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- uniform vec3 mainColor;
- uniform vec4 gridControl;
- void main(void) {
- gl_FragColor = vec4(1, 1, 1, 0.1);
-
- #ifdef TRANSPARENT
- // Min opacity as if there were no lines.
- gl_FragColor = vec4(mainColor.rgb, 0.08);
- #else
- // Apply the color.
- gl_FragColor = vec4(mainColor.rgb, 1.0);
- #endif
- }
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