Nenhuma descrição

sebavan 2ce5a48bf4 Allow physics injection in Loader 5 anos atrás
.github 81d64e5d28 . 6 anos atrás
.vscode 4710443be3 Initial push 5 anos atrás
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 anos atrás
Playground b6ed03aad2 Integrate foveationLevel 5 anos atrás
Tools 144f187d8b Inline Constants 5 anos atrás
Viewer 00c6eec361 Nightly 5 anos atrás
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 anos atrás
dist 4092745aab Nightly 5 anos atrás
gui 4d93ffeda6 bug fix for Chrome 5 anos atrás
inspector a41662657d Fixed! 5 anos atrás
loaders 4c31b38db7 Fix build 5 anos atrás
localDev 163ad7c7af Final push 5 anos atrás
materialsLibrary 26ec3a558f thin engine reduction 5 anos atrás
nodeEditor 96ff17d2e8 Fix nme #6012 5 anos atrás
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 anos atrás
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 anos atrás
sandbox 9dd49abd61 Associated with #6012 6 anos atrás
serializers b0fc97986f Fix #6520 5 anos atrás
src 2ce5a48bf4 Allow physics injection in Loader 5 anos atrás
tests 1761500997 Merge pull request #6962 from bghgary/reenable-test 5 anos atrás
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anos atrás
.gitignore 55bcfa05c8 gitIgnore fix 6 anos atrás
.travis.yml 21b5453dd7 Test 6 anos atrás
CNAME f62df4b004 Create CNAME 7 anos atrás
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 anos atrás
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 anos atrás
contributing.md 8d5c5954bb . 6 anos atrás
license.md 4f44f2ce56 Moved license to a separate file 8 anos atrás
package.json 4092745aab Nightly 5 anos atrás
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 anos atrás
readme.md 6c321643e7 Update readme.md 6 anos atrás
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 anos atrás
tslint.json 1a920cbb83 Full build 7 anos atrás
what's new.md 2b475964b6 Update what's new 5 anos atrás

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.