Tidak Ada Deskripsi

Raanan Weber 234ee684b3 cleanup 7 tahun lalu
.github 3b5fda7376 Better issue template 7 tahun lalu
.vscode 0a50f3e82d Fix bug with particle systems and renderingGroups 7 tahun lalu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 tahun lalu
Playground a3ebcd5d54 Better animationPropertiesOverride support 7 tahun lalu
Tools 20fd15fa56 Merge pull request #3839 from RaananW/playground-fix 7 tahun lalu
Viewer 234ee684b3 cleanup 7 tahun lalu
assets 6dc5916ba1 Moving redirects to the right directory 7 tahun lalu
dist a0a59b2775 Up Whats New 7 tahun lalu
gui 1e62afb373 Fix #3835 7 tahun lalu
inspector 7ca0460471 Add the SearchBar for the property details // Add the hexa converter for the Color3 and Color4 7 tahun lalu
loaders 77465422b3 Fix bug with MSFT_lod extension in glTF loader 7 tahun lalu
localDev 45f51daffa Missed a line 7 tahun lalu
materialsLibrary 43241ac987 Associate with #3743 7 tahun lalu
postProcessLibrary 257de4f0e2 Fix type definition 7 tahun lalu
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 tahun lalu
sandbox c7ee0bf5c5 Sandbox Environment Swap 7 tahun lalu
serializers 2e0c756c8f glTF Serializer:Added support for PBRMaterial; added isMetallicWorkflow getter function to PBRBaseMaterial 7 tahun lalu
src b5f4899d59 Merge pull request #3834 from kcoley/kcoley/gltfserializerpbrmatsupport 7 tahun lalu
tests 71feb740d9 Fix some tests 7 tahun lalu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 tahun lalu
.gitignore 040be387da building the viewer correctly for npm 7 tahun lalu
.gitmodules eb1b2745f6 DAE Exporter 11 tahun lalu
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 tahun lalu
bower.json 34ad342456 Update bower.json to latest version 8 tahun lalu
contributing.md c8c6d6876a Update contributing.md 8 tahun lalu
favicon.ico 13ede5cad9 Browser stack readyness 7 tahun lalu
license.md 4f44f2ce56 Moved license to a separate file 8 tahun lalu
package.json 1b4fec5371 npm 3.2.0-alphaA 7 tahun lalu
readme.md af43cb3b0f Update readme.md 7 tahun lalu
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 tahun lalu
what's new.md 3411e64178 First mega merge 7 tahun lalu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.