babylonjs.materials.js 423 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__createBinding", function() { return __createBinding; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldGet", function() { return __classPrivateFieldGet; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldSet", function() { return __classPrivateFieldSet; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation.
  131. Permission to use, copy, modify, and/or distribute this software for any
  132. purpose with or without fee is hereby granted.
  133. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
  134. REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  135. AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
  136. INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
  137. LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
  138. OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
  139. PERFORMANCE OF THIS SOFTWARE.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  169. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  170. t[p[i]] = s[p[i]];
  171. }
  172. return t;
  173. }
  174. function __decorate(decorators, target, key, desc) {
  175. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  176. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  177. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  178. return c > 3 && r && Object.defineProperty(target, key, r), r;
  179. }
  180. function __param(paramIndex, decorator) {
  181. return function (target, key) { decorator(target, key, paramIndex); }
  182. }
  183. function __metadata(metadataKey, metadataValue) {
  184. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  185. }
  186. function __awaiter(thisArg, _arguments, P, generator) {
  187. function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
  188. return new (P || (P = Promise))(function (resolve, reject) {
  189. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  190. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  191. function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
  192. step((generator = generator.apply(thisArg, _arguments || [])).next());
  193. });
  194. }
  195. function __generator(thisArg, body) {
  196. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  197. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  198. function verb(n) { return function (v) { return step([n, v]); }; }
  199. function step(op) {
  200. if (f) throw new TypeError("Generator is already executing.");
  201. while (_) try {
  202. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  203. if (y = 0, t) op = [op[0] & 2, t.value];
  204. switch (op[0]) {
  205. case 0: case 1: t = op; break;
  206. case 4: _.label++; return { value: op[1], done: false };
  207. case 5: _.label++; y = op[1]; op = [0]; continue;
  208. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  209. default:
  210. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  211. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  212. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  213. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  214. if (t[2]) _.ops.pop();
  215. _.trys.pop(); continue;
  216. }
  217. op = body.call(thisArg, _);
  218. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  219. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  220. }
  221. }
  222. var __createBinding = Object.create ? (function(o, m, k, k2) {
  223. if (k2 === undefined) k2 = k;
  224. Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
  225. }) : (function(o, m, k, k2) {
  226. if (k2 === undefined) k2 = k;
  227. o[k2] = m[k];
  228. });
  229. function __exportStar(m, o) {
  230. for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);
  231. }
  232. function __values(o) {
  233. var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
  234. if (m) return m.call(o);
  235. if (o && typeof o.length === "number") return {
  236. next: function () {
  237. if (o && i >= o.length) o = void 0;
  238. return { value: o && o[i++], done: !o };
  239. }
  240. };
  241. throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
  242. }
  243. function __read(o, n) {
  244. var m = typeof Symbol === "function" && o[Symbol.iterator];
  245. if (!m) return o;
  246. var i = m.call(o), r, ar = [], e;
  247. try {
  248. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  249. }
  250. catch (error) { e = { error: error }; }
  251. finally {
  252. try {
  253. if (r && !r.done && (m = i["return"])) m.call(i);
  254. }
  255. finally { if (e) throw e.error; }
  256. }
  257. return ar;
  258. }
  259. function __spread() {
  260. for (var ar = [], i = 0; i < arguments.length; i++)
  261. ar = ar.concat(__read(arguments[i]));
  262. return ar;
  263. }
  264. function __spreadArrays() {
  265. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  266. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  267. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  268. r[k] = a[j];
  269. return r;
  270. };
  271. function __await(v) {
  272. return this instanceof __await ? (this.v = v, this) : new __await(v);
  273. }
  274. function __asyncGenerator(thisArg, _arguments, generator) {
  275. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  276. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  277. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  278. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  279. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  280. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  281. function fulfill(value) { resume("next", value); }
  282. function reject(value) { resume("throw", value); }
  283. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  284. }
  285. function __asyncDelegator(o) {
  286. var i, p;
  287. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  288. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  289. }
  290. function __asyncValues(o) {
  291. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  292. var m = o[Symbol.asyncIterator], i;
  293. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  294. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  295. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  296. }
  297. function __makeTemplateObject(cooked, raw) {
  298. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  299. return cooked;
  300. };
  301. var __setModuleDefault = Object.create ? (function(o, v) {
  302. Object.defineProperty(o, "default", { enumerable: true, value: v });
  303. }) : function(o, v) {
  304. o["default"] = v;
  305. };
  306. function __importStar(mod) {
  307. if (mod && mod.__esModule) return mod;
  308. var result = {};
  309. if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
  310. __setModuleDefault(result, mod);
  311. return result;
  312. }
  313. function __importDefault(mod) {
  314. return (mod && mod.__esModule) ? mod : { default: mod };
  315. }
  316. function __classPrivateFieldGet(receiver, privateMap) {
  317. if (!privateMap.has(receiver)) {
  318. throw new TypeError("attempted to get private field on non-instance");
  319. }
  320. return privateMap.get(receiver);
  321. }
  322. function __classPrivateFieldSet(receiver, privateMap, value) {
  323. if (!privateMap.has(receiver)) {
  324. throw new TypeError("attempted to set private field on non-instance");
  325. }
  326. privateMap.set(receiver, value);
  327. return value;
  328. }
  329. /***/ }),
  330. /***/ "../../node_modules/webpack/buildin/global.js":
  331. /*!***********************************!*\
  332. !*** (webpack)/buildin/global.js ***!
  333. \***********************************/
  334. /*! no static exports found */
  335. /***/ (function(module, exports) {
  336. var g;
  337. // This works in non-strict mode
  338. g = (function() {
  339. return this;
  340. })();
  341. try {
  342. // This works if eval is allowed (see CSP)
  343. g = g || new Function("return this")();
  344. } catch (e) {
  345. // This works if the window reference is available
  346. if (typeof window === "object") g = window;
  347. }
  348. // g can still be undefined, but nothing to do about it...
  349. // We return undefined, instead of nothing here, so it's
  350. // easier to handle this case. if(!global) { ...}
  351. module.exports = g;
  352. /***/ }),
  353. /***/ "./cell/cell.fragment.ts":
  354. /*!*******************************!*\
  355. !*** ./cell/cell.fragment.ts ***!
  356. \*******************************/
  357. /*! exports provided: cellPixelShader */
  358. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  359. "use strict";
  360. __webpack_require__.r(__webpack_exports__);
  361. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  362. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  363. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  364. var name = 'cellPixelShader';
  365. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  366. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  367. /** @hidden */
  368. var cellPixelShader = { name: name, shader: shader };
  369. /***/ }),
  370. /***/ "./cell/cell.vertex.ts":
  371. /*!*****************************!*\
  372. !*** ./cell/cell.vertex.ts ***!
  373. \*****************************/
  374. /*! exports provided: cellVertexShader */
  375. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  376. "use strict";
  377. __webpack_require__.r(__webpack_exports__);
  378. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  379. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  380. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  381. var name = 'cellVertexShader';
  382. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  383. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  384. /** @hidden */
  385. var cellVertexShader = { name: name, shader: shader };
  386. /***/ }),
  387. /***/ "./cell/cellMaterial.ts":
  388. /*!******************************!*\
  389. !*** ./cell/cellMaterial.ts ***!
  390. \******************************/
  391. /*! exports provided: CellMaterial */
  392. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  393. "use strict";
  394. __webpack_require__.r(__webpack_exports__);
  395. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  396. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  397. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  398. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  399. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  400. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  401. var CellMaterialDefines = /** @class */ (function (_super) {
  402. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  403. function CellMaterialDefines() {
  404. var _this = _super.call(this) || this;
  405. _this.DIFFUSE = false;
  406. _this.CLIPPLANE = false;
  407. _this.CLIPPLANE2 = false;
  408. _this.CLIPPLANE3 = false;
  409. _this.CLIPPLANE4 = false;
  410. _this.CLIPPLANE5 = false;
  411. _this.CLIPPLANE6 = false;
  412. _this.ALPHATEST = false;
  413. _this.POINTSIZE = false;
  414. _this.FOG = false;
  415. _this.NORMAL = false;
  416. _this.UV1 = false;
  417. _this.UV2 = false;
  418. _this.VERTEXCOLOR = false;
  419. _this.VERTEXALPHA = false;
  420. _this.NUM_BONE_INFLUENCERS = 0;
  421. _this.BonesPerMesh = 0;
  422. _this.INSTANCES = false;
  423. _this.NDOTL = true;
  424. _this.CUSTOMUSERLIGHTING = true;
  425. _this.CELLBASIC = true;
  426. _this.DEPTHPREPASS = false;
  427. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  428. _this.rebuild();
  429. return _this;
  430. }
  431. return CellMaterialDefines;
  432. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  433. var CellMaterial = /** @class */ (function (_super) {
  434. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  435. function CellMaterial(name, scene) {
  436. var _this = _super.call(this, name, scene) || this;
  437. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  438. _this._computeHighLevel = false;
  439. _this._disableLighting = false;
  440. _this._maxSimultaneousLights = 4;
  441. return _this;
  442. }
  443. CellMaterial.prototype.needAlphaBlending = function () {
  444. return (this.alpha < 1.0);
  445. };
  446. CellMaterial.prototype.needAlphaTesting = function () {
  447. return false;
  448. };
  449. CellMaterial.prototype.getAlphaTestTexture = function () {
  450. return null;
  451. };
  452. // Methods
  453. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  454. if (this.isFrozen) {
  455. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  456. return true;
  457. }
  458. }
  459. if (!subMesh._materialDefines) {
  460. subMesh._materialDefines = new CellMaterialDefines();
  461. }
  462. var defines = subMesh._materialDefines;
  463. var scene = this.getScene();
  464. if (this._isReadyForSubMesh(subMesh)) {
  465. return true;
  466. }
  467. var engine = scene.getEngine();
  468. // Textures
  469. if (defines._areTexturesDirty) {
  470. defines._needUVs = false;
  471. if (scene.texturesEnabled) {
  472. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  473. if (!this._diffuseTexture.isReady()) {
  474. return false;
  475. }
  476. else {
  477. defines._needUVs = true;
  478. defines.DIFFUSE = true;
  479. }
  480. }
  481. }
  482. }
  483. // High level
  484. defines.CELLBASIC = !this.computeHighLevel;
  485. // Misc.
  486. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  487. // Lights
  488. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  489. // Values that need to be evaluated on every frame
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  491. // Attribs
  492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  493. // Get correct effect
  494. if (defines.isDirty) {
  495. defines.markAsProcessed();
  496. scene.resetCachedMaterial();
  497. // Fallbacks
  498. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  499. if (defines.FOG) {
  500. fallbacks.addFallback(1, "FOG");
  501. }
  502. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  503. if (defines.NUM_BONE_INFLUENCERS > 0) {
  504. fallbacks.addCPUSkinningFallback(0, mesh);
  505. }
  506. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  507. //Attributes
  508. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  509. if (defines.NORMAL) {
  510. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  511. }
  512. if (defines.UV1) {
  513. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  514. }
  515. if (defines.UV2) {
  516. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  517. }
  518. if (defines.VERTEXCOLOR) {
  519. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  520. }
  521. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  522. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  523. var shaderName = "cell";
  524. var join = defines.toString();
  525. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  526. "vFogInfos", "vFogColor", "pointSize",
  527. "vDiffuseInfos",
  528. "mBones",
  529. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  530. ];
  531. var samplers = ["diffuseSampler"];
  532. var uniformBuffers = new Array();
  533. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  534. uniformsNames: uniforms,
  535. uniformBuffersNames: uniformBuffers,
  536. samplers: samplers,
  537. defines: defines,
  538. maxSimultaneousLights: this.maxSimultaneousLights
  539. });
  540. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  541. attributes: attribs,
  542. uniformsNames: uniforms,
  543. uniformBuffersNames: uniformBuffers,
  544. samplers: samplers,
  545. defines: join,
  546. fallbacks: fallbacks,
  547. onCompiled: this.onCompiled,
  548. onError: this.onError,
  549. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  550. }, engine), defines);
  551. }
  552. if (!subMesh.effect || !subMesh.effect.isReady()) {
  553. return false;
  554. }
  555. defines._renderId = scene.getRenderId();
  556. subMesh.effect._wasPreviouslyReady = true;
  557. return true;
  558. };
  559. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  560. var scene = this.getScene();
  561. var defines = subMesh._materialDefines;
  562. if (!defines) {
  563. return;
  564. }
  565. var effect = subMesh.effect;
  566. if (!effect) {
  567. return;
  568. }
  569. this._activeEffect = effect;
  570. // Matrices
  571. this.bindOnlyWorldMatrix(world);
  572. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  573. // Bones
  574. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  575. if (this._mustRebind(scene, effect)) {
  576. // Textures
  577. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  578. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  579. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  580. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  581. }
  582. // Clip plane
  583. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  584. // Point size
  585. if (this.pointsCloud) {
  586. this._activeEffect.setFloat("pointSize", this.pointSize);
  587. }
  588. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  589. }
  590. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  591. // Lights
  592. if (scene.lightsEnabled && !this.disableLighting) {
  593. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  594. }
  595. // View
  596. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  597. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  598. }
  599. // Fog
  600. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  601. this._afterBind(mesh, this._activeEffect);
  602. };
  603. CellMaterial.prototype.getAnimatables = function () {
  604. var results = [];
  605. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  606. results.push(this._diffuseTexture);
  607. }
  608. return results;
  609. };
  610. CellMaterial.prototype.getActiveTextures = function () {
  611. var activeTextures = _super.prototype.getActiveTextures.call(this);
  612. if (this._diffuseTexture) {
  613. activeTextures.push(this._diffuseTexture);
  614. }
  615. return activeTextures;
  616. };
  617. CellMaterial.prototype.hasTexture = function (texture) {
  618. if (_super.prototype.hasTexture.call(this, texture)) {
  619. return true;
  620. }
  621. return this._diffuseTexture === texture;
  622. };
  623. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  624. if (this._diffuseTexture) {
  625. this._diffuseTexture.dispose();
  626. }
  627. _super.prototype.dispose.call(this, forceDisposeEffect);
  628. };
  629. CellMaterial.prototype.getClassName = function () {
  630. return "CellMaterial";
  631. };
  632. CellMaterial.prototype.clone = function (name) {
  633. var _this = this;
  634. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  635. };
  636. CellMaterial.prototype.serialize = function () {
  637. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  638. serializationObject.customType = "BABYLON.CellMaterial";
  639. return serializationObject;
  640. };
  641. // Statics
  642. CellMaterial.Parse = function (source, scene, rootUrl) {
  643. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  644. };
  645. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  646. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  647. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  648. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  649. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  650. ], CellMaterial.prototype, "diffuseTexture", void 0);
  651. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  652. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  653. ], CellMaterial.prototype, "diffuseColor", void 0);
  654. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  655. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  656. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  657. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  658. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  659. ], CellMaterial.prototype, "computeHighLevel", void 0);
  660. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  661. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  662. ], CellMaterial.prototype, "_disableLighting", void 0);
  663. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  664. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  665. ], CellMaterial.prototype, "disableLighting", void 0);
  666. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  667. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  668. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  669. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  670. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  671. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  672. return CellMaterial;
  673. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  674. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  675. /***/ }),
  676. /***/ "./cell/index.ts":
  677. /*!***********************!*\
  678. !*** ./cell/index.ts ***!
  679. \***********************/
  680. /*! exports provided: CellMaterial */
  681. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  682. "use strict";
  683. __webpack_require__.r(__webpack_exports__);
  684. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  685. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  686. /***/ }),
  687. /***/ "./custom/customMaterial.ts":
  688. /*!**********************************!*\
  689. !*** ./custom/customMaterial.ts ***!
  690. \**********************************/
  691. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  692. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  693. "use strict";
  694. __webpack_require__.r(__webpack_exports__);
  695. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  696. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  697. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  698. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  699. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  700. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  701. var CustomShaderStructure = /** @class */ (function () {
  702. function CustomShaderStructure() {
  703. }
  704. return CustomShaderStructure;
  705. }());
  706. var ShaderSpecialParts = /** @class */ (function () {
  707. function ShaderSpecialParts() {
  708. }
  709. return ShaderSpecialParts;
  710. }());
  711. var CustomMaterial = /** @class */ (function (_super) {
  712. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  713. function CustomMaterial(name, scene) {
  714. var _this = _super.call(this, name, scene) || this;
  715. _this.CustomParts = new ShaderSpecialParts();
  716. _this.customShaderNameResolve = _this.Builder;
  717. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  718. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  719. return _this;
  720. }
  721. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  722. if (this._newUniformInstances) {
  723. for (var el in this._newUniformInstances) {
  724. var ea = el.toString().split('-');
  725. if (ea[0] == 'vec2') {
  726. effect.setVector2(ea[1], this._newUniformInstances[el]);
  727. }
  728. else if (ea[0] == 'vec3') {
  729. effect.setVector3(ea[1], this._newUniformInstances[el]);
  730. }
  731. else if (ea[0] == 'vec4') {
  732. effect.setVector4(ea[1], this._newUniformInstances[el]);
  733. }
  734. else if (ea[0] == 'mat4') {
  735. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  736. }
  737. else if (ea[0] == 'float') {
  738. effect.setFloat(ea[1], this._newUniformInstances[el]);
  739. }
  740. }
  741. }
  742. if (this._newSamplerInstances) {
  743. for (var el in this._newSamplerInstances) {
  744. var ea = el.toString().split('-');
  745. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  746. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  747. }
  748. }
  749. }
  750. };
  751. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  752. if (name == "uniform" && this._newUniforms) {
  753. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  754. if (this._customUniform[ind].indexOf('sampler') == -1) {
  755. arr.push(this._newUniforms[ind]);
  756. }
  757. }
  758. }
  759. if (name == "sampler" && this._newUniforms) {
  760. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  761. if (this._customUniform[ind].indexOf('sampler') != -1) {
  762. arr.push(this._newUniforms[ind]);
  763. }
  764. }
  765. }
  766. return arr;
  767. };
  768. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  769. var _this = this;
  770. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  771. attributes.push.apply(attributes, this._customAttributes);
  772. }
  773. this.ReviewUniform("uniform", uniforms);
  774. this.ReviewUniform("sampler", samplers);
  775. if (this._isCreatedShader) {
  776. return this._createdShaderName;
  777. }
  778. this._isCreatedShader = false;
  779. CustomMaterial.ShaderIndexer++;
  780. var name = "custom_" + CustomMaterial.ShaderIndexer;
  781. var fn_afterBind = this._afterBind.bind(this);
  782. this._afterBind = function (m, e) {
  783. if (!e) {
  784. return;
  785. }
  786. _this.AttachAfterBind(m, e);
  787. try {
  788. fn_afterBind(m, e);
  789. }
  790. catch (e) { }
  791. };
  792. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  793. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  794. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  795. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  796. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  797. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  798. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  799. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  800. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  801. }
  802. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  803. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  804. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  805. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  806. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  807. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  808. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  809. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  810. if (this.CustomParts.Fragment_Before_Fog) {
  811. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
  812. }
  813. this._isCreatedShader = true;
  814. this._createdShaderName = name;
  815. return name;
  816. };
  817. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  818. if (!this._customUniform) {
  819. this._customUniform = new Array();
  820. this._newUniforms = new Array();
  821. this._newSamplerInstances = {};
  822. this._newUniformInstances = {};
  823. }
  824. if (param) {
  825. if (kind.indexOf("sampler") != -1) {
  826. this._newSamplerInstances[kind + "-" + name] = param;
  827. }
  828. else {
  829. this._newUniformInstances[kind + "-" + name] = param;
  830. }
  831. }
  832. this._customUniform.push("uniform " + kind + " " + name + ";");
  833. this._newUniforms.push(name);
  834. return this;
  835. };
  836. CustomMaterial.prototype.AddAttribute = function (name) {
  837. if (!this._customAttributes) {
  838. this._customAttributes = [];
  839. }
  840. this._customAttributes.push(name);
  841. return this;
  842. };
  843. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  844. this.CustomParts.Fragment_Begin = shaderPart;
  845. return this;
  846. };
  847. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  848. this.CustomParts.Fragment_Definitions = shaderPart;
  849. return this;
  850. };
  851. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  852. this.CustomParts.Fragment_MainBegin = shaderPart;
  853. return this;
  854. };
  855. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  856. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  857. return this;
  858. };
  859. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  860. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  861. return this;
  862. };
  863. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  864. this.CustomParts.Fragment_Before_Lights = shaderPart;
  865. return this;
  866. };
  867. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  868. this.CustomParts.Fragment_Before_Fog = shaderPart;
  869. return this;
  870. };
  871. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  872. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  873. return this;
  874. };
  875. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  876. this.CustomParts.Vertex_Begin = shaderPart;
  877. return this;
  878. };
  879. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  880. this.CustomParts.Vertex_Definitions = shaderPart;
  881. return this;
  882. };
  883. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  884. this.CustomParts.Vertex_MainBegin = shaderPart;
  885. return this;
  886. };
  887. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  888. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  889. return this;
  890. };
  891. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  892. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  893. return this;
  894. };
  895. CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  896. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  897. return this;
  898. };
  899. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  900. this.CustomParts.Vertex_MainEnd = shaderPart;
  901. return this;
  902. };
  903. CustomMaterial.ShaderIndexer = 1;
  904. return CustomMaterial;
  905. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  906. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  907. /***/ }),
  908. /***/ "./custom/index.ts":
  909. /*!*************************!*\
  910. !*** ./custom/index.ts ***!
  911. \*************************/
  912. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  913. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  914. "use strict";
  915. __webpack_require__.r(__webpack_exports__);
  916. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  917. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  918. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  919. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  920. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  921. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  922. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  923. /***/ }),
  924. /***/ "./custom/pbrCustomMaterial.ts":
  925. /*!*************************************!*\
  926. !*** ./custom/pbrCustomMaterial.ts ***!
