babylon.skyMaterial.js 41 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
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  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
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  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  85. /******/
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  88. /******/
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  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-sky.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!*****************************************************************************!*\
  100. !*** C:/Users/trbaron/workspace/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \*****************************************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./legacy/legacy-sky.ts":
  314. /*!******************************!*\
  315. !*** ./legacy/legacy-sky.ts ***!
  316. \******************************/
  317. /*! exports provided: SkyMaterial */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../sky */ "./sky/index.ts");
  322. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  323. /**
  324. * This is the entry point for the UMD module.
  325. * The entry point for a future ESM package should be index.ts
  326. */
  327. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  328. if (typeof globalObject !== "undefined") {
  329. for (var key in _sky__WEBPACK_IMPORTED_MODULE_0__) {
  330. globalObject.BABYLON[key] = _sky__WEBPACK_IMPORTED_MODULE_0__[key];
  331. }
  332. }
  333. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  334. /***/ }),
  335. /***/ "./sky/index.ts":
  336. /*!**********************!*\
  337. !*** ./sky/index.ts ***!
  338. \**********************/
  339. /*! exports provided: SkyMaterial */
  340. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  341. "use strict";
  342. __webpack_require__.r(__webpack_exports__);
  343. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  344. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  345. /***/ }),
  346. /***/ "./sky/sky.fragment.ts":
  347. /*!*****************************!*\
  348. !*** ./sky/sky.fragment.ts ***!
  349. \*****************************/
  350. /*! exports provided: skyPixelShader */
  351. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  352. "use strict";
  353. __webpack_require__.r(__webpack_exports__);
  354. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  355. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  356. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  357. var name = 'skyPixelShader';
  358. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  359. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  360. /** @hidden */
  361. var skyPixelShader = { name: name, shader: shader };
  362. /***/ }),
  363. /***/ "./sky/sky.vertex.ts":
  364. /*!***************************!*\
  365. !*** ./sky/sky.vertex.ts ***!
  366. \***************************/
  367. /*! exports provided: skyVertexShader */
  368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  369. "use strict";
  370. __webpack_require__.r(__webpack_exports__);
  371. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  372. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  373. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  374. var name = 'skyVertexShader';
  375. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  376. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  377. /** @hidden */
  378. var skyVertexShader = { name: name, shader: shader };
  379. /***/ }),
  380. /***/ "./sky/skyMaterial.ts":
  381. /*!****************************!*\
  382. !*** ./sky/skyMaterial.ts ***!
  383. \****************************/
  384. /*! exports provided: SkyMaterial */
  385. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  386. "use strict";
  387. __webpack_require__.r(__webpack_exports__);
  388. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  389. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  390. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  391. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  392. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  393. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  394. /** @hidden */
  395. var SkyMaterialDefines = /** @class */ (function (_super) {
  396. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  397. function SkyMaterialDefines() {
  398. var _this = _super.call(this) || this;
  399. _this.CLIPPLANE = false;
  400. _this.CLIPPLANE2 = false;
  401. _this.CLIPPLANE3 = false;
  402. _this.CLIPPLANE4 = false;
  403. _this.POINTSIZE = false;
  404. _this.FOG = false;
  405. _this.VERTEXCOLOR = false;
  406. _this.VERTEXALPHA = false;
  407. _this.rebuild();
  408. return _this;
  409. }
  410. return SkyMaterialDefines;
  411. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  412. /**
  413. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  414. * @see https://doc.babylonjs.com/extensions/sky
  415. */
  416. var SkyMaterial = /** @class */ (function (_super) {
  417. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  418. /**
  419. * Instantiates a new sky material.
  420. * This material allows to create dynamic and texture free
  421. * effects for skyboxes by taking care of the atmosphere state.
  422. * @see https://doc.babylonjs.com/extensions/sky
  423. * @param name Define the name of the material in the scene
  424. * @param scene Define the scene the material belong to
  425. */
  426. function SkyMaterial(name, scene) {
  427. var _this = _super.call(this, name, scene) || this;
  428. /**
  429. * Defines the overall luminance of sky in interval ]0, 1[.
