babylon.babylonFileLoader.ts 37 KB

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  1. module BABYLON {
  2. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  3. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  4. var parsedMaterial = parsedData.materials[index];
  5. if (parsedMaterial.id === id) {
  6. return Material.Parse(parsedMaterial, scene, rootUrl);
  7. }
  8. }
  9. return null;
  10. };
  11. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  12. for (var i in names) {
  13. if (mesh.name === names[i]) {
  14. hierarchyIds.push(mesh.id);
  15. return true;
  16. }
  17. }
  18. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  19. hierarchyIds.push(mesh.id);
  20. return true;
  21. }
  22. return false;
  23. };
  24. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  25. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  26. };
  27. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  28. var container = new AssetContainer(scene);
  29. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  30. // when SceneLoader.debugLogging = true (default), or exception encountered.
  31. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  32. // and avoid problems with multiple concurrent .babylon loads.
  33. var log = "importScene has failed JSON parse";
  34. try {
  35. var parsedData = JSON.parse(data);
  36. log = "";
  37. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  38. var index: number;
  39. var cache: number;
  40. // Lights
  41. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  42. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  43. var parsedLight = parsedData.lights[index];
  44. var light = Light.Parse(parsedLight, scene);
  45. if (light) {
  46. container.lights.push(light);
  47. log += (index === 0 ? "\n\tLights:" : "");
  48. log += "\n\t\t" + light.toString(fullDetails);
  49. }
  50. }
  51. }
  52. // Reflection probes
  53. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  54. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  55. var parsedReflectionProbe = parsedData.reflectionProbes[index];
  56. var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  57. if (reflectionProbe) {
  58. container.reflectionProbes.push(reflectionProbe);
  59. log += (index === 0 ? "\n\tReflection Probes:" : "");
  60. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  61. }
  62. }
  63. }
  64. // Animations
  65. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  66. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  67. var parsedAnimation = parsedData.animations[index];
  68. var animation = Animation.Parse(parsedAnimation);
  69. scene.animations.push(animation);
  70. container.animations.push(animation);
  71. log += (index === 0 ? "\n\tAnimations:" : "");
  72. log += "\n\t\t" + animation.toString(fullDetails);
  73. }
  74. }
  75. // Materials
  76. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  77. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  78. var parsedMaterial = parsedData.materials[index];
  79. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  80. container.materials.push(mat);
  81. log += (index === 0 ? "\n\tMaterials:" : "");
  82. log += "\n\t\t" + mat.toString(fullDetails);
  83. }
  84. }
  85. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  86. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  87. var parsedMultiMaterial = parsedData.multiMaterials[index];
  88. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  89. container.multiMaterials.push(mmat);
  90. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  91. log += "\n\t\t" + mmat.toString(fullDetails);
  92. }
  93. }
  94. // Morph targets
  95. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  96. for (var managerData of parsedData.morphTargetManagers) {
  97. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  98. }
  99. }
  100. // Skeletons
  101. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  102. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  103. var parsedSkeleton = parsedData.skeletons[index];
  104. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  105. container.skeletons.push(skeleton);
  106. log += (index === 0 ? "\n\tSkeletons:" : "");
  107. log += "\n\t\t" + skeleton.toString(fullDetails);
  108. }
  109. }
  110. // Geometries
  111. var geometries = parsedData.geometries;
  112. if (geometries !== undefined && geometries !== null) {
  113. var addedGeometry = new Array<Nullable<Geometry>>();
  114. // Boxes
  115. var boxes = geometries.boxes;
  116. if (boxes !== undefined && boxes !== null) {
  117. for (index = 0, cache = boxes.length; index < cache; index++) {
  118. var parsedBox = boxes[index];
  119. addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
  120. }
  121. }
  122. // Spheres
  123. var spheres = geometries.spheres;
  124. if (spheres !== undefined && spheres !== null) {
  125. for (index = 0, cache = spheres.length; index < cache; index++) {
  126. var parsedSphere = spheres[index];
  127. addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
  128. }
  129. }
  130. // Cylinders
  131. var cylinders = geometries.cylinders;
  132. if (cylinders !== undefined && cylinders !== null) {
  133. for (index = 0, cache = cylinders.length; index < cache; index++) {
  134. var parsedCylinder = cylinders[index];
  135. addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
  136. }
  137. }
  138. // Toruses
  139. var toruses = geometries.toruses;
  140. if (toruses !== undefined && toruses !== null) {
  141. for (index = 0, cache = toruses.length; index < cache; index++) {
