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- import { Scene, ArcRotateCamera, Engine, Light, ShadowLight, Vector3, ShadowGenerator, Tags, CubeTexture, Quaternion, SceneOptimizer, EnvironmentHelper, SceneOptimizerOptions, Color3, IEnvironmentHelperOptions, AbstractMesh, FramingBehavior, Behavior, Observable, Color4, IGlowLayerOptions, PostProcessRenderPipeline, DefaultRenderingPipeline, StandardRenderingPipeline, SSAORenderingPipeline, SSAO2RenderingPipeline, LensRenderingPipeline, RenderTargetTexture, AnimationPropertiesOverride, Animation, Scalar, StandardMaterial, PBRMaterial } from 'babylonjs';
- import { AbstractViewer } from './viewer';
- import { ILightConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ICameraConfiguration, ISkyboxConfiguration, ViewerConfiguration, IGroundConfiguration, IModelConfiguration } from '../configuration/configuration';
- import { ViewerModel } from '../model/viewerModel';
- import { extendClassWithConfig } from '../helper';
- import { CameraBehavior } from '../interfaces';
- import { ViewerLabs } from '../labs/viewerLabs';
- /**
- * This interface describes the structure of the variable sent with the configuration observables of the scene manager.
- * O - the type of object we are dealing with (Light, ArcRotateCamera, Scene, etc')
- * T - the configuration type
- */
- export interface IPostConfigurationCallback<OBJ, CONF> {
- newConfiguration: CONF;
- sceneManager: SceneManager;
- object: OBJ;
- model?: ViewerModel;
- }
- export class SceneManager {
- //Observers
- /**
- * Will notify when the scene was initialized
- */
- onSceneInitObservable: Observable<Scene>;
- /**
- * Will notify after the scene was configured. Can be used to further configure the scene
- */
- onSceneConfiguredObservable: Observable<IPostConfigurationCallback<Scene, ISceneConfiguration>>;
- /**
- * Will notify after the scene optimized was configured. Can be used to further configure the scene optimizer
- */
- onSceneOptimizerConfiguredObservable: Observable<IPostConfigurationCallback<SceneOptimizer, ISceneOptimizerConfiguration | boolean>>;
- /**
- * Will notify after the camera was configured. Can be used to further configure the camera
- */
- onCameraConfiguredObservable: Observable<IPostConfigurationCallback<ArcRotateCamera, ICameraConfiguration>>;
- /**
- * Will notify after the lights were configured. Can be used to further configure lights
- */
- onLightsConfiguredObservable: Observable<IPostConfigurationCallback<Array<Light>, { [name: string]: ILightConfiguration | boolean }>>;
- /**
- * Will notify after the model(s) were configured. Can be used to further configure models
- */
- onModelsConfiguredObservable: Observable<IPostConfigurationCallback<Array<ViewerModel>, IModelConfiguration>>;
- /**
- * Will notify after the envirnoment was configured. Can be used to further configure the environment
- */
- onEnvironmentConfiguredObservable: Observable<IPostConfigurationCallback<EnvironmentHelper, { skybox?: ISkyboxConfiguration | boolean, ground?: IGroundConfiguration | boolean }>>;
- /**
- * The Babylon Scene of this viewer
- */
- public scene: Scene;
- /**
- * The camera used in this viewer
- */
- public camera: ArcRotateCamera;
- /**
- * Babylon's scene optimizer
- */
- public sceneOptimizer: SceneOptimizer;
- /**
- * Models displayed in this viewer.
- */
- public models: Array<ViewerModel>;
- /**
- * Babylon's environment helper of this viewer
- */
- public environmentHelper: EnvironmentHelper;
- //The following are configuration objects, default values.
- protected _defaultHighpTextureType: number;
- protected _shadowGeneratorBias: number;
- protected _defaultPipelineTextureType: number;
- /**
- * The maximum number of shadows supported by the curent viewer
- */
- protected _maxShadows: number;
- /**
- * is HDR supported?
- */
- private _hdrSupport: boolean;
- private _mainColor: Color3 = Color3.White();
- private readonly _white = Color3.White();
- /**
- * The labs variable consists of objects that will have their API change.
- * Please be careful when using labs in production.
- */
- public labs: ViewerLabs;
- private _piplines: { [key: string]: PostProcessRenderPipeline } = {};
- constructor(private _viewer: AbstractViewer) {
- this.models = [];
- this.onCameraConfiguredObservable = new Observable();
- this.onLightsConfiguredObservable = new Observable();
- this.onModelsConfiguredObservable = new Observable();
- this.onSceneConfiguredObservable = new Observable();
- this.onSceneInitObservable = new Observable();
- this.onSceneOptimizerConfiguredObservable = new Observable();
- this.onEnvironmentConfiguredObservable = new Observable();
- this._viewer.onEngineInitObservable.add(() => {
- this._handleHardwareLimitations();
- });
- this.labs = new ViewerLabs(this);
- }
- /**
- * Returns a boolean representing HDR support
- */
- public get isHdrSupported() {
- return this._hdrSupport;
- }
- /**
- * Return the main color defined in the configuration.