  927. \*************************************/
  928. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  929. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  930. "use strict";
  931. __webpack_require__.r(__webpack_exports__);
  932. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  933. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  934. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  935. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  936. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  937. var ShaderAlebdoParts = /** @class */ (function () {
  938. function ShaderAlebdoParts() {
  939. }
  940. return ShaderAlebdoParts;
  941. }());
  942. var PBRCustomMaterial = /** @class */ (function (_super) {
  943. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  944. function PBRCustomMaterial(name, scene) {
  945. var _this = _super.call(this, name, scene) || this;
  946. _this.CustomParts = new ShaderAlebdoParts();
  947. _this.customShaderNameResolve = _this.Builder;
  948. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  949. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  950. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockAlbedoOpacity"]);
  951. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockReflectivity"]);
  952. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockFinalColorComposition"]);
  953. return _this;
  954. }
  955. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  956. if (this._newUniformInstances) {
  957. for (var el in this._newUniformInstances) {
  958. var ea = el.toString().split('-');
  959. if (ea[0] == 'vec2') {
  960. effect.setVector2(ea[1], this._newUniformInstances[el]);
  961. }
  962. else if (ea[0] == 'vec3') {
  963. effect.setVector3(ea[1], this._newUniformInstances[el]);
  964. }
  965. else if (ea[0] == 'vec4') {
  966. effect.setVector4(ea[1], this._newUniformInstances[el]);
  967. }
  968. else if (ea[0] == 'mat4') {
  969. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  970. }
  971. else if (ea[0] == 'float') {
  972. effect.setFloat(ea[1], this._newUniformInstances[el]);
  973. }
  974. }
  975. }
  976. if (this._newSamplerInstances) {
  977. for (var el in this._newSamplerInstances) {
  978. var ea = el.toString().split('-');
  979. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  980. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  981. }
  982. }
  983. }
  984. };
  985. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  986. if (name == "uniform" && this._newUniforms) {
  987. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  988. if (this._customUniform[ind].indexOf('sampler') == -1) {
  989. arr.push(this._newUniforms[ind]);
  990. }
  991. }
  992. }
  993. if (name == "sampler" && this._newUniforms) {
  994. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  995. if (this._customUniform[ind].indexOf('sampler') != -1) {
  996. arr.push(this._newUniforms[ind]);
  997. }
  998. }
  999. }
  1000. return arr;
  1001. };
  1002. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  1003. var _this = this;
  1004. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  1005. attributes.push.apply(attributes, this._customAttributes);
  1006. }
  1007. this.ReviewUniform("uniform", uniforms);
  1008. this.ReviewUniform("sampler", samplers);
  1009. if (this._isCreatedShader) {
  1010. return this._createdShaderName;
  1011. }
  1012. this._isCreatedShader = false;
  1013. PBRCustomMaterial.ShaderIndexer++;
  1014. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  1015. var fn_afterBind = this._afterBind.bind(this);
  1016. this._afterBind = function (m, e) {
  1017. if (!e) {
  1018. return;
  1019. }
  1020. _this.AttachAfterBind(m, e);
  1021. try {
  1022. fn_afterBind(m, e);
  1023. }
  1024. catch (e) { }
  1025. };
  1026. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  1027. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  1028. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  1029. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  1030. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  1031. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  1032. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  1033. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  1034. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  1035. }
  1036. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  1037. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  1038. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  1039. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  1040. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  1041. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  1042. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  1043. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  1044. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  1045. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  1046. if (this.CustomParts.Fragment_Before_Fog) {
  1047. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
  1048. }
  1049. this._isCreatedShader = true;
  1050. this._createdShaderName = name;
  1051. return name;
  1052. };
  1053. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  1054. if (!this._customUniform) {
  1055. this._customUniform = new Array();
  1056. this._newUniforms = new Array();
  1057. this._newSamplerInstances = {};
  1058. this._newUniformInstances = {};
  1059. }
  1060. if (param) {
  1061. if (kind.indexOf("sampler") != -1) {
  1062. this._newSamplerInstances[kind + "-" + name] = param;
  1063. }
  1064. else {
  1065. this._newUniformInstances[kind + "-" + name] = param;
  1066. }
  1067. }
  1068. this._customUniform.push("uniform " + kind + " " + name + ";");
  1069. this._newUniforms.push(name);
  1070. return this;
  1071. };
  1072. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1073. if (!this._customAttributes) {
  1074. this._customAttributes = [];
  1075. }
  1076. this._customAttributes.push(name);
  1077. return this;
  1078. };
  1079. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1080. this.CustomParts.Fragment_Begin = shaderPart;
  1081. return this;
  1082. };
  1083. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1084. this.CustomParts.Fragment_Definitions = shaderPart;
  1085. return this;
  1086. };
  1087. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1088. this.CustomParts.Fragment_MainBegin = shaderPart;
  1089. return this;
  1090. };
  1091. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1092. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1093. return this;
  1094. };
  1095. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1096. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1097. return this;
  1098. };
  1099. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1100. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1101. return this;
  1102. };
  1103. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1104. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1105. return this;
  1106. };
  1107. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1108. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1109. return this;
  1110. };
  1111. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1112. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1113. return this;
  1114. };
  1115. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1116. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1117. return this;
  1118. };
  1119. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1120. this.CustomParts.Vertex_Begin = shaderPart;
  1121. return this;
  1122. };
  1123. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1124. this.CustomParts.Vertex_Definitions = shaderPart;
  1125. return this;
  1126. };
  1127. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1128. this.CustomParts.Vertex_MainBegin = shaderPart;
  1129. return this;
  1130. };
  1131. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1132. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1133. return this;
  1134. };
  1135. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1136. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1137. return this;
  1138. };
  1139. PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  1140. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  1141. return this;
  1142. };
  1143. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1144. this.CustomParts.Vertex_MainEnd = shaderPart;
  1145. return this;
  1146. };
  1147. PBRCustomMaterial.ShaderIndexer = 1;
  1148. return PBRCustomMaterial;
  1149. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1150. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1151. /***/ }),
  1152. /***/ "./fire/fire.fragment.ts":
  1153. /*!*******************************!*\
  1154. !*** ./fire/fire.fragment.ts ***!
  1155. \*******************************/
  1156. /*! exports provided: firePixelShader */
  1157. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1158. "use strict";
  1159. __webpack_require__.r(__webpack_exports__);
  1160. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1161. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1162. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1163. var name = 'firePixelShader';
  1164. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  1165. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1166. /** @hidden */
  1167. var firePixelShader = { name: name, shader: shader };
  1168. /***/ }),
  1169. /***/ "./fire/fire.vertex.ts":
  1170. /*!*****************************!*\
  1171. !*** ./fire/fire.vertex.ts ***!
  1172. \*****************************/
  1173. /*! exports provided: fireVertexShader */
  1174. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1175. "use strict";
  1176. __webpack_require__.r(__webpack_exports__);
  1177. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1178. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1179. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1180. var name = 'fireVertexShader';
  1181. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1182. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1183. /** @hidden */
  1184. var fireVertexShader = { name: name, shader: shader };
  1185. /***/ }),
  1186. /***/ "./fire/fireMaterial.ts":
  1187. /*!******************************!*\
  1188. !*** ./fire/fireMaterial.ts ***!
  1189. \******************************/
  1190. /*! exports provided: FireMaterial */
  1191. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1192. "use strict";
  1193. __webpack_require__.r(__webpack_exports__);
  1194. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1195. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1196. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1197. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1198. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1199. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1200. var FireMaterialDefines = /** @class */ (function (_super) {
  1201. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1202. function FireMaterialDefines() {
  1203. var _this = _super.call(this) || this;
  1204. _this.DIFFUSE = false;
  1205. _this.CLIPPLANE = false;
  1206. _this.CLIPPLANE2 = false;
  1207. _this.CLIPPLANE3 = false;
  1208. _this.CLIPPLANE4 = false;
  1209. _this.CLIPPLANE5 = false;
  1210. _this.CLIPPLANE6 = false;
  1211. _this.ALPHATEST = false;
  1212. _this.DEPTHPREPASS = false;
  1213. _this.POINTSIZE = false;
  1214. _this.FOG = false;
  1215. _this.UV1 = false;
  1216. _this.VERTEXCOLOR = false;
  1217. _this.VERTEXALPHA = false;
  1218. _this.BonesPerMesh = 0;
  1219. _this.NUM_BONE_INFLUENCERS = 0;
  1220. _this.INSTANCES = false;
  1221. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  1222. _this.rebuild();
  1223. return _this;
  1224. }
  1225. return FireMaterialDefines;
  1226. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1227. var FireMaterial = /** @class */ (function (_super) {
  1228. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1229. function FireMaterial(name, scene) {
  1230. var _this = _super.call(this, name, scene) || this;
  1231. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1232. _this.speed = 1.0;
  1233. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1234. _this._lastTime = 0;
  1235. return _this;
  1236. }
  1237. FireMaterial.prototype.needAlphaBlending = function () {
  1238. return false;
  1239. };
  1240. FireMaterial.prototype.needAlphaTesting = function () {
  1241. return true;
  1242. };
  1243. FireMaterial.prototype.getAlphaTestTexture = function () {
  1244. return null;
  1245. };
  1246. // Methods
  1247. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1248. if (this.isFrozen) {
  1249. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1250. return true;
  1251. }
  1252. }
  1253. if (!subMesh._materialDefines) {
  1254. subMesh._materialDefines = new FireMaterialDefines();
  1255. }
  1256. var defines = subMesh._materialDefines;
  1257. var scene = this.getScene();
  1258. if (this._isReadyForSubMesh(subMesh)) {
  1259. return true;
  1260. }
  1261. var engine = scene.getEngine();
  1262. // Textures
  1263. if (defines._areTexturesDirty) {
  1264. defines._needUVs = false;
  1265. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1266. if (!this._diffuseTexture.isReady()) {
  1267. return false;
  1268. }
  1269. else {
  1270. defines._needUVs = true;
  1271. defines.DIFFUSE = true;
  1272. }
  1273. }
  1274. }
  1275. defines.ALPHATEST = this._opacityTexture ? true : false;
  1276. // Misc.
  1277. if (defines._areMiscDirty) {
  1278. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1279. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1280. }
  1281. // Values that need to be evaluated on every frame
  1282. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1283. // Attribs
  1284. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1285. // Get correct effect
  1286. if (defines.isDirty) {
  1287. defines.markAsProcessed();
  1288. scene.resetCachedMaterial();
  1289. // Fallbacks
  1290. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1291. if (defines.FOG) {
  1292. fallbacks.addFallback(1, "FOG");
  1293. }
  1294. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1295. fallbacks.addCPUSkinningFallback(0, mesh);
  1296. }
  1297. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  1298. //Attributes
  1299. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1300. if (defines.UV1) {
  1301. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1302. }
  1303. if (defines.VERTEXCOLOR) {
  1304. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1305. }
  1306. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1307. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1308. // Legacy browser patch
  1309. var shaderName = "fire";
  1310. var join = defines.toString();
  1311. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1312. attributes: attribs,
  1313. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1314. "vFogInfos", "vFogColor", "pointSize",
  1315. "vDiffuseInfos",
  1316. "mBones",
  1317. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1318. // Fire
  1319. "time", "speed"
  1320. ],
  1321. uniformBuffersNames: [],
  1322. samplers: ["diffuseSampler",
  1323. // Fire
  1324. "distortionSampler", "opacitySampler"
  1325. ],
  1326. defines: join,
  1327. fallbacks: fallbacks,
  1328. onCompiled: this.onCompiled,
  1329. onError: this.onError,
  1330. indexParameters: null,
  1331. maxSimultaneousLights: 4,
  1332. transformFeedbackVaryings: null
  1333. }, engine), defines);
  1334. }
  1335. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1336. return false;
  1337. }
  1338. defines._renderId = scene.getRenderId();
  1339. subMesh.effect._wasPreviouslyReady = true;
  1340. return true;
  1341. };
  1342. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1343. var scene = this.getScene();
  1344. var defines = subMesh._materialDefines;
  1345. if (!defines) {
  1346. return;
  1347. }
  1348. var effect = subMesh.effect;
  1349. if (!effect) {
  1350. return;
  1351. }
  1352. this._activeEffect = effect;
  1353. // Matrices
  1354. this.bindOnlyWorldMatrix(world);
  1355. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1356. // Bones
  1357. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1358. if (this._mustRebind(scene, effect)) {
  1359. // Textures
  1360. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1361. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1362. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1363. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1364. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1365. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1366. }
  1367. // Clip plane
  1368. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1369. // Point size
  1370. if (this.pointsCloud) {
  1371. this._activeEffect.setFloat("pointSize", this.pointSize);
  1372. }
  1373. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1374. }
  1375. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1376. // View
  1377. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1378. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1379. }
  1380. // Fog
  1381. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1382. // Time
  1383. this._lastTime += scene.getEngine().getDeltaTime();
  1384. this._activeEffect.setFloat("time", this._lastTime);
  1385. // Speed
  1386. this._activeEffect.setFloat("speed", this.speed);
  1387. this._afterBind(mesh, this._activeEffect);
  1388. };
  1389. FireMaterial.prototype.getAnimatables = function () {
  1390. var results = [];
  1391. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1392. results.push(this._diffuseTexture);
  1393. }
  1394. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1395. results.push(this._distortionTexture);
  1396. }
  1397. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1398. results.push(this._opacityTexture);
  1399. }
  1400. return results;
  1401. };
  1402. FireMaterial.prototype.getActiveTextures = function () {
  1403. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1404. if (this._diffuseTexture) {
  1405. activeTextures.push(this._diffuseTexture);
  1406. }
  1407. if (this._distortionTexture) {
  1408. activeTextures.push(this._distortionTexture);
  1409. }
  1410. if (this._opacityTexture) {
  1411. activeTextures.push(this._opacityTexture);
  1412. }
  1413. return activeTextures;
  1414. };
  1415. FireMaterial.prototype.hasTexture = function (texture) {
  1416. if (_super.prototype.hasTexture.call(this, texture)) {
  1417. return true;
  1418. }
  1419. if (this._diffuseTexture === texture) {
  1420. return true;
  1421. }
  1422. if (this._distortionTexture === texture) {
  1423. return true;
  1424. }
  1425. if (this._opacityTexture === texture) {
  1426. return true;
  1427. }
  1428. return false;
  1429. };
  1430. FireMaterial.prototype.getClassName = function () {
  1431. return "FireMaterial";
  1432. };
  1433. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1434. if (this._diffuseTexture) {
  1435. this._diffuseTexture.dispose();
  1436. }
  1437. if (this._distortionTexture) {
  1438. this._distortionTexture.dispose();
  1439. }
  1440. _super.prototype.dispose.call(this, forceDisposeEffect);
  1441. };
  1442. FireMaterial.prototype.clone = function (name) {
  1443. var _this = this;
  1444. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1445. };
  1446. FireMaterial.prototype.serialize = function () {
  1447. var serializationObject = _super.prototype.serialize.call(this);
  1448. serializationObject.customType = "BABYLON.FireMaterial";
  1449. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1450. serializationObject.speed = this.speed;
  1451. if (this._diffuseTexture) {
  1452. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1453. }
  1454. if (this._distortionTexture) {
  1455. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1456. }
  1457. if (this._opacityTexture) {
  1458. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1459. }
  1460. return serializationObject;
  1461. };
  1462. FireMaterial.Parse = function (source, scene, rootUrl) {
  1463. var material = new FireMaterial(source.name, scene);
  1464. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1465. material.speed = source.speed;
  1466. material.alpha = source.alpha;
  1467. material.id = source.id;
  1468. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1469. material.backFaceCulling = source.backFaceCulling;
  1470. material.wireframe = source.wireframe;
  1471. if (source._diffuseTexture) {
  1472. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1473. }
  1474. if (source._distortionTexture) {
  1475. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1476. }
  1477. if (source._opacityTexture) {
  1478. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1479. }
  1480. return material;
  1481. };
  1482. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1483. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1484. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1485. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1486. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1487. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1488. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1489. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1490. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1491. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1492. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1493. ], FireMaterial.prototype, "distortionTexture", void 0);
  1494. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1495. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1496. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1497. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1498. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1499. ], FireMaterial.prototype, "opacityTexture", void 0);
  1500. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1502. ], FireMaterial.prototype, "diffuseColor", void 0);
  1503. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1505. ], FireMaterial.prototype, "speed", void 0);
  1506. return FireMaterial;
  1507. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1508. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1509. /***/ }),
  1510. /***/ "./fire/index.ts":
  1511. /*!***********************!*\
  1512. !*** ./fire/index.ts ***!
  1513. \***********************/
  1514. /*! exports provided: FireMaterial */
  1515. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1516. "use strict";
  1517. __webpack_require__.r(__webpack_exports__);
  1518. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1519. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1520. /***/ }),
  1521. /***/ "./fur/fur.fragment.ts":
  1522. /*!*****************************!*\
  1523. !*** ./fur/fur.fragment.ts ***!
  1524. \*****************************/
  1525. /*! exports provided: furPixelShader */
  1526. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1527. "use strict";
  1528. __webpack_require__.r(__webpack_exports__);
  1529. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1530. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1531. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1532. var name = 'furPixelShader';
  1533. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  1534. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1535. /** @hidden */
  1536. var furPixelShader = { name: name, shader: shader };
  1537. /***/ }),
  1538. /***/ "./fur/fur.vertex.ts":
  1539. /*!***************************!*\
  1540. !*** ./fur/fur.vertex.ts ***!
  1541. \***************************/
  1542. /*! exports provided: furVertexShader */
  1543. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1544. "use strict";
  1545. __webpack_require__.r(__webpack_exports__);
  1546. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1547. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1548. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1549. var name = 'furVertexShader';
  1550. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1551. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1552. /** @hidden */
  1553. var furVertexShader = { name: name, shader: shader };
  1554. /***/ }),
  1555. /***/ "./fur/furMaterial.ts":
  1556. /*!****************************!*\
  1557. !*** ./fur/furMaterial.ts ***!
  1558. \****************************/
  1559. /*! exports provided: FurMaterial */
  1560. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1561. "use strict";
  1562. __webpack_require__.r(__webpack_exports__);
  1563. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1564. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1565. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1566. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1567. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1568. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1569. var FurMaterialDefines = /** @class */ (function (_super) {
  1570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1571. function FurMaterialDefines() {
  1572. var _this = _super.call(this) || this;
  1573. _this.DIFFUSE = false;
  1574. _this.HEIGHTMAP = false;
  1575. _this.CLIPPLANE = false;
  1576. _this.CLIPPLANE2 = false;
  1577. _this.CLIPPLANE3 = false;
  1578. _this.CLIPPLANE4 = false;
  1579. _this.CLIPPLANE5 = false;
  1580. _this.CLIPPLANE6 = false;
  1581. _this.ALPHATEST = false;
  1582. _this.DEPTHPREPASS = false;
  1583. _this.POINTSIZE = false;
  1584. _this.FOG = false;
  1585. _this.NORMAL = false;
  1586. _this.UV1 = false;
  1587. _this.UV2 = false;
  1588. _this.VERTEXCOLOR = false;
  1589. _this.VERTEXALPHA = false;
  1590. _this.NUM_BONE_INFLUENCERS = 0;
  1591. _this.BonesPerMesh = 0;
  1592. _this.INSTANCES = false;
  1593. _this.HIGHLEVEL = false;
  1594. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  1595. _this.rebuild();
  1596. return _this;
  1597. }
  1598. return FurMaterialDefines;
  1599. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1600. var FurMaterial = /** @class */ (function (_super) {
  1601. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1602. function FurMaterial(name, scene) {
  1603. var _this = _super.call(this, name, scene) || this;
  1604. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1605. _this.furLength = 1;
  1606. _this.furAngle = 0;
  1607. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1608. _this.furOffset = 0.0;
  1609. _this.furSpacing = 12;
  1610. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1611. _this.furSpeed = 100;
  1612. _this.furDensity = 20;
  1613. _this.furOcclusion = 0.0;
  1614. _this._disableLighting = false;
  1615. _this._maxSimultaneousLights = 4;
  1616. _this.highLevelFur = true;
  1617. _this._furTime = 0;
  1618. return _this;
  1619. }
  1620. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1621. get: function () {
  1622. return this._furTime;
  1623. },
  1624. set: function (furTime) {
  1625. this._furTime = furTime;
  1626. },
  1627. enumerable: false,
  1628. configurable: true
  1629. });
  1630. FurMaterial.prototype.needAlphaBlending = function () {
  1631. return (this.alpha < 1.0);
  1632. };
  1633. FurMaterial.prototype.needAlphaTesting = function () {
  1634. return false;
  1635. };
  1636. FurMaterial.prototype.getAlphaTestTexture = function () {
  1637. return null;
  1638. };
  1639. FurMaterial.prototype.updateFur = function () {
  1640. for (var i = 1; i < this._meshes.length; i++) {
  1641. var offsetFur = this._meshes[i].material;
  1642. offsetFur.furLength = this.furLength;
  1643. offsetFur.furAngle = this.furAngle;
  1644. offsetFur.furGravity = this.furGravity;
  1645. offsetFur.furSpacing = this.furSpacing;
  1646. offsetFur.furSpeed = this.furSpeed;
  1647. offsetFur.furColor = this.furColor;
  1648. offsetFur.diffuseTexture = this.diffuseTexture;
  1649. offsetFur.furTexture = this.furTexture;
  1650. offsetFur.highLevelFur = this.highLevelFur;
  1651. offsetFur.furTime = this.furTime;
  1652. offsetFur.furDensity = this.furDensity;
  1653. }
  1654. };
  1655. // Methods
  1656. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1657. if (this.isFrozen) {
  1658. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1659. return true;
  1660. }
  1661. }
  1662. if (!subMesh._materialDefines) {
  1663. subMesh._materialDefines = new FurMaterialDefines();
  1664. }
  1665. var defines = subMesh._materialDefines;
  1666. var scene = this.getScene();
  1667. if (this._isReadyForSubMesh(subMesh)) {
  1668. return true;
  1669. }
  1670. var engine = scene.getEngine();
  1671. // Textures
  1672. if (defines._areTexturesDirty) {
  1673. if (scene.texturesEnabled) {
  1674. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1675. if (!this.diffuseTexture.isReady()) {
  1676. return false;
  1677. }
  1678. else {
  1679. defines._needUVs = true;
  1680. defines.DIFFUSE = true;
  1681. }
  1682. }
  1683. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1684. if (!this.heightTexture.isReady()) {
  1685. return false;
  1686. }
  1687. else {
  1688. defines._needUVs = true;
  1689. defines.HEIGHTMAP = true;
  1690. }
  1691. }
  1692. }
  1693. }
  1694. // High level
  1695. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1696. defines.HIGHLEVEL = true;
  1697. defines.markAsUnprocessed();
  1698. }
  1699. // Misc.
