babylon.sceneSerializer.js 33 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var serializeLight = function (light) {
  4. var serializationObject = {};
  5. serializationObject.name = light.name;
  6. serializationObject.id = light.id;
  7. serializationObject.tags = BABYLON.Tags.GetTags(light);
  8. if (light instanceof BABYLON.PointLight) {
  9. serializationObject.type = 0;
  10. serializationObject.position = light.position.asArray();
  11. }
  12. else if (light instanceof BABYLON.DirectionalLight) {
  13. serializationObject.type = 1;
  14. var directionalLight = light;
  15. serializationObject.position = directionalLight.position.asArray();
  16. serializationObject.direction = directionalLight.direction.asArray();
  17. }
  18. else if (light instanceof BABYLON.SpotLight) {
  19. serializationObject.type = 2;
  20. var spotLight = light;
  21. serializationObject.position = spotLight.position.asArray();
  22. serializationObject.direction = spotLight.position.asArray();
  23. serializationObject.angle = spotLight.angle;
  24. serializationObject.exponent = spotLight.exponent;
  25. }
  26. else if (light instanceof BABYLON.HemisphericLight) {
  27. serializationObject.type = 3;
  28. var hemisphericLight = light;
  29. serializationObject.direction = hemisphericLight.direction.asArray();
  30. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  31. }
  32. if (light.intensity) {
  33. serializationObject.intensity = light.intensity;
  34. }
  35. serializationObject.range = light.range;
  36. serializationObject.diffuse = light.diffuse.asArray();
  37. serializationObject.specular = light.specular.asArray();
  38. return serializationObject;
  39. };
  40. var serializeFresnelParameter = function (fresnelParameter) {
  41. var serializationObject = {};
  42. serializationObject.isEnabled = fresnelParameter.isEnabled;
  43. serializationObject.leftColor = fresnelParameter.leftColor;
  44. serializationObject.rightColor = fresnelParameter.rightColor;
  45. serializationObject.bias = fresnelParameter.bias;
  46. serializationObject.power = fresnelParameter.power;
  47. return serializationObject;
  48. };
  49. var serializeCamera = function (camera) {
  50. var serializationObject = {};
  51. serializationObject.name = camera.name;
  52. serializationObject.tags = BABYLON.Tags.GetTags(camera);
  53. serializationObject.id = camera.id;
  54. serializationObject.position = camera.position.asArray();
  55. // Parent
  56. if (camera.parent) {
  57. serializationObject.parentId = camera.parent.id;
  58. }
  59. serializationObject.fov = camera.fov;
  60. serializationObject.minZ = camera.minZ;
  61. serializationObject.maxZ = camera.maxZ;
  62. serializationObject.inertia = camera.inertia;
  63. //setting the type
  64. if (camera instanceof BABYLON.FreeCamera) {
  65. serializationObject.type = "FreeCamera";
  66. }
  67. else if (camera instanceof BABYLON.ArcRotateCamera) {
  68. serializationObject.type = "ArcRotateCamera";
  69. }
  70. else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  71. serializationObject.type = "AnaglyphArcRotateCamera";
  72. }
  73. else if (camera instanceof BABYLON.GamepadCamera) {
  74. serializationObject.type = "GamepadCamera";
  75. }
  76. else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
  77. serializationObject.type = "AnaglyphFreeCamera";
  78. }
  79. else if (camera instanceof BABYLON.DeviceOrientationCamera) {
  80. serializationObject.type = "DeviceOrientationCamera";
  81. }
  82. else if (camera instanceof BABYLON.FollowCamera) {
  83. serializationObject.type = "FollowCamera";
  84. }
  85. else if (camera instanceof BABYLON.OculusCamera) {
  86. serializationObject.type = "OculusCamera";
  87. }
  88. else if (camera instanceof BABYLON.OculusGamepadCamera) {
  89. serializationObject.type = "OculusGamepadCamera";
  90. }
  91. else if (camera instanceof BABYLON.TouchCamera) {
  92. serializationObject.type = "TouchCamera";
  93. }
  94. else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
  95. serializationObject.type = "VirtualJoysticksCamera";
  96. }
  97. else if (camera instanceof BABYLON.WebVRCamera) {
  98. serializationObject.type = "WebVRCamera";
  99. }
  100. else if (camera instanceof BABYLON.VRDeviceOrientationCamera) {
  101. serializationObject.type = "VRDeviceOrientationCamera";
  102. }
  103. //special properties of specific cameras
  104. if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  105. var arcCamera = camera;
  106. serializationObject.alpha = arcCamera.alpha;
  107. serializationObject.beta = arcCamera.beta;
  108. serializationObject.radius = arcCamera.radius;
  109. }
  110. else if (camera instanceof BABYLON.FollowCamera) {
  111. var followCam = camera;
  112. serializationObject.radius = followCam.radius;
  113. serializationObject.heightOffset = followCam.heightOffset;
  114. serializationObject.rotationOffset = followCam.rotationOffset;
