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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTFFileLoader = (function () {
- function GLTFFileLoader() {
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
- var loaderData = GLTFFileLoader._parse(data);
- var loader = this._getLoader(loaderData);
- if (!loader) {
- onError();
- return;
- }
- loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onError);
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var loaderData = GLTFFileLoader._parse(data);
- var loader = this._getLoader(loaderData);
- if (!loader) {
- onError();
- return;
- }
- return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onError);
- };
- GLTFFileLoader._parse = function (data) {
- if (data instanceof ArrayBuffer) {
- return GLTFFileLoader._parseBinary(data);
- }
- return {
- json: JSON.parse(data),
- bin: null
- };
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- BABYLON.Tools.Error("Invalid version");
- return null;
- }
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (minVersion) {
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- BABYLON.Tools.Error("Incompatible version");
- return null;
- }
- }
- var loaders = {
- 1: GLTFFileLoader.GLTFLoaderV1,
- 2: GLTFFileLoader.GLTFLoaderV2
- };
- var loader = loaders[version.major];
- if (loader === undefined) {
- BABYLON.Tools.Error("Unsupported version");
- return null;
- }
- if (loader === null) {
- BABYLON.Tools.Error("v" + version.major + " loader is not available");
- return null;
- }
- return loader;
- };
- GLTFFileLoader._parseBinary = function (data) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- BABYLON.Tools.Error("Unexpected magic: " + magic);
- return null;
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader);
- case 2: return GLTFFileLoader._parseV2(binaryReader);
- }
- BABYLON.Tools.Error("Unsupported version: " + version);
- return null;
- };
- GLTFFileLoader._parseV1 = function (binaryReader) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON:
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- default:
- BABYLON.Tools.Error("Unexpected content format: " + contentFormat);
- return null;
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- BABYLON.Tools.Error("First chunk format is not JSON");
- return null;
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- chunkLength = binaryReader.readUint32();
- chunkFormat = binaryReader.readUint32();
- switch (chunkFormat) {
- case ChunkFormat.JSON:
- BABYLON.Tools.Error("Unexpected JSON chunk");
- return null;
- case ChunkFormat.BIN:
- bin = binaryReader.readUint8Array(chunkLength);
- break;
- default:
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength);
- break;
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (!version) {
- return null;
- }
- var parts = version.split(".");
- if (parts.length === 0) {
- return null;
- }
- var major = parseInt(parts[0]);
- if (major > 1 && parts.length != 2) {
- return null;
- }
- var minor = parseInt(parts[1]);
- return {
- major: major,
- minor: parseInt(parts[0])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- return GLTFFileLoader;
- }());
- GLTFFileLoader.GLTFLoaderV1 = null;
- GLTFFileLoader.GLTFLoaderV2 = null;
- GLTFFileLoader.HomogeneousCoordinates = false;
- GLTFFileLoader.IncrementalLoading = true;
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Enums
- */
- var EBufferViewTarget;
- (function (EBufferViewTarget) {
- EBufferViewTarget[EBufferViewTarget["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
- EBufferViewTarget[EBufferViewTarget["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
- })(EBufferViewTarget = GLTF2.EBufferViewTarget || (GLTF2.EBufferViewTarget = {}));
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
- var EMeshPrimitiveMode;
- (function (EMeshPrimitiveMode) {
- EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
- })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType = GLTF2.EParameterType || (GLTF2.EParameterType = {}));
- var ETextureMagFilter;
- (function (ETextureMagFilter) {
- ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
- })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
- var ETextureMinFilter;
- (function (ETextureMinFilter) {
- ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat = GLTF2.ETextureFormat || (GLTF2.ETextureFormat = {}));
- var ETextureTarget;
- (function (ETextureTarget) {
- ETextureTarget[ETextureTarget["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
- })(ETextureTarget = GLTF2.ETextureTarget || (GLTF2.ETextureTarget = {}));
- var ETextureType;
- (function (ETextureType) {
- ETextureType[ETextureType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- ETextureType[ETextureType["UNSIGNED_SHORT_5_6_5"] = 33635] = "UNSIGNED_SHORT_5_6_5";
- ETextureType[ETextureType["UNSIGNED_SHORT_4_4_4_4"] = 32819] = "UNSIGNED_SHORT_4_4_4_4";
- ETextureType[ETextureType["UNSIGNED_SHORT_5_5_5_1"] = 32820] = "UNSIGNED_SHORT_5_5_5_1";
- })(ETextureType = GLTF2.ETextureType || (GLTF2.ETextureType = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Values
- */
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var createStringId = function (index) {
- return "node" + index;
- };
- /**
- * Returns the animation path (glTF -> Babylon)
