babylon.engine.js 85 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  250. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  251. var engine = scene.getEngine();
  252. var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  253. var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  254. gl.bindTexture(gl.TEXTURE_2D, texture);
  255. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  256. processFunction(potWidth, potHeight);
  257. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  258. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  259. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  260. if (!noMipmap && !isCompressed) {
  261. gl.generateMipmap(gl.TEXTURE_2D);
  262. }
  263. gl.bindTexture(gl.TEXTURE_2D, null);
  264. engine._activeTexturesCache = [];
  265. texture._baseWidth = width;
  266. texture._baseHeight = height;
  267. texture._width = potWidth;
  268. texture._height = potHeight;
  269. texture.isReady = true;
  270. scene._removePendingData(texture);
  271. };
  272. var partialLoad = function (url, index, loadedImages, scene, onfinish) {
  273. var img;
  274. var onload = function () {
  275. loadedImages[index] = img;
  276. loadedImages._internalCount++;
  277. scene._removePendingData(img);
  278. if (loadedImages._internalCount == 6) {
  279. onfinish(loadedImages);
  280. }
  281. };
  282. var onerror = function () {
  283. scene._removePendingData(img);
  284. };
  285. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  286. scene._addPendingData(img);
  287. };
  288. var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
  289. var loadedImages = [];
  290. loadedImages._internalCount = 0;
  291. for (var index = 0; index < 6; index++) {
  292. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  293. }
  294. };
  295. var EngineCapabilities = (function () {
  296. function EngineCapabilities() {
  297. }
  298. return EngineCapabilities;
  299. })();
  300. BABYLON.EngineCapabilities = EngineCapabilities;
  301. var Engine = (function () {
  302. function Engine(canvas, antialias, options) {
  303. var _this = this;
  304. // Public members
  305. this.isFullscreen = false;
  306. this.isPointerLock = false;
  307. this.cullBackFaces = true;
  308. this.renderEvenInBackground = true;
  309. this.scenes = new Array();
  310. this._windowIsBackground = false;
  311. this._loadingDivBackgroundColor = "black";
  312. this._drawCalls = 0;
  313. this._renderingQueueLaunched = false;
  314. this._activeRenderLoops = [];
  315. // FPS
  316. this.fpsRange = 60;
  317. this.previousFramesDuration = [];
  318. this.fps = 60;
  319. this.deltaTime = 0;
  320. // States
  321. this._depthCullingState = new _DepthCullingState();
  322. this._alphaState = new _AlphaState();
  323. this._alphaMode = Engine.ALPHA_DISABLE;
  324. // Cache
  325. this._loadedTexturesCache = new Array();
  326. this._activeTexturesCache = new Array();
  327. this._compiledEffects = {};
  328. this._uintIndicesCurrentlySet = false;
  329. this._renderingCanvas = canvas;
  330. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  331. options = options || {};
  332. options.antialias = antialias;
  333. try {
  334. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  335. } catch (e) {
  336. throw new Error("WebGL not supported");
  337. }
  338. if (!this._gl) {
  339. throw new Error("WebGL not supported");
  340. }
  341. this._onBlur = function () {
  342. _this._windowIsBackground = true;
  343. };
  344. this._onFocus = function () {
  345. _this._windowIsBackground = false;
  346. };
  347. window.addEventListener("blur", this._onBlur);
  348. window.addEventListener("focus", this._onFocus);
  349. // Textures
  350. this._workingCanvas = document.createElement("canvas");
  351. this._workingContext = this._workingCanvas.getContext("2d");
  352. // Viewport
  353. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  354. this.resize();
  355. // Caps
  356. this._caps = new EngineCapabilities();
  357. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  358. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  359. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  360. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  361. // Extensions
  362. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  363. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  364. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  365. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  366. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  367. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  368. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  369. // Depth buffer
  370. this.setDepthBuffer(true);
  371. this.setDepthFunctionToLessOrEqual();
  372. this.setDepthWrite(true);
  373. // Fullscreen
  374. this._onFullscreenChange = function () {
  375. if (document.fullscreen !== undefined) {
  376. _this.isFullscreen = document.fullscreen;
  377. } else if (document.mozFullScreen !== undefined) {
  378. _this.isFullscreen = document.mozFullScreen;
  379. } else if (document.webkitIsFullScreen !== undefined) {
  380. _this.isFullscreen = document.webkitIsFullScreen;
  381. } else if (document.msIsFullScreen !== undefined) {
  382. _this.isFullscreen = document.msIsFullScreen;
  383. }
  384. // Pointer lock
  385. if (_this.isFullscreen && _this._pointerLockRequested) {
  386. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  387. if (canvas.requestPointerLock) {
  388. canvas.requestPointerLock();
  389. }
  390. }
  391. };
  392. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  393. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  394. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  395. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  396. // Pointer lock
  397. this._onPointerLockChange = function () {
  398. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  399. };
  400. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  401. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  402. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  403. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  404. this._audioEngine = new BABYLON.AudioEngine();
  405. BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
  406. }
  407. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  408. get: function () {
  409. return Engine._ALPHA_DISABLE;
  410. },
  411. enumerable: true,
  412. configurable: true
  413. });
  414. Object.defineProperty(Engine, "ALPHA_ADD", {
  415. get: function () {
  416. return Engine._ALPHA_ADD;
  417. },
  418. enumerable: true,
  419. configurable: true
  420. });
  421. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  422. get: function () {
  423. return Engine._ALPHA_COMBINE;
  424. },
  425. enumerable: true,