- */
- public get mainColor(): Color3 {
- return this._mainColor;
- }
- private _processShadows: boolean = true;
- /**
- * The flag defining whether shadows are rendered constantly or once.
- */
- public get processShadows() {
- return this._processShadows;
- }
- /**
- * Should shadows be rendered every frame, or only once and stop.
- * This can be used to optimize a scene.
- *
- * Not that the shadows will NOT disapear but will remain in place.
- * @param process if true shadows will be updated once every frame. if false they will stop being updated.
- */
- public set processShadows(process: boolean) {
- let refreshType = process ? RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME : RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
- for (let light of this.scene.lights) {
- let generator = light.getShadowGenerator();
- if (generator) {
- let shadowMap = generator.getShadowMap();
- if (shadowMap) {
- shadowMap.refreshRate = refreshType;
- }
- }
- }
- this._processShadows = process;
- }
- /**
- * Sets the engine flags to unlock all babylon features.
- * Can also be configured using the scene.flags configuration object
- */
- public unlockBabylonFeatures() {
- this.scene.shadowsEnabled = true;
- this.scene.particlesEnabled = true;
- this.scene.postProcessesEnabled = true;
- this.scene.collisionsEnabled = true;
- this.scene.lightsEnabled = true;
- this.scene.texturesEnabled = true;
- this.scene.lensFlaresEnabled = true;
- this.scene.proceduralTexturesEnabled = true;
- this.scene.renderTargetsEnabled = true;
- this.scene.spritesEnabled = true;
- this.scene.skeletonsEnabled = true;
- this.scene.audioEnabled = true;
- }
- /**
- * initialize the environment for a specific model.
- * Per default it will use the viewer's configuration.
- * @param model the model to use to configure the environment.
- * @returns a Promise that will resolve when the configuration is done.
- */
- protected _initEnvironment(model?: ViewerModel): Promise<Scene> {
- this._configureEnvironment(this._viewer.configuration.skybox, this._viewer.configuration.ground, model);
- return Promise.resolve(this.scene);
- }
- /**
- * initialize the scene. Calling this function again will dispose the old scene, if exists.
- */
- public initScene(sceneConfiguration: ISceneConfiguration = {}, optimizerConfiguration?: boolean | ISceneOptimizerConfiguration): Promise<Scene> {
- // if the scen exists, dispose it.
- if (this.scene) {
- this.scene.dispose();
- }
- // create a new scene
- this.scene = new Scene(this._viewer.engine);
- // TODO - is this needed, now that Babylon is integrated?
- // set a default PBR material
- if (!sceneConfiguration.defaultMaterial) {
- var defaultMaterial = new BABYLON.PBRMaterial('defaultMaterial', this.scene);
- defaultMaterial.reflectivityColor = new BABYLON.Color3(0.1, 0.1, 0.1);
- defaultMaterial.microSurface = 0.6;
- if (this.scene.defaultMaterial) {
- this.scene.defaultMaterial.dispose();
- }
- this.scene.defaultMaterial = defaultMaterial;
- }
- this.scene.animationPropertiesOverride = new AnimationPropertiesOverride();
- this.scene.animationPropertiesOverride.enableBlending = true;
- Animation.AllowMatricesInterpolation = true;
- this._mainColor = Color3.White();
- if (sceneConfiguration.glow) {
- let options: Partial<IGlowLayerOptions> = {
- mainTextureFixedSize: 512
- };
- if (typeof sceneConfiguration.glow === 'object') {
- options = sceneConfiguration.glow
- }
- var gl = new BABYLON.GlowLayer("glow", this.scene, options);
- }
- return this.onSceneInitObservable.notifyObserversWithPromise(this.scene);
- }
- public clearScene(clearModels: boolean = true, clearLights: boolean = false) {
- if (clearModels) {
- this.models.forEach(m => m.dispose());
- this.models.length = 0;
- }
- if (clearLights) {
- this.scene.lights.forEach(l => l.dispose());
- }
- }
- /**
- * This will update the scene's configuration, including camera, lights, environment.
