WebServer.cs 4.1 KB

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  1. using System;
  2. using System.IO;
  3. using System.Net;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace Max2Babylon
  7. {
  8. public static class WebServer
  9. {
  10. private static readonly HttpListener listener;
  11. private static Task runningTask;
  12. const string HtmlResponseText = @"
  13. <!doctype html>
  14. <html>
  15. <head>
  16. <title>Babylon.js</title>
  17. <script type='text/javascript' src='http://www.babylonjs.com/cannon.js'></script>
  18. <script type='text/javascript' src='http://www.babylonjs.com/babylon.js'></script>
  19. <style type='text/css'>
  20. html,
  21. body,
  22. div,
  23. canvas {
  24. width: 100%;
  25. height: 100%;
  26. padding: 0;
  27. margin: 0;
  28. overflow: hidden;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <canvas id='canvas'></canvas>
  34. <script type='text/javascript'>
  35. var canvas = document.getElementById('canvas');
  36. var engine = new BABYLON.Engine(canvas, true);
  37. BABYLON.SceneLoader.Load('', '###SCENE###', engine, function (newScene) {
  38. newScene.executeWhenReady(function () {
  39. newScene.activeCamera.attachControl(canvas);
  40. engine.runRenderLoop(function() {
  41. newScene.render();
  42. });
  43. window.addEventListener('resize', function () {
  44. engine.resize();
  45. });
  46. });
  47. });
  48. </script>
  49. </body>
  50. </html>";
  51. public const int Port = 45478;
  52. public static bool IsSupported { get; private set; }
  53. static WebServer()
  54. {
  55. listener = new HttpListener();
  56. if (!HttpListener.IsSupported)
  57. {
  58. IsSupported = false;
  59. return;
  60. }
  61. try
  62. {
  63. listener.Prefixes.Add("http://localhost:" + Port + "/");
  64. listener.Start();
  65. }
  66. catch
  67. {
  68. IsSupported = false;
  69. return;
  70. }
  71. runningTask = Task.Run(() => Listen());
  72. IsSupported = true;
  73. }
  74. public static string SceneFilename { get; set; }
  75. public static string SceneFolder { get; set; }
  76. static void Listen()
  77. {
  78. try
  79. {
  80. while (listener.IsListening)
  81. {
  82. var context = listener.GetContext();
  83. var request = context.Request;
  84. var url = request.Url;
  85. if (string.IsNullOrEmpty(url.PathAndQuery) || url.PathAndQuery == "/")
  86. {
  87. var responseText = HtmlResponseText.Replace("###SCENE###", SceneFilename);
  88. WriteResponse(context, responseText);
  89. }
  90. else
  91. {
  92. try
  93. {
  94. var buffer = File.ReadAllBytes(Path.Combine(SceneFolder, url.PathAndQuery.Substring(1)));
  95. WriteResponse(context, buffer);
  96. }
  97. catch
  98. {
  99. context.Response.StatusCode = 404;
  100. context.Response.Close();
  101. }
  102. }
  103. }
  104. }
  105. catch
  106. {
  107. }
  108. }
  109. static void WriteResponse(HttpListenerContext context, string s)
  110. {
  111. WriteResponse(context.Response, s);
  112. }
  113. static void WriteResponse(HttpListenerContext context, byte[] buffer)
  114. {
  115. WriteResponse(context.Response, buffer);
  116. }
  117. static void WriteResponse(HttpListenerResponse response, string s)
  118. {
  119. byte[] buffer = Encoding.UTF8.GetBytes(s);
  120. WriteResponse(response, buffer);
  121. }
  122. static void WriteResponse(HttpListenerResponse response, byte[] buffer)
  123. {
  124. response.ContentLength64 = buffer.Length;
  125. Stream output = response.OutputStream;
  126. output.Write(buffer, 0, buffer.Length);
  127. output.Close();
  128. }
  129. }
  130. }