babylon.gui.module.d.ts 25 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Control;
  23. _lastControlDown: Control;
  24. _capturingControl: Control;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Layer;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. background: string;
  36. idealWidth: number;
  37. idealHeight: number;
  38. renderAtIdealSize: boolean;
  39. readonly layer: Layer;
  40. readonly rootContainer: Container;
  41. focusedControl: IFocusableControl;
  42. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  43. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  44. markAsDirty(): void;
  45. addControl(control: Control): AdvancedDynamicTexture;
  46. removeControl(control: Control): AdvancedDynamicTexture;
  47. dispose(): void;
  48. private _onResize();
  49. _getGlobalViewport(scene: Scene): Viewport;
  50. private _checkUpdate(camera);
  51. private _render();
  52. private _doPicking(x, y, type, buttonIndex);
  53. attach(): void;
  54. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  55. moveFocusToControl(control: IFocusableControl): void;
  56. private _manageFocus();
  57. private _attachToOnPointerOut(scene);
  58. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  59. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  60. }
  61. }
  62. declare module BABYLON.GUI {
  63. class Measure {
  64. left: number;
  65. top: number;
  66. width: number;
  67. height: number;
  68. constructor(left: number, top: number, width: number, height: number);
  69. copyFrom(other: Measure): void;
  70. isEqualsTo(other: Measure): boolean;
  71. static Empty(): Measure;
  72. }
  73. }
  74. declare module BABYLON.GUI {
  75. class Vector2WithInfo extends Vector2 {
  76. buttonIndex: number;
  77. constructor(source: Vector2, buttonIndex?: number);
  78. }
  79. class Matrix2D {
  80. m: Float32Array;
  81. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  82. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  83. determinant(): number;
  84. invertToRef(result: Matrix2D): Matrix2D;
  85. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  86. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  87. static Identity(): Matrix2D;
  88. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  89. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  90. static RotationToRef(angle: number, result: Matrix2D): void;
  91. private static _TempPreTranslationMatrix;
  92. private static _TempPostTranslationMatrix;
  93. private static _TempRotationMatrix;
  94. private static _TempScalingMatrix;
  95. private static _TempCompose0;
  96. private static _TempCompose1;
  97. private static _TempCompose2;
  98. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  99. }
  100. }
  101. declare module BABYLON.GUI {
  102. class ValueAndUnit {
  103. unit: number;
  104. negativeValueAllowed: boolean;
  105. private _value;
  106. ignoreAdaptiveScaling: boolean;
  107. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  108. readonly isPercentage: boolean;
  109. readonly isPixel: boolean;
  110. readonly internalValue: number;
  111. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  112. getValue(host: AdvancedDynamicTexture): number;
  113. toString(host: AdvancedDynamicTexture): string;
  114. fromString(source: string | number): boolean;
  115. private static _Regex;
  116. private static _UNITMODE_PERCENTAGE;
  117. private static _UNITMODE_PIXEL;
  118. static readonly UNITMODE_PERCENTAGE: number;
  119. static readonly UNITMODE_PIXEL: number;
  120. }
  121. }
  122. declare module BABYLON.GUI {
  123. class Control {
  124. name: string;
  125. private _alpha;
  126. private _alphaSet;
  127. private _zIndex;
  128. _root: Container;
  129. _host: AdvancedDynamicTexture;
  130. _currentMeasure: Measure;
  131. private _fontFamily;
  132. private _fontStyle;
  133. private _fontSize;
  134. private _font;
  135. _width: ValueAndUnit;
  136. _height: ValueAndUnit;
  137. private _lastMeasuredFont;
  138. protected _fontOffset: {
  139. ascent: number;
  140. height: number;
  141. descent: number;
  142. };
  143. private _color;
  144. protected _horizontalAlignment: number;
  145. protected _verticalAlignment: number;
  146. private _isDirty;
  147. private _cachedParentMeasure;
  148. private _paddingLeft;
  149. private _paddingRight;
  150. private _paddingTop;
  151. private _paddingBottom;
  152. _left: ValueAndUnit;
  153. _top: ValueAndUnit;
  154. private _scaleX;
  155. private _scaleY;
  156. private _rotation;
  157. private _transformCenterX;
  158. private _transformCenterY;
  159. private _transformMatrix;
  160. private _invertTransformMatrix;
  161. private _transformedPosition;
  162. private _isMatrixDirty;
  163. private _cachedOffsetX;
  164. private _cachedOffsetY;
  165. private _isVisible;
  166. _linkedMesh: AbstractMesh;
  167. private _fontSet;
  168. private _dummyVector2;
  169. private _downCount;
  170. private _enterCount;
  171. private _doNotRender;
  172. isHitTestVisible: boolean;
  173. isPointerBlocker: boolean;
  174. isFocusInvisible: boolean;
  175. protected _linkOffsetX: ValueAndUnit;
  176. protected _linkOffsetY: ValueAndUnit;
  177. readonly typeName: string;
  178. /**
  179. * An event triggered when the pointer move over the control.
