config.json 28 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
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  5. "title": "Particle subemitters",
  6. "playgroundId": "#1LK70I#20",
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  8. "referenceImage": "subemitters.png"
  9. },
  10. {
  11. "title": "Black and White post-process",
  12. "playgroundId": "#N55Q2M#0",
  13. "referenceImage": "bwpp.png"
  14. },
  15. {
  16. "title": "Sprite maps",
  17. "playgroundId": "#ARLADE#23",
  18. "referenceImage": "sprite-maps.png",
  19. "excludeFromAutomaticTesting": true
  20. },
  21. {
  22. "title": "Point light shadows",
  23. "playgroundId": "#U2F7P9#4",
  24. "referenceImage": "point-light-shadows.png"
  25. },
  26. {
  27. "title": "Node material #0",
  28. "playgroundId": "#M5VQE9#20",
  29. "referenceImage": "node-material0.png",
  30. "renderCount": 5,
  31. "excludeFromAutomaticTesting": true
  32. },
  33. {
  34. "title": "Node material #1",
  35. "playgroundId": "#QJ71C6#1",
  36. "referenceImage": "node-material1.png",
  37. "renderCount": 20
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  39. {
  40. "title": "Node material #2",
  41. "playgroundId": "#WYM31D#4",
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  43. },
  44. {
  45. "title": "Node material #3",
  46. "playgroundId": "#LWGVT0#2",
  47. "referenceImage": "node-material3.png"
  48. },
  49. {
  50. "title": "Node material #4",
  51. "playgroundId": "#ZYGRII#1",
  52. "referenceImage": "node-material4.png"
  53. },
  54. {
  55. "title": "Node material #5",
  56. "playgroundId": "#V8VH7B#0",
  57. "referenceImage": "node-material5.png"
  58. },
  59. {
  60. "title": "Node material #6",
  61. "playgroundId": "#2XY3Z4#0",
  62. "referenceImage": "node-material6.png"
  63. },
  64. {
  65. "title": "Basis loader",
  66. "playgroundId": "#4RN0VF#0",
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  68. },
  69. {
  70. "title": "Unindexed mesh",
  71. "playgroundId": "#4IHSY2#0",
  72. "referenceImage": "unindexedmesh.png"
  73. },
  74. {
  75. "title": "LOD + Billboards + Instances",
  76. "playgroundId": "#UAIZCS#0",
  77. "referenceImage": "lodbillboardinstances.png"
  78. },
  79. {
  80. "title": "Nested BBG",
  81. "playgroundId": "#ZG0C8B#1",
  82. "renderCount": 10,
  83. "referenceImage": "nested_BBG.png"
  84. },
  85. {
  86. "title": "Weighted animations",
  87. "playgroundId": "#LL5BIQ#72",
  88. "renderCount": 50,
  89. "referenceImage": "weighted animations.png"
  90. },
  91. {
  92. "title": "Anisotropic",
  93. "playgroundId": "#MAXCNU#1",
  94. "referenceImage": "anisotropic.png"
  95. },
  96. {
  97. "title": "Clear Coat",
  98. "playgroundId": "#YACNQS#2",
  99. "referenceImage": "clearCoat.png"
  100. },
  101. {
  102. "title": "GUI Transform StackPanel",
  103. "playgroundId": "#BS60AB#0",
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  105. },
  106. {
  107. "title": "GUI StackPanel",
  108. "playgroundId": "#LLVZ90#0",
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  110. },
  111. {
  112. "title": "Camera rig",
  113. "playgroundId": "#ATL1CS#11",
  114. "referenceImage": "cameraRig.png"
  115. },
  116. {
  117. "title": "Sliders",
  118. "playgroundId": "#HATGQZ#3",
  119. "referenceImage": "Sliders.png",
  120. "excludeFromAutomaticTesting": true
  121. },
  122. {
  123. "title": "Pointers",
  124. "playgroundId": "#1GLEJK#5",
  125. "referenceImage": "pointers.png",
  126. "excludeFromAutomaticTesting": true
  127. },
  128. {
  129. "title": "LineEdgesRenderer",
  130. "playgroundId": "#T90MQ4#1",