- */
- var getAnimationPath = function (path) {
- var index = glTFAnimationPaths.indexOf(path);
- if (index !== -1) {
- return babylonAnimationPaths[index];
- }
- return path;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (runtime) {
- var animations = runtime.gltf.animations;
- if (!animations) {
- return;
- }
- for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
- var animation = animations[animationIndex];
- if (!animation || !animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
- var channel = animation.channels[channelIndex];
- if (!channel) {
- continue;
- }
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = sampler.input;
- var outputData = sampler.output;
- var bufferInput = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[inputData]);
- var bufferOutput = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[outputData]);
- var targetID = channel.target.node;
- var targetNode = runtime.babylonScene.getNodeByID(createStringId(targetID));
- if (targetNode === null) {
- BABYLON.Tools.Warn("Creating animation index " + animationIndex + " but cannot find node index " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof BABYLON.Bone;
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new BABYLON.Quaternion();
- }
- else {
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- var animationName = animation.name || "anim" + animationIndex;
- babylonAnimation = new BABYLON.Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") {
- value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else {
- value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = BABYLON.Vector3.Zero();
- var rotationQuaternion = new BABYLON.Quaternion();
- var scaling = BABYLON.Vector3.Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- runtime.babylonScene.stopAnimation(targetNode);
- runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
- var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
- var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
- mat = BABYLON.Matrix.Compose(scale, rotation, position);
- }
- else {
- mat = node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Identity();
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (runtime, skin, index, newSkeleton) {
- // Try to find
- var nodeStringID = createStringId(index);
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].id === nodeStringID) {
- return newSkeleton.bones[i].getParent();
- }
- }
- // Not found, search in gltf nodes
- var joints = skin.joints;
- for (var j = 0; j < joints.length; j++) {
- var parentID = joints[j];
- var parent = runtime.gltf.nodes[parentID];
- var children = parent.children;
- for (var i = 0; i < children.length; i++) {
- var childID = children[i];
- var child = runtime.gltf.nodes[childID];
- if (!nodeIsInJoints(skin, childID)) {
- continue;
- }
- if (childID === index) {
- var mat = configureBoneTransformation(parent);
- var bone = new BABYLON.Bone(parent.name || createStringId(parentID), newSkeleton, getParentBone(runtime, skin, parentID, newSkeleton), mat);
- bone.id = createStringId(parentID);
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, index) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- if (nodeToRoot.node.children) {
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === index) {
- return nodeToRoot.bone;
- }
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the node index
- */
- var getJointNode = function (runtime, index) {
- var node = runtime.gltf.nodes[index];
- if (node) {
- return {
- node: node,
- index: index
- };
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skin, index) {
- for (var i = 0; i < skin.joints.length; i++) {
- if (skin.joints[i] === index) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (runtime, newSkeleton, skin, nodesToRoot) {
- // Creates nodes for root
- for (var i = 0; i < runtime.gltf.nodes.length; i++) {
- var node = runtime.gltf.nodes[i];
- if (nodeIsInJoints(skin, i)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || createStringId(i), newSkeleton, null, mat);
- bone.id = createStringId(i);
- nodesToRoot.push({ bone: bone, node: node, index: i });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- if (children) {
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].index === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (runtime, skinNode, skin) {
- var name = skin.name || "skin" + skinNode.skin;
- var babylonSkeleton = skin.babylonSkeleton;
- if (!babylonSkeleton) {
- babylonSkeleton = new BABYLON.Skeleton(name, "skin" + skinNode.skin, runtime.babylonScene);
- }
- if (!skin.babylonSkeleton) {
- return babylonSkeleton;
- }
- // Matrices
- var accessor = runtime.gltf.accessors[skin.inverseBindMatrices];
- var buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(runtime, babylonSkeleton, skin, nodesToRoot);
- babylonSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skin.joints.length; i++) {
- var jointNode = getJointNode(runtime, skin.joints[i]);
- var node = jointNode.node;
- if (!node) {
- BABYLON.Tools.Warn("Joint index " + skin.joints[i] + " does not exist");
- continue;
- }
- var index = jointNode.index;
- var stringID = createStringId(index);
- // Optimize, if the bone already exists...
