index.js 25 KB

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  1. var onload = function () {
  2. var canvas = document.getElementById("renderCanvas");
  3. // Demos
  4. var demos = [
  5. {
  6. title: "TRAIN", scene: "Train", screenshot: "train.jpg", size: "70 MB", big: true, onload: function () {
  7. scene.collisionsEnabled = false;
  8. for (var index = 0; index < scene.cameras.length; index++) {
  9. scene.cameras[index].minZ = 10;
  10. }
  11. scene.activeCamera.detachControl(canvas);
  12. scene.activeCamera = scene.cameras[4];
  13. scene.activeCamera.attachControl(canvas);
  14. scene.getMaterialByName("terrain_eau").bumpTexture = null;
  15. }
  16. },
  17. {
  18. title: "ROBOT", url: "Scenes/Robot/index.html", screenshot: "robot.jpg", size: "8.5 MB", onload: function () {
  19. scene.collisionsEnabled = false;
  20. }
  21. },
  22. { title: "WORLDMONGER", url: "Scenes/Worldmonger/index.html", screenshot: "worldmonger.jpg", size: "8.5 MB" },
  23. { title: "HEART", scene: "Heart", screenshot: "heart.jpg", size: "14 MB", },
  24. {
  25. title: "ESPILIT", scene: "Espilit", screenshot: "espilit.jpg", size: "50 MB", incremental: true, onload: function () {
  26. scene.autoClear = true;
  27. scene.createOrUpdateSelectionOctree();
  28. }
  29. },
  30. { title: "WINDOWS CAFE", scene: "WCafe", screenshot: "wcafe.jpg", size: "28 MB" },
  31. {
  32. title: "FLAT 2009",
  33. scene: "Flat2009",
  34. screenshot: "flat2009.jpg",
  35. size: "44 MB",
  36. onload: function () {
  37. var ecran = scene.getMeshByName("Ecran");
  38. ecran.material.diffuseTexture = new BABYLON.VideoTexture("video", ["Scenes/Flat2009/babylonjs.mp4", "Scenes/Flat2009/babylonjs.webm"], 256, scene, true);
  39. scene.createOrUpdateSelectionOctree();
  40. }
  41. },
  42. { title: "THE CAR", scene: "TheCar", screenshot: "thecar.jpg", size: "100 MB", incremental: true },
  43. { title: "VIPER", scene: "Viper", screenshot: "viper.jpg", size: "18 MB" },
  44. { title: "SPACESHIP", scene: "Spaceship", screenshot: "spaceship.jpg", size: "1 MB" },
  45. {
  46. title: "OMEGA CRUSHER", scene: "SpaceDek", screenshot: "omegacrusher.jpg", size: "10 MB", onload: function () {
  47. scene.collisionsEnabled = false;
  48. }
  49. }];
  50. var tests = [
  51. { title: "OCTREE - 8000 spheres", id: 8, screenshot: "octree.jpg", size: "0.1 MB" },
  52. { title: "BONES", id: 9, screenshot: "bones.jpg", size: "10 MB" },
  53. { title: "CHARTING", id: 7, screenshot: "charting.jpg", size: "0.1 MB" },
  54. { title: "SHADOWS", id: 6, screenshot: "shadows.jpg", size: "1.0 MB" },
  55. { title: "HEIGHTMAP", id: 5, screenshot: "heightmap.jpg", size: "1.0 MB" },
  56. { title: "LIGHTS", id: 1, screenshot: "testlight.jpg", size: "0.1 MB" },
  57. { title: "BUMP", id: 2, screenshot: "bump.jpg", size: "0.1 MB" },
  58. { title: "FOG", id: 3, screenshot: "fog.jpg", size: "0.1 MB" },
  59. { title: "MULTIMATERIAL", id: 4, screenshot: "multimat.jpg", size: "0.1 MB" },
  60. { title: "BLENDER", scene: "blender", screenshot: "blender.jpg", size: "0.2 MB" },
  61. { title: "SCENE #1", id: 0, screenshot: "testscene.jpg", size: "10 MB" }
  62. ];
  63. var thirdParties = [
  64. { title: "CAR GAME", url: "http://babylon.azurewebsites.net", screenshot: "car.jpg", size: "by G. Carlander" },
  65. { title: "CYCLE GAME", url: "http://tronbabylon.azurewebsites.net/", screenshot: "tron.jpg", size: "by G. Carlander" },
  66. { title: "GALLERY", url: "http://guillaume.carlander.fr/Babylon/Gallery/", screenshot: "gallery.png", size: "by G. Carlander" }
  67. ];
  68. // UI
  69. var opacityMask = document.getElementById("opacityMask");
  70. var menuPanel = document.getElementById("screen1");