  1700. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1701. // Lights
  1702. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1703. // Values that need to be evaluated on every frame
  1704. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1705. // Attribs
  1706. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1707. // Get correct effect
  1708. if (defines.isDirty) {
  1709. defines.markAsProcessed();
  1710. scene.resetCachedMaterial();
  1711. // Fallbacks
  1712. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1713. if (defines.FOG) {
  1714. fallbacks.addFallback(1, "FOG");
  1715. }
  1716. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1717. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1718. fallbacks.addCPUSkinningFallback(0, mesh);
  1719. }
  1720. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  1721. //Attributes
  1722. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1723. if (defines.NORMAL) {
  1724. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1725. }
  1726. if (defines.UV1) {
  1727. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1728. }
  1729. if (defines.UV2) {
  1730. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1731. }
  1732. if (defines.VERTEXCOLOR) {
  1733. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1734. }
  1735. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1736. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1737. // Legacy browser patch
  1738. var shaderName = "fur";
  1739. var join = defines.toString();
  1740. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1741. "vFogInfos", "vFogColor", "pointSize",
  1742. "vDiffuseInfos",
  1743. "mBones",
  1744. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1745. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1746. ];
  1747. var samplers = ["diffuseSampler",
  1748. "heightTexture", "furTexture"
  1749. ];
  1750. var uniformBuffers = new Array();
  1751. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1752. uniformsNames: uniforms,
  1753. uniformBuffersNames: uniformBuffers,
  1754. samplers: samplers,
  1755. defines: defines,
  1756. maxSimultaneousLights: this.maxSimultaneousLights
  1757. });
  1758. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1759. attributes: attribs,
  1760. uniformsNames: uniforms,
  1761. uniformBuffersNames: uniformBuffers,
  1762. samplers: samplers,
  1763. defines: join,
  1764. fallbacks: fallbacks,
  1765. onCompiled: this.onCompiled,
  1766. onError: this.onError,
  1767. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1768. }, engine), defines);
  1769. }
  1770. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1771. return false;
  1772. }
  1773. defines._renderId = scene.getRenderId();
  1774. subMesh.effect._wasPreviouslyReady = true;
  1775. return true;
  1776. };
  1777. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1778. var scene = this.getScene();
  1779. var defines = subMesh._materialDefines;
  1780. if (!defines) {
  1781. return;
  1782. }
  1783. var effect = subMesh.effect;
  1784. if (!effect) {
  1785. return;
  1786. }
  1787. this._activeEffect = effect;
  1788. // Matrices
  1789. this.bindOnlyWorldMatrix(world);
  1790. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1791. // Bones
  1792. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1793. if (scene.getCachedMaterial() !== this) {
  1794. // Textures
  1795. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1796. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1797. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1798. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1799. }
  1800. if (this._heightTexture) {
  1801. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1802. }
  1803. // Clip plane
  1804. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1805. // Point size
  1806. if (this.pointsCloud) {
  1807. this._activeEffect.setFloat("pointSize", this.pointSize);
  1808. }
  1809. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1810. }
  1811. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1812. if (scene.lightsEnabled && !this.disableLighting) {
  1813. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1814. }
  1815. // View
  1816. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1817. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1818. }
  1819. // Fog
  1820. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1821. this._activeEffect.setFloat("furLength", this.furLength);
  1822. this._activeEffect.setFloat("furAngle", this.furAngle);
  1823. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1824. if (this.highLevelFur) {
  1825. this._activeEffect.setVector3("furGravity", this.furGravity);
  1826. this._activeEffect.setFloat("furOffset", this.furOffset);
  1827. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1828. this._activeEffect.setFloat("furDensity", this.furDensity);
  1829. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1830. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1831. this._activeEffect.setFloat("furTime", this._furTime);
  1832. this._activeEffect.setTexture("furTexture", this.furTexture);
  1833. }
  1834. this._afterBind(mesh, this._activeEffect);
  1835. };
  1836. FurMaterial.prototype.getAnimatables = function () {
  1837. var results = [];
  1838. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1839. results.push(this.diffuseTexture);
  1840. }
  1841. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1842. results.push(this.heightTexture);
  1843. }
  1844. return results;
  1845. };
  1846. FurMaterial.prototype.getActiveTextures = function () {
  1847. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1848. if (this._diffuseTexture) {
  1849. activeTextures.push(this._diffuseTexture);
  1850. }
  1851. if (this._heightTexture) {
  1852. activeTextures.push(this._heightTexture);
  1853. }
  1854. return activeTextures;
  1855. };
  1856. FurMaterial.prototype.hasTexture = function (texture) {
  1857. if (_super.prototype.hasTexture.call(this, texture)) {
  1858. return true;
  1859. }
  1860. if (this.diffuseTexture === texture) {
  1861. return true;
  1862. }
  1863. if (this._heightTexture === texture) {
  1864. return true;
  1865. }
  1866. return false;
  1867. };
  1868. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1869. if (this.diffuseTexture) {
  1870. this.diffuseTexture.dispose();
  1871. }
  1872. if (this._meshes) {
  1873. for (var i = 1; i < this._meshes.length; i++) {
  1874. var mat = this._meshes[i].material;
  1875. if (mat) {
  1876. mat.dispose(forceDisposeEffect);
  1877. }
  1878. this._meshes[i].dispose();
  1879. }
  1880. }
  1881. _super.prototype.dispose.call(this, forceDisposeEffect);
  1882. };
  1883. FurMaterial.prototype.clone = function (name) {
  1884. var _this = this;
  1885. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1886. };
  1887. FurMaterial.prototype.serialize = function () {
  1888. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1889. serializationObject.customType = "BABYLON.FurMaterial";
  1890. if (this._meshes) {
  1891. serializationObject.sourceMeshName = this._meshes[0].name;
  1892. serializationObject.quality = this._meshes.length;
  1893. }
  1894. return serializationObject;
  1895. };
  1896. FurMaterial.prototype.getClassName = function () {
  1897. return "FurMaterial";
  1898. };
  1899. // Statics
  1900. FurMaterial.Parse = function (source, scene, rootUrl) {
  1901. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1902. if (source.sourceMeshName && material.highLevelFur) {
  1903. scene.executeWhenReady(function () {
  1904. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1905. if (sourceMesh) {
  1906. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1907. material.furTexture = furTexture;
  1908. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1909. }
  1910. });
  1911. }
  1912. return material;
  1913. };
  1914. FurMaterial.GenerateTexture = function (name, scene) {
  1915. // Generate fur textures
  1916. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1917. var context = texture.getContext();
  1918. for (var i = 0; i < 20000; ++i) {
  1919. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1920. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1921. }
  1922. texture.update(false);
  1923. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1924. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1925. return texture;
  1926. };
  1927. // Creates and returns an array of meshes used as shells for the Fur Material
  1928. // that can be disposed later in your code
  1929. // The quality is in interval [0, 100]
  1930. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1931. var meshes = [sourceMesh];
  1932. var mat = sourceMesh.material;
  1933. var i;
  1934. if (!(mat instanceof FurMaterial)) {
  1935. throw "The material of the source mesh must be a Fur Material";
  1936. }
  1937. for (i = 1; i < quality; i++) {
  1938. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1939. sourceMesh.getScene().materials.pop();
  1940. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1941. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1942. offsetFur.furLength = mat.furLength;
  1943. offsetFur.furAngle = mat.furAngle;
  1944. offsetFur.furGravity = mat.furGravity;
  1945. offsetFur.furSpacing = mat.furSpacing;
  1946. offsetFur.furSpeed = mat.furSpeed;
  1947. offsetFur.furColor = mat.furColor;
  1948. offsetFur.diffuseTexture = mat.diffuseTexture;
  1949. offsetFur.furOffset = i / quality;
  1950. offsetFur.furTexture = mat.furTexture;
  1951. offsetFur.highLevelFur = mat.highLevelFur;
  1952. offsetFur.furTime = mat.furTime;
  1953. offsetFur.furDensity = mat.furDensity;
  1954. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1955. offsetMesh.material = offsetFur;
  1956. offsetMesh.skeleton = sourceMesh.skeleton;
  1957. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1958. meshes.push(offsetMesh);
  1959. }
  1960. for (i = 1; i < meshes.length; i++) {
  1961. meshes[i].parent = sourceMesh;
  1962. }
  1963. sourceMesh.material._meshes = meshes;
  1964. return meshes;
  1965. };
  1966. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1968. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1969. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1971. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1972. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1974. ], FurMaterial.prototype, "_heightTexture", void 0);
  1975. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1977. ], FurMaterial.prototype, "heightTexture", void 0);
  1978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1980. ], FurMaterial.prototype, "diffuseColor", void 0);
  1981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1983. ], FurMaterial.prototype, "furLength", void 0);
  1984. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1986. ], FurMaterial.prototype, "furAngle", void 0);
  1987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1989. ], FurMaterial.prototype, "furColor", void 0);
  1990. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1992. ], FurMaterial.prototype, "furOffset", void 0);
  1993. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1995. ], FurMaterial.prototype, "furSpacing", void 0);
  1996. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1998. ], FurMaterial.prototype, "furGravity", void 0);
  1999. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2001. ], FurMaterial.prototype, "furSpeed", void 0);
  2002. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2003. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2004. ], FurMaterial.prototype, "furDensity", void 0);
  2005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2007. ], FurMaterial.prototype, "furOcclusion", void 0);
  2008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2010. ], FurMaterial.prototype, "_disableLighting", void 0);
  2011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2013. ], FurMaterial.prototype, "disableLighting", void 0);
  2014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2016. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  2017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2019. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  2020. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2021. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2022. ], FurMaterial.prototype, "highLevelFur", void 0);
  2023. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2024. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2025. ], FurMaterial.prototype, "furTime", null);
  2026. return FurMaterial;
  2027. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2028. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  2029. /***/ }),
  2030. /***/ "./fur/index.ts":
  2031. /*!**********************!*\
  2032. !*** ./fur/index.ts ***!
  2033. \**********************/
  2034. /*! exports provided: FurMaterial */
  2035. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2036. "use strict";
  2037. __webpack_require__.r(__webpack_exports__);
  2038. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  2039. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  2040. /***/ }),
  2041. /***/ "./gradient/gradient.fragment.ts":
  2042. /*!***************************************!*\
  2043. !*** ./gradient/gradient.fragment.ts ***!
  2044. \***************************************/
  2045. /*! exports provided: gradientPixelShader */
  2046. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2047. "use strict";
  2048. __webpack_require__.r(__webpack_exports__);
  2049. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  2050. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2051. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2052. var name = 'gradientPixelShader';
  2053. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";
  2054. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2055. /** @hidden */
  2056. var gradientPixelShader = { name: name, shader: shader };
  2057. /***/ }),
  2058. /***/ "./gradient/gradient.vertex.ts":
  2059. /*!*************************************!*\
  2060. !*** ./gradient/gradient.vertex.ts ***!
  2061. \*************************************/
  2062. /*! exports provided: gradientVertexShader */
  2063. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2064. "use strict";
  2065. __webpack_require__.r(__webpack_exports__);
  2066. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2067. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2068. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2069. var name = 'gradientVertexShader';
  2070. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2071. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2072. /** @hidden */
  2073. var gradientVertexShader = { name: name, shader: shader };
  2074. /***/ }),
  2075. /***/ "./gradient/gradientMaterial.ts":
  2076. /*!**************************************!*\
  2077. !*** ./gradient/gradientMaterial.ts ***!
  2078. \**************************************/
  2079. /*! exports provided: GradientMaterial */
  2080. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2081. "use strict";
  2082. __webpack_require__.r(__webpack_exports__);
  2083. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2084. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2085. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2086. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2087. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2088. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2089. var GradientMaterialDefines = /** @class */ (function (_super) {
  2090. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2091. function GradientMaterialDefines() {
  2092. var _this = _super.call(this) || this;
  2093. _this.EMISSIVE = false;
  2094. _this.CLIPPLANE = false;
  2095. _this.CLIPPLANE2 = false;
  2096. _this.CLIPPLANE3 = false;
  2097. _this.CLIPPLANE4 = false;
  2098. _this.CLIPPLANE5 = false;
  2099. _this.CLIPPLANE6 = false;
  2100. _this.ALPHATEST = false;
  2101. _this.DEPTHPREPASS = false;
  2102. _this.POINTSIZE = false;
  2103. _this.FOG = false;
  2104. _this.NORMAL = false;
  2105. _this.UV1 = false;
  2106. _this.UV2 = false;
  2107. _this.VERTEXCOLOR = false;
  2108. _this.VERTEXALPHA = false;
  2109. _this.NUM_BONE_INFLUENCERS = 0;
  2110. _this.BonesPerMesh = 0;
  2111. _this.INSTANCES = false;
  2112. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  2113. _this.rebuild();
  2114. return _this;
  2115. }
  2116. return GradientMaterialDefines;
  2117. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2118. var GradientMaterial = /** @class */ (function (_super) {
  2119. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2120. function GradientMaterial(name, scene) {
  2121. var _this = _super.call(this, name, scene) || this;
  2122. _this._maxSimultaneousLights = 4;
  2123. // The gradient top color, red by default
  2124. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2125. _this.topColorAlpha = 1.0;
  2126. // The gradient top color, blue by default
  2127. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2128. _this.bottomColorAlpha = 1.0;
  2129. // Gradient offset
  2130. _this.offset = 0;
  2131. _this.scale = 1.0;
  2132. _this.smoothness = 1.0;
  2133. _this._disableLighting = false;
  2134. return _this;
  2135. }
  2136. GradientMaterial.prototype.needAlphaBlending = function () {
  2137. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2138. };
  2139. GradientMaterial.prototype.needAlphaTesting = function () {
  2140. return true;
  2141. };
  2142. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2143. return null;
  2144. };
  2145. // Methods
  2146. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2147. if (this.isFrozen) {
  2148. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2149. return true;
  2150. }
  2151. }
  2152. if (!subMesh._materialDefines) {
  2153. subMesh._materialDefines = new GradientMaterialDefines();
  2154. }
  2155. var defines = subMesh._materialDefines;
  2156. var scene = this.getScene();
  2157. if (this._isReadyForSubMesh(subMesh)) {
  2158. return true;
  2159. }
  2160. var engine = scene.getEngine();
  2161. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2162. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2163. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2164. defines.EMISSIVE = this._disableLighting;
  2165. // Attribs
  2166. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2167. // Get correct effect
  2168. if (defines.isDirty) {
  2169. defines.markAsProcessed();
  2170. scene.resetCachedMaterial();
  2171. // Fallbacks
  2172. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2173. if (defines.FOG) {
  2174. fallbacks.addFallback(1, "FOG");
  2175. }
  2176. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2177. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2178. fallbacks.addCPUSkinningFallback(0, mesh);
  2179. }
  2180. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  2181. //Attributes
  2182. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2183. if (defines.NORMAL) {
  2184. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2185. }
  2186. if (defines.UV1) {
  2187. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2188. }
  2189. if (defines.UV2) {
  2190. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2191. }
  2192. if (defines.VERTEXCOLOR) {
  2193. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2194. }
  2195. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2197. // Legacy browser patch
  2198. var shaderName = "gradient";
  2199. var join = defines.toString();
  2200. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2201. "vFogInfos", "vFogColor", "pointSize",
  2202. "mBones",
  2203. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2204. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2205. ];
  2206. var samplers = [];
  2207. var uniformBuffers = new Array();
  2208. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2209. uniformsNames: uniforms,
  2210. uniformBuffersNames: uniformBuffers,
  2211. samplers: samplers,
  2212. defines: defines,
  2213. maxSimultaneousLights: 4
  2214. });
  2215. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2216. attributes: attribs,
  2217. uniformsNames: uniforms,
  2218. uniformBuffersNames: uniformBuffers,
  2219. samplers: samplers,
  2220. defines: join,
  2221. fallbacks: fallbacks,
  2222. onCompiled: this.onCompiled,
  2223. onError: this.onError,
  2224. indexParameters: { maxSimultaneousLights: 4 }
  2225. }, engine), defines);
  2226. }
  2227. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2228. return false;
  2229. }
  2230. defines._renderId = scene.getRenderId();
  2231. subMesh.effect._wasPreviouslyReady = true;
  2232. return true;
  2233. };
  2234. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2235. var scene = this.getScene();
  2236. var defines = subMesh._materialDefines;
  2237. if (!defines) {
  2238. return;
  2239. }
  2240. var effect = subMesh.effect;
  2241. if (!effect) {
  2242. return;
  2243. }
  2244. this._activeEffect = effect;
  2245. // Matrices
  2246. this.bindOnlyWorldMatrix(world);
  2247. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2248. // Bones
  2249. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2250. if (this._mustRebind(scene, effect)) {
  2251. // Clip plane
  2252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2253. // Point size
  2254. if (this.pointsCloud) {
  2255. this._activeEffect.setFloat("pointSize", this.pointSize);
  2256. }
  2257. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2258. }
  2259. if (scene.lightsEnabled && !this.disableLighting) {
  2260. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2261. }
  2262. // View
  2263. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2264. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2265. }
  2266. // Fog
  2267. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2268. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2269. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2270. this._activeEffect.setFloat("offset", this.offset);
  2271. this._activeEffect.setFloat("scale", this.scale);
  2272. this._activeEffect.setFloat("smoothness", this.smoothness);
  2273. this._afterBind(mesh, this._activeEffect);
  2274. };
  2275. GradientMaterial.prototype.getAnimatables = function () {
  2276. return [];
  2277. };
  2278. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2279. _super.prototype.dispose.call(this, forceDisposeEffect);
  2280. };
  2281. GradientMaterial.prototype.clone = function (name) {
  2282. var _this = this;
  2283. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2284. };
  2285. GradientMaterial.prototype.serialize = function () {
  2286. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2287. serializationObject.customType = "BABYLON.GradientMaterial";
  2288. return serializationObject;
  2289. };
  2290. GradientMaterial.prototype.getClassName = function () {
  2291. return "GradientMaterial";
  2292. };
  2293. // Statics
  2294. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2295. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2296. };
  2297. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2298. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2299. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2300. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2301. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2302. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2303. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2304. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2305. ], GradientMaterial.prototype, "topColor", void 0);
  2306. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2307. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2308. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2309. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2311. ], GradientMaterial.prototype, "bottomColor", void 0);
  2312. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2314. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2315. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2317. ], GradientMaterial.prototype, "offset", void 0);
  2318. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2320. ], GradientMaterial.prototype, "scale", void 0);
  2321. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2323. ], GradientMaterial.prototype, "smoothness", void 0);
  2324. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2326. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2327. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2329. ], GradientMaterial.prototype, "disableLighting", void 0);
  2330. return GradientMaterial;
  2331. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2332. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2333. /***/ }),
  2334. /***/ "./gradient/index.ts":
  2335. /*!***************************!*\
  2336. !*** ./gradient/index.ts ***!
  2337. \***************************/
  2338. /*! exports provided: GradientMaterial */
  2339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2340. "use strict";
  2341. __webpack_require__.r(__webpack_exports__);
  2342. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2343. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2344. /***/ }),
  2345. /***/ "./grid/grid.fragment.ts":
  2346. /*!*******************************!*\
  2347. !*** ./grid/grid.fragment.ts ***!
  2348. \*******************************/
  2349. /*! exports provided: gridPixelShader */
  2350. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2351. "use strict";
  2352. __webpack_require__.r(__webpack_exports__);
  2353. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2354. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2355. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2356. var name = 'gridPixelShader';
  2357. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n#include<imageProcessingCompatibility>\n}";
  2358. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2359. /** @hidden */
  2360. var gridPixelShader = { name: name, shader: shader };
  2361. /***/ }),
  2362. /***/ "./grid/grid.vertex.ts":
  2363. /*!*****************************!*\
  2364. !*** ./grid/grid.vertex.ts ***!
  2365. \*****************************/
  2366. /*! exports provided: gridVertexShader */
  2367. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2368. "use strict";
  2369. __webpack_require__.r(__webpack_exports__);
  2370. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2371. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2372. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2373. var name = 'gridVertexShader';
  2374. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2375. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2376. /** @hidden */
  2377. var gridVertexShader = { name: name, shader: shader };
  2378. /***/ }),
  2379. /***/ "./grid/gridMaterial.ts":
  2380. /*!******************************!*\
  2381. !*** ./grid/gridMaterial.ts ***!
  2382. \******************************/
  2383. /*! exports provided: GridMaterial */
  2384. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2385. "use strict";
  2386. __webpack_require__.r(__webpack_exports__);
  2387. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2388. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2389. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2390. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2391. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2392. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2393. var GridMaterialDefines = /** @class */ (function (_super) {
  2394. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2395. function GridMaterialDefines() {
  2396. var _this = _super.call(this) || this;
  2397. _this.OPACITY = false;
  2398. _this.TRANSPARENT = false;
  2399. _this.FOG = false;
  2400. _this.PREMULTIPLYALPHA = false;
  2401. _this.UV1 = false;
  2402. _this.UV2 = false;
  2403. _this.INSTANCES = false;
  2404. _this.THIN_INSTANCES = false;
  2405. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  2406. _this.rebuild();
  2407. return _this;
  2408. }
  2409. return GridMaterialDefines;
  2410. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2411. /**
  2412. * The grid materials allows you to wrap any shape with a grid.
  2413. * Colors are customizable.
  2414. */
  2415. var GridMaterial = /** @class */ (function (_super) {
  2416. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2417. /**
  2418. * constructor
  2419. * @param name The name given to the material in order to identify it afterwards.
  2420. * @param scene The scene the material is used in.
  2421. */
  2422. function GridMaterial(name, scene) {
  2423. var _this = _super.call(this, name, scene) || this;
  2424. /**
  2425. * Main color of the grid (e.g. between lines)
  2426. */
  2427. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2428. /**
  2429. * Color of the grid lines.
  2430. */
  2431. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2432. /**
  2433. * The scale of the grid compared to unit.
  2434. */
  2435. _this.gridRatio = 1.0;
  2436. /**
  2437. * Allows setting an offset for the grid lines.
  2438. */
  2439. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2440. /**
  2441. * The frequency of thicker lines.
  2442. */
  2443. _this.majorUnitFrequency = 10;
  2444. /**
  2445. * The visibility of minor units in the grid.
  2446. */
  2447. _this.minorUnitVisibility = 0.33;
  2448. /**
  2449. * The grid opacity outside of the lines.
  2450. */
  2451. _this.opacity = 1.0;
  2452. /**
  2453. * Determine RBG output is premultiplied by alpha value.
  2454. */
  2455. _this.preMultiplyAlpha = false;
  2456. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2457. return _this;
  2458. }
  2459. /**
  2460. * Returns wehter or not the grid requires alpha blending.
  2461. */
  2462. GridMaterial.prototype.needAlphaBlending = function () {
  2463. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2464. };
  2465. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2466. return this.needAlphaBlending();
  2467. };
  2468. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2469. if (this.isFrozen) {
  2470. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2471. return true;
  2472. }
  2473. }
  2474. if (!subMesh._materialDefines) {
  2475. subMesh._materialDefines = new GridMaterialDefines();
  2476. }
  2477. var defines = subMesh._materialDefines;
  2478. var scene = this.getScene();
  2479. if (this._isReadyForSubMesh(subMesh)) {
  2480. return true;
  2481. }
  2482. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2483. defines.TRANSPARENT = !defines.TRANSPARENT;
  2484. defines.markAsUnprocessed();
  2485. }
  2486. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2487. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2488. defines.markAsUnprocessed();
  2489. }
  2490. // Textures
  2491. if (defines._areTexturesDirty) {
  2492. defines._needUVs = false;
  2493. if (scene.texturesEnabled) {
  2494. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2495. if (!this._opacityTexture.isReady()) {
  2496. return false;
  2497. }
  2498. else {
  2499. defines._needUVs = true;
  2500. defines.OPACITY = true;
  2501. }
  2502. }
  2503. }
  2504. }
  2505. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2506. // Values that need to be evaluated on every frame
  2507. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2508. // Get correct effect
  2509. if (defines.isDirty) {
  2510. defines.markAsProcessed();
  2511. scene.resetCachedMaterial();
  2512. // Attributes
  2513. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2514. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2515. if (defines.UV1) {
  2516. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2517. }
  2518. if (defines.UV2) {
  2519. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2520. }
  2521. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  2522. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2523. // Defines
  2524. var join = defines.toString();
  2525. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2526. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2527. }
  2528. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2529. return false;
  2530. }
  2531. defines._renderId = scene.getRenderId();
  2532. subMesh.effect._wasPreviouslyReady = true;
  2533. return true;
  2534. };
  2535. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2536. var scene = this.getScene();
  2537. var defines = subMesh._materialDefines;
  2538. if (!defines) {
  2539. return;
  2540. }
  2541. var effect = subMesh.effect;
  2542. if (!effect) {
  2543. return;
  2544. }
  2545. this._activeEffect = effect;
  2546. // Matrices
  2547. if (!defines.INSTANCES || defines.THIN_INSTANCE) {
  2548. this.bindOnlyWorldMatrix(world);
  2549. }
  2550. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2551. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2552. // Uniforms
  2553. if (this._mustRebind(scene, effect)) {
  2554. this._activeEffect.setColor3("mainColor", this.mainColor);
  2555. this._activeEffect.setColor3("lineColor", this.lineColor);
  2556. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2557. this._gridControl.x = this.gridRatio;
  2558. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2559. this._gridControl.z = this.minorUnitVisibility;
  2560. this._gridControl.w = this.opacity;
  2561. this._activeEffect.setVector4("gridControl", this._gridControl);
  2562. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2563. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2564. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2565. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2566. }
  2567. }
  2568. // Fog
  2569. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2570. this._afterBind(mesh, this._activeEffect);
  2571. };
  2572. /**
  2573. * Dispose the material and its associated resources.