- var existingBone = runtime.babylonScene.getBoneByID(stringID);
- if (existingBone) {
- babylonSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var joint = getJointNode(runtime, skin.joints[j]).node;
- if (!joint) {
- BABYLON.Tools.Warn("Joint index " + skin.joints[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === index) {
- parentBone = getParentBone(runtime, skin, skin.joints[j], babylonSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, index);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new BABYLON.Bone(node.name || stringID, babylonSkeleton, parentBone, mat);
- bone.id = stringID;
- }
- // Polish
- var bones = babylonSkeleton.bones;
- babylonSkeleton.bones = [];
- for (var i = 0; i < skin.joints.length; i++) {
- var jointNode = getJointNode(runtime, skin.joints[i]);
- if (!jointNode) {
- continue;
- }
- var jointNodeStringId = createStringId(jointNode.index);
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNodeStringId) {
- babylonSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- babylonSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- babylonSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return babylonSkeleton;
- };
- /**
- * Gets a material
- */
- var getMaterial = function (runtime, index) {
- if (index === undefined) {
- return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
- }
- var materials = runtime.gltf.materials;
- if (!materials || index < 0 || index >= materials.length) {
- BABYLON.Tools.Error("Invalid material index");
- return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
- }
- var material = runtime.gltf.materials[index].babylonMaterial;
- if (!material) {
- return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
- }
- return material;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (runtime, node, mesh) {
- var name = mesh.name || node.name || "mesh" + node.mesh;
- var babylonMesh = node.babylonNode;
- if (!babylonMesh) {
- babylonMesh = new BABYLON.Mesh(name, runtime.babylonScene);
- }
- if (!node.babylonNode) {
- return babylonMesh;
- }
- var multiMat = new BABYLON.MultiMaterial(name, runtime.babylonScene);
- if (!babylonMesh.material) {
- babylonMesh.material = multiMat;
- }
- var vertexData = new BABYLON.VertexData();
- var geometry = new BABYLON.Geometry(name, runtime.babylonScene, vertexData, false, babylonMesh);
- var verticesStarts = [];
- var verticesCounts = [];
- var indexStarts = [];
- var indexCounts = [];
- // Positions, normals and UVs
- for (var index = 0; index < mesh.primitives.length; index++) {
- // Temporary vertex data
- var tempVertexData = new BABYLON.VertexData();
- var primitive = mesh.primitives[index];
- if (primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = runtime.gltf.accessors[attributes[semantic]];
- buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic === "TANGENT") {
- tempVertexData.tangents = new Float32Array(buffer.length);
- tempVertexData.tangents.set(buffer);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR_0") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- else {
- BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
- }
- }
- // Indices
- accessor = runtime.gltf.accessors[primitive.indices];
- if (accessor) {
- buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- vertexData.merge(tempVertexData);
- tempVertexData = undefined;
- // Sub material
- var material = getMaterial(runtime, primitive.material);
- multiMat.subMaterials.push(material);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- // Apply geometry
- geometry.setAllVerticesData(vertexData, false);
- babylonMesh.computeWorldMatrix(true);
- // Apply submeshes
- babylonMesh.subMeshes = [];
- for (var index = 0; index < mesh.primitives.length; index++) {
- if (mesh.primitives[index].mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
- //continue;
- }
- var subMesh = new BABYLON.SubMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], babylonMesh, babylonMesh, true);
- }
- // Finish
- return babylonMesh;
- };
- /**
- * Configures node transformation
- */
- var configureNode = function (babylonNode, node) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = new BABYLON.Vector3(1, 1, 1);