  71. var items = document.getElementById("items");
  72. var testItems = document.getElementById("testItems");
  73. var _3rdItems = document.getElementById("3rdItems");
  74. var renderZone = document.getElementById("renderZone");
  75. var controlPanel = document.getElementById("controlPanel");
  76. var cameraPanel = document.getElementById("cameraPanel");
  77. var wireframe = document.getElementById("wireframe");
  78. var divFps = document.getElementById("fps");
  79. var stats = document.getElementById("stats");
  80. var enableStats = document.getElementById("enableStats");
  81. var loadingBack = document.getElementById("loadingBack");
  82. var loadingText = document.getElementById("loadingText");
  83. var hardwareScalingLevel = document.getElementById("hardwareScalingLevel");
  84. var collisions = document.getElementById("collisions");
  85. var status = document.getElementById("status");
  86. var fullscreen = document.getElementById("fullscreen");
  87. var touchCamera = document.getElementById("touchCamera");
  88. var deviceOrientationCamera = document.getElementById("deviceOrientationCamera");
  89. var camerasList = document.getElementById("camerasList");
  90. var toggleFxaa = document.getElementById("toggleFxaa");
  91. var sceneChecked;
  92. var itemClick = function (demo) {
  93. return function () {
  94. // Check support
  95. if (!BABYLON.Engine.isSupported()) {
  96. document.getElementById("notSupported").className = "";
  97. opacityMask.className = "";
  98. } else {
  99. if (demo.url) {
  100. window.location = demo.url;
  101. return;
  102. }
  103. loadScene(demo.id !== undefined ? demo.id : demo.scene, demo.incremental ? ".incremental" : "", function () {
  104. if (demo.collisions !== undefined) {
  105. scene.collisionsEnabled = demo.collisions;
  106. }
  107. if (demo.onload) {
  108. demo.onload();
  109. }
  110. });
  111. };
  112. };
  113. };
  114. var createItem = function (item, root) {
  115. var span = document.createElement("span");
  116. var img = document.createElement("img");
  117. var div = document.createElement("div");
  118. var label2 = document.createElement("label");
  119. if (item.big) {
  120. span.className = "big-item";
  121. var newImg = document.createElement("img");
  122. var newText = document.createElement("div");
  123. newImg.id = "newImg";
  124. newImg.src = "Assets/SpotLast.png";
  125. newText.innerHTML = "LAST<br>UPDATE";
  126. newText.id = "newText";
  127. span.appendChild(newImg);
  128. span.appendChild(newText);
  129. } else {
  130. span.className = "item";
  131. }
  132. img.className = "item-image";
  133. img.src = "Screenshots/" + item.screenshot;
  134. span.appendChild(img);
  135. div.className = "item-text";
  136. div.innerHTML = item.title;
  137. span.appendChild(div);
  138. label2.className = "item-text-right";
  139. label2.innerHTML = item.size;
  140. span.appendChild(label2);
  141. span.onclick = itemClick(item);
  142. root.appendChild(span);
  143. };
  144. // Demos
  145. for (var index = 0; index < demos.length; index++) {
  146. var demo = demos[index];
  147. createItem(demo, items);
  148. }
  149. // Tests
  150. for (index = 0; index < tests.length; index++) {
  151. var test = tests[index];
  152. createItem(test, testItems);
  153. }
  154. // 3rd party
  155. for (index = 0; index < thirdParties.length; index++) {
  156. var thirdParty = thirdParties[index];
  157. createItem(thirdParty, _3rdItems);
  158. }
  159. // Go Back
  160. var goBack = function () {
  161. if (scene) {
  162. scene.dispose();
  163. scene = null;
  164. }
  165. menuPanel.className = "";
  166. renderZone.className = "movedRight";
  167. };
