validation.js 14 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. // Random replacement
  8. var seed = 1;
  9. Math.random = function() {
  10. var x = Math.sin(seed++) * 10000;
  11. return x - Math.floor(x);
  12. }
  13. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  14. var width = referenceCanvas.width;
  15. var height = referenceCanvas.height;
  16. var size = width * height * 4;
  17. var referenceContext = referenceCanvas.getContext("2d");
  18. var referenceData = referenceContext.getImageData(0, 0, width, height);
  19. var differencesCount = 0;
  20. for (var index = 0; index < size; index += 4) {
  21. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  22. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  23. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  24. continue;
  25. }
  26. referenceData.data[index] = 255;
  27. referenceData.data[index + 1] *= 0.5;
  28. referenceData.data[index + 2] *= 0.5;
  29. referenceData.data[index + 3] = 255;
  30. differencesCount++;
  31. }
  32. referenceContext.putImageData(referenceData, 0, 0);
  33. if (differencesCount) {
  34. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  35. }
  36. return (differencesCount * 100) / (width * height) > errorRatio;
  37. }
  38. function getRenderData(canvas, engine) {
  39. var width = canvas.width;
  40. var height = canvas.height;
  41. var renderData = engine.readPixels(0, 0, width, height);
  42. var numberOfChannelsByLine = width * 4;
  43. var halfHeight = height / 2;
  44. for (var i = 0; i < halfHeight; i++) {
  45. for (var j = 0; j < numberOfChannelsByLine; j++) {
  46. var currentCell = j + i * numberOfChannelsByLine;
  47. var targetLine = height - i - 1;
  48. var targetCell = j + targetLine * numberOfChannelsByLine;
  49. var temp = renderData[currentCell];
  50. renderData[currentCell] = renderData[targetCell];
  51. renderData[targetCell] = temp;
  52. }
  53. }
  54. return renderData;
  55. }
  56. function saveRenderImage(data, canvas) {
  57. var width = canvas.width;
  58. var height = canvas.height;
  59. var screenshotCanvas = document.createElement('canvas');
  60. screenshotCanvas.width = width;
  61. screenshotCanvas.height = height;
  62. var context = screenshotCanvas.getContext('2d');
  63. var imageData = context.createImageData(width, height);
  64. var castData = imageData.data;
  65. castData.set(data);
  66. context.putImageData(imageData, 0, 0);
  67. return screenshotCanvas.toDataURL();
  68. }
  69. function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  70. var renderData = getRenderData(canvas, engine);
  71. var testRes = true;
  72. // gl check
  73. var gl = engine._gl;
  74. if (gl.getError() !== 0) {
  75. result.classList.add("failed");
  76. result.innerHTML = "×";
  77. testRes = false;
  78. console.log('%c failed (gl error)', 'color: red');
  79. } else {
  80. // Visual check
  81. if (!test.onlyVisual) {
  82. var info = engine.getGlInfo();
  83. var defaultErrorRatio = 2.5
  84. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  85. result.classList.add("failed");
  86. result.innerHTML = "×";
  87. testRes = false;
  88. console.log('%c failed', 'color: red');
  89. } else {
  90. result.innerHTML = "✔";
  91. testRes = true;
  92. console.log('%c validated', 'color: green');
  93. }
  94. }
  95. }
  96. waitRing.classList.add("hidden");
  97. var renderB64 = saveRenderImage(renderData, canvas);
  98. renderImage.src = renderB64;
  99. engine.applyStates();
  100. currentScene.dispose();
  101. currentScene = null;
  102. engine.setHardwareScalingLevel(1);
  103. done(testRes, renderB64);
  104. }
  105. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  106. currentScene.useConstantAnimationDeltaTime = true;
  107. var renderCount = test.renderCount || 1;
  108. currentScene.executeWhenReady(function() {
  109. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  110. currentScene.activeCamera.useAutoRotationBehavior = false;
  111. }
  112. engine.runRenderLoop(function() {
  113. try {
  114. currentScene.render();
  115. renderCount--;
  116. if (renderCount === 0) {
  117. engine.stopRenderLoop();
  118. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  119. }
  120. }
  121. catch (e) {
  122. console.error(e);
  123. done(false);
  124. }
  125. });
  126. });
  127. }
  128. function runTest(index, done) {
  129. if (index >= config.tests.length) {
  130. done(false);
  131. }
  132. const excludedEngines = config.tests[index].excludedEngines;
  133. const webgl1 = !!window.disableWebGL2Support;
  134. if (Array.isArray(excludedEngines) && (webgl1 && excludedEngines.indexOf("webgl1") >= 0 || !webgl1 && excludedEngines.indexOf("webgl2") >= 0)) {
  135. done(true);
  136. return;
  137. }
  138. // Clear the plugin activated observables in case it is registered in the test.
