BabylonParticleSystem.cs 1.9 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonParticleSystem
  6. {
  7. [DataMember]
  8. public string emitterId { get; set; }
  9. [DataMember]
  10. public float[] gravity { get; set; }
  11. [DataMember]
  12. public float[] direction1 { get; set; }
  13. [DataMember]
  14. public float[] direction2 { get; set; }
  15. [DataMember]
  16. public float[] minEmitBox { get; set; }
  17. [DataMember]
  18. public float[] maxEmitBox { get; set; }
  19. [DataMember]
  20. public float[] color1 { get; set; }
  21. [DataMember]
  22. public float[] color2 { get; set; }
  23. [DataMember]
  24. public float[] colorDead { get; set; }
  25. [DataMember]
  26. public float deadAlpha { get; set; }
  27. [DataMember]
  28. public float emitRate { get; set; }
  29. [DataMember]
  30. public float updateSpeed { get; set; }
  31. [DataMember]
  32. public int targetStopFrame { get; set; }
  33. [DataMember]
  34. public float minEmitPower { get; set; }
  35. [DataMember]
  36. public float maxEmitPower { get; set; }
  37. [DataMember]
  38. public float minLifeTime { get; set; }
  39. [DataMember]
  40. public float maxLifeTime { get; set; }
  41. [DataMember]
  42. public float minSize { get; set; }
  43. [DataMember]
  44. public float maxSize { get; set; }
  45. [DataMember]
  46. public float minAngularSpeed { get; set; }
  47. [DataMember]
  48. public float maxAngularSpeed { get; set; }
  49. [DataMember]
  50. public string textureName { get; set; }
  51. [DataMember]
  52. public int blendMode { get; set; }
  53. [DataMember]
  54. public int capacity { get; set; }
  55. [DataMember]
  56. public float[] textureMask { get; set; }
  57. [DataMember]
  58. public bool linkToEmitter { get; set; }
  59. }
  60. }