  2574. * @param forceDisposeEffect will also dispose the used effect when true
  2575. */
  2576. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2577. _super.prototype.dispose.call(this, forceDisposeEffect);
  2578. };
  2579. GridMaterial.prototype.clone = function (name) {
  2580. var _this = this;
  2581. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2582. };
  2583. GridMaterial.prototype.serialize = function () {
  2584. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2585. serializationObject.customType = "BABYLON.GridMaterial";
  2586. return serializationObject;
  2587. };
  2588. GridMaterial.prototype.getClassName = function () {
  2589. return "GridMaterial";
  2590. };
  2591. GridMaterial.Parse = function (source, scene, rootUrl) {
  2592. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2593. };
  2594. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2595. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2596. ], GridMaterial.prototype, "mainColor", void 0);
  2597. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2598. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2599. ], GridMaterial.prototype, "lineColor", void 0);
  2600. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2601. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2602. ], GridMaterial.prototype, "gridRatio", void 0);
  2603. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2605. ], GridMaterial.prototype, "gridOffset", void 0);
  2606. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2608. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2609. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2611. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2612. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2614. ], GridMaterial.prototype, "opacity", void 0);
  2615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2617. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2620. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2623. ], GridMaterial.prototype, "opacityTexture", void 0);
  2624. return GridMaterial;
  2625. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2626. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2627. /***/ }),
  2628. /***/ "./grid/index.ts":
  2629. /*!***********************!*\
  2630. !*** ./grid/index.ts ***!
  2631. \***********************/
  2632. /*! exports provided: GridMaterial */
  2633. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2634. "use strict";
  2635. __webpack_require__.r(__webpack_exports__);
  2636. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2637. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2638. /***/ }),
  2639. /***/ "./index.ts":
  2640. /*!******************!*\
  2641. !*** ./index.ts ***!
  2642. \******************/
  2643. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2644. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2645. "use strict";
  2646. __webpack_require__.r(__webpack_exports__);
  2647. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2648. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2649. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2650. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2651. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2652. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2654. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2655. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2656. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2657. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2658. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2659. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2660. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2661. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2662. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2663. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2664. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2665. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2666. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2667. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2668. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2669. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2670. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2671. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2672. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2673. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2674. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2675. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2676. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2677. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2678. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2679. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2680. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2681. /***/ }),
  2682. /***/ "./lava/index.ts":
  2683. /*!***********************!*\
  2684. !*** ./lava/index.ts ***!
  2685. \***********************/
  2686. /*! exports provided: LavaMaterial */
  2687. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2688. "use strict";
  2689. __webpack_require__.r(__webpack_exports__);
  2690. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2691. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2692. /***/ }),
  2693. /***/ "./lava/lava.fragment.ts":
  2694. /*!*******************************!*\
  2695. !*** ./lava/lava.fragment.ts ***!
  2696. \*******************************/
  2697. /*! exports provided: lavaPixelShader */
  2698. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2699. "use strict";
  2700. __webpack_require__.r(__webpack_exports__);
  2701. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2702. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2703. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2704. var name = 'lavaPixelShader';
  2705. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  2706. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2707. /** @hidden */
  2708. var lavaPixelShader = { name: name, shader: shader };
  2709. /***/ }),
  2710. /***/ "./lava/lava.vertex.ts":
  2711. /*!*****************************!*\
  2712. !*** ./lava/lava.vertex.ts ***!
  2713. \*****************************/
  2714. /*! exports provided: lavaVertexShader */
  2715. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2716. "use strict";
  2717. __webpack_require__.r(__webpack_exports__);
  2718. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2719. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2720. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2721. var name = 'lavaVertexShader';
  2722. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2723. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2724. /** @hidden */
  2725. var lavaVertexShader = { name: name, shader: shader };
  2726. /***/ }),
  2727. /***/ "./lava/lavaMaterial.ts":
  2728. /*!******************************!*\
  2729. !*** ./lava/lavaMaterial.ts ***!
  2730. \******************************/
  2731. /*! exports provided: LavaMaterial */
  2732. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2733. "use strict";
  2734. __webpack_require__.r(__webpack_exports__);
  2735. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2736. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2737. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2738. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2739. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2740. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2741. var LavaMaterialDefines = /** @class */ (function (_super) {
  2742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2743. function LavaMaterialDefines() {
  2744. var _this = _super.call(this) || this;
  2745. _this.DIFFUSE = false;
  2746. _this.CLIPPLANE = false;
  2747. _this.CLIPPLANE2 = false;
  2748. _this.CLIPPLANE3 = false;
  2749. _this.CLIPPLANE4 = false;
  2750. _this.CLIPPLANE5 = false;
  2751. _this.CLIPPLANE6 = false;
  2752. _this.ALPHATEST = false;
  2753. _this.DEPTHPREPASS = false;
  2754. _this.POINTSIZE = false;
  2755. _this.FOG = false;
  2756. _this.LIGHT0 = false;
  2757. _this.LIGHT1 = false;
  2758. _this.LIGHT2 = false;
  2759. _this.LIGHT3 = false;
  2760. _this.SPOTLIGHT0 = false;
  2761. _this.SPOTLIGHT1 = false;
  2762. _this.SPOTLIGHT2 = false;
  2763. _this.SPOTLIGHT3 = false;
  2764. _this.HEMILIGHT0 = false;
  2765. _this.HEMILIGHT1 = false;
  2766. _this.HEMILIGHT2 = false;
  2767. _this.HEMILIGHT3 = false;
  2768. _this.DIRLIGHT0 = false;
  2769. _this.DIRLIGHT1 = false;
  2770. _this.DIRLIGHT2 = false;
  2771. _this.DIRLIGHT3 = false;
  2772. _this.POINTLIGHT0 = false;
  2773. _this.POINTLIGHT1 = false;
  2774. _this.POINTLIGHT2 = false;
  2775. _this.POINTLIGHT3 = false;
  2776. _this.SHADOW0 = false;
  2777. _this.SHADOW1 = false;
  2778. _this.SHADOW2 = false;
  2779. _this.SHADOW3 = false;
  2780. _this.SHADOWS = false;
  2781. _this.SHADOWESM0 = false;
  2782. _this.SHADOWESM1 = false;
  2783. _this.SHADOWESM2 = false;
  2784. _this.SHADOWESM3 = false;
  2785. _this.SHADOWPOISSON0 = false;
  2786. _this.SHADOWPOISSON1 = false;
  2787. _this.SHADOWPOISSON2 = false;
  2788. _this.SHADOWPOISSON3 = false;
  2789. _this.SHADOWPCF0 = false;
  2790. _this.SHADOWPCF1 = false;
  2791. _this.SHADOWPCF2 = false;
  2792. _this.SHADOWPCF3 = false;
  2793. _this.SHADOWPCSS0 = false;
  2794. _this.SHADOWPCSS1 = false;
  2795. _this.SHADOWPCSS2 = false;
  2796. _this.SHADOWPCSS3 = false;
  2797. _this.NORMAL = false;
  2798. _this.UV1 = false;
  2799. _this.UV2 = false;
  2800. _this.VERTEXCOLOR = false;
  2801. _this.VERTEXALPHA = false;
  2802. _this.NUM_BONE_INFLUENCERS = 0;
  2803. _this.BonesPerMesh = 0;
  2804. _this.INSTANCES = false;
  2805. _this.UNLIT = false;
  2806. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  2807. _this.rebuild();
  2808. return _this;
  2809. }
  2810. return LavaMaterialDefines;
  2811. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2812. var LavaMaterial = /** @class */ (function (_super) {
  2813. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2814. function LavaMaterial(name, scene) {
  2815. var _this = _super.call(this, name, scene) || this;
  2816. _this.speed = 1;
  2817. _this.movingSpeed = 1;
  2818. _this.lowFrequencySpeed = 1;
  2819. _this.fogDensity = 0.15;
  2820. _this._lastTime = 0;
  2821. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2822. _this._disableLighting = false;
  2823. _this._unlit = false;
  2824. _this._maxSimultaneousLights = 4;
  2825. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2826. return _this;
  2827. }
  2828. LavaMaterial.prototype.needAlphaBlending = function () {
  2829. return (this.alpha < 1.0);
  2830. };
  2831. LavaMaterial.prototype.needAlphaTesting = function () {
  2832. return false;
  2833. };
  2834. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2835. return null;
  2836. };
  2837. // Methods
  2838. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2839. if (this.isFrozen) {
  2840. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2841. return true;
  2842. }
  2843. }
  2844. if (!subMesh._materialDefines) {
  2845. subMesh._materialDefines = new LavaMaterialDefines();
  2846. }
  2847. var defines = subMesh._materialDefines;
  2848. var scene = this.getScene();
  2849. if (this._isReadyForSubMesh(subMesh)) {
  2850. return true;
  2851. }
  2852. var engine = scene.getEngine();
  2853. // Textures
  2854. if (defines._areTexturesDirty) {
  2855. defines._needUVs = false;
  2856. if (scene.texturesEnabled) {
  2857. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2858. if (!this._diffuseTexture.isReady()) {
  2859. return false;
  2860. }
  2861. else {
  2862. defines._needUVs = true;
  2863. defines.DIFFUSE = true;
  2864. }
  2865. }
  2866. }
  2867. }
  2868. // Misc.
  2869. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2870. // Lights
  2871. defines._needNormals = true;
  2872. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2873. // Values that need to be evaluated on every frame
  2874. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2875. // Attribs
  2876. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2877. // Get correct effect
  2878. if (defines.isDirty) {
  2879. defines.markAsProcessed();
  2880. scene.resetCachedMaterial();
  2881. // Fallbacks
  2882. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2883. if (defines.FOG) {
  2884. fallbacks.addFallback(1, "FOG");
  2885. }
  2886. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2887. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2888. fallbacks.addCPUSkinningFallback(0, mesh);
  2889. }
  2890. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  2891. //Attributes
  2892. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2893. if (defines.NORMAL) {
  2894. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2895. }
  2896. if (defines.UV1) {
  2897. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2898. }
  2899. if (defines.UV2) {
  2900. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2901. }
  2902. if (defines.VERTEXCOLOR) {
  2903. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2904. }
  2905. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2906. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2907. // Legacy browser patch
  2908. var shaderName = "lava";
  2909. var join = defines.toString();
  2910. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2911. "vFogInfos", "vFogColor", "pointSize",
  2912. "vDiffuseInfos",
  2913. "mBones",
  2914. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2915. "time", "speed", "movingSpeed",
  2916. "fogColor", "fogDensity", "lowFrequencySpeed"
  2917. ];
  2918. var samplers = ["diffuseSampler",
  2919. "noiseTexture"
  2920. ];
  2921. var uniformBuffers = new Array();
  2922. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2923. uniformsNames: uniforms,
  2924. uniformBuffersNames: uniformBuffers,
  2925. samplers: samplers,
  2926. defines: defines,
  2927. maxSimultaneousLights: this.maxSimultaneousLights
  2928. });
  2929. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2930. attributes: attribs,
  2931. uniformsNames: uniforms,
  2932. uniformBuffersNames: uniformBuffers,
  2933. samplers: samplers,
  2934. defines: join,
  2935. fallbacks: fallbacks,
  2936. onCompiled: this.onCompiled,
  2937. onError: this.onError,
  2938. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2939. }, engine), defines);
  2940. }
  2941. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2942. return false;
  2943. }
  2944. defines._renderId = scene.getRenderId();
  2945. subMesh.effect._wasPreviouslyReady = true;
  2946. return true;
  2947. };
  2948. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2949. var scene = this.getScene();
  2950. var defines = subMesh._materialDefines;
  2951. if (!defines) {
  2952. return;
  2953. }
  2954. var effect = subMesh.effect;
  2955. if (!effect) {
  2956. return;
  2957. }
  2958. this._activeEffect = effect;
  2959. defines.UNLIT = this._unlit;
  2960. // Matrices
  2961. this.bindOnlyWorldMatrix(world);
  2962. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2963. // Bones
  2964. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2965. if (this._mustRebind(scene, effect)) {
  2966. // Textures
  2967. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2968. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2969. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2970. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2971. }
  2972. if (this.noiseTexture) {
  2973. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2974. }
  2975. // Clip plane
  2976. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2977. // Point size
  2978. if (this.pointsCloud) {
  2979. this._activeEffect.setFloat("pointSize", this.pointSize);
  2980. }
  2981. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2982. }
  2983. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2984. if (scene.lightsEnabled && !this.disableLighting) {
  2985. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2986. }
  2987. // View
  2988. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2989. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2990. }
  2991. // Fog
  2992. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2993. this._lastTime += scene.getEngine().getDeltaTime();
  2994. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2995. if (!this.fogColor) {
  2996. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2997. }
  2998. this._activeEffect.setColor3("fogColor", this.fogColor);
  2999. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  3000. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  3001. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  3002. this._afterBind(mesh, this._activeEffect);
  3003. };
  3004. LavaMaterial.prototype.getAnimatables = function () {
  3005. var results = [];
  3006. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3007. results.push(this.diffuseTexture);
  3008. }
  3009. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  3010. results.push(this.noiseTexture);
  3011. }
  3012. return results;
  3013. };
  3014. LavaMaterial.prototype.getActiveTextures = function () {
  3015. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3016. if (this._diffuseTexture) {
  3017. activeTextures.push(this._diffuseTexture);
  3018. }
  3019. return activeTextures;
  3020. };
  3021. LavaMaterial.prototype.hasTexture = function (texture) {
  3022. if (_super.prototype.hasTexture.call(this, texture)) {
  3023. return true;
  3024. }
  3025. if (this.diffuseTexture === texture) {
  3026. return true;
  3027. }
  3028. return false;
  3029. };
  3030. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  3031. if (this.diffuseTexture) {
  3032. this.diffuseTexture.dispose();
  3033. }
  3034. if (this.noiseTexture) {
  3035. this.noiseTexture.dispose();
  3036. }
  3037. _super.prototype.dispose.call(this, forceDisposeEffect);
  3038. };
  3039. LavaMaterial.prototype.clone = function (name) {
  3040. var _this = this;
  3041. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  3042. };
  3043. LavaMaterial.prototype.serialize = function () {
  3044. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3045. serializationObject.customType = "BABYLON.LavaMaterial";
  3046. return serializationObject;
  3047. };
  3048. LavaMaterial.prototype.getClassName = function () {
  3049. return "LavaMaterial";
  3050. };
  3051. // Statics
  3052. LavaMaterial.Parse = function (source, scene, rootUrl) {
  3053. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  3054. };
  3055. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3056. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3057. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  3058. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3059. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3060. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3061. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3062. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3063. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3064. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3065. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3066. ], LavaMaterial.prototype, "fogColor", void 0);
  3067. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3068. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3069. ], LavaMaterial.prototype, "speed", void 0);
  3070. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3071. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3072. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3073. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3074. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3075. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3076. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3077. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3078. ], LavaMaterial.prototype, "fogDensity", void 0);
  3079. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3080. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3081. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3082. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3083. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3084. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3085. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3086. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3087. ], LavaMaterial.prototype, "disableLighting", void 0);
  3088. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3089. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3090. ], LavaMaterial.prototype, "_unlit", void 0);
  3091. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3092. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3093. ], LavaMaterial.prototype, "unlit", void 0);
  3094. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3095. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3096. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3097. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3098. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3099. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3100. return LavaMaterial;
  3101. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3103. /***/ }),
  3104. /***/ "./legacy/legacy.ts":
  3105. /*!**************************!*\
  3106. !*** ./legacy/legacy.ts ***!
  3107. \**************************/
  3108. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3109. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3110. "use strict";
  3111. __webpack_require__.r(__webpack_exports__);
  3112. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3113. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3114. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3115. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3116. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3117. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3118. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3119. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3120. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3121. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3122. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3123. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3124. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3125. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3126. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3127. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3128. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3129. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3130. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3131. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3132. /**
  3133. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3134. *
  3135. * This is the entry point for the UMD module.
  3136. * The entry point for a future ESM package should be index.ts
  3137. */
  3138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3139. if (typeof globalObject !== "undefined") {
  3140. globalObject.BABYLON = globalObject.BABYLON || {};
  3141. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3142. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3143. }
  3144. }
  3145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3146. /***/ }),
  3147. /***/ "./mix/index.ts":
  3148. /*!**********************!*\
  3149. !*** ./mix/index.ts ***!
  3150. \**********************/
  3151. /*! exports provided: MixMaterial */
  3152. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3153. "use strict";
  3154. __webpack_require__.r(__webpack_exports__);
  3155. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3156. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3157. /***/ }),
  3158. /***/ "./mix/mix.fragment.ts":
  3159. /*!*****************************!*\
  3160. !*** ./mix/mix.fragment.ts ***!
  3161. \*****************************/
  3162. /*! exports provided: mixPixelShader */
  3163. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3164. "use strict";
  3165. __webpack_require__.r(__webpack_exports__);
  3166. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3167. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3168. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3169. var name = 'mixPixelShader';
  3170. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";
  3171. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3172. /** @hidden */
  3173. var mixPixelShader = { name: name, shader: shader };
  3174. /***/ }),
  3175. /***/ "./mix/mix.vertex.ts":
  3176. /*!***************************!*\
  3177. !*** ./mix/mix.vertex.ts ***!
  3178. \***************************/
  3179. /*! exports provided: mixVertexShader */
  3180. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3181. "use strict";
  3182. __webpack_require__.r(__webpack_exports__);
  3183. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3184. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3185. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3186. var name = 'mixVertexShader';
  3187. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3188. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3189. /** @hidden */
  3190. var mixVertexShader = { name: name, shader: shader };
  3191. /***/ }),
  3192. /***/ "./mix/mixMaterial.ts":
  3193. /*!****************************!*\
  3194. !*** ./mix/mixMaterial.ts ***!
  3195. \****************************/
  3196. /*! exports provided: MixMaterial */
  3197. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3198. "use strict";
  3199. __webpack_require__.r(__webpack_exports__);
  3200. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3201. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3202. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3203. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3204. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3205. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3206. var MixMaterialDefines = /** @class */ (function (_super) {
  3207. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3208. function MixMaterialDefines() {
  3209. var _this = _super.call(this) || this;
  3210. _this.DIFFUSE = false;
  3211. _this.CLIPPLANE = false;
  3212. _this.CLIPPLANE2 = false;
  3213. _this.CLIPPLANE3 = false;
  3214. _this.CLIPPLANE4 = false;
  3215. _this.CLIPPLANE5 = false;
  3216. _this.CLIPPLANE6 = false;
  3217. _this.ALPHATEST = false;
  3218. _this.DEPTHPREPASS = false;
  3219. _this.POINTSIZE = false;
  3220. _this.FOG = false;
  3221. _this.SPECULARTERM = false;
  3222. _this.NORMAL = false;
  3223. _this.UV1 = false;
  3224. _this.UV2 = false;
  3225. _this.VERTEXCOLOR = false;
  3226. _this.VERTEXALPHA = false;
  3227. _this.NUM_BONE_INFLUENCERS = 0;
  3228. _this.BonesPerMesh = 0;
  3229. _this.INSTANCES = false;
  3230. _this.MIXMAP2 = false;
  3231. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  3232. _this.rebuild();
  3233. return _this;
  3234. }
  3235. return MixMaterialDefines;
  3236. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3237. var MixMaterial = /** @class */ (function (_super) {
  3238. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3239. function MixMaterial(name, scene) {
  3240. var _this = _super.call(this, name, scene) || this;
  3241. /**
  3242. * Uniforms
  3243. */
  3244. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3245. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3246. _this.specularPower = 64;
  3247. _this._disableLighting = false;
  3248. _this._maxSimultaneousLights = 4;
  3249. return _this;
  3250. }
  3251. MixMaterial.prototype.needAlphaBlending = function () {
  3252. return (this.alpha < 1.0);
  3253. };
  3254. MixMaterial.prototype.needAlphaTesting = function () {
  3255. return false;
  3256. };
  3257. MixMaterial.prototype.getAlphaTestTexture = function () {
  3258. return null;
  3259. };
  3260. // Methods
  3261. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3262. if (this.isFrozen) {
  3263. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3264. return true;
  3265. }
  3266. }
  3267. if (!subMesh._materialDefines) {
  3268. subMesh._materialDefines = new MixMaterialDefines();
  3269. }
  3270. var defines = subMesh._materialDefines;
  3271. var scene = this.getScene();
  3272. if (this._isReadyForSubMesh(subMesh)) {
  3273. return true;
  3274. }
  3275. var engine = scene.getEngine();
  3276. // Textures
  3277. if (scene.texturesEnabled) {
  3278. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3279. return false;
  3280. }
  3281. defines._needUVs = true;
  3282. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3283. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3284. return false;
  3285. }
  3286. defines.DIFFUSE = true;
  3287. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3288. return false;
  3289. }
  3290. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3291. return false;
  3292. }
  3293. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3294. return false;
  3295. }
  3296. if (this._mixTexture2) {
  3297. if (!this._mixTexture2.isReady()) {
  3298. return false;
  3299. }
  3300. defines.MIXMAP2 = true;
  3301. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3302. return false;
  3303. }
  3304. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3305. return false;
  3306. }
  3307. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3308. return false;
  3309. }
  3310. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3311. return false;
  3312. }
  3313. }
  3314. }
  3315. }
  3316. // Misc.
