12345678910111213141516171819 |
- precision highp float;
- // Attributes
- attribute vec3 position;
- attribute vec3 normal;
- // Uniforms
- uniform mat4 worldViewProjection;
- // Varying
- varying vec3 vPosition;
- varying vec3 vNormal;
- void main(void) {
- gl_Position = worldViewProjection * vec4(position, 1.0);
- vPosition = position;
- vNormal = normal;
- }
|