frame.js 6.1 KB

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  1. (function () {
  2. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  3. var currentSnippetToken;
  4. var engine;
  5. var fpsLabel = document.getElementById("fpsLabel");
  6. var refreshAnchor = document.getElementById("refresh");
  7. var linkAnchor = document.getElementById("link");
  8. var scripts;
  9. var zipCode;
  10. if (location.href.toLowerCase().indexOf("noui") > -1) {
  11. fpsLabel.style.visibility = "hidden";
  12. fpsLabel.style.display = "none";
  13. refreshAnchor.style.visibility = "hidden";
  14. refreshAnchor.style.display = "none";
  15. linkAnchor.style.visibility = "hidden";
  16. linkAnchor.style.display = "none";
  17. }
  18. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  19. var loadScript = function (scriptURL, title) {
  20. var xhr = new XMLHttpRequest();
  21. xhr.open('GET', scriptURL, true);
  22. xhr.onreadystatechange = function () {
  23. if (xhr.readyState === 4) {
  24. if (xhr.status === 200) {
  25. blockEditorChange = true;
  26. console.log(xhr.responseText);
  27. jsEditor.setValue(xhr.responseText);
  28. jsEditor.setPosition({ lineNumber: 0, column: 0 });
  29. blockEditorChange = false;
  30. compileAndRun();
  31. document.getElementById("currentScript").innerHTML = title;
  32. currentSnippetToken = null;
  33. }
  34. }
  35. };
  36. xhr.send(null);
  37. };
  38. var showError = function (error) {
  39. console.warn(error);
  40. };
  41. compileAndRun = function (code) {
  42. try {
  43. if (!BABYLON.Engine.isSupported()) {
  44. showError("Your browser does not support WebGL");
  45. return;
  46. }
  47. if (engine) {
  48. engine.dispose();
  49. engine = null;
  50. }
  51. var canvas = document.getElementById("renderCanvas");
  52. engine = new BABYLON.Engine(canvas, true, { stencil: true });
  53. BABYLON.Camera.ForceAttachControlToAlwaysPreventDefault = true;
  54. engine.runRenderLoop(function () {
  55. if (engine.scenes.length === 0) {
  56. return;
  57. }
  58. if (canvas.width !== canvas.clientWidth) {
  59. engine.resize();
  60. }
  61. var scene = engine.scenes[0];
  62. if (scene.activeCamera || scene.activeCameras.length > 0) {
  63. scene.render();
  64. }
  65. if (fpsLabel) {
  66. fpsLabel.innerHTML = engine.getFps().toFixed() + " fps";
  67. }
  68. });
  69. var scene;
  70. if (code.indexOf("createScene") !== -1) { // createScene
  71. eval(code);
  72. scene = createScene();
  73. if (!scene) {
  74. showError("createScene function must return a scene.");
  75. return;
  76. }
  77. zipCode = code + "\r\n\r\nvar scene = createScene();";
  78. } else if (code.indexOf("CreateScene") !== -1) { // CreateScene
  79. eval(code);
  80. scene = CreateScene();
  81. if (!scene) {
  82. showError("CreateScene function must return a scene.");
  83. return;
  84. }
  85. zipCode = code + "\r\n\r\nvar scene = CreateScene();";
  86. } else if (code.indexOf("createscene") !== -1) { // createscene
  87. eval(code);
  88. scene = createscene();
  89. if (!scene) {
  90. showError("createscene function must return a scene.");
  91. return;
  92. }
  93. zipCode = code + "\r\n\r\nvar scene = createscene();";
  94. } else { // Direct code
  95. scene = new BABYLON.Scene(engine);
  96. eval("runScript = function(scene, canvas) {" + code + "}");
  97. runScript(scene, canvas);
  98. zipCode = "var scene = new BABYLON.Scene(engine);\r\n\r\n" + code;
  99. }
  100. } catch (e) {
  101. // showError(e.message);
  102. }
  103. };
  104. window.addEventListener("resize", function () {
  105. if (engine) {
  106. engine.resize();
  107. }
  108. });
  109. // UI
  110. var cleanHash = function () {
  111. var splits = decodeURIComponent(location.hash.substr(1)).split("#");
  112. if (splits.length > 2) {
  113. splits.splice(2, splits.length - 2);
  114. }
  115. location.hash = splits.join("#");
  116. };
  117. var checkHash = function () {
  118. if (location.hash) {
  119. cleanHash();
  120. try {
  121. var xmlHttp = new XMLHttpRequest();
  122. xmlHttp.onreadystatechange = function () {
  123. if (xmlHttp.readyState === 4) {
  124. if (xmlHttp.status === 200) {
  125. var snippetCode = JSON.parse(JSON.parse(xmlHttp.responseText)[0].jsonPayload).code;
  126. compileAndRun(snippetCode);
  127. var refresh = document.getElementById("refresh");
  128. if (refresh) {
  129. refresh.addEventListener("click", function () {
  130. compileAndRun(snippetCode);
  131. });
  132. }
  133. }
  134. }
  135. };
  136. var hash = location.hash.substr(1);
  137. currentSnippetToken = hash.split("#")[0];
  138. if (!hash.split("#")[1]) hash += "#0";
  139. xmlHttp.open("GET", snippetUrl + "/" + hash.replace("#", "/"));
  140. xmlHttp.send();
  141. var link = document.getElementById("link");
  142. if (link) {
  143. link.href = "//www.babylonjs-playground.com/#" + hash;
  144. }
  145. } catch (e) {
  146. }
  147. }
  148. };
  149. checkHash();
  150. })();