- * @param newConfiguration the delta that should be configured. This includes only the changes
- * @param globalConfiguration The global configuration object, after the new configuration was merged into it
- */
- public updateConfiguration(newConfiguration: Partial<ViewerConfiguration>, globalConfiguration: ViewerConfiguration, model?: ViewerModel) {
- // update scene configuration
- if (newConfiguration.scene) {
- this._configureScene(newConfiguration.scene);
- }
- // optimizer
- if (newConfiguration.optimizer) {
- this._configureOptimizer(newConfiguration.optimizer);
- }
- // configure model
- if (newConfiguration.model && typeof newConfiguration.model === 'object') {
- this._configureModel(newConfiguration.model);
- }
- // lights
- this._configureLights(newConfiguration.lights, model);
- // environment
- if (newConfiguration.skybox !== undefined || newConfiguration.ground !== undefined) {
- this._configureEnvironment(newConfiguration.skybox, newConfiguration.ground, model);
- }
- // camera
- this._configureCamera(newConfiguration.camera, model);
- if (newConfiguration.lab) {
- if (newConfiguration.lab.environmentAssetsRootURL) {
- this.labs.environmentAssetsRootURL = newConfiguration.lab.environmentAssetsRootURL;
- }
- if (newConfiguration.lab.environmentMap) {
- let rot = newConfiguration.lab.environmentMap.rotationY;
- this.labs.loadEnvironment(newConfiguration.lab.environmentMap.texture, () => {
- this.labs.applyEnvironmentMapConfiguration(rot);
- });
- if (!newConfiguration.lab.environmentMap.texture && newConfiguration.lab.environmentMap.rotationY) {
- this.labs.applyEnvironmentMapConfiguration(newConfiguration.lab.environmentMap.rotationY);
- }
- }
- // rendering piplines
- if (newConfiguration.lab.renderingPipelines) {
- Object.keys(newConfiguration.lab.renderingPipelines).forEach((name => {
- // disabled
- if (!newConfiguration.lab!.renderingPipelines![name]) {
- if (this._piplines[name]) {
- this._piplines[name].dispose();
- delete this._piplines[name];
- }
- } else {
- if (!this._piplines[name]) {
- const cameras = [this.camera];
- const ratio = newConfiguration.lab!.renderingPipelines![name].ratio || 0.5;
- switch (name) {
- case 'default':
- this._piplines[name] = new DefaultRenderingPipeline('defaultPipeline', this._hdrSupport, this.scene, cameras);
- break;
- case 'standard':
- this._piplines[name] = new StandardRenderingPipeline('standardPipline', this.scene, ratio, undefined, cameras);
- break;
- case 'ssao':
- this._piplines[name] = new SSAORenderingPipeline('ssao', this.scene, ratio, cameras);
- break;
- case 'ssao2':
- this._piplines[name] = new SSAO2RenderingPipeline('ssao', this.scene, ratio, cameras);
- break;
- }
- }
- // make sure it was generated
- if (this._piplines[name] && typeof newConfiguration.lab!.renderingPipelines![name] !== 'boolean') {
- extendClassWithConfig(this._piplines[name], newConfiguration.lab!.renderingPipelines![name]);
- }
- }
- }));
- }
- }
- }
- /**
- * internally configure the scene using the provided configuration.
- * The scene will not be recreated, but just updated.
- * @param sceneConfig the (new) scene configuration
- */
- protected _configureScene(sceneConfig: ISceneConfiguration) {
- // sanity check!
- if (!this.scene) {
- return;
- }
- let cc = sceneConfig.clearColor || { r: 0.9, g: 0.9, b: 0.9, a: 1.0 };
- let oldcc = this.scene.clearColor;
- if (cc.r !== undefined) {
- oldcc.r = cc.r;
- }
- if (cc.g !== undefined) {
- oldcc.g = cc.g
- }
- if (cc.b !== undefined) {
- oldcc.b = cc.b
- }
- if (cc.a !== undefined) {
- oldcc.a = cc.a
- }
- // image processing configuration - optional.
- if (sceneConfig.imageProcessingConfiguration) {
- extendClassWithConfig(this.scene.imageProcessingConfiguration, sceneConfig.imageProcessingConfiguration);
- }
- //animation properties override
- if (sceneConfig.animationPropertiesOverride) {
- extendClassWithConfig(this.scene.animationPropertiesOverride, sceneConfig.animationPropertiesOverride);
- }
- if (sceneConfig.environmentTexture) {
- if (!(this.scene.environmentTexture && (<CubeTexture>this.scene.environmentTexture).url === sceneConfig.environmentTexture)) {
- if (this.scene.environmentTexture && this.scene.environmentTexture.dispose) {
- this.scene.environmentTexture.dispose();
- }
- const environmentTexture = CubeTexture.CreateFromPrefilteredData(sceneConfig.environmentTexture, this.scene);
- this.scene.environmentTexture = environmentTexture;
- }
- }
- if (sceneConfig.debug) {
- this.scene.debugLayer.show();
- } else {
- if (this.scene.debugLayer.isVisible()) {
- this.scene.debugLayer.hide();
- }
- }
- if (sceneConfig.disableHdr) {
- this._handleHardwareLimitations(false);
- } else {
- this._handleHardwareLimitations(true);
- }
- this._viewer.renderInBackground = !!sceneConfig.renderInBackground;
