babylon.sceneSerializer.ts 31 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject:any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var serializeCamera = (camera: Camera): any => {
  46. var serializationObject:any = {};
  47. serializationObject.name = camera.name;
  48. serializationObject.tags = Tags.GetTags(camera);
  49. serializationObject.id = camera.id;
  50. serializationObject.position = camera.position.asArray();
  51. // Parent
  52. if (camera.parent) {
  53. serializationObject.parentId = camera.parent.id;
  54. }
  55. serializationObject.fov = camera.fov;
  56. serializationObject.minZ = camera.minZ;
  57. serializationObject.maxZ = camera.maxZ;
  58. serializationObject.inertia = camera.inertia;
  59. //general properties that not all cameras have. The [] is due to typescript's type safety
  60. if (camera['speed'] !== undefined) {
  61. serializationObject.speed = camera['speed'];
  62. }
  63. // Target
  64. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  65. serializationObject.rotation = camera['rotation'].asArray();
  66. }
  67. // Locked target
  68. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  69. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  70. }
  71. //will be undefined if not defined.
  72. serializationObject.checkCollisions = camera['checkCollisions'];
  73. serializationObject.applyGravity = camera['applyGravity'];
  74. if (camera['ellipsoid']) {
  75. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  76. }
  77. // Animations
  78. appendAnimations(camera, serializationObject);
  79. // Layer mask
  80. serializationObject.layerMask = camera.layerMask;
  81. return serializationObject;
  82. };
  83. var appendAnimations = (source: IAnimatable, destination: any): any => {
  84. if (source.animations) {
  85. destination.animations = [];
  86. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  87. var animation = source.animations[animationIndex];
  88. destination.animations.push(serializeAnimation(animation));
  89. }
  90. }
  91. };
  92. var serializeAnimation = (animation: Animation): any => {
  93. var serializationObject:any = {};
  94. serializationObject.name = animation.name;
  95. serializationObject.property = animation.targetProperty;
  96. serializationObject.framePerSecond = animation.framePerSecond;
  97. serializationObject.dataType = animation.dataType;
  98. serializationObject.loopBehavior = animation.loopMode;
  99. var dataType = animation.dataType;
  100. serializationObject.keys = [];
  101. var keys = animation.getKeys();
  102. for (var index = 0; index < keys.length; index++) {
  103. var animationKey = keys[index];
  104. var key:any = {};
  105. key.frame = animationKey.frame;
  106. switch (dataType) {
  107. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  108. key.values = [animationKey.value];
  109. break;
  110. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  111. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  112. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  113. key.values = animationKey.value.asArray();
  114. break;
  115. }
  116. serializationObject.keys.push(key);
  117. }
  118. return serializationObject;
  119. };
  120. var serializeMultiMaterial = (material: MultiMaterial): any => {
  121. var serializationObject:any = {};
  122. serializationObject.name = material.name;
  123. serializationObject.id = material.id;
  124. serializationObject.tags = Tags.GetTags(material);
  125. serializationObject.materials = [];
  126. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  127. var subMat = material.subMaterials[matIndex];
  128. if (subMat) {
  129. serializationObject.materials.push(subMat.id);
  130. } else {
  131. serializationObject.materials.push(null);
  132. }
  133. }
  134. return serializationObject;
  135. };
  136. var serializeMaterial = (material: StandardMaterial): any => {
  137. var serializationObject:any = {};
  138. serializationObject.name = material.name;
  139. serializationObject.ambient = material.ambientColor.asArray();
  140. serializationObject.diffuse = material.diffuseColor.asArray();
  141. serializationObject.specular = material.specularColor.asArray();
  142. serializationObject.specularPower = material.specularPower;
  143. serializationObject.emissive = material.emissiveColor.asArray();
  144. serializationObject.alpha = material.alpha;
  145. serializationObject.id = material.id;
  146. serializationObject.tags = Tags.GetTags(material);
  147. serializationObject.backFaceCulling = material.backFaceCulling;
  148. if (material.diffuseTexture) {
  149. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  150. }
  151. if (material.diffuseFresnelParameters) {
  152. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  153. }
  154. if (material.ambientTexture) {
  155. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  156. }
  157. if (material.opacityTexture) {
  158. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  159. }