  131. "renderCount": 50,
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  133. },
  134. {
  135. "title": "Solid particle system",
  136. "playgroundId": "#WCDZS#92",
  137. "renderCount": 150,
  138. "referenceImage": "sps.png"
  139. },
  140. {
  141. "title": "Simulate pointer",
  142. "playgroundId": "#8MGKWK#196",
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  144. },
  145. {
  146. "title": "Color Grading",
  147. "playgroundId": "#8EDB5N#2",
  148. "referenceImage": "colorGrading.png"
  149. },
  150. {
  151. "title": "Ribbon morphing",
  152. "playgroundId": "#ACKC2#1",
  153. "renderCount": 50,
  154. "referenceImage": "ribbon morphing.png"
  155. },
  156. {
  157. "title": "Clip planes",
  158. "playgroundId": "#Y6W087#0",
  159. "referenceImage": "clipplanes.png"
  160. },
  161. {
  162. "title": "ShadowOnlyMaterial",
  163. "playgroundId": "#1KF7V1#18",
  164. "referenceImage": "shadowOnlyMaterial.png"
  165. },
  166. {
  167. "title": "Gizmos",
  168. "playgroundId": "#8GY6J8#48",
  169. "renderCount": 50,
  170. "referenceImage": "Gizmos.png"
  171. },
  172. {
  173. "title": "GUI3D SpherePanel",
  174. "playgroundId": "#HB4C01#9",
  175. "renderCount": 50,
  176. "referenceImage": "spherepanel.png"
  177. },
  178. {
  179. "title": "Particle Helper",
  180. "playgroundId": "#1VGT5D#2",
  181. "renderCount": 50,
  182. "referenceImage": "particle_helper.png"
  183. },
  184. {
  185. "title": "Chibi Rex",
  186. "playgroundId": "#QATUCH#11",
  187. "renderCount": 50,
  188. "referenceImage": "chibi_rex.png"
  189. },
  190. {
  191. "title": "Yeti",
  192. "playgroundId": "#QATUCH#3",
  193. "renderCount": 150,
  194. "referenceImage": "yeti.png"
  195. },
  196. {
  197. "title": "Sponza",
  198. "sceneFolder": "/Scenes/Sponza/",
  199. "sceneFilename": "Sponza.babylon",
  200. "referenceImage": "Sponza.png"
  201. },
  202. {
  203. "title": "Windows cafe",
  204. "sceneFolder": "/Scenes/WCafe/",
  205. "sceneFilename": "WCafe.babylon",
  206. "referenceImage": "WCafe.png"
  207. },
  208. {
  209. "title": "Espilit",
  210. "sceneFolder": "/Scenes/Espilit/",
  211. "sceneFilename": "espilit.babylon",
  212. "referenceImage": "Espilit.png"
  213. },
  214. {
  215. "title": "The car",
  216. "sceneFolder": "/Scenes/TheCar/",
  217. "sceneFilename": "TheCar.binary.babylon",
  218. "referenceImage": "TheCar.png",
  219. "errorRatio": 5
  220. },
  221. {
  222. "title": "Viper",
  223. "sceneFolder": "/Scenes/Viper/",
  224. "sceneFilename": "Viper.babylon",
  225. "referenceImage": "Viper.png"
  226. },
  227. {
  228. "title": "Retail",
  229. "sceneFolder": "/Scenes/Retail/",
  230. "sceneFilename": "Retail.babylon",
  231. "referenceImage": "retail.png"
  232. },
  233. {
  234. "title": "Hill Valley",
  235. "sceneFolder": "/Scenes/hillvalley/",
  236. "sceneFilename": "HillValley.incremental.babylon",
  237. "referenceImage": "Hillvalley.png"
  238. },
  239. {
  240. "title": "Heart",
  241. "sceneFolder": "/Scenes/Heart/",
  242. "sceneFilename": "Heart.babylon",
  243. "referenceImage": "Heart.png"
  244. },
  245. {
  246. "title": "Mansion",
  247. "sceneFolder": "/Scenes/Mansion/",
  248. "sceneFilename": "Mansion.babylon",
  249. "referenceImage": "mansion.png",
  250. "excludeFromAutomaticTesting": true
  251. },
  252. {
  253. "title": "SpaceDeK",
  254. "sceneFolder": "/Scenes/SpaceDek/",
  255. "sceneFilename": "SpaceDek.babylon",
  256. "referenceImage": "SpaceDeK.png",
  257. "errorRatio": 5
  258. },
  259. {
  260. "title": "Flat2009",
  261. "sceneFolder": "/Scenes/Flat2009/",
