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t(i.x/r*2-1,-(i.y/n*2-1),i.z),l=t.TransformCoordinates(c,h),u=c.x*h.m[3]+c.y*h.m[7]+c.z*h.m[11]+h.m[15];return e.Tools.WithinEpsilon(u,1)&&(l=l.scale(1/u)),l},t.Minimize=function(e,t){var i=e.clone();return i.MinimizeInPlace(t),i},t.Maximize=function(e,t){var i=e.clone();return i.MaximizeInPlace(t),i},t.Distance=function(e,i){return Math.sqrt(t.DistanceSquared(e,i))},t.DistanceSquared=function(e,t){var i=e.x-t.x,r=e.y-t.y,n=e.z-t.z;return i*i+r*r+n*n},t.Center=function(e,t){var i=e.add(t);return i.scaleInPlace(.5),i},t.RotationFromAxis=function(e,i,r){var n=t.Zero();return t.RotationFromAxisToRef(e,i,r,n),n},t.RotationFromAxisToRef=function(i,r,n,s){var o=i.normalize(),a=n.normalize(),h=p.X,c=p.Y,l=0,u=0,d=0,f=0,m=0,_=0,g=0,v=-1,y=0,x=A.Vector3[0],T=0,E=A.Vector3[1];e.Tools.WithinEpsilon(a.z,0,e.Engine.Epsilon)?_=1:e.Tools.WithinEpsilon(a.x,0,e.Engine.Epsilon)?f=1:(g=a.z/a.x,f=-g*Math.sqrt(1/(1+g*g)),_=Math.sqrt(1/(1+g*g))),E.x=f,E.y=m,E.z=_,E.normalize(),t.CrossToRef(o,E,x),x.normalize(),t.Dot(a,x)<0&&(v=1),T=t.Dot(o,E),T=Math.min(1,Math.max(-1,T)),d=Math.acos(T)*v,t.Dot(E,h)<0&&(d=Math.PI+d,E=E.scaleInPlace(-1),y++);var M=A.Vector3[2],b=A.Vector3[3];f=0,m=0,_=0,v=-1,e.Tools.WithinEpsilon(a.z,0,e.Engine.Epsilon)?f=1:(g=E.z/E.x,f=-g*Math.sqrt(1/(1+g*g)),_=Math.sqrt(1/(1+g*g))),M.x=f,M.y=m,M.z=_,M.normalize(),t.CrossToRef(M,E,b),b.normalize(),t.CrossToRef(a,M,x),x.normalize(),t.Dot(E,x)<0&&(v=1),T=t.Dot(a,M),T=Math.min(1,Math.max(-1,T)),u=Math.acos(T)*v,t.Dot(b,c)<0&&(u=Math.PI+u,y++),v=-1,t.CrossToRef(h,E,x),x.normalize(),t.Dot(x,c)<0&&(v=1),T=t.Dot(E,h),T=Math.min(1,Math.max(-1,T)),l=-Math.acos(T)*v,0>T&&2>y&&(l=Math.PI+l),s.x=u,s.y=l,s.z=d},t}();e.Vector3=o;var a=function(){function t(e,t,i,r){this.x=e,this.y=t,this.z=i,this.w=r}return t.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+"W:"+this.w+"}"},t.prototype.asArray=function(){var e=[];return this.toArray(e,0),e},t.prototype.toArray=function(e,t){return void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,this},t.prototype.addInPlace=function(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this},t.prototype.add=function(e){return new t(this.x+e.x,this.y+e.y,this.z+e.z,this.w+e.w)},t.prototype.addToRef=function(e,t){return t.x=this.x+e.x,t.y=this.y+e.y,t.z=this.z+e.z,t.w=this.w+e.w,this},t.prototype.subtractInPlace=function(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this},t.prototype.subtract=function(e){return new t(this.x-e.x,this.y-e.y,this.z-e.z,this.w-e.w)},t.prototype.subtractToRef=function(e,t){return t.x=this.x-e.x,t.y=this.y-e.y,t.z=this.z-e.z,t.w=this.w-e.w,this},t.prototype.subtractFromFloats=function(e,i,r,n){return new t(this.x-e,this.y-i,this.z-r,this.w-n)},t.prototype.subtractFromFloatsToRef=function(e,t,i,r,n){return n.x=this.x-e,n.y=this.y-t,n.z=this.z-i,n.w=this.w-r,this},t.prototype.negate=function(){return new t(-this.x,-this.y,-this.z,-this.w)},t.prototype.scaleInPlace=function(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},t.prototype.scale=function(e){return new t(this.x*e,this.y*e,this.z*e,this.w*e)},t.prototype.scaleToRef=function(e,t){t.x=this.x*e,t.y=this.y*e,t.z=this.z*e,t.w=this.w*e},t.