babylon.gui.d.ts 24 KB

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  1. declare module BABYLON.GUI {
  2. interface IFocusableControl {
  3. onFocus(): void;
  4. onBlur(): void;
  5. processKeyboard(evt: KeyboardEvent): void;
  6. }
  7. class AdvancedDynamicTexture extends DynamicTexture {
  8. private _isDirty;
  9. private _renderObserver;
  10. private _resizeObserver;
  11. private _preKeyboardObserver;
  12. private _pointerMoveObserver;
  13. private _pointerObserver;
  14. private _canvasPointerOutObserver;
  15. private _background;
  16. _rootContainer: Container;
  17. _lastPickedControl: Control;
  18. _lastControlOver: Control;
  19. _lastControlDown: Control;
  20. _capturingControl: Control;
  21. _shouldBlockPointer: boolean;
  22. _layerToDispose: Layer;
  23. _linkedControls: Control[];
  24. private _isFullscreen;
  25. private _fullscreenViewport;
  26. private _idealWidth;
  27. private _idealHeight;
  28. private _renderAtIdealSize;
  29. private _focusedControl;
  30. background: string;
  31. idealWidth: number;
  32. idealHeight: number;
  33. renderAtIdealSize: boolean;
  34. readonly layer: Layer;
  35. readonly rootContainer: Container;
  36. focusedControl: IFocusableControl;
  37. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  38. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  39. markAsDirty(): void;
  40. addControl(control: Control): AdvancedDynamicTexture;
  41. removeControl(control: Control): AdvancedDynamicTexture;
  42. dispose(): void;
  43. private _onResize();
  44. _getGlobalViewport(scene: Scene): Viewport;
  45. private _checkUpdate(camera);
  46. private _render();
  47. private _doPicking(x, y, type);
  48. attach(): void;
  49. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  50. private _attachToOnPointerOut(scene);
  51. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  52. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  53. }
  54. }
  55. declare module BABYLON.GUI {
  56. class Measure {
  57. left: number;
  58. top: number;
  59. width: number;
  60. height: number;
  61. constructor(left: number, top: number, width: number, height: number);
  62. copyFrom(other: Measure): void;
  63. isEqualsTo(other: Measure): boolean;
  64. static Empty(): Measure;
  65. }
  66. }
  67. declare module BABYLON.GUI {
  68. class Matrix2D {
  69. m: Float32Array;
  70. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  71. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  72. determinant(): number;
  73. invertToRef(result: Matrix2D): Matrix2D;
  74. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  75. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  76. static Identity(): Matrix2D;
  77. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  78. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  79. static RotationToRef(angle: number, result: Matrix2D): void;
  80. private static _TempPreTranslationMatrix;
  81. private static _TempPostTranslationMatrix;
  82. private static _TempRotationMatrix;
  83. private static _TempScalingMatrix;
  84. private static _TempCompose0;
  85. private static _TempCompose1;
  86. private static _TempCompose2;
  87. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  88. }
  89. }
  90. declare module BABYLON.GUI {
  91. class ValueAndUnit {
  92. unit: number;
  93. negativeValueAllowed: boolean;
  94. private _value;
  95. ignoreAdaptiveScaling: boolean;
  96. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  97. readonly isPercentage: boolean;
  98. readonly isPixel: boolean;
  99. readonly internalValue: number;
  100. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  101. getValue(host: AdvancedDynamicTexture): number;
  102. toString(host: AdvancedDynamicTexture): string;
  103. fromString(source: string | number): boolean;
  104. private static _Regex;
  105. private static _UNITMODE_PERCENTAGE;
  106. private static _UNITMODE_PIXEL;
  107. static readonly UNITMODE_PERCENTAGE: number;
  108. static readonly UNITMODE_PIXEL: number;
  109. }
  110. }
  111. declare module BABYLON.GUI {
  112. class Control {
  113. name: string;
  114. private _alpha;
  115. private _alphaSet;
  116. private _zIndex;
  117. _root: Container;
  118. _host: AdvancedDynamicTexture;
  119. _currentMeasure: Measure;
  120. private _fontFamily;
  121. private _fontStyle;
  122. private _fontSize;
  123. private _font;
  124. _width: ValueAndUnit;
  125. _height: ValueAndUnit;
  126. private _lastMeasuredFont;
  127. protected _fontOffset: {
  128. ascent: number;
  129. height: number;