- if (node.matrix) {
- var mat = BABYLON.Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation) {
- position = BABYLON.Vector3.FromArray(node.translation);
- }
- if (node.rotation) {
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- }
- if (node.scale) {
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- }
- babylonNode.position = position;
- babylonNode.rotationQuaternion = rotation;
- if (babylonNode instanceof BABYLON.Mesh) {
- var mesh = babylonNode;
- mesh.scaling = scaling;
- }
- };
- /**
- * Imports a node
- */
- var importNode = function (runtime, node) {
- var babylonNode = null;
- if (runtime.importOnlyMeshes && (node.skin !== undefined || node.mesh !== undefined)) {
- if (runtime.importMeshesNames.length > 0 && runtime.importMeshesNames.indexOf(node.name) === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin !== undefined) {
- if (node.mesh !== undefined) {
- var skin = runtime.gltf.skins[node.skin];
- var newMesh = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]);
- var newSkeleton = importSkeleton(runtime, node, skin);
- if (newSkeleton) {
- newMesh.skeleton = newSkeleton;
- skin.babylonSkeleton = newSkeleton;
- }
- babylonNode = newMesh;
- }
- }
- else if (node.mesh !== undefined) {
- babylonNode = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]);
- }
- else if (node.camera !== undefined && !node.babylonNode && !runtime.importOnlyMeshes) {
- var camera = runtime.gltf.cameras[node.camera];
- if (camera !== undefined) {
- if (camera.type === "orthographic") {
- var orthographicCamera = camera.orthographic;
- var orthoCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene);
- orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas());
- babylonNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera.perspective;
- var persCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene);
- persCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = runtime.babylonScene.getEngine().getRenderWidth() / runtime.babylonScene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- babylonNode = persCamera;
- }
- }
- }
- // Empty node
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (babylonNode === null) {
- var dummy = new BABYLON.Mesh(node.name || "mesh" + node.mesh, runtime.babylonScene);
- node.babylonNode = dummy;
- babylonNode = dummy;
- }
- if (babylonNode !== null) {
- configureNode(babylonNode, node);
- babylonNode.updateCache(true);
- node.babylonNode = babylonNode;
- }
- return babylonNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (runtime, index, parent, meshIncluded) {
- var node = runtime.gltf.nodes[index];
- var newNode = null;
- if (runtime.importOnlyMeshes && !meshIncluded) {
- if (runtime.importMeshesNames.indexOf(node.name) !== -1 || runtime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (meshIncluded) {
- newNode = importNode(runtime, node);
- if (newNode !== null) {
- newNode.id = createStringId(index);
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(runtime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- var importScene = function (runtime) {
- var scene = runtime.gltf.scene || 0;
- var scenes = runtime.gltf.scenes;
- if (scenes) {
- var nodes = scenes[scene].nodes;
- for (var i = 0; i < nodes.length; i++) {
- traverseNodes(runtime, nodes[i], null);
- }
- }
- else {
- for (var i = 0; i < runtime.gltf.nodes.length; i++) {
- traverseNodes(runtime, i, null);
- }
- }
- };
- /**
- * do stuff after buffers are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (runtime) {
- importScene(runtime);
- // Set animations
- loadAnimations(runtime);
- for (var i = 0; i < runtime.babylonScene.skeletons.length; i++) {
- var skeleton = runtime.babylonScene.skeletons[i];
- runtime.babylonScene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- // Revoke object urls created during load
- if (runtime.gltf.textures) {
- for (var i = 0; i < runtime.gltf.textures.length; i++) {
- var texture = runtime.gltf.textures[i];
- if (texture.blobURL) {
- URL.revokeObjectURL(texture.blobURL);
- }
- }
- }
- };