  3317. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3318. // Lights
  3319. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3320. // Values that need to be evaluated on every frame
  3321. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3322. // Attribs
  3323. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3324. // Get correct effect
  3325. if (defines.isDirty) {
  3326. defines.markAsProcessed();
  3327. scene.resetCachedMaterial();
  3328. // Fallbacks
  3329. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3330. if (defines.FOG) {
  3331. fallbacks.addFallback(1, "FOG");
  3332. }
  3333. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3334. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3335. fallbacks.addCPUSkinningFallback(0, mesh);
  3336. }
  3337. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  3338. //Attributes
  3339. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3340. if (defines.NORMAL) {
  3341. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3342. }
  3343. if (defines.UV1) {
  3344. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3345. }
  3346. if (defines.UV2) {
  3347. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3348. }
  3349. if (defines.VERTEXCOLOR) {
  3350. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3351. }
  3352. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3353. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3354. // Legacy browser patch
  3355. var shaderName = "mix";
  3356. var join = defines.toString();
  3357. var uniforms = [
  3358. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3359. "vFogInfos", "vFogColor", "pointSize",
  3360. "vTextureInfos",
  3361. "mBones",
  3362. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3363. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3364. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3365. ];
  3366. var samplers = [
  3367. "mixMap1Sampler", "mixMap2Sampler",
  3368. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3369. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3370. ];
  3371. var uniformBuffers = new Array();
  3372. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3373. uniformsNames: uniforms,
  3374. uniformBuffersNames: uniformBuffers,
  3375. samplers: samplers,
  3376. defines: defines,
  3377. maxSimultaneousLights: this.maxSimultaneousLights
  3378. });
  3379. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3380. attributes: attribs,
  3381. uniformsNames: uniforms,
  3382. uniformBuffersNames: uniformBuffers,
  3383. samplers: samplers,
  3384. defines: join,
  3385. fallbacks: fallbacks,
  3386. onCompiled: this.onCompiled,
  3387. onError: this.onError,
  3388. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3389. }, engine), defines);
  3390. }
  3391. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3392. return false;
  3393. }
  3394. defines._renderId = scene.getRenderId();
  3395. subMesh.effect._wasPreviouslyReady = true;
  3396. return true;
  3397. };
  3398. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3399. var scene = this.getScene();
  3400. var defines = subMesh._materialDefines;
  3401. if (!defines) {
  3402. return;
  3403. }
  3404. var effect = subMesh.effect;
  3405. if (!effect) {
  3406. return;
  3407. }
  3408. this._activeEffect = effect;
  3409. // Matrices
  3410. this.bindOnlyWorldMatrix(world);
  3411. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3412. // Bones
  3413. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3414. if (this._mustRebind(scene, effect)) {
  3415. // Textures
  3416. if (this._mixTexture1) {
  3417. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3418. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3419. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3420. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3421. if (this._diffuseTexture1) {
  3422. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3423. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3424. }
  3425. if (this._diffuseTexture2) {
  3426. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3427. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3428. }
  3429. if (this._diffuseTexture3) {
  3430. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3431. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3432. }
  3433. if (this._diffuseTexture4) {
  3434. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3435. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3436. }
  3437. }
  3438. }
  3439. if (this._mixTexture2) {
  3440. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3441. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3442. if (this._diffuseTexture5) {
  3443. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3444. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3445. }
  3446. if (this._diffuseTexture6) {
  3447. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3448. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3449. }
  3450. if (this._diffuseTexture7) {
  3451. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3452. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3453. }
  3454. if (this._diffuseTexture8) {
  3455. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3456. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3457. }
  3458. }
  3459. }
  3460. // Clip plane
  3461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3462. // Point size
  3463. if (this.pointsCloud) {
  3464. this._activeEffect.setFloat("pointSize", this.pointSize);
  3465. }
  3466. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3467. }
  3468. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3469. if (defines.SPECULARTERM) {
  3470. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3471. }
  3472. if (scene.lightsEnabled && !this.disableLighting) {
  3473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3474. }
  3475. // View
  3476. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3477. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3478. }
  3479. // Fog
  3480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3481. this._afterBind(mesh, this._activeEffect);
  3482. };
  3483. MixMaterial.prototype.getAnimatables = function () {
  3484. var results = [];
  3485. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3486. results.push(this._mixTexture1);
  3487. }
  3488. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3489. results.push(this._mixTexture2);
  3490. }
  3491. return results;
  3492. };
  3493. MixMaterial.prototype.getActiveTextures = function () {
  3494. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3495. // Mix map 1
  3496. if (this._mixTexture1) {
  3497. activeTextures.push(this._mixTexture1);
  3498. }
  3499. if (this._diffuseTexture1) {
  3500. activeTextures.push(this._diffuseTexture1);
  3501. }
  3502. if (this._diffuseTexture2) {
  3503. activeTextures.push(this._diffuseTexture2);
  3504. }
  3505. if (this._diffuseTexture3) {
  3506. activeTextures.push(this._diffuseTexture3);
  3507. }
  3508. if (this._diffuseTexture4) {
  3509. activeTextures.push(this._diffuseTexture4);
  3510. }
  3511. // Mix map 2
  3512. if (this._mixTexture2) {
  3513. activeTextures.push(this._mixTexture2);
  3514. }
  3515. if (this._diffuseTexture5) {
  3516. activeTextures.push(this._diffuseTexture5);
  3517. }
  3518. if (this._diffuseTexture6) {
  3519. activeTextures.push(this._diffuseTexture6);
  3520. }
  3521. if (this._diffuseTexture7) {
  3522. activeTextures.push(this._diffuseTexture7);
  3523. }
  3524. if (this._diffuseTexture8) {
  3525. activeTextures.push(this._diffuseTexture8);
  3526. }
  3527. return activeTextures;
  3528. };
  3529. MixMaterial.prototype.hasTexture = function (texture) {
  3530. if (_super.prototype.hasTexture.call(this, texture)) {
  3531. return true;
  3532. }
  3533. // Mix map 1
  3534. if (this._mixTexture1 === texture) {
  3535. return true;
  3536. }
  3537. if (this._diffuseTexture1 === texture) {
  3538. return true;
  3539. }
  3540. if (this._diffuseTexture2 === texture) {
  3541. return true;
  3542. }
  3543. if (this._diffuseTexture3 === texture) {
  3544. return true;
  3545. }
  3546. if (this._diffuseTexture4 === texture) {
  3547. return true;
  3548. }
  3549. // Mix map 2
  3550. if (this._mixTexture2 === texture) {
  3551. return true;
  3552. }
  3553. if (this._diffuseTexture5 === texture) {
  3554. return true;
  3555. }
  3556. if (this._diffuseTexture6 === texture) {
  3557. return true;
  3558. }
  3559. if (this._diffuseTexture7 === texture) {
  3560. return true;
  3561. }
  3562. if (this._diffuseTexture8 === texture) {
  3563. return true;
  3564. }
  3565. return false;
  3566. };
  3567. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3568. if (this._mixTexture1) {
  3569. this._mixTexture1.dispose();
  3570. }
  3571. _super.prototype.dispose.call(this, forceDisposeEffect);
  3572. };
  3573. MixMaterial.prototype.clone = function (name) {
  3574. var _this = this;
  3575. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3576. };
  3577. MixMaterial.prototype.serialize = function () {
  3578. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3579. serializationObject.customType = "BABYLON.MixMaterial";
  3580. return serializationObject;
  3581. };
  3582. MixMaterial.prototype.getClassName = function () {
  3583. return "MixMaterial";
  3584. };
  3585. // Statics
  3586. MixMaterial.Parse = function (source, scene, rootUrl) {
  3587. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3588. };
  3589. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3590. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3591. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3592. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3593. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3594. ], MixMaterial.prototype, "mixTexture1", void 0);
  3595. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3596. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3597. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3598. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3599. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3600. ], MixMaterial.prototype, "mixTexture2", void 0);
  3601. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3602. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3603. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3604. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3605. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3606. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3607. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3608. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3609. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3610. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3611. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3612. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3615. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3618. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3621. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3624. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3625. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3627. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3628. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3630. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3631. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3633. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3634. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3636. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3637. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3639. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3640. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3641. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3642. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3643. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3644. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3645. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3646. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3647. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3648. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3649. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3650. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3651. ], MixMaterial.prototype, "diffuseColor", void 0);
  3652. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3653. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3654. ], MixMaterial.prototype, "specularColor", void 0);
  3655. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3656. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3657. ], MixMaterial.prototype, "specularPower", void 0);
  3658. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3659. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3660. ], MixMaterial.prototype, "_disableLighting", void 0);
  3661. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3662. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3663. ], MixMaterial.prototype, "disableLighting", void 0);
  3664. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3665. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3666. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3667. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3668. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3669. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3670. return MixMaterial;
  3671. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3672. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3673. /***/ }),
  3674. /***/ "./normal/index.ts":
  3675. /*!*************************!*\
  3676. !*** ./normal/index.ts ***!
  3677. \*************************/
  3678. /*! exports provided: NormalMaterial */
  3679. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3680. "use strict";
  3681. __webpack_require__.r(__webpack_exports__);
  3682. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3683. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3684. /***/ }),
  3685. /***/ "./normal/normal.fragment.ts":
  3686. /*!***********************************!*\
  3687. !*** ./normal/normal.fragment.ts ***!
  3688. \***********************************/
  3689. /*! exports provided: normalPixelShader */
  3690. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3691. "use strict";
  3692. __webpack_require__.r(__webpack_exports__);
  3693. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3694. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3695. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3696. var name = 'normalPixelShader';
  3697. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  3698. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3699. /** @hidden */
  3700. var normalPixelShader = { name: name, shader: shader };
  3701. /***/ }),
  3702. /***/ "./normal/normal.vertex.ts":
  3703. /*!*********************************!*\
  3704. !*** ./normal/normal.vertex.ts ***!
  3705. \*********************************/
  3706. /*! exports provided: normalVertexShader */
  3707. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3708. "use strict";
  3709. __webpack_require__.r(__webpack_exports__);
  3710. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3711. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3712. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3713. var name = 'normalVertexShader';
  3714. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3715. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3716. /** @hidden */
  3717. var normalVertexShader = { name: name, shader: shader };
  3718. /***/ }),
  3719. /***/ "./normal/normalMaterial.ts":
  3720. /*!**********************************!*\
  3721. !*** ./normal/normalMaterial.ts ***!
  3722. \**********************************/
  3723. /*! exports provided: NormalMaterial */
  3724. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3725. "use strict";
  3726. __webpack_require__.r(__webpack_exports__);
  3727. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3728. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3729. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3730. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3731. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3732. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3733. var NormalMaterialDefines = /** @class */ (function (_super) {
  3734. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3735. function NormalMaterialDefines() {
  3736. var _this = _super.call(this) || this;
  3737. _this.DIFFUSE = false;
  3738. _this.CLIPPLANE = false;
  3739. _this.CLIPPLANE2 = false;
  3740. _this.CLIPPLANE3 = false;
  3741. _this.CLIPPLANE4 = false;
  3742. _this.CLIPPLANE5 = false;
  3743. _this.CLIPPLANE6 = false;
  3744. _this.ALPHATEST = false;
  3745. _this.DEPTHPREPASS = false;
  3746. _this.POINTSIZE = false;
  3747. _this.FOG = false;
  3748. _this.LIGHT0 = false;
  3749. _this.LIGHT1 = false;
  3750. _this.LIGHT2 = false;
  3751. _this.LIGHT3 = false;
  3752. _this.SPOTLIGHT0 = false;
  3753. _this.SPOTLIGHT1 = false;
  3754. _this.SPOTLIGHT2 = false;
  3755. _this.SPOTLIGHT3 = false;
  3756. _this.HEMILIGHT0 = false;
  3757. _this.HEMILIGHT1 = false;
  3758. _this.HEMILIGHT2 = false;
  3759. _this.HEMILIGHT3 = false;
  3760. _this.DIRLIGHT0 = false;
  3761. _this.DIRLIGHT1 = false;
  3762. _this.DIRLIGHT2 = false;
  3763. _this.DIRLIGHT3 = false;
  3764. _this.POINTLIGHT0 = false;
  3765. _this.POINTLIGHT1 = false;
  3766. _this.POINTLIGHT2 = false;
  3767. _this.POINTLIGHT3 = false;
  3768. _this.SHADOW0 = false;
  3769. _this.SHADOW1 = false;
  3770. _this.SHADOW2 = false;
  3771. _this.SHADOW3 = false;
  3772. _this.SHADOWS = false;
  3773. _this.SHADOWESM0 = false;
  3774. _this.SHADOWESM1 = false;
  3775. _this.SHADOWESM2 = false;
  3776. _this.SHADOWESM3 = false;
  3777. _this.SHADOWPOISSON0 = false;
  3778. _this.SHADOWPOISSON1 = false;
  3779. _this.SHADOWPOISSON2 = false;
  3780. _this.SHADOWPOISSON3 = false;
  3781. _this.SHADOWPCF0 = false;
  3782. _this.SHADOWPCF1 = false;
  3783. _this.SHADOWPCF2 = false;
  3784. _this.SHADOWPCF3 = false;
  3785. _this.SHADOWPCSS0 = false;
  3786. _this.SHADOWPCSS1 = false;
  3787. _this.SHADOWPCSS2 = false;
  3788. _this.SHADOWPCSS3 = false;
  3789. _this.NORMAL = false;
  3790. _this.UV1 = false;
  3791. _this.UV2 = false;
  3792. _this.NUM_BONE_INFLUENCERS = 0;
  3793. _this.BonesPerMesh = 0;
  3794. _this.INSTANCES = false;
  3795. _this.LIGHTING = false;
  3796. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  3797. _this.rebuild();
  3798. return _this;
  3799. }
  3800. return NormalMaterialDefines;
  3801. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3802. var NormalMaterial = /** @class */ (function (_super) {
  3803. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3804. function NormalMaterial(name, scene) {
  3805. var _this = _super.call(this, name, scene) || this;
  3806. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3807. _this._disableLighting = false;
  3808. _this._maxSimultaneousLights = 4;
  3809. return _this;
  3810. }
  3811. NormalMaterial.prototype.needAlphaBlending = function () {
  3812. return (this.alpha < 1.0);
  3813. };
  3814. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3815. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3816. };
  3817. NormalMaterial.prototype.needAlphaTesting = function () {
  3818. return false;
  3819. };
  3820. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3821. return null;
  3822. };
  3823. // Methods
  3824. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3825. if (this.isFrozen) {
  3826. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3827. return true;
  3828. }
  3829. }
  3830. if (!subMesh._materialDefines) {
  3831. subMesh._materialDefines = new NormalMaterialDefines();
  3832. }
  3833. var defines = subMesh._materialDefines;
  3834. var scene = this.getScene();
  3835. if (this._isReadyForSubMesh(subMesh)) {
  3836. return true;
  3837. }
  3838. var engine = scene.getEngine();
  3839. // Textures
  3840. if (defines._areTexturesDirty) {
  3841. defines._needUVs = false;
  3842. if (scene.texturesEnabled) {
  3843. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3844. if (!this._diffuseTexture.isReady()) {
  3845. return false;
  3846. }
  3847. else {
  3848. defines._needUVs = true;
  3849. defines.DIFFUSE = true;
  3850. }
  3851. }
  3852. }
  3853. }
  3854. // Misc.
  3855. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3856. // Lights
  3857. defines._needNormals = true;
  3858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3859. // Values that need to be evaluated on every frame
  3860. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3861. defines.LIGHTING = !this._disableLighting;
  3862. // Attribs
  3863. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3864. // Get correct effect
  3865. if (defines.isDirty) {
  3866. defines.markAsProcessed();
  3867. scene.resetCachedMaterial();
  3868. // Fallbacks
  3869. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3870. if (defines.FOG) {
  3871. fallbacks.addFallback(1, "FOG");
  3872. }
  3873. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3874. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3875. fallbacks.addCPUSkinningFallback(0, mesh);
  3876. }
  3877. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  3878. //Attributes
  3879. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3880. if (defines.NORMAL) {
  3881. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3882. }
  3883. if (defines.UV1) {
  3884. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3885. }
  3886. if (defines.UV2) {
  3887. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3888. }
  3889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3890. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3891. var shaderName = "normal";
  3892. var join = defines.toString();
  3893. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3894. "vFogInfos", "vFogColor", "pointSize",
  3895. "vDiffuseInfos",
  3896. "mBones",
  3897. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3898. ];
  3899. var samplers = ["diffuseSampler"];
  3900. var uniformBuffers = new Array();
  3901. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3902. uniformsNames: uniforms,
  3903. uniformBuffersNames: uniformBuffers,
  3904. samplers: samplers,
  3905. defines: defines,
  3906. maxSimultaneousLights: 4
  3907. });
  3908. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3909. attributes: attribs,
  3910. uniformsNames: uniforms,
  3911. uniformBuffersNames: uniformBuffers,
  3912. samplers: samplers,
  3913. defines: join,
  3914. fallbacks: fallbacks,
  3915. onCompiled: this.onCompiled,
  3916. onError: this.onError,
  3917. indexParameters: { maxSimultaneousLights: 4 }
  3918. }, engine), defines);
  3919. }
  3920. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3921. return false;
  3922. }
  3923. defines._renderId = scene.getRenderId();
  3924. subMesh.effect._wasPreviouslyReady = true;
  3925. return true;
  3926. };
  3927. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3928. var scene = this.getScene();
  3929. var defines = subMesh._materialDefines;
  3930. if (!defines) {
  3931. return;
  3932. }
  3933. var effect = subMesh.effect;
  3934. if (!effect) {
  3935. return;
  3936. }
  3937. this._activeEffect = effect;
  3938. // Matrices
  3939. this.bindOnlyWorldMatrix(world);
  3940. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3941. // Bones
  3942. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3943. if (this._mustRebind(scene, effect)) {
  3944. // Textures
  3945. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3946. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3947. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3948. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3949. }
  3950. // Clip plane
  3951. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3952. // Point size
  3953. if (this.pointsCloud) {
  3954. this._activeEffect.setFloat("pointSize", this.pointSize);
  3955. }
  3956. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3957. }
  3958. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3959. // Lights
  3960. if (scene.lightsEnabled && !this.disableLighting) {
  3961. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3962. }
  3963. // View
  3964. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3965. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3966. }
  3967. // Fog
  3968. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3969. this._afterBind(mesh, this._activeEffect);
  3970. };
  3971. NormalMaterial.prototype.getAnimatables = function () {
  3972. var results = [];
  3973. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3974. results.push(this.diffuseTexture);
  3975. }
  3976. return results;
  3977. };
  3978. NormalMaterial.prototype.getActiveTextures = function () {
  3979. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3980. if (this._diffuseTexture) {
  3981. activeTextures.push(this._diffuseTexture);
  3982. }
  3983. return activeTextures;
  3984. };
  3985. NormalMaterial.prototype.hasTexture = function (texture) {
  3986. if (_super.prototype.hasTexture.call(this, texture)) {
  3987. return true;
  3988. }
  3989. if (this.diffuseTexture === texture) {
  3990. return true;
  3991. }
  3992. return false;
  3993. };
  3994. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3995. if (this.diffuseTexture) {
  3996. this.diffuseTexture.dispose();
  3997. }
  3998. _super.prototype.dispose.call(this, forceDisposeEffect);
  3999. };
  4000. NormalMaterial.prototype.clone = function (name) {
  4001. var _this = this;
  4002. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  4003. };
  4004. NormalMaterial.prototype.serialize = function () {
  4005. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4006. serializationObject.customType = "BABYLON.NormalMaterial";
  4007. return serializationObject;
  4008. };
  4009. NormalMaterial.prototype.getClassName = function () {
  4010. return "NormalMaterial";
  4011. };
  4012. // Statics
  4013. NormalMaterial.Parse = function (source, scene, rootUrl) {
  4014. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  4015. };
  4016. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4017. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4018. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  4019. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4020. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4021. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  4022. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4023. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  4024. ], NormalMaterial.prototype, "diffuseColor", void 0);
  4025. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4026. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4027. ], NormalMaterial.prototype, "_disableLighting", void 0);
  4028. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4029. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4030. ], NormalMaterial.prototype, "disableLighting", void 0);
  4031. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4032. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4033. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  4034. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4035. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4036. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  4037. return NormalMaterial;
  4038. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4039. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  4040. /***/ }),
  4041. /***/ "./shadowOnly/index.ts":
  4042. /*!*****************************!*\
  4043. !*** ./shadowOnly/index.ts ***!
  4044. \*****************************/
  4045. /*! exports provided: ShadowOnlyMaterial */
  4046. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4047. "use strict";
  4048. __webpack_require__.r(__webpack_exports__);
  4049. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  4050. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  4051. /***/ }),
  4052. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  4053. /*!*******************************************!*\
  4054. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  4055. \*******************************************/
  4056. /*! exports provided: shadowOnlyPixelShader */
  4057. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4058. "use strict";
  4059. __webpack_require__.r(__webpack_exports__);
  4060. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  4061. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4062. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4063. var name = 'shadowOnlyPixelShader';
  4064. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  4065. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4066. /** @hidden */
  4067. var shadowOnlyPixelShader = { name: name, shader: shader };
  4068. /***/ }),
  4069. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4070. /*!*****************************************!*\
  4071. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4072. \*****************************************/
  4073. /*! exports provided: shadowOnlyVertexShader */
  4074. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4075. "use strict";
  4076. __webpack_require__.r(__webpack_exports__);
  4077. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4078. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4079. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4080. var name = 'shadowOnlyVertexShader';
  4081. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4082. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4083. /** @hidden */
  4084. var shadowOnlyVertexShader = { name: name, shader: shader };
  4085. /***/ }),
  4086. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4087. /*!******************************************!*\
  4088. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4089. \******************************************/
  4090. /*! exports provided: ShadowOnlyMaterial */
  4091. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4092. "use strict";
  4093. __webpack_require__.r(__webpack_exports__);
  4094. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4095. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4096. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4097. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4098. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4099. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4100. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4101. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4102. function ShadowOnlyMaterialDefines() {
  4103. var _this = _super.call(this) || this;
  4104. _this.CLIPPLANE = false;
  4105. _this.CLIPPLANE2 = false;
  4106. _this.CLIPPLANE3 = false;
  4107. _this.CLIPPLANE4 = false;
  4108. _this.CLIPPLANE5 = false;
  4109. _this.CLIPPLANE6 = false;
  4110. _this.POINTSIZE = false;
  4111. _this.FOG = false;
  4112. _this.NORMAL = false;
  4113. _this.NUM_BONE_INFLUENCERS = 0;
  4114. _this.BonesPerMesh = 0;
  4115. _this.INSTANCES = false;
  4116. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  4117. _this.rebuild();
  4118. return _this;
  4119. }
  4120. return ShadowOnlyMaterialDefines;
  4121. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4122. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4123. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4124. function ShadowOnlyMaterial(name, scene) {
  4125. var _this = _super.call(this, name, scene) || this;
  4126. _this._needAlphaBlending = true;
  4127. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4128. return _this;
  4129. }
  4130. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4131. return this._needAlphaBlending;
  4132. };
  4133. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4134. return false;
  4135. };
  4136. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4137. return null;
  4138. };
  4139. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4140. get: function () {
  4141. return this._activeLight;
  4142. },
  4143. set: function (light) {
  4144. this._activeLight = light;
  4145. },
  4146. enumerable: false,
  4147. configurable: true
  4148. });
  4149. ShadowOnlyMaterial.prototype._getFirstShadowLightForMesh = function (mesh) {
  4150. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4151. var light = _a[_i];
  4152. if (light.shadowEnabled) {
  4153. return light;
  4154. }
  4155. }
  4156. return null;
  4157. };
  4158. // Methods
  4159. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4160. var _a;
  4161. if (this.isFrozen) {
  4162. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4163. return true;
  4164. }
  4165. }
  4166. if (!subMesh._materialDefines) {
  4167. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4168. }
  4169. var defines = subMesh._materialDefines;
  4170. var scene = this.getScene();
  4171. if (this._isReadyForSubMesh(subMesh)) {
  4172. return true;
  4173. }
  4174. var engine = scene.getEngine();
  4175. // Ensure that active light is the first shadow light
  4176. if (this._activeLight) {
  4177. for (var _i = 0, _b = mesh.lightSources; _i < _b.length; _i++) {
  4178. var light = _b[_i];
  4179. if (light.shadowEnabled) {
  4180. if (this._activeLight === light) {
  4181. break; // We are good
  4182. }
  4183. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4184. if (lightPosition !== -1) {
  4185. mesh.lightSources.splice(lightPosition, 1);
  4186. mesh.lightSources.splice(0, 0, this._activeLight);
  4187. }
  4188. break;
  4189. }
  4190. }
  4191. }
  4192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4194. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4195. var shadowGenerator = (_a = this._getFirstShadowLightForMesh(mesh)) === null || _a === void 0 ? void 0 : _a.getShadowGenerator();
  4196. this._needAlphaBlending = true;
  4197. if (shadowGenerator && shadowGenerator.getClassName && shadowGenerator.getClassName() === 'CascadedShadowGenerator') {
  4198. var csg = shadowGenerator;
  4199. this._needAlphaBlending = !csg.autoCalcDepthBounds;
  4200. }
  4201. // Attribs
  4202. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4203. // Get correct effect
  4204. if (defines.isDirty) {
  4205. defines.markAsProcessed();
  4206. scene.resetCachedMaterial();
  4207. // Fallbacks
  4208. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4209. if (defines.FOG) {
  4210. fallbacks.addFallback(1, "FOG");
  4211. }
  4212. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4213. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4214. fallbacks.addCPUSkinningFallback(0, mesh);
  4215. }
  4216. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  4217. //Attributes
  4218. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4219. if (defines.NORMAL) {
  4220. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4221. }
  4222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4224. var shaderName = "shadowOnly";
  4225. var join = defines.toString();
  4226. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4227. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4228. "mBones",
  4229. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4230. ];
  4231. var samplers = new Array();
  4232. var uniformBuffers = new Array();
  4233. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4234. uniformsNames: uniforms,
  4235. uniformBuffersNames: uniformBuffers,
  4236. samplers: samplers,
  4237. defines: defines,
  4238. maxSimultaneousLights: 1
  4239. });
  4240. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4241. attributes: attribs,
  4242. uniformsNames: uniforms,
  4243. uniformBuffersNames: uniformBuffers,
  4244. samplers: samplers,
  4245. defines: join,
  4246. fallbacks: fallbacks,
  4247. onCompiled: this.onCompiled,
  4248. onError: this.onError,
  4249. indexParameters: { maxSimultaneousLights: 1 }
  4250. }, engine), defines);
  4251. }
  4252. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4253. return false;
  4254. }
  4255. defines._renderId = scene.getRenderId();
  4256. subMesh.effect._wasPreviouslyReady = true;
  4257. return true;
  4258. };
  4259. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4260. var scene = this.getScene();
  4261. var defines = subMesh._materialDefines;
  4262. if (!defines) {
  4263. return;
  4264. }
  4265. var effect = subMesh.effect;
  4266. if (!effect) {
  4267. return;
  4268. }
  4269. this._activeEffect = effect;
  4270. // Matrices
  4271. this.bindOnlyWorldMatrix(world);
  4272. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4273. // Bones
  4274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4275. if (this._mustRebind(scene, effect)) {
  4276. // Clip plane
  4277. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4278. // Point size
  4279. if (this.pointsCloud) {
  4280. this._activeEffect.setFloat("pointSize", this.pointSize);
  4281. }
  4282. this._activeEffect.setFloat("alpha", this.alpha);
  4283. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4284. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4285. }
  4286. // Lights
  4287. if (scene.lightsEnabled) {
  4288. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4289. var light = this._getFirstShadowLightForMesh(mesh);
  4290. if (light) {
  4291. // Make sure the uniforms for this light will be rebound for other materials using this light when rendering the current frame.