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},t.prototype.equalsWithEpsilon=function(t,i){return void 0===i&&(i=e.Engine.Epsilon),t&&e.Tools.WithinEpsilon(this.x,t.x,i)&&e.Tools.WithinEpsilon(this.y,t.y,i)&&e.Tools.WithinEpsilon(this.z,t.z,i)&&e.Tools.WithinEpsilon(this.w,t.w,i)},t.prototype.equalsToFloats=function(e,t,i,r){return this.x===e&&this.y===t&&this.z===i&&this.w===r},t.prototype.multiplyInPlace=function(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this},t.prototype.multiply=function(e){return new t(this.x*e.x,this.y*e.y,this.z*e.z,this.w*e.w)},t.prototype.multiplyToRef=function(e,t){return t.x=this.x*e.x,t.y=this.y*e.y,t.z=this.z*e.z,t.w=this.w*e.w,this},t.prototype.multiplyByFloats=function(e,i,r,n){return new t(this.x*e,this.y*i,this.z*r,this.w*n)},t.prototype.divide=function(e){return new t(this.x/e.x,this.y/e.y,this.z/e.z,this.w/e.w)},t.prototype.divideToRef=function(e,t){return t.x=this.x/e.x,t.y=this.y/e.y,t.z=this.z/e.z,t.w=this.w/e.w,this},t.prototype.MinimizeInPlace=function(e){return e.x<this.x&&(this.x=e.x),e.y<this.y&&(this.y=e.y),e.z<this.z&&(this.z=e.z),e.w<this.w&&(this.w=e.w),this},t.prototype.MaximizeInPlace=function(e){return e.x>this.x&&(this.x=e.x),e.y>this.y&&(this.y=e.y),e.z>this.z&&(this.z=e.z),e.w>this.w&&(this.w=e.w),this},t.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},t.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},t.prototype.normalize=function(){var e=this.length();if(0===e)return this;var t=1/e;return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},t.prototype.clone=function(){return new t(this.x,this.y,this.z,this.w)},t.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},t.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},t.FromArray=function(e,i){return i||(i=0),new t(e[i],e[i+1],e[i+2],e[i+3])},t.FromArrayToRef=function(e,t,i){i.x=e[t],i.y=e[t+1],i.z=e[t+2],i.w=e[t+3]},t.FromFloatArrayToRef=function(e,t,i){i.x=e[t],i.y=e[t+1],i.z=e[t+2],i.w=e[t+3]},t.FromFloatsToRef=function(e,t,i,r,n){n.x=e,n.y=t,n.z=i,n.w=r},t.Zero=function(){return new t(0,0,0,0)},t.Normalize=function(e){var i=t.Zero();return t.NormalizeToRef(e,i),i},t.NormalizeToRef=function(e,t){t.copyFrom(e),t.normalize()},t.Minimize=function(e,t){var i=e.clone();return i.MinimizeInPlace(t),i},t.Maximize=function(e,t){var i=e.clone();return i.MaximizeInPlace(t),i},t.Distance=function(e,i){return Math.sqrt(t.DistanceSquared(e,i))},t.DistanceSquared=function(e,t){var i=e.x-t.x,r=e.y-t.y,n=e.z-t.z,s=e.w-t.w;return i*i+r*r+n*n+s*s},t.Center=function(e,t){var i=e.add(t);return i.scaleInPlace(.5),i},t}();e.Vector4=a;var h=function(){function e(e,t,i,r){void 0===e&&(e=0),void 0===t&&(t=0),void 0===i&&(i=0),void 0===r&&(r=1),this.x=e,this.y=t,this.z=i,this.w=r}return e.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},e.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},e.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},e.prototype.clone=function(){return new e(this.x,this.y,this.z,this.w)},e.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},e.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},e.prototype.add=function(t){return new e(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},e.prototype.subtract=function(t){return new e(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},e.prototype.scale=function(t){return new e(this.x*t,this.y*t,this.z*t,this.w*t)},e.prototype.multiply=function(t){var i=new e(0,0,0,1);return this.multiplyToRef(t,i),i},e.prototype.multiplyToRef=function(e,t){var i=this.x*e.w+this.y*e.z-this.z*e.y+this.w*e.x,r=-this.x*e.z+this.y*e.w+this.z*e.x+this.w*e.y,n=this.x*e.y-this.y*e.x+this.z*e.w+this.w*e.z,s=-this.x*e.x-this.y*e.y-this.z*e.z+this.w*e.w;return t.copyFromFloats(i,r,n,s),this},e.prototype.multiplyInPlace=function(e){return this.multiplyToRef(e,this),this},e.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.prototype.normalize=function(){var e=1/this.length();return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},e.prototype.toEulerAngles=function(e){void 0===e&&(e="YZX");var t=o.Zero();return this.toEulerAnglesToRef(t,e),t},e.prototype.toEulerAnglesToRef=function(e,t){void 0===t&&(t="YZX");var i,r,n,s=this.x,o=this.y,a=this.z,h=this.w;switch(t){case"YZX":var c=s*o+a*h;if(c>.499&&(i=2*Math.atan2(s,h),r=Math.PI/2,n=0),-.499>c&&(i=-2*Math.atan2(s,h),r=-Math.PI/2,n=0),isNaN(i)){var l=s*s,u=o*o,d=a*a;i=Math.atan2(2*o*h-2*s*a,1-2*u-2*d),r=Math.asin(2*c),n=Math.atan2(2*s*h-2*o*a,1-2*l-2*d)}break;default:throw new Error("Euler order "+t+" not supported yet.")