  130. descent: number;
  131. };
  132. private _color;
  133. protected _horizontalAlignment: number;
  134. protected _verticalAlignment: number;
  135. private _isDirty;
  136. private _cachedParentMeasure;
  137. private _paddingLeft;
  138. private _paddingRight;
  139. private _paddingTop;
  140. private _paddingBottom;
  141. _left: ValueAndUnit;
  142. _top: ValueAndUnit;
  143. private _scaleX;
  144. private _scaleY;
  145. private _rotation;
  146. private _transformCenterX;
  147. private _transformCenterY;
  148. private _transformMatrix;
  149. private _invertTransformMatrix;
  150. private _transformedPosition;
  151. private _isMatrixDirty;
  152. private _cachedOffsetX;
  153. private _cachedOffsetY;
  154. private _isVisible;
  155. _linkedMesh: AbstractMesh;
  156. private _fontSet;
  157. private _dummyVector2;
  158. private _downCount;
  159. private _enterCount;
  160. private _doNotRender;
  161. isHitTestVisible: boolean;
  162. isPointerBlocker: boolean;
  163. isFocusInvisible: boolean;
  164. protected _linkOffsetX: ValueAndUnit;
  165. protected _linkOffsetY: ValueAndUnit;
  166. readonly typeName: string;
  167. /**
  168. * An event triggered when the pointer move over the control.
  169. * @type {BABYLON.Observable}
  170. */
  171. onPointerMoveObservable: Observable<Vector2>;
  172. /**
  173. * An event triggered when the pointer move out of the control.
  174. * @type {BABYLON.Observable}
  175. */
  176. onPointerOutObservable: Observable<Control>;
  177. /**
  178. * An event triggered when the pointer taps the control
  179. * @type {BABYLON.Observable}
  180. */
  181. onPointerDownObservable: Observable<Vector2>;
  182. /**
  183. * An event triggered when pointer up
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerUpObservable: Observable<Vector2>;
  187. /**
  188. * An event triggered when pointer enters the control
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerEnterObservable: Observable<Control>;
  192. /**
  193. * An event triggered when the control is marked as dirty
  194. * @type {BABYLON.Observable}
  195. */
  196. onDirtyObservable: Observable<Control>;
  197. alpha: number;
  198. scaleX: number;
  199. scaleY: number;
  200. rotation: number;
  201. transformCenterY: number;
  202. transformCenterX: number;
  203. horizontalAlignment: number;
  204. verticalAlignment: number;
  205. width: string | number;
  206. height: string | number;
  207. fontFamily: string;
  208. fontStyle: string;
  209. fontSize: string | number;
  210. color: string;
  211. zIndex: number;
  212. notRenderable: boolean;
  213. isVisible: boolean;
  214. readonly isDirty: boolean;
  215. paddingLeft: string | number;
  216. paddingRight: string | number;
  217. paddingTop: string | number;
  218. paddingBottom: string | number;
  219. left: string | number;
  220. top: string | number;
  221. linkOffsetX: string | number;
  222. linkOffsetY: string | number;
  223. readonly centerX: number;
  224. readonly centerY: number;
  225. constructor(name?: string);
  226. protected _getTypeName(): string;
  227. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  228. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  229. moveToVector3(position: Vector3, scene: Scene): void;
  230. linkWithMesh(mesh: AbstractMesh): void;
  231. _moveToProjectedPosition(projectedPosition: Vector3): void;
  232. _markMatrixAsDirty(): void;
  233. _markAsDirty(): void;
  234. _markAllAsDirty(): void;
  235. _link(root: Container, host: AdvancedDynamicTexture): void;
  236. protected _transform(context: CanvasRenderingContext2D): void;
  237. protected _applyStates(context: CanvasRenderingContext2D): void;
  238. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  239. protected _clip(context: CanvasRenderingContext2D): void;
  240. _measure(): void;
  241. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  242. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  243. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  244. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  245. contains(x: number, y: number): boolean;
  246. _processPicking(x: number, y: number, type: number): boolean;
  247. protected _onPointerMove(coordinates: Vector2): void;
  248. protected _onPointerEnter(): boolean;
  249. _onPointerOut(): void;
  250. protected _onPointerDown(coordinates: Vector2): boolean;
  251. protected _onPointerUp(coordinates: Vector2): void;
  252. forcePointerUp(): void;
  253. _processObservables(type: number, x: number, y: number): boolean;
  254. private _prepareFont();