  139. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  140. var test = config.tests[index];
  141. var container = document.createElement("div");
  142. container.id = "container#" + index;
  143. container.className = "container";
  144. document.body.appendChild(container);
  145. var titleContainer = document.createElement("div");
  146. titleContainer.className = "containerTitle";
  147. container.appendChild(titleContainer);
  148. var title = document.createElement("div");
  149. title.className = "title";
  150. titleContainer.appendChild(title);
  151. var result = document.createElement("div");
  152. result.className = "result";
  153. titleContainer.appendChild(result);
  154. var waitRing = document.createElement("img");
  155. waitRing.className = "waitRing";
  156. titleContainer.appendChild(waitRing);
  157. waitRing.src = "/tests/validation/loading.gif";
  158. var resultCanvas = document.createElement("canvas");
  159. resultCanvas.className = "resultImage";
  160. container.appendChild(resultCanvas);
  161. title.innerHTML = "#" + index + "> " + test.title;
  162. console.log("Running " + test.title);
  163. var resultContext = resultCanvas.getContext("2d");
  164. var img = new Image();
  165. img.onload = function() {
  166. resultCanvas.width = img.width;
  167. resultCanvas.height = img.height;
  168. resultContext.drawImage(img, 0, 0);
  169. var renderImage = new Image();
  170. renderImage.className = "renderImage";
  171. container.appendChild(renderImage);
  172. seed = 1;
  173. location.href = "#" + container.id;
  174. if (test.sceneFolder) {
  175. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  176. currentScene = newScene;
  177. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  178. },
  179. null,
  180. function(loadedScene, msg) {
  181. console.error(msg);
  182. done(false);
  183. });
  184. }
  185. else if (test.playgroundId) {
  186. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  187. console.error("Invalid playground id");
  188. done(false);
  189. return;
  190. }
  191. var snippetUrl = "https://snippet.babylonjs.com";
  192. var pgRoot = "/Playground"
  193. var retryTime = 500;
  194. var maxRetry = 5;
  195. var retry = 0;
  196. var onError = function() {
  197. retry++;
  198. if (retry < maxRetry) {
  199. setTimeout(function() {
  200. loadPG();
  201. }, retryTime);
  202. }
  203. else {
  204. done(false);
  205. }
  206. }
  207. var loadPG = function() {
  208. var xmlHttp = new XMLHttpRequest();
  209. xmlHttp.onreadystatechange = function() {
  210. if (xmlHttp.readyState === 4) {
  211. try {
  212. xmlHttp.onreadystatechange = null;
  213. var snippet = JSON.parse(xmlHttp.responseText);
  214. var code = JSON.parse(snippet.jsonPayload).code.toString();
  215. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  216. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  217. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  218. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  219. if (test.replace) {
  220. var split = test.replace.split(",");
  221. for (var i = 0; i < split.length; i += 2) {
  222. var source = split[i].trim();
  223. var destination = split[i + 1].trim();
  224. code = code.replace(source, destination);
  225. }
  226. }
  227. currentScene = eval(code + "\r\ncreateScene(engine)");
  228. if (currentScene.then) {
  229. // Handle if createScene returns a promise
  230. currentScene.then(function(scene) {
  231. currentScene = scene;
  232. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  233. }).catch(function(e) {
  234. console.error(e);
  235. onError();
  236. })
  237. } else {
  238. // Handle if createScene returns a scene
  239. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  240. }
  241. }
  242. catch (e) {
  243. console.error(e);
  244. onError();
  245. }
  246. }
  247. }
  248. xmlHttp.onerror = function() {
  249. console.error("Network error during test load.");
  250. onError();
  251. }
  252. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  253. xmlHttp.send();
  254. }
  255. loadPG();
  256. } else {
  257. // Fix references
  258. if (test.specificRoot) {
  259. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  260. }
  261. var request = new XMLHttpRequest();
  262. request.open('GET', config.root + test.scriptToRun, true);
  263. request.onreadystatechange = function() {
  264. if (request.readyState === 4) {
  265. try {
  266. request.onreadystatechange = null;
  267. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  268. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  269. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  270. if (test.replace) {
  271. var split = test.replace.split(",");
  272. for (var i = 0; i < split.length; i += 2) {
  273. var source = split[i].trim();
  274. var destination = split[i + 1].trim();
  275. scriptToRun = scriptToRun.replace(source, destination);
  276. }
  277. }
  278. if (test.replaceUrl) {
  279. var split = test.replaceUrl.split(",");
  280. for (var i = 0; i < split.length; i++) {
  281. var source = split[i].trim();
  282. var regex = new RegExp(source, "g");
  283. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  284. }
  285. }
  286. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  287. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  288. }
  289. catch (e) {
  290. console.error(e);
  291. done(false);
  292. }
  293. }
  294. };
  295. request.onerror = function() {
  296. console.error("Network error during test load.");
  297. done(false);
  298. }
  299. request.send(null);
  300. }
  301. }
  302. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  303. }
  304. function init() {
  305. BABYLON.SceneLoader.ShowLoadingScreen = false;
  306. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  307. BABYLON.DracoCompression.Configuration.decoder = {
  308. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  309. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  310. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  311. };
  312. BABYLON.GLTFValidation.Configuration = {
  313. url: "../../dist/preview%20release/gltf_validator.js"
  314. };
  315. canvas = document.createElement("canvas");
  316. canvas.className = "renderCanvas";
  317. document.body.appendChild(canvas);
  318. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support ? true : false });
  319. engine.enableOfflineSupport = false;
  320. engine.setDitheringState(false);
  321. }
  322. function dispose() {
  323. engine.dispose();
  324. currentScene = null;
  325. engine = null;
  326. document.body.removeChild(canvas);
  327. canvas = null;
  328. }
  329. init();