babylon.sceneLoader.js 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. var BABYLON;
  2. (function (BABYLON) {
  3. var SceneLoader = (function () {
  4. function SceneLoader() {
  5. }
  6. Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
  7. get: function () {
  8. return SceneLoader._ForceFullSceneLoadingForIncremental;
  9. },
  10. set: function (value) {
  11. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  12. },
  13. enumerable: true,
  14. configurable: true
  15. });
  16. Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
  17. get: function () {
  18. return SceneLoader._ShowLoadingScreen;
  19. },
  20. set: function (value) {
  21. SceneLoader._ShowLoadingScreen = value;
  22. },
  23. enumerable: true,
  24. configurable: true
  25. });
  26. SceneLoader._getPluginForFilename = function (sceneFilename) {
  27. var dotPosition = sceneFilename.lastIndexOf(".");
  28. var queryStringPosition = sceneFilename.indexOf("?");
  29. if (queryStringPosition === -1) {
  30. queryStringPosition = sceneFilename.length;
  31. }
  32. var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
  33. for (var index = 0; index < this._registeredPlugins.length; index++) {
  34. var plugin = this._registeredPlugins[index];
  35. if (plugin.extensions.indexOf(extension) !== -1) {
  36. return plugin;
  37. }
  38. }
  39. return this._registeredPlugins[this._registeredPlugins.length - 1];
  40. };
  41. // Public functions
  42. SceneLoader.GetPluginForExtension = function (extension) {
  43. for (var index = 0; index < this._registeredPlugins.length; index++) {
  44. var plugin = this._registeredPlugins[index];
  45. if (plugin.extensions.indexOf(extension) !== -1) {
  46. return plugin;
  47. }
  48. }
  49. return null;
  50. };
  51. SceneLoader.RegisterPlugin = function (plugin) {
  52. plugin.extensions = plugin.extensions.toLowerCase();
  53. SceneLoader._registeredPlugins.push(plugin);
  54. };
  55. SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  56. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  57. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  58. return;
  59. }
  60. var loadingToken = {};
  61. scene._addPendingData(loadingToken);
  62. var manifestChecked = function (success) {
  63. scene.database = database;
  64. var plugin = SceneLoader._getPluginForFilename(sceneFilename);
  65. var importMeshFromData = function (data) {
  66. var meshes = [];
  67. var particleSystems = [];
  68. var skeletons = [];
  69. try {
  70. if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
  71. if (onerror) {
  72. onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename);
  73. }
  74. scene._removePendingData(loadingToken);
  75. return;
  76. }
  77. }
  78. catch (e) {
  79. if (onerror) {
  80. onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename + ' (Exception: ' + e + ')');
  81. }
  82. scene._removePendingData(loadingToken);
  83. return;
  84. }
  85. if (onsuccess) {
  86. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  87. onsuccess(meshes, particleSystems, skeletons);
  88. scene._removePendingData(loadingToken);
  89. }
  90. };
  91. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  92. // Direct load
  93. importMeshFromData(sceneFilename.substr(5));
  94. return;
  95. }
  96. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
  97. importMeshFromData(data);
  98. }, progressCallBack, database);
  99. };
  100. if (scene.getEngine().enableOfflineSupport && !(sceneFilename.substr && sceneFilename.substr(0, 5) === "data:")) {
  101. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  102. var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  103. }
  104. else {
  105. // If the scene is a data stream or offline support is not enabled, it's a direct load
  106. manifestChecked(true);
  107. }
  108. };
  109. /**
  110. * Load a scene
  111. * @param rootUrl a string that defines the root url for scene and resources
  112. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  113. * @param engine is the instance of BABYLON.Engine to use to create the scene
  114. */
  115. SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
  116. SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
  117. };
  118. /**
  119. * Append a scene
  120. * @param rootUrl a string that defines the root url for scene and resources
  121. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  122. * @param scene is the instance of BABYLON.Scene to append to
  123. */
  124. SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  125. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  126. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  127. return;
  128. }
  129. var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
  130. var database;
  131. var loadingToken = {};
  132. scene._addPendingData(loadingToken);
  133. if (SceneLoader.ShowLoadingScreen) {
  134. scene.getEngine().displayLoadingUI();
  135. }
  136. var loadSceneFromData = function (data) {
  137. scene.database = database;
  138. if (!plugin.load(scene, data, rootUrl)) {
  139. if (onerror) {
  140. onerror(scene);
  141. }
  142. scene._removePendingData(loadingToken);
  143. scene.getEngine().hideLoadingUI();
  144. return;
  145. }
  146. if (onsuccess) {
  147. onsuccess(scene);
  148. }
  149. scene._removePendingData(loadingToken);
  150. if (SceneLoader.ShowLoadingScreen) {
  151. scene.executeWhenReady(function () {
  152. scene.getEngine().hideLoadingUI();
  153. });
  154. }
  155. };
  156. var manifestChecked = function (success) {
  157. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
  158. };
  159. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  160. // Direct load
  161. loadSceneFromData(sceneFilename.substr(5));
  162. return;
  163. }
  164. if (rootUrl.indexOf("file:") === -1) {
  165. if (scene.getEngine().enableOfflineSupport) {
  166. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  167. database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  168. }
  169. else {
  170. manifestChecked(true);
  171. }
  172. }
  173. else {
  174. BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
  175. }
  176. };
  177. // Flags
  178. SceneLoader._ForceFullSceneLoadingForIncremental = false;
  179. SceneLoader._ShowLoadingScreen = true;
  180. // Members
  181. SceneLoader._registeredPlugins = new Array();
  182. return SceneLoader;
  183. })();
  184. BABYLON.SceneLoader = SceneLoader;
  185. ;
  186. })(BABYLON || (BABYLON = {}));