  115. }
  116. else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  117. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  118. if (camera['_eye_space'] !== undefined) {
  119. serializationObject.eye_space = BABYLON.Tools.ToDegrees(camera['_eye_space']);
  120. }
  121. }
  122. //general properties that not all cameras have. The [] is due to typescript's type safety
  123. if (camera['speed'] !== undefined) {
  124. serializationObject.speed = camera['speed'];
  125. }
  126. // Target
  127. if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
  128. serializationObject.rotation = camera['rotation'].asArray();
  129. }
  130. // Locked target
  131. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  132. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  133. }
  134. if (camera['checkCollisions'] !== undefined) {
  135. serializationObject.checkCollisions = camera['checkCollisions'];
  136. }
  137. if (camera['applyGravity'] !== undefined) {
  138. serializationObject.applyGravity = camera['applyGravity'];
  139. }
  140. if (camera['ellipsoid']) {
  141. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  142. }
  143. // Animations
  144. appendAnimations(camera, serializationObject);
  145. // Layer mask
  146. serializationObject.layerMask = camera.layerMask;
  147. return serializationObject;
  148. };
  149. var appendAnimations = function (source, destination) {
  150. if (source.animations) {
  151. destination.animations = [];
  152. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  153. var animation = source.animations[animationIndex];
  154. destination.animations.push(serializeAnimation(animation));
  155. }
  156. }
  157. };
  158. var serializeAnimation = function (animation) {
  159. var serializationObject = {};
  160. serializationObject.name = animation.name;
  161. serializationObject.property = animation.targetProperty;
  162. serializationObject.framePerSecond = animation.framePerSecond;
  163. serializationObject.dataType = animation.dataType;
  164. serializationObject.loopBehavior = animation.loopMode;
  165. var dataType = animation.dataType;
  166. serializationObject.keys = [];
  167. var keys = animation.getKeys();
  168. for (var index = 0; index < keys.length; index++) {
  169. var animationKey = keys[index];
  170. var key = {};
  171. key.frame = animationKey.frame;
  172. switch (dataType) {
  173. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  174. key.values = [animationKey.value];
  175. break;
  176. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  177. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  178. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  179. key.values = animationKey.value.asArray();
  180. break;
  181. }
  182. serializationObject.keys.push(key);
  183. }
  184. return serializationObject;
  185. };
  186. var serializeMultiMaterial = function (material) {
  187. var serializationObject = {};
  188. serializationObject.name = material.name;
  189. serializationObject.id = material.id;
  190. serializationObject.tags = BABYLON.Tags.GetTags(material);
  191. serializationObject.materials = [];
  192. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  193. var subMat = material.subMaterials[matIndex];
  194. if (subMat) {
  195. serializationObject.materials.push(subMat.id);
  196. }
  197. else {
  198. serializationObject.materials.push(null);
  199. }
  200. }
  201. return serializationObject;
  202. };
  203. var serializeMaterial = function (material) {
  204. var serializationObject = {};
  205. serializationObject.name = material.name;
  206. serializationObject.ambient = material.ambientColor.asArray();
  207. serializationObject.diffuse = material.diffuseColor.asArray();
  208. serializationObject.specular = material.specularColor.asArray();
  209. serializationObject.specularPower = material.specularPower;
  210. serializationObject.emissive = material.emissiveColor.asArray();
  211. serializationObject.alpha = material.alpha;
  212. serializationObject.id = material.id;
  213. serializationObject.tags = BABYLON.Tags.GetTags(material);
  214. serializationObject.backFaceCulling = material.backFaceCulling;
  215. if (material.diffuseTexture) {
  216. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  217. }
  218. if (material.diffuseFresnelParameters) {
  219. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  220. }
  221. if (material.ambientTexture) {
  222. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  223. }
  224. if (material.opacityTexture) {
  225. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  226. }
  227. if (material.opacityFresnelParameters) {
  228. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  229. }
  230. if (material.reflectionTexture) {
  231. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  232. }
  233. if (material.reflectionFresnelParameters) {