  160. if (material.opacityFresnelParameters) {
  161. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  162. }
  163. if (material.reflectionTexture) {
  164. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  165. }
  166. if (material.reflectionFresnelParameters) {
  167. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  168. }
  169. if (material.emissiveTexture) {
  170. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  171. }
  172. if (material.emissiveFresnelParameters) {
  173. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  174. }
  175. if (material.specularTexture) {
  176. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  177. }
  178. if (material.bumpTexture) {
  179. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  180. }
  181. return serializationObject;
  182. };
  183. var serializeTexture = (texture: BaseTexture): any => {
  184. var serializationObject:any = {};
  185. if (!texture.name) {
  186. return null;
  187. }
  188. if (texture instanceof BABYLON.CubeTexture) {
  189. serializationObject.name = texture.name;
  190. serializationObject.hasAlpha = texture.hasAlpha;
  191. serializationObject.level = texture.level;
  192. serializationObject.coordinatesMode = texture.coordinatesMode;
  193. return serializationObject;
  194. }
  195. if (texture instanceof BABYLON.MirrorTexture) {
  196. var mirrorTexture = <MirrorTexture>texture;
  197. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  198. serializationObject.renderList = [];
  199. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  200. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  201. }
  202. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  203. } else if (texture instanceof BABYLON.RenderTargetTexture) {
  204. var renderTargetTexture = <RenderTargetTexture>texture;
  205. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  206. serializationObject.renderList = [];
  207. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  208. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  209. }
  210. }
  211. var regularTexture = <Texture>texture;
  212. serializationObject.name = texture.name;
  213. serializationObject.hasAlpha = texture.hasAlpha;
  214. serializationObject.level = texture.level;
  215. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  216. serializationObject.coordinatesMode = texture.coordinatesMode;
  217. serializationObject.uOffset = regularTexture.uOffset;
  218. serializationObject.vOffset = regularTexture.vOffset;
  219. serializationObject.uScale = regularTexture.uScale;
  220. serializationObject.vScale = regularTexture.vScale;
  221. serializationObject.uAng = regularTexture.uAng;
  222. serializationObject.vAng = regularTexture.vAng;
  223. serializationObject.wAng = regularTexture.wAng;
  224. serializationObject.wrapU = texture.wrapU;
  225. serializationObject.wrapV = texture.wrapV;
  226. // Animations
  227. appendAnimations(texture, serializationObject);
  228. return serializationObject;
  229. };
  230. var serializeSkeleton = (skeleton:Skeleton): any => {
  231. var serializationObject:any = {};
  232. serializationObject.name = skeleton.name;
  233. serializationObject.id = skeleton.id;
  234. serializationObject.bones = [];
  235. for (var index = 0; index < skeleton.bones.length; index++) {
  236. var bone = skeleton.bones[index];
  237. var serializedBone:any = {
  238. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  239. name: bone.name,
  240. matrix: bone.getLocalMatrix().toArray()
  241. };
  242. serializationObject.bones.push(serializedBone);
  243. if (bone.animations && bone.animations.length > 0) {
  244. serializedBone.animation = serializeAnimation(bone.animations[0]);
  245. }
  246. }
  247. return serializationObject;
  248. };
  249. var serializeParticleSystem = (particleSystem:ParticleSystem): any => {
  250. var serializationObject:any = {};
  251. serializationObject.emitterId = particleSystem.emitter.id;
  252. serializationObject.capacity = particleSystem.getCapacity();
  253. if (particleSystem.particleTexture) {
  254. serializationObject.textureName = particleSystem.particleTexture.name;
  255. }
  256. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  257. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  258. serializationObject.minSize = particleSystem.minSize;
  259. serializationObject.maxSize = particleSystem.maxSize;
  260. serializationObject.minLifeTime = particleSystem.minLifeTime;
  261. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  262. serializationObject.emitRate = particleSystem.emitRate;
  263. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  264. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  265. serializationObject.gravity = particleSystem.gravity.asArray();
  266. serializationObject.direction1 = particleSystem.direction1.asArray();
  267. serializationObject.direction2 = particleSystem.direction2.asArray();
