babylon.virtualJoystick.js 16 KB

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  1. // Mainly based on these 2 articles :
  2. // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
  3. // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
  4. var BABYLON;
  5. (function (BABYLON) {
  6. (function (JoystickAxis) {
  7. JoystickAxis[JoystickAxis["X"] = 0] = "X";
  8. JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
  9. JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
  10. })(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
  11. var JoystickAxis = BABYLON.JoystickAxis;
  12. var VirtualJoystick = (function () {
  13. function VirtualJoystick(leftJoystick) {
  14. var _this = this;
  15. if (leftJoystick) {
  16. this._leftJoystick = true;
  17. }
  18. else {
  19. this._leftJoystick = false;
  20. }
  21. this._joystickIndex = VirtualJoystick._globalJoystickIndex;
  22. VirtualJoystick._globalJoystickIndex++;
  23. // By default left & right arrow keys are moving the X
  24. // and up & down keys are moving the Y
  25. this._axisTargetedByLeftAndRight = JoystickAxis.X;
  26. this._axisTargetedByUpAndDown = JoystickAxis.Y;
  27. this.reverseLeftRight = false;
  28. this.reverseUpDown = false;
  29. // collections of pointers
  30. this._touches = new BABYLON.SmartCollection();
  31. this.deltaPosition = BABYLON.Vector3.Zero();
  32. this._joystickSensibility = 25;
  33. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  34. this._rotationSpeed = 25;
  35. this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
  36. this._rotateOnAxisRelativeToMesh = false;
  37. this._onResize = function (evt) {
  38. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  39. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  40. VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
  41. VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
  42. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
  43. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
  44. };
  45. // injecting a canvas element on top of the canvas 3D game
  46. if (!VirtualJoystick.vjCanvas) {
  47. window.addEventListener("resize", this._onResize, false);
  48. VirtualJoystick.vjCanvas = document.createElement("canvas");
  49. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  50. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  51. VirtualJoystick.vjCanvas.width = window.innerWidth;
  52. VirtualJoystick.vjCanvas.height = window.innerHeight;
  53. VirtualJoystick.vjCanvas.style.width = "100%";
  54. VirtualJoystick.vjCanvas.style.height = "100%";
  55. VirtualJoystick.vjCanvas.style.position = "absolute";
  56. VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
  57. VirtualJoystick.vjCanvas.style.top = "0px";
  58. VirtualJoystick.vjCanvas.style.left = "0px";
  59. VirtualJoystick.vjCanvas.style.zIndex = "5";
  60. VirtualJoystick.vjCanvas.style.msTouchAction = "none";
  61. VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
  62. VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
  63. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  64. document.body.appendChild(VirtualJoystick.vjCanvas);
  65. }
  66. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
  67. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
  68. this.pressed = false;
  69. // default joystick color
  70. this._joystickColor = "cyan";
  71. this._joystickPointerID = -1;
  72. // current joystick position
  73. this._joystickPointerPos = new BABYLON.Vector2(0, 0);
  74. this._joystickPreviousPointerPos = new BABYLON.Vector2(0, 0);
  75. // origin joystick position
  76. this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
  77. this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
  78. this._onPointerDownHandlerRef = function (evt) {
  79. _this._onPointerDown(evt);
  80. };
  81. this._onPointerMoveHandlerRef = function (evt) {
  82. _this._onPointerMove(evt);
  83. };
  84. this._onPointerOutHandlerRef = function (evt) {
  85. _this._onPointerUp(evt);
  86. };
  87. this._onPointerUpHandlerRef = function (evt) {
  88. _this._onPointerUp(evt);
  89. };
  90. VirtualJoystick.vjCanvas.addEventListener('pointerdown', this._onPointerDownHandlerRef, false);
  91. VirtualJoystick.vjCanvas.addEventListener('pointermove', this._onPointerMoveHandlerRef, false);
  92. VirtualJoystick.vjCanvas.addEventListener('pointerup', this._onPointerUpHandlerRef, false);