  262. "sceneFilename": "Flat2009.babylon",
  263. "referenceImage": "Flat2009.png"
  264. },
  265. {
  266. "title": "CSG",
  267. "scriptToRun": "/Demos/CSG/csg.js",
  268. "functionToCall": "CreateCSGTestScene",
  269. "referenceImage": "csg.png"
  270. },
  271. {
  272. "title": "Charting",
  273. "renderCount": 20,
  274. "scriptToRun": "/Demos/Charting/charting.js",
  275. "functionToCall": "CreateChartingTestScene",
  276. "referenceImage": "charting.png"
  277. },
  278. {
  279. "title": "Fog",
  280. "scriptToRun": "/Demos/Fog/fog.js",
  281. "functionToCall": "CreateFogScene",
  282. "referenceImage": "fog.png"
  283. },
  284. {
  285. "title": "Polygon",
  286. "scriptToRun": "/Demos/Polygon/polygon.js",
  287. "functionToCall": "CreatePolygonScene",
  288. "referenceImage": "polygon.png"
  289. },
  290. {
  291. "title": "Soft Shadows",
  292. "playgroundId": "#0YYQ3N#0",
  293. "referenceImage": "softShadows.png"
  294. },
  295. {
  296. "title": "Soft Shadows (Right Handed)",
  297. "playgroundId": "#0YYQ3N#2",
  298. "referenceImage": "softShadowsRightHanded.png"
  299. },
  300. {
  301. "title": "Fresnel",
  302. "playgroundId": "#603JUZ#1",
  303. "referenceImage": "fresnel.png"
  304. },
  305. {
  306. "title": "Highlights",
  307. "scriptToRun": "/Demos/Highlights/highlights.js",
  308. "functionToCall": "CreateHighlightsScene",
  309. "referenceImage": "highlights.png",
  310. "rootPath": "/Demos/Highlights/",
  311. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  312. },
  313. {
  314. "title": "Lines",
  315. "scriptToRun": "/Demos/Lines/lines.js",
  316. "functionToCall": "CreateLinesTestScene",
  317. "referenceImage": "lines.png",
  318. "replace": "updateVerticesDataDirectly, updateVerticesData"
  319. },
  320. {
  321. "title": "Bones",
  322. "scriptToRun": "/Demos/Bones/bones.js",
  323. "functionToCall": "CreateBonesTestScene",
  324. "referenceImage": "bones.png",
  325. "replace": "Dude.babylon, dude.babylon"
  326. },
  327. {
  328. "title": "LOD",
  329. "renderCount": 10,
  330. "playgroundId": "#FFMFW5#0",
  331. "referenceImage": "lod.png",
  332. "errorRatio": 5
  333. },
  334. {
  335. "title": "Lens",
  336. "scriptToRun": "/Demos/Lens/lensFlares.js",
  337. "functionToCall": "CreateLensFlaresTestScene",
  338. "referenceImage": "lens.png",
  339. "rootPath": "/Demos/Lens/",
  340. "replaceUrl": "lens4.png, lens5.png"
  341. },
  342. {
  343. "title": "Self shadowing",
  344. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  345. "functionToCall": "CreateShadowsTestScene",
  346. "referenceImage": "selfShadowing.png"
  347. },
  348. {
  349. "title": "Advanced shadows",
  350. "renderCount": 20,
  351. "playgroundId": "#SLV8LW#0",
  352. "referenceImage": "advancedShadows.png"
  353. },
  354. {
  355. "title": "point light shadows",
  356. "playgroundId": "#XDNVAY#1",
  357. "referenceImage": "pointLightShadows.png"
  358. },
  359. {
  360. "title": "Shadow depth wrappers",
  361. "playgroundId": "#PNQRY1#9",
  362. "referenceImage": "shadowDepthWrappers.png",
  363. "renderCount": 20
  364. },
  365. {
  366. "title": "Displacement map",
  367. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  368. "functionToCall": "CreateDisplacementTestScene",
  369. "referenceImage": "displacementMap.png",
  370. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  371. },
  372. {
  373. "title": "Normals",
  374. "playgroundId": "#WXKLLJ#2",
  375. "referenceImage": "normals.png"
  376. },
  377. {
  378. "title": "Custom render target",
  379. "renderCount": 20,