  4292. // Indeed, there is an optimization in Light that binds the light uniforms only once per frame for a given light (if using ubo).
  4293. // Doing this way assumes that all uses of this light are the same, meaning all parameters passed to Light._bindLlight
  4294. // are the same, notably useSpecular. However, isReadyForSubMesh (see above) is passing false for this parameter, which may not be
  4295. // the value the other materials may pass.
  4296. light._renderId = -1;
  4297. }
  4298. }
  4299. // View
  4300. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE || defines["SHADOWCSM0"]) {
  4301. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4302. }
  4303. // Fog
  4304. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4305. this._afterBind(mesh, this._activeEffect);
  4306. };
  4307. ShadowOnlyMaterial.prototype.clone = function (name) {
  4308. var _this = this;
  4309. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4310. };
  4311. ShadowOnlyMaterial.prototype.serialize = function () {
  4312. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4313. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4314. return serializationObject;
  4315. };
  4316. ShadowOnlyMaterial.prototype.getClassName = function () {
  4317. return "ShadowOnlyMaterial";
  4318. };
  4319. // Statics
  4320. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4321. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4322. };
  4323. return ShadowOnlyMaterial;
  4324. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4325. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4326. /***/ }),
  4327. /***/ "./simple/index.ts":
  4328. /*!*************************!*\
  4329. !*** ./simple/index.ts ***!
  4330. \*************************/
  4331. /*! exports provided: SimpleMaterial */
  4332. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4333. "use strict";
  4334. __webpack_require__.r(__webpack_exports__);
  4335. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4336. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4337. /***/ }),
  4338. /***/ "./simple/simple.fragment.ts":
  4339. /*!***********************************!*\
  4340. !*** ./simple/simple.fragment.ts ***!
  4341. \***********************************/
  4342. /*! exports provided: simplePixelShader */
  4343. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4344. "use strict";
  4345. __webpack_require__.r(__webpack_exports__);
  4346. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4347. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4348. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4349. var name = 'simplePixelShader';
  4350. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  4351. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4352. /** @hidden */
  4353. var simplePixelShader = { name: name, shader: shader };
  4354. /***/ }),
  4355. /***/ "./simple/simple.vertex.ts":
  4356. /*!*********************************!*\
  4357. !*** ./simple/simple.vertex.ts ***!
  4358. \*********************************/
  4359. /*! exports provided: simpleVertexShader */
  4360. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4361. "use strict";
  4362. __webpack_require__.r(__webpack_exports__);
  4363. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4364. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4365. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4366. var name = 'simpleVertexShader';
  4367. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4368. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4369. /** @hidden */
  4370. var simpleVertexShader = { name: name, shader: shader };
  4371. /***/ }),
  4372. /***/ "./simple/simpleMaterial.ts":
  4373. /*!**********************************!*\
  4374. !*** ./simple/simpleMaterial.ts ***!
  4375. \**********************************/
  4376. /*! exports provided: SimpleMaterial */
  4377. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4378. "use strict";
  4379. __webpack_require__.r(__webpack_exports__);
  4380. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4381. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4382. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4383. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4384. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4385. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4386. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4387. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4388. function SimpleMaterialDefines() {
  4389. var _this = _super.call(this) || this;
  4390. _this.DIFFUSE = false;
  4391. _this.CLIPPLANE = false;
  4392. _this.CLIPPLANE2 = false;
  4393. _this.CLIPPLANE3 = false;
  4394. _this.CLIPPLANE4 = false;
  4395. _this.CLIPPLANE5 = false;
  4396. _this.CLIPPLANE6 = false;
  4397. _this.ALPHATEST = false;
  4398. _this.DEPTHPREPASS = false;
  4399. _this.POINTSIZE = false;
  4400. _this.FOG = false;
  4401. _this.NORMAL = false;
  4402. _this.UV1 = false;
  4403. _this.UV2 = false;
  4404. _this.VERTEXCOLOR = false;
  4405. _this.VERTEXALPHA = false;
  4406. _this.NUM_BONE_INFLUENCERS = 0;
  4407. _this.BonesPerMesh = 0;
  4408. _this.INSTANCES = false;
  4409. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  4410. _this.rebuild();
  4411. return _this;
  4412. }
  4413. return SimpleMaterialDefines;
  4414. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4415. var SimpleMaterial = /** @class */ (function (_super) {
  4416. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4417. function SimpleMaterial(name, scene) {
  4418. var _this = _super.call(this, name, scene) || this;
  4419. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4420. _this._disableLighting = false;
  4421. _this._maxSimultaneousLights = 4;
  4422. return _this;
  4423. }
  4424. SimpleMaterial.prototype.needAlphaBlending = function () {
  4425. return (this.alpha < 1.0);
  4426. };
  4427. SimpleMaterial.prototype.needAlphaTesting = function () {
  4428. return false;
  4429. };
  4430. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4431. return null;
  4432. };
  4433. // Methods
  4434. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4435. if (this.isFrozen) {
  4436. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4437. return true;
  4438. }
  4439. }
  4440. if (!subMesh._materialDefines) {
  4441. subMesh._materialDefines = new SimpleMaterialDefines();
  4442. }
  4443. var defines = subMesh._materialDefines;
  4444. var scene = this.getScene();
  4445. if (this._isReadyForSubMesh(subMesh)) {
  4446. return true;
  4447. }
  4448. var engine = scene.getEngine();
  4449. // Textures
  4450. if (defines._areTexturesDirty) {
  4451. defines._needUVs = false;
  4452. if (scene.texturesEnabled) {
  4453. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4454. if (!this._diffuseTexture.isReady()) {
  4455. return false;
  4456. }
  4457. else {
  4458. defines._needUVs = true;
  4459. defines.DIFFUSE = true;
  4460. }
  4461. }
  4462. }
  4463. }
  4464. // Misc.
  4465. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4466. // Lights
  4467. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4468. // Values that need to be evaluated on every frame
  4469. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4470. // Attribs
  4471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4472. // Get correct effect
  4473. if (defines.isDirty) {
  4474. defines.markAsProcessed();
  4475. scene.resetCachedMaterial();
  4476. // Fallbacks
  4477. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4478. if (defines.FOG) {
  4479. fallbacks.addFallback(1, "FOG");
  4480. }
  4481. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4482. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4483. fallbacks.addCPUSkinningFallback(0, mesh);
  4484. }
  4485. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  4486. //Attributes
  4487. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4488. if (defines.NORMAL) {
  4489. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4490. }
  4491. if (defines.UV1) {
  4492. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4493. }
  4494. if (defines.UV2) {
  4495. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4496. }
  4497. if (defines.VERTEXCOLOR) {
  4498. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4499. }
  4500. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4502. var shaderName = "simple";
  4503. var join = defines.toString();
  4504. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4505. "vFogInfos", "vFogColor", "pointSize",
  4506. "vDiffuseInfos",
  4507. "mBones",
  4508. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4509. ];
  4510. var samplers = ["diffuseSampler"];
  4511. var uniformBuffers = new Array();
  4512. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4513. uniformsNames: uniforms,
  4514. uniformBuffersNames: uniformBuffers,
  4515. samplers: samplers,
  4516. defines: defines,
  4517. maxSimultaneousLights: this.maxSimultaneousLights
  4518. });
  4519. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4520. attributes: attribs,
  4521. uniformsNames: uniforms,
  4522. uniformBuffersNames: uniformBuffers,
  4523. samplers: samplers,
  4524. defines: join,
  4525. fallbacks: fallbacks,
  4526. onCompiled: this.onCompiled,
  4527. onError: this.onError,
  4528. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4529. }, engine), defines);
  4530. }
  4531. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4532. return false;
  4533. }
  4534. defines._renderId = scene.getRenderId();
  4535. subMesh.effect._wasPreviouslyReady = true;
  4536. return true;
  4537. };
  4538. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4539. var scene = this.getScene();
  4540. var defines = subMesh._materialDefines;
  4541. if (!defines) {
  4542. return;
  4543. }
  4544. var effect = subMesh.effect;
  4545. if (!effect) {
  4546. return;
  4547. }
  4548. this._activeEffect = effect;
  4549. // Matrices
  4550. this.bindOnlyWorldMatrix(world);
  4551. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4552. // Bones
  4553. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4554. if (this._mustRebind(scene, effect)) {
  4555. // Textures
  4556. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4557. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4558. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4559. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4560. }
  4561. // Clip plane
  4562. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4563. // Point size
  4564. if (this.pointsCloud) {
  4565. this._activeEffect.setFloat("pointSize", this.pointSize);
  4566. }
  4567. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4568. }
  4569. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4570. // Lights
  4571. if (scene.lightsEnabled && !this.disableLighting) {
  4572. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4573. }
  4574. // View
  4575. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4576. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4577. }
  4578. // Fog
  4579. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4580. this._afterBind(mesh, this._activeEffect);
  4581. };
  4582. SimpleMaterial.prototype.getAnimatables = function () {
  4583. var results = [];
  4584. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4585. results.push(this._diffuseTexture);
  4586. }
  4587. return results;
  4588. };
  4589. SimpleMaterial.prototype.getActiveTextures = function () {
  4590. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4591. if (this._diffuseTexture) {
  4592. activeTextures.push(this._diffuseTexture);
  4593. }
  4594. return activeTextures;
  4595. };
  4596. SimpleMaterial.prototype.hasTexture = function (texture) {
  4597. if (_super.prototype.hasTexture.call(this, texture)) {
  4598. return true;
  4599. }
  4600. if (this.diffuseTexture === texture) {
  4601. return true;
  4602. }
  4603. return false;
  4604. };
  4605. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4606. if (this._diffuseTexture) {
  4607. this._diffuseTexture.dispose();
  4608. }
  4609. _super.prototype.dispose.call(this, forceDisposeEffect);
  4610. };
  4611. SimpleMaterial.prototype.clone = function (name) {
  4612. var _this = this;
  4613. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4614. };
  4615. SimpleMaterial.prototype.serialize = function () {
  4616. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4617. serializationObject.customType = "BABYLON.SimpleMaterial";
  4618. return serializationObject;
  4619. };
  4620. SimpleMaterial.prototype.getClassName = function () {
  4621. return "SimpleMaterial";
  4622. };
  4623. // Statics
  4624. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4625. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4626. };
  4627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4629. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4631. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4632. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4634. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4635. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4637. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4638. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4639. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4640. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4641. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4642. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4643. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4644. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4645. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4646. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4647. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4648. return SimpleMaterial;
  4649. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4650. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4651. /***/ }),
  4652. /***/ "./sky/index.ts":
  4653. /*!**********************!*\
  4654. !*** ./sky/index.ts ***!
  4655. \**********************/
  4656. /*! exports provided: SkyMaterial */
  4657. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4658. "use strict";
  4659. __webpack_require__.r(__webpack_exports__);
  4660. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4661. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4662. /***/ }),
  4663. /***/ "./sky/sky.fragment.ts":
  4664. /*!*****************************!*\
  4665. !*** ./sky/sky.fragment.ts ***!
  4666. \*****************************/
  4667. /*! exports provided: skyPixelShader */
  4668. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4669. "use strict";
  4670. __webpack_require__.r(__webpack_exports__);
  4671. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4672. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4673. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4674. var name = 'skyPixelShader';
  4675. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";
  4676. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4677. /** @hidden */
  4678. var skyPixelShader = { name: name, shader: shader };
  4679. /***/ }),
  4680. /***/ "./sky/sky.vertex.ts":
  4681. /*!***************************!*\
  4682. !*** ./sky/sky.vertex.ts ***!
  4683. \***************************/
  4684. /*! exports provided: skyVertexShader */
  4685. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4686. "use strict";
  4687. __webpack_require__.r(__webpack_exports__);
  4688. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4689. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4690. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4691. var name = 'skyVertexShader';
  4692. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4693. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4694. /** @hidden */
  4695. var skyVertexShader = { name: name, shader: shader };
  4696. /***/ }),
  4697. /***/ "./sky/skyMaterial.ts":
  4698. /*!****************************!*\
  4699. !*** ./sky/skyMaterial.ts ***!
  4700. \****************************/
  4701. /*! exports provided: SkyMaterial */
  4702. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4703. "use strict";
  4704. __webpack_require__.r(__webpack_exports__);
  4705. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4706. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4707. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4708. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4709. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4710. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4711. /** @hidden */
  4712. var SkyMaterialDefines = /** @class */ (function (_super) {
  4713. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4714. function SkyMaterialDefines() {
  4715. var _this = _super.call(this) || this;
  4716. _this.CLIPPLANE = false;
  4717. _this.CLIPPLANE2 = false;
  4718. _this.CLIPPLANE3 = false;
  4719. _this.CLIPPLANE4 = false;
  4720. _this.CLIPPLANE5 = false;
  4721. _this.CLIPPLANE6 = false;
  4722. _this.POINTSIZE = false;
  4723. _this.FOG = false;
  4724. _this.VERTEXCOLOR = false;
  4725. _this.VERTEXALPHA = false;
  4726. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  4727. _this.rebuild();
  4728. return _this;
  4729. }
  4730. return SkyMaterialDefines;
  4731. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4732. /**
  4733. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4734. * @see https://doc.babylonjs.com/extensions/sky
  4735. */
  4736. var SkyMaterial = /** @class */ (function (_super) {
  4737. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4738. /**
  4739. * Instantiates a new sky material.
  4740. * This material allows to create dynamic and texture free
  4741. * effects for skyboxes by taking care of the atmosphere state.
  4742. * @see https://doc.babylonjs.com/extensions/sky
  4743. * @param name Define the name of the material in the scene
  4744. * @param scene Define the scene the material belong to
  4745. */
  4746. function SkyMaterial(name, scene) {
  4747. var _this = _super.call(this, name, scene) || this;
  4748. /**
  4749. * Defines the overall luminance of sky in interval ]0, 1[.
  4750. */
  4751. _this.luminance = 1.0;
  4752. /**
  4753. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4754. */
  4755. _this.turbidity = 10.0;
  4756. /**
  4757. * Defines the sky appearance (light intensity).
  4758. */
  4759. _this.rayleigh = 2.0;
  4760. /**
  4761. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4762. */
  4763. _this.mieCoefficient = 0.005;
  4764. /**
  4765. * Defines the amount of haze particles following the Mie scattering theory.
  4766. */
  4767. _this.mieDirectionalG = 0.8;
  4768. /**
  4769. * Defines the distance of the sun according to the active scene camera.
  4770. */
  4771. _this.distance = 500;
  4772. /**
  4773. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4774. * "inclined".
  4775. */
  4776. _this.inclination = 0.49;
  4777. /**
  4778. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4779. * an object direction and a reference direction.
  4780. */
  4781. _this.azimuth = 0.25;
  4782. /**
  4783. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4784. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4785. */
  4786. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4787. /**
  4788. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4789. * .sunPosition property.
  4790. */
  4791. _this.useSunPosition = false;
  4792. /**
  4793. * Defines an offset vector used to get a horizon offset.
  4794. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4795. */
  4796. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4797. // Private members
  4798. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4799. return _this;
  4800. }
  4801. /**
  4802. * Specifies if the material will require alpha blending
  4803. * @returns a boolean specifying if alpha blending is needed
  4804. */
  4805. SkyMaterial.prototype.needAlphaBlending = function () {
  4806. return (this.alpha < 1.0);
  4807. };
  4808. /**
  4809. * Specifies if this material should be rendered in alpha test mode
  4810. * @returns false as the sky material doesn't need alpha testing.
  4811. */
  4812. SkyMaterial.prototype.needAlphaTesting = function () {
  4813. return false;
  4814. };
  4815. /**
  4816. * Get the texture used for alpha test purpose.
  4817. * @returns null as the sky material has no texture.
  4818. */
  4819. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4820. return null;
  4821. };
  4822. /**
  4823. * Get if the submesh is ready to be used and all its information available.
  4824. * Child classes can use it to update shaders
  4825. * @param mesh defines the mesh to check
  4826. * @param subMesh defines which submesh to check
  4827. * @param useInstances specifies that instances should be used
  4828. * @returns a boolean indicating that the submesh is ready or not
  4829. */
  4830. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4831. if (this.isFrozen) {
  4832. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4833. return true;
  4834. }
  4835. }
  4836. if (!subMesh._materialDefines) {
  4837. subMesh._materialDefines = new SkyMaterialDefines();
  4838. }
  4839. var defines = subMesh._materialDefines;
  4840. var scene = this.getScene();
  4841. if (this._isReadyForSubMesh(subMesh)) {
  4842. return true;
  4843. }
  4844. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4845. // Attribs
  4846. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4847. // Get correct effect
  4848. if (defines.isDirty) {
  4849. defines.markAsProcessed();
  4850. scene.resetCachedMaterial();
  4851. // Fallbacks
  4852. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4853. if (defines.FOG) {
  4854. fallbacks.addFallback(1, "FOG");
  4855. }
  4856. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  4857. //Attributes
  4858. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4859. if (defines.VERTEXCOLOR) {
  4860. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4861. }
  4862. var shaderName = "sky";
  4863. var join = defines.toString();
  4864. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4865. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4866. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4867. "cameraPosition", "cameraOffset"
  4868. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4869. }
  4870. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4871. return false;
  4872. }
  4873. defines._renderId = scene.getRenderId();
  4874. subMesh.effect._wasPreviouslyReady = true;
  4875. return true;
  4876. };
  4877. /**
  4878. * Binds the submesh to this material by preparing the effect and shader to draw
  4879. * @param world defines the world transformation matrix
  4880. * @param mesh defines the mesh containing the submesh
  4881. * @param subMesh defines the submesh to bind the material to
  4882. */
  4883. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4884. var scene = this.getScene();
  4885. var defines = subMesh._materialDefines;
  4886. if (!defines) {
  4887. return;
  4888. }
  4889. var effect = subMesh.effect;
  4890. if (!effect) {
  4891. return;
  4892. }
  4893. this._activeEffect = effect;
  4894. // Matrices
  4895. this.bindOnlyWorldMatrix(world);
  4896. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4897. if (this._mustRebind(scene, effect)) {
  4898. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4899. // Point size
  4900. if (this.pointsCloud) {
  4901. this._activeEffect.setFloat("pointSize", this.pointSize);
  4902. }
  4903. }
  4904. // View
  4905. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4906. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4907. }
  4908. // Fog
  4909. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4910. // Sky
  4911. var camera = scene.activeCamera;
  4912. if (camera) {
  4913. var cameraWorldMatrix = camera.getWorldMatrix();
  4914. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4915. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4916. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4917. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4918. }
  4919. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4920. if (this.luminance > 0) {
  4921. this._activeEffect.setFloat("luminance", this.luminance);
  4922. }
  4923. this._activeEffect.setFloat("turbidity", this.turbidity);
  4924. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4925. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4926. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4927. if (!this.useSunPosition) {
  4928. var theta = Math.PI * (this.inclination - 0.5);
  4929. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4930. this.sunPosition.x = this.distance * Math.cos(phi);
  4931. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4932. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4933. }
  4934. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4935. this._afterBind(mesh, this._activeEffect);
  4936. };
  4937. /**
  4938. * Get the list of animatables in the material.
  4939. * @returns the list of animatables object used in the material
  4940. */
  4941. SkyMaterial.prototype.getAnimatables = function () {
  4942. return [];
  4943. };
  4944. /**
  4945. * Disposes the material
  4946. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4947. */
  4948. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4949. _super.prototype.dispose.call(this, forceDisposeEffect);
  4950. };
  4951. /**
  4952. * Makes a duplicate of the material, and gives it a new name
  4953. * @param name defines the new name for the duplicated material
  4954. * @returns the cloned material
  4955. */
  4956. SkyMaterial.prototype.clone = function (name) {
  4957. var _this = this;
  4958. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4959. };
  4960. /**
  4961. * Serializes this material in a JSON representation
  4962. * @returns the serialized material object
  4963. */
  4964. SkyMaterial.prototype.serialize = function () {
  4965. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4966. serializationObject.customType = "BABYLON.SkyMaterial";
  4967. return serializationObject;
  4968. };
  4969. /**
  4970. * Gets the current class name of the material e.g. "SkyMaterial"
  4971. * Mainly use in serialization.
