babylon.mixMaterial.js 51 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
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  28. /******/
  29. /******/ // Execute the module function
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  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
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  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
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  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
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  60. /******/
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  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
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  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
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  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
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  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-mix.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!*****************************************************************************!*\
  100. !*** C:/Users/trbaron/workspace/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \*****************************************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./legacy/legacy-mix.ts":
  314. /*!******************************!*\
  315. !*** ./legacy/legacy-mix.ts ***!
  316. \******************************/
  317. /*! exports provided: MixMaterial */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _mix_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../mix/index */ "./mix/index.ts");
  322. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix_index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  323. /**
  324. * This is the entry point for the UMD module.
  325. * The entry point for a future ESM package should be index.ts
  326. */
  327. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  328. if (typeof globalObject !== "undefined") {
  329. for (var key in _mix_index__WEBPACK_IMPORTED_MODULE_0__) {
  330. globalObject.BABYLON[key] = _mix_index__WEBPACK_IMPORTED_MODULE_0__[key];
  331. }
  332. }
  333. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  334. /***/ }),
  335. /***/ "./mix/index.ts":
  336. /*!**********************!*\
  337. !*** ./mix/index.ts ***!
  338. \**********************/
  339. /*! exports provided: MixMaterial */
  340. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  341. "use strict";
  342. __webpack_require__.r(__webpack_exports__);
  343. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  344. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  345. /***/ }),
  346. /***/ "./mix/mix.fragment.ts":
  347. /*!*****************************!*\
  348. !*** ./mix/mix.fragment.ts ***!
  349. \*****************************/
  350. /*! exports provided: mixPixelShader */
  351. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  352. "use strict";
  353. __webpack_require__.r(__webpack_exports__);
  354. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  355. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  356. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  357. var name = 'mixPixelShader';
  358. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  359. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  360. /** @hidden */
  361. var mixPixelShader = { name: name, shader: shader };
  362. /***/ }),
  363. /***/ "./mix/mix.vertex.ts":
  364. /*!***************************!*\
  365. !*** ./mix/mix.vertex.ts ***!
  366. \***************************/
  367. /*! exports provided: mixVertexShader */
  368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  369. "use strict";
  370. __webpack_require__.r(__webpack_exports__);
  371. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  372. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  373. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  374. var name = 'mixVertexShader';
  375. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  376. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  377. /** @hidden */
  378. var mixVertexShader = { name: name, shader: shader };
  379. /***/ }),
  380. /***/ "./mix/mixMaterial.ts":
  381. /*!****************************!*\
  382. !*** ./mix/mixMaterial.ts ***!
  383. \****************************/
  384. /*! exports provided: MixMaterial */
  385. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  386. "use strict";
  387. __webpack_require__.r(__webpack_exports__);
  388. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  389. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  390. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  391. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  392. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  393. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  394. var MixMaterialDefines = /** @class */ (function (_super) {
  395. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  396. function MixMaterialDefines() {
  397. var _this = _super.call(this) || this;
  398. _this.DIFFUSE = false;
  399. _this.CLIPPLANE = false;
  400. _this.CLIPPLANE2 = false;
  401. _this.CLIPPLANE3 = false;
  402. _this.CLIPPLANE4 = false;
  403. _this.ALPHATEST = false;
  404. _this.DEPTHPREPASS = false;
  405. _this.POINTSIZE = false;
  406. _this.FOG = false;
  407. _this.SPECULARTERM = false;
  408. _this.NORMAL = false;
  409. _this.UV1 = false;
  410. _this.UV2 = false;
  411. _this.VERTEXCOLOR = false;
  412. _this.VERTEXALPHA = false;
  413. _this.NUM_BONE_INFLUENCERS = 0;
  414. _this.BonesPerMesh = 0;
  415. _this.INSTANCES = false;
  416. _this.MIXMAP2 = false;
  417. _this.rebuild();
  418. return _this;
  419. }
  420. return MixMaterialDefines;
  421. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  422. var MixMaterial = /** @class */ (function (_super) {
  423. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  424. function MixMaterial(name, scene) {
  425. var _this = _super.call(this, name, scene) || this;
  426. /**
  427. * Uniforms
  428. */
  429. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  430. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  431. _this.specularPower = 64;
  432. _this._disableLighting = false;
  433. _this._maxSimultaneousLights = 4;
  434. return _this;
  435. }
  436. MixMaterial.prototype.needAlphaBlending = function () {
  437. return (this.alpha < 1.0);
  438. };
  439. MixMaterial.prototype.needAlphaTesting = function () {
  440. return false;
  441. };
  442. MixMaterial.prototype.getAlphaTestTexture = function () {
  443. return null;
  444. };
  445. // Methods
  446. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  447. if (this.isFrozen) {
  448. if (this._wasPreviouslyReady && subMesh.effect) {
  449. return true;
  450. }
  451. }
  452. if (!subMesh._materialDefines) {
  453. subMesh._materialDefines = new MixMaterialDefines();
  454. }
  455. var defines = subMesh._materialDefines;
  456. var scene = this.getScene();
  457. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  458. if (this._renderId === scene.getRenderId()) {
  459. return true;
  460. }
  461. }
  462. var engine = scene.getEngine();
  463. // Textures
  464. if (scene.texturesEnabled) {
  465. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  466. return false;
  467. }
  468. defines._needUVs = true;
  469. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  470. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  471. return false;
  472. }
  473. defines.DIFFUSE = true;
  474. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  475. return false;
  476. }
  477. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  478. return false;
  479. }
  480. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  481. return false;
  482. }
  483. if (this._mixTexture2) {
  484. if (!this._mixTexture2.isReady()) {
  485. return false;
  486. }
  487. defines.MIXMAP2 = true;
  488. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  489. return false;
  490. }
  491. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  492. return false;
  493. }
  494. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  495. return false;
  496. }
  497. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  498. return false;
  499. }
  500. }
  501. }
  502. }
  503. // Misc.