  180. * @type {BABYLON.Observable}
  181. */
  182. onPointerMoveObservable: Observable<Vector2>;
  183. /**
  184. * An event triggered when the pointer move out of the control.
  185. * @type {BABYLON.Observable}
  186. */
  187. onPointerOutObservable: Observable<Control>;
  188. /**
  189. * An event triggered when the pointer taps the control
  190. * @type {BABYLON.Observable}
  191. */
  192. onPointerDownObservable: Observable<Vector2WithInfo>;
  193. /**
  194. * An event triggered when pointer up
  195. * @type {BABYLON.Observable}
  196. */
  197. onPointerUpObservable: Observable<Vector2WithInfo>;
  198. /**
  199. * An event triggered when pointer enters the control
  200. * @type {BABYLON.Observable}
  201. */
  202. onPointerEnterObservable: Observable<Control>;
  203. /**
  204. * An event triggered when the control is marked as dirty
  205. * @type {BABYLON.Observable}
  206. */
  207. onDirtyObservable: Observable<Control>;
  208. alpha: number;
  209. scaleX: number;
  210. scaleY: number;
  211. rotation: number;
  212. transformCenterY: number;
  213. transformCenterX: number;
  214. horizontalAlignment: number;
  215. verticalAlignment: number;
  216. width: string | number;
  217. height: string | number;
  218. fontFamily: string;
  219. fontStyle: string;
  220. fontSize: string | number;
  221. color: string;
  222. zIndex: number;
  223. notRenderable: boolean;
  224. isVisible: boolean;
  225. readonly isDirty: boolean;
  226. paddingLeft: string | number;
  227. paddingRight: string | number;
  228. paddingTop: string | number;
  229. paddingBottom: string | number;
  230. left: string | number;
  231. top: string | number;
  232. linkOffsetX: string | number;
  233. linkOffsetY: string | number;
  234. readonly centerX: number;
  235. readonly centerY: number;
  236. constructor(name?: string);
  237. protected _getTypeName(): string;
  238. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  239. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  240. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  241. moveToVector3(position: Vector3, scene: Scene): void;
  242. linkWithMesh(mesh: AbstractMesh): void;
  243. _moveToProjectedPosition(projectedPosition: Vector3): void;
  244. _markMatrixAsDirty(): void;
  245. _markAsDirty(): void;
  246. _markAllAsDirty(): void;
  247. _link(root: Container, host: AdvancedDynamicTexture): void;
  248. protected _transform(context: CanvasRenderingContext2D): void;
  249. protected _applyStates(context: CanvasRenderingContext2D): void;
  250. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  251. protected _clip(context: CanvasRenderingContext2D): void;
  252. _measure(): void;
  253. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  254. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  255. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  256. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  257. contains(x: number, y: number): boolean;
  258. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  259. protected _onPointerMove(coordinates: Vector2): void;
  260. protected _onPointerEnter(): boolean;
  261. _onPointerOut(): void;
  262. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  263. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  264. forcePointerUp(): void;
  265. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  266. private _prepareFont();
  267. dispose(): void;
  268. private static _HORIZONTAL_ALIGNMENT_LEFT;
  269. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  270. private static _HORIZONTAL_ALIGNMENT_CENTER;
  271. private static _VERTICAL_ALIGNMENT_TOP;
  272. private static _VERTICAL_ALIGNMENT_BOTTOM;
  273. private static _VERTICAL_ALIGNMENT_CENTER;
  274. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  275. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  276. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  277. static readonly VERTICAL_ALIGNMENT_TOP: number;
  278. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  279. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  280. private static _FontHeightSizes;
  281. static _GetFontOffset(font: string): {
  282. ascent: number;
  283. height: number;
  284. descent: number;
  285. };