  426. configurable: true
  427. });
  428. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  429. get: function () {
  430. return Engine._DELAYLOADSTATE_NONE;
  431. },
  432. enumerable: true,
  433. configurable: true
  434. });
  435. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  436. get: function () {
  437. return Engine._DELAYLOADSTATE_LOADED;
  438. },
  439. enumerable: true,
  440. configurable: true
  441. });
  442. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  443. get: function () {
  444. return Engine._DELAYLOADSTATE_LOADING;
  445. },
  446. enumerable: true,
  447. configurable: true
  448. });
  449. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  450. get: function () {
  451. return Engine._DELAYLOADSTATE_NOTLOADED;
  452. },
  453. enumerable: true,
  454. configurable: true
  455. });
  456. Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
  457. get: function () {
  458. return Engine._TEXTUREFORMAT_ALPHA;
  459. },
  460. enumerable: true,
  461. configurable: true
  462. });
  463. Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
  464. get: function () {
  465. return Engine._TEXTUREFORMAT_LUMINANCE;
  466. },
  467. enumerable: true,
  468. configurable: true
  469. });
  470. Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
  471. get: function () {
  472. return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
  473. },
  474. enumerable: true,
  475. configurable: true
  476. });
  477. Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
  478. get: function () {
  479. return Engine._TEXTUREFORMAT_RGB;
  480. },
  481. enumerable: true,
  482. configurable: true
  483. });
  484. Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
  485. get: function () {
  486. return Engine._TEXTUREFORMAT_RGBA;
  487. },
  488. enumerable: true,
  489. configurable: true
  490. });
  491. Object.defineProperty(Engine, "Version", {
  492. get: function () {
  493. return "2.0.0";
  494. },
  495. enumerable: true,
  496. configurable: true
  497. });
  498. Engine.prototype.getAudioEngine = function () {
  499. return this._audioEngine;
  500. };
  501. Engine.prototype.getAspectRatio = function (camera) {
  502. var viewport = camera.viewport;
  503. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  504. };
  505. Engine.prototype.getRenderWidth = function () {
  506. if (this._currentRenderTarget) {
  507. return this._currentRenderTarget._width;
  508. }
  509. return this._renderingCanvas.width;
  510. };
  511. Engine.prototype.getRenderHeight = function () {
  512. if (this._currentRenderTarget) {
  513. return this._currentRenderTarget._height;
  514. }
  515. return this._renderingCanvas.height;
  516. };
  517. Engine.prototype.getRenderingCanvas = function () {
  518. return this._renderingCanvas;
  519. };
  520. Engine.prototype.getRenderingCanvasClientRect = function () {
  521. return this._renderingCanvas.getBoundingClientRect();
  522. };
  523. Engine.prototype.setHardwareScalingLevel = function (level) {
  524. this._hardwareScalingLevel = level;
  525. this.resize();
  526. };
  527. Engine.prototype.getHardwareScalingLevel = function () {
  528. return this._hardwareScalingLevel;
  529. };
  530. Engine.prototype.getLoadedTexturesCache = function () {
  531. return this._loadedTexturesCache;
  532. };
  533. Engine.prototype.getCaps = function () {
  534. return this._caps;
  535. };
  536. Object.defineProperty(Engine.prototype, "drawCalls", {
  537. get: function () {
  538. return this._drawCalls;
  539. },
  540. enumerable: true,
  541. configurable: true
  542. });
  543. // Methods
  544. Engine.prototype.resetDrawCalls = function () {
  545. this._drawCalls = 0;
  546. };
  547. Engine.prototype.setDepthFunctionToGreater = function () {
  548. this._depthCullingState.depthFunc = this._gl.GREATER;
  549. };
  550. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  551. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  552. };
  553. Engine.prototype.setDepthFunctionToLess = function () {
  554. this._depthCullingState.depthFunc = this._gl.LESS;
  555. };
  556. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  557. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  558. };
  559. Engine.prototype.stopRenderLoop = function (renderFunction) {
  560. if (!renderFunction) {
  561. this._activeRenderLoops = [];
  562. return;
  563. }
  564. var index = this._activeRenderLoops.indexOf(renderFunction);
  565. if (index >= 0) {
  566. this._activeRenderLoops.splice(index, 1);
  567. }
  568. };
  569. Engine.prototype._renderLoop = function () {
  570. var _this = this;
  571. var shouldRender = true;
  572. if (!this.renderEvenInBackground && this._windowIsBackground) {
  573. shouldRender = false;
  574. }
  575. if (shouldRender) {
  576. // Start new frame
  577. this.beginFrame();
  578. for (var index = 0; index < this._activeRenderLoops.length; index++) {
  579. var renderFunction = this._activeRenderLoops[index];
  580. renderFunction();
  581. }
  582. // Present
  583. this.endFrame();
  584. }
  585. if (this._activeRenderLoops.length > 0) {
  586. // Register new frame
  587. BABYLON.Tools.QueueNewFrame(function () {
  588. _this._renderLoop();
  589. });
  590. } else {
  591. this._renderingQueueLaunched = false;
  592. }
  593. };
  594. Engine.prototype.runRenderLoop = function (renderFunction) {
  595. var _this = this;
  596. if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
  597. return;
  598. }
  599. this._activeRenderLoops.push(renderFunction);
  600. if (!this._renderingQueueLaunched) {
  601. this._renderingQueueLaunched = true;
  602. BABYLON.Tools.QueueNewFrame(function () {
  603. _this._renderLoop();
  604. });
  605. }
  606. };
  607. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  608. if (this.isFullscreen) {
  609. BABYLON.Tools.ExitFullscreen();
  610. } else {
  611. this._pointerLockRequested = requestPointerLock;
  612. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  613. }
  614. };
  615. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  616. this.applyStates();
  617. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  618. if (this._depthCullingState.depthMask) {
  619. this._gl.clearDepth(1.0);
  620. }
  621. var mode = 0;
  622. if (backBuffer)
  623. mode |= this._gl.COLOR_BUFFER_BIT;
  624. if (depthStencil && this._depthCullingState.depthMask)
  625. mode |= this._gl.DEPTH_BUFFER_BIT;
  626. this._gl.clear(mode);
  627. };
  628. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  629. var width = requiredWidth || this._renderingCanvas.width;
  630. var height = requiredHeight || this._renderingCanvas.height;
  631. var x = viewport.x || 0;
  632. var y = viewport.y || 0;
  633. this._cachedViewport = viewport;