  380. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  381. "functionToCall": "CreateCustomRenderTargetTestScene",
  382. "referenceImage": "customRTT.png"
  383. },
  384. {
  385. "title": "Draco Mesh Compression",
  386. "playgroundId": "#22MFU2#4",
  387. "referenceImage": "draco.png"
  388. },
  389. {
  390. "title": "GLTF Normals",
  391. "playgroundId": "#SMEAEB#0",
  392. "referenceImage": "gltfnormals.png"
  393. },
  394. {
  395. "title": "GLTF Animation Node",
  396. "playgroundId": "#DS8AA7#18",
  397. "replace": "__folder__, Animation_Node, __page__, 0",
  398. "referenceImage": "gltfAnimationNode.png"
  399. },
  400. {
  401. "title": "GLTF Animation Node Misc",
  402. "playgroundId": "#DS8AA7#18",
  403. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  404. "referenceImage": "gltfAnimationNodeMisc.png"
  405. },
  406. {
  407. "title": "GLTF Animation Skin (0)",
  408. "playgroundId": "#DS8AA7#18",
  409. "replace": "__folder__, Animation_Skin, __page__, 0",
  410. "referenceImage": "gltfAnimationSkin0.png"
  411. },
  412. {
  413. "title": "GLTF Animation Skin (1)",
  414. "playgroundId": "#DS8AA7#18",
  415. "replace": "__folder__, Animation_Skin, __page__, 1",
  416. "referenceImage": "gltfAnimationSkin1.png"
  417. },
  418. {
  419. "title": "GLTF Animation Skin Type",
  420. "playgroundId": "#DS8AA7#18",
  421. "replace": "__folder__, Animation_SkinType, __page__, 0",
  422. "referenceImage": "gltfAnimationSkinType.png"
  423. },
  424. {
  425. "title": "GLTF Buffer Interleaved",
  426. "playgroundId": "#DS8AA7#18",
  427. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  428. "referenceImage": "gltfBufferInterleaved.png"
  429. },
  430. {
  431. "title": "GLTF Material",
  432. "playgroundId": "#DS8AA7#18",
  433. "replace": "__folder__, Material, __page__, 0",
  434. "referenceImage": "gltfMaterial.png"
  435. },
  436. {
  437. "title": "GLTF Material Alpha Blend",
  438. "playgroundId": "#DS8AA7#18",
  439. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  440. "referenceImage": "gltfMaterialAlphaBlend.png"
  441. },
  442. {
  443. "title": "GLTF Material Alpha Mask",
  444. "playgroundId": "#DS8AA7#18",
  445. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  446. "referenceImage": "gltfMaterialAlphaMask.png"
  447. },
  448. {
  449. "title": "GLTF Material Double Sided (Front)",
  450. "playgroundId": "#DS8AA7#18",
  451. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  452. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  453. },
  454. {
  455. "title": "GLTF Material Double Sided (Back)",
  456. "playgroundId": "#DS8AA7#18",
  457. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  458. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  459. },
  460. {
  461. "title": "GLTF Material Metallic Roughness (0)",
  462. "playgroundId": "#DS8AA7#18",
  463. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  464. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  465. },
  466. {
  467. "title": "GLTF Material Metallic Roughness (1)",
  468. "playgroundId": "#DS8AA7#18",
  469. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  470. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  471. },
  472. {
  473. "title": "GLTF Material Mixed",
  474. "playgroundId": "#DS8AA7#18",
  475. "replace": "__folder__, Material_Mixed, __page__, 0",
  476. "referenceImage": "gltfMaterialMixed.png"
  477. },
  478. {
  479. "title": "GLTF Material Specular Glossiness (0)",
  480. "playgroundId": "#DS8AA7#18",
  481. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  482. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  483. },
