index.js 6.9 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var enableDebugLayer = false;
  18. var currentPluginName;
  19. currentHelpCounter = localStorage.getItem("helpcounter");
  20. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  21. if (!currentHelpCounter) currentHelpCounter = 0;
  22. // Setting up some GLTF values
  23. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  24. currentPluginName = plugin.name;
  25. if (plugin.name !== "gltf") {
  26. return;
  27. }
  28. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  29. if (!isLOD) {
  30. callback();
  31. return;
  32. }
  33. material.forceCompilation(mesh, callback);
  34. }
  35. });
  36. // Resize
  37. window.addEventListener("resize", function () {
  38. engine.resize();
  39. });
  40. var sceneLoaded = function (sceneFile, babylonScene) {
  41. function displayDebugLayerAndLogs() {
  42. currentScene.debugLayer._displayLogs = true;
  43. enableDebugLayer = true;
  44. currentScene.debugLayer.show();
  45. };
  46. function hideDebugLayerAndLogs() {
  47. currentScene.debugLayer._displayLogs = false;
  48. enableDebugLayer = false;
  49. currentScene.debugLayer.hide();
  50. };
  51. if (enableDebugLayer) {
  52. hideDebugLayerAndLogs();
  53. }
  54. currentScene = babylonScene;
  55. document.title = "BabylonJS - " + sceneFile.name;
  56. // Fix for IE, otherwise it will change the default filter for files selection after first use
  57. htmlInput.value = "";
  58. // Attach camera to canvas inputs
  59. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  60. currentScene.createDefaultCameraOrLight(true);
  61. // Enable camera's behaviors
  62. currentScene.activeCamera.useBouncingBehavior = true;
  63. currentScene.activeCamera.useAutoRotationBehavior = true;
  64. currentScene.activeCamera.useFramingBehavior = true;
  65. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  66. framingBehavior.framingTime = 0;
  67. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  68. bouncingBehavior.autoTransitionRange = true;
  69. if (currentScene.meshes.length) {
  70. // Let's zoom on the first object with geometry
  71. for (var index = 0; index < currentScene.meshes.length; index++) {
  72. var mesh = currentScene.meshes[index];
  73. if (mesh.getTotalVertices()) {
  74. currentScene.activeCamera.setTarget(mesh);
  75. break;
  76. }
  77. }
  78. }
  79. }
  80. currentScene.activeCamera.attachControl(canvas);
  81. // Environment
  82. if (currentPluginName === "gltf") {
  83. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  84. hdrTexture.gammaSpace = false;
  85. currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  86. }
  87. // In case of error during loading, meshes will be empty and clearColor is set to red
  88. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  89. document.getElementById("logo").className = "";
  90. canvas.style.opacity = 0;
  91. displayDebugLayerAndLogs();
  92. }
  93. else {
  94. if (BABYLON.Tools.errorsCount > 0) {
  95. displayDebugLayerAndLogs();
  96. }
  97. document.getElementById("logo").className = "hidden";
  98. canvas.style.opacity = 1;
  99. if (currentScene.activeCamera.keysUp) {
  100. currentScene.activeCamera.keysUp.push(90); // Z
  101. currentScene.activeCamera.keysUp.push(87); // W
  102. currentScene.activeCamera.keysDown.push(83); // S
  103. currentScene.activeCamera.keysLeft.push(65); // A
  104. currentScene.activeCamera.keysLeft.push(81); // Q
  105. currentScene.activeCamera.keysRight.push(69); // E
  106. currentScene.activeCamera.keysRight.push(68); // D
  107. }
  108. }
  109. };
  110. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded);
  111. filesInput.monitorElementForDragNDrop(canvas);
  112. window.addEventListener("keydown", function (evt) {
  113. // Press R to reload
  114. if (evt.keyCode === 82) {
  115. filesInput.reload();
  116. }
  117. });
  118. htmlInput.addEventListener('change', function (event) {
  119. var filestoLoad;
  120. // Handling data transfer via drag'n'drop
  121. if (event && event.dataTransfer && event.dataTransfer.files) {
  122. filesToLoad = event.dataTransfer.files;
  123. }
  124. // Handling files from input files
  125. if (event && event.target && event.target.files) {
  126. filesToLoad = event.target.files;
  127. }
  128. filesInput.loadFiles(event);
  129. }, false);
  130. btnFullScreen.addEventListener('click', function () {
  131. engine.switchFullscreen(true);
  132. }, false);
  133. btnPerf.addEventListener('click', function () {
  134. if (currentScene) {
  135. if (!enableDebugLayer) {
  136. currentScene.debugLayer.show();
  137. enableDebugLayer = true;
  138. } else {
  139. currentScene.debugLayer.hide();
  140. enableDebugLayer = false;
  141. }
  142. }
  143. }, false);
  144. // The help tips will be displayed only 5 times
  145. if (currentHelpCounter < 5) {
  146. help01.className = "help shown";
  147. setTimeout(function () {
  148. help01.className = "help";
  149. help02.className = "help2 shown";
  150. setTimeout(function () {
  151. help02.className = "help2";
  152. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  153. }, 5000);
  154. }, 5000);
  155. }
  156. }