  286. static AddHeader(control: Control, text: string, size: string | number, options: {
  287. isHorizontal: boolean;
  288. controlFirst: boolean;
  289. }): StackPanel;
  290. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  291. }
  292. }
  293. declare module BABYLON.GUI {
  294. class Container extends Control {
  295. name: string;
  296. protected _children: Control[];
  297. protected _measureForChildren: Measure;
  298. protected _background: string;
  299. background: string;
  300. readonly children: Control[];
  301. constructor(name?: string);
  302. protected _getTypeName(): string;
  303. getChildByName(name: string): Control;
  304. getChildByType(name: string, type: string): Control;
  305. containsControl(control: Control): boolean;
  306. addControl(control: Control): Container;
  307. removeControl(control: Control): Container;
  308. _reOrderControl(control: Control): void;
  309. _markMatrixAsDirty(): void;
  310. _markAllAsDirty(): void;
  311. protected _localDraw(context: CanvasRenderingContext2D): void;
  312. _link(root: Container, host: AdvancedDynamicTexture): void;
  313. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  314. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  315. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  316. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  317. dispose(): void;
  318. }
  319. }
  320. declare module BABYLON.GUI {
  321. class StackPanel extends Container {
  322. name: string;
  323. private _isVertical;
  324. private _manualWidth;
  325. private _manualHeight;
  326. private _doNotTrackManualChanges;
  327. private _tempMeasureStore;
  328. isVertical: boolean;
  329. width: string | number;
  330. height: string | number;
  331. constructor(name?: string);
  332. protected _getTypeName(): string;
  333. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  334. }
  335. }
  336. declare module BABYLON.GUI {
  337. class Rectangle extends Container {
  338. name: string;
  339. private _thickness;
  340. private _cornerRadius;
  341. thickness: number;
  342. cornerRadius: number;
  343. constructor(name?: string);
  344. protected _getTypeName(): string;
  345. protected _localDraw(context: CanvasRenderingContext2D): void;
  346. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  347. private _drawRoundedRect(context, offset?);
  348. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  349. }
  350. }
  351. declare module BABYLON.GUI {
  352. class Ellipse extends Container {
  353. name: string;
  354. private _thickness;
  355. thickness: number;
  356. constructor(name?: string);
  357. protected _getTypeName(): string;
  358. protected _localDraw(context: CanvasRenderingContext2D): void;
  359. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  360. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  361. }
  362. }
  363. declare module BABYLON.GUI {
  364. class Line extends Control {
  365. name: string;
  366. private _lineWidth;
  367. private _background;
  368. private _x1;
  369. private _y1;
  370. private _x2;
  371. private _y2;
  372. private _dash;
  373. private _connectedControl;
  374. private _connectedControlDirtyObserver;
  375. dash: Array<number>;
  376. connectedControl: Control;
  377. x1: string | number;
  378. y1: string | number;
  379. x2: string | number;
  380. y2: string | number;
  381. lineWidth: number;
  382. horizontalAlignment: number;
  383. verticalAlignment: number;
  384. private readonly _effectiveX2;
  385. private readonly _effectiveY2;
  386. constructor(name?: string);
  387. protected _getTypeName(): string;
  388. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  389. _measure(): void;
  390. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  391. _moveToProjectedPosition(projectedPosition: Vector3): void;
  392. }
  393. }
  394. declare module BABYLON.GUI {
  395. class Slider extends Control {
  396. name: string;
  397. private _thumbWidth;
  398. private _minimum;
  399. private _maximum;
  400. private _value;
  401. private _background;
  402. private _borderColor;
  403. private _barOffset;
  404. onValueChangedObservable: Observable<number>;
  405. borderColor: string;
  406. background: string;
  407. barOffset: string | number;
  408. thumbWidth: string | number;
  409. minimum: number;
