Нема описа

sebastien 236849ea47 Add Glow Layer пре 7 година
.vscode 95e8b6c6ca Particle System Update пре 7 година
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters пре 7 година
Playground 086046f87d setPreTransformMatrix пре 7 година
Tools 236849ea47 Add Glow Layer пре 7 година
Viewer 0fe953a5e5 Nightly пре 7 година
assets 6dc5916ba1 Moving redirects to the right directory пре 7 година
dist 932324e165 Add light projection texture Readme пре 7 година
gui d92caac78e Fix #3492 пре 7 година
inspector ce539f5387 Fixed issue with inspector adding meshes at each display пре 7 година
loaders ec49397b98 Merge master in. пре 7 година
localDev 030600725f Trying to fix chrome 63 bug пре 7 година
materialsLibrary f27e3618c0 Improved alpha testing optimization пре 7 година
postProcessLibrary 257de4f0e2 Fix type definition пре 7 година
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore пре 7 година
sandbox a7da9325fc Change sandbox to play only the first glTF animation пре 7 година
serializers 7cfe610f8a bug fixes for glTF serializer. Correctly bufferview creation, min max logic and byte alignment пре 7 година
src 236849ea47 Add Glow Layer пре 7 година
tests 4845c07249 updated textures for gltf test validation пре 7 година
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS пре 9 година
.gitignore 4ca0d510cb Add Unit Tests Skeleton and gulp tasks пре 7 година
.gitmodules eb1b2745f6 DAE Exporter пре 11 година
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 пре 7 година
bower.json 34ad342456 Update bower.json to latest version пре 8 година
contributing.md c8c6d6876a Update contributing.md пре 8 година
favicon.ico 13ede5cad9 Browser stack readyness пре 7 година
license.md 4f44f2ce56 Moved license to a separate file пре 8 година
package.json 08f35d09a9 3.2.0-alpha6 on npm пре 7 година
readme.md abe612ff44 Corrects the information in the comments. пре 7 година
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 пре 7 година
what's new.md 3411e64178 First mega merge пре 7 година

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.