  268. serializationObject.color1 = particleSystem.color1.asArray();
  269. serializationObject.color2 = particleSystem.color2.asArray();
  270. serializationObject.colorDead = particleSystem.colorDead.asArray();
  271. serializationObject.updateSpeed = particleSystem.updateSpeed;
  272. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  273. serializationObject.textureMask = particleSystem.textureMask.asArray();
  274. serializationObject.blendMode = particleSystem.blendMode;
  275. return serializationObject;
  276. };
  277. var serializeLensFlareSystem = (lensFlareSystem:LensFlareSystem):any => {
  278. var serializationObject:any = {};
  279. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  280. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  281. serializationObject.flares = [];
  282. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  283. var flare = lensFlareSystem.lensFlares[index];
  284. serializationObject.flares.push({
  285. size: flare.size,
  286. position: flare.position,
  287. color: flare.color.asArray(),
  288. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  289. });
  290. }
  291. return serializationObject;
  292. };
  293. var serializeShadowGenerator = (light: Light):any => {
  294. var serializationObject:any = {};
  295. var shadowGenerator = light.getShadowGenerator();
  296. serializationObject.lightId = light.id;
  297. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  298. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  299. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  300. serializationObject.renderList = [];
  301. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  302. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  303. serializationObject.renderList.push(mesh.id);
  304. }
  305. return serializationObject;
  306. };
  307. var serializedGeometries: Geometry[] = [];
  308. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  309. if (serializedGeometries[geometry.id]) {
  310. return;
  311. }
  312. if (geometry instanceof Geometry.Primitives.Box) {
  313. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  314. }
  315. else if (geometry instanceof Geometry.Primitives.Sphere) {
  316. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  317. }
  318. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  319. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  320. }
  321. else if (geometry instanceof Geometry.Primitives.Torus) {
  322. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  323. }
  324. else if (geometry instanceof Geometry.Primitives.Ground) {
  325. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  326. }
  327. else if (geometry instanceof Geometry.Primitives.Plane) {
  328. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  329. }
  330. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  331. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  332. }
  333. else if (geometry instanceof Geometry.Primitives._Primitive) {
  334. throw new Error("Unknow primitive type");
  335. }
  336. else {
  337. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  338. }
  339. serializedGeometries[geometry.id] = true;
  340. };
  341. var serializeGeometryBase = (geometry: Geometry): any => {
  342. var serializationObject: any = {};
  343. serializationObject.id = geometry.id;
  344. if (Tags.HasTags(geometry)) {
  345. serializationObject.tags = Tags.GetTags(geometry);
  346. }
  347. return serializationObject;
  348. };
  349. var serializeVertexData = (vertexData: Geometry): any => {
  350. var serializationObject = serializeGeometryBase(vertexData);
  351. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  352. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  353. }
  354. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  355. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  356. }
  357. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  358. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  359. }
  360. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  361. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  362. }
  363. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  364. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  365. }
  366. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  367. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  368. serializationObject.matricesIndices._isExpanded = true;
  369. }
  370. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  371. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  372. }
  373. serializationObject.indices = vertexData.getIndices();
  374. return serializationObject;
  375. };
  376. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  377. var serializationObject = serializeGeometryBase(primitive);
  378. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  379. return serializationObject;
  380. };
  381. var serializeBox = (box: Geometry.Primitives.Box): any => {
