validation.js 16 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. // Random replacement
  8. var seed = 1;
  9. Math.random = function() {
  10. var x = Math.sin(seed++) * 10000;
  11. return x - Math.floor(x);
  12. }
  13. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  14. var width = referenceCanvas.width;
  15. var height = referenceCanvas.height;
  16. var size = width * height * 4;
  17. var referenceContext = referenceCanvas.getContext("2d");
  18. var referenceData = referenceContext.getImageData(0, 0, width, height);
  19. var differencesCount = 0;
  20. for (var index = 0; index < size; index += 4) {
  21. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  22. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  23. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  24. continue;
  25. }
  26. referenceData.data[index] = 255;
  27. referenceData.data[index + 1] *= 0.5;
  28. referenceData.data[index + 2] *= 0.5;
  29. referenceData.data[index + 3] = 255;
  30. differencesCount++;
  31. }
  32. referenceContext.putImageData(referenceData, 0, 0);
  33. if (differencesCount) {
  34. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  35. }
  36. return (differencesCount * 100) / (width * height) > errorRatio;
  37. }
  38. async function getRenderData(canvas, engine) {
  39. var width = canvas.width;
  40. var height = canvas.height;
  41. return new Promise((resolve) => {
  42. engine.onEndFrameObservable.addOnce(async () => {
  43. var renderData = await engine.readPixels(0, 0, width, height);
  44. var numberOfChannelsByLine = width * 4;
  45. var halfHeight = height / 2;
  46. for (var i = 0; i < halfHeight; i++) {
  47. for (var j = 0; j < numberOfChannelsByLine; j++) {
  48. var currentCell = j + i * numberOfChannelsByLine;
  49. var targetLine = height - i - 1;
  50. var targetCell = j + targetLine * numberOfChannelsByLine;
  51. var temp = renderData[currentCell];
  52. renderData[currentCell] = renderData[targetCell];
  53. renderData[targetCell] = temp;
  54. }
  55. }
  56. if (engine.isWebGPU) {
  57. for (var i = 0; i < width * height * 4; i += 4) {
  58. var temp = renderData[i + 0];
  59. renderData[i + 0] = renderData[i + 2];
  60. renderData[i + 2] = temp;
  61. }
  62. }
  63. resolve(renderData);
  64. });
  65. });
  66. }
  67. function saveRenderImage(data, canvas) {
  68. var width = canvas.width;
  69. var height = canvas.height;
  70. var screenshotCanvas = document.createElement('canvas');
  71. screenshotCanvas.width = width;
  72. screenshotCanvas.height = height;
  73. var context = screenshotCanvas.getContext('2d');
  74. var imageData = context.createImageData(width, height);
  75. var castData = imageData.data;
  76. castData.set(data);
  77. context.putImageData(imageData, 0, 0);
  78. return screenshotCanvas.toDataURL();
  79. }
  80. async function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  81. var renderData = await getRenderData(canvas, engine);
  82. var testRes = true;
  83. // gl check
  84. var gl = engine._gl;
  85. if (gl && gl.getError() !== 0) {
  86. result.classList.add("failed");
  87. result.innerHTML = "×";
  88. testRes = false;
  89. console.log('%c failed (gl error)', 'color: red');
  90. } else {
  91. // Visual check
  92. if (!test.onlyVisual) {
  93. var info = engine.getGlInfo();
  94. var defaultErrorRatio = 2.5
  95. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  96. result.classList.add("failed");
  97. result.innerHTML = "×";
  98. testRes = false;
  99. console.log('%c failed', 'color: red');
  100. } else {
  101. result.innerHTML = "✔";
  102. testRes = true;
  103. console.log('%c validated', 'color: green');
  104. }
  105. }
  106. }
  107. waitRing.classList.add("hidden");
  108. var renderB64 = saveRenderImage(renderData, canvas);
  109. renderImage.src = renderB64;
  110. engine.applyStates();
  111. currentScene.dispose();
  112. currentScene = null;
  113. engine.setHardwareScalingLevel(1);
  114. done(testRes, renderB64);
  115. }
  116. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  117. currentScene.useConstantAnimationDeltaTime = true;
  118. var renderCount = test.renderCount || 1;
  119. currentScene.executeWhenReady(function() {
  120. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  121. currentScene.activeCamera.useAutoRotationBehavior = false;
  122. }
  123. engine.runRenderLoop(function() {
  124. try {
  125. currentScene.render();
  126. renderCount--;
  127. if (renderCount === 0) {
  128. engine.stopRenderLoop();
  129. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  130. }
  131. }
  132. catch (e) {
  133. console.error(e);
  134. done(false);
  135. }
  136. });
  137. });
  138. }
  139. function runTest(index, done, listname) {
  140. if (index >= config.tests.length) {
  141. done(false);
  142. }
  143. // Clear the plugin activated observables in case it is registered in the test.