  634. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  635. };
  636. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  637. this._cachedViewport = null;
  638. this._gl.viewport(x, y, width, height);
  639. };
  640. Engine.prototype.beginFrame = function () {
  641. this._measureFps();
  642. };
  643. Engine.prototype.endFrame = function () {
  644. this.flushFramebuffer();
  645. };
  646. Engine.prototype.resize = function () {
  647. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  648. };
  649. Engine.prototype.setSize = function (width, height) {
  650. this._renderingCanvas.width = width;
  651. this._renderingCanvas.height = height;
  652. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  653. };
  654. Engine.prototype.bindFramebuffer = function (texture) {
  655. this._currentRenderTarget = texture;
  656. var gl = this._gl;
  657. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  658. this._gl.viewport(0, 0, texture._width, texture._height);
  659. this.wipeCaches();
  660. };
  661. Engine.prototype.unBindFramebuffer = function (texture) {
  662. this._currentRenderTarget = null;
  663. if (texture.generateMipMaps) {
  664. var gl = this._gl;
  665. gl.bindTexture(gl.TEXTURE_2D, texture);
  666. gl.generateMipmap(gl.TEXTURE_2D);
  667. gl.bindTexture(gl.TEXTURE_2D, null);
  668. }
  669. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  670. };
  671. Engine.prototype.flushFramebuffer = function () {
  672. // this._gl.flush();
  673. };
  674. Engine.prototype.restoreDefaultFramebuffer = function () {
  675. this._currentRenderTarget = null;
  676. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  677. this.setViewport(this._cachedViewport);
  678. this.wipeCaches();
  679. };
  680. // VBOs
  681. Engine.prototype._resetVertexBufferBinding = function () {
  682. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  683. this._cachedVertexBuffers = null;
  684. };
  685. Engine.prototype.createVertexBuffer = function (vertices) {
  686. var vbo = this._gl.createBuffer();
  687. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  688. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  689. this._resetVertexBufferBinding();
  690. vbo.references = 1;
  691. return vbo;
  692. };
  693. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  694. var vbo = this._gl.createBuffer();
  695. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  696. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  697. this._resetVertexBufferBinding();
  698. vbo.references = 1;
  699. return vbo;
  700. };
  701. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
  702. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  703. if (offset === undefined) {
  704. offset = 0;
  705. }
  706. if (vertices instanceof Float32Array) {
  707. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
  708. } else {
  709. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
  710. }
  711. this._resetVertexBufferBinding();
  712. };
  713. Engine.prototype._resetIndexBufferBinding = function () {
  714. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  715. this._cachedIndexBuffer = null;
  716. };
  717. Engine.prototype.createIndexBuffer = function (indices) {
  718. var vbo = this._gl.createBuffer();
  719. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  720. // Check for 32 bits indices
  721. var arrayBuffer;
  722. var need32Bits = false;
  723. if (this._caps.uintIndices) {
  724. for (var index = 0; index < indices.length; index++) {
  725. if (indices[index] > 65535) {
  726. need32Bits = true;
  727. break;
  728. }
  729. }
  730. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  731. } else {
  732. arrayBuffer = new Uint16Array(indices);
  733. }
  734. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  735. this._resetIndexBufferBinding();
  736. vbo.references = 1;
  737. vbo.is32Bits = need32Bits;
  738. return vbo;
  739. };
  740. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  741. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  742. this._cachedVertexBuffers = vertexBuffer;
  743. this._cachedEffectForVertexBuffers = effect;
  744. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  745. var offset = 0;
  746. for (var index = 0; index < vertexDeclaration.length; index++) {
  747. var order = effect.getAttributeLocation(index);
  748. if (order >= 0) {
  749. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  750. }
  751. offset += vertexDeclaration[index] * 4;
  752. }
  753. }
  754. if (this._cachedIndexBuffer !== indexBuffer) {
  755. this._cachedIndexBuffer = indexBuffer;
  756. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  757. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  758. }
  759. };
  760. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  761. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  762. this._cachedVertexBuffers = vertexBuffers;
  763. this._cachedEffectForVertexBuffers = effect;
  764. var attributes = effect.getAttributesNames();
  765. for (var index = 0; index < attributes.length; index++) {
  766. var order = effect.getAttributeLocation(index);
  767. if (order >= 0) {
  768. var vertexBuffer = vertexBuffers[attributes[index]];
  769. if (!vertexBuffer) {
  770. continue;
  771. }
  772. var stride = vertexBuffer.getStrideSize();
  773. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  774. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  775. }
  776. }
  777. }
  778. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  779. this._cachedIndexBuffer = indexBuffer;
  780. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  781. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  782. }
  783. };
  784. Engine.prototype._releaseBuffer = function (buffer) {
  785. buffer.references--;
  786. if (buffer.references === 0) {
  787. this._gl.deleteBuffer(buffer);
  788. return true;
  789. }
  790. return false;
  791. };
  792. Engine.prototype.createInstancesBuffer = function (capacity) {
  793. var buffer = this._gl.createBuffer();
  794. buffer.capacity = capacity;
  795. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  796. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  797. return buffer;
  798. };
  799. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  800. this._gl.deleteBuffer(buffer);
  801. };
  802. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  803. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  804. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  805. for (var index = 0; index < 4; index++) {
  806. var offsetLocation = offsetLocations[index];
  807. this._gl.enableVertexAttribArray(offsetLocation);
  808. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  809. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  810. }
  811. };
