babylon.lavaMaterial.d.ts 1.2 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class LavaMaterial extends Material {
  4. diffuseTexture: BaseTexture;
  5. noiseTexture: BaseTexture;
  6. fogColor: Color3;
  7. speed: number;
  8. movingSpeed: number;
  9. lowFrequencySpeed: number;
  10. fogDensity: number;
  11. private _lastTime;
  12. diffuseColor: Color3;
  13. disableLighting: boolean;
  14. private _worldViewProjectionMatrix;
  15. private _scaledDiffuse;
  16. private _renderId;
  17. private _defines;
  18. private _cachedDefines;
  19. constructor(name: string, scene: Scene);
  20. needAlphaBlending(): boolean;
  21. needAlphaTesting(): boolean;
  22. getAlphaTestTexture(): BaseTexture;
  23. private _checkCache(scene, mesh?, useInstances?);
  24. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  25. bindOnlyWorldMatrix(world: Matrix): void;
  26. bind(world: Matrix, mesh?: Mesh): void;
  27. getAnimatables(): IAnimatable[];
  28. dispose(forceDisposeEffect?: boolean): void;
  29. clone(name: string): LavaMaterial;
  30. serialize(): any;
  31. static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial;
  32. }
  33. }