  142. var parsedTorus = toruses[index];
  143. addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
  144. }
  145. }
  146. // Grounds
  147. var grounds = geometries.grounds;
  148. if (grounds !== undefined && grounds !== null) {
  149. for (index = 0, cache = grounds.length; index < cache; index++) {
  150. var parsedGround = grounds[index];
  151. addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
  152. }
  153. }
  154. // Planes
  155. var planes = geometries.planes;
  156. if (planes !== undefined && planes !== null) {
  157. for (index = 0, cache = planes.length; index < cache; index++) {
  158. var parsedPlane = planes[index];
  159. addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
  160. }
  161. }
  162. // TorusKnots
  163. var torusKnots = geometries.torusKnots;
  164. if (torusKnots !== undefined && torusKnots !== null) {
  165. for (index = 0, cache = torusKnots.length; index < cache; index++) {
  166. var parsedTorusKnot = torusKnots[index];
  167. addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
  168. }
  169. }
  170. // VertexData
  171. var vertexData = geometries.vertexData;
  172. if (vertexData !== undefined && vertexData !== null) {
  173. for (index = 0, cache = vertexData.length; index < cache; index++) {
  174. var parsedVertexData = vertexData[index];
  175. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  176. }
  177. }
  178. addedGeometry.forEach((g) => {
  179. if (g) {
  180. container.geometries.push(g);
  181. }
  182. });
  183. }
  184. // Transform nodes
  185. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  186. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  187. var parsedTransformNode = parsedData.transformNodes[index];
  188. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  189. container.transformNodes.push(node);
  190. }
  191. }
  192. // Meshes
  193. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  194. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  195. var parsedMesh = parsedData.meshes[index];
  196. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  197. container.meshes.push(mesh);
  198. log += (index === 0 ? "\n\tMeshes:" : "");
  199. log += "\n\t\t" + mesh.toString(fullDetails);
  200. }
  201. }
  202. // Cameras
  203. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  204. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  205. var parsedCamera = parsedData.cameras[index];
  206. var camera = Camera.Parse(parsedCamera, scene);
  207. container.cameras.push(camera);
  208. log += (index === 0 ? "\n\tCameras:" : "");
  209. log += "\n\t\t" + camera.toString(fullDetails);
  210. }
  211. }
  212. // Animation Groups
  213. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  214. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  215. var parsedAnimationGroup = parsedData.animationGroups[index];
  216. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  217. container.animationGroups.push(animationGroup);
  218. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  219. log += "\n\t\t" + animationGroup.toString(fullDetails);
  220. }
  221. }
  222. // Browsing all the graph to connect the dots
  223. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  224. var camera = scene.cameras[index];
  225. if (camera._waitingParentId) {
  226. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  227. camera._waitingParentId = null;
  228. }
  229. }
  230. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  231. let light = scene.lights[index];
  232. if (light && light._waitingParentId) {
  233. light.parent = scene.getLastEntryByID(light._waitingParentId);
  234. light._waitingParentId = null;
  235. }
  236. }
  237. // Connect parents & children and parse actions
  238. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  239. var transformNode = scene.transformNodes[index];
  240. if (transformNode._waitingParentId) {
  241. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  242. transformNode._waitingParentId = null;
  243. }
  244. }
  245. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  246. var mesh = scene.meshes[index];
  247. if (mesh._waitingParentId) {
  248. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  249. mesh._waitingParentId = null;
  250. }
  251. }
  252. // freeze world matrix application
  253. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  254. var currentMesh = scene.meshes[index];
  255. if (currentMesh._waitingFreezeWorldMatrix) {
  256. currentMesh.freezeWorldMatrix();
  257. currentMesh._waitingFreezeWorldMatrix = null;
  258. } else {
  259. currentMesh.computeWorldMatrix(true);
  260. }
  261. }
  262. // Lights exclusions / inclusions
  263. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  264. let light = scene.lights[index];
  265. // Excluded check
  266. if (light._excludedMeshesIds.length > 0) {
  267. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  268. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  269. if (excludedMesh) {
  270. light.excludedMeshes.push(excludedMesh);
  271. }
  272. }
  273. light._excludedMeshesIds = [];
  274. }
  275. // Included check
  276. if (light._includedOnlyMeshesIds.length > 0) {
  277. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  278. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  279. if (includedOnlyMesh) {
  280. light.includedOnlyMeshes.push(includedOnlyMesh);
  281. }
  282. }
  283. light._includedOnlyMeshesIds = [];
  284. }
  285. }
  286. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  287. // Actions (scene) Done last as it can access other objects.