  812. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  813. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  814. for (var index = 0; index < 4; index++) {
  815. var offsetLocation = offsetLocations[index];
  816. this._gl.disableVertexAttribArray(offsetLocation);
  817. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  818. }
  819. };
  820. Engine.prototype.applyStates = function () {
  821. this._depthCullingState.apply(this._gl);
  822. this._alphaState.apply(this._gl);
  823. };
  824. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  825. // Apply states
  826. this.applyStates();
  827. this._drawCalls++;
  828. // Render
  829. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  830. if (instancesCount) {
  831. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  832. return;
  833. }
  834. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  835. };
  836. Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
  837. // Apply states
  838. this.applyStates();
  839. this._drawCalls++;
  840. if (instancesCount) {
  841. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  842. return;
  843. }
  844. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  845. };
  846. // Shaders
  847. Engine.prototype._releaseEffect = function (effect) {
  848. if (this._compiledEffects[effect._key]) {
  849. delete this._compiledEffects[effect._key];
  850. if (effect.getProgram()) {
  851. this._gl.deleteProgram(effect.getProgram());
  852. }
  853. }
  854. };
  855. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  856. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  857. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  858. var name = vertex + "+" + fragment + "@" + defines;
  859. if (this._compiledEffects[name]) {
  860. return this._compiledEffects[name];
  861. }
  862. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  863. effect._key = name;
  864. this._compiledEffects[name] = effect;
  865. return effect;
  866. };
  867. Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  868. if (typeof uniformsNames === "undefined") { uniformsNames = []; }
  869. if (typeof samplers === "undefined") { samplers = []; }
  870. if (typeof defines === "undefined") { defines = ""; }
  871. return this.createEffect({
  872. vertex: "particles",
  873. fragmentElement: fragmentName
  874. }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  875. };
  876. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  877. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  878. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  879. var shaderProgram = this._gl.createProgram();
  880. this._gl.attachShader(shaderProgram, vertexShader);
  881. this._gl.attachShader(shaderProgram, fragmentShader);
  882. this._gl.linkProgram(shaderProgram);
  883. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  884. if (!linked) {
  885. var error = this._gl.getProgramInfoLog(shaderProgram);
  886. if (error) {
  887. throw new Error(error);
  888. }
  889. }
  890. this._gl.deleteShader(vertexShader);
  891. this._gl.deleteShader(fragmentShader);
  892. return shaderProgram;
  893. };
  894. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  895. var results = [];
  896. for (var index = 0; index < uniformsNames.length; index++) {
  897. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  898. }
  899. return results;
  900. };
  901. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  902. var results = [];
  903. for (var index = 0; index < attributesNames.length; index++) {
  904. try {
  905. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  906. } catch (e) {
  907. results.push(-1);
  908. }
  909. }
  910. return results;
  911. };
  912. Engine.prototype.enableEffect = function (effect) {
  913. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  914. if (effect && effect.onBind) {
  915. effect.onBind(effect);
  916. }
  917. return;
  918. }
  919. this._vertexAttribArrays = this._vertexAttribArrays || [];
  920. // Use program
  921. this._gl.useProgram(effect.getProgram());
  922. for (var i in this._vertexAttribArrays) {
  923. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  924. continue;
  925. }
  926. this._vertexAttribArrays[i] = false;
  927. this._gl.disableVertexAttribArray(i);
  928. }
  929. var attributesCount = effect.getAttributesCount();
  930. for (var index = 0; index < attributesCount; index++) {
  931. // Attributes
  932. var order = effect.getAttributeLocation(index);
  933. if (order >= 0) {
  934. this._vertexAttribArrays[order] = true;
  935. this._gl.enableVertexAttribArray(order);
  936. }
  937. }
  938. this._currentEffect = effect;
  939. if (effect.onBind) {
  940. effect.onBind(effect);
  941. }
  942. };
  943. Engine.prototype.setArray = function (uniform, array) {
  944. if (!uniform)
  945. return;
  946. this._gl.uniform1fv(uniform, array);
  947. };
  948. Engine.prototype.setMatrices = function (uniform, matrices) {
  949. if (!uniform)
  950. return;
  951. this._gl.uniformMatrix4fv(uniform, false, matrices);
  952. };
  953. Engine.prototype.setMatrix = function (uniform, matrix) {
  954. if (!uniform)
  955. return;
  956. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  957. };
  958. Engine.prototype.setFloat = function (uniform, value) {
  959. if (!uniform)
  960. return;
  961. this._gl.uniform1f(uniform, value);
  962. };
  963. Engine.prototype.setFloat2 = function (uniform, x, y) {
  964. if (!uniform)
  965. return;
  966. this._gl.uniform2f(uniform, x, y);
  967. };
  968. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  969. if (!uniform)
  970. return;
  971. this._gl.uniform3f(uniform, x, y, z);
  972. };
  973. Engine.prototype.setBool = function (uniform, bool) {
  974. if (!uniform)
  975. return;
  976. this._gl.uniform1i(uniform, bool);
  977. };
  978. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  979. if (!uniform)
  980. return;
  981. this._gl.uniform4f(uniform, x, y, z, w);
  982. };
  983. Engine.prototype.setColor3 = function (uniform, color3) {
  984. if (!uniform)
  985. return;
  986. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  987. };
  988. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  989. if (!uniform)
  990. return;
  991. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  992. };
  993. // States
  994. Engine.prototype.setState = function (culling, force) {
  995. // Culling
  996. if (this._depthCullingState.cull !== culling || force) {
  997. if (culling) {
  998. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  999. this._depthCullingState.cull = true;
  1000. } else {
  1001. this._depthCullingState.cull = false;
  1002. }
  1003. }
  1004. };
  1005. Engine.prototype.setDepthBuffer = function (enable) {
  1006. this._depthCullingState.depthTest = enable;
  1007. };
