validation.js 7.8 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var threshold = 25;
  7. var errorRatio = 5;
  8. function compare(renderData, referenceCanvas) {
  9. var width = referenceCanvas.width;
  10. var height = referenceCanvas.height;
  11. var size = width * height * 4;
  12. var referenceContext = referenceCanvas.getContext("2d");
  13. var referenceData = referenceContext.getImageData(0, 0, width, height);
  14. var differencesCount = 0;
  15. for (var index = 0; index < size; index += 4) {
  16. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  17. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  18. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  19. continue;
  20. }
  21. referenceData.data[index] = 255;
  22. referenceData.data[index + 1] *= 0.5;
  23. referenceData.data[index + 2] *= 0.5;
  24. differencesCount++;
  25. }
  26. referenceContext.putImageData(referenceData, 0, 0);
  27. return (differencesCount * 100) / (width * height) > errorRatio;
  28. }
  29. function getRenderData(canvas, engine) {
  30. var width = canvas.width;
  31. var height = canvas.height;
  32. var renderData = engine.readPixels(0, 0, width, height);
  33. var numberOfChannelsByLine = width * 4;
  34. var halfHeight = height / 2;
  35. for (var i = 0; i < halfHeight; i++) {
  36. for (var j = 0; j < numberOfChannelsByLine; j++) {
  37. var currentCell = j + i * numberOfChannelsByLine;
  38. var targetLine = height - i - 1;
  39. var targetCell = j + targetLine * numberOfChannelsByLine;
  40. var temp = renderData[currentCell];
  41. renderData[currentCell] = renderData[targetCell];
  42. renderData[targetCell] = temp;
  43. }
  44. }
  45. return renderData;
  46. }
  47. function saveRenderImage(data, canvas) {
  48. var width = canvas.width;
  49. var height = canvas.height;
  50. var screenshotCanvas = document.createElement('canvas');
  51. screenshotCanvas.width = width;
  52. screenshotCanvas.height = height;
  53. var context = screenshotCanvas.getContext('2d');
  54. var imageData = context.createImageData(width, height);
  55. var castData = imageData.data;
  56. castData.set(data);
  57. context.putImageData(imageData, 0, 0);
  58. return screenshotCanvas.toDataURL();
  59. }
  60. function evaluate(test, resultCanvas, result, renderImage, index, waitRing) {
  61. var renderData = getRenderData(canvas, engine);
  62. if (!test.onlyVisual) {
  63. if (compare(renderData, resultCanvas)) {
  64. result.classList.add("failed");
  65. result.innerHTML = "×";
  66. console.log("failed");
  67. } else {
  68. result.innerHTML = "✔";
  69. console.log("validated");
  70. }
  71. }
  72. waitRing.classList.add("hidden");
  73. renderImage.src = saveRenderImage(renderData, canvas);
  74. currentScene.dispose();
  75. runTest(index + 1);
  76. }
  77. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing) {
  78. currentScene.executeWhenReady(function () {
  79. var renderCount = test.renderCount || 1;
  80. engine.runRenderLoop(function() {
  81. currentScene.render();
  82. renderCount--;
  83. if (renderCount === 0) {
  84. engine.stopRenderLoop();
  85. evaluate(test, resultCanvas, result, renderImage, index, waitRing);
  86. }
  87. });
  88. });
  89. }
  90. function runTest(index) {
  91. if (index >= config.tests.length) {
  92. return;
  93. }
  94. var test = config.tests[index];
  95. var container = document.createElement("div");
  96. container.id = "container#" + index;
  97. container.className = "container";
  98. document.body.appendChild(container);
  99. var titleContainer = document.createElement("div");
  100. titleContainer.className = "containerTitle";
  101. container.appendChild(titleContainer);
  102. var title = document.createElement("div");
  103. title.className = "title";
  104. titleContainer.appendChild(title);
  105. var result = document.createElement("div");
  106. result.className = "result";
  107. titleContainer.appendChild(result);
  108. var waitRing = document.createElement("img");
  109. waitRing.className = "waitRing";
  110. titleContainer.appendChild(waitRing);
  111. waitRing.src = "loading.gif";
  112. var resultCanvas = document.createElement("canvas");
  113. resultCanvas.className = "resultImage";
  114. container.appendChild(resultCanvas);
  115. title.innerHTML = test.title;
  116. console.log("Running " + test.title);
  117. var resultContext = resultCanvas.getContext("2d");
  118. var img = new Image();
  119. img.onload = function () {
  120. resultCanvas.width = img.width;
  121. resultCanvas.height = img.height;
  122. resultContext.drawImage(img, 0, 0);
  123. }
  124. img.src = "ReferenceImages/" + test.referenceImage;
  125. var renderImage = new Image();
  126. renderImage.className = "renderImage";
  127. container.appendChild(renderImage);
  128. location.href = "#" + container.id;
  129. if (test.sceneFolder) {
  130. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  131. currentScene = newScene;
  132. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  133. });
  134. } else {
  135. // Fix references
  136. if (test.specificRoot) {
  137. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  138. }
  139. var request = new XMLHttpRequest();
  140. request.open('GET', config.root + test.scriptToRun, true);
  141. request.onreadystatechange = () => {
  142. if (request.readyState === 4) {
  143. request.onreadystatechange = null;
  144. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  145. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  146. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  147. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  148. if (test.replace) {
  149. var split = test.replace.split(",");
  150. for (var i = 0; i < split.length; i+= 2) {
  151. var source = split[i].trim();
  152. var destination = split[i + 1].trim();
  153. scriptToRun = scriptToRun.replace(source, destination);
  154. }
  155. }
  156. if (test.replaceUrl) {
  157. var split = test.replaceUrl.split(",");
  158. for (var i = 0; i < split.length; i++) {
  159. var source = split[i].trim();
  160. var regex = new RegExp(source, "g");
  161. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  162. }
  163. }
  164. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  165. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  166. }
  167. };
  168. request.send(null);
  169. }
  170. }
  171. BABYLON.SceneLoader.ShowLoadingScreen = false;
  172. BABYLON.Database.IDBStorageEnabled = false;
  173. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  174. canvas = document.createElement("canvas");
  175. canvas.className = "renderCanvas";
  176. document.body.appendChild(canvas);
  177. engine = new BABYLON.Engine(canvas, false);
  178. engine.setDitheringState(false);
  179. // Loading tests
  180. var xhr = new XMLHttpRequest();
  181. xhr.open("GET", "config.json", true);
  182. xhr.addEventListener("load",function() {
  183. if (xhr.status === 200) {
  184. config = JSON.parse(xhr.responseText);
  185. // Run tests
  186. runTest(0, engine);
  187. }
  188. }, false);
  189. xhr.send();