  288. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  289. var mesh = scene.meshes[index];
  290. if (mesh._waitingActions) {
  291. ActionManager.Parse(mesh._waitingActions, mesh, scene);
  292. mesh._waitingActions = null;
  293. }
  294. }
  295. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  296. ActionManager.Parse(parsedData.actions, null, scene);
  297. }
  298. if (!addToScene) {
  299. container.removeAllFromScene();
  300. }
  301. } catch (err) {
  302. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  303. if (onError) {
  304. onError(msg, err);
  305. } else {
  306. Tools.Log(msg);
  307. throw err;
  308. }
  309. } finally {
  310. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  311. Tools.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  312. }
  313. }
  314. return container;
  315. };
  316. SceneLoader.RegisterPlugin({
  317. name: "babylon.js",
  318. extensions: ".babylon",
  319. canDirectLoad: (data: string) => {
  320. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  321. return true;
  322. }
  323. return false;
  324. },
  325. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  326. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  327. // when SceneLoader.debugLogging = true (default), or exception encountered.
  328. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  329. // and avoid problems with multiple concurrent .babylon loads.
  330. var log = "importMesh has failed JSON parse";
  331. try {
  332. var parsedData = JSON.parse(data);
  333. log = "";
  334. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  335. if (!meshesNames) {
  336. meshesNames = null;
  337. } else if (!Array.isArray(meshesNames)) {
  338. meshesNames = [meshesNames];
  339. }
  340. var hierarchyIds = new Array<number>();
  341. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  342. var loadedSkeletonsIds = [];
  343. var loadedMaterialsIds = [];
  344. var index: number;
  345. var cache: number;
  346. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  347. var parsedMesh = parsedData.meshes[index];
  348. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  349. if (meshesNames !== null) {
  350. // Remove found mesh name from list.
  351. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  352. }
  353. //Geometry?
  354. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  355. //does the file contain geometries?
  356. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  357. //find the correct geometry and add it to the scene
  358. var found: boolean = false;
  359. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  360. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  361. return;
  362. } else {
  363. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  364. if (parsedGeometryData.id === parsedMesh.geometryId) {
  365. switch (geometryType) {
  366. case "boxes":
  367. BoxGeometry.Parse(parsedGeometryData, scene);
  368. break;
  369. case "spheres":
  370. SphereGeometry.Parse(parsedGeometryData, scene);
  371. break;
  372. case "cylinders":
  373. CylinderGeometry.Parse(parsedGeometryData, scene);
  374. break;
  375. case "toruses":
  376. TorusGeometry.Parse(parsedGeometryData, scene);
  377. break;
  378. case "grounds":
  379. GroundGeometry.Parse(parsedGeometryData, scene);
  380. break;
  381. case "planes":
  382. PlaneGeometry.Parse(parsedGeometryData, scene);
  383. break;
  384. case "torusKnots":
  385. TorusKnotGeometry.Parse(parsedGeometryData, scene);
  386. break;
  387. case "vertexData":
  388. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  389. break;
  390. }
  391. found = true;
  392. }
  393. });
  394. }
  395. });
  396. if (found === false) {
  397. Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
  398. }
  399. }
  400. }
  401. // Material ?
  402. if (parsedMesh.materialId) {
  403. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  404. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  405. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  406. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  407. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  408. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  409. var subMatId = parsedMultiMaterial.materials[matIndex];
  410. loadedMaterialsIds.push(subMatId);
  411. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  412. if (mat) {
  413. log += "\n\tMaterial " + mat.toString(fullDetails);
  414. }
  415. }
  416. loadedMaterialsIds.push(parsedMultiMaterial.id);
  417. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  418. if (mmat) {
  419. materialFound = true;
  420. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  421. }
  422. break;
  423. }
  424. }
  425. }
  426. if (materialFound === false) {
  427. loadedMaterialsIds.push(parsedMesh.materialId);
  428. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  429. if (!mat) {
  430. Tools.Warn("Material not found for mesh " + parsedMesh.id);
  431. } else {
  432. log += "\n\tMaterial " + mat.toString(fullDetails);
  433. }
  434. }
  435. }
  436. // Skeleton ?
  437. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  438. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  439. if (skeletonAlreadyLoaded === false) {
  440. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  441. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  442. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  443. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  444. skeletons.push(skeleton);
  445. loadedSkeletonsIds.push(parsedSkeleton.id);
  446. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  447. }
  448. }
  449. }
  450. }
  451. // Morph targets ?