  1008. Engine.prototype.getDepthWrite = function () {
  1009. return this._depthCullingState.depthMask;
  1010. };
  1011. Engine.prototype.setDepthWrite = function (enable) {
  1012. this._depthCullingState.depthMask = enable;
  1013. };
  1014. Engine.prototype.setColorWrite = function (enable) {
  1015. this._gl.colorMask(enable, enable, enable, enable);
  1016. };
  1017. Engine.prototype.setAlphaMode = function (mode) {
  1018. switch (mode) {
  1019. case BABYLON.Engine.ALPHA_DISABLE:
  1020. this.setDepthWrite(true);
  1021. this._alphaState.alphaBlend = false;
  1022. break;
  1023. case BABYLON.Engine.ALPHA_COMBINE:
  1024. this.setDepthWrite(false);
  1025. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  1026. this._alphaState.alphaBlend = true;
  1027. break;
  1028. case BABYLON.Engine.ALPHA_ADD:
  1029. this.setDepthWrite(false);
  1030. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  1031. this._alphaState.alphaBlend = true;
  1032. break;
  1033. }
  1034. this._alphaMode = mode;
  1035. };
  1036. Engine.prototype.getAlphaMode = function () {
  1037. return this._alphaMode;
  1038. };
  1039. Engine.prototype.setAlphaTesting = function (enable) {
  1040. this._alphaTest = enable;
  1041. };
  1042. Engine.prototype.getAlphaTesting = function () {
  1043. return this._alphaTest;
  1044. };
  1045. // Textures
  1046. Engine.prototype.wipeCaches = function () {
  1047. this._activeTexturesCache = [];
  1048. this._currentEffect = null;
  1049. this._depthCullingState.reset();
  1050. this._alphaState.reset();
  1051. this._cachedVertexBuffers = null;
  1052. this._cachedIndexBuffer = null;
  1053. this._cachedEffectForVertexBuffers = null;
  1054. };
  1055. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  1056. var gl = this._gl;
  1057. gl.bindTexture(gl.TEXTURE_2D, texture);
  1058. var magFilter = gl.NEAREST;
  1059. var minFilter = gl.NEAREST;
  1060. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  1061. magFilter = gl.LINEAR;
  1062. minFilter = gl.LINEAR;
  1063. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  1064. magFilter = gl.LINEAR;
  1065. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  1066. }
  1067. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  1068. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  1069. gl.bindTexture(gl.TEXTURE_2D, null);
  1070. };
  1071. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
  1072. var _this = this;
  1073. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  1074. if (typeof onLoad === "undefined") { onLoad = null; }
  1075. if (typeof onError === "undefined") { onError = null; }
  1076. if (typeof buffer === "undefined") { buffer = null; }
  1077. var texture = this._gl.createTexture();
  1078. var extension;
  1079. var fromData = false;
  1080. if (url.substr(0, 5) === "data:") {
  1081. fromData = true;
  1082. }
  1083. if (!fromData)
  1084. extension = url.substr(url.length - 4, 4).toLowerCase();
  1085. else {
  1086. var oldUrl = url;
  1087. fromData = oldUrl.split(':');
  1088. url = oldUrl;
  1089. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1090. }
  1091. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1092. var isTGA = (extension === ".tga");
  1093. scene._addPendingData(texture);
  1094. texture.url = url;
  1095. texture.noMipmap = noMipmap;
  1096. texture.references = 1;
  1097. this._loadedTexturesCache.push(texture);
  1098. var onerror = function () {
  1099. scene._removePendingData(texture);
  1100. if (onError) {
  1101. onError();
  1102. }
  1103. };
  1104. if (isTGA) {
  1105. var callback = function (arrayBuffer) {
  1106. var data = new Uint8Array(arrayBuffer);
  1107. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1108. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  1109. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  1110. if (onLoad) {
  1111. onLoad();
  1112. }
  1113. }, samplingMode);
  1114. };
  1115. if (!(fromData instanceof Array))
  1116. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  1117. callback(arrayBuffer);
  1118. }, onerror, scene.database, true);
  1119. else
  1120. callback(buffer);
  1121. } else if (isDDS) {
  1122. callback = function (data) {
  1123. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1124. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1125. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  1126. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  1127. if (onLoad) {
  1128. onLoad();
  1129. }
  1130. }, samplingMode);
  1131. };
  1132. if (!(fromData instanceof Array))
  1133. BABYLON.Tools.LoadFile(url, function (data) {
  1134. callback(data);
  1135. }, onerror, scene.database, true);
  1136. else
  1137. callback(buffer);
  1138. } else {
  1139. var onload = function (img) {
  1140. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  1141. var isPot = (img.width == potWidth && img.height == potHeight);
  1142. if (!isPot) {
  1143. _this._workingCanvas.width = potWidth;
  1144. _this._workingCanvas.height = potHeight;
  1145. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1146. }
  1147. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  1148. if (onLoad) {
  1149. onLoad();
  1150. }
  1151. }, samplingMode);
  1152. };
  1153. if (!(fromData instanceof Array))
  1154. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1155. else
  1156. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1157. }
  1158. return texture;
  1159. };
  1160. Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode) {
  1161. if (width !== BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize) || height !== BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize)) {
  1162. BABYLON.Tools.Error("Unable to create a BABYLON.RawTexture with specified resolution. You must define power of 2 size.");
  1163. return null;
  1164. }
  1165. var texture = this._gl.createTexture();
  1166. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1167. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  1168. // Format
  1169. var internalFormat = this._gl.RGBA;
  1170. switch (format) {
  1171. case Engine.TEXTUREFORMAT_ALPHA:
  1172. internalFormat = this._gl.ALPHA;
  1173. break;
  1174. case Engine.TEXTUREFORMAT_LUMINANCE:
  1175. internalFormat = this._gl.LUMINANCE;
  1176. break;
  1177. case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
  1178. internalFormat = this._gl.LUMINANCE_ALPHA;
  1179. break;
  1180. case Engine.TEXTUREFORMAT_RGB:
  1181. internalFormat = this._gl.RGB;
  1182. break;
  1183. case Engine.TEXTUREFORMAT_RGBA:
  1184. internalFormat = this._gl.RGBA;
  1185. break;
  1186. }
  1187. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
  1188. if (generateMipMaps) {
  1189. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1190. }
  1191. // Filters