- var BinaryReader = (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- /**
- * glTF File Loader Plugin
- */
- var GLTFLoader = (function () {
- function GLTFLoader() {
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.LoadMaterial = function (runtime, index) {
- var material = runtime.gltf.materials[index];
- if (!material)
- return null;
- material.babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + index, runtime.babylonScene);
- material.babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- material.babylonMaterial.useScalarInLinearSpace = true;
- return material;
- };
- GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) {
- // Ensure metallic workflow
- material.babylonMaterial.metallic = 1;
- material.babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (!properties) {
- onSuccess();
- return;
- }
- //
- // Load Factors
- //
- material.babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
- material.babylonMaterial.metallic = properties.metallicFactor || 1;
- material.babylonMaterial.roughness = properties.roughnessFactor || 1;
- //
- // Load Textures
- //
- if (!properties.baseColorTexture && !properties.metallicRoughnessTexture) {
- onSuccess();
- return;
- }
- var checkSuccess = function () {
- if ((!properties.baseColorTexture || material.babylonMaterial.albedoTexture) &&
- (!properties.metallicRoughnessTexture || material.babylonMaterial.metallicTexture)) {
- onSuccess();
- }
- };
- if (properties.baseColorTexture) {
- GLTFLoader.LoadTextureAsync(runtime, properties.baseColorTexture, function (texture) {
- material.babylonMaterial.albedoTexture = texture;
- GLTFLoader.LoadAlphaProperties(runtime, material);
- checkSuccess();
- }, function () {
- BABYLON.Tools.Error("Failed to load base color texture");
- onError();
- });
- }
- if (properties.metallicRoughnessTexture) {
- GLTFLoader.LoadTextureAsync(runtime, properties.metallicRoughnessTexture, function (texture) {
- material.babylonMaterial.metallicTexture = texture;
- material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- checkSuccess();
- }, function () {
- BABYLON.Tools.Error("Failed to load metallic roughness texture");
- onError();
- });
- }
- };
- GLTFLoader.LoadCommonMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) {
- //
- // Load Factors
- //
- material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false;
- material.babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- material.babylonMaterial.backFaceCulling = false;
- material.babylonMaterial.twoSidedLighting = true;
- }
- //
- // Load Textures
- //
- if (!material.normalTexture && !material.occlusionTexture && !material.emissiveTexture) {
- onSuccess();
- return;
- }
- var checkSuccess = function () {
- if ((!material.normalTexture || material.babylonMaterial.bumpTexture) &&
- (!material.occlusionTexture || material.babylonMaterial.ambientTexture) &&
- (!material.emissiveTexture || material.babylonMaterial.emissiveTexture)) {
- onSuccess();
- }
- };
- if (material.normalTexture) {
- GLTFLoader.LoadTextureAsync(runtime, material.normalTexture, function (babylonTexture) {
- material.babylonMaterial.bumpTexture = babylonTexture;
- if (material.normalTexture.scale !== undefined) {
- material.babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- checkSuccess();
- }, function () {
- BABYLON.Tools.Error("Failed to load normal texture");
- onError();
- });
- }
- if (material.occlusionTexture) {
- GLTFLoader.LoadTextureAsync(runtime, material.occlusionTexture, function (babylonTexture) {
- material.babylonMaterial.ambientTexture = babylonTexture;
- material.babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength !== undefined) {
- material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- checkSuccess();
- }, function () {
- BABYLON.Tools.Error("Failed to load occlusion texture");
- onError();
- });
- }
- if (material.emissiveTexture) {
- GLTFLoader.LoadTextureAsync(runtime, material.emissiveTexture, function (babylonTexture) {
- material.babylonMaterial.emissiveTexture = babylonTexture;
- checkSuccess();
- }, function () {
- BABYLON.Tools.Error("Failed to load emissive texture");
- onError();
- });
- }
- };