  452. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  453. for (var managerData of parsedData.morphTargetManagers) {
  454. MorphTargetManager.Parse(managerData, scene);
  455. }
  456. }
  457. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  458. meshes.push(mesh);
  459. log += "\n\tMesh " + mesh.toString(fullDetails);
  460. }
  461. }
  462. // Connecting parents
  463. var currentMesh: AbstractMesh;
  464. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  465. currentMesh = scene.meshes[index];
  466. if (currentMesh._waitingParentId) {
  467. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  468. currentMesh._waitingParentId = null;
  469. }
  470. }
  471. // freeze and compute world matrix application
  472. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  473. currentMesh = scene.meshes[index];
  474. if (currentMesh._waitingFreezeWorldMatrix) {
  475. currentMesh.freezeWorldMatrix();
  476. currentMesh._waitingFreezeWorldMatrix = null;
  477. } else {
  478. currentMesh.computeWorldMatrix(true);
  479. }
  480. }
  481. }
  482. // Particles
  483. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  484. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  485. if (parser) {
  486. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  487. var parsedParticleSystem = parsedData.particleSystems[index];
  488. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  489. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  490. }
  491. }
  492. }
  493. }
  494. return true;
  495. } catch (err) {
  496. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  497. if (onError) {
  498. onError(msg, err);
  499. } else {
  500. Tools.Log(msg);
  501. throw err;
  502. }
  503. } finally {
  504. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  505. Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  506. }
  507. }
  508. return false;
  509. },
  510. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  511. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  512. // when SceneLoader.debugLogging = true (default), or exception encountered.
  513. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  514. // and avoid problems with multiple concurrent .babylon loads.
  515. var log = "importScene has failed JSON parse";
  516. try {
  517. var parsedData = JSON.parse(data);
  518. log = "";
  519. // Scene
  520. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  521. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  522. }
  523. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  524. scene.autoClear = parsedData.autoClear;
  525. }
  526. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  527. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  528. }
  529. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  530. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  531. }
  532. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  533. scene.gravity = Vector3.FromArray(parsedData.gravity);
  534. }
  535. // Fog
  536. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  537. scene.fogMode = parsedData.fogMode;
  538. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  539. scene.fogStart = parsedData.fogStart;
  540. scene.fogEnd = parsedData.fogEnd;
  541. scene.fogDensity = parsedData.fogDensity;
  542. log += "\tFog mode for scene: ";
  543. switch (scene.fogMode) {
  544. // getters not compiling, so using hardcoded
  545. case 1: log += "exp\n"; break;
  546. case 2: log += "exp2\n"; break;
  547. case 3: log += "linear\n"; break;
  548. }
  549. }
  550. //Physics
  551. if (parsedData.physicsEnabled) {
  552. var physicsPlugin;
  553. if (parsedData.physicsEngine === "cannon") {
  554. physicsPlugin = new CannonJSPlugin();
  555. } else if (parsedData.physicsEngine === "oimo") {
  556. physicsPlugin = new OimoJSPlugin();
  557. }
  558. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  559. //else - default engine, which is currently oimo
  560. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  561. scene.enablePhysics(physicsGravity, physicsPlugin);
  562. }
  563. // Metadata
  564. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  565. scene.metadata = parsedData.metadata;
  566. }
  567. //collisions, if defined. otherwise, default is true
  568. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  569. scene.collisionsEnabled = parsedData.collisionsEnabled;
  570. }
  571. scene.workerCollisions = !!parsedData.workerCollisions;
  572. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  573. if (!container) {
  574. return false;
  575. }
  576. if (parsedData.autoAnimate) {
  577. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  578. }
  579. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  580. scene.setActiveCameraByID(parsedData.activeCameraID);
  581. }
  582. // Environment texture
  583. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  584. // PBR needed for both HDR texture (gamma space) & a sky box
  585. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  586. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  587. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  588. var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  589. if (parsedData.environmentTextureRotationY) {
  590. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  591. }
  592. scene.environmentTexture = hdrTexture;
  593. } else {
  594. var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  595. if (parsedData.environmentTextureRotationY) {
  596. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  597. }
  598. scene.environmentTexture = cubeTexture;
  599. }
  600. if (parsedData.createDefaultSkybox === true) {
  601. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  602. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  603. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  604. }
  605. }
  606. // Finish
  607. return true;
  608. } catch (err) {
  609. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  610. if (onError) {
  611. onError(msg, err);
  612. } else {
  613. Tools.Log(msg);
  614. throw err;
  615. }
  616. } finally {
  617. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  618. Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  619. }
  620. }
  621. return false;
  622. },
  623. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  624. var container = loadAssetContainer(scene, data, rootUrl, onError);
  625. return container;
  626. }
  627. });
  628. }