  382. var serializationObject = serializePrimitive(box);
  383. serializationObject.size = box.size;
  384. return serializationObject;
  385. };
  386. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  387. var serializationObject = serializePrimitive(sphere);
  388. serializationObject.segments = sphere.segments;
  389. serializationObject.diameter = sphere.diameter;
  390. return serializationObject;
  391. };
  392. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  393. var serializationObject = serializePrimitive(cylinder);
  394. serializationObject.height = cylinder.height;
  395. serializationObject.diameterTop = cylinder.diameterTop;
  396. serializationObject.diameterBottom = cylinder.diameterBottom;
  397. serializationObject.tessellation = cylinder.tessellation;
  398. return serializationObject;
  399. };
  400. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  401. var serializationObject = serializePrimitive(torus);
  402. serializationObject.diameter = torus.diameter;
  403. serializationObject.thickness = torus.thickness;
  404. serializationObject.tessellation = torus.tessellation;
  405. return serializationObject;
  406. };
  407. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  408. var serializationObject = serializePrimitive(ground);
  409. serializationObject.width = ground.width;
  410. serializationObject.height = ground.height;
  411. serializationObject.subdivisions = ground.subdivisions;
  412. return serializationObject;
  413. };
  414. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  415. var serializationObject = serializePrimitive(plane);
  416. serializationObject.size = plane.size;
  417. return serializationObject;
  418. };
  419. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  420. var serializationObject = serializePrimitive(torusKnot);
  421. serializationObject.radius = torusKnot.radius;
  422. serializationObject.tube = torusKnot.tube;
  423. serializationObject.radialSegments = torusKnot.radialSegments;
  424. serializationObject.tubularSegments = torusKnot.tubularSegments;
  425. serializationObject.p = torusKnot.p;
  426. serializationObject.q = torusKnot.q;
  427. return serializationObject;
  428. };
  429. var serializeMesh = (mesh: Mesh, serializationScene: any):any => {
  430. var serializationObject:any = {};
  431. serializationObject.name = mesh.name;
  432. serializationObject.id = mesh.id;
  433. if (Tags.HasTags(mesh)) {
  434. serializationObject.tags = Tags.GetTags(mesh);
  435. }
  436. serializationObject.position = mesh.position.asArray();
  437. if (mesh.rotationQuaternion) {
  438. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  439. } else if (mesh.rotation) {
  440. serializationObject.rotation = mesh.rotation.asArray();
  441. }
  442. serializationObject.scaling = mesh.scaling.asArray();
  443. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  444. serializationObject.isEnabled = mesh.isEnabled();
  445. serializationObject.isVisible = mesh.isVisible;
  446. serializationObject.infiniteDistance = mesh.infiniteDistance;
  447. serializationObject.pickable = mesh.isPickable;
  448. serializationObject.receiveShadows = mesh.receiveShadows;
  449. serializationObject.billboardMode = mesh.billboardMode;
  450. serializationObject.visibility = mesh.visibility;
  451. serializationObject.checkCollisions = mesh.checkCollisions;
  452. // Parent
  453. if (mesh.parent) {
  454. serializationObject.parentId = mesh.parent.id;
  455. }
  456. // Geometry
  457. var geometry = mesh._geometry;
  458. if (geometry) {
  459. var geometryId = geometry.id;
  460. serializationObject.geometryId = geometryId;
  461. if (!mesh.getScene().getGeometryByID(geometryId)) {
  462. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  463. serializeGeometry(geometry, serializationScene.geometries);
  464. }
  465. // SubMeshes
  466. serializationObject.subMeshes = [];
  467. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  468. var subMesh = mesh.subMeshes[subIndex];
  469. serializationObject.subMeshes.push({
  470. materialIndex: subMesh.materialIndex,
  471. verticesStart: subMesh.verticesStart,
  472. verticesCount: subMesh.verticesCount,
  473. indexStart: subMesh.indexStart,
  474. indexCount: subMesh.indexCount
  475. });
  476. }
  477. }
  478. // Material
  479. if (mesh.material) {
  480. serializationObject.materialId = mesh.material.id;
  481. } else {
  482. mesh.material = null;
  483. }
  484. // Skeleton
  485. if (mesh.skeleton) {
  486. serializationObject.skeletonId = mesh.skeleton.id;
  487. }
  488. // Physics
  489. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  490. serializationObject.physicsMass = mesh.getPhysicsMass();
  491. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  492. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  493. switch (mesh.getPhysicsImpostor()) {
  494. case BABYLON.PhysicsEngine.BoxImpostor:
  495. serializationObject.physicsImpostor = 1;
  496. break;
