grid.vertex.fx 342 B

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  1. precision highp float;
  2. // Attributes
  3. attribute vec3 position;
  4. attribute vec3 normal;
  5. // Uniforms
  6. uniform mat4 worldViewProjection;
  7. // Varying
  8. varying vec3 vPosition;
  9. varying vec3 vNormal;
  10. void main(void) {
  11. gl_Position = worldViewProjection * vec4(position, 1.0);
  12. vPosition = position;
  13. vNormal = normal;
  14. }