  234. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  235. }
  236. if (material.emissiveTexture) {
  237. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  238. }
  239. if (material.emissiveFresnelParameters) {
  240. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  241. }
  242. if (material.specularTexture) {
  243. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  244. }
  245. if (material.bumpTexture) {
  246. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  247. }
  248. return serializationObject;
  249. };
  250. var serializeTexture = function (texture) {
  251. var serializationObject = {};
  252. if (!texture.name) {
  253. return null;
  254. }
  255. if (texture instanceof BABYLON.CubeTexture) {
  256. serializationObject.name = texture.name;
  257. serializationObject.hasAlpha = texture.hasAlpha;
  258. serializationObject.level = texture.level;
  259. serializationObject.coordinatesMode = texture.coordinatesMode;
  260. return serializationObject;
  261. }
  262. if (texture instanceof BABYLON.MirrorTexture) {
  263. var mirrorTexture = texture;
  264. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  265. serializationObject.renderList = [];
  266. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  267. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  268. }
  269. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  270. }
  271. else if (texture instanceof BABYLON.RenderTargetTexture) {
  272. var renderTargetTexture = texture;
  273. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  274. serializationObject.renderList = [];
  275. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  276. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  277. }
  278. }
  279. var regularTexture = texture;
  280. serializationObject.name = texture.name;
  281. serializationObject.hasAlpha = texture.hasAlpha;
  282. serializationObject.level = texture.level;
  283. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  284. serializationObject.coordinatesMode = texture.coordinatesMode;
  285. serializationObject.uOffset = regularTexture.uOffset;
  286. serializationObject.vOffset = regularTexture.vOffset;
  287. serializationObject.uScale = regularTexture.uScale;
  288. serializationObject.vScale = regularTexture.vScale;
  289. serializationObject.uAng = regularTexture.uAng;
  290. serializationObject.vAng = regularTexture.vAng;
  291. serializationObject.wAng = regularTexture.wAng;
  292. serializationObject.wrapU = texture.wrapU;
  293. serializationObject.wrapV = texture.wrapV;
  294. // Animations
  295. appendAnimations(texture, serializationObject);
  296. return serializationObject;
  297. };
  298. var serializeSkeleton = function (skeleton) {
  299. var serializationObject = {};
  300. serializationObject.name = skeleton.name;
  301. serializationObject.id = skeleton.id;
  302. serializationObject.bones = [];
  303. for (var index = 0; index < skeleton.bones.length; index++) {
  304. var bone = skeleton.bones[index];
  305. var serializedBone = {
  306. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  307. name: bone.name,
  308. matrix: bone.getLocalMatrix().toArray()
  309. };
  310. serializationObject.bones.push(serializedBone);
  311. if (bone.animations && bone.animations.length > 0) {
  312. serializedBone.animation = serializeAnimation(bone.animations[0]);
  313. }
  314. }
  315. return serializationObject;
  316. };
  317. var serializeParticleSystem = function (particleSystem) {
  318. var serializationObject = {};
  319. serializationObject.emitterId = particleSystem.emitter.id;
  320. serializationObject.capacity = particleSystem.getCapacity();
  321. if (particleSystem.particleTexture) {
  322. serializationObject.textureName = particleSystem.particleTexture.name;
  323. }
  324. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  325. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  326. serializationObject.minSize = particleSystem.minSize;
  327. serializationObject.maxSize = particleSystem.maxSize;
  328. serializationObject.minLifeTime = particleSystem.minLifeTime;
  329. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  330. serializationObject.emitRate = particleSystem.emitRate;
  331. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  332. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  333. serializationObject.gravity = particleSystem.gravity.asArray();
  334. serializationObject.direction1 = particleSystem.direction1.asArray();
  335. serializationObject.direction2 = particleSystem.direction2.asArray();
  336. serializationObject.color1 = particleSystem.color1.asArray();
  337. serializationObject.color2 = particleSystem.color2.asArray();
  338. serializationObject.colorDead = particleSystem.colorDead.asArray();
  339. serializationObject.updateSpeed = particleSystem.updateSpeed;