- if (this.camera && sceneConfig.disableCameraControl) {
- this.camera.detachControl(this._viewer.canvas);
- } else if (this.camera && sceneConfig.disableCameraControl === false) {
- this.camera.attachControl(this._viewer.canvas);
- }
- // process mainColor changes:
- if (sceneConfig.mainColor) {
- this._mainColor = this._mainColor || Color3.White();
- let mc = sceneConfig.mainColor;
- if (mc.r !== undefined) {
- this._mainColor.r = mc.r;
- }
- if (mc.g !== undefined) {
- this._mainColor.g = mc.g
- }
- if (mc.b !== undefined) {
- this._mainColor.b = mc.b
- }
- /*this._mainColor.toLinearSpaceToRef(this._mainColor);
- let exposure = Math.pow(2.0, -((globalConfiguration.camera && globalConfiguration.camera.exposure) || 0.75)) * Math.PI;
- this._mainColor.scaleToRef(1 / exposure, this._mainColor);
- let environmentTint = (globalConfiguration.lab && globalConfiguration.lab.environmentMap && globalConfiguration.lab.environmentMap.tintLevel) || 0;
- this._mainColor = Color3.Lerp(this._white, this._mainColor, environmentTint);*/
- }
- if (sceneConfig.defaultMaterial) {
- let conf = sceneConfig.defaultMaterial;
- if ((conf.materialType === 'standard' && this.scene.defaultMaterial.getClassName() !== 'StandardMaterial') ||
- (conf.materialType === 'pbr' && this.scene.defaultMaterial.getClassName() !== 'PBRMaterial')) {
- this.scene.defaultMaterial.dispose();
- if (conf.materialType === 'standard') {
- this.scene.defaultMaterial = new StandardMaterial("defaultMaterial", this.scene);
- } else {
- this.scene.defaultMaterial = new PBRMaterial("defaultMaterial", this.scene);
- }
- }
- extendClassWithConfig(this.scene.defaultMaterial, conf);
- }
- if (sceneConfig.flags) {
- extendClassWithConfig(this.scene, sceneConfig.flags);
- }
- this.onSceneConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.scene,
- newConfiguration: sceneConfig
- });
- }
- /**
- * Configure the scene optimizer.
- * The existing scene optimizer will be disposed and a new one will be created.
- * @param optimizerConfig the (new) optimizer configuration
- */
- protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean) {
- if (typeof optimizerConfig === 'boolean') {
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- delete this.sceneOptimizer;
- }
- if (optimizerConfig) {
- this.sceneOptimizer = new SceneOptimizer(this.scene);
- this.sceneOptimizer.start();
- }
- } else {
- let optimizerOptions: SceneOptimizerOptions = new SceneOptimizerOptions(optimizerConfig.targetFrameRate, optimizerConfig.trackerDuration);
- // check for degradation
- if (optimizerConfig.degradation) {
- switch (optimizerConfig.degradation) {
- case "low":
- optimizerOptions = SceneOptimizerOptions.LowDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "moderate":
- optimizerOptions = SceneOptimizerOptions.ModerateDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "hight":
- optimizerOptions = SceneOptimizerOptions.HighDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- }
- }
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose()
- }
- this.sceneOptimizer = new SceneOptimizer(this.scene, optimizerOptions, optimizerConfig.autoGeneratePriorities, optimizerConfig.improvementMode);
- this.sceneOptimizer.start();
- }
- this.onSceneOptimizerConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.sceneOptimizer,
- newConfiguration: optimizerConfig
- });
- }
- /**
- * configure all models using the configuration.
- * @param modelConfiguration the configuration to use to reconfigure the models
- */
- protected _configureModel(modelConfiguration: Partial<IModelConfiguration>) {
- this.models.forEach(model => {
- model.updateConfiguration(modelConfiguration);
- });
- this.onModelsConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.models,
- newConfiguration: modelConfiguration
- });
- }
- /**
- * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
- * @param cameraConfig the new camera configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureCamera(cameraConfig: ICameraConfiguration = {}, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- if (!this.scene.activeCamera) {
- let attachControl = true;
- if (this._viewer.configuration.scene && this._viewer.configuration.scene.disableCameraControl) {
- attachControl = false;
- }
- this.scene.createDefaultCamera(true, true, attachControl);
- this.camera = <ArcRotateCamera>this.scene.activeCamera!;
- this.camera.setTarget(Vector3.Zero());
- }
- if (cameraConfig.position) {
- let newPosition = this.camera.position.clone();
- extendClassWithConfig(newPosition, cameraConfig.position);
- this.camera.setPosition(newPosition);
- }
- if (cameraConfig.target) {
- let newTarget = this.camera.target.clone();
- extendClassWithConfig(newTarget, cameraConfig.target);
- this.camera.setTarget(newTarget);
- } else if (model && !cameraConfig.disableAutoFocus) {
