BabylonMaterial.cs 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonMaterial
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string id { get; set; }
  11. [DataMember]
  12. public bool backFaceCulling { get; set; }
  13. [DataMember]
  14. public float[] ambient { get; set; }
  15. [DataMember]
  16. public float[] diffuse { get; set; }
  17. [DataMember]
  18. public float[] specular { get; set; }
  19. [DataMember]
  20. public float[] emissive { get; set; }
  21. [DataMember]
  22. public float specularPower { get; set; }
  23. [DataMember]
  24. public float alpha { get; set; }
  25. [DataMember]
  26. public BabylonTexture diffuseTexture { get; set; }
  27. [DataMember]
  28. public BabylonTexture ambientTexture { get; set; }
  29. [DataMember]
  30. public BabylonTexture opacityTexture { get; set; }
  31. [DataMember]
  32. public BabylonTexture reflectionTexture { get; set; }
  33. [DataMember]
  34. public BabylonTexture emissiveTexture { get; set; }
  35. [DataMember]
  36. public BabylonTexture specularTexture { get; set; }
  37. [DataMember]
  38. public BabylonTexture bumpTexture { get; set; }
  39. public BabylonMaterial()
  40. {
  41. backFaceCulling = true;
  42. ambient = new[] {1.0f, 1.0f, 1.0f};
  43. diffuse = new[] { 1.0f, 1.0f, 1.0f };
  44. specular = new[] { 1.0f, 1.0f, 1.0f };
  45. emissive = new[] { 0f, 0f, 0f };
  46. specularPower = 64;
  47. alpha = 1.0f;
  48. }
  49. }
  50. }