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- var BABYLON;
- (function (BABYLON) {
- var SIMDVector3 = (function () {
- function SIMDVector3() {
- }
- SIMDVector3.TransformCoordinatesToRefSIMD = function (vector, transformation, result) {
- var v = SIMD.float32x4.loadXYZ(vector._data, 0);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 0, 0, 0, 0), m0), SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 1, 1, 1, 1), m1)), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 2, 2, 2, 2), m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- SIMDVector3.TransformCoordinatesFromFloatsToRefSIMD = function (x, y, z, transformation, result) {
- var v0 = SIMD.float32x4.splat(x);
- var v1 = SIMD.float32x4.splat(y);
- var v2 = SIMD.float32x4.splat(z);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(v0, m0), SIMD.float32x4.mul(v1, m1)), SIMD.float32x4.add(SIMD.float32x4.mul(v2, m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- return SIMDVector3;
- })();
- BABYLON.SIMDVector3 = SIMDVector3;
- var SIMDMatrix = (function () {
- function SIMDMatrix() {
- }
- SIMDMatrix.prototype.multiplyToArraySIMD = function (other, result, offset) {
- if (offset === void 0) { offset = 0; }
- var tm = this.m;
- var om = other.m;
- var om0 = SIMD.float32x4.load(om, 0);
- var om1 = SIMD.float32x4.load(om, 4);
- var om2 = SIMD.float32x4.load(om, 8);
- var om3 = SIMD.float32x4.load(om, 12);
- var tm0 = SIMD.float32x4.load(tm, 0);
- SIMD.float32x4.store(result, offset + 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 3, 3, 3, 3), om3)))));
- var tm1 = SIMD.float32x4.load(tm, 4);
- SIMD.float32x4.store(result, offset + 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 3, 3, 3, 3), om3)))));
- var tm2 = SIMD.float32x4.load(tm, 8);
- SIMD.float32x4.store(result, offset + 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 3, 3, 3, 3), om3)))));
- var tm3 = SIMD.float32x4.load(tm, 12);
- SIMD.float32x4.store(result, offset + 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 3, 3, 3, 3), om3)))));
- };
- SIMDMatrix.prototype.invertToRefSIMD = function (other) {
- var src = this.m;
- var dest = other.m;
- var row0, row1, row2, row3;
- var tmp1;
- var minor0, minor1, minor2, minor3;
- var det;
- // Load the 4 rows
- var src0 = SIMD.float32x4.load(src, 0);
- var src1 = SIMD.float32x4.load(src, 4);
- var src2 = SIMD.float32x4.load(src, 8);
- var src3 = SIMD.float32x4.load(src, 12);
- // Transpose the source matrix. Sort of. Not a true transpose operation
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- row1 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- row0 = SIMD.float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
- row1 = SIMD.float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- row3 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- row2 = SIMD.float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
- row3 = SIMD.float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
- // This is a true transposition, but it will lead to an incorrect result
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- //row0 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row1 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- //row2 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row3 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- // ----
- tmp1 = SIMD.float32x4.mul(row2, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.mul(row1, tmp1);
- minor1 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(SIMD.float32x4.mul(row1, tmp1), minor0);
- minor1 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor1);
- minor1 = SIMD.float32x4.swizzle(minor1, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row1, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor0);
- minor3 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor3);
- minor3 = SIMD.float32x4.swizzle(minor3, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(SIMD.float32x4.swizzle(row1, 2, 3, 0, 1), row3); // 0x4E = 01001110
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- row2 = SIMD.float32x4.swizzle(row2, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor0);
- minor2 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor2);
- minor2 = SIMD.float32x4.swizzle(minor2, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row2, tmp1), minor3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row2, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor1);
- minor2 = SIMD.float32x4.sub(minor2, SIMD.float32x4.mul(row1, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor1);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row1, tmp1));
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor3);
- // Compute determinant
- det = SIMD.float32x4.mul(row0, minor0);
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 2, 3, 0, 1), det); // 0x4E = 01001110
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 1, 0, 3, 2), det); // 0xB1 = 10110001
- tmp1 = SIMD.float32x4.reciprocalApproximation(det);
- det = SIMD.float32x4.sub(SIMD.float32x4.add(tmp1, tmp1), SIMD.float32x4.mul(det, SIMD.float32x4.mul(tmp1, tmp1)));
- det = SIMD.float32x4.swizzle(det, 0, 0, 0, 0);
- // These shuffles aren't necessary if the faulty transposition is done
- // up at the top of this function.