  144. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  145. var test = config.tests[index];
  146. var container = document.createElement("div");
  147. container.id = "container#" + index;
  148. container.className = "container";
  149. document.body.appendChild(container);
  150. var titleContainer = document.createElement("div");
  151. titleContainer.className = "containerTitle";
  152. container.appendChild(titleContainer);
  153. var title = document.createElement("div");
  154. title.className = "title";
  155. titleContainer.appendChild(title);
  156. var result = document.createElement("div");
  157. result.className = "result";
  158. titleContainer.appendChild(result);
  159. var waitRing = document.createElement("img");
  160. waitRing.className = "waitRing";
  161. titleContainer.appendChild(waitRing);
  162. waitRing.src = "/tests/validation/loading.gif";
  163. var resultCanvas = document.createElement("canvas");
  164. resultCanvas.className = "resultImage";
  165. container.appendChild(resultCanvas);
  166. title.innerHTML = "#" + index + "> " + test.title;
  167. console.log("Running " + (listname ? listname + "/" : "") + test.title);
  168. var resultContext = resultCanvas.getContext("2d");
  169. var img = new Image();
  170. img.onload = function() {
  171. resultCanvas.width = img.width;
  172. resultCanvas.height = img.height;
  173. resultContext.drawImage(img, 0, 0);
  174. var renderImage = new Image();
  175. renderImage.className = "renderImage";
  176. container.appendChild(renderImage);
  177. seed = 1;
  178. location.href = "#" + container.id;
  179. if (test.sceneFolder) {
  180. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  181. currentScene = newScene;
  182. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  183. },
  184. null,
  185. function(loadedScene, msg) {
  186. console.error(msg);
  187. done(false);
  188. });
  189. }
  190. else if (test.playgroundId) {
  191. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  192. console.error("Invalid playground id");
  193. done(false);
  194. return;
  195. }
  196. var snippetUrl = "https://snippet.babylonjs.com";
  197. var pgRoot = "/Playground"
  198. var retryTime = 500;
  199. var maxRetry = 5;
  200. var retry = 0;
  201. var onError = function() {
  202. retry++;
  203. if (retry < maxRetry) {
  204. setTimeout(function() {
  205. loadPG();
  206. }, retryTime);
  207. }
  208. else {
  209. done(false);
  210. }
  211. }
  212. var loadPG = function() {
  213. var xmlHttp = new XMLHttpRequest();
  214. xmlHttp.onreadystatechange = function() {
  215. if (xmlHttp.readyState === 4) {
  216. try {
  217. xmlHttp.onreadystatechange = null;
  218. var snippet = JSON.parse(xmlHttp.responseText);
  219. var code = JSON.parse(snippet.jsonPayload).code.toString();
  220. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  221. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  222. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  223. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  224. if (test.replace) {
  225. var split = test.replace.split(",");
  226. for (var i = 0; i < split.length; i += 2) {
  227. var source = split[i].trim();
  228. var destination = split[i + 1].trim();
  229. code = code.replace(source, destination);
  230. }
  231. }
  232. currentScene = eval(code + "\r\ncreateScene(engine)");
  233. if (currentScene.then) {
  234. // Handle if createScene returns a promise
  235. currentScene.then(function(scene) {
  236. currentScene = scene;
  237. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  238. }).catch(function(e) {
  239. console.error(e);
  240. onError();
  241. })
  242. } else {
  243. // Handle if createScene returns a scene
  244. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  245. }
