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- module BABYLON {
- // We're mainly based on the logic defined into the FreeCamera code
- export class DeviceOrientationCamera extends FreeCamera {
- private _offsetX: number = null;
- private _offsetY: number = null;
- private _orientationGamma: number = 0;
- private _orientationBeta: number = 0;
- private _initialOrientationGamma: number = 0;
- private _initialOrientationBeta: number = 0;
- private _attachedCanvas: HTMLCanvasElement;
- private _orientationChanged: (e: DeviceOrientationEvent) => any;
- public angularSensibility: number = 10000.0;
- public moveSensibility: number = 50.0;
- constructor(name: string, position: Vector3, scene: Scene) {
- super(name, position, scene);
- window.addEventListener("resize", () => {
- this._initialOrientationGamma = null;
- }, false);
- }
- public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void {
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- if (!this._orientationChanged) {
- this._orientationChanged = (evt) => {
- if (!this._initialOrientationGamma) {
- this._initialOrientationGamma = evt.gamma;
- this._initialOrientationBeta = evt.beta;
- }
- this._orientationGamma = evt.gamma;
- this._orientationBeta = evt.beta;
-
- this._offsetY = (this._initialOrientationBeta - this._orientationBeta);
- this._offsetX = (this._initialOrientationGamma - this._orientationGamma);
- };
- }
- window.addEventListener("deviceorientation", this._orientationChanged);
- }
- public detachControl(canvas: HTMLCanvasElement): void {
- if (this._attachedCanvas != canvas) {
- return;
- }
- window.removeEventListener("deviceorientation", this._orientationChanged);
- this._attachedCanvas = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- }
- public _checkInputs(): void {
- if (!this._offsetX) {
- return;
- }
- this.cameraRotation.y -= this._offsetX / this.angularSensibility;
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- super._checkInputs();
- }
- }
- }
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