- const boundingInfo = model.rootMesh.getHierarchyBoundingVectors(true);
- const sizeVec = boundingInfo.max.subtract(boundingInfo.min);
- const halfSizeVec = sizeVec.scale(0.5);
- const center = boundingInfo.min.add(halfSizeVec);
- this.camera.setTarget(center);
- }
- if (cameraConfig.rotation) {
- this.camera.rotationQuaternion = new Quaternion(cameraConfig.rotation.x || 0, cameraConfig.rotation.y || 0, cameraConfig.rotation.z || 0, cameraConfig.rotation.w || 0)
- }
- if (cameraConfig.behaviors) {
- for (let name in cameraConfig.behaviors) {
- this._setCameraBehavior(cameraConfig.behaviors[name], focusMeshes);
- }
- };
- const sceneExtends = this.scene.getWorldExtends((mesh) => {
- return !this.environmentHelper || (mesh !== this.environmentHelper.ground && mesh !== this.environmentHelper.rootMesh && mesh !== this.environmentHelper.skybox);
- });
- const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);
- const sceneDiagonalLenght = sceneDiagonal.length();
- if (isFinite(sceneDiagonalLenght))
- this.camera.upperRadiusLimit = sceneDiagonalLenght * 4;
- extendClassWithConfig(this.camera, cameraConfig);
- this.onCameraConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.camera,
- newConfiguration: cameraConfig,
- model
- });
- }
- protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean, model?: ViewerModel) {
- if (!skyboxConifguration && !groundConfiguration) {
- if (this.environmentHelper) {
- this.environmentHelper.dispose();
- delete this.environmentHelper;
- };
- return Promise.resolve(this.scene);
- }
- const options: Partial<IEnvironmentHelperOptions> = {
- createGround: !!groundConfiguration,
- createSkybox: !!skyboxConifguration,
- setupImageProcessing: false, // will be done at the scene level!,
- };
- if (model) {
- const boundingInfo = model.rootMesh.getHierarchyBoundingVectors(true);
- const sizeVec = boundingInfo.max.subtract(boundingInfo.min);
- const halfSizeVec = sizeVec.scale(0.5);
- const center = boundingInfo.min.add(halfSizeVec);
- options.groundYBias = -center.y;
- }
- if (groundConfiguration) {
- let groundConfig = (typeof groundConfiguration === 'boolean') ? {} : groundConfiguration;
- let groundSize = groundConfig.size || (typeof skyboxConifguration === 'object' && skyboxConifguration.scale);
- if (groundSize) {
- options.groundSize = groundSize;
- }
- options.enableGroundShadow = groundConfig === true || groundConfig.receiveShadows;
- if (groundConfig.shadowLevel !== undefined) {
- options.groundShadowLevel = groundConfig.shadowLevel;
- }
- options.enableGroundMirror = !!groundConfig.mirror;
- if (groundConfig.texture) {
- options.groundTexture = groundConfig.texture;
- }
- if (groundConfig.color) {
- options.groundColor = new Color3(groundConfig.color.r, groundConfig.color.g, groundConfig.color.b)
- }
- if (groundConfig.opacity !== undefined) {
- options.groundOpacity = groundConfig.opacity;
- }
- if (groundConfig.mirror) {
- options.enableGroundMirror = true;
- // to prevent undefines
- if (typeof groundConfig.mirror === "object") {
- if (groundConfig.mirror.amount !== undefined)
- options.groundMirrorAmount = groundConfig.mirror.amount;
- if (groundConfig.mirror.sizeRatio !== undefined)
- options.groundMirrorSizeRatio = groundConfig.mirror.sizeRatio;
- if (groundConfig.mirror.blurKernel !== undefined)
- options.groundMirrorBlurKernel = groundConfig.mirror.blurKernel;
- if (groundConfig.mirror.fresnelWeight !== undefined)
- options.groundMirrorFresnelWeight = groundConfig.mirror.fresnelWeight;
- if (groundConfig.mirror.fallOffDistance !== undefined)
- options.groundMirrorFallOffDistance = groundConfig.mirror.fallOffDistance;
- if (this._defaultPipelineTextureType !== undefined)
- options.groundMirrorTextureType = this._defaultPipelineTextureType;
- }
- }
- }
- let postInitSkyboxMaterial = false;
- if (skyboxConifguration) {
- let conf = skyboxConifguration === true ? {} : skyboxConifguration;
- if (conf.material && conf.material.imageProcessingConfiguration) {
- options.setupImageProcessing = false; // will be configured later manually.
- }
- let skyboxSize = conf.scale;
- if (skyboxSize) {
- options.skyboxSize = skyboxSize;
- }
- options.sizeAuto = !options.skyboxSize;
- if (conf.color) {
- options.skyboxColor = new Color3(conf.color.r, conf.color.g, conf.color.b)
- }
- if (conf.cubeTexture && conf.cubeTexture.url) {
- if (typeof conf.cubeTexture.url === "string") {
- options.skyboxTexture = conf.cubeTexture.url;
- } else {
- // init later!
- postInitSkyboxMaterial = true;
- }
- }
- if (conf.material && conf.material.imageProcessingConfiguration) {
- postInitSkyboxMaterial = true;
- }
- }
- options.setupImageProcessing = false; // TMP
- if (!this.environmentHelper) {
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- // there might be a new scene! we need to dispose.