  430. */
  431. _this.luminance = 1.0;
  432. /**
  433. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  434. */
  435. _this.turbidity = 10.0;
  436. /**
  437. * Defines the sky appearance (light intensity).
  438. */
  439. _this.rayleigh = 2.0;
  440. /**
  441. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  442. */
  443. _this.mieCoefficient = 0.005;
  444. /**
  445. * Defines the amount of haze particles following the Mie scattering theory.
  446. */
  447. _this.mieDirectionalG = 0.8;
  448. /**
  449. * Defines the distance of the sun according to the active scene camera.
  450. */
  451. _this.distance = 500;
  452. /**
  453. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  454. * "inclined".
  455. */
  456. _this.inclination = 0.49;
  457. /**
  458. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  459. * an object direction and a reference direction.
  460. */
  461. _this.azimuth = 0.25;
  462. /**
  463. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  464. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  465. */
  466. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  467. /**
  468. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  469. * .sunPosition property.
  470. */
  471. _this.useSunPosition = false;
  472. /**
  473. * Defines an offset vector used to get a horizon offset.
  474. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  475. */
  476. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  477. // Private members
  478. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  479. return _this;
  480. }
  481. /**
  482. * Specifies if the material will require alpha blending
  483. * @returns a boolean specifying if alpha blending is needed
  484. */
  485. SkyMaterial.prototype.needAlphaBlending = function () {
  486. return (this.alpha < 1.0);
  487. };
  488. /**
  489. * Specifies if this material should be rendered in alpha test mode
  490. * @returns false as the sky material doesn't need alpha testing.
  491. */
  492. SkyMaterial.prototype.needAlphaTesting = function () {
  493. return false;
  494. };
  495. /**
  496. * Get the texture used for alpha test purpose.
  497. * @returns null as the sky material has no texture.
  498. */
  499. SkyMaterial.prototype.getAlphaTestTexture = function () {
  500. return null;
  501. };
  502. /**
  503. * Get if the submesh is ready to be used and all its information available.
  504. * Child classes can use it to update shaders
  505. * @param mesh defines the mesh to check
  506. * @param subMesh defines which submesh to check
  507. * @param useInstances specifies that instances should be used
  508. * @returns a boolean indicating that the submesh is ready or not
  509. */
  510. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  511. if (this.isFrozen) {
  512. if (this._wasPreviouslyReady && subMesh.effect) {
  513. return true;
  514. }
  515. }
  516. if (!subMesh._materialDefines) {
  517. subMesh._materialDefines = new SkyMaterialDefines();
  518. }
  519. var defines = subMesh._materialDefines;
  520. var scene = this.getScene();
  521. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  522. if (this._renderId === scene.getRenderId()) {
  523. return true;
  524. }
  525. }
  526. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  527. // Attribs
  528. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  529. // Get correct effect
  530. if (defines.isDirty) {
  531. defines.markAsProcessed();
  532. scene.resetCachedMaterial();
  533. // Fallbacks
  534. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  535. if (defines.FOG) {
  536. fallbacks.addFallback(1, "FOG");
  537. }
  538. //Attributes
  539. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  540. if (defines.VERTEXCOLOR) {
  541. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  542. }
  543. var shaderName = "sky";
  544. var join = defines.toString();
  545. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  546. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  547. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  548. "cameraPosition", "cameraOffset"
  549. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  550. }
  551. if (!subMesh.effect || !subMesh.effect.isReady()) {
  552. return false;
  553. }
  554. this._renderId = scene.getRenderId();
  555. this._wasPreviouslyReady = true;
  556. return true;
  557. };
  558. /**
  559. * Binds the submesh to this material by preparing the effect and shader to draw
  560. * @param world defines the world transformation matrix
  561. * @param mesh defines the mesh containing the submesh
  562. * @param subMesh defines the submesh to bind the material to
  563. */
  564. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  565. var scene = this.getScene();
  566. var defines = subMesh._materialDefines;
  567. if (!defines) {
  568. return;
  569. }
  570. var effect = subMesh.effect;
  571. if (!effect) {
  572. return;
  573. }
  574. this._activeEffect = effect;
  575. // Matrices
  576. this.bindOnlyWorldMatrix(world);
  577. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  578. if (this._mustRebind(scene, effect)) {
  579. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  580. // Point size
  581. if (this.pointsCloud) {
  582. this._activeEffect.setFloat("pointSize", this.pointSize);
  583. }
  584. }
  585. // View
  586. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  587. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  588. }
  589. // Fog
  590. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  591. // Sky
  592. var camera = scene.activeCamera;