}return e.y=i,e.z=r,e.x=n,this},e.prototype.toRotationMatrix=function(e){var t=this.x*this.x,i=this.y*this.y,r=this.z*this.z,n=this.x*this.y,s=this.z*this.w,o=this.z*this.x,a=this.y*this.w,h=this.y*this.z,c=this.x*this.w;return e.m[0]=1-2*(i+r),e.m[1]=2*(n+s),e.m[2]=2*(o-a),e.m[3]=0,e.m[4]=2*(n-s),e.m[5]=1-2*(r+t),e.m[6]=2*(h+c),e.m[7]=0,e.m[8]=2*(o+a),e.m[9]=2*(h-c),e.m[10]=1-2*(i+t),e.m[11]=0,e.m[12]=0,e.m[13]=0,e.m[14]=0,e.m[15]=1,this},e.prototype.fromRotationMatrix=function(t){return e.FromRotationMatrixToRef(t,this),this},e.FromRotationMatrix=function(t){var i=new e;return e.FromRotationMatrixToRef(t,i),i},e.FromRotationMatrixToRef=function(e,t){var i,r=e.m,n=r[0],s=r[4],o=r[8],a=r[1],h=r[5],c=r[9],l=r[2],u=r[6],d=r[10],f=n+h+d;f>0?(i=.5/Math.sqrt(f+1),t.w=.25/i,t.x=(u-c)*i,t.y=(o-l)*i,t.z=(a-s)*i):n>h&&n>d?(i=2*Math.sqrt(1+n-h-d),t.w=(u-c)/i,t.x=.25*i,t.y=(s+a)/i,t.z=(o+l)/i):h>d?(i=2*Math.sqrt(1+h-n-d),t.w=(o-l)/i,t.x=(s+a)/i,t.y=.25*i,t.z=(c+u)/i):(i=2*Math.sqrt(1+d-n-h),t.w=(a-s)/i,t.x=(o+l)/i,t.y=(c+u)/i,t.z=.25*i)},e.Inverse=function(t){return new e(-t.x,-t.y,-t.z,t.w)},e.Identity=function(){return new e(0,0,0,1)},e.RotationAxis=function(t,i){var r=new e,n=Math.sin(i/2);return t.normalize(),r.w=Math.cos(i/2),r.x=t.x*n,r.y=t.y*n,r.z=t.z*n,r},e.FromArray=function(t,i){return i||(i=0),new e(t[i],t[i+1],t[i+2],t[i+3])},e.RotationYawPitchRoll=function(t,i,r){var n=new e;return e.RotationYawPitchRollToRef(t,i,r,n),n},e.RotationYawPitchRollToRef=function(e,t,i,r){var n=.5*i,s=.5*t,o=.5*e,a=Math.sin(n),h=Math.cos(n),c=Math.sin(s),l=Math.cos(s),u=Math.sin(o),d=Math.cos(o);r.x=d*c*h+u*l*a,r.y=u*l*h-d*c*a,r.z=d*l*a-u*c*h,r.w=d*l*h+u*c*a},e.RotationAlphaBetaGamma=function(t,i,r){var n=new e;return e.RotationAlphaBetaGammaToRef(t,i,r,n),n},e.RotationAlphaBetaGammaToRef=function(e,t,i,r){var n=.5*(i+e),s=.5*(i-e),o=.5*t;r.x=Math.cos(s)*Math.sin(o),r.y=Math.sin(s)*Math.sin(o),r.z=Math.sin(n)*Math.cos(o),r.w=Math.cos(n)*Math.cos(o)},e.Slerp=function(t,i,r){var n,s,o=r,a=t.x*i.x+t.y*i.y+t.z*i.z+t.w*i.w,h=!1;if(0>a&&(h=!0,a=-a),a>.999999)s=1-o,n=h?-o:o;else{var c=Math.acos(a),l=1/Math.sin(c);s=Math.sin((1-o)*c)*l,n=h?-Math.sin(o*c)*l:Math.sin(o*c)*l}return new e(s*t.x+n*i.x,s*t.y+n*i.y,s*t.z+n*i.z,s*t.w+n*i.w)},e}();e.Quaternion=h;var c=function(){function t(){this.m=new Float32Array(16)}return t.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},t.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],n=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*r+this.m[7]*n)+this.m[2]*(this.m[4]*t-this.m[5]*r+this.m[7]*s)-this.m[3]*(this.m[4]*i-this.m[5]*n+this.m[6]*s)},t.prototype.toArray=function(){return this.m},t.prototype.asArray=function(){return this.toArray()},t.prototype.invert=function(){return this.invertToRef(this),this},t.prototype.reset=function(){for(var e=0;16>e;e++)this.m[e]=0;return this},t.prototype.add=function(e){var i=new t;return this.addToRef(e,i),i},t.prototype.addToRef=function(e,t){for(var i=0;16>i;i++)t.m[i]=this.m[i]+e.m[i];return this},t.prototype.addToSelf=function(e){for(var t=0;16>t;t++)this.m[t]+=e.m[t];return this},t.