Ei kuvausta

David Catuhe 2d911e5f55 Merge pull request #3439 from BabylonJS/master 7 vuotta sitten
.vscode fe4dc3909d Remove Firefou log 7 vuotta sitten
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 vuotta sitten
Playground 8eedacf04d Fix teture cache issue with RTT 7 vuotta sitten
Tools 96fc8fad11 Merge pull request #3438 from kcoley/kcoley/gltf2serializer 7 vuotta sitten
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes 7 vuotta sitten
assets 6dc5916ba1 Moving redirects to the right directory 7 vuotta sitten
dist 8eedacf04d Fix teture cache issue with RTT 7 vuotta sitten
gui 5628bdcb7b Remove extra space 7 vuotta sitten
inspector 655304e44d Fixed #3430 7 vuotta sitten
loaders 785eb63aa0 Replace ProgressEvent with custom SceneLoaderProgressEvent 7 vuotta sitten
localDev 030600725f Trying to fix chrome 63 bug 7 vuotta sitten
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 vuotta sitten
postProcessLibrary 257de4f0e2 Fix type definition 7 vuotta sitten
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 vuotta sitten
sandbox a81d9ba949 Update sandbox and prepare 3.1.1 7 vuotta sitten
serializers 5b70057d80 Initial commit of glTF 2.0 serializer. No material support yet 7 vuotta sitten
src 2d911e5f55 Merge pull request #3439 from BabylonJS/master 7 vuotta sitten
tests dca3b632e4 Fix animation replay bug 7 vuotta sitten
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 vuotta sitten
.gitignore 1f3a8e11c1 ignore package-lock.json 7 vuotta sitten
.gitmodules eb1b2745f6 DAE Exporter 11 vuotta sitten
.travis.yml 1dabcd6f7f travis should use node 6 8 vuotta sitten
bower.json 34ad342456 Update bower.json to latest version 8 vuotta sitten
contributing.md c8c6d6876a Update contributing.md 8 vuotta sitten
license.md 4f44f2ce56 Moved license to a separate file 8 vuotta sitten
package.json d0ee77de23 3.2.0-alpha0 7 vuotta sitten
readme.md 69b77f9cce Final merge into dist 7 vuotta sitten
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 vuotta sitten
what's new.md 3411e64178 First mega merge 7 vuotta sitten

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.