  593. if (camera) {
  594. var cameraWorldMatrix = camera.getWorldMatrix();
  595. this._cameraPosition.x = cameraWorldMatrix.m[12];
  596. this._cameraPosition.y = cameraWorldMatrix.m[13];
  597. this._cameraPosition.z = cameraWorldMatrix.m[14];
  598. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  599. }
  600. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  601. if (this.luminance > 0) {
  602. this._activeEffect.setFloat("luminance", this.luminance);
  603. }
  604. this._activeEffect.setFloat("turbidity", this.turbidity);
  605. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  606. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  607. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  608. if (!this.useSunPosition) {
  609. var theta = Math.PI * (this.inclination - 0.5);
  610. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  611. this.sunPosition.x = this.distance * Math.cos(phi);
  612. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  613. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  614. }
  615. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  616. this._afterBind(mesh, this._activeEffect);
  617. };
  618. /**
  619. * Get the list of animatables in the material.
  620. * @returns the list of animatables object used in the material
  621. */
  622. SkyMaterial.prototype.getAnimatables = function () {
  623. return [];
  624. };
  625. /**
  626. * Disposes the material
  627. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  628. */
  629. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  630. _super.prototype.dispose.call(this, forceDisposeEffect);
  631. };
  632. /**
  633. * Makes a duplicate of the material, and gives it a new name
  634. * @param name defines the new name for the duplicated material
  635. * @returns the cloned material
  636. */
  637. SkyMaterial.prototype.clone = function (name) {
  638. var _this = this;
  639. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  640. };
  641. /**
  642. * Serializes this material in a JSON representation
  643. * @returns the serialized material object
  644. */
  645. SkyMaterial.prototype.serialize = function () {
  646. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  647. serializationObject.customType = "BABYLON.SkyMaterial";
  648. return serializationObject;
  649. };
  650. /**
  651. * Gets the current class name of the material e.g. "SkyMaterial"
  652. * Mainly use in serialization.
  653. * @returns the class name
  654. */
  655. SkyMaterial.prototype.getClassName = function () {
  656. return "SkyMaterial";
  657. };
  658. /**
  659. * Creates a sky material from parsed material data
  660. * @param source defines the JSON representation of the material
  661. * @param scene defines the hosting scene
  662. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  663. * @returns a new sky material
  664. */
  665. SkyMaterial.Parse = function (source, scene, rootUrl) {
  666. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  667. };
  668. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  669. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  670. ], SkyMaterial.prototype, "luminance", void 0);
  671. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  672. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  673. ], SkyMaterial.prototype, "turbidity", void 0);
  674. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  675. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  676. ], SkyMaterial.prototype, "rayleigh", void 0);
  677. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  678. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  679. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  680. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  681. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  682. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  683. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  684. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  685. ], SkyMaterial.prototype, "distance", void 0);
  686. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  687. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  688. ], SkyMaterial.prototype, "inclination", void 0);
  689. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  690. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  691. ], SkyMaterial.prototype, "azimuth", void 0);
  692. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  693. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  694. ], SkyMaterial.prototype, "sunPosition", void 0);
  695. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  696. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  697. ], SkyMaterial.prototype, "useSunPosition", void 0);
  698. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  699. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  700. ], SkyMaterial.prototype, "cameraOffset", void 0);
  701. return SkyMaterial;
  702. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  703. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  704. /***/ }),
  705. /***/ "babylonjs/Misc/decorators":
  706. /*!****************************************************************************************************!*\
  707. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  708. \****************************************************************************************************/
  709. /*! no static exports found */
  710. /***/ (function(module, exports) {
  711. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  712. /***/ })
  713. /******/ });
  714. });
  715. //# sourceMappingURL=babylon.skyMaterial.js.map