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],r=this.m[2],n=this.m[3],s=this.m[4],o=this.m[5],a=this.m[6],h=this.m[7],c=this.m[8],l=this.m[9],u=this.m[10],d=this.m[11],f=this.m[12],p=this.m[13],m=this.m[14],_=this.m[15],g=u*_-d*m,v=l*_-d*p,y=l*m-u*p,x=c*_-d*f,T=c*m-u*f,E=c*p-l*f,M=o*g-a*v+h*y,b=-(s*g-a*x+h*T),A=s*v-o*x+h*E,P=-(s*y-o*T+a*E),S=1/(t*M+i*b+r*A+n*P),C=a*_-h*m,I=o*_-h*p,w=o*m-a*p,D=s*_-h*f,R=s*m-a*f,L=s*p-o*f,O=a*d-h*u,B=o*d-h*l,F=o*u-a*l,V=s*d-h*c,N=s*u-a*c,z=s*l-o*c;return e.m[0]=M*S,e.m[4]=b*S,e.m[8]=A*S,e.m[12]=P*S,e.m[1]=-(i*g-r*v+n*y)*S,e.m[5]=(t*g-r*x+n*T)*S,e.m[9]=-(t*v-i*x+n*E)*S,e.m[13]=(t*y-i*T+r*E)*S,e.m[2]=(i*C-r*I+n*w)*S,e.m[6]=-(t*C-r*D+n*R)*S,e.m[10]=(t*I-i*D+n*L)*S,e.m[14]=-(t*w-i*R+r*L)*S,e.m[3]=-(i*O-r*B+n*F)*S,e.m[7]=(t*O-r*V+n*N)*S,e.m[11]=-(t*B-i*V+n*z)*S,e.m[15]=(t*F-i*N+r*z)*S,this},t.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this},t.prototype.multiply=function(e){var i=new t;return this.multiplyToRef(e,i),i},t.prototype.copyFrom=function(e){for(var t=0;16>t;t++)this.m[t]=e.m[t];return this},t.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;16>i;i++)e[t+i]=this.m[i];return this},t.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),this},t.prototype.multiplyToArray=function(e,t,i){var r=this.m[0],n=this.m[1],s=this.m[2],o=this.m[3],a=this.m[4],h=this.m[5],c=this.m[6],l=this.m[7],u=this.m[8],d=this.m[9],f=this.m[10],p=this.m[11],m=this.m[12],_=this.m[13],g=this.m[14],v=this.m[15],y=e.m[0],x=e.m[1],T=e.m[2],E=e.m[3],M=e.m[4],b=e.m[5],A=e.m[6],P=e.m[7],S=e.m[8],C=e.m[9],I=e.m[10],w=e.m[11],D=e.m[12],R=e.m[13],L=e.m[14],O=e.m[15];return t[i]=r*y+n*M+s*S+o*D,t[i+1]=r*x+n*b+s*C+o*R,t[i+2]=r*T+n*A+s*I+o*L,t[i+3]=r*E+n*P+s*w+o*O,t[i+4]=a*y+h*M+c*S+l*D,t[i+5]=a*x+h*b+c*C+l*R,t[i+6]=a*T+h*A+c*I+l*L,t[i+7]=a*E+h*P+c*w+l*O,t[i+8]=u*y+d*M+f*S+p*D,t[i+9]=u*x+d*b+f*C+p*R,t[i+10]=u*T+d*A+f*I+p*L,t[i+11]=u*E+d*P+f*w+p*O,t[i+12]=m*y+_*M+g*S+v*D,t[i+13]=m*x+_*b+g*C+v*R,t[i+14]=m*T+_*A+g*I+v*L,t[i+15]=m*E+_*P+g*w+v*O,this},t.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},t.prototype.clone=function(){return t.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},t.prototype.decompose=function(i,r,n){n.x=this.m[12],n.y=this.m[13],n.z=this.m[14];var s=e.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,o=e.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,a=e.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(i.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),i.y=o*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),i.z=a*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===i.x||0===i.y||0===i.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var c=t.FromValues(this.m[0]/i.x,this.m[1]/i.x,this.m[2]/i.x,0,this.m[4]/i.y,this.m[5]/i.y,this.m[6]/i.y,0,this.m[8]/i.z,this.m[9]/i.z,this.m[10]/i.z,0,0,0,0,1);return h.FromRotationMatrixToRef(c,r),!0},t.FromArray=function(e,i){var r=new t;return i||(i=0),t.FromArrayToRef(e,i,r),r},t.FromArrayToRef=function(e,t,i){for(var r=0;16>r;r++)i.m[r]=e[r+t]},t.FromFloat32ArrayToRefScaled=function(e,t,i,r){for(var n=0;16>n;n++)r.m[n]=e[n+t]*i},t.FromValuesToRef=function(e,t,i,r,n,s,o,a,h,c,l,u,d,f,p,m,_){_.m[0]=e,_.m[1]=t,_.m[2]=i,_.m[3]=r,_.m[4]=n,_.m[5]=s,_.m[6]=o,_.m[7]=a,_.m[8]=h,_.m[9]=c,_.m[10]=l,_.m[11]=u,_.m[12]=d,_.m[13]=f,_.m[14]=p,_.m[15]=m},t.FromValues=function(e,i,r,n,s,o,a,h,c,l,u,d,f,p,m,_){var g=new t;return g.m[0]=e,g.m[1]=i,g.m[2]=r,g.m[3]=n,g.m[4]=s,g.m[5]=o,g.m[6]=a,g.m[7]=h,g.m[8]=c,g.m[9]=l,g.m[10]=u,g.m[11]=d,g.m[12]=f,g.m[13]=p,g.m[14]=m,g.m[15]=_,g},t.Compose=function(e,i,r){var n=t.FromValues(e.x,0,0,0,0,e.y,0,0,0,0,e.z,0,0,0,0,1),s=t.Identity();return i.toRotationMatrix(s),n=n.multiply(s),n.setTranslation(r),n},t.Identity=function(){return t.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},t.IdentityToRef=function(e){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e)},t.Zero=function(){return t.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},t.RotationX=function(e){var i=new t;return t.RotationXToRef(e,i),i},t.Invert=function(e){var i=new t;return e.invertToRef(i),i},t.RotationXToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=r,t.m[10]=r,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationY=function(e){var i=new t;return t.RotationYToRef(e,i),i},t.RotationYToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=r,t.m[2]=-i,t.m[8]=i,t.m[10]=r,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationZ=function(e){var i=new t;return t.RotationZToRef(e,i),i},t.RotationZToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);