- //minor0 = SIMD.float32x4.swizzle(minor0, 2, 1, 0, 3);
- //minor1 = SIMD.float32x4.swizzle(minor1, 2, 1, 0, 3);
- //minor2 = SIMD.float32x4.swizzle(minor2, 2, 1, 0, 3);
- //minor3 = SIMD.float32x4.swizzle(minor3, 2, 1, 0, 3);
- // Compute final values by multiplying with 1/det
- minor0 = SIMD.float32x4.mul(det, minor0);
- minor1 = SIMD.float32x4.mul(det, minor1);
- minor2 = SIMD.float32x4.mul(det, minor2);
- minor3 = SIMD.float32x4.mul(det, minor3);
- SIMD.float32x4.store(dest, 0, minor0);
- SIMD.float32x4.store(dest, 4, minor1);
- SIMD.float32x4.store(dest, 8, minor2);
- SIMD.float32x4.store(dest, 12, minor3);
- return this;
- };
- SIMDMatrix.LookAtLHToRefSIMD = function (eyeRef, targetRef, upRef, result) {
- var out = result.m;
- var center = SIMD.float32x4(targetRef.x, targetRef.y, targetRef.z, 0);
- var eye = SIMD.float32x4(eyeRef.x, eyeRef.y, eyeRef.z, 0);
- var up = SIMD.float32x4(upRef.x, upRef.y, upRef.z, 0);
- // cc.kmVec3Subtract(f, pCenter, pEye);
- var f = SIMD.float32x4.sub(center, eye);
- // cc.kmVec3Normalize(f, f);
- var tmp = SIMD.float32x4.mul(f, f);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- f = SIMD.float32x4.mul(f, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Assign(up, pUp);
- // cc.kmVec3Normalize(up, up);
- tmp = SIMD.float32x4.mul(up, up);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- up = SIMD.float32x4.mul(up, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(s, f, up);
- var s = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 1, 2, 0, 3), SIMD.float32x4.swizzle(up, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 2, 0, 1, 3), SIMD.float32x4.swizzle(up, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(u, s, f);
- var u = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 1, 2, 0, 3), SIMD.float32x4.swizzle(f, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 2, 0, 1, 3), SIMD.float32x4.swizzle(f, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- var zero = SIMD.float32x4.splat(0.0);
- s = SIMD.float32x4.neg(s);
- var tmp01 = SIMD.float32x4.shuffle(s, u, 0, 1, 4, 5);
- var tmp23 = SIMD.float32x4.shuffle(f, zero, 0, 1, 4, 5);
- var a0 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a1 = SIMD.float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
- tmp01 = SIMD.float32x4.shuffle(s, u, 2, 3, 6, 7);
- tmp23 = SIMD.float32x4.shuffle(f, zero, 2, 3, 6, 7);
- var a2 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a3 = SIMD.float32x4(0.0, 0.0, 0.0, 1.0);
- var b0 = SIMD.float32x4(1.0, 0.0, 0.0, 0.0);
- var b1 = SIMD.float32x4(0.0, 1.0, 0.0, 0.0);
- var b2 = SIMD.float32x4(0.0, 0.0, 1.0, 0.0);
- var b3 = SIMD.float32x4.neg(eye);
- b3 = SIMD.float32x4.withW(b3, 1.0);
- SIMD.float32x4.store(out, 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
- };
- return SIMDMatrix;
- })();
- BABYLON.SIMDMatrix = SIMDMatrix;
- var previousMultiplyToArray = BABYLON.Matrix.prototype.multiplyToArray;
- var previousInvertToRef = BABYLON.Matrix.prototype.invertToRef;
- var previousLookAtLHToRef = BABYLON.Matrix.LookAtLHToRef;
- var previousTransformCoordinatesToRef = BABYLON.Vector3.TransformCoordinatesToRef;
- var previousTransformCoordinatesFromFloatsToRef = BABYLON.Vector3.TransformCoordinatesFromFloatsToRef;
- var SIMDHelper = (function () {
- function SIMDHelper() {
- }
- Object.defineProperty(SIMDHelper, "IsEnabled", {
- get: function () {
- return SIMDHelper._isEnabled;
- },
- enumerable: true,
- configurable: true
- });
- SIMDHelper.DisableSIMD = function () {
- // Replace functions
- BABYLON.Matrix.prototype.multiplyToArray = previousMultiplyToArray;
- BABYLON.Matrix.prototype.invertToRef = previousInvertToRef;
- BABYLON.Matrix.LookAtLHToRef = previousLookAtLHToRef;
- BABYLON.Vector3.TransformCoordinatesToRef = previousTransformCoordinatesToRef;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef = previousTransformCoordinatesFromFloatsToRef;
- SIMDHelper._isEnabled = false;
- };
- SIMDHelper.EnableSIMD = function () {
- if (window.SIMD === undefined) {
- return;
- }
- // Replace functions
- BABYLON.Matrix.prototype.multiplyToArray = SIMDMatrix.prototype.multiplyToArraySIMD;
- BABYLON.Matrix.prototype.invertToRef = SIMDMatrix.prototype.invertToRefSIMD;
- BABYLON.Matrix.LookAtLHToRef = SIMDMatrix.LookAtLHToRefSIMD;
- BABYLON.Vector3.TransformCoordinatesToRef = SIMDVector3.TransformCoordinatesToRefSIMD;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef = SIMDVector3.TransformCoordinatesFromFloatsToRefSIMD;
- Object.defineProperty(BABYLON.Vector3.prototype, "x", {
- get: function () { return this._data[0]; },
- set: function (value) {
- if (!this._data) {
- this._data = new Float32Array(3);
- }
- this._data[0] = value;
- }
- });
- Object.defineProperty(BABYLON.Vector3.prototype, "y", {
- get: function () { return this._data[1]; },
- set: function (value) {
- this._data[1] = value;
- }
- });
- Object.defineProperty(BABYLON.Vector3.prototype, "z", {
- get: function () { return this._data[2]; },
- set: function (value) {
- this._data[2] = value;
- }
- });
- SIMDHelper._isEnabled = true;
- };
- SIMDHelper._isEnabled = false;
- return SIMDHelper;
- })();
- BABYLON.SIMDHelper = SIMDHelper;
- })(BABYLON || (BABYLON = {}));
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