  504. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  505. // Lights
  506. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  507. // Values that need to be evaluated on every frame
  508. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  509. // Attribs
  510. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  511. // Get correct effect
  512. if (defines.isDirty) {
  513. defines.markAsProcessed();
  514. scene.resetCachedMaterial();
  515. // Fallbacks
  516. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  517. if (defines.FOG) {
  518. fallbacks.addFallback(1, "FOG");
  519. }
  520. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  521. if (defines.NUM_BONE_INFLUENCERS > 0) {
  522. fallbacks.addCPUSkinningFallback(0, mesh);
  523. }
  524. //Attributes
  525. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  526. if (defines.NORMAL) {
  527. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  528. }
  529. if (defines.UV1) {
  530. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  531. }
  532. if (defines.UV2) {
  533. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  534. }
  535. if (defines.VERTEXCOLOR) {
  536. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  537. }
  538. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  539. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  540. // Legacy browser patch
  541. var shaderName = "mix";
  542. var join = defines.toString();
  543. var uniforms = [
  544. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  545. "vFogInfos", "vFogColor", "pointSize",
  546. "vTextureInfos",
  547. "mBones",
  548. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  549. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  550. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  551. ];
  552. var samplers = [
  553. "mixMap1Sampler", "mixMap2Sampler",
  554. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  555. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  556. ];
  557. var uniformBuffers = new Array();
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  559. uniformsNames: uniforms,
  560. uniformBuffersNames: uniformBuffers,
  561. samplers: samplers,
  562. defines: defines,
  563. maxSimultaneousLights: this.maxSimultaneousLights
  564. });
  565. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  566. attributes: attribs,
  567. uniformsNames: uniforms,
  568. uniformBuffersNames: uniformBuffers,
  569. samplers: samplers,
  570. defines: join,
  571. fallbacks: fallbacks,
  572. onCompiled: this.onCompiled,
  573. onError: this.onError,
  574. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  575. }, engine), defines);
  576. }
  577. if (!subMesh.effect || !subMesh.effect.isReady()) {
  578. return false;
  579. }
  580. this._renderId = scene.getRenderId();
  581. this._wasPreviouslyReady = true;
  582. return true;
  583. };
  584. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  585. var scene = this.getScene();
  586. var defines = subMesh._materialDefines;
  587. if (!defines) {
  588. return;
  589. }
  590. var effect = subMesh.effect;
  591. if (!effect) {
  592. return;
  593. }
  594. this._activeEffect = effect;
  595. // Matrices
  596. this.bindOnlyWorldMatrix(world);
  597. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  598. // Bones
  599. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  600. if (this._mustRebind(scene, effect)) {
  601. // Textures
  602. if (this._mixTexture1) {
  603. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  604. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  605. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  606. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  607. if (this._diffuseTexture1) {
  608. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  609. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  610. }
  611. if (this._diffuseTexture2) {
  612. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  613. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  614. }
  615. if (this._diffuseTexture3) {
  616. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  617. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  618. }
  619. if (this._diffuseTexture4) {
  620. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  621. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  622. }
  623. }
  624. }
  625. if (this._mixTexture2) {
  626. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  627. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  628. if (this._diffuseTexture5) {
  629. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  630. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  631. }
  632. if (this._diffuseTexture6) {
  633. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  634. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  635. }
  636. if (this._diffuseTexture7) {
  637. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  638. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  639. }
  640. if (this._diffuseTexture8) {
  641. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  642. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  643. }
  644. }
  645. }
  646. // Clip plane
  647. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  648. // Point size
  649. if (this.pointsCloud) {
  650. this._activeEffect.setFloat("pointSize", this.pointSize);
  651. }
  652. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  653. }
  654. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  655. if (defines.SPECULARTERM) {
  656. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  657. }
  658. if (scene.lightsEnabled && !this.disableLighting) {
  659. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  660. }
  661. // View
  662. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  663. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  664. }
  665. // Fog
  666. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  667. this._afterBind(mesh, this._activeEffect);
  668. };
  669. MixMaterial.prototype.getAnimatables = function () {
  670. var results = [];
  671. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  672. results.push(this._mixTexture1);
  673. }
  674. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  675. results.push(this._mixTexture2);
  676. }
  677. return results;
  678. };
  679. MixMaterial.prototype.getActiveTextures = function () {
  680. var activeTextures = _super.prototype.getActiveTextures.call(this);
  681. // Mix map 1
  682. if (this._mixTexture1) {
  683. activeTextures.push(this._mixTexture1);
  684. }
  685. if (this._diffuseTexture1) {
  686. activeTextures.push(this._diffuseTexture1);
  687. }
  688. if (this._diffuseTexture2) {
  689. activeTextures.push(this._diffuseTexture2);
  690. }
  691. if (this._diffuseTexture3) {
  692. activeTextures.push(this._diffuseTexture3);
  693. }
  694. if (this._diffuseTexture4) {
  695. activeTextures.push(this._diffuseTexture4);
  696. }
  697. // Mix map 2
  698. if (this._mixTexture2) {
  699. activeTextures.push(this._mixTexture2);
  700. }
  701. if (this._diffuseTexture5) {
  702. activeTextures.push(this._diffuseTexture5);
  703. }
  704. if (this._diffuseTexture6) {
  705. activeTextures.push(this._diffuseTexture6);
  706. }
  707. if (this._diffuseTexture7) {