- // get the scene used by the envHelper
- let scene: Scene = this.environmentHelper.rootMesh.getScene();
- // is it a different scene? Oh no!
- if (scene !== this.scene) {
- this.environmentHelper.dispose();
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- this.environmentHelper.updateOptions(options)!;
- }
- }
- this.environmentHelper.setMainColor(this._mainColor || Color3.White());
- if (this.environmentHelper.rootMesh && this._viewer.configuration.scene && this._viewer.configuration.scene.environmentRotationY !== undefined) {
- this.environmentHelper.rootMesh.rotation.y = this._viewer.configuration.scene.environmentRotationY;
- }
- let groundConfig = (typeof groundConfiguration === 'boolean') ? {} : groundConfiguration;
- if (this.environmentHelper.groundMaterial && groundConfig && groundConfig.material) {
- if (!this.environmentHelper.groundMaterial._perceptualColor) {
- this.environmentHelper.groundMaterial._perceptualColor = Color3.Black();
- }
- this.environmentHelper.groundMaterial._perceptualColor.copyFrom(this.mainColor);
- // to be configured using the configuration object
- /*this.environmentHelper.groundMaterial.primaryColorHighlightLevel = groundConfig.material.highlightLevel;
- this.environmentHelper.groundMaterial.primaryColorShadowLevel = groundConfig.material.shadowLevel;
- this.environmentHelper.groundMaterial.enableNoise = true;
- if (this.environmentHelper.groundMaterial.diffuseTexture) {
- this.environmentHelper.groundMaterial.diffuseTexture.gammaSpace = true;
- }
- this.environmentHelper.groundMaterial.useRGBColor = false;
- this.environmentHelper.groundMaterial.maxSimultaneousLights = 1;*/
- extendClassWithConfig(this.environmentHelper.groundMaterial, groundConfig.material);
- if (this.environmentHelper.groundMirror) {
- const mirrorClearColor = this.environmentHelper.groundMaterial._perceptualColor.toLinearSpace();
- //let exposure = Math.pow(2.0, -this.configuration.camera.exposure) * Math.PI;
- //mirrorClearColor.scaleToRef(1 / exposure, mirrorClearColor);
- // TODO use highlight if required
- this.environmentHelper.groundMirror.clearColor.r = Scalar.Clamp(mirrorClearColor.r);
- this.environmentHelper.groundMirror.clearColor.g = Scalar.Clamp(mirrorClearColor.g);
- this.environmentHelper.groundMirror.clearColor.b = Scalar.Clamp(mirrorClearColor.b);
- this.environmentHelper.groundMirror.clearColor.a = 1;
- /*if (this.Scene.DisableReflection) {
- this.environmentHelper.groundMaterial.reflectionTexture = null;
- }*/
- }
- }
- if (postInitSkyboxMaterial) {
- let skyboxMaterial = this.environmentHelper.skyboxMaterial;
- if (skyboxMaterial) {
- if (typeof skyboxConifguration === 'object' && skyboxConifguration.material) {
- extendClassWithConfig(skyboxMaterial, skyboxConifguration.material);
- }
- }
- }
- this.onEnvironmentConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.environmentHelper,
- newConfiguration: {
- skybox: skyboxConifguration,
- ground: groundConfiguration
- },
- model
- });
- }
- /**
- * configure the lights.
- *
- * @param lightsConfiguration the (new) light(s) configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureLights(lightsConfiguration: { [name: string]: ILightConfiguration | boolean } = {}, model?: ViewerModel) {
- // sanity check!
- if (!Object.keys(lightsConfiguration).length) {
- if (!this.scene.lights.length)
- this.scene.createDefaultLight(true);
- return;
- };
- let lightsAvailable: Array<string> = this.scene.lights.map(light => light.name);
- // compare to the global (!) configuration object and dispose unneeded:
- let lightsToConfigure = Object.keys(this._viewer.configuration.lights || []);
- if (Object.keys(lightsToConfigure).length !== lightsAvailable.length) {
- lightsAvailable.forEach(lName => {
- if (lightsToConfigure.indexOf(lName) === -1) {
- this.scene.getLightByName(lName)!.dispose();
- }
- });
- }
- Object.keys(lightsConfiguration).forEach((name, idx) => {
- let lightConfig: ILightConfiguration = { type: 0 };
- if (typeof lightsConfiguration[name] === 'object') {
- lightConfig = <ILightConfiguration>lightsConfiguration[name];
- }
- lightConfig.name = name;
- let light: Light;
- // light is not already available
- if (lightsAvailable.indexOf(name) === -1) {
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- } else {
- // available? get it from the scene
- light = <Light>this.scene.getLightByName(name);
- lightsAvailable = lightsAvailable.filter(ln => ln !== name);
- if (lightConfig.type !== undefined && light.getTypeID() !== lightConfig.type) {
- light.dispose();
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- }
- }
- // if config set the light to false, dispose it.
