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- declare module BABYLON {
- class EffectFallbacks {
- private _defines;
- private _currentRank;
- private _maxRank;
- public addFallback(rank: number, define: string): void;
- public isMoreFallbacks : boolean;
- public reduce(currentDefines: string): string;
- }
- class Effect {
- public name: any;
- public defines: string;
- public onCompiled: (effect: Effect) => void;
- public onError: (effect: Effect, errors: string) => void;
- public onBind: (effect: Effect) => void;
- private _engine;
- private _uniformsNames;
- private _samplers;
- private _isReady;
- private _compilationError;
- private _attributesNames;
- private _attributes;
- private _uniforms;
- public _key: string;
- private _program;
- private _valueCache;
- constructor(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], engine: any, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void);
- public isReady(): boolean;
- public getProgram(): WebGLProgram;
- public getAttributesNames(): string[];
- public getAttributeLocation(index: number): number;
- public getAttributeLocationByName(name: string): number;
- public getAttributesCount(): number;
- public getUniformIndex(uniformName: string): number;
- public getUniform(uniformName: string): WebGLUniformLocation;
- public getSamplers(): string[];
- public getCompilationError(): string;
- public _loadVertexShader(vertex: any, callback: (data: any) => void): void;
- public _loadFragmentShader(fragment: any, callback: (data: any) => void): void;
- private _prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks?);
- public _bindTexture(channel: string, texture: WebGLTexture): void;
- public setTexture(channel: string, texture: BaseTexture): void;
- public setTextureFromPostProcess(channel: string, postProcess: PostProcess): void;
- public _cacheFloat2(uniformName: string, x: number, y: number): void;
- public _cacheFloat3(uniformName: string, x: number, y: number, z: number): void;
- public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
- public setArray(uniformName: string, array: number[]): Effect;
- public setMatrices(uniformName: string, matrices: Float32Array): Effect;
- public setMatrix(uniformName: string, matrix: Matrix): Effect;
- public setFloat(uniformName: string, value: number): Effect;
- public setBool(uniformName: string, bool: boolean): Effect;
- public setVector2(uniformName: string, vector2: Vector2): Effect;
- public setFloat2(uniformName: string, x: number, y: number): Effect;
- public setVector3(uniformName: string, vector3: Vector3): Effect;
- public setFloat3(uniformName: string, x: number, y: number, z: number): Effect;
- public setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect;
- public setColor3(uniformName: string, color3: Color3): Effect;
- public setColor4(uniformName: string, color3: Color3, alpha: number): Effect;
- static ShadersStore: {};
- }
- }
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