  410. maximum: number;
  411. value: number;
  412. constructor(name?: string);
  413. protected _getTypeName(): string;
  414. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  415. private _pointerIsDown;
  416. private _updateValueFromPointer(x);
  417. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  418. protected _onPointerMove(coordinates: Vector2): void;
  419. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  420. }
  421. }
  422. declare module BABYLON.GUI {
  423. class Checkbox extends Control {
  424. name: string;
  425. private _isChecked;
  426. private _background;
  427. private _checkSizeRatio;
  428. private _thickness;
  429. thickness: number;
  430. onIsCheckedChangedObservable: Observable<boolean>;
  431. checkSizeRatio: number;
  432. background: string;
  433. isChecked: boolean;
  434. constructor(name?: string);
  435. protected _getTypeName(): string;
  436. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  437. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  438. }
  439. }
  440. declare module BABYLON.GUI {
  441. class RadioButton extends Control {
  442. name: string;
  443. private _isChecked;
  444. private _background;
  445. private _checkSizeRatio;
  446. private _thickness;
  447. thickness: number;
  448. group: string;
  449. onIsCheckedChangedObservable: Observable<boolean>;
  450. checkSizeRatio: number;
  451. background: string;
  452. isChecked: boolean;
  453. constructor(name?: string);
  454. protected _getTypeName(): string;
  455. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  456. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  457. }
  458. }
  459. declare module BABYLON.GUI {
  460. class TextBlock extends Control {
  461. name: string;
  462. private _text;
  463. private _textY;
  464. private _textWrapping;
  465. private _textHorizontalAlignment;
  466. private _textVerticalAlignment;
  467. private _lines;
  468. private _totalHeight;
  469. textWrapping: boolean;
  470. text: string;
  471. textHorizontalAlignment: number;
  472. textVerticalAlignment: number;
  473. constructor(name?: string, text?: string);
  474. protected _getTypeName(): string;
  475. private _drawText(text, textWidth, y, context);
  476. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  477. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  478. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  479. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  480. protected _renderLines(context: CanvasRenderingContext2D): void;
  481. }
  482. }
  483. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  484. declare module BABYLON.GUI {
  485. class Image extends Control {
  486. name: string;
  487. private _domImage;
  488. private _imageWidth;
  489. private _imageHeight;
  490. private _loaded;
  491. private _stretch;
  492. private _source;
  493. private _autoScale;
  494. private _sourceLeft;
  495. private _sourceTop;
  496. private _sourceWidth;
  497. private _sourceHeight;
  498. sourceLeft: number;
  499. sourceTop: number;
  500. sourceWidth: number;
  501. sourceHeight: number;
  502. autoScale: boolean;
  503. stretch: number;
  504. domImage: HTMLImageElement;
  505. private _onImageLoaded();
  506. source: string;
  507. constructor(name?: string, url?: string);
  508. protected _getTypeName(): string;
  509. synchronizeSizeWithContent(): void;
  510. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  511. private static _STRETCH_NONE;
  512. private static _STRETCH_FILL;
  513. private static _STRETCH_UNIFORM;
  514. private static _STRETCH_EXTEND;
  515. static readonly STRETCH_NONE: number;
  516. static readonly STRETCH_FILL: number;
  517. static readonly STRETCH_UNIFORM: number;
  518. static readonly STRETCH_EXTEND: number;
  519. }
  520. }
  521. declare module BABYLON.GUI {
  522. class Button extends Rectangle {
  523. name: string;
  524. pointerEnterAnimation: () => void;
  525. pointerOutAnimation: () => void;
  526. pointerDownAnimation: () => void;
  527. pointerUpAnimation: () => void;
  528. constructor(name?: string);
  529. protected _getTypeName(): string;
  530. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  531. protected _onPointerEnter(): boolean;
  532. _onPointerOut(): void;