- if (lightsConfiguration[name] === false) {
- light.dispose();
- return;
- }
- //enabled
- var enabled = lightConfig.enabled !== undefined ? lightConfig.enabled : !lightConfig.disabled;
- light.setEnabled(enabled);
- extendClassWithConfig(light, lightConfig);
- //position. Some lights don't support shadows
- if (light instanceof ShadowLight) {
- // set default values
- light.shadowMinZ = light.shadowMinZ || 0.1;
- light.shadowMaxZ = Math.min(20, light.shadowMaxZ || 20); //large far clips reduce shadow depth precision
- if (lightConfig.target) {
- if (light.setDirectionToTarget) {
- let target = Vector3.Zero().copyFrom(lightConfig.target as Vector3);
- light.setDirectionToTarget(target);
- }
- } else if (lightConfig.direction) {
- let direction = Vector3.Zero().copyFrom(lightConfig.direction as Vector3);
- light.direction = direction;
- }
- let isShadowEnabled = false;
- if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_DIRECTIONALLIGHT) {
- (<BABYLON.DirectionalLight>light).shadowFrustumSize = lightConfig.shadowFrustumSize || 2;
- isShadowEnabled = true;
- }
- else if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_SPOTLIGHT) {
- let spotLight: BABYLON.SpotLight = <BABYLON.SpotLight>light;
- if (lightConfig.spotAngle !== undefined) {
- spotLight.angle = lightConfig.spotAngle * Math.PI / 180;
- }
- if (spotLight.angle && lightConfig.shadowFieldOfView) {
- spotLight.shadowAngleScale = lightConfig.shadowFieldOfView / spotLight.angle;
- }
- isShadowEnabled = true;
- }
- else if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_POINTLIGHT) {
- if (lightConfig.shadowFieldOfView) {
- (<BABYLON.PointLight>light).shadowAngle = lightConfig.shadowFieldOfView * Math.PI / 180;
- }
- isShadowEnabled = true;
- }
- let shadowGenerator = <BABYLON.ShadowGenerator>light.getShadowGenerator();
- if (isShadowEnabled && lightConfig.shadowEnabled && this._maxShadows) {
- let bufferSize = lightConfig.shadowBufferSize || 256;
- if (!shadowGenerator) {
- shadowGenerator = new ShadowGenerator(bufferSize, light);
- // TODO blur kernel definition
- }
- // add the focues meshes to the shadow list
- this._updateShadowRenderList(shadowGenerator, model);
- var blurKernel = this.getBlurKernel(light, bufferSize);
- //shadowGenerator.useBlurCloseExponentialShadowMap = true;
- //shadowGenerator.useKernelBlur = true;
- //shadowGenerator.blurScale = 1.0;
- shadowGenerator.bias = this._shadowGeneratorBias;
- shadowGenerator.blurKernel = blurKernel;
- //shadowGenerator.depthScale = 50 * (light.shadowMaxZ - light.shadowMinZ);
- //override defaults
- extendClassWithConfig(shadowGenerator, lightConfig.shadowConfig || {});
- } else if (shadowGenerator) {
- shadowGenerator.dispose();
- }
- }
- });
- // render priority
- let globalLightsConfiguration = this._viewer.configuration.lights || {};
- Object.keys(globalLightsConfiguration).sort().forEach((name, idx) => {
- let configuration = globalLightsConfiguration[name];
- let light = this.scene.getLightByName(name);
- // sanity check
- if (!light) return;
- light.renderPriority = -idx;
- });
- this.onLightsConfiguredObservable.notifyObservers({
- sceneManager: this,
- object: this.scene.lights,
- newConfiguration: lightsConfiguration,
- model
- });
- }
- private _updateShadowRenderList(shadowGenerator: ShadowGenerator, model?: ViewerModel, resetList?: boolean) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- // add the focues meshes to the shadow list
- let shadownMap = shadowGenerator.getShadowMap();
- if (!shadownMap) return;
- if (resetList && shadownMap.renderList) {
- shadownMap.renderList.length = 0;
- } else {
- shadownMap.renderList = []
- }
- for (var index = 0; index < focusMeshes.length; index++) {
- let mesh = focusMeshes[index];
- if (Tags.MatchesQuery(mesh, 'castShadow') && shadownMap.renderList.indexOf(mesh) === -1) {
- shadownMap.renderList.push(mesh);
- }
- }
- }
- private _updateGroundMirrorRenderList(model?: ViewerModel, resetList?: boolean) {
- if (this.environmentHelper.groundMirror && this.environmentHelper.groundMirror.renderList) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- let renderList = this.environmentHelper.groundMirror.renderList;
- if (resetList) {
- renderList.length = 0;
- }
- for (var index = 0; index < focusMeshes.length; index++) {
- let mesh = focusMeshes[index];
- if (renderList.indexOf(mesh) === -1) {
- renderList.push(mesh);
- }
- }
- }
- }
- /**
- * Gets the shadow map blur kernel according to the light configuration.