  168. // History
  169. if (window.onpopstate !== undefined) {
  170. window.onpopstate = function () {
  171. goBack();
  172. };
  173. }
  174. // Babylon
  175. var engine = new BABYLON.Engine(canvas, true);
  176. var scene;
  177. var restoreUI = function () {
  178. loadingBack.className = "loadingBack";
  179. loadingText.className = "loadingText";
  180. menuPanel.className = "movedLeft";
  181. renderZone.className = "";
  182. opacityMask.className = "hidden";
  183. sceneChecked = true;
  184. camerasList.options.length = 0;
  185. for (var index = 0; index < scene.cameras.length; index++) {
  186. var camera = scene.cameras[index];
  187. var option = new Option();
  188. option.text = camera.name;
  189. option.value = camera;
  190. if (camera == scene.activeCamera) {
  191. option.selected = true;
  192. }
  193. camerasList.appendChild(option);
  194. }
  195. };
  196. var loadScene = function (name, incremental, then) {
  197. // Cleaning
  198. if (scene) {
  199. scene.dispose();
  200. scene = null;
  201. }
  202. sceneChecked = false;
  203. // History
  204. if (history.pushState) {
  205. history.pushState({}, name, window.location.pathname + window.location.search);
  206. }
  207. // Loading
  208. var importScene = function () {
  209. loadingBack.removeEventListener("transitionend", importScene);
  210. loadingBack.removeEventListener("webkitTransitionend", importScene);
  211. engine.resize();
  212. if (typeof name == "number") {
  213. var newScene;
  214. switch (name) {
  215. case 0:
  216. newScene = CreateTestScene(engine);
  217. break;
  218. case 1:
  219. newScene = CreateLightsTestScene(engine);
  220. break;
  221. case 2:
  222. newScene = CreateBumpScene(engine);
  223. break;
  224. case 3:
  225. newScene = CreateFogScene(engine);
  226. break;
  227. case 4:
  228. newScene = CreateMultiMaterialScene(engine);
  229. break;
  230. case 5:
  231. newScene = CreateHeightMapTestScene(engine);
  232. break;
  233. case 6:
  234. newScene = CreateShadowsTestScene(engine);
  235. break;
  236. case 7:
  237. newScene = CreateChartingTestScene(engine);
  238. break;
  239. case 8:
  240. newScene = CreateOctreeTestScene(engine);
  241. break;
  242. case 9:
  243. newScene = CreateBonesTestScene(engine);
  244. break;
  245. }
  246. scene = newScene;
  247. scene.executeWhenReady(function () {
  248. if (scene.activeCamera) {
  249. scene.activeCamera.attachControl(canvas);
  250. if (then) {
  251. then();
  252. }
  253. }
  254. // UI
  255. restoreUI();
  256. });
  257. return;
  258. };
  259. var dlCount = 0;
  260. BABYLON.SceneLoader.Load("Scenes/" + name + "/", name + incremental + ".babylon", engine, function (newScene) {
  261. scene = newScene;
  262. scene.executeWhenReady(function () {
  263. if (scene.activeCamera) {
  264. scene.activeCamera.attachControl(canvas);
  265. if (newScene.activeCamera.keysUp) {
  266. newScene.activeCamera.keysUp.push(90); // Z
  267. newScene.activeCamera.keysUp.push(87); // W
  268. newScene.activeCamera.keysDown.push(83); // S
  269. newScene.activeCamera.keysLeft.push(65); // A
  270. newScene.activeCamera.keysLeft.push(81); // Q
  271. newScene.activeCamera.keysRight.push(69); // E
  272. newScene.activeCamera.keysRight.push(68); // D
  273. }
  274. }
  275. if (then) {
  276. then();
  277. }
  278. // UI
  279. restoreUI();
  280. });
  281. }, function (evt) {
  282. if (evt.lengthComputable) {
  283. loadingText.innerHTML = "Loading, please wait..." + (evt.loaded * 100 / evt.total).toFixed() + "%";
  284. } else {
  285. dlCount = evt.loaded / (1024 * 1024);
  286. loadingText.innerHTML = "Loading, please wait..." + Math.floor(dlCount * 100.0) / 100.0 + " MB already loaded.";