- GLTFLoader.LoadAlphaProperties = function (runtime, material) {
- var alphaMode = material.alphaMode || "OPAQUE";
- switch (alphaMode) {
- case "OPAQUE":
- // default is opaque
- break;
- case "MASK":
- material.babylonMaterial.albedoTexture.hasAlpha = true;
- material.babylonMaterial.useAlphaFromAlbedoTexture = false;
- material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_DISABLE;
- break;
- case "BLEND":
- material.babylonMaterial.albedoTexture.hasAlpha = true;
- material.babylonMaterial.useAlphaFromAlbedoTexture = true;
- material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- break;
- default:
- BABYLON.Tools.Error("Invalid alpha mode '" + material.alphaMode + "'");
- }
- };
- GLTFLoader.LoadTextureAsync = function (runtime, textureInfo, onSuccess, onError) {
- var texture = runtime.gltf.textures[textureInfo.index];
- var texCoord = textureInfo.texCoord || 0;
- if (!texture || texture.source === undefined) {
- onError();
- return;
- }
- if (texture.babylonTextures) {
- var babylonTexture = texture.babylonTextures[texCoord];
- if (!babylonTexture) {
- for (var i = 0; i < texture.babylonTextures.length; i++) {
- babylonTexture = texture.babylonTextures[i];
- if (babylonTexture) {
- babylonTexture = babylonTexture.clone();
- babylonTexture.coordinatesIndex = texCoord;
- break;
- }
- }
- }
- onSuccess(babylonTexture);
- return;
- }
- var source = runtime.gltf.images[texture.source];
- var sourceURL = runtime.rootUrl + source.uri;
- if (texture.blobURL) {
- sourceURL = texture.blobURL;
- }
- else {
- if (source.uri === undefined) {
- var bufferView = runtime.gltf.bufferViews[source.bufferView];
- var buffer = GLTF2.GLTFUtils.GetBufferFromBufferView(runtime, bufferView, 0, bufferView.byteLength, GLTF2.EComponentType.UNSIGNED_BYTE);
- texture.blobURL = URL.createObjectURL(new Blob([buffer], { type: source.mimeType }));
- sourceURL = texture.blobURL;
- }
- else if (GLTF2.GLTFUtils.IsBase64(source.uri)) {
- var decodedBuffer = new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri));
- texture.blobURL = URL.createObjectURL(new Blob([decodedBuffer], { type: source.mimeType }));
- sourceURL = texture.blobURL;
- }
- }
- GLTFLoader._createTextureAsync(runtime, texture, texCoord, sourceURL, onSuccess, onError);
- };
- GLTFLoader._createTextureAsync = function (runtime, texture, texCoord, url, onSuccess, onError) {
- var sampler = texture.sampler ? runtime.gltf.samplers[texture.sampler] : {};
- var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
- var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- var babylonTexture = new BABYLON.Texture(url, runtime.babylonScene, noMipMaps, true, samplingMode, function () {
- onSuccess(babylonTexture);
- }, onError);
- babylonTexture.coordinatesIndex = texCoord;
- babylonTexture.wrapU = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapS);
- babylonTexture.wrapV = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapT);
- babylonTexture.name = texture.name;
- // Cache the texture
- texture.babylonTextures = texture.babylonTextures || [];
- texture.babylonTextures[texCoord] = babylonTexture;
- };
- /**
- * Import meshes
- */
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
- scene.useRightHandedSystem = true;
- var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, true);
- if (!runtime) {
- onError();
- return;
- }
- if (meshesNames === "") {
- runtime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- runtime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- runtime.importMeshesNames = [meshesNames];
- }
- else {
- runtime.importMeshesNames = [];
- BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
- }
- // Load scene
- importScene(runtime);
- var meshes = [];
- var skeletons = [];
- // Fill arrays of meshes and skeletons
- for (var i = 0; i < runtime.gltf.nodes.length; i++) {
- var node = runtime.gltf.nodes[i];
- if (node.babylonNode instanceof BABYLON.AbstractMesh) {
- meshes.push(node.babylonNode);
- }
- }
- for (var i = 0; i < runtime.gltf.skins.length; i++) {
- var skin = runtime.gltf.skins[i];
- if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, materials, etc.
