jeff 42d743d5dc version 3.0.6 vertex optimization default change vor 10 Jahren
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io_scene_map 003c362468 Fixing Blender 2.71 support (Thanks to fluffrabbit) vor 11 Jahren
io_export_babylon.py 42d743d5dc version 3.0.6 vertex optimization default change vor 10 Jahren
readme.md ccc2fbef05 Updated for version 3.0 vor 10 Jahren

readme.md

Blender to Babylon.js exporter

The Blender export plugin supports the following features:

For a discussion of Tower of Babel exporter, along with the difference this exporter, [See]{https://github.com/BabylonJS/Extensions/tree/master/TowerOfBabel)

  • Cameras
    • Name
    • Position
    • Target
    • Fov
    • Clip start
    • Clip end
    • Check collisions
    • Gravity
    • Ellipsoid
    • Animations
    • 3D Camera Rigs
    • All kind of Babylon.js cameras can be chosen from a custom dropdown list
  • Lights
    • Type (Point, directional (Sun), Spot, Hemispheric)
    • Name
    • Position
    • Direction
    • Spot size
    • Spot blend
    • Energy
    • Diffuse color
    • Specular color
    • Shadow maps, all types (For directional lights)
    • Animations
  • Materials
    • Name
    • Ambient color
    • Diffuse color
    • Specular color
    • Specular hardness
    • Emissive color
    • Alpha
    • Backface culling
    • Diffuse texture
    • Ambient texture
    • Opacity texture
    • Reflection texture
    • Emissive texture
    • Bump texture
    • Procedural Texture Baking
    • Cycles Render Baking
  • Multi-materials
    • Name
    • Child materials
    • 32 bit vertex limit for multi-materials
  • Textures
    • Name
    • Associated file
    • Level
    • Use alpha
    • uOffset / voffset
    • uScale / uScale
    • uAng / vAng / Wang
    • WrapU / WrapV
    • Coordinates index
    • Texture in-lining to .babylon file
  • Meshes
    • Name
    • Geometry (Positions & normals)
    • Position
    • Rotation
    • Scaling
    • FreezeWorldMatrix
    • Texture coordinates (2 channels)
    • Vertex colors
    • Visibility
    • Check collisions
    • Billboard
    • Receive and cast shadows
    • Bones (armatures) and bones' animations
    • Animations