- * @param light The light used to generate the shadows
- * @param bufferSize The size of the shadow map
- * @return the kernel blur size
- */
- public getBlurKernel(light: BABYLON.IShadowLight, bufferSize: number): number {
- var normalizedBlurKernel = 0.05; // TODO Should come from the config.
- if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_DIRECTIONALLIGHT) {
- normalizedBlurKernel = normalizedBlurKernel / (<BABYLON.DirectionalLight>light).shadowFrustumSize;
- }
- else if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_POINTLIGHT) {
- normalizedBlurKernel = normalizedBlurKernel / (<BABYLON.PointLight>light).shadowAngle;
- }
- else if (light.getTypeID() === BABYLON.Light.LIGHTTYPEID_SPOTLIGHT) {
- normalizedBlurKernel = normalizedBlurKernel / ((<BABYLON.SpotLight>light).angle * (<BABYLON.SpotLight>light).shadowAngleScale);
- }
- let minimumBlurKernel = 5 / (bufferSize / 256); //magic number that aims to keep away sawtooth shadows
- var blurKernel = Math.max(bufferSize * normalizedBlurKernel, minimumBlurKernel);
- return blurKernel;
- }
- /**
- * Alters render settings to reduce features based on hardware feature limitations
- * @param enableHDR Allows the viewer to run in HDR mode.
- */
- protected _handleHardwareLimitations(enableHDR = true) {
- //flip rendering settings switches based on hardware support
- let maxVaryingRows = this._viewer.engine.getCaps().maxVaryingVectors;
- let maxFragmentSamplers = this._viewer.engine.getCaps().maxTexturesImageUnits;
- //shadows are disabled if there's not enough varyings for a single shadow
- if ((maxVaryingRows < 8) || (maxFragmentSamplers < 8)) {
- this._maxShadows = 0;
- } else {
- this._maxShadows = 3;
- }
- //can we render to any >= 16-bit targets (required for HDR)
- let caps = this._viewer.engine.getCaps();
- let linearHalfFloatTargets = caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering;
- let linearFloatTargets = caps.textureFloatRender && caps.textureFloatLinearFiltering;
- this._hdrSupport = enableHDR && !!(linearFloatTargets || linearHalfFloatTargets);
- if (linearHalfFloatTargets) {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_HALF_FLOAT;
- this._shadowGeneratorBias = 0.002;
- } else if (linearFloatTargets) {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_FLOAT;
- this._shadowGeneratorBias = 0.001;
- } else {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_UNSIGNED_INT;
- this._shadowGeneratorBias = 0.001;
- }
- this._defaultPipelineTextureType = this._hdrSupport ? this._defaultHighpTextureType : Engine.TEXTURETYPE_UNSIGNED_INT;
- }
- /**
- * Dispoe the entire viewer including the scene and the engine
- */
- public dispose() {
- // this.onCameraConfiguredObservable.clear();
- this.onEnvironmentConfiguredObservable.clear();
- this.onLightsConfiguredObservable.clear();
- this.onModelsConfiguredObservable.clear();
- this.onSceneConfiguredObservable.clear();
- this.onSceneInitObservable.clear();
- this.onSceneOptimizerConfiguredObservable.clear();
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- }
- if (this.environmentHelper) {
- this.environmentHelper.dispose();
- }
- this.models.forEach(model => {
- model.dispose();
- });
- this.models.length = 0;
- this.scene.dispose();
- }
- private _setCameraBehavior(behaviorConfig: number | {
- type: number;
- [propName: string]: any;
- }, payload: any) {
- let behavior: Behavior<ArcRotateCamera> | null;
- let type = (typeof behaviorConfig !== "object") ? behaviorConfig : behaviorConfig.type;
- let config: { [propName: string]: any } = (typeof behaviorConfig === "object") ? behaviorConfig : {};
- // constructing behavior
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- this.camera.useAutoRotationBehavior = true;
- behavior = this.camera.autoRotationBehavior;
- break;
- case CameraBehavior.BOUNCING:
- this.camera.useBouncingBehavior = true;
- behavior = this.camera.bouncingBehavior;
- break;
- case CameraBehavior.FRAMING:
- this.camera.useFramingBehavior = true;
- behavior = this.camera.framingBehavior;
- break;
- default:
- behavior = null;
- break;
- }
- if (behavior) {
- if (typeof behaviorConfig === "object") {
- extendClassWithConfig(behavior, behaviorConfig);
- }
- }
- // post attach configuration. Some functionalities require the attached camera.
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- break;
- case CameraBehavior.BOUNCING:
- break;
- case CameraBehavior.FRAMING:
- if (config.zoomOnBoundingInfo) {
- //payload is an array of meshes
- let meshes = <Array<AbstractMesh>>payload;
- let bounding = meshes[0].getHierarchyBoundingVectors();
- (<FramingBehavior>behavior).zoomOnBoundingInfo(bounding.min, bounding.max);
- }
- break;
- }
- }
- }
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