Aucune description

Sebastien Vandenberghe 2267b2e9aa Fix shadow enable property on light il y a 7 ans
.github 3b5fda7376 Better issue template il y a 7 ans
.vscode cb50871d5b Master il y a 7 ans
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters il y a 7 ans
Playground 64df944476 Merge pull request #4263 from bghgary/move-test-assets il y a 7 ans
Tools f8b51da11b Add missing change il y a 7 ans
Viewer 94d1635459 Merge pull request #4265 from RaananW/viewer-documentation il y a 7 ans
assets 9f2572935f Add Full Float BRDF il y a 7 ans
dist 2267b2e9aa Fix shadow enable property on light il y a 7 ans
gui 225b66b084 Fix #4157 il y a 7 ans
inspector 679d915cd3 cleanup and using async functions for gltf export il y a 7 ans
loaders c0e3f14808 Update texture center to rotationCenter il y a 7 ans
localDev 430eb1b552 Simplify Draco configuration il y a 7 ans
materialsLibrary ffe1fe56f3 Adding fur occlusion property to FurMaterial il y a 7 ans
postProcessLibrary 4314bc8644 Removed strict:true for now il y a 7 ans
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now il y a 7 ans
sandbox e42e7ba80b Remove duplicate semicolons il y a 7 ans
serializers e00fb05422 Update glTF2Interface.d.ts references il y a 7 ans
src 2267b2e9aa Fix shadow enable property on light il y a 7 ans
tests 64df944476 Merge pull request #4263 from bghgary/move-test-assets il y a 7 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 9 ans
.gitignore c1e35de009 missing declaration il y a 7 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 11 ans
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 il y a 7 ans
bower.json 34ad342456 Update bower.json to latest version il y a 8 ans
contributing.md c8c6d6876a Update contributing.md il y a 8 ans
favicon.ico 13ede5cad9 Browser stack readyness il y a 7 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json 75db32582d 3.2 il y a 7 ans
readme.md 6695302834 Fixed a small typo in the babylon url il y a 7 ans
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 7 ans
what's new.md 75db32582d 3.2 il y a 7 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.