legacygrid.fragment.fx 351 B

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  1. uniform vec3 mainColor;
  2. uniform vec4 gridControl;
  3. void main(void) {
  4. gl_FragColor = vec4(1, 1, 1, 0.1);
  5. #ifdef TRANSPARENT
  6. // Min opacity as if there were no lines.
  7. gl_FragColor = vec4(mainColor.rgb, 0.08);
  8. #else
  9. // Apply the color.
  10. gl_FragColor = vec4(mainColor.rgb, 1.0);
  11. #endif
  12. }