  340. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  341. serializationObject.textureMask = particleSystem.textureMask.asArray();
  342. serializationObject.blendMode = particleSystem.blendMode;
  343. return serializationObject;
  344. };
  345. var serializeLensFlareSystem = function (lensFlareSystem) {
  346. var serializationObject = {};
  347. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  348. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  349. serializationObject.flares = [];
  350. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  351. var flare = lensFlareSystem.lensFlares[index];
  352. serializationObject.flares.push({
  353. size: flare.size,
  354. position: flare.position,
  355. color: flare.color.asArray(),
  356. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  357. });
  358. }
  359. return serializationObject;
  360. };
  361. var serializeShadowGenerator = function (light) {
  362. var serializationObject = {};
  363. var shadowGenerator = light.getShadowGenerator();
  364. serializationObject.lightId = light.id;
  365. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  366. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  367. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  368. serializationObject.renderList = [];
  369. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  370. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  371. serializationObject.renderList.push(mesh.id);
  372. }
  373. return serializationObject;
  374. };
  375. var serializedGeometries = [];
  376. var serializeGeometry = function (geometry, serializationGeometries) {
  377. if (serializedGeometries[geometry.id]) {
  378. return;
  379. }
  380. if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
  381. serializationGeometries.boxes.push(serializeBox(geometry));
  382. }
  383. else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
  384. serializationGeometries.spheres.push(serializeSphere(geometry));
  385. }
  386. else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
  387. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  388. }
  389. else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
  390. serializationGeometries.toruses.push(serializeTorus(geometry));
  391. }
  392. else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
  393. serializationGeometries.grounds.push(serializeGround(geometry));
  394. }
  395. else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
  396. serializationGeometries.planes.push(serializePlane(geometry));
  397. }
  398. else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
  399. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  400. }
  401. else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
  402. throw new Error("Unknow primitive type");
  403. }
  404. else {
  405. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  406. }
  407. serializedGeometries[geometry.id] = true;
  408. };
  409. var serializeGeometryBase = function (geometry) {
  410. var serializationObject = {};
  411. serializationObject.id = geometry.id;
  412. if (BABYLON.Tags.HasTags(geometry)) {
  413. serializationObject.tags = BABYLON.Tags.GetTags(geometry);
  414. }
  415. return serializationObject;
  416. };
  417. var serializeVertexData = function (vertexData) {
  418. var serializationObject = serializeGeometryBase(vertexData);
  419. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  420. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  421. }
  422. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  423. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  424. }
  425. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  426. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  427. }
  428. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  429. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  430. }
  431. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  432. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  433. }
  434. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  435. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  436. serializationObject.matricesIndices._isExpanded = true;
  437. }
  438. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  439. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  440. }
  441. serializationObject.indices = vertexData.getIndices();
  442. return serializationObject;
  443. };
  444. var serializePrimitive = function (primitive) {
  445. var serializationObject = serializeGeometryBase(primitive);
  446. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  447. return serializationObject;
  448. };
  449. var serializeBox = function (box) {
  450. var serializationObject = serializePrimitive(box);
  451. serializationObject.size = box.size;
  452. return serializationObject;
  453. };
  454. var serializeSphere = function (sphere) {
  455. var serializationObject = serializePrimitive(sphere);
