index.js 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. /// <reference path="../dist/preview release/loaders/babylon.glTFFileLoader.d.ts" />
  3. if (BABYLON.Engine.isSupported()) {
  4. var canvas = document.getElementById("renderCanvas");
  5. var engine = new BABYLON.Engine(canvas, true);
  6. var divFps = document.getElementById("fps");
  7. var htmlInput = document.getElementById("files");
  8. var btnFullScreen = document.getElementById("btnFullscreen");
  9. var btnDownArrow = document.getElementById("btnDownArrow");
  10. var perffooter = document.getElementById("perf");
  11. var btnPerf = document.getElementById("btnPerf");
  12. var miscCounters = document.getElementById("miscCounters");
  13. var help01 = document.getElementById("help01");
  14. var help02 = document.getElementById("help02");
  15. var loadingText = document.getElementById("loadingText");
  16. var filesInput;
  17. var currentHelpCounter;
  18. var currentScene;
  19. var currentSkybox;
  20. var enableDebugLayer = false;
  21. var currentPluginName;
  22. canvas.addEventListener("contextmenu", function (evt) {
  23. evt.preventDefault();
  24. }, false);
  25. currentHelpCounter = localStorage.getItem("helpcounter");
  26. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  27. if (!currentHelpCounter) currentHelpCounter = 0;
  28. // Setting up some GLTF values
  29. BABYLON.GLTFFileLoader.IncrementalLoading = false;
  30. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function (plugin) {
  31. currentPluginName = plugin.name;
  32. });
  33. // Resize
  34. window.addEventListener("resize", function () {
  35. engine.resize();
  36. });
  37. var sceneLoaded = function (sceneFile, babylonScene) {
  38. function displayDebugLayerAndLogs() {
  39. currentScene.debugLayer._displayLogs = true;
  40. enableDebugLayer = true;
  41. currentScene.debugLayer.show();
  42. };
  43. function hideDebugLayerAndLogs() {
  44. currentScene.debugLayer._displayLogs = false;
  45. enableDebugLayer = false;
  46. currentScene.debugLayer.hide();
  47. };
  48. if (enableDebugLayer) {
  49. hideDebugLayerAndLogs();
  50. }
  51. // Clear the error
  52. document.getElementById("errorZone").style.display = 'none';
  53. currentScene = babylonScene;
  54. document.title = "BabylonJS - " + sceneFile.name;
  55. // Fix for IE, otherwise it will change the default filter for files selection after first use
  56. htmlInput.value = "";
  57. // removing glTF created camera
  58. if (currentScene.activeCamera && currentPluginName === "gltf") {
  59. currentScene.activeCamera.dispose();
  60. currentScene.activeCamera = null;
  61. }
  62. // Attach camera to canvas inputs
  63. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  64. currentScene.createDefaultCameraOrLight(true);
  65. // Enable camera's behaviors
  66. currentScene.activeCamera.useFramingBehavior = true;
  67. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  68. framingBehavior.framingTime = 0;
  69. framingBehavior.elevationReturnTime = -1;
  70. if (currentScene.meshes.length) {
  71. var worldExtends = currentScene.getWorldExtends();
  72. currentScene.activeCamera.lowerRadiusLimit = null;
  73. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  74. }
  75. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  76. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  77. currentScene.activeCamera.wheelDeltaPercentage = 0.01;
  78. currentScene.activeCamera.pinchDeltaPercentage = 0.01;
  79. }
  80. currentScene.activeCamera.attachControl(canvas);
  81. // Environment
  82. if (currentPluginName === "gltf") {
  83. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  84. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  85. // glTF assets use a +Z forward convention while the default camera faces +Z. Rotate the camera to look at the front of the asset.
  86. currentScene.activeCamera.alpha += Math.PI;
  87. }
  88. // In case of error during loading, meshes will be empty and clearColor is set to red
  89. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  90. document.getElementById("logo").className = "";
  91. canvas.style.opacity = 0;
  92. displayDebugLayerAndLogs();
  93. }
  94. else {
  95. if (BABYLON.Tools.errorsCount > 0) {
  96. displayDebugLayerAndLogs();
  97. }
  98. document.getElementById("logo").className = "hidden";
  99. canvas.style.opacity = 1;
  100. if (currentScene.activeCamera.keysUp) {
  101. currentScene.activeCamera.keysUp.push(90); // Z
  102. currentScene.activeCamera.keysUp.push(87); // W
  103. currentScene.activeCamera.keysDown.push(83); // S
  104. currentScene.activeCamera.keysLeft.push(65); // A
  105. currentScene.activeCamera.keysLeft.push(81); // Q
  106. currentScene.activeCamera.keysRight.push(69); // E
  107. currentScene.activeCamera.keysRight.push(68); // D
  108. }
  109. }
  110. };
  111. var sceneError = function (sceneFile, babylonScene, message) {
  112. document.title = "BabylonJS - " + sceneFile.name;
  113. document.getElementById("logo").className = "";
  114. canvas.style.opacity = 0;
  115. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  116. document.getElementById("errorZone").style.display = 'block';
  117. document.getElementById("errorZone").innerHTML = errorContent;
  118. // Close button error
  119. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  120. document.getElementById("errorZone").style.display = 'none';
  121. });
  122. };
  123. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  124. filesInput.monitorElementForDragNDrop(canvas);
  125. window.addEventListener("keydown", function (evt) {
  126. // Press R to reload
  127. if (evt.keyCode === 82) {
  128. filesInput.reload();
  129. }
  130. });
  131. htmlInput.addEventListener('change', function (event) {
  132. var filestoLoad;
  133. // Handling data transfer via drag'n'drop
  134. if (event && event.dataTransfer && event.dataTransfer.files) {
  135. filesToLoad = event.dataTransfer.files;
  136. }
  137. // Handling files from input files
  138. if (event && event.target && event.target.files) {
  139. filesToLoad = event.target.files;
  140. }
  141. filesInput.loadFiles(event);
  142. }, false);
  143. btnFullScreen.addEventListener('click', function () {
  144. engine.switchFullscreen(true);
  145. }, false);
  146. btnPerf.addEventListener('click', function () {
  147. if (currentScene) {
  148. if (!enableDebugLayer) {
  149. currentScene.debugLayer.show();
  150. enableDebugLayer = true;
  151. } else {
  152. currentScene.debugLayer.hide();
  153. enableDebugLayer = false;
  154. }
  155. }
  156. }, false);
  157. // The help tips will be displayed only 5 times
  158. if (currentHelpCounter < 5) {
  159. help01.className = "help shown";
  160. setTimeout(function () {
  161. help01.className = "help";
  162. help02.className = "help2 shown";
  163. setTimeout(function () {
  164. help02.className = "help2";
  165. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  166. }, 5000);
  167. }, 5000);
  168. }
  169. sizeScene();
  170. window.onresize = function () {
  171. sizeScene();
  172. }
  173. }
  174. function sizeScene() {
  175. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  176. if (divInspWrapper) {
  177. let divFooter = document.getElementsByClassName('footer')[0];
  178. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  179. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  180. }
  181. }