  93. VirtualJoystick.vjCanvas.addEventListener('pointerout', this._onPointerUpHandlerRef, false);
  94. VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
  95. evt.preventDefault(); // Disables system menu
  96. }, false);
  97. requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
  98. }
  99. VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
  100. this._joystickSensibility = newJoystickSensibility;
  101. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  102. };
  103. VirtualJoystick.prototype._onPointerDown = function (e) {
  104. var positionOnScreenCondition;
  105. e.preventDefault();
  106. if (this._leftJoystick === true) {
  107. positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
  108. }
  109. else {
  110. positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
  111. }
  112. if (positionOnScreenCondition && this._joystickPointerID < 0) {
  113. // First contact will be dedicated to the virtual joystick
  114. this._joystickPointerID = e.pointerId;
  115. this._joystickPointerStartPos.x = e.clientX;
  116. this._joystickPointerStartPos.y = e.clientY;
  117. this._joystickPointerPos = this._joystickPointerStartPos.clone();
  118. this._joystickPreviousPointerPos = this._joystickPointerStartPos.clone();
  119. this._deltaJoystickVector.x = 0;
  120. this._deltaJoystickVector.y = 0;
  121. this.pressed = true;
  122. this._touches.add(e.pointerId.toString(), e);
  123. }
  124. else {
  125. // You can only trigger the action buttons with a joystick declared
  126. if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
  127. this._action();
  128. this._touches.add(e.pointerId.toString(), { x: e.clientX, y: e.clientY, prevX: e.clientX, prevY: e.clientY });
  129. }
  130. }
  131. };
  132. VirtualJoystick.prototype._onPointerMove = function (e) {
  133. // If the current pointer is the one associated to the joystick (first touch contact)
  134. if (this._joystickPointerID == e.pointerId) {
  135. this._joystickPointerPos.x = e.clientX;
  136. this._joystickPointerPos.y = e.clientY;
  137. this._deltaJoystickVector = this._joystickPointerPos.clone();
  138. this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
  139. var directionLeftRight = this.reverseLeftRight ? -1 : 1;
  140. var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
  141. switch (this._axisTargetedByLeftAndRight) {
  142. case JoystickAxis.X:
  143. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
  144. break;
  145. case JoystickAxis.Y:
  146. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
  147. break;
  148. case JoystickAxis.Z:
  149. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
  150. break;
  151. }
  152. var directionUpDown = this.reverseUpDown ? 1 : -1;
  153. var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
  154. switch (this._axisTargetedByUpAndDown) {
  155. case JoystickAxis.X:
  156. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
  157. break;
  158. case JoystickAxis.Y:
  159. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
  160. break;
  161. case JoystickAxis.Z:
  162. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
  163. break;
  164. }
  165. }
  166. else {
  167. if (this._touches.item(e.pointerId.toString())) {
  168. this._touches.item(e.pointerId.toString()).x = e.clientX;
  169. this._touches.item(e.pointerId.toString()).y = e.clientY;
  170. }
  171. }
  172. };
  173. VirtualJoystick.prototype._onPointerUp = function (e) {
  174. if (this._joystickPointerID == e.pointerId) {
  175. VirtualJoystick.vjCanvasContext.clearRect(this._joystickPointerStartPos.x - 63, this._joystickPointerStartPos.y - 63, 126, 126);
  176. VirtualJoystick.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x - 41, this._joystickPreviousPointerPos.y - 41, 82, 82);
  177. this._joystickPointerID = -1;
  178. this.pressed = false;
  179. }
  180. else {
  181. var touch = this._touches.item(e.pointerId.toString());
  182. if (touch) {
  183. VirtualJoystick.vjCanvasContext.clearRect(touch.prevX - 43, touch.prevY - 43, 86, 86);
  184. }
  185. }
  186. this._deltaJoystickVector.x = 0;
  187. this._deltaJoystickVector.y = 0;
  188. this._touches.remove(e.pointerId.toString());
  189. };
  190. /**
  191. * Change the color of the virtual joystick
  192. * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
  193. */
  194. VirtualJoystick.prototype.setJoystickColor = function (newColor) {