  1192. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1193. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1194. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1195. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1196. this._activeTexturesCache = [];
  1197. texture._baseWidth = width;
  1198. texture._baseHeight = height;
  1199. texture._width = width;
  1200. texture._height = height;
  1201. texture.isReady = true;
  1202. texture.references = 1;
  1203. this._loadedTexturesCache.push(texture);
  1204. return texture;
  1205. };
  1206. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1207. var texture = this._gl.createTexture();
  1208. width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1209. height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1210. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1211. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1212. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1213. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1214. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1215. this._activeTexturesCache = [];
  1216. texture._baseWidth = width;
  1217. texture._baseHeight = height;
  1218. texture._width = width;
  1219. texture._height = height;
  1220. texture.isReady = false;
  1221. texture.generateMipMaps = generateMipMaps;
  1222. texture.references = 1;
  1223. this._loadedTexturesCache.push(texture);
  1224. return texture;
  1225. };
  1226. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1227. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1228. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1229. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1230. if (texture.generateMipMaps) {
  1231. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1232. }
  1233. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1234. this._activeTexturesCache = [];
  1235. texture.isReady = true;
  1236. };
  1237. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1238. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1239. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1240. // Scale the video if it is a NPOT using the current working canvas
  1241. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1242. if (!texture._workingCanvas) {
  1243. texture._workingCanvas = document.createElement("canvas");
  1244. texture._workingContext = texture._workingCanvas.getContext("2d");
  1245. texture._workingCanvas.width = texture._width;
  1246. texture._workingCanvas.height = texture._height;
  1247. }
  1248. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1249. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1250. } else {
  1251. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1252. }
  1253. if (texture.generateMipMaps) {
  1254. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1255. }
  1256. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1257. this._activeTexturesCache = [];
  1258. texture.isReady = true;
  1259. };
  1260. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1261. // old version had a "generateMipMaps" arg instead of options.
  1262. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1263. // in the same way, generateDepthBuffer is defaulted to true
  1264. var generateMipMaps = false;
  1265. var generateDepthBuffer = true;
  1266. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1267. if (options !== undefined) {
  1268. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1269. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1270. if (options.samplingMode !== undefined) {
  1271. samplingMode = options.samplingMode;
  1272. }
  1273. }
  1274. var gl = this._gl;
  1275. var texture = gl.createTexture();
  1276. gl.bindTexture(gl.TEXTURE_2D, texture);
  1277. var width = size.width || size;
  1278. var height = size.height || size;
  1279. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1280. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1281. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1282. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1283. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1284. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1285. var depthBuffer;
  1286. // Create the depth buffer
  1287. if (generateDepthBuffer) {
  1288. depthBuffer = gl.createRenderbuffer();
  1289. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1290. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1291. }
  1292. // Create the framebuffer
  1293. var framebuffer = gl.createFramebuffer();
  1294. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1295. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1296. if (generateDepthBuffer) {
  1297. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1298. }
  1299. // Unbind
  1300. gl.bindTexture(gl.TEXTURE_2D, null);
  1301. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1302. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1303. texture._framebuffer = framebuffer;
  1304. if (generateDepthBuffer) {
  1305. texture._depthBuffer = depthBuffer;
  1306. }
  1307. texture._width = width;
  1308. texture._height = height;
  1309. texture.isReady = true;
  1310. texture.generateMipMaps = generateMipMaps;
  1311. texture.references = 1;
  1312. this._activeTexturesCache = [];
  1313. this._loadedTexturesCache.push(texture);
  1314. return texture;
  1315. };
  1316. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1317. var _this = this;
  1318. var gl = this._gl;
  1319. var texture = gl.createTexture();
  1320. texture.isCube = true;
  1321. texture.url = rootUrl;
  1322. texture.references = 1;
  1323. this._loadedTexturesCache.push(texture);
  1324. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1325. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1326. if (isDDS) {
  1327. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1328. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1329. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1330. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1331. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1332. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1333. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1334. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1335. }
  1336. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1337. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1338. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1339. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1340. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1341. _this._activeTexturesCache = [];
  1342. texture._width = info.width;
  1343. texture._height = info.height;
  1344. texture.isReady = true;
  1345. }, null, null, true);
  1346. } else {
  1347. cascadeLoad(rootUrl, scene, function (imgs) {