  484. {
  485. "title": "GLTF Material Specular Glossiness (1)",
  486. "playgroundId": "#DS8AA7#18",
  487. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  488. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  489. },
  490. {
  491. "title": "GLTF Mesh Primitive Attribute",
  492. "playgroundId": "#DS8AA7#18",
  493. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  494. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  495. },
  496. {
  497. "title": "GLTF Mesh Primitive Mode (0)",
  498. "playgroundId": "#DS8AA7#18",
  499. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  500. "referenceImage": "gltfMeshPrimitiveMode0.png"
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  502. {
  503. "title": "GLTF Mesh Primitive Mode (1)",
  504. "playgroundId": "#DS8AA7#18",
  505. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  506. "referenceImage": "gltfMeshPrimitiveMode1.png"
  507. },
  508. {
  509. "title": "GLTF Mesh Primitive Vertex Color",
  510. "playgroundId": "#DS8AA7#18",
  511. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  512. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  513. },
  514. {
  515. "title": "GLTF Mesh Primitives",
  516. "playgroundId": "#DS8AA7#18",
  517. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  518. "referenceImage": "gltfMeshPrimitives.png"
  519. },
  520. {
  521. "title": "GLTF Mesh Primitives UV (0)",
  522. "playgroundId": "#DS8AA7#18",
  523. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  524. "referenceImage": "gltfMeshPrimitivesUV0.png"
  525. },
  526. {
  527. "title": "GLTF Mesh Primitives UV (1)",
  528. "playgroundId": "#DS8AA7#18",
  529. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  530. "referenceImage": "gltfMeshPrimitivesUV1.png"
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  532. {
  533. "title": "GLTF Node Attribute (0)",
  534. "playgroundId": "#DS8AA7#18",
  535. "replace": "__folder__, Node_Attribute, __page__, 0",
  536. "referenceImage": "gltfNodeAttribute0.png"
  537. },
  538. {
  539. "title": "GLTF Node Attribute (1)",
  540. "playgroundId": "#DS8AA7#18",
  541. "replace": "__folder__, Node_Attribute, __page__, 1",
  542. "referenceImage": "gltfNodeAttribute1.png"
  543. },
  544. {
  545. "title": "GLTF Node NegativeScale (0)",
  546. "playgroundId": "#DS8AA7#18",
  547. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  548. "referenceImage": "gltfNodeNegativeScale0.png"
  549. },
  550. {
  551. "title": "GLTF Node NegativeScale (1)",
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  595. {
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  640. {
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  645. {
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  763. {
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  773. {
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  778. {
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  783. {
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  788. {
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  792. },
  793. {
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  797. },
  798. {
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  816. {
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  820. },
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  825. },
  826. {
  827. "title": "GLTF Extension EXT_mesh_gpu_instancing",
  828. "playgroundId": "#QFIGLW#9",
  829. "referenceImage": "gltfExtensionExtMeshGpuInstancingTest.png"
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