- t.m[10]=1,t.m[15]=1,t.m[0]=r,t.m[1]=i,t.m[4]=-i,t.m[5]=r,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationAxis=function(e,i){var r=t.Zero();return t.RotationAxisToRef(e,i,r),r},t.RotationAxisToRef=function(e,t,i){var r=Math.sin(-t),n=Math.cos(-t),s=1-n;e.normalize(),i.m[0]=e.x*e.x*s+n,i.m[1]=e.x*e.y*s-e.z*r,i.m[2]=e.x*e.z*s+e.y*r,i.m[3]=0,i.m[4]=e.y*e.x*s+e.z*r,i.m[5]=e.y*e.y*s+n,i.m[6]=e.y*e.z*s-e.x*r,i.m[7]=0,i.m[8]=e.z*e.x*s-e.y*r,i.m[9]=e.z*e.y*s+e.x*r,i.m[10]=e.z*e.z*s+n,i.m[11]=0,i.m[15]=1},t.RotationYawPitchRoll=function(e,i,r){var n=new t;return t.RotationYawPitchRollToRef(e,i,r,n),n},t.RotationYawPitchRollToRef=function(e,t,i,r){h.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},t.Scaling=function(e,i,r){var n=t.Zero();return t.ScalingToRef(e,i,r,n),n},t.ScalingToRef=function(e,t,i,r){r.m[0]=e,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=t,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=i,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},t.Translation=function(e,i,r){var n=t.Identity();return t.TranslationToRef(e,i,r,n),n},t.TranslationToRef=function(e,i,r,n){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,i,r,1,n)},t.Lerp=function(e,i,r){var n=new o(0,0,0),s=new h,a=new o(0,0,0);e.decompose(n,s,a);var c=new o(0,0,0),l=new h,u=new o(0,0,0);i.decompose(c,l,u);var d=o.Lerp(n,c,r),f=h.Slerp(s,l,r),p=o.Lerp(a,u,r);return t.Compose(d,f,p)},t.LookAtLH=function(e,i,r){var n=t.Zero();return t.LookAtLHToRef(e,i,r,n),n},t.LookAtLHToRef=function(e,i,r,n){i.subtractToRef(e,this._zAxis),this._zAxis.normalize(),o.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),o.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-o.Dot(this._xAxis,e),a=-o.Dot(this._yAxis,e),h=-o.Dot(this._zAxis,e);return t.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,a,h,1,n)},t.OrthoLH=function(e,i,r,n){var s=t.Zero();return t.OrthoLHToRef(e,i,r,n,s),s},t.OrthoLHToRef=function(e,i,r,n,s){var o=2/e,a=2/i,h=1/(n-r),c=r/(r-n);t.FromValuesToRef(o,0,0,0,0,a,0,0,0,0,h,0,0,0,c,1,s)},t.OrthoOffCenterLH=function(e,i,r,n,s,o){var a=t.Zero();return t.OrthoOffCenterLHToRef(e,i,r,n,s,o,a),a},t.OrthoOffCenterLHToRef=function(e,t,i,r,n,s,o){o.m[0]=2/(t-e),o.m[1]=o.m[2]=o.m[3]=0,o.m[5]=2/(r-i),o.m[4]=o.m[6]=o.m[7]=0,o.m[10]=-1/(n-s),o.m[8]=o.m[9]=o.m[11]=0,o.m[12]=(e+t)/(e-t),o.m[13]=(r+i)/(i-r),o.m[14]=n/(n-s),o.m[15]=1},t.PerspectiveLH=function(e,i,r,n){var s=t.Zero();return s.m[0]=2*r/e,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*r/i,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-n/(r-n),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n),s},t.PerspectiveFovLH=function(e,i,r,n){var s=t.Zero();return t.PerspectiveFovLHToRef(e,i,r,n,s),s},t.PerspectiveFovLHToRef=function(t,i,r,n,s,o){void 0===o&&(o=e.Camera.FOVMODE_VERTICAL_FIXED);var a=1/Math.tan(.5*t),h=o===e.Camera.FOVMODE_VERTICAL_FIXED;h?s.m[0]=a/i:s.m[0]=a,s.m[1]=s.m[2]=s.m[3]=0,h?s.m[5]=a:s.m[5]=a*i,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-n/(r-n),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n)},t.GetFinalMatrix=function(e,i,r,n,s,o){var a=e.width,h=e.height,c=e.x,l=e.y,u=t.FromValues(a/2,0,0,0,0,-h/2,0,0,0,0,o-s,0,c+a/2,h/2+l,s,1);return i.multiply(r).multiply(n).multiply(u)},t.