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David Catuhe 2ac4a37e15 Merge pull request #3304 from BabylonJS/master před 7 roky
.vscode 6d00b26fe6 Fixed #3117 před 7 roky
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters před 8 roky
Playground dc2461f554 Fixed Dirty Cell Id před 7 roky
Tools 8f4cc191af picking is a physics dependency před 7 roky
Viewer c4ed9de5f7 Fixing build problems před 7 roky
assets 07dbc11f9d no CORS for assets před 7 roky
dist 7829ae410d Fix inspector for IE (colorpicker elements are not supported) před 7 roky
gui 34d4ca1766 CORS Anonymous před 7 roky
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) před 7 roky
loaders c21d17ec86 Merge pull request #3269 from bghgary/skeleton-fix před 7 roky
localDev 273f7c9a98 set preserveDrawingBuffer to true před 7 roky
materialsLibrary 095db1305f fix(skyMaterial) BabylonJS/Babylon.js#3189 : Fix wrong sky material behaviour on some devices. před 7 roky
postProcessLibrary 257de4f0e2 Fix type definition před 7 roky
proceduralTexturesLibrary 257de4f0e2 Fix type definition před 7 roky
sandbox a55e4499f7 Fix skins for glTF 1.0; Ignore glTF 1.0 camera in sandbox před 7 roky
serializers 97c5d80016 fixed #2982!!!!!!! před 8 roky
src 2ac4a37e15 Merge pull request #3304 from BabylonJS/master před 7 roky
tests f8d6fd45a6 fix for missing glTF2 normal, tangent and vertex color attributes on glTF 2 mesh primitives; validation tests added for gltf 1 and gltf mesh prim attribs před 7 roky
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.gitmodules eb1b2745f6 DAE Exporter před 11 roky
.travis.yml 1dabcd6f7f travis should use node 6 před 8 roky
bower.json 34ad342456 Update bower.json to latest version před 8 roky
contributing.md c8c6d6876a Update contributing.md před 8 roky
license.md 4f44f2ce56 Moved license to a separate file před 8 roky
package.json ab91b37bdb npm update před 7 roky
readme.md fb3f3b00c0 Update readme před 8 roky
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 před 8 roky
what's new.md 60c020ad96 Added feault normals generation for standard material před 8 roky

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.