babylon.terrainMaterial.d.ts 1.5 KB

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  1. declare module BABYLON {
  2. class TerrainMaterial extends PushMaterial {
  3. private _mixTexture;
  4. mixTexture: BaseTexture;
  5. private _diffuseTexture1;
  6. diffuseTexture1: Texture;
  7. private _diffuseTexture2;
  8. diffuseTexture2: Texture;
  9. private _diffuseTexture3;
  10. diffuseTexture3: Texture;
  11. private _bumpTexture1;
  12. bumpTexture1: Texture;
  13. private _bumpTexture2;
  14. bumpTexture2: Texture;
  15. private _bumpTexture3;
  16. bumpTexture3: Texture;
  17. diffuseColor: Color3;
  18. specularColor: Color3;
  19. specularPower: number;
  20. private _disableLighting;
  21. disableLighting: boolean;
  22. private _maxSimultaneousLights;
  23. maxSimultaneousLights: number;
  24. private _renderId;
  25. constructor(name: string, scene: Scene);
  26. needAlphaBlending(): boolean;
  27. needAlphaTesting(): boolean;
  28. getAlphaTestTexture(): Nullable<BaseTexture>;
  29. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  30. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  31. getAnimatables(): IAnimatable[];
  32. getActiveTextures(): BaseTexture[];
  33. hasTexture(texture: BaseTexture): boolean;
  34. dispose(forceDisposeEffect?: boolean): void;
  35. clone(name: string): TerrainMaterial;
  36. serialize(): any;
  37. getClassName(): string;
  38. static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial;
  39. }
  40. }