  456. serializationObject.segments = sphere.segments;
  457. serializationObject.diameter = sphere.diameter;
  458. return serializationObject;
  459. };
  460. var serializeCylinder = function (cylinder) {
  461. var serializationObject = serializePrimitive(cylinder);
  462. serializationObject.height = cylinder.height;
  463. serializationObject.diameterTop = cylinder.diameterTop;
  464. serializationObject.diameterBottom = cylinder.diameterBottom;
  465. serializationObject.tessellation = cylinder.tessellation;
  466. return serializationObject;
  467. };
  468. var serializeTorus = function (torus) {
  469. var serializationObject = serializePrimitive(torus);
  470. serializationObject.diameter = torus.diameter;
  471. serializationObject.thickness = torus.thickness;
  472. serializationObject.tessellation = torus.tessellation;
  473. return serializationObject;
  474. };
  475. var serializeGround = function (ground) {
  476. var serializationObject = serializePrimitive(ground);
  477. serializationObject.width = ground.width;
  478. serializationObject.height = ground.height;
  479. serializationObject.subdivisions = ground.subdivisions;
  480. return serializationObject;
  481. };
  482. var serializePlane = function (plane) {
  483. var serializationObject = serializePrimitive(plane);
  484. serializationObject.size = plane.size;
  485. return serializationObject;
  486. };
  487. var serializeTorusKnot = function (torusKnot) {
  488. var serializationObject = serializePrimitive(torusKnot);
  489. serializationObject.radius = torusKnot.radius;
  490. serializationObject.tube = torusKnot.tube;
  491. serializationObject.radialSegments = torusKnot.radialSegments;
  492. serializationObject.tubularSegments = torusKnot.tubularSegments;
  493. serializationObject.p = torusKnot.p;
  494. serializationObject.q = torusKnot.q;
  495. return serializationObject;
  496. };
  497. var serializeMesh = function (mesh, serializationScene) {
  498. var serializationObject = {};
  499. serializationObject.name = mesh.name;
  500. serializationObject.id = mesh.id;
  501. if (BABYLON.Tags.HasTags(mesh)) {
  502. serializationObject.tags = BABYLON.Tags.GetTags(mesh);
  503. }
  504. serializationObject.position = mesh.position.asArray();
  505. if (mesh.rotationQuaternion) {
  506. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  507. }
  508. else if (mesh.rotation) {
  509. serializationObject.rotation = mesh.rotation.asArray();
  510. }
  511. serializationObject.scaling = mesh.scaling.asArray();
  512. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  513. serializationObject.isEnabled = mesh.isEnabled();
  514. serializationObject.isVisible = mesh.isVisible;
  515. serializationObject.infiniteDistance = mesh.infiniteDistance;
  516. serializationObject.pickable = mesh.isPickable;
  517. serializationObject.receiveShadows = mesh.receiveShadows;
  518. serializationObject.billboardMode = mesh.billboardMode;
  519. serializationObject.visibility = mesh.visibility;
  520. serializationObject.checkCollisions = mesh.checkCollisions;
  521. // Parent
  522. if (mesh.parent) {
  523. serializationObject.parentId = mesh.parent.id;
  524. }
  525. // Geometry
  526. var geometry = mesh._geometry;
  527. if (geometry) {
  528. var geometryId = geometry.id;
  529. serializationObject.geometryId = geometryId;
  530. if (!mesh.getScene().getGeometryByID(geometryId)) {
  531. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  532. serializeGeometry(geometry, serializationScene.geometries);
  533. }
  534. // SubMeshes
  535. serializationObject.subMeshes = [];
  536. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  537. var subMesh = mesh.subMeshes[subIndex];
  538. serializationObject.subMeshes.push({
  539. materialIndex: subMesh.materialIndex,
  540. verticesStart: subMesh.verticesStart,
  541. verticesCount: subMesh.verticesCount,
  542. indexStart: subMesh.indexStart,
  543. indexCount: subMesh.indexCount
  544. });
  545. }
  546. }
  547. // Material
  548. if (mesh.material) {
  549. serializationObject.materialId = mesh.material.id;
  550. }
  551. else {
  552. mesh.material = null;
  553. }
  554. // Skeleton
  555. if (mesh.skeleton) {
  556. serializationObject.skeletonId = mesh.skeleton.id;
  557. }
  558. // Physics
  559. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  560. serializationObject.physicsMass = mesh.getPhysicsMass();
  561. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  562. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  563. switch (mesh.getPhysicsImpostor()) {
  564. case BABYLON.PhysicsEngine.BoxImpostor:
  565. serializationObject.physicsImpostor = 1;
  566. break;
  567. case BABYLON.PhysicsEngine.SphereImpostor:
  568. serializationObject.physicsImpostor = 2;
  569. break;
  570. }
  571. }
  572. // Instances
  573. serializationObject.instances = [];
  574. for (var index = 0; index < mesh.instances.length; index++) {