  533. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  534. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  535. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  536. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  537. static CreateSimpleButton(name: string, text: string): Button;
  538. }
  539. }
  540. declare module BABYLON.GUI {
  541. class ColorPicker extends Control {
  542. name: string;
  543. private _colorWheelCanvas;
  544. private _value;
  545. private _tmpColor;
  546. private _pointerStartedOnSquare;
  547. private _pointerStartedOnWheel;
  548. private _squareLeft;
  549. private _squareTop;
  550. private _squareSize;
  551. private _h;
  552. private _s;
  553. private _v;
  554. onValueChangedObservable: Observable<Color3>;
  555. value: Color3;
  556. width: string | number;
  557. height: string | number;
  558. size: string | number;
  559. constructor(name?: string);
  560. protected _getTypeName(): string;
  561. private _updateSquareProps();
  562. private _drawGradientSquare(hueValue, left, top, width, height, context);
  563. private _drawCircle(centerX, centerY, radius, context);
  564. private _createColorWheelCanvas(radius, thickness);
  565. private _RGBtoHSV(color, result);
  566. private _HSVtoRGB(hue, saturation, value, result);
  567. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  568. private _pointerIsDown;
  569. private _updateValueFromPointer(x, y);
  570. private _isPointOnSquare(coordinates);
  571. private _isPointOnWheel(coordinates);
  572. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  573. protected _onPointerMove(coordinates: Vector2): void;
  574. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  575. }
  576. }
  577. declare module BABYLON.GUI {
  578. class InputText extends Control implements IFocusableControl {
  579. name: string;
  580. private _text;
  581. private _placeholderText;
  582. private _background;
  583. private _focusedBackground;
  584. private _placeholderColor;
  585. private _thickness;
  586. private _margin;
  587. private _autoStretchWidth;
  588. private _maxWidth;
  589. private _isFocused;
  590. private _blinkTimeout;
  591. private _blinkIsEven;
  592. private _cursorOffset;
  593. private _scrollLeft;
  594. promptMessage: string;
  595. onTextChangedObservable: Observable<InputText>;
  596. onFocusObservable: Observable<InputText>;
  597. onBlurObservable: Observable<InputText>;
  598. maxWidth: string | number;
  599. margin: string;
  600. autoStretchWidth: boolean;
  601. thickness: number;
  602. focusedBackground: string;
  603. background: string;
  604. placeholderColor: string;
  605. placeholderText: string;
  606. text: string;
  607. constructor(name?: string, text?: string);
  608. onBlur(): void;
  609. onFocus(): void;
  610. protected _getTypeName(): string;
  611. processKey(keyCode: number, key?: string): void;
  612. processKeyboard(evt: KeyboardEvent): void;
  613. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  614. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  615. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  616. dispose(): void;
  617. }
  618. }
  619. declare module BABYLON.GUI {
  620. class KeyPropertySet {
  621. width?: string;
  622. height?: string;
  623. paddingLeft?: string;
  624. paddingRight?: string;
  625. paddingTop?: string;
  626. paddingBottom?: string;
  627. color?: string;
  628. background?: string;
  629. }
  630. class VirtualKeyboard extends StackPanel {
  631. onKeyPressObservable: Observable<string>;
  632. defaultButtonWidth: string;
  633. defaultButtonHeight: string;
  634. defaultButtonPaddingLeft: string;
  635. defaultButtonPaddingRight: string;
  636. defaultButtonPaddingTop: string;
  637. defaultButtonPaddingBottom: string;
  638. defaultButtonColor: string;
  639. defaultButtonBackground: string;
  640. protected _getTypeName(): string;
  641. private _createKey(key, propertySet?);
  642. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  643. private _connectedInputText;
  644. private _onFocusObserver;
  645. private _onBlurObserver;
  646. private _onKeyPressObserver;
  647. readonly connectedInputText: InputText;
  648. connect(input: InputText): void;
  649. disconnect(): void;
  650. static CreateDefaultLayout(): VirtualKeyboard;
  651. }
  652. }