ScenePropertiesForm.cs 647 B

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  1. using System;
  2. using System.Windows.Forms;
  3. using MaxSharp;
  4. namespace Max2Babylon
  5. {
  6. public partial class ScenePropertiesForm : Form
  7. {
  8. public ScenePropertiesForm()
  9. {
  10. InitializeComponent();
  11. }
  12. private void butOK_Click(object sender, EventArgs e)
  13. {
  14. Tools.UpdateVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity");
  15. }
  16. private void ScenePropertiesForm_Load(object sender, EventArgs e)
  17. {
  18. Tools.PrepareVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity", 0, -0.9f, 0);
  19. }
  20. }
  21. }