  287. }
  288. });
  289. };
  290. loadingBack.addEventListener("transitionend", importScene);
  291. loadingBack.addEventListener("webkitTransitionend", importScene);
  292. loadingBack.className = "";
  293. loadingText.className = "";
  294. opacityMask.className = "";
  295. loadingText.innerHTML = "Loading, please wait...";
  296. };
  297. // Render loop
  298. var renderFunction = function () {
  299. // Fps
  300. divFps.innerHTML = BABYLON.Tools.GetFps().toFixed() + " fps";
  301. // Render scene
  302. if (scene) {
  303. if (!sceneChecked) {
  304. var remaining = scene.getWaitingItemsCount();
  305. loadingText.innerHTML = "Streaming items..." + (remaining ? (remaining + " remaining") : "");
  306. }
  307. scene.render();
  308. // Stats
  309. if (enableStats.checked) {
  310. stats.innerHTML = "Total vertices: " + scene.getTotalVertices() + "<br>"
  311. + "Active vertices: " + scene.getActiveVertices() + "<br>"
  312. + "Active particles: " + scene.getActiveParticles() + "<br><br><br>"
  313. + "Frame duration: " + scene.getLastFrameDuration() + " ms<br><br>"
  314. + "<i>Evaluate Active Meshes duration:</i> " + scene.getEvaluateActiveMeshesDuration() + " ms<br>"
  315. + "<i>Render Targets duration:</i> " + scene.getRenderTargetsDuration() + " ms<br>"
  316. + "<i>Particles duration:</i> " + scene.getParticlesDuration() + " ms<br>"
  317. + "<i>Sprites duration:</i> " + scene.getSpritesDuration() + " ms<br>"
  318. + "<i>Render duration:</i> " + scene.getRenderDuration() + " ms";
  319. }
  320. // Streams
  321. if (scene.useDelayedTextureLoading) {
  322. var waiting = scene.getWaitingItemsCount();
  323. if (waiting > 0) {
  324. status.innerHTML = "Streaming items..." + waiting + " remaining";
  325. } else {
  326. status.innerHTML = "";
  327. }
  328. }
  329. }
  330. };
  331. // Launch render loop
  332. engine.runRenderLoop(renderFunction);
  333. // Resize
  334. window.addEventListener("resize", function () {
  335. engine.resize();
  336. });
  337. // Caps
  338. var caps = engine.getCaps();
  339. document.getElementById("extensions").innerHTML =
  340. "Max textures image units: <b>" + caps.maxTexturesImageUnits + "</b><br>" +
  341. "Max texture size: <b>" + caps.maxTextureSize + "</b><br>" +
  342. "Max cubemap texture size: <b>" + caps.maxCubemapTextureSize + "</b><br>" +
  343. "Max render texture size: <b>" + caps.maxRenderTextureSize + "</b><br>";
  344. // UI
  345. var panelIsClosed = true;
  346. var cameraPanelIsClosed = true;
  347. var aboutIsClosed = true;
  348. document.getElementById("clickableTag").addEventListener("click", function () {
  349. if (panelIsClosed) {
  350. panelIsClosed = false;
  351. controlPanel.style.webkitTransform = "translateY(0px)";
  352. controlPanel.style.transform = "translateY(0px)";
  353. } else {
  354. panelIsClosed = true;
  355. controlPanel.style.webkitTransform = "translateY(200px)";
  356. controlPanel.style.transform = "translateY(200px)";
  357. }
  358. });
  359. document.getElementById("cameraClickableTag").addEventListener("click", function () {
  360. if (cameraPanelIsClosed) {
  361. cameraPanelIsClosed = false;
  362. cameraPanel.style.webkitTransform = "translateX(0px)";
  363. cameraPanel.style.transform = "translateX(0px)";
  364. } else {
  365. cameraPanelIsClosed = true;
  366. cameraPanel.style.webkitTransform = "translateX(300px)";
  367. cameraPanel.style.transform = "translateX(300px)";
  368. }
  369. });
  370. document.getElementById("aboutLink").addEventListener("click", function () {
  371. if (aboutIsClosed) {
  372. aboutIsClosed = false;
  373. aboutPanel.style.webkitTransform = "translateX(0px)";