  708. activeTextures.push(this._diffuseTexture7);
  709. }
  710. if (this._diffuseTexture8) {
  711. activeTextures.push(this._diffuseTexture8);
  712. }
  713. return activeTextures;
  714. };
  715. MixMaterial.prototype.hasTexture = function (texture) {
  716. if (_super.prototype.hasTexture.call(this, texture)) {
  717. return true;
  718. }
  719. // Mix map 1
  720. if (this._mixTexture1 === texture) {
  721. return true;
  722. }
  723. if (this._diffuseTexture1 === texture) {
  724. return true;
  725. }
  726. if (this._diffuseTexture2 === texture) {
  727. return true;
  728. }
  729. if (this._diffuseTexture3 === texture) {
  730. return true;
  731. }
  732. if (this._diffuseTexture4 === texture) {
  733. return true;
  734. }
  735. // Mix map 2
  736. if (this._mixTexture2 === texture) {
  737. return true;
  738. }
  739. if (this._diffuseTexture5 === texture) {
  740. return true;
  741. }
  742. if (this._diffuseTexture6 === texture) {
  743. return true;
  744. }
  745. if (this._diffuseTexture7 === texture) {
  746. return true;
  747. }
  748. if (this._diffuseTexture8 === texture) {
  749. return true;
  750. }
  751. return false;
  752. };
  753. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  754. if (this._mixTexture1) {
  755. this._mixTexture1.dispose();
  756. }
  757. _super.prototype.dispose.call(this, forceDisposeEffect);
  758. };
  759. MixMaterial.prototype.clone = function (name) {
  760. var _this = this;
  761. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  762. };
  763. MixMaterial.prototype.serialize = function () {
  764. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  765. serializationObject.customType = "BABYLON.MixMaterial";
  766. return serializationObject;
  767. };
  768. MixMaterial.prototype.getClassName = function () {
  769. return "MixMaterial";
  770. };
  771. // Statics
  772. MixMaterial.Parse = function (source, scene, rootUrl) {
  773. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  774. };
  775. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  777. ], MixMaterial.prototype, "_mixTexture1", void 0);
  778. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  779. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  780. ], MixMaterial.prototype, "mixTexture1", void 0);
  781. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  782. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  783. ], MixMaterial.prototype, "_mixTexture2", void 0);
  784. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  785. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  786. ], MixMaterial.prototype, "mixTexture2", void 0);
  787. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  788. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  789. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  790. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  791. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  792. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  793. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  794. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  795. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  796. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  797. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  798. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  799. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  800. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  801. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  802. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  803. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  804. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  805. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  806. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  807. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  808. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  809. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  810. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  811. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  812. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  813. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  814. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  815. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  816. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  817. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  818. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  819. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  820. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  821. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  822. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  823. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  824. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  825. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  826. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  827. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  828. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  829. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  830. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  831. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  832. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  833. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  834. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  835. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  836. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  837. ], MixMaterial.prototype, "diffuseColor", void 0);
  838. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  839. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  840. ], MixMaterial.prototype, "specularColor", void 0);
  841. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  842. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  843. ], MixMaterial.prototype, "specularPower", void 0);
  844. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  845. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  846. ], MixMaterial.prototype, "_disableLighting", void 0);
  847. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  848. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  849. ], MixMaterial.prototype, "disableLighting", void 0);
  850. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  851. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  852. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  853. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  854. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  855. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  856. return MixMaterial;
  857. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  859. /***/ }),
  860. /***/ "babylonjs/Misc/decorators":
  861. /*!****************************************************************************************************!*\
  862. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  863. \****************************************************************************************************/
  864. /*! no static exports found */
  865. /***/ (function(module, exports) {
  866. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  867. /***/ })
  868. /******/ });
  869. });
  870. //# sourceMappingURL=babylon.mixMaterial.js.map