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},t.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},t.Transpose=function(e){var i=new t;return i.m[0]=e.m[0],i.m[1]=e.m[4],i.m[2]=e.m[8],i.m[3]=e.m[12],i.m[4]=e.m[1],i.m[5]=e.m[5],i.m[6]=e.m[9],i.m[7]=e.m[13],i.m[8]=e.m[2],i.m[9]=e.m[6],i.m[10]=e.m[10],i.m[11]=e.m[14],i.m[12]=e.m[3],i.m[13]=e.m[7],i.m[14]=e.m[11],i.m[15]=e.m[15],i},t.Reflection=function(e){var i=new t;return t.ReflectionToRef(e,i),i},t.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,r=e.normal.y,n=e.normal.z,s=-2*i,o=-2*r,a=-2*n;t.m[0]=s*i+1,t.m[1]=o*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=s*r,t.m[5]=o*r+1,t.m[6]=a*r,t.m[7]=0,t.m[8]=s*n,t.m[9]=o*n,t.m[10]=a*n+1,t.m[11]=0,t.m[12]=s*e.d,t.m[13]=o*e.d,t.m[14]=a*e.d,t.m[15]=1},t._tempQuaternion=new h,t._xAxis=o.Zero(),t._yAxis=o.Zero(),t._zAxis=o.Zero(),t}();e.Matrix=c;var l=function(){function e(e,t,i,r){this.normal=new o(e,t,i),this.d=r}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=c.Transpose(t),r=this.normal.x,n=this.normal.y,s=this.normal.z,o=this.d,a=r*i.m[0]+n*i.m[1]+s*i.m[2]+o*i.m[3],h=r*i.m[4]+n*i.m[5]+s*i.m[6]+o*i.m[7],l=r*i.m[8]+n*i.m[9]+s*i.m[10]+o*i.m[11],u=r*i.m[12]+n*i.m[13]+s*i.m[14]+o*i.m[15];return new e(a,h,l,u)},e.prototype.dotCoordinate=function(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d},e.prototype.copyFromPoints=function(e,t,i){var r,n=t.x-e.x,s=t.y-e.y,o=t.z-e.z,a=i.x-e.x,h=i.y-e.y,c=i.z-e.z,l=s*c-o*h,u=o*a-n*c,d=n*h-s*a,f=Math.sqrt(l*l+u*u+d*d);return r=0!==f?1/f:0,this.normal.x=l*r,this.normal.y=u*r,this.normal.z=d*r,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this},e.prototype.isFrontFacingTo=function(e,t){var i=o.Dot(this.normal,e);return t>=i},e.prototype.signedDistanceTo=function(e){return o.Dot(e,this.normal)+this.d},e.FromArray=function(t){return new e(t[0],t[1],t[2],t[3])},e.FromPoints=function(t,i,r){var n=new e(0,0,0,0);return n.copyFromPoints(t,i,r),n},e.FromPositionAndNormal=function(t,i){var r=new e(0,0,0,0);return i.normalize(),r.normal=i,r.d=-(i.x*t.x+i.y*t.y+i.z*t.z),r},e.SignedDistanceToPlaneFromPositionAndNormal=function(e,t,i){var r=-(t.x*e.x+t.y*e.y+t.z*e.z);return o.Dot(i,t)+r},e}();e.Plane=l;var u=function(){function e(e,t,i,r){this.x=e,this.y=t,this.width=i,this.height=r}return e.prototype.toGlobal=function(t){var i=t.getRenderWidth(),r=t.getRenderHeight();return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e.prototype.toScreenGlobal=function(t){var i=t.getRenderWidth(!0),r=t.getRenderHeight(!0);return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e}();e.Viewport=u;var d=function(){function e(){}return e.GetPlanes=function(t){for(var i=[],r=0;6>r;r++)i.push(new l(0,0,0,0));return e.GetPlanesToRef(t,i),i},e.GetPlanesToRef=function(e,t){t[0].normal.x=e.m[3]+e.m[2],t[0].normal.y=e.m[7]+e.m[6],t[0].normal.z=e.m[11]+e.m[10],t[0].d=e.m[15]+e.m[14],t[0].normalize(),t[1].normal.x=e.m[3]-e.m[2],t[1].normal.y=e.m[7]-e.m[6],t[1].normal.z=e.m[11]-e.m[10],t[1].d=e.m[15]-e.m[14],t[1].normalize(),t[2].normal.x=e.m[3]+e.m[0],t[2].normal.y=e.m[7]+e.m[4],t[2].normal.z=e.m[11]+e.m[8],t[2].d=e.m[15]+e.m[12],t[2].normalize(),t[3].normal.x=e.m[3]-e.m[0],t[3].normal.y=e.m[7]-e.m[4],t[3].normal.z=e.m[11]-e.m[8],t[3].d=e.m[15]-e.m[12],t[3].normalize(),t[4].normal.x=e.m[3]-e.m[1],t[4].normal.y=e.m[7]-e.m[5],t[4].normal.z=e.m[11]-e.m[9],t[4].d=e.m[15]-e.m[13],t[4].normalize(),t[5].normal.x=e.m[3]+e.m[1],t[5].normal.y=e.m[7]+e.m[5],t[5].normal.z=e.m[11]+e.m[9],t[5].d=e.m[15]+e.m[13],t[5].normalize()},e}();e.Frustum=d;var f=function(){function t(e,t,i){void 0===i&&(i=Number.MAX_VALUE),this.origin=e,this.direction=t,this.length=i}return t.prototype.intersectsBoxMinMax=function(e,t){var i,r,n,s,o=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.x<e.x||this.origin.x>t.x)return!1}else