  1348. var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1349. var height = width;
  1350. _this._workingCanvas.width = width;
  1351. _this._workingCanvas.height = height;
  1352. var faces = [
  1353. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1354. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1355. ];
  1356. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1357. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1358. for (var index = 0; index < faces.length; index++) {
  1359. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1360. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1361. }
  1362. if (!noMipmap) {
  1363. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1364. }
  1365. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1366. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1367. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1368. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1369. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1370. _this._activeTexturesCache = [];
  1371. texture._width = width;
  1372. texture._height = height;
  1373. texture.isReady = true;
  1374. }, extensions);
  1375. }
  1376. return texture;
  1377. };
  1378. Engine.prototype._releaseTexture = function (texture) {
  1379. var gl = this._gl;
  1380. if (texture._framebuffer) {
  1381. gl.deleteFramebuffer(texture._framebuffer);
  1382. }
  1383. if (texture._depthBuffer) {
  1384. gl.deleteRenderbuffer(texture._depthBuffer);
  1385. }
  1386. gl.deleteTexture(texture);
  1387. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1388. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1389. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1390. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1391. this._activeTexturesCache[channel] = null;
  1392. }
  1393. var index = this._loadedTexturesCache.indexOf(texture);
  1394. if (index !== -1) {
  1395. this._loadedTexturesCache.splice(index, 1);
  1396. }
  1397. };
  1398. Engine.prototype.bindSamplers = function (effect) {
  1399. this._gl.useProgram(effect.getProgram());
  1400. var samplers = effect.getSamplers();
  1401. for (var index = 0; index < samplers.length; index++) {
  1402. var uniform = effect.getUniform(samplers[index]);
  1403. this._gl.uniform1i(uniform, index);
  1404. }
  1405. this._currentEffect = null;
  1406. };
  1407. Engine.prototype._bindTexture = function (channel, texture) {
  1408. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1409. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1410. this._activeTexturesCache[channel] = null;
  1411. };
  1412. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1413. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1414. };
  1415. Engine.prototype.setTexture = function (channel, texture) {
  1416. if (channel < 0) {
  1417. return;
  1418. }
  1419. // Not ready?
  1420. if (!texture || !texture.isReady()) {
  1421. if (this._activeTexturesCache[channel] != null) {
  1422. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1423. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1424. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1425. this._activeTexturesCache[channel] = null;
  1426. }
  1427. return;
  1428. }
  1429. // Video
  1430. if (texture instanceof BABYLON.VideoTexture) {
  1431. if (texture.update()) {
  1432. this._activeTexturesCache[channel] = null;
  1433. }
  1434. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1435. texture.delayLoad();
  1436. return;
  1437. }
  1438. if (this._activeTexturesCache[channel] == texture) {
  1439. return;
  1440. }
  1441. this._activeTexturesCache[channel] = texture;
  1442. var internalTexture = texture.getInternalTexture();
  1443. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1444. if (internalTexture.isCube) {
  1445. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1446. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1447. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1448. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1449. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1450. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1451. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1452. }
  1453. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1454. } else {
  1455. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1456. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1457. internalTexture._cachedWrapU = texture.wrapU;
  1458. switch (texture.wrapU) {
  1459. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1460. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1461. break;
  1462. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1463. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1464. break;
  1465. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1466. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1467. break;
  1468. }
  1469. }
  1470. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1471. internalTexture._cachedWrapV = texture.wrapV;
  1472. switch (texture.wrapV) {
  1473. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1474. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1475. break;
  1476. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1477. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1478. break;
  1479. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1480. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1481. break;
  1482. }
  1483. }
  1484. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1485. }
  1486. };
  1487. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1488. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1489. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1490. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1491. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1492. }
  1493. };
  1494. Engine.prototype.readPixels = function (x, y, width, height) {
  1495. var data = new Uint8Array(height * width * 4);
  1496. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1497. return data;
  1498. };
  1499. // Dispose
  1500. Engine.prototype.dispose = function () {
  1501. this.hideLoadingUI();
  1502. this.stopRenderLoop();
  1503. while (this.scenes.length) {
  1504. this.scenes[0].dispose();
  1505. }
  1506. for (var name in this._compiledEffects) {
  1507. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1508. }
  1509. for (var i in this._vertexAttribArrays) {
  1510. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1511. continue;
  1512. }
  1513. this._gl.disableVertexAttribArray(i);
  1514. }
  1515. // Events
  1516. window.removeEventListener("blur", this._onBlur);
  1517. window.removeEventListener("focus", this._onFocus);