  374. aboutPanel.style.transform = "translateX(0px)";
  375. } else {
  376. aboutIsClosed = true;
  377. aboutPanel.style.webkitTransform = "translateX(-120%)";
  378. aboutPanel.style.transform = "translateX(-120%)";
  379. }
  380. });
  381. document.getElementById("notSupported").addEventListener("click", function () {
  382. document.getElementById("notSupported").className = "hidden";
  383. opacityMask.className = "hidden";
  384. });
  385. opacityMask.addEventListener("click", function () {
  386. document.getElementById("notSupported").className = "hidden";
  387. opacityMask.className = "hidden";
  388. });
  389. document.getElementById("aboutPanel").addEventListener("click", function (evt) {
  390. evt.cancelBubble = true;
  391. });
  392. document.getElementById("menuPanel").addEventListener("click", function (evt) {
  393. if (!aboutIsClosed) {
  394. aboutIsClosed = true;
  395. aboutPanel.style.webkitTransform = "translateX(-120%)";
  396. aboutPanel.style.transform = "translateX(-120%)";
  397. }
  398. });
  399. canvas.addEventListener("click", function (evt) {
  400. if (!panelIsClosed) {
  401. panelIsClosed = true;
  402. cameraPanelIsClosed = true;
  403. controlPanel.style.webkitTransform = "translateY(200px)";
  404. controlPanel.style.transform = "translateY(200px)";
  405. cameraPanel.style.webkitTransform = "translateX(300px)";
  406. cameraPanel.style.transform = "translateX(300px)";
  407. }
  408. if (evt.ctrlKey) {
  409. if (!scene)
  410. return;
  411. var pickResult = scene.pick(evt.clientX, evt.clientY);
  412. if (pickResult.hit) {
  413. status.innerHTML = "Selected object: " + pickResult.pickedMesh.name;
  414. // Animations
  415. scene.beginAnimation(pickResult.pickedMesh, 0, 100, true, 1.0);
  416. var material = pickResult.pickedMesh.material;
  417. if (material) {
  418. scene.beginAnimation(material, 0, 100, true, 1.0);
  419. }
  420. // Emit particles
  421. var particleSystem = new BABYLON.ParticleSystem("particles", 400, scene);
  422. particleSystem.particleTexture = new BABYLON.Texture("Assets/Flare.png", scene);
  423. particleSystem.minAngularSpeed = -0.5;
  424. particleSystem.maxAngularSpeed = 0.5;
  425. particleSystem.minSize = 0.1;
  426. particleSystem.maxSize = 0.5;
  427. particleSystem.minLifeTime = 0.5;
  428. particleSystem.maxLifeTime = 2.0;
  429. particleSystem.minEmitPower = 0.5;
  430. particleSystem.maxEmitPower = 1.0;
  431. particleSystem.emitter = pickResult.pickedPoint;
  432. particleSystem.emitRate = 400;
  433. particleSystem.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE;
  434. particleSystem.minEmitBox = new BABYLON.Vector3(0, 0, 0);
  435. particleSystem.maxEmitBox = new BABYLON.Vector3(0, 0, 0);
  436. particleSystem.direction1 = new BABYLON.Vector3(-1, -1, -1);
  437. particleSystem.direction2 = new BABYLON.Vector3(1, 1, 1);
  438. particleSystem.color1 = new BABYLON.Color4(1, 0, 0, 1);
  439. particleSystem.color2 = new BABYLON.Color4(0, 1, 1, 1);
  440. particleSystem.gravity = new BABYLON.Vector3(0, -5, 0);
  441. particleSystem.disposeOnStop = true;
  442. particleSystem.targetStopDuration = 0.1;
  443. particleSystem.start();
  444. } else {
  445. status.innerHTML = "";
  446. }
  447. }
  448. });
  449. wireframe.addEventListener("change", function () {
  450. if (engine) {
  451. engine.forceWireframe = wireframe.checked;
  452. }
  453. });
  454. enableStats.addEventListener("change", function () {
  455. stats.className = enableStats.checked ? "" : "hidden";
  456. });
  457. fullscreen.addEventListener("click", function () {
  458. if (engine) {
  459. engine.switchFullscreen(true);
  460. }
  461. });
  462. touchCamera.addEventListener("click", function () {
