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- module BABYLON {
- export class MultiMaterial extends Material {
- public subMaterials = new Array<Material>();
- constructor(name: string, scene: Scene) {
- super(name, scene, true);
- scene.multiMaterials.push(this);
- }
- // Properties
- public getSubMaterial(index) {
- if (index < 0 || index >= this.subMaterials.length) {
- return this.getScene().defaultMaterial;
- }
- return this.subMaterials[index];
- }
- // Methods
- public isReady(mesh?: AbstractMesh): boolean {
- for (var index = 0; index < this.subMaterials.length; index++) {
- var subMaterial = this.subMaterials[index];
- if (subMaterial) {
- if (!this.subMaterials[index].isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- }
- }
- }
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