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- using System;
- using System.Windows.Forms;
- using MaxSharp;
- namespace Max2Babylon
- {
- public partial class ScenePropertiesForm : Form
- {
- public ScenePropertiesForm()
- {
- InitializeComponent();
- }
- private void butOK_Click(object sender, EventArgs e)
- {
- Tools.UpdateVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity");
- }
- private void ScenePropertiesForm_Load(object sender, EventArgs e)
- {
- Tools.PrepareVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity", 0, -0.9f, 0);
- }
- }
- }
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