  497. case BABYLON.PhysicsEngine.SphereImpostor:
  498. serializationObject.physicsImpostor = 2;
  499. break;
  500. }
  501. }
  502. // Instances
  503. serializationObject.instances = [];
  504. for (var index = 0; index < mesh.instances.length; index++) {
  505. var instance = mesh.instances[index];
  506. var serializationInstance = {
  507. name: instance.name,
  508. position: instance.position,
  509. rotation: instance.rotation,
  510. rotationQuaternion: instance.rotationQuaternion,
  511. scaling: instance.scaling
  512. };
  513. serializationObject.instances.push(serializationInstance);
  514. // Animations
  515. appendAnimations(instance, serializationInstance);
  516. }
  517. // Animations
  518. appendAnimations(mesh, serializationObject);
  519. // Layer mask
  520. serializationObject.layerMask = mesh.layerMask;
  521. return serializationObject;
  522. };
  523. export class SceneSerializer {
  524. public static Serialize(scene: Scene): any {
  525. var serializationObject:any = {};
  526. // Scene
  527. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  528. serializationObject.autoClear = scene.autoClear;
  529. serializationObject.clearColor = scene.clearColor.asArray();
  530. serializationObject.ambientColor = scene.ambientColor.asArray();
  531. serializationObject.gravity = scene.gravity.asArray();
  532. // Fog
  533. if (scene.fogMode && scene.fogMode !== 0) {
  534. serializationObject.fogMode = scene.fogMode;
  535. serializationObject.fogColor = scene.fogColor.asArray();
  536. serializationObject.fogStart = scene.fogStart;
  537. serializationObject.fogEnd = scene.fogEnd;
  538. serializationObject.fogDensity = scene.fogDensity;
  539. }
  540. // Lights
  541. serializationObject.lights = [];
  542. for (var index = 0; index < scene.lights.length; index++) {
  543. var light = scene.lights[index];
  544. serializationObject.lights.push(serializeLight(light));
  545. }
  546. // Cameras
  547. serializationObject.cameras = [];
  548. for (index = 0; index < scene.cameras.length; index++) {
  549. var camera = scene.cameras[index];
  550. if (camera instanceof BABYLON.FreeCamera) {
  551. serializationObject.cameras.push(serializeCamera(<FreeCamera>camera));
  552. }
  553. }
  554. if (scene.activeCamera) {
  555. serializationObject.activeCameraID = scene.activeCamera.id;
  556. }
  557. // Materials
  558. serializationObject.materials = [];
  559. serializationObject.multiMaterials = [];
  560. for (index = 0; index < scene.materials.length; index++) {
  561. var material = scene.materials[index];
  562. if (material instanceof BABYLON.StandardMaterial) {
  563. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  564. } else if (material instanceof BABYLON.MultiMaterial) {
  565. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  566. }
  567. }
  568. // Skeletons
  569. serializationObject.skeletons = [];
  570. for (index = 0; index < scene.skeletons.length; index++) {
  571. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  572. }
  573. // Geometries
  574. serializationObject.geometries = {};
  575. serializationObject.geometries.boxes = [];
  576. serializationObject.geometries.spheres = [];
  577. serializationObject.geometries.cylinders = [];
  578. serializationObject.geometries.toruses = [];
  579. serializationObject.geometries.grounds = [];
  580. serializationObject.geometries.planes = [];
  581. serializationObject.geometries.torusKnots = [];
  582. serializationObject.geometries.vertexData = [];
  583. serializedGeometries = [];
  584. var geometries = scene.getGeometries();
  585. for (var index = 0; index < geometries.length; index++) {
  586. var geometry = geometries[index];
  587. if (geometry.isReady()) {
  588. serializeGeometry(geometry, serializationObject.geometries);
  589. }
  590. }
  591. // Meshes
  592. serializationObject.meshes = [];
  593. for (index = 0; index < scene.meshes.length; index++) {
  594. var abstractMesh = scene.meshes[index];
  595. if (abstractMesh instanceof Mesh) {
  596. var mesh = <Mesh>abstractMesh;
  597. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  598. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  599. }
  600. }
  601. }
  602. // Particles Systems
  603. serializationObject.particleSystems = [];
  604. for (index = 0; index < scene.particleSystems.length; index++) {
  605. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  606. }
  607. // Lens flares
  608. serializationObject.lensFlareSystems = [];
  609. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  610. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  611. }
  612. // Shadows
  613. serializationObject.shadowGenerators = [];
  614. for (index = 0; index < scene.lights.length; index++) {
  615. light = scene.lights[index];
  616. if (light.getShadowGenerator()) {
  617. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  618. }
  619. }
  620. return serializationObject;
  621. }
  622. }
  623. }