  255. dispose(): void;
  256. private static _HORIZONTAL_ALIGNMENT_LEFT;
  257. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  258. private static _HORIZONTAL_ALIGNMENT_CENTER;
  259. private static _VERTICAL_ALIGNMENT_TOP;
  260. private static _VERTICAL_ALIGNMENT_BOTTOM;
  261. private static _VERTICAL_ALIGNMENT_CENTER;
  262. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  263. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  264. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  265. static readonly VERTICAL_ALIGNMENT_TOP: number;
  266. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  267. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  268. private static _FontHeightSizes;
  269. static _GetFontOffset(font: string): {
  270. ascent: number;
  271. height: number;
  272. descent: number;
  273. };
  274. static AddHeader(control: Control, text: string, size: string | number, options: {
  275. isHorizontal: boolean;
  276. controlFirst: boolean;
  277. }): StackPanel;
  278. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  279. }
  280. }
  281. declare module BABYLON.GUI {
  282. class Container extends Control {
  283. name: string;
  284. protected _children: Control[];
  285. protected _measureForChildren: Measure;
  286. protected _background: string;
  287. background: string;
  288. readonly children: Control[];
  289. constructor(name?: string);
  290. protected _getTypeName(): string;
  291. getChildByName(name: string): Control;
  292. getChildByType(name: string, type: string): Control;
  293. containsControl(control: Control): boolean;
  294. addControl(control: Control): Container;
  295. removeControl(control: Control): Container;
  296. _reOrderControl(control: Control): void;
  297. _markMatrixAsDirty(): void;
  298. _markAllAsDirty(): void;
  299. protected _localDraw(context: CanvasRenderingContext2D): void;
  300. _link(root: Container, host: AdvancedDynamicTexture): void;
  301. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  302. _processPicking(x: number, y: number, type: number): boolean;
  303. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  304. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  305. dispose(): void;
  306. }
  307. }
  308. declare module BABYLON.GUI {
  309. class StackPanel extends Container {
  310. name: string;
  311. private _isVertical;
  312. private _manualWidth;
  313. private _manualHeight;
  314. private _doNotTrackManualChanges;
  315. private _tempMeasureStore;
  316. isVertical: boolean;
  317. width: string | number;
  318. height: string | number;
  319. constructor(name?: string);
  320. protected _getTypeName(): string;
  321. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  322. }
  323. }
  324. declare module BABYLON.GUI {
  325. class Rectangle extends Container {
  326. name: string;
  327. private _thickness;
  328. private _cornerRadius;
  329. thickness: number;
  330. cornerRadius: number;
  331. constructor(name?: string);
  332. protected _getTypeName(): string;
  333. protected _localDraw(context: CanvasRenderingContext2D): void;
  334. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  335. private _drawRoundedRect(context, offset?);
  336. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  337. }
  338. }
  339. declare module BABYLON.GUI {
  340. class Ellipse extends Container {
  341. name: string;
  342. private _thickness;
  343. thickness: number;
  344. constructor(name?: string);
  345. protected _getTypeName(): string;
  346. protected _localDraw(context: CanvasRenderingContext2D): void;
  347. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  348. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  349. }
  350. }
  351. declare module BABYLON.GUI {
  352. class Line extends Control {
  353. name: string;
  354. private _lineWidth;
  355. private _background;
  356. private _x1;
  357. private _y1;
  358. private _x2;
  359. private _y2;
  360. private _dash;
  361. private _connectedControl;
  362. private _connectedControlDirtyObserver;
  363. dash: Array<number>;
  364. connectedControl: Control;
  365. x1: string | number;
  366. y1: string | number;
  367. x2: string | number;
  368. y2: string | number;
  369. lineWidth: number;
  370. horizontalAlignment: number;
  371. verticalAlignment: number;
  372. private readonly _effectiveX2;
  373. private readonly _effectiveY2;
  374. constructor(name?: string);
  375. protected _getTypeName(): string;
  376. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  377. _measure(): void;