if(i=1/this.direction.x,r=(e.x-this.origin.x)*i,n=(t.x-this.origin.x)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.y<e.y||this.origin.y>t.y)return!1}else if(i=1/this.direction.y,r=(e.y-this.origin.y)*i,n=(t.y-this.origin.y)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.z<e.z||this.origin.z>t.z)return!1}else if(i=1/this.direction.z,r=(e.z-this.origin.z)*i,n=(t.z-this.origin.z)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;return!0},t.prototype.intersectsBox=function(e){return this.intersectsBoxMinMax(e.minimum,e.maximum)},t.prototype.intersectsSphere=function(e){var t=e.center.x-this.origin.x,i=e.center.y-this.origin.y,r=e.center.z-this.origin.z,n=t*t+i*i+r*r,s=e.radius*e.radius;if(s>=n)return!0;var o=t*this.direction.x+i*this.direction.y+r*this.direction.z;if(0>o)return!1;var a=n-o*o;return s>=a},t.prototype.intersectsTriangle=function(t,i,r){this._edge1||(this._edge1=o.Zero(),this._edge2=o.Zero(),this._pvec=o.Zero(),this._tvec=o.Zero(),this._qvec=o.Zero()),i.subtractToRef(t,this._edge1),r.subtractToRef(t,this._edge2),o.CrossToRef(this.direction,this._edge2,this._pvec);var n=o.Dot(this._edge1,this._pvec);if(0===n)return null;var s=1/n;this.origin.subtractToRef(t,this._tvec);var a=o.Dot(this._tvec,this._pvec)*s;if(0>a||a>1)return null;o.CrossToRef(this._tvec,this._edge1,this._qvec);var h=o.Dot(this.direction,this._qvec)*s;if(0>h||a+h>1)return null;var c=o.Dot(this._edge2,this._qvec)*s;return c>this.length?null:new e.IntersectionInfo(a,h,c)},t.CreateNew=function(e,i,r,n,s,a,h){var c=o.Unproject(new o(e,i,0),r,n,s,a,h),l=o.Unproject(new 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e(e){var t=this;this.degrees=function(){return 180*t._radians/Math.PI},this.radians=function(){return t._radians},this._radians=e,this._radians<0&&(this._radians+=2*Math.PI)}return e.BetweenTwoPoints=function(t,i){var r=i.subtract(t),n=Math.atan2(r.y,r.x);return new e(n)},e.FromRadians=function(t){return new e(t)},e.FromDegrees=function(t){return new e(t*Math.PI/180)},e}();e.Angle=g;var v=function(){function e(e,t,i){this.startPoint=e,this.midPoint=t,this.endPoint=i;var r=Math.pow(t.x,2)+Math.pow(t.y,2),n=(Math.pow(e.x,2)+Math.pow(e.y,2)-r)/2,o=(r-Math.pow(i.x,2)-Math.pow(i.y,2))/2,a=(e.x-t.x)*(t.y-i.y)-(t.x-i.x)*(e.y-t.y);this.centerPoint=new s((n*(t.y-i.y)-o*(e.y-t.y))/a,((e.x-t.x)*o-(t.x-i.x)*n)/a),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=g.BetweenTwoPoints(this.centerPoint,this.startPoint);var h=this.startAngle.degrees(),c=g.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),l=g.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-h>180&&(c-=360),-180>c-h&&(c+=360),l-c>180&&(l-=360),-180>l-c&&(l+=360),this.orientation=0>c-h?_.CW:_.CCW,this.angle=g.FromDegrees(this.orientation===_.CW?h-l:l-h)}return e}();e.Arc2=v;var y=function(){function e(e){this.path=e,this._onchange=new Array,this.value=0,this.animations=new Array}return e.prototype.getPoint=function(){var e=this.path.getPointAtLengthPosition(this.value);return new o(e.x,0,e.y)},e.prototype.moveAhead=function(e){return void 0===e&&(e=.002),this.move(e),this},e.prototype.moveBack=function(e){return void 0===e&&(e=.002),this.move(-e),this},e.prototype.move=function(e){if(Math.abs(e)>1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},e.