  246. }
  247. catch (e) {
  248. console.error(e);
  249. onError();
  250. }
  251. }
  252. }
  253. xmlHttp.onerror = function() {
  254. console.error("Network error during test load.");
  255. onError();
  256. }
  257. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  258. xmlHttp.send();
  259. }
  260. loadPG();
  261. } else {
  262. // Fix references
  263. if (test.specificRoot) {
  264. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  265. }
  266. var request = new XMLHttpRequest();
  267. request.open('GET', config.root + test.scriptToRun, true);
  268. request.onreadystatechange = function() {
  269. if (request.readyState === 4) {
  270. try {
  271. request.onreadystatechange = null;
  272. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  273. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  274. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  275. if (test.replace) {
  276. var split = test.replace.split(",");
  277. for (var i = 0; i < split.length; i += 2) {
  278. var source = split[i].trim();
  279. var destination = split[i + 1].trim();
  280. scriptToRun = scriptToRun.replace(source, destination);
  281. }
  282. }
  283. if (test.replaceUrl) {
  284. var split = test.replaceUrl.split(",");
  285. for (var i = 0; i < split.length; i++) {
  286. var source = split[i].trim();
  287. var regex = new RegExp(source, "g");
  288. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  289. }
  290. }
  291. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  292. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  293. }
  294. catch (e) {
  295. console.error(e);
  296. done(false);
  297. }
  298. }
  299. };
  300. request.onerror = function() {
  301. console.error("Network error during test load.");
  302. done(false);
  303. }
  304. request.send(null);
  305. }
  306. }
  307. img.src = "/tests/validation/ReferenceImages/" + (listname ? listname + "/" : "") + (test.referenceImage ? test.referenceImage : test.title + ".png");
  308. }
  309. function init(engineName) {
  310. engineName = engineName.toLowerCase();
  311. BABYLON.SceneLoader.ShowLoadingScreen = false;
  312. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  313. BABYLON.DracoCompression.Configuration.decoder = {
  314. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  315. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  316. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  317. };
  318. BABYLON.GLTFValidation.Configuration = {
  319. url: "../../dist/preview%20release/gltf_validator.js"
  320. };
  321. canvas = document.createElement("canvas");
  322. canvas.className = "renderCanvas";
  323. document.body.appendChild(canvas);
  324. if (engineName === "webgpu") {
  325. const glslangOptions = {
  326. jsPath: "../../dist/preview%20release/glslang/glslang.js",
  327. wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
  328. };
  329. engine = new BABYLON.WebGPUEngine(canvas, {
  330. deviceDescriptor: {
  331. extensions: [
  332. "texture-compression-bc",
  333. "timestamp-query",
  334. "pipeline-statistics-query",
  335. "depth-clamping",
  336. "depth24unorm-stencil8",
  337. "depth32float-stencil8"
  338. ]
  339. }
  340. });
  341. return new Promise((resolve) => {
  342. engine.initAsync(glslangOptions).then(() => resolve());
  343. });
  344. } else {
  345. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support || engineName === "webgl" || engineName === "webgl1" ? true : false });
  346. engine.enableOfflineSupport = false;
  347. engine.setDitheringState(false);
  348. return Promise.resolve();
  349. }
  350. }
  351. function dispose() {
  352. engine.dispose();
  353. currentScene = null;
  354. engine = null;
  355. document.body.removeChild(canvas);
  356. canvas = null;
  357. }