  378. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  379. _moveToProjectedPosition(projectedPosition: Vector3): void;
  380. }
  381. }
  382. declare module BABYLON.GUI {
  383. class Slider extends Control {
  384. name: string;
  385. private _thumbWidth;
  386. private _minimum;
  387. private _maximum;
  388. private _value;
  389. private _background;
  390. private _borderColor;
  391. private _barOffset;
  392. onValueChangedObservable: Observable<number>;
  393. borderColor: string;
  394. background: string;
  395. barOffset: string | number;
  396. thumbWidth: string | number;
  397. minimum: number;
  398. maximum: number;
  399. value: number;
  400. constructor(name?: string);
  401. protected _getTypeName(): string;
  402. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  403. private _pointerIsDown;
  404. private _updateValueFromPointer(x);
  405. protected _onPointerDown(coordinates: Vector2): boolean;
  406. protected _onPointerMove(coordinates: Vector2): void;
  407. protected _onPointerUp(coordinates: Vector2): void;
  408. }
  409. }
  410. declare module BABYLON.GUI {
  411. class Checkbox extends Control {
  412. name: string;
  413. private _isChecked;
  414. private _background;
  415. private _checkSizeRatio;
  416. private _thickness;
  417. thickness: number;
  418. onIsCheckedChangedObservable: Observable<boolean>;
  419. checkSizeRatio: number;
  420. background: string;
  421. isChecked: boolean;
  422. constructor(name?: string);
  423. protected _getTypeName(): string;
  424. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  425. protected _onPointerDown(coordinates: Vector2): boolean;
  426. }
  427. }
  428. declare module BABYLON.GUI {
  429. class RadioButton extends Control {
  430. name: string;
  431. private _isChecked;
  432. private _background;
  433. private _checkSizeRatio;
  434. private _thickness;
  435. thickness: number;
  436. group: string;
  437. onIsCheckedChangedObservable: Observable<boolean>;
  438. checkSizeRatio: number;
  439. background: string;
  440. isChecked: boolean;
  441. constructor(name?: string);
  442. protected _getTypeName(): string;
  443. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  444. protected _onPointerDown(coordinates: Vector2): boolean;
  445. }
  446. }
  447. declare module BABYLON.GUI {
  448. class TextBlock extends Control {
  449. name: string;
  450. private _text;
  451. private _textY;
  452. private _textWrapping;
  453. private _textHorizontalAlignment;
  454. private _textVerticalAlignment;
  455. private _lines;
  456. private _totalHeight;
  457. textWrapping: boolean;
  458. text: string;
  459. textHorizontalAlignment: number;
  460. textVerticalAlignment: number;
  461. constructor(name?: string, text?: string);
  462. protected _getTypeName(): string;
  463. private _drawText(text, textWidth, y, context);
  464. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  465. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  466. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  467. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  468. protected _renderLines(context: CanvasRenderingContext2D): void;
  469. }
  470. }
  471. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  472. declare module BABYLON.GUI {
  473. class Image extends Control {
  474. name: string;
  475. private _domImage;
  476. private _imageWidth;
  477. private _imageHeight;
  478. private _loaded;
  479. private _stretch;
  480. private _source;
  481. private _autoScale;
  482. private _sourceLeft;
  483. private _sourceTop;
  484. private _sourceWidth;
  485. private _sourceHeight;
  486. sourceLeft: number;
  487. sourceTop: number;
  488. sourceWidth: number;
  489. sourceHeight: number;
  490. autoScale: boolean;
  491. stretch: number;
  492. domImage: HTMLImageElement;
  493. private _onImageLoaded();
  494. source: string;
  495. constructor(name?: string, url?: string);
  496. protected _getTypeName(): string;
  497. synchronizeSizeWithContent(): void;
  498. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  499. private static _STRETCH_NONE;
  500. private static _STRETCH_FILL;
  501. private static _STRETCH_UNIFORM;
  502. private static _STRETCH_EXTEND;
  503. static readonly STRETCH_NONE: number;
  504. static readonly STRETCH_FILL: number;
  505. static readonly STRETCH_UNIFORM: number;
  506. static readonly STRETCH_EXTEND: number;
  507. }
  508. }
  509. declare module BABYLON.GUI {
  510. class Button extends Rectangle {
  511. name: string;
  512. pointerEnterAnimation: () => void;
