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David Catuhe 366b5b9cb2 Exposing Collider on mesh 7 years ago
.vscode 240e2c9a01 quick fixes 7 years ago
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 years ago
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Tools 27fa937ed7 npm update 7 years ago
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gui 1499fd5e90 Fixed #3334: Gui Cursor Position infinite loop. 7 years ago
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 7 years ago
loaders 32f20a0a7f Update loaders readme to point to usage documentation 7 years ago
localDev 030600725f Trying to fix chrome 63 bug 7 years ago
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 years ago
postProcessLibrary 257de4f0e2 Fix type definition 7 years ago
proceduralTexturesLibrary 257de4f0e2 Fix type definition 7 years ago
sandbox c636f2b726 Fix glTF loader bug 7 years ago
serializers 97c5d80016 fixed #2982!!!!!!! 7 years ago
src 366b5b9cb2 Exposing Collider on mesh 7 years ago
tests 240e2c9a01 quick fixes 7 years ago
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package.json 27fa937ed7 npm update 7 years ago
readme.md fb3f3b00c0 Update readme 8 years ago
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 years ago
what's new.md 60c020ad96 Added feault normals generation for standard material 8 years ago

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.