  4972. * @returns the class name
  4973. */
  4974. SkyMaterial.prototype.getClassName = function () {
  4975. return "SkyMaterial";
  4976. };
  4977. /**
  4978. * Creates a sky material from parsed material data
  4979. * @param source defines the JSON representation of the material
  4980. * @param scene defines the hosting scene
  4981. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4982. * @returns a new sky material
  4983. */
  4984. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4985. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4986. };
  4987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4989. ], SkyMaterial.prototype, "luminance", void 0);
  4990. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4992. ], SkyMaterial.prototype, "turbidity", void 0);
  4993. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4995. ], SkyMaterial.prototype, "rayleigh", void 0);
  4996. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4998. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4999. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5001. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  5002. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5003. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5004. ], SkyMaterial.prototype, "distance", void 0);
  5005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5007. ], SkyMaterial.prototype, "inclination", void 0);
  5008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5010. ], SkyMaterial.prototype, "azimuth", void 0);
  5011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  5013. ], SkyMaterial.prototype, "sunPosition", void 0);
  5014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5016. ], SkyMaterial.prototype, "useSunPosition", void 0);
  5017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5019. ], SkyMaterial.prototype, "cameraOffset", void 0);
  5020. return SkyMaterial;
  5021. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5022. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  5023. /***/ }),
  5024. /***/ "./terrain/index.ts":
  5025. /*!**************************!*\
  5026. !*** ./terrain/index.ts ***!
  5027. \**************************/
  5028. /*! exports provided: TerrainMaterial */
  5029. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5030. "use strict";
  5031. __webpack_require__.r(__webpack_exports__);
  5032. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  5033. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  5034. /***/ }),
  5035. /***/ "./terrain/terrain.fragment.ts":
  5036. /*!*************************************!*\
  5037. !*** ./terrain/terrain.fragment.ts ***!
  5038. \*************************************/
  5039. /*! exports provided: terrainPixelShader */
  5040. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5041. "use strict";
  5042. __webpack_require__.r(__webpack_exports__);
  5043. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  5044. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5045. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5046. var name = 'terrainPixelShader';
  5047. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";
  5048. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5049. /** @hidden */
  5050. var terrainPixelShader = { name: name, shader: shader };
  5051. /***/ }),
  5052. /***/ "./terrain/terrain.vertex.ts":
  5053. /*!***********************************!*\
  5054. !*** ./terrain/terrain.vertex.ts ***!
  5055. \***********************************/
  5056. /*! exports provided: terrainVertexShader */
  5057. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5058. "use strict";
  5059. __webpack_require__.r(__webpack_exports__);
  5060. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  5061. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5062. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5063. var name = 'terrainVertexShader';
  5064. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5065. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5066. /** @hidden */
  5067. var terrainVertexShader = { name: name, shader: shader };
  5068. /***/ }),
  5069. /***/ "./terrain/terrainMaterial.ts":
  5070. /*!************************************!*\
  5071. !*** ./terrain/terrainMaterial.ts ***!
  5072. \************************************/
  5073. /*! exports provided: TerrainMaterial */
  5074. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5075. "use strict";
  5076. __webpack_require__.r(__webpack_exports__);
  5077. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  5078. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5079. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5080. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5081. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  5082. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  5083. var TerrainMaterialDefines = /** @class */ (function (_super) {
  5084. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  5085. function TerrainMaterialDefines() {
  5086. var _this = _super.call(this) || this;
  5087. _this.DIFFUSE = false;
  5088. _this.BUMP = false;
  5089. _this.CLIPPLANE = false;
  5090. _this.CLIPPLANE2 = false;
  5091. _this.CLIPPLANE3 = false;
  5092. _this.CLIPPLANE4 = false;
  5093. _this.CLIPPLANE5 = false;
  5094. _this.CLIPPLANE6 = false;
  5095. _this.ALPHATEST = false;
  5096. _this.DEPTHPREPASS = false;
  5097. _this.POINTSIZE = false;
  5098. _this.FOG = false;
  5099. _this.SPECULARTERM = false;
  5100. _this.NORMAL = false;
  5101. _this.UV1 = false;
  5102. _this.UV2 = false;
  5103. _this.VERTEXCOLOR = false;
  5104. _this.VERTEXALPHA = false;
  5105. _this.NUM_BONE_INFLUENCERS = 0;
  5106. _this.BonesPerMesh = 0;
  5107. _this.INSTANCES = false;
  5108. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5109. _this.rebuild();
  5110. return _this;
  5111. }
  5112. return TerrainMaterialDefines;
  5113. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5114. var TerrainMaterial = /** @class */ (function (_super) {
  5115. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5116. function TerrainMaterial(name, scene) {
  5117. var _this = _super.call(this, name, scene) || this;
  5118. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5119. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5120. _this.specularPower = 64;
  5121. _this._disableLighting = false;
  5122. _this._maxSimultaneousLights = 4;
  5123. return _this;
  5124. }
  5125. TerrainMaterial.prototype.needAlphaBlending = function () {
  5126. return (this.alpha < 1.0);
  5127. };
  5128. TerrainMaterial.prototype.needAlphaTesting = function () {
  5129. return false;
  5130. };
  5131. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5132. return null;
  5133. };
  5134. // Methods
  5135. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5136. if (this.isFrozen) {
  5137. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5138. return true;
  5139. }
  5140. }
  5141. if (!subMesh._materialDefines) {
  5142. subMesh._materialDefines = new TerrainMaterialDefines();
  5143. }
  5144. var defines = subMesh._materialDefines;
  5145. var scene = this.getScene();
  5146. if (this._isReadyForSubMesh(subMesh)) {
  5147. return true;
  5148. }
  5149. var engine = scene.getEngine();
  5150. // Textures
  5151. if (scene.texturesEnabled) {
  5152. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5153. return false;
  5154. }
  5155. defines._needUVs = true;
  5156. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5157. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5158. return false;
  5159. }
  5160. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5161. return false;
  5162. }
  5163. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5164. return false;
  5165. }
  5166. defines.DIFFUSE = true;
  5167. }
  5168. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5169. if (!this.bumpTexture1.isReady()) {
  5170. return false;
  5171. }
  5172. if (!this.bumpTexture2.isReady()) {
  5173. return false;
  5174. }
  5175. if (!this.bumpTexture3.isReady()) {
  5176. return false;
  5177. }
  5178. defines._needNormals = true;
  5179. defines.BUMP = true;
  5180. }
  5181. }
  5182. // Misc.
  5183. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5184. // Lights
  5185. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5186. // Values that need to be evaluated on every frame
  5187. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5188. // Attribs
  5189. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5190. // Get correct effect
  5191. if (defines.isDirty) {
  5192. defines.markAsProcessed();
  5193. scene.resetCachedMaterial();
  5194. // Fallbacks
  5195. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5196. if (defines.FOG) {
  5197. fallbacks.addFallback(1, "FOG");
  5198. }
  5199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5200. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5201. fallbacks.addCPUSkinningFallback(0, mesh);
  5202. }
  5203. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  5204. //Attributes
  5205. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5206. if (defines.NORMAL) {
  5207. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5208. }
  5209. if (defines.UV1) {
  5210. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5211. }
  5212. if (defines.UV2) {
  5213. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5214. }
  5215. if (defines.VERTEXCOLOR) {
  5216. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5217. }
  5218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5219. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5220. // Legacy browser patch
  5221. var shaderName = "terrain";
  5222. var join = defines.toString();
  5223. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5224. "vFogInfos", "vFogColor", "pointSize",
  5225. "vTextureInfos",
  5226. "mBones",
  5227. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5228. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5229. ];
  5230. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5231. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5232. ];
  5233. var uniformBuffers = new Array();
  5234. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5235. uniformsNames: uniforms,
  5236. uniformBuffersNames: uniformBuffers,
  5237. samplers: samplers,
  5238. defines: defines,
  5239. maxSimultaneousLights: this.maxSimultaneousLights
  5240. });
  5241. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5242. attributes: attribs,
  5243. uniformsNames: uniforms,
  5244. uniformBuffersNames: uniformBuffers,
  5245. samplers: samplers,
  5246. defines: join,
  5247. fallbacks: fallbacks,
  5248. onCompiled: this.onCompiled,
  5249. onError: this.onError,
  5250. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5251. }, engine), defines);
  5252. }
  5253. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5254. return false;
  5255. }
  5256. defines._renderId = scene.getRenderId();
  5257. subMesh.effect._wasPreviouslyReady = true;
  5258. return true;
  5259. };
  5260. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5261. var scene = this.getScene();
  5262. var defines = subMesh._materialDefines;
  5263. if (!defines) {
  5264. return;
  5265. }
  5266. var effect = subMesh.effect;
  5267. if (!effect) {
  5268. return;
  5269. }
  5270. this._activeEffect = effect;
  5271. // Matrices
  5272. this.bindOnlyWorldMatrix(world);
  5273. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5274. // Bones
  5275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5276. if (this._mustRebind(scene, effect)) {
  5277. // Textures
  5278. if (this.mixTexture) {
  5279. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5280. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5281. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5282. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5283. if (this._diffuseTexture1) {
  5284. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5285. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5286. }
  5287. if (this._diffuseTexture2) {
  5288. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5289. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5290. }
  5291. if (this._diffuseTexture3) {
  5292. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5293. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5294. }
  5295. }
  5296. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5297. if (this._bumpTexture1) {
  5298. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5299. }
  5300. if (this._bumpTexture2) {
  5301. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5302. }
  5303. if (this._bumpTexture3) {
  5304. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5305. }
  5306. }
  5307. }
  5308. // Clip plane
  5309. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5310. // Point size
  5311. if (this.pointsCloud) {
  5312. this._activeEffect.setFloat("pointSize", this.pointSize);
  5313. }
  5314. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5315. }
  5316. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5317. if (defines.SPECULARTERM) {
  5318. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5319. }
  5320. if (scene.lightsEnabled && !this.disableLighting) {
  5321. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5322. }
  5323. // View
  5324. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5325. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5326. }
  5327. // Fog
  5328. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5329. this._afterBind(mesh, this._activeEffect);
  5330. };
  5331. TerrainMaterial.prototype.getAnimatables = function () {
  5332. var results = [];
  5333. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5334. results.push(this.mixTexture);
  5335. }
  5336. return results;
  5337. };
  5338. TerrainMaterial.prototype.getActiveTextures = function () {
  5339. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5340. if (this._mixTexture) {
  5341. activeTextures.push(this._mixTexture);
  5342. }
  5343. if (this._diffuseTexture1) {
  5344. activeTextures.push(this._diffuseTexture1);
  5345. }
  5346. if (this._diffuseTexture2) {
  5347. activeTextures.push(this._diffuseTexture2);
  5348. }
  5349. if (this._diffuseTexture3) {
  5350. activeTextures.push(this._diffuseTexture3);
  5351. }
  5352. if (this._bumpTexture1) {
  5353. activeTextures.push(this._bumpTexture1);
  5354. }
  5355. if (this._bumpTexture2) {
  5356. activeTextures.push(this._bumpTexture2);
  5357. }
  5358. if (this._bumpTexture3) {
  5359. activeTextures.push(this._bumpTexture3);
  5360. }
  5361. return activeTextures;
  5362. };
  5363. TerrainMaterial.prototype.hasTexture = function (texture) {
  5364. if (_super.prototype.hasTexture.call(this, texture)) {
  5365. return true;
  5366. }
  5367. if (this._mixTexture === texture) {
  5368. return true;
  5369. }
  5370. if (this._diffuseTexture1 === texture) {
  5371. return true;
  5372. }
  5373. if (this._diffuseTexture2 === texture) {
  5374. return true;
  5375. }
  5376. if (this._diffuseTexture3 === texture) {
  5377. return true;
  5378. }
  5379. if (this._bumpTexture1 === texture) {
  5380. return true;
  5381. }
  5382. if (this._bumpTexture2 === texture) {
  5383. return true;
  5384. }
  5385. if (this._bumpTexture3 === texture) {
  5386. return true;
  5387. }
  5388. return false;
  5389. };
  5390. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5391. if (this.mixTexture) {
  5392. this.mixTexture.dispose();
  5393. }
  5394. _super.prototype.dispose.call(this, forceDisposeEffect);
  5395. };
  5396. TerrainMaterial.prototype.clone = function (name) {
  5397. var _this = this;
  5398. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5399. };
  5400. TerrainMaterial.prototype.serialize = function () {
  5401. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5402. serializationObject.customType = "BABYLON.TerrainMaterial";
  5403. return serializationObject;
  5404. };
  5405. TerrainMaterial.prototype.getClassName = function () {
  5406. return "TerrainMaterial";
  5407. };
  5408. // Statics
  5409. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5410. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5411. };
  5412. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5413. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5414. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5415. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5416. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5417. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5418. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5419. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5420. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5421. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5422. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5423. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5424. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5425. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5426. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5427. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5428. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5429. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5430. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5431. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5432. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5433. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5434. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5435. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5436. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5437. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5438. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5439. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5440. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5441. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5442. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5443. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5444. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5445. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5446. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5447. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5448. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5449. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5450. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5451. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5452. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5453. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5454. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5455. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5456. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5457. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5458. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5459. ], TerrainMaterial.prototype, "specularColor", void 0);
  5460. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5461. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5462. ], TerrainMaterial.prototype, "specularPower", void 0);
  5463. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5465. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5466. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5468. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5469. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5471. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5472. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5473. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5474. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5475. return TerrainMaterial;
  5476. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5477. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5478. /***/ }),
  5479. /***/ "./triPlanar/index.ts":
  5480. /*!****************************!*\
  5481. !*** ./triPlanar/index.ts ***!
  5482. \****************************/
  5483. /*! exports provided: TriPlanarMaterial */
  5484. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5485. "use strict";
  5486. __webpack_require__.r(__webpack_exports__);
  5487. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5488. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5489. /***/ }),
  5490. /***/ "./triPlanar/triPlanarMaterial.ts":
  5491. /*!****************************************!*\
  5492. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5493. \****************************************/
  5494. /*! exports provided: TriPlanarMaterial */
  5495. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5496. "use strict";
  5497. __webpack_require__.r(__webpack_exports__);
  5498. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5499. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5500. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5501. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5502. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5503. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5504. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5505. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5506. function TriPlanarMaterialDefines() {
  5507. var _this = _super.call(this) || this;
  5508. _this.DIFFUSEX = false;
  5509. _this.DIFFUSEY = false;
  5510. _this.DIFFUSEZ = false;
  5511. _this.BUMPX = false;
  5512. _this.BUMPY = false;
  5513. _this.BUMPZ = false;
  5514. _this.CLIPPLANE = false;
  5515. _this.CLIPPLANE2 = false;
  5516. _this.CLIPPLANE3 = false;
  5517. _this.CLIPPLANE4 = false;
  5518. _this.CLIPPLANE5 = false;
  5519. _this.CLIPPLANE6 = false;
  5520. _this.ALPHATEST = false;
  5521. _this.DEPTHPREPASS = false;
  5522. _this.POINTSIZE = false;
  5523. _this.FOG = false;
  5524. _this.SPECULARTERM = false;
  5525. _this.NORMAL = false;
  5526. _this.VERTEXCOLOR = false;
  5527. _this.VERTEXALPHA = false;
  5528. _this.NUM_BONE_INFLUENCERS = 0;
  5529. _this.BonesPerMesh = 0;
  5530. _this.INSTANCES = false;
  5531. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5532. _this.rebuild();
  5533. return _this;
  5534. }
  5535. return TriPlanarMaterialDefines;
  5536. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5537. var TriPlanarMaterial = /** @class */ (function (_super) {
  5538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5539. function TriPlanarMaterial(name, scene) {
  5540. var _this = _super.call(this, name, scene) || this;
  5541. _this.tileSize = 1;
  5542. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5543. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5544. _this.specularPower = 64;
  5545. _this._disableLighting = false;
  5546. _this._maxSimultaneousLights = 4;
  5547. return _this;
  5548. }
  5549. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5550. return (this.alpha < 1.0);
  5551. };
  5552. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5553. return false;
  5554. };
  5555. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5556. return null;
  5557. };
  5558. // Methods
  5559. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5560. if (this.isFrozen) {
  5561. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5562. return true;
  5563. }
  5564. }
  5565. if (!subMesh._materialDefines) {
  5566. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5567. }
  5568. var defines = subMesh._materialDefines;
  5569. var scene = this.getScene();
  5570. if (this._isReadyForSubMesh(subMesh)) {
  5571. return true;
  5572. }
  5573. var engine = scene.getEngine();
  5574. // Textures
  5575. if (defines._areTexturesDirty) {
  5576. if (scene.texturesEnabled) {
  5577. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5578. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5579. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5580. for (var i = 0; i < textures.length; i++) {
  5581. if (textures[i]) {
  5582. if (!textures[i].isReady()) {
  5583. return false;
  5584. }
  5585. else {
  5586. defines[textureDefines[i]] = true;
  5587. }
  5588. }
  5589. }
  5590. }
  5591. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5592. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5593. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5594. for (var i = 0; i < textures.length; i++) {
  5595. if (textures[i]) {
  5596. if (!textures[i].isReady()) {
  5597. return false;
  5598. }
  5599. else {
  5600. defines[textureDefines[i]] = true;
  5601. }
  5602. }
  5603. }
  5604. }
  5605. }
  5606. }
  5607. // Misc.
  5608. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5609. // Lights
  5610. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5611. // Values that need to be evaluated on every frame
  5612. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5613. // Attribs
  5614. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5615. // Get correct effect
  5616. if (defines.isDirty) {
  5617. defines.markAsProcessed();
  5618. scene.resetCachedMaterial();
  5619. // Fallbacks
  5620. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5621. if (defines.FOG) {
  5622. fallbacks.addFallback(1, "FOG");
  5623. }
  5624. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5625. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5626. fallbacks.addCPUSkinningFallback(0, mesh);
  5627. }
  5628. defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
  5629. //Attributes
  5630. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5631. if (defines.NORMAL) {
  5632. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5633. }
  5634. if (defines.VERTEXCOLOR) {
  5635. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5636. }
  5637. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5638. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5639. // Legacy browser patch
  5640. var shaderName = "triplanar";
  5641. var join = defines.toString();
  5642. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5643. "vFogInfos", "vFogColor", "pointSize",
  5644. "mBones",
  5645. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5646. "tileSize"
  5647. ];
  5648. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5649. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5650. ];
  5651. var uniformBuffers = new Array();
  5652. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5653. uniformsNames: uniforms,
  5654. uniformBuffersNames: uniformBuffers,
  5655. samplers: samplers,
  5656. defines: defines,
  5657. maxSimultaneousLights: this.maxSimultaneousLights
  5658. });
  5659. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5660. attributes: attribs,
  5661. uniformsNames: uniforms,
  5662. uniformBuffersNames: uniformBuffers,
  5663. samplers: samplers,
  5664. defines: join,
  5665. fallbacks: fallbacks,
  5666. onCompiled: this.onCompiled,
  5667. onError: this.onError,
  5668. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5669. }, engine), defines);
  5670. }
  5671. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5672. return false;
  5673. }
  5674. defines._renderId = scene.getRenderId();
  5675. subMesh.effect._wasPreviouslyReady = true;
  5676. return true;
  5677. };
  5678. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5679. var scene = this.getScene();
  5680. var defines = subMesh._materialDefines;
  5681. if (!defines) {
  5682. return;
  5683. }
  5684. var effect = subMesh.effect;
  5685. if (!effect) {
  5686. return;
  5687. }
  5688. this._activeEffect = effect;
  5689. // Matrices
  5690. this.bindOnlyWorldMatrix(world);
  5691. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5692. // Bones
  5693. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5694. this._activeEffect.setFloat("tileSize", this.tileSize);
  5695. if (scene.getCachedMaterial() !== this) {
  5696. // Textures
  5697. if (this.diffuseTextureX) {
  5698. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5699. }
  5700. if (this.diffuseTextureY) {
  5701. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5702. }
  5703. if (this.diffuseTextureZ) {
  5704. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5705. }
  5706. if (this.normalTextureX) {
  5707. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5708. }
  5709. if (this.normalTextureY) {
  5710. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5711. }
  5712. if (this.normalTextureZ) {
  5713. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5714. }
  5715. // Clip plane
  5716. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5717. // Point size
  5718. if (this.pointsCloud) {
  5719. this._activeEffect.setFloat("pointSize", this.pointSize);
  5720. }
  5721. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5722. }
  5723. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5724. if (defines.SPECULARTERM) {
  5725. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5726. }
  5727. if (scene.lightsEnabled && !this.disableLighting) {
  5728. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5729. }
  5730. // View
  5731. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5732. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5733. }
  5734. // Fog
  5735. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5736. this._afterBind(mesh, this._activeEffect);
  5737. };
  5738. TriPlanarMaterial.prototype.getAnimatables = function () {
  5739. var results = [];
  5740. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5741. results.push(this.mixTexture);
  5742. }
  5743. return results;
  5744. };
  5745. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5746. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5747. if (this._diffuseTextureX) {
  5748. activeTextures.push(this._diffuseTextureX);
  5749. }
  5750. if (this._diffuseTextureY) {
  5751. activeTextures.push(this._diffuseTextureY);
  5752. }
  5753. if (this._diffuseTextureZ) {
  5754. activeTextures.push(this._diffuseTextureZ);
  5755. }
  5756. if (this._normalTextureX) {
  5757. activeTextures.push(this._normalTextureX);
  5758. }
  5759. if (this._normalTextureY) {
  5760. activeTextures.push(this._normalTextureY);
  5761. }
  5762. if (this._normalTextureZ) {
  5763. activeTextures.push(this._normalTextureZ);
  5764. }
  5765. return activeTextures;
  5766. };
  5767. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5768. if (_super.prototype.hasTexture.call(this, texture)) {
  5769. return true;
  5770. }
  5771. if (this._diffuseTextureX === texture) {
  5772. return true;
  5773. }
  5774. if (this._diffuseTextureY === texture) {
  5775. return true;
  5776. }
  5777. if (this._diffuseTextureZ === texture) {
  5778. return true;
  5779. }
  5780. if (this._normalTextureX === texture) {
  5781. return true;
  5782. }
  5783. if (this._normalTextureY === texture) {
  5784. return true;
  5785. }
  5786. if (this._normalTextureZ === texture) {
  5787. return true;
  5788. }
  5789. return false;
  5790. };
  5791. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5792. if (this.mixTexture) {
  5793. this.mixTexture.dispose();
  5794. }
  5795. _super.prototype.dispose.call(this, forceDisposeEffect);
  5796. };
  5797. TriPlanarMaterial.prototype.clone = function (name) {
  5798. var _this = this;
  5799. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5800. };
  5801. TriPlanarMaterial.prototype.serialize = function () {
  5802. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5803. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5804. return serializationObject;
  5805. };
  5806. TriPlanarMaterial.prototype.getClassName = function () {
  5807. return "TriPlanarMaterial";
  5808. };
  5809. // Statics
  5810. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5811. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5812. };
  5813. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5814. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5815. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5816. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5817. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5818. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5819. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5820. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5821. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5822. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5823. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5824. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5825. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5826. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5827. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5828. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5829. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5830. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5831. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5832. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5833. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5834. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5835. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5836. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5837. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5838. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5839. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5840. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5841. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5842. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5843. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5844. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5845. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5846. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5847. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5848. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5849. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5850. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5851. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5852. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5853. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5854. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5855. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5856. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5857. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5858. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5859. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5860. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5861. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5862. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5863. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5864. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5865. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5866. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5867. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5868. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5869. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5870. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5871. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5872. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5873. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5874. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5875. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5876. return TriPlanarMaterial;
  5877. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5878. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5879. /***/ }),
  5880. /***/ "./triPlanar/triplanar.fragment.ts":
  5881. /*!*****************************************!*\
  5882. !*** ./triPlanar/triplanar.fragment.ts ***!