- GLTFLoader._loadBuffersAsync(runtime, function () {
- GLTFLoader._loadMaterialsAsync(runtime, function () {
- postLoad(runtime);
- onSuccess(meshes, null, skeletons);
- }, onError);
- }, onError);
- if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, null, skeletons);
- }
- };
- /**
- * Load scene
- */
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
- scene.useRightHandedSystem = true;
- var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, false);
- if (!runtime) {
- onError();
- return;
- }
- importScene(runtime);
- GLTFLoader._loadBuffersAsync(runtime, function () {
- GLTFLoader._loadMaterialsAsync(runtime, function () {
- postLoad(runtime);
- onSuccess();
- }, onError);
- }, onError);
- };
- GLTFLoader._loadBuffersAsync = function (runtime, onSuccess, onError) {
- var _this = this;
- if (runtime.gltf.buffers.length == 0) {
- onSuccess();
- return;
- }
- var successCount = 0;
- runtime.gltf.buffers.forEach(function (buffer, index) {
- _this._loadBufferAsync(runtime, index, function () {
- if (++successCount === runtime.gltf.buffers.length) {
- onSuccess();
- }
- }, onError);
- });
- };
- GLTFLoader._loadBufferAsync = function (runtime, index, onSuccess, onError) {
- var buffer = runtime.gltf.buffers[index];
- if (buffer.uri === undefined) {
- // buffer.loadedBufferView should already be set
- onSuccess();
- }
- else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) {
- var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri);
- setTimeout(function () {
- buffer.loadedBufferView = new Uint8Array(data);
- onSuccess();
- });
- }
- else {
- BABYLON.Tools.LoadFile(runtime.rootUrl + buffer.uri, function (data) {
- buffer.loadedBufferView = new Uint8Array(data);
- onSuccess();
- }, null, null, true, onError);
- }
- };
- GLTFLoader._loadMaterialsAsync = function (runtime, onSuccess, onError) {
- var materials = runtime.gltf.materials;
- if (!materials) {
- onSuccess();
- return;
- }
- var successCount = 0;
- for (var i = 0; i < materials.length; i++) {
- GLTF2.GLTFLoaderExtension.LoadMaterialAsync(runtime, i, function () {
- if (++successCount === materials.length) {
- onSuccess();
- }
- }, onError);
- }
- };
- GLTFLoader._createRuntime = function (scene, data, rootUrl, importOnlyMeshes) {
- var runtime = {
- gltf: data.json,
- babylonScene: scene,
- rootUrl: rootUrl,
- importOnlyMeshes: importOnlyMeshes,
- };
- var binaryBuffer;
- var buffers = runtime.gltf.buffers;
- if (buffers.length > 0 && buffers[0].uri === undefined) {
- binaryBuffer = buffers[0];
- }
- if (data.bin) {
- if (!binaryBuffer) {
- BABYLON.Tools.Error("Unexpected BIN chunk");
- return null;
- }
- if (binaryBuffer.byteLength != data.bin.byteLength) {
- BABYLON.Tools.Error("Binary buffer length from JSON does not match chunk length");
- return null;
- }
- binaryBuffer.loadedBufferView = data.bin;
- }
- GLTF2.GLTFLoaderExtension.PostCreateRuntime(runtime);
- return runtime;
- };
- return GLTFLoader;
- }());
- GLTFLoader.Extensions = {};
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader();
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = (function () {
- function GLTFUtils() {
- }
- /**
- * If the uri is a base64 string
- * @param uri: the uri to test
- */
- GLTFUtils.IsBase64 = function (uri) {
- return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
- };
- /**
- * Decode the base64 uri
- * @param uri: the uri to decode
- */
- GLTFUtils.DecodeBase64 = function (uri) {
- var decodedString = atob(uri.split(",")[1]);
- var bufferLength = decodedString.length;
- var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
- for (var i = 0; i < bufferLength; i++) {
- bufferView[i] = decodedString.charCodeAt(i);
- }
- return bufferView.buffer;
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default: return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case GLTF2.ETextureMinFilter.LINEAR:
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST:
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- case GLTF2.ETextureMinFilter.NEAREST:
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
- default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (runtime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = runtime.gltf.buffers[bufferView.buffer].loadedBufferView;
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case GLTF2.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case GLTF2.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case GLTF2.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case GLTF2.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- case GLTF2.EComponentType.UNSIGNED_INT: return new Uint32Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param runtime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (runtime, accessor) {
- var bufferView = runtime.gltf.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(runtime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf.
