KHR_texture_transform.ts 6.0 KB

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  1. import { ImageMimeType, ITextureInfo } from "babylonjs-gltf2interface";
  2. import { Tools } from "babylonjs/Misc/tools";
  3. import { Texture } from "babylonjs/Materials/Textures/texture";
  4. import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
  5. import { Scene } from "babylonjs/scene";
  6. import { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
  7. import { _Exporter } from "../glTFExporter";
  8. const NAME = "KHR_texture_transform";
  9. import "../shaders/textureTransform.fragment";
  10. /**
  11. * Interface for handling KHR texture transform
  12. * @hidden
  13. */
  14. interface IKHRTextureTransform {
  15. offset?: number[];
  16. rotation?: number;
  17. scale?: number[];
  18. texCoord?: number;
  19. }
  20. /**
  21. * @hidden
  22. */
  23. export class KHR_texture_transform implements IGLTFExporterExtensionV2 {
  24. private _recordedTextures: ProceduralTexture[] = [];
  25. /** Name of this extension */
  26. public readonly name = NAME;
  27. /** Defines whether this extension is enabled */
  28. public enabled = true;
  29. /** Defines whether this extension is required */
  30. public required = false;
  31. /** Reference to the glTF exporter */
  32. private _wasUsed = false;
  33. constructor(exporter: _Exporter) {
  34. }
  35. public dispose() {
  36. for (var texture of this._recordedTextures) {
  37. texture.dispose();
  38. }
  39. }
  40. /** @hidden */
  41. public get wasUsed() {
  42. return this._wasUsed;
  43. }
  44. public postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: Texture): void {
  45. if (babylonTexture && babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0) {
  46. let textureTransform: IKHRTextureTransform = {};
  47. let transformIsRequired = false;
  48. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  49. textureTransform.offset = [babylonTexture.uOffset, babylonTexture.vOffset];
  50. transformIsRequired = true;
  51. }
  52. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  53. textureTransform.scale = [babylonTexture.uScale, babylonTexture.vScale];
  54. transformIsRequired = true;
  55. }
  56. if (babylonTexture.wAng !== 0) {
  57. textureTransform.rotation = babylonTexture.wAng;
  58. transformIsRequired = true;
  59. }
  60. if (babylonTexture.coordinatesIndex !== 0) {
  61. textureTransform.texCoord = babylonTexture.coordinatesIndex;
  62. transformIsRequired = true;
  63. }
  64. if (!transformIsRequired) {
  65. return;
  66. }
  67. this._wasUsed = true;
  68. if (!textureInfo.extensions) {
  69. textureInfo.extensions = {};
  70. }
  71. textureInfo.extensions[NAME] = textureTransform;
  72. }
  73. }
  74. public preExportTextureAsync(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Texture> {
  75. return new Promise((resolve, reject) => {
  76. const scene = babylonTexture.getScene();
  77. if (!scene) {
  78. reject(`${context}: "scene" is not defined for Babylon texture ${babylonTexture.name}!`);
  79. return;
  80. }
  81. let bakeTextureTransform = false;
  82. /*
  83. * The KHR_texture_transform schema only supports rotation around the origin.
  84. * the texture must be baked to preserve appearance.
  85. * see: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform#gltf-schema-updates
  86. */
  87. if ((babylonTexture.uAng !== 0 || babylonTexture.wAng !== 0 || babylonTexture.vAng !== 0) && (babylonTexture.uRotationCenter !== 0 || babylonTexture.vRotationCenter !== 0)) {
  88. bakeTextureTransform = true;
  89. }
  90. if (!bakeTextureTransform) {
  91. resolve(babylonTexture);
  92. return;
  93. }
  94. return this._textureTransformTextureAsync(babylonTexture, scene)
  95. .then((proceduralTexture) => {
  96. resolve(proceduralTexture);
  97. })
  98. .catch((e) => {
  99. reject(e);
  100. });
  101. });
  102. }
  103. /**
  104. * Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
  105. * @param babylonTexture
  106. * @param offset
  107. * @param rotation
  108. * @param scale
  109. * @param scene
  110. */
  111. private _textureTransformTextureAsync(babylonTexture: Texture, scene: Scene): Promise<Texture> {
  112. return new Promise((resolve) => {
  113. const proceduralTexture = new ProceduralTexture(`${babylonTexture.name}`, babylonTexture.getSize(), "textureTransform", scene);
  114. if (!proceduralTexture) {
  115. Tools.Log(`Cannot create procedural texture for ${babylonTexture.name}!`);
  116. resolve(babylonTexture);
  117. }
  118. proceduralTexture.reservedDataStore = {
  119. hidden: true,
  120. source: babylonTexture
  121. };
  122. this._recordedTextures.push(proceduralTexture);
  123. proceduralTexture.coordinatesIndex = babylonTexture.coordinatesIndex;
  124. proceduralTexture.setTexture("textureSampler", babylonTexture);
  125. proceduralTexture.setMatrix("textureTransformMat", babylonTexture.getTextureMatrix());
  126. // isReady trigger creation of effect if it doesnt exist yet
  127. if (proceduralTexture.isReady()) {
  128. proceduralTexture.render();
  129. resolve(proceduralTexture);
  130. } else {
  131. proceduralTexture.getEffect().executeWhenCompiled(() => {
  132. proceduralTexture.render();
  133. resolve(proceduralTexture);
  134. });
  135. }
  136. });
  137. }
  138. }
  139. _Exporter.RegisterExtension(NAME, (exporter) => new KHR_texture_transform(exporter));