  5883. \*****************************************/
  5884. /*! exports provided: triplanarPixelShader */
  5885. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5886. "use strict";
  5887. __webpack_require__.r(__webpack_exports__);
  5888. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5889. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5890. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5891. var name = 'triplanarPixelShader';
  5892. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";
  5893. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5894. /** @hidden */
  5895. var triplanarPixelShader = { name: name, shader: shader };
  5896. /***/ }),
  5897. /***/ "./triPlanar/triplanar.vertex.ts":
  5898. /*!***************************************!*\
  5899. !*** ./triPlanar/triplanar.vertex.ts ***!
  5900. \***************************************/
  5901. /*! exports provided: triplanarVertexShader */
  5902. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5903. "use strict";
  5904. __webpack_require__.r(__webpack_exports__);
  5905. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5906. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5907. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5908. var name = 'triplanarVertexShader';
  5909. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=(world*vec4(normalize(normal),1.0)).xyz;\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5910. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5911. /** @hidden */
  5912. var triplanarVertexShader = { name: name, shader: shader };
  5913. /***/ }),
  5914. /***/ "./water/index.ts":
  5915. /*!************************!*\
  5916. !*** ./water/index.ts ***!
  5917. \************************/
  5918. /*! exports provided: WaterMaterial */
  5919. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5920. "use strict";
  5921. __webpack_require__.r(__webpack_exports__);
  5922. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5923. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5924. /***/ }),
  5925. /***/ "./water/water.fragment.ts":
  5926. /*!*********************************!*\
  5927. !*** ./water/water.fragment.ts ***!
  5928. \*********************************/
  5929. /*! exports provided: waterPixelShader */
  5930. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5931. "use strict";
  5932. __webpack_require__.r(__webpack_exports__);
  5933. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5934. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5935. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5936. var name = 'waterPixelShader';
  5937. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5938. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5939. /** @hidden */
  5940. var waterPixelShader = { name: name, shader: shader };
  5941. /***/ }),
  5942. /***/ "./water/water.vertex.ts":
  5943. /*!*******************************!*\
  5944. !*** ./water/water.vertex.ts ***!
  5945. \*******************************/
  5946. /*! exports provided: waterVertexShader */
  5947. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5948. "use strict";
  5949. __webpack_require__.r(__webpack_exports__);
  5950. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5951. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5952. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5953. var name = 'waterVertexShader';
  5954. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\nuniform float waveCount;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nfloat finalWaveCount=1.0/(waveCount*0.5);\nvec3 p=position;\nfloat newY=(sin(((p.x/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5955. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5956. /** @hidden */
  5957. var waterVertexShader = { name: name, shader: shader };
  5958. /***/ }),
  5959. /***/ "./water/waterMaterial.ts":
  5960. /*!********************************!*\
  5961. !*** ./water/waterMaterial.ts ***!
  5962. \********************************/
  5963. /*! exports provided: WaterMaterial */
  5964. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5965. "use strict";
  5966. __webpack_require__.r(__webpack_exports__);
  5967. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5968. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5969. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5970. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5971. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5972. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5973. var WaterMaterialDefines = /** @class */ (function (_super) {
  5974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5975. function WaterMaterialDefines() {
  5976. var _this = _super.call(this) || this;
  5977. _this.BUMP = false;
  5978. _this.REFLECTION = false;
  5979. _this.CLIPPLANE = false;
  5980. _this.CLIPPLANE2 = false;
  5981. _this.CLIPPLANE3 = false;
  5982. _this.CLIPPLANE4 = false;
  5983. _this.CLIPPLANE5 = false;
  5984. _this.CLIPPLANE6 = false;
  5985. _this.ALPHATEST = false;
  5986. _this.DEPTHPREPASS = false;
  5987. _this.POINTSIZE = false;
  5988. _this.FOG = false;
  5989. _this.NORMAL = false;
  5990. _this.UV1 = false;
  5991. _this.UV2 = false;
  5992. _this.VERTEXCOLOR = false;
  5993. _this.VERTEXALPHA = false;
  5994. _this.NUM_BONE_INFLUENCERS = 0;
  5995. _this.BonesPerMesh = 0;
  5996. _this.INSTANCES = false;
  5997. _this.SPECULARTERM = false;
  5998. _this.LOGARITHMICDEPTH = false;
  5999. _this.FRESNELSEPARATE = false;
  6000. _this.BUMPSUPERIMPOSE = false;
  6001. _this.BUMPAFFECTSREFLECTION = false;
  6002. _this.IMAGEPROCESSING = false;
  6003. _this.VIGNETTE = false;
  6004. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  6005. _this.VIGNETTEBLENDMODEOPAQUE = false;
  6006. _this.TONEMAPPING = false;
  6007. _this.TONEMAPPING_ACES = false;
  6008. _this.CONTRAST = false;
  6009. _this.EXPOSURE = false;
  6010. _this.COLORCURVES = false;
  6011. _this.COLORGRADING = false;
  6012. _this.COLORGRADING3D = false;
  6013. _this.SAMPLER3DGREENDEPTH = false;
  6014. _this.SAMPLER3DBGRMAP = false;
  6015. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  6016. _this.rebuild();
  6017. return _this;
  6018. }
  6019. return WaterMaterialDefines;
  6020. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  6021. var WaterMaterial = /** @class */ (function (_super) {
  6022. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  6023. /**
  6024. * Constructor
  6025. */
  6026. function WaterMaterial(name, scene, renderTargetSize) {
  6027. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  6028. var _this = _super.call(this, name, scene) || this;
  6029. _this.renderTargetSize = renderTargetSize;
  6030. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  6031. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  6032. _this.specularPower = 64;
  6033. _this._disableLighting = false;
  6034. _this._maxSimultaneousLights = 4;
  6035. /**
  6036. * Defines the wind force.
  6037. */
  6038. _this.windForce = 6;
  6039. /**
  6040. * Defines the direction of the wind in the plane (X, Z).
  6041. */
  6042. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  6043. /**
  6044. * Defines the height of the waves.
  6045. */
  6046. _this.waveHeight = 0.4;
  6047. /**
  6048. * Defines the bump height related to the bump map.
  6049. */
  6050. _this.bumpHeight = 0.4;
  6051. /**
  6052. * Defines wether or not: to add a smaller moving bump to less steady waves.
  6053. */
  6054. _this._bumpSuperimpose = false;
  6055. /**
  6056. * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  6057. */
  6058. _this._fresnelSeparate = false;
  6059. /**
  6060. * Defines wether or not bump Wwves modify the reflection.
  6061. */
  6062. _this._bumpAffectsReflection = false;
  6063. /**
  6064. * Defines the water color blended with the refraction (near).
  6065. */
  6066. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  6067. /**
  6068. * Defines the blend factor related to the water color.
  6069. */
  6070. _this.colorBlendFactor = 0.2;
  6071. /**
  6072. * Defines the water color blended with the reflection (far).
  6073. */
  6074. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  6075. /**
  6076. * Defines the blend factor related to the water color (reflection, far).
  6077. */
  6078. _this.colorBlendFactor2 = 0.2;
  6079. /**
  6080. * Defines the maximum length of a wave.
  6081. */
  6082. _this.waveLength = 0.1;
  6083. /**
  6084. * Defines the waves speed.
  6085. */
  6086. _this.waveSpeed = 1.0;
  6087. /**
  6088. * Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.
  6089. */
  6090. _this.waveCount = 20;
  6091. /**
  6092. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  6093. * will avoid calculating useless pixels in the pixel shader of the water material.
  6094. */
  6095. _this.disableClipPlane = false;
  6096. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  6097. /*
  6098. * Private members
  6099. */
  6100. _this._mesh = null;
  6101. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6102. _this._lastTime = 0;
  6103. _this._lastDeltaTime = 0;
  6104. _this._createRenderTargets(scene, renderTargetSize);
  6105. // Create render targets
  6106. _this.getRenderTargetTextures = function () {
  6107. _this._renderTargets.reset();
  6108. _this._renderTargets.push(_this._reflectionRTT);
  6109. _this._renderTargets.push(_this._refractionRTT);
  6110. return _this._renderTargets;
  6111. };
  6112. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6113. if (_this._imageProcessingConfiguration) {
  6114. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6115. _this._markAllSubMeshesAsImageProcessingDirty();
  6116. });
  6117. }
  6118. return _this;
  6119. }
  6120. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6121. /**
  6122. * Gets a boolean indicating that current material needs to register RTT
  6123. */
  6124. get: function () {
  6125. return true;
  6126. },
  6127. enumerable: false,
  6128. configurable: true
  6129. });
  6130. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6131. get: function () {
  6132. return this._useLogarithmicDepth;
  6133. },
  6134. set: function (value) {
  6135. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6136. this._markAllSubMeshesAsMiscDirty();
  6137. },
  6138. enumerable: false,
  6139. configurable: true
  6140. });
  6141. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6142. // Get / Set
  6143. get: function () {
  6144. return this._refractionRTT;
  6145. },
  6146. enumerable: false,
  6147. configurable: true
  6148. });
  6149. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6150. get: function () {
  6151. return this._reflectionRTT;
  6152. },
  6153. enumerable: false,
  6154. configurable: true
  6155. });
  6156. // Methods
  6157. WaterMaterial.prototype.addToRenderList = function (node) {
  6158. if (this._refractionRTT && this._refractionRTT.renderList) {
  6159. this._refractionRTT.renderList.push(node);
  6160. }
  6161. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6162. this._reflectionRTT.renderList.push(node);
  6163. }
  6164. };
  6165. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6166. var refreshRate = enable ? 1 : 0;
  6167. if (this._refractionRTT) {
  6168. this._refractionRTT.refreshRate = refreshRate;
  6169. }
  6170. if (this._reflectionRTT) {
  6171. this._reflectionRTT.refreshRate = refreshRate;
  6172. }
  6173. };
  6174. WaterMaterial.prototype.getRenderList = function () {
  6175. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6176. };
  6177. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6178. get: function () {
  6179. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6180. },
  6181. enumerable: false,
  6182. configurable: true
  6183. });
  6184. WaterMaterial.prototype.needAlphaBlending = function () {
  6185. return (this.alpha < 1.0);
  6186. };
  6187. WaterMaterial.prototype.needAlphaTesting = function () {
  6188. return false;
  6189. };
  6190. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6191. return null;
  6192. };
  6193. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6194. if (this.isFrozen) {
  6195. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6196. return true;
  6197. }
  6198. }
  6199. if (!subMesh._materialDefines) {
  6200. subMesh._materialDefines = new WaterMaterialDefines();
  6201. }
  6202. var defines = subMesh._materialDefines;
  6203. var scene = this.getScene();
  6204. if (this._isReadyForSubMesh(subMesh)) {
  6205. return true;
  6206. }
  6207. var engine = scene.getEngine();
  6208. // Textures
  6209. if (defines._areTexturesDirty) {
  6210. defines._needUVs = false;
  6211. if (scene.texturesEnabled) {
  6212. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6213. if (!this.bumpTexture.isReady()) {
  6214. return false;
  6215. }
  6216. else {
  6217. defines._needUVs = true;
  6218. defines.BUMP = true;
  6219. }
  6220. }
  6221. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6222. defines.REFLECTION = true;
  6223. }
  6224. }
  6225. }
  6226. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6227. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6228. if (defines._areMiscDirty) {
  6229. if (this._fresnelSeparate) {
  6230. defines.FRESNELSEPARATE = true;
  6231. }
  6232. if (this._bumpSuperimpose) {
  6233. defines.BUMPSUPERIMPOSE = true;
  6234. }
  6235. if (this._bumpAffectsReflection) {
  6236. defines.BUMPAFFECTSREFLECTION = true;
  6237. }
  6238. }
  6239. // Lights
  6240. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6241. // Image processing
  6242. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6243. if (!this._imageProcessingConfiguration.isReady()) {
  6244. return false;
  6245. }
  6246. this._imageProcessingConfiguration.prepareDefines(defines);
  6247. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6248. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6249. }
  6250. // Attribs
  6251. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6252. // Configure this
  6253. this._mesh = mesh;
  6254. if (this._waitingRenderList) {
  6255. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6256. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6257. }
  6258. this._waitingRenderList = null;
  6259. }
  6260. // Get correct effect
  6261. if (defines.isDirty) {
  6262. defines.markAsProcessed();
  6263. scene.resetCachedMaterial();
  6264. // Fallbacks
  6265. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6266. if (defines.FOG) {
  6267. fallbacks.addFallback(1, "FOG");
  6268. }
  6269. if (defines.LOGARITHMICDEPTH) {
  6270. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6271. }
  6272. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6273. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6274. fallbacks.addCPUSkinningFallback(0, mesh);
  6275. }
  6276. //Attributes
  6277. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6278. if (defines.NORMAL) {
  6279. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6280. }
  6281. if (defines.UV1) {
  6282. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6283. }
  6284. if (defines.UV2) {
  6285. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6286. }
  6287. if (defines.VERTEXCOLOR) {
  6288. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6289. }
  6290. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6291. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6292. // Legacy browser patch
  6293. var shaderName = "water";
  6294. var join = defines.toString();
  6295. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6296. "vFogInfos", "vFogColor", "pointSize",
  6297. "vNormalInfos",
  6298. "mBones",
  6299. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6300. "logarithmicDepthConstant",
  6301. // Water
  6302. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6303. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed",
  6304. "waveCount"
  6305. ];
  6306. var samplers = ["normalSampler",
  6307. // Water
  6308. "refractionSampler", "reflectionSampler"
  6309. ];
  6310. var uniformBuffers = new Array();
  6311. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6312. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6313. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6314. }
  6315. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6316. uniformsNames: uniforms,
  6317. uniformBuffersNames: uniformBuffers,
  6318. samplers: samplers,
  6319. defines: defines,
  6320. maxSimultaneousLights: this.maxSimultaneousLights
  6321. });
  6322. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6323. attributes: attribs,
  6324. uniformsNames: uniforms,
  6325. uniformBuffersNames: uniformBuffers,
  6326. samplers: samplers,
  6327. defines: join,
  6328. fallbacks: fallbacks,
  6329. onCompiled: this.onCompiled,
  6330. onError: this.onError,
  6331. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6332. }, engine), defines);
  6333. }
  6334. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6335. return false;
  6336. }
  6337. defines._renderId = scene.getRenderId();
  6338. subMesh.effect._wasPreviouslyReady = true;
  6339. return true;
  6340. };
  6341. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6342. var scene = this.getScene();
  6343. var defines = subMesh._materialDefines;
  6344. if (!defines) {
  6345. return;
  6346. }
  6347. var effect = subMesh.effect;
  6348. if (!effect || !this._mesh) {
  6349. return;
  6350. }
  6351. this._activeEffect = effect;
  6352. // Matrices
  6353. this.bindOnlyWorldMatrix(world);
  6354. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6355. // Bones
  6356. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6357. if (this._mustRebind(scene, effect)) {
  6358. // Textures
  6359. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6360. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6361. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6362. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6363. }
  6364. // Clip plane
  6365. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6366. // Point size
  6367. if (this.pointsCloud) {
  6368. this._activeEffect.setFloat("pointSize", this.pointSize);
  6369. }
  6370. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6371. }
  6372. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6373. if (defines.SPECULARTERM) {
  6374. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6375. }
  6376. if (scene.lightsEnabled && !this.disableLighting) {
  6377. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6378. }
  6379. // View
  6380. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6381. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6382. }
  6383. // Fog
  6384. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6385. // Log. depth
  6386. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6387. // Water
  6388. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6389. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6390. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6391. }
  6392. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6393. // Add delta time. Prevent adding delta time if it hasn't changed.
  6394. var deltaTime = scene.getEngine().getDeltaTime();
  6395. if (deltaTime !== this._lastDeltaTime) {
  6396. this._lastDeltaTime = deltaTime;
  6397. this._lastTime += this._lastDeltaTime;
  6398. }
  6399. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6400. this._activeEffect.setVector2("windDirection", this.windDirection);
  6401. this._activeEffect.setFloat("waveLength", this.waveLength);
  6402. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6403. this._activeEffect.setFloat("windForce", this.windForce);
  6404. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6405. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6406. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6407. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6408. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6409. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6410. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6411. this._activeEffect.setFloat("waveCount", this.waveCount);
  6412. // image processing
  6413. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6414. this._imageProcessingConfiguration.bind(this._activeEffect);
  6415. }
  6416. this._afterBind(mesh, this._activeEffect);
  6417. };
  6418. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6419. var _this = this;
  6420. // Render targets
  6421. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6422. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6423. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6424. this._refractionRTT.ignoreCameraViewport = true;
  6425. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6426. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6427. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6428. this._reflectionRTT.ignoreCameraViewport = true;
  6429. var isVisible;
  6430. var clipPlane = null;
  6431. var savedViewMatrix;
  6432. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6433. this._refractionRTT.onBeforeRender = function () {
  6434. if (_this._mesh) {
  6435. isVisible = _this._mesh.isVisible;
  6436. _this._mesh.isVisible = false;
  6437. }
  6438. // Clip plane
  6439. if (!_this.disableClipPlane) {
  6440. clipPlane = scene.clipPlane;
  6441. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6442. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6443. }
  6444. };
  6445. this._refractionRTT.onAfterRender = function () {
  6446. if (_this._mesh) {
  6447. _this._mesh.isVisible = isVisible;
  6448. }
  6449. // Clip plane
  6450. if (!_this.disableClipPlane) {
  6451. scene.clipPlane = clipPlane;
  6452. }
  6453. };
  6454. this._reflectionRTT.onBeforeRender = function () {
  6455. if (_this._mesh) {
  6456. isVisible = _this._mesh.isVisible;
  6457. _this._mesh.isVisible = false;
  6458. }
  6459. // Clip plane
  6460. if (!_this.disableClipPlane) {
  6461. clipPlane = scene.clipPlane;
  6462. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6463. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6464. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6465. }
  6466. // Transform
  6467. savedViewMatrix = scene.getViewMatrix();
  6468. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6469. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6470. scene.getEngine().cullBackFaces = false;
  6471. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6472. };
  6473. this._reflectionRTT.onAfterRender = function () {
  6474. if (_this._mesh) {
  6475. _this._mesh.isVisible = isVisible;
  6476. }
  6477. // Clip plane
  6478. scene.clipPlane = clipPlane;
  6479. // Transform
  6480. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6481. scene.getEngine().cullBackFaces = true;
  6482. scene._mirroredCameraPosition = null;
  6483. };
  6484. };
  6485. WaterMaterial.prototype.getAnimatables = function () {
  6486. var results = [];
  6487. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6488. results.push(this.bumpTexture);
  6489. }
  6490. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6491. results.push(this._reflectionRTT);
  6492. }
  6493. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6494. results.push(this._refractionRTT);
  6495. }
  6496. return results;
  6497. };
  6498. WaterMaterial.prototype.getActiveTextures = function () {
  6499. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6500. if (this._bumpTexture) {
  6501. activeTextures.push(this._bumpTexture);
  6502. }
  6503. return activeTextures;
  6504. };
  6505. WaterMaterial.prototype.hasTexture = function (texture) {
  6506. if (_super.prototype.hasTexture.call(this, texture)) {
  6507. return true;
  6508. }
  6509. if (this._bumpTexture === texture) {
  6510. return true;
  6511. }
  6512. return false;
  6513. };
  6514. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6515. if (this.bumpTexture) {
  6516. this.bumpTexture.dispose();
  6517. }
  6518. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6519. if (index != -1) {
  6520. this.getScene().customRenderTargets.splice(index, 1);
  6521. }
  6522. index = -1;
  6523. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6524. if (index != -1) {
  6525. this.getScene().customRenderTargets.splice(index, 1);
  6526. }
  6527. if (this._reflectionRTT) {
  6528. this._reflectionRTT.dispose();
  6529. }
  6530. if (this._refractionRTT) {
  6531. this._refractionRTT.dispose();
  6532. }
  6533. // Remove image-processing observer
  6534. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6535. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6536. }
  6537. _super.prototype.dispose.call(this, forceDisposeEffect);
  6538. };
  6539. WaterMaterial.prototype.clone = function (name) {
  6540. var _this = this;
  6541. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6542. };
  6543. WaterMaterial.prototype.serialize = function () {
  6544. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6545. serializationObject.customType = "BABYLON.WaterMaterial";
  6546. serializationObject.renderList = [];
  6547. if (this._refractionRTT && this._refractionRTT.renderList) {
  6548. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6549. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6550. }
  6551. }
  6552. return serializationObject;
  6553. };
  6554. WaterMaterial.prototype.getClassName = function () {
  6555. return "WaterMaterial";
  6556. };
  6557. // Statics
  6558. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6559. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6560. mat._waitingRenderList = source.renderList;
  6561. return mat;
  6562. };
  6563. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6564. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6565. return mesh;
  6566. };
  6567. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6569. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6572. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6573. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6575. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6576. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6577. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6578. ], WaterMaterial.prototype, "specularColor", void 0);
  6579. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6580. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6581. ], WaterMaterial.prototype, "specularPower", void 0);
  6582. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6583. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6584. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6585. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6586. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6587. ], WaterMaterial.prototype, "disableLighting", void 0);
  6588. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6589. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6590. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6591. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6592. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6593. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6594. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6595. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6596. ], WaterMaterial.prototype, "windForce", void 0);
  6597. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6598. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6599. ], WaterMaterial.prototype, "windDirection", void 0);
  6600. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6601. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6602. ], WaterMaterial.prototype, "waveHeight", void 0);
  6603. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6605. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6606. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6608. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6609. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6611. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6612. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6614. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6617. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6620. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6623. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6624. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6626. ], WaterMaterial.prototype, "waterColor", void 0);
  6627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6629. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6631. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6632. ], WaterMaterial.prototype, "waterColor2", void 0);
  6633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6634. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6635. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6637. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6638. ], WaterMaterial.prototype, "waveLength", void 0);
  6639. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6640. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6641. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6642. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6643. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6644. ], WaterMaterial.prototype, "waveCount", void 0);
  6645. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6646. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6647. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6648. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6649. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6650. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6651. return WaterMaterial;
  6652. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6653. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6654. /***/ }),
  6655. /***/ "babylonjs/Misc/decorators":
  6656. /*!****************************************************************************************************!*\
  6657. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6658. \****************************************************************************************************/
  6659. /*! no static exports found */
  6660. /***/ (function(module, exports) {
  6661. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6662. /***/ })
  6663. /******/ });
  6664. });
  6665. //# sourceMappingURL=babylonjs.materials.js.map