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- using System.Runtime.Serialization;
- namespace BabylonExport.Entities
- {
- [DataContract]
- public class BabylonMesh
- {
- [DataMember]
- public string name { get; set; }
- [DataMember]
- public string id { get; set; }
- [DataMember]
- public string parentId { get; set; }
- [DataMember]
- public string materialId { get; set; }
- [DataMember]
- public bool isEnabled { get; set; }
- [DataMember]
- public bool isVisible { get; set; }
- [DataMember]
- public bool pickable { get; set; }
- [DataMember]
- public float[] position { get; set; }
- [DataMember]
- public float[] rotation { get; set; }
- [DataMember]
- public float[] scaling { get; set; }
- [DataMember]
- public float[] rotationQuaternion { get; set; }
- [DataMember]
- public float[] localMatrix { get; set; }
- [DataMember]
- public float[] positions { get; set; }
- [DataMember]
- public float[] normals { get; set; }
- [DataMember]
- public float[] uvs { get; set; }
- [DataMember]
- public float[] uvs2 { get; set; }
- [DataMember]
- public float[] colors { get; set; }
- [DataMember]
- public int[] matricesIndices { get; set; }
- [DataMember]
- public float[] matricesWeights { get; set; }
- [DataMember]
- public int[] indices { get; set; }
- [DataMember]
- public bool checkCollisions { get; set; }
- [DataMember]
- public bool receiveShadows { get; set; }
-
- [DataMember]
- public bool infiniteDistance { get; set; }
-
- [DataMember]
- public int billboardMode { get; set; }
- [DataMember]
- public float visibility { get; set; }
- [DataMember]
- public BabylonSubMesh[] subMeshes { get; set; }
- [DataMember]
- public int skeletonId { get; set; }
- [DataMember]
- public bool autoAnimate { get; set; }
- [DataMember]
- public int autoAnimateFrom { get; set; }
- [DataMember]
- public int autoAnimateTo { get; set; }
- [DataMember]
- public bool autoAnimateLoop { get; set; }
- [DataMember]
- public BabylonAnimation[] animations { get; set; }
- public BabylonMesh()
- {
- isEnabled = true;
- isVisible = true;
- position = new[] { 0f, 0f, 0f };
- rotation = new[] { 0f, 0f, 0f };
- scaling = new[] { 1f, 1f, 1f };
- billboardMode = 0;
- visibility = 1.0f;
- skeletonId = -1;
- pickable = true;
- }
- }
- }
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