BabylonMesh.cs 2.7 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonMesh
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string id { get; set; }
  11. [DataMember]
  12. public string parentId { get; set; }
  13. [DataMember]
  14. public string materialId { get; set; }
  15. [DataMember]
  16. public bool isEnabled { get; set; }
  17. [DataMember]
  18. public bool isVisible { get; set; }
  19. [DataMember]
  20. public bool pickable { get; set; }
  21. [DataMember]
  22. public float[] position { get; set; }
  23. [DataMember]
  24. public float[] rotation { get; set; }
  25. [DataMember]
  26. public float[] scaling { get; set; }
  27. [DataMember]
  28. public float[] rotationQuaternion { get; set; }
  29. [DataMember]
  30. public float[] localMatrix { get; set; }
  31. [DataMember]
  32. public float[] positions { get; set; }
  33. [DataMember]
  34. public float[] normals { get; set; }
  35. [DataMember]
  36. public float[] uvs { get; set; }
  37. [DataMember]
  38. public float[] uvs2 { get; set; }
  39. [DataMember]
  40. public float[] colors { get; set; }
  41. [DataMember]
  42. public int[] matricesIndices { get; set; }
  43. [DataMember]
  44. public float[] matricesWeights { get; set; }
  45. [DataMember]
  46. public int[] indices { get; set; }
  47. [DataMember]
  48. public bool checkCollisions { get; set; }
  49. [DataMember]
  50. public bool receiveShadows { get; set; }
  51. [DataMember]
  52. public bool infiniteDistance { get; set; }
  53. [DataMember]
  54. public int billboardMode { get; set; }
  55. [DataMember]
  56. public float visibility { get; set; }
  57. [DataMember]
  58. public BabylonSubMesh[] subMeshes { get; set; }
  59. [DataMember]
  60. public int skeletonId { get; set; }
  61. [DataMember]
  62. public bool autoAnimate { get; set; }
  63. [DataMember]
  64. public int autoAnimateFrom { get; set; }
  65. [DataMember]
  66. public int autoAnimateTo { get; set; }
  67. [DataMember]
  68. public bool autoAnimateLoop { get; set; }
  69. [DataMember]
  70. public BabylonAnimation[] animations { get; set; }
  71. public BabylonMesh()
  72. {
  73. isEnabled = true;
  74. isVisible = true;
  75. position = new[] { 0f, 0f, 0f };
  76. rotation = new[] { 0f, 0f, 0f };
  77. scaling = new[] { 1f, 1f, 1f };
  78. billboardMode = 0;
  79. visibility = 1.0f;
  80. skeletonId = -1;
  81. pickable = true;
  82. }
  83. }
  84. }