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (runtime) {
- if (!runtime.defaultMaterial) {
- var material = new BABYLON.PBRMaterial("gltf_default", runtime.babylonScene);
- material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- material.metallic = 1;
- material.roughness = 1;
- runtime.defaultMaterial = material;
- }
- return runtime.defaultMaterial;
- };
- return GLTFUtils;
- }());
- GLTF2.GLTFUtils = GLTFUtils;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderExtension = (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: true,
- configurable: true
- });
- GLTFLoaderExtension.prototype.postCreateRuntime = function (runtime) { };
- // Return true to stop other extensions from loading materials.
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) { return false; };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.PostCreateRuntime = function (runtime) {
- for (var extensionName in GLTF2.GLTFLoader.Extensions) {
- var extension = GLTF2.GLTFLoader.Extensions[extensionName];
- extension.postCreateRuntime(runtime);
- }
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (runtime, index, onSuccess, onError) {
- for (var extensionName in GLTF2.GLTFLoader.Extensions) {
- var extension = GLTF2.GLTFLoader.Extensions[extensionName];
- if (extension.loadMaterialAsync(runtime, index, onSuccess, onError)) {
- return;
- }
- }
- var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index);
- if (!material) {
- onSuccess();
- return;
- }
- var metallicRoughnessPropertiesSuccess = false;
- var commonPropertiesSuccess = false;
- var checkSuccess = function () {
- if (metallicRoughnessPropertiesSuccess && commonPropertiesSuccess) {
- onSuccess();
- }
- };
- GLTF2.GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync(runtime, material, function () {
- metallicRoughnessPropertiesSuccess = true;
- checkSuccess();
- }, onError);
- GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () {
- commonPropertiesSuccess = true;
- checkSuccess();
- }, onError);
- };
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFMaterialsPbrSpecularGlossinessExtension = (function (_super) {
- __extends(GLTFMaterialsPbrSpecularGlossinessExtension, _super);
- function GLTFMaterialsPbrSpecularGlossinessExtension() {
- return _super.call(this, "KHR_materials_pbrSpecularGlossiness") || this;
- }
- GLTFMaterialsPbrSpecularGlossinessExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) {
- var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index);
- if (!material || !material.extensions)
- return false;
- var properties = material.extensions[this.name];
- if (!properties)
- return false;
- //
- // Load Factors
- //
- material.babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
- material.babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
- material.babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor;
- //
- // Load Textures
- //
- var commonMaterialPropertiesSuccess = false;
- var checkSuccess = function () {
- if ((!properties.diffuseTexture || material.babylonMaterial.albedoTexture) &&
- (!properties.specularGlossinessTexture || material.babylonMaterial.reflectivityTexture) &&
- commonMaterialPropertiesSuccess) {
- onSuccess();
- }
- };
- if (properties.diffuseTexture) {
- GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.diffuseTexture, function (texture) {
- material.babylonMaterial.albedoTexture = texture;
- GLTF2.GLTFLoader.LoadAlphaProperties(runtime, material);
- checkSuccess();
- }, function () {
- BABYLON.Tools.Warn("Failed to load diffuse texture");
- onError();
- });
- }
- if (properties.specularGlossinessTexture) {
- GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.specularGlossinessTexture, function (texture) {
- material.babylonMaterial.reflectivityTexture = texture;
- material.babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- checkSuccess();
- }, function () {
- BABYLON.Tools.Warn("Failed to load metallic roughness texture");
- onError();
- });
- }
- GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () {
- commonMaterialPropertiesSuccess = true;
- checkSuccess();
- }, onError);
- return true;
- };
- return GLTFMaterialsPbrSpecularGlossinessExtension;
- }(GLTF2.GLTFLoaderExtension));
- GLTF2.GLTFMaterialsPbrSpecularGlossinessExtension = GLTFMaterialsPbrSpecularGlossinessExtension;
- GLTF2.GLTFLoader.RegisterExtension(new GLTFMaterialsPbrSpecularGlossinessExtension());
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFMaterialsPbrSpecularGlossinessExtension.js.map
|