  195. this._joystickColor = newColor;
  196. };
  197. VirtualJoystick.prototype.setActionOnTouch = function (action) {
  198. this._action = action;
  199. };
  200. // Define which axis you'd like to control for left & right
  201. VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
  202. switch (axis) {
  203. case JoystickAxis.X:
  204. case JoystickAxis.Y:
  205. case JoystickAxis.Z:
  206. this._axisTargetedByLeftAndRight = axis;
  207. break;
  208. default:
  209. this._axisTargetedByLeftAndRight = JoystickAxis.X;
  210. break;
  211. }
  212. };
  213. // Define which axis you'd like to control for up & down
  214. VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
  215. switch (axis) {
  216. case JoystickAxis.X:
  217. case JoystickAxis.Y:
  218. case JoystickAxis.Z:
  219. this._axisTargetedByUpAndDown = axis;
  220. break;
  221. default:
  222. this._axisTargetedByUpAndDown = JoystickAxis.Y;
  223. break;
  224. }
  225. };
  226. VirtualJoystick.prototype._clearCanvas = function () {
  227. if (this._leftJoystick) {
  228. VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
  229. }
  230. else {
  231. VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
  232. }
  233. };
  234. VirtualJoystick.prototype._drawVirtualJoystick = function () {
  235. var _this = this;
  236. if (this.pressed) {
  237. this._touches.forEach(function (touch) {
  238. if (touch.pointerId === _this._joystickPointerID) {
  239. VirtualJoystick.vjCanvasContext.clearRect(_this._joystickPointerStartPos.x - 63, _this._joystickPointerStartPos.y - 63, 126, 126);
  240. VirtualJoystick.vjCanvasContext.clearRect(_this._joystickPreviousPointerPos.x - 41, _this._joystickPreviousPointerPos.y - 41, 82, 82);
  241. VirtualJoystick.vjCanvasContext.beginPath();
  242. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  243. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  244. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
  245. VirtualJoystick.vjCanvasContext.stroke();
  246. VirtualJoystick.vjCanvasContext.closePath();
  247. VirtualJoystick.vjCanvasContext.beginPath();
  248. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  249. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  250. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
  251. VirtualJoystick.vjCanvasContext.stroke();
  252. VirtualJoystick.vjCanvasContext.closePath();
  253. VirtualJoystick.vjCanvasContext.beginPath();
  254. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  255. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
  256. VirtualJoystick.vjCanvasContext.stroke();
  257. VirtualJoystick.vjCanvasContext.closePath();
  258. _this._joystickPreviousPointerPos = _this._joystickPointerPos.clone();
  259. }
  260. else {
  261. VirtualJoystick.vjCanvasContext.clearRect(touch.prevX - 43, touch.prevY - 43, 86, 86);
  262. VirtualJoystick.vjCanvasContext.beginPath();
  263. VirtualJoystick.vjCanvasContext.fillStyle = "white";
  264. VirtualJoystick.vjCanvasContext.beginPath();
  265. VirtualJoystick.vjCanvasContext.strokeStyle = "red";
  266. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  267. VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
  268. VirtualJoystick.vjCanvasContext.stroke();
  269. VirtualJoystick.vjCanvasContext.closePath();
  270. touch.prevX = touch.x;
  271. touch.prevY = touch.y;
  272. }
  273. ;
  274. });
  275. }
  276. requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
  277. };
  278. VirtualJoystick.prototype.releaseCanvas = function () {
  279. if (VirtualJoystick.vjCanvas) {
  280. VirtualJoystick.vjCanvas.removeEventListener('pointerdown', this._onPointerDownHandlerRef);
  281. VirtualJoystick.vjCanvas.removeEventListener('pointermove', this._onPointerMoveHandlerRef);
  282. VirtualJoystick.vjCanvas.removeEventListener('pointerup', this._onPointerUpHandlerRef);
  283. VirtualJoystick.vjCanvas.removeEventListener('pointerout', this._onPointerUpHandlerRef);
  284. window.removeEventListener("resize", this._onResize);
  285. document.body.removeChild(VirtualJoystick.vjCanvas);
  286. VirtualJoystick.vjCanvas = null;
  287. }
  288. };
  289. // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
  290. VirtualJoystick._globalJoystickIndex = 0;
  291. return VirtualJoystick;
  292. })();
  293. BABYLON.VirtualJoystick = VirtualJoystick;
  294. })(BABYLON || (BABYLON = {}));