babylon.furMaterial.d.ts 1.5 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class FurMaterial extends Material {
  4. diffuseTexture: BaseTexture;
  5. heightTexture: BaseTexture;
  6. diffuseColor: Color3;
  7. furLength: number;
  8. furAngle: number;
  9. furColor: Color3;
  10. furOffset: number;
  11. furSpacing: number;
  12. furGravity: Vector3;
  13. furSpeed: number;
  14. furDensity: number;
  15. furTexture: DynamicTexture;
  16. disableLighting: boolean;
  17. highLevelFur: boolean;
  18. private _worldViewProjectionMatrix;
  19. private _scaledDiffuse;
  20. private _renderId;
  21. private _furTime;
  22. private _defines;
  23. private _cachedDefines;
  24. constructor(name: string, scene: Scene);
  25. furTime: number;
  26. needAlphaBlending(): boolean;
  27. needAlphaTesting(): boolean;
  28. getAlphaTestTexture(): BaseTexture;
  29. private _checkCache(scene, mesh?, useInstances?);
  30. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  31. bindOnlyWorldMatrix(world: Matrix): void;
  32. bind(world: Matrix, mesh?: Mesh): void;
  33. getAnimatables(): IAnimatable[];
  34. dispose(forceDisposeEffect?: boolean): void;
  35. clone(name: string): FurMaterial;
  36. serialize(): any;
  37. static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
  38. static GenerateTexture(name: string, scene: Scene): DynamicTexture;
  39. static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
  40. }
  41. }