  463. if (!scene) {
  464. return;
  465. }
  466. var camera = new BABYLON.TouchCamera("touchCamera", scene.activeCamera.position, scene);
  467. camera.rotation = scene.activeCamera.rotation.clone();
  468. camera.fov = scene.activeCamera.fov;
  469. camera.minZ = scene.activeCamera.minZ;
  470. camera.maxZ = scene.activeCamera.maxZ;
  471. camera.ellipsoid = scene.activeCamera.ellipsoid.clone();
  472. camera.checkCollisions = scene.activeCamera.checkCollisions;
  473. camera.applyGravity = scene.activeCamera.applyGravity;
  474. camera.speed = scene.activeCamera.speed;
  475. scene.activeCamera.detachControl(canvas);
  476. scene.activeCamera = camera;
  477. scene.activeCamera.attachControl(canvas);
  478. });
  479. deviceOrientationCamera.addEventListener("click", function () {
  480. if (!scene) {
  481. return;
  482. }
  483. var camera = new BABYLON.DeviceOrientationCamera("deviceOrientationCamera", scene.activeCamera.position, scene);
  484. camera.rotation = scene.activeCamera.rotation.clone();
  485. camera.fov = scene.activeCamera.fov;
  486. camera.minZ = scene.activeCamera.minZ;
  487. camera.maxZ = scene.activeCamera.maxZ;
  488. camera.ellipsoid = scene.activeCamera.ellipsoid.clone();
  489. camera.checkCollisions = scene.activeCamera.checkCollisions;
  490. camera.applyGravity = scene.activeCamera.applyGravity;
  491. camera.speed = scene.activeCamera.speed;
  492. scene.activeCamera.detachControl(canvas);
  493. scene.activeCamera = camera;
  494. scene.activeCamera.attachControl(canvas);
  495. });
  496. hardwareScalingLevel.addEventListener("change", function () {
  497. if (!engine)
  498. return;
  499. engine.setHardwareScalingLevel(hardwareScalingLevel.selectedIndex + 1);
  500. });
  501. collisions.addEventListener("change", function () {
  502. if (scene) {
  503. scene.collisionsEnabled = collisions.checked;
  504. }
  505. });
  506. toggleFxaa.addEventListener("click", function () {
  507. if (scene && scene.activeCamera) {
  508. if (scene.activeCamera.__fxaa_cookie) {
  509. scene.activeCamera.__fxaa_cookie.dispose(),
  510. scene.activeCamera.__fxaa_cookie = null;
  511. } else {
  512. scene.activeCamera.__fxaa_cookie = new BABYLON.FxaaPostProcess("fxaa", 1.0, scene.activeCamera);
  513. }
  514. }
  515. });
  516. toggleBandW.addEventListener("click", function () {
  517. if (scene && scene.activeCamera) {
  518. if (scene.activeCamera.__bandw_cookie) {
  519. scene.activeCamera.__bandw_cookie.dispose(),
  520. scene.activeCamera.__bandw_cookie = null;
  521. } else {
  522. scene.activeCamera.__bandw_cookie = new BABYLON.BlackAndWhitePostProcess("bandw", 1.0, scene.activeCamera);
  523. }
  524. }
  525. });
  526. // Cameras
  527. camerasList.addEventListener("change", function (ev) {
  528. scene.activeCamera.detachControl(canvas);
  529. scene.activeCamera = scene.cameras[camerasList.selectedIndex];
  530. scene.activeCamera.attachControl(canvas);
  531. });
  532. // Query string
  533. var queryString = window.location.search;
  534. if (queryString) {
  535. var query = queryString.replace("?", "");
  536. var index = parseInt(query);
  537. if (!isNaN(index)) {
  538. if (index >= demos.length) {
  539. itemClick(tests[index - demos.length])();
  540. } else {
  541. itemClick(demos[index])();
  542. }
  543. } else {
  544. for (index = 0; index < demos.length; index++) {
  545. if (demos[index].title === query) {
  546. itemClick(demos[index])();
  547. return;
  548. }
  549. }
  550. for (index = 0; index < tests.length; index++) {
  551. if (tests[index].title === query) {
  552. itemClick(tests[index])();
  553. return;
  554. }
  555. }
  556. }
  557. }
  558. };