BabylonShadowGenerator.cs 425 B

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonShadowGenerator
  6. {
  7. [DataMember]
  8. public int mapSize { get; set; }
  9. [DataMember]
  10. public string lightId { get; set; }
  11. [DataMember]
  12. public bool useVarianceShadowMap { get; set; }
  13. [DataMember]
  14. public string[] renderList { get; set; }
  15. }
  16. }