  1518. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1519. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1520. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1521. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1522. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1523. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1524. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1525. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1526. };
  1527. // Loading screen
  1528. Engine.prototype.displayLoadingUI = function () {
  1529. var _this = this;
  1530. this._loadingDiv = document.createElement("div");
  1531. this._loadingDiv.style.opacity = "0";
  1532. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1533. // Loading text
  1534. this._loadingTextDiv = document.createElement("div");
  1535. this._loadingTextDiv.style.position = "absolute";
  1536. this._loadingTextDiv.style.left = "0";
  1537. this._loadingTextDiv.style.top = "50%";
  1538. this._loadingTextDiv.style.marginTop = "80px";
  1539. this._loadingTextDiv.style.width = "100%";
  1540. this._loadingTextDiv.style.height = "20px";
  1541. this._loadingTextDiv.style.fontFamily = "Arial";
  1542. this._loadingTextDiv.style.fontSize = "14px";
  1543. this._loadingTextDiv.style.color = "white";
  1544. this._loadingTextDiv.style.textAlign = "center";
  1545. this._loadingTextDiv.innerHTML = "Loading";
  1546. this._loadingDiv.appendChild(this._loadingTextDiv);
  1547. // Loading img
  1548. var imgBack = new Image();
  1549. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1550. imgBack.style.position = "absolute";
  1551. imgBack.style.left = "50%";
  1552. imgBack.style.top = "50%";
  1553. imgBack.style.marginLeft = "-50px";
  1554. imgBack.style.marginTop = "-50px";
  1555. imgBack.style.transition = "transform 1.0s ease";
  1556. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1557. var deg = 360;
  1558. var onTransitionEnd = function () {
  1559. deg += 360;
  1560. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1561. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1562. };
  1563. imgBack.addEventListener("transitionend", onTransitionEnd);
  1564. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1565. this._loadingDiv.appendChild(imgBack);
  1566. // front image
  1567. var imgFront = new Image();
  1568. imgFront.src = "data:image/png;base64,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";
  1569. imgFront.style.position = "absolute";
  1570. imgFront.style.left = "50%";
  1571. imgFront.style.top = "50%";
  1572. imgFront.style.marginLeft = "-50px";
  1573. imgFront.style.marginTop = "-50px";
  1574. this._loadingDiv.appendChild(imgFront);
  1575. // Resize
  1576. this._resizeLoadingUI = function () {
  1577. var canvasRect = _this.getRenderingCanvasClientRect();
  1578. _this._loadingDiv.style.position = "absolute";
  1579. _this._loadingDiv.style.left = canvasRect.left + "px";
  1580. _this._loadingDiv.style.top = canvasRect.top + "px";
  1581. _this._loadingDiv.style.width = canvasRect.width + "px";
  1582. _this._loadingDiv.style.height = canvasRect.height + "px";
  1583. };
  1584. this._resizeLoadingUI();
  1585. window.addEventListener("resize", this._resizeLoadingUI);
  1586. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1587. document.body.appendChild(this._loadingDiv);
  1588. setTimeout(function () {
  1589. _this._loadingDiv.style.opacity = "1";
  1590. imgBack.style.transform = "rotateZ(360deg)";
  1591. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1592. }, 0);
  1593. };
  1594. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1595. set: function (text) {
  1596. if (!this._loadingDiv) {
  1597. return;
  1598. }
  1599. this._loadingTextDiv.innerHTML = text;
  1600. },
  1601. enumerable: true,
  1602. configurable: true
  1603. });
  1604. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1605. get: function () {
  1606. return this._loadingDivBackgroundColor;
  1607. },
  1608. set: function (color) {
  1609. this._loadingDivBackgroundColor = color;
  1610. if (!this._loadingDiv) {
  1611. return;
  1612. }
  1613. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1614. },
  1615. enumerable: true,
  1616. configurable: true
  1617. });
  1618. Engine.prototype.hideLoadingUI = function () {
  1619. var _this = this;
  1620. if (!this._loadingDiv) {
  1621. return;
  1622. }
  1623. var onTransitionEnd = function () {
  1624. if (!_this._loadingDiv) {
  1625. return;
  1626. }
  1627. document.body.removeChild(_this._loadingDiv);
  1628. window.removeEventListener("resize", _this._resizeLoadingUI);
  1629. _this._loadingDiv = null;
  1630. };
  1631. this._loadingDiv.style.opacity = "0";
  1632. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1633. };
  1634. // FPS
  1635. Engine.prototype.getFps = function () {
  1636. return this.fps;
  1637. };
  1638. Engine.prototype.getDeltaTime = function () {
  1639. return this.deltaTime;
  1640. };
  1641. Engine.prototype._measureFps = function () {
  1642. this.previousFramesDuration.push(BABYLON.Tools.Now);
  1643. var length = this.previousFramesDuration.length;
  1644. if (length >= 2) {
  1645. this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
  1646. }
  1647. if (length >= this.fpsRange) {
  1648. if (length > this.fpsRange) {
  1649. this.previousFramesDuration.splice(0, 1);
  1650. length = this.previousFramesDuration.length;
  1651. }
  1652. var sum = 0;
  1653. for (var id = 0; id < length - 1; id++) {
  1654. sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
  1655. }
  1656. this.fps = 1000.0 / (sum / (length - 1));
  1657. }
  1658. };
  1659. // Statics
  1660. Engine.isSupported = function () {
  1661. try {
  1662. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1663. if (navigator.isCocoonJS) {
  1664. return true;
  1665. }
  1666. var tempcanvas = document.createElement("canvas");
  1667. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1668. return gl != null && !!window.WebGLRenderingContext;
  1669. } catch (e) {
  1670. return false;
  1671. }
  1672. };
  1673. Engine._ALPHA_DISABLE = 0;
  1674. Engine._ALPHA_ADD = 1;
  1675. Engine._ALPHA_COMBINE = 2;
  1676. Engine._DELAYLOADSTATE_NONE = 0;
  1677. Engine._DELAYLOADSTATE_LOADED = 1;
  1678. Engine._DELAYLOADSTATE_LOADING = 2;
  1679. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1680. Engine._TEXTUREFORMAT_ALPHA = 0;
  1681. Engine._TEXTUREFORMAT_LUMINANCE = 1;
  1682. Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
  1683. Engine._TEXTUREFORMAT_RGB = 4;
  1684. Engine._TEXTUREFORMAT_RGBA = 4;
  1685. Engine.Epsilon = 0.001;
  1686. Engine.CollisionsEpsilon = 0.001;
  1687. Engine.ShadersRepository = "Babylon/Shaders/";
  1688. return Engine;
  1689. })();
  1690. BABYLON.Engine = Engine;
  1691. })(BABYLON || (BABYLON = {}));
  1692. //# sourceMappingURL=babylon.engine.js.map