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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- /**
- * Base class implementing the ILocable interface.
- * The particularity of this class is to call the protected onLock() method when the instance is about to be locked for good.
- */
- var LockableBase = (function () {
- function LockableBase() {
- }
- LockableBase.prototype.isLocked = function () {
- return this._isLocked;
- };
- LockableBase.prototype.lock = function () {
- if (this._isLocked) {
- return true;
- }
- this.onLock();
- this._isLocked = true;
- return false;
- };
- /**
- * Protected handler that will be called when the instance is about to be locked.
- */
- LockableBase.prototype.onLock = function () {
- };
- return LockableBase;
- }());
- BABYLON.LockableBase = LockableBase;
- var SolidColorBrush2D = (function (_super) {
- __extends(SolidColorBrush2D, _super);
- function SolidColorBrush2D(color, lock) {
- if (lock === void 0) { lock = false; }
- _super.call(this);
- this._color = color;
- if (lock) {
- {
- this.lock();
- }
- }
- }
- /**
- * Return true if the brush is transparent, false if it's totally opaque
- */
- SolidColorBrush2D.prototype.isTransparent = function () {
- return this._color && this._color.a < 1.0;
- };
- Object.defineProperty(SolidColorBrush2D.prototype, "color", {
- /**
- * The color used by this instance to render
- * @returns the color object. Note that it's not a clone of the actual object stored in the instance so you MUST NOT modify it, otherwise unexpected behavior might occurs.
- */
- get: function () {
- return this._color;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._color = value;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Return a unique identifier of the instance, which is simply the hexadecimal representation (CSS Style) of the solid color.
- */
- SolidColorBrush2D.prototype.toString = function () {
- return this._color.toHexString();
- };
- SolidColorBrush2D = __decorate([
- BABYLON.className("SolidColorBrush2D")
- ], SolidColorBrush2D);
- return SolidColorBrush2D;
- }(LockableBase));
- BABYLON.SolidColorBrush2D = SolidColorBrush2D;
- var GradientColorBrush2D = (function (_super) {
- __extends(GradientColorBrush2D, _super);
- function GradientColorBrush2D(color1, color2, translation, rotation, scale, lock) {
- if (translation === void 0) { translation = BABYLON.Vector2.Zero(); }
- if (rotation === void 0) { rotation = 0; }
- if (scale === void 0) { scale = 1; }
- if (lock === void 0) { lock = false; }
- _super.call(this);
- this._color1 = color1;
- this._color2 = color2;
- this._translation = translation;
- this._rotation = rotation;
- this._scale = scale;
- if (lock) {
- this.lock();
- }
- }
- /**
- * Return true if the brush is transparent, false if it's totally opaque
- */
- GradientColorBrush2D.prototype.isTransparent = function () {
- return (this._color1 && this._color1.a < 1.0) || (this._color2 && this._color2.a < 1.0);
- };
- Object.defineProperty(GradientColorBrush2D.prototype, "color1", {
- /**
- * First color, the blend will start from this color
- */
- get: function () {
- return this._color1;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._color1 = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GradientColorBrush2D.prototype, "color2", {
- /**
- * Second color, the blend will end to this color
- */
- get: function () {
- return this._color2;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._color2 = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GradientColorBrush2D.prototype, "translation", {
- /**
- * Translation vector to apply on the blend
- * Default is [0;0]
- */
- get: function () {
- return this._translation;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._translation = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GradientColorBrush2D.prototype, "rotation", {
- /**
- * Rotation in radian to apply to the brush
- * Default direction of the brush is vertical, you can change this using this property.
- * Default is 0.
- */
- get: function () {
- return this._rotation;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._rotation = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GradientColorBrush2D.prototype, "scale", {
- /**
- * Scale factor to apply to the gradient.
- * Default is 1: no scale.
- */
- get: function () {
- return this._scale;
- },
- set: function (value) {
- if (this.isLocked()) {
- return;
- }
- this._scale = value;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Return a string describing the brush
- */
- GradientColorBrush2D.prototype.toString = function () {
- return "C1:" + this._color1 + ";C2:" + this._color2 + ";T:" + this._translation.toString() + ";R:" + this._rotation + ";S:" + this._scale + ";";
- };
- /**
- * Build a unique key string for the given parameters
- */
- GradientColorBrush2D.BuildKey = function (color1, color2, translation, rotation, scale) {
- return "C1:" + color1 + ";C2:" + color2 + ";T:" + translation.toString() + ";R:" + rotation + ";S:" + scale + ";";
- };
- GradientColorBrush2D = __decorate([
- BABYLON.className("GradientColorBrush2D")
- ], GradientColorBrush2D);
- return GradientColorBrush2D;
- }(LockableBase));
- BABYLON.GradientColorBrush2D = GradientColorBrush2D;
- })(BABYLON || (BABYLON = {}));
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