babylon.multiMaterial.d.ts 276 B

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  1. declare module BABYLON {
  2. class MultiMaterial extends Material {
  3. public subMaterials: Material[];
  4. constructor(name: string, scene: Scene);
  5. public getSubMaterial(index: any): Material;
  6. public isReady(mesh?: AbstractMesh): boolean;
  7. }
  8. }