  575. var instance = mesh.instances[index];
  576. var serializationInstance = {
  577. name: instance.name,
  578. position: instance.position,
  579. rotation: instance.rotation,
  580. rotationQuaternion: instance.rotationQuaternion,
  581. scaling: instance.scaling
  582. };
  583. serializationObject.instances.push(serializationInstance);
  584. // Animations
  585. appendAnimations(instance, serializationInstance);
  586. }
  587. // Animations
  588. appendAnimations(mesh, serializationObject);
  589. // Layer mask
  590. serializationObject.layerMask = mesh.layerMask;
  591. return serializationObject;
  592. };
  593. var SceneSerializer = (function () {
  594. function SceneSerializer() {
  595. }
  596. SceneSerializer.Serialize = function (scene) {
  597. var serializationObject = {};
  598. // Scene
  599. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  600. serializationObject.autoClear = scene.autoClear;
  601. serializationObject.clearColor = scene.clearColor.asArray();
  602. serializationObject.ambientColor = scene.ambientColor.asArray();
  603. serializationObject.gravity = scene.gravity.asArray();
  604. // Fog
  605. if (scene.fogMode && scene.fogMode !== 0) {
  606. serializationObject.fogMode = scene.fogMode;
  607. serializationObject.fogColor = scene.fogColor.asArray();
  608. serializationObject.fogStart = scene.fogStart;
  609. serializationObject.fogEnd = scene.fogEnd;
  610. serializationObject.fogDensity = scene.fogDensity;
  611. }
  612. // Lights
  613. serializationObject.lights = [];
  614. for (var index = 0; index < scene.lights.length; index++) {
  615. var light = scene.lights[index];
  616. serializationObject.lights.push(serializeLight(light));
  617. }
  618. // Cameras
  619. serializationObject.cameras = [];
  620. for (index = 0; index < scene.cameras.length; index++) {
  621. var camera = scene.cameras[index];
  622. serializationObject.cameras.push(serializeCamera(camera));
  623. }
  624. if (scene.activeCamera) {
  625. serializationObject.activeCameraID = scene.activeCamera.id;
  626. }
  627. // Materials
  628. serializationObject.materials = [];
  629. serializationObject.multiMaterials = [];
  630. for (index = 0; index < scene.materials.length; index++) {
  631. var material = scene.materials[index];
  632. if (material instanceof BABYLON.StandardMaterial) {
  633. serializationObject.materials.push(serializeMaterial(material));
  634. }
  635. else if (material instanceof BABYLON.MultiMaterial) {
  636. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  637. }
  638. }
  639. // Skeletons
  640. serializationObject.skeletons = [];
  641. for (index = 0; index < scene.skeletons.length; index++) {
  642. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  643. }
  644. // Geometries
  645. serializationObject.geometries = {};
  646. serializationObject.geometries.boxes = [];
  647. serializationObject.geometries.spheres = [];
  648. serializationObject.geometries.cylinders = [];
  649. serializationObject.geometries.toruses = [];
  650. serializationObject.geometries.grounds = [];
  651. serializationObject.geometries.planes = [];
  652. serializationObject.geometries.torusKnots = [];
  653. serializationObject.geometries.vertexData = [];
  654. serializedGeometries = [];
  655. var geometries = scene.getGeometries();
  656. for (var index = 0; index < geometries.length; index++) {
  657. var geometry = geometries[index];
  658. if (geometry.isReady()) {
  659. serializeGeometry(geometry, serializationObject.geometries);
  660. }
  661. }
  662. // Meshes
  663. serializationObject.meshes = [];
  664. for (index = 0; index < scene.meshes.length; index++) {
  665. var abstractMesh = scene.meshes[index];
  666. if (abstractMesh instanceof BABYLON.Mesh) {
  667. var mesh = abstractMesh;
  668. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  669. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  670. }
  671. }
  672. }
  673. // Particles Systems
  674. serializationObject.particleSystems = [];
  675. for (index = 0; index < scene.particleSystems.length; index++) {
  676. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  677. }
  678. // Lens flares
  679. serializationObject.lensFlareSystems = [];
  680. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  681. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  682. }
  683. // Shadows
  684. serializationObject.shadowGenerators = [];
  685. for (index = 0; index < scene.lights.length; index++) {
  686. light = scene.lights[index];
  687. if (light.getShadowGenerator()) {
  688. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  689. }
  690. }
  691. return serializationObject;
  692. };
  693. return SceneSerializer;
  694. })();
  695. BABYLON.SceneSerializer = SceneSerializer;
  696. })(BABYLON || (BABYLON = {}));
  697. //# sourceMappingURL=babylon.sceneSerializer.js.map