  513. pointerOutAnimation: () => void;
  514. pointerDownAnimation: () => void;
  515. pointerUpAnimation: () => void;
  516. constructor(name?: string);
  517. protected _getTypeName(): string;
  518. _processPicking(x: number, y: number, type: number): boolean;
  519. protected _onPointerEnter(): boolean;
  520. _onPointerOut(): void;
  521. protected _onPointerDown(coordinates: Vector2): boolean;
  522. protected _onPointerUp(coordinates: Vector2): void;
  523. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  524. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  525. static CreateSimpleButton(name: string, text: string): Button;
  526. }
  527. }
  528. declare module BABYLON.GUI {
  529. class ColorPicker extends Control {
  530. name: string;
  531. private _colorWheelCanvas;
  532. private _value;
  533. private _tmpColor;
  534. private _pointerStartedOnSquare;
  535. private _pointerStartedOnWheel;
  536. private _squareLeft;
  537. private _squareTop;
  538. private _squareSize;
  539. private _h;
  540. private _s;
  541. private _v;
  542. onValueChangedObservable: Observable<Color3>;
  543. value: Color3;
  544. width: string | number;
  545. height: string | number;
  546. size: string | number;
  547. constructor(name?: string);
  548. protected _getTypeName(): string;
  549. private _updateSquareProps();
  550. private _drawGradientSquare(hueValue, left, top, width, height, context);
  551. private _drawCircle(centerX, centerY, radius, context);
  552. private _createColorWheelCanvas(radius, thickness);
  553. private _RGBtoHSV(color, result);
  554. private _HSVtoRGB(hue, saturation, value, result);
  555. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  556. private _pointerIsDown;
  557. private _updateValueFromPointer(x, y);
  558. private _isPointOnSquare(coordinates);
  559. private _isPointOnWheel(coordinates);
  560. protected _onPointerDown(coordinates: Vector2): boolean;
  561. protected _onPointerMove(coordinates: Vector2): void;
  562. protected _onPointerUp(coordinates: Vector2): void;
  563. }
  564. }
  565. declare module BABYLON.GUI {
  566. class InputText extends Control implements IFocusableControl {
  567. name: string;
  568. private _text;
  569. private _background;
  570. private _focusedBackground;
  571. private _thickness;
  572. private _margin;
  573. private _autoStretchWidth;
  574. private _maxWidth;
  575. private _isFocused;
  576. private _blinkTimeout;
  577. private _blinkIsEven;
  578. private _cursorOffset;
  579. private _scrollLeft;
  580. promptMessage: string;
  581. onTextChangedObservable: Observable<InputText>;
  582. onFocusObservable: Observable<InputText>;
  583. onBlurObservable: Observable<InputText>;
  584. maxWidth: string | number;
  585. margin: string;
  586. autoStretchWidth: boolean;
  587. thickness: number;
  588. focusedBackground: string;
  589. background: string;
  590. text: string;
  591. constructor(name?: string, text?: string);
  592. onBlur(): void;
  593. onFocus(): void;
  594. protected _getTypeName(): string;
  595. processKey(keyCode: number, key?: string): void;
  596. processKeyboard(evt: KeyboardEvent): void;
  597. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  598. protected _onPointerDown(coordinates: Vector2): boolean;
  599. protected _onPointerUp(coordinates: Vector2): void;
  600. dispose(): void;
  601. }
  602. }
  603. declare module BABYLON.GUI {
  604. class KeyPropertySet {
  605. width?: string;
  606. height?: string;
  607. paddingLeft?: string;
  608. paddingRight?: string;
  609. paddingTop?: string;
  610. paddingBottom?: string;
  611. color?: string;
  612. background?: string;
  613. }
  614. class VirtualKeyboard extends StackPanel {
  615. onKeyPressObservable: Observable<string>;
  616. defaultButtonWidth: string;
  617. defaultButtonHeight: string;
  618. defaultButtonPaddingLeft: string;
  619. defaultButtonPaddingRight: string;
  620. defaultButtonPaddingTop: string;
  621. defaultButtonPaddingBottom: string;
  622. defaultButtonColor: string;
  623. defaultButtonBackground: string;
  624. protected _getTypeName(): string;
  625. private _createKey(key, propertySet?);
  626. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  627. private _connectedInputText;
  628. private _onFocusObserver;
  629. private _onBlurObserver;
  630. private _onKeyPressObserver;
  631. readonly connectedInputText: InputText;
  632. connect(input: InputText): void;
  633. disconnect(): void;
  634. static CreateDefaultLayout(): VirtualKeyboard;
  635. }
  636. }