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},e.prototype.markAsDirty=function(e){return this.ensureLimits(),this.raiseOnChange(),this},e.prototype.raiseOnChange=function(){var e=this;return this._onchange.forEach(function(t){return t(e)}),this},e.prototype.onchange=function(e){return this._onchange.push(e),this},e}();e.PathCursor=y;var x=function(){function t(e,t){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new s(e,t))}return t.prototype.addLineTo=function(t,i){if(closed)return e.Tools.Error("cannot add lines to closed paths"),this;var r=new s(t,i),n=this._points[this._points.length-1];return this._points.push(r),this._length+=r.subtract(n).length(),this},t.prototype.addArcTo=function(t,i,r,n,o){if(void 0===o&&(o=36),closed)return e.Tools.Error("cannot add arcs to closed paths"),this;var a=this._points[this._points.length-1],h=new s(t,i),c=new s(r,n),l=new v(a,h,c),u=l.angle.radians()/o;l.orientation===_.CW&&(u*=-1);for(var d=l.startAngle.radians()+u,f=0;o>f;f++){var p=Math.cos(d)*l.radius+l.centerPoint.x,m=Math.sin(d)*l.radius+l.centerPoint.y;this.addLineTo(p,m),d+=u}return this},t.prototype.close=function(){return this.closed=!0,this},t.prototype.length=function(){var e=this._length;if(!this.closed){var t=this._points[this._points.length-1],i=this._points[0];e+=i.subtract(t).length()}return e},t.prototype.getPoints=function(){return this._points},t.prototype.getPointAtLengthPosition=function(t){if(0>t||t>1)return e.Tools.Error("normalized length position should be between 0 and 1."),s.Zero();for(var i=t*this.length(),r=0,n=0;n<this._points.length;n++){var o=(n+1)%this._points.length,a=this._points[n],h=this._points[o],c=h.subtract(a),l=c.length()+r;if(i>=r&&l>=i){var u=c.normalize(),d=i-r;return new s(a.x+u.x*d,a.y+u.y*d)}r=l}return e.Tools.Error("internal error"),s.Zero()},t.StartingAt=function(e,i){return new t(e,i)},t}();e.Path2=x;var T=function(){function t(e,t,i){this.path=e,this._curve=new Array,this._distances=new Array,this._tangents=new Array,this._normals=new Array,this._binormals=new Array;for(var r=0;r<e.length;r++)this._curve[r]=e[r].clone();this._raw=i||!1,this._compute(t)}return t.prototype.getCurve=function(){return this._curve},t.prototype.getTangents=function(){return this._tangents},t.prototype.getNormals=function(){return this._normals},t.prototype.getBinormals=function(){return this._binormals},t.prototype.getDistances=function(){return this._distances},t.prototype.update=function(e,t){for(var i=0;i<e.length;i++)this._curve[i].x=e[i].x,this._curve[i].y=e[i].y,this._curve[i].z=e[i].z;return this._compute(t),this},t.prototype._compute=function(e){var t=this._curve.length;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[t-1]=this._curve[t-1].subtract(this._curve[t-2]),this._raw||this._tangents[t-1].normalize();var i=this._tangents[0],r=this._normalVector(this._curve[0],i,e);this._normals[0]=r,this._raw||this._normals[0].normalize(),this._binormals[0]=o.Cross(i,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(var n,s,a,h,c=1;t>c;c++)n=this._getLastNonNullVector(c),t-1>c&&(s=this._getFirstNonNullVector(c),this._tangents[c]=n.add(s),this._tangents[c].normalize()),this._distances[c]=this._distances[c-1]+n.length(),a=this._tangents[c],h=this._binormals[c-1],this._normals[c]=o.Cross(h,a),this._raw||this._normals[c].normalize(),this._binormals[c]=o.Cross(a,this._normals[c]),this._raw||this._binormals[c].normalize()},t.prototype._getFirstNonNullVector=function(e){for(var t=1,i=this._curve[e+t].subtract(this._curve[e]);0===i.length()&&e+t+1<this._curve.length;)t++,i=this._curve[e+t].subtract(this._curve[e]);return i},t.prototype._getLastNonNullVector=function(e){for(var t=1,i=this._curve[e].subtract(this._curve[e-t]);0===i.length()&&e>t+1;)t++,i=this._curve[e].subtract(this._curve[e-t]);return i},t.prototype._normalVector=function(t,i,r){var n;if(void 0===r||null===r){var s;e.Tools.WithinEpsilon(i.y,1,e.Engine.Epsilon)?e.Tools.WithinEpsilon(i.x,1,e.Engine.Epsilon)?e.Tools.WithinEpsilon(i.z,1,e.Engine.Epsilon)||(s=new o(0,0,1)):s=new o(1,0,0):s=new o(0,-1,0),n=o.Cross(i,s)}else n=o.Cross(i,r),o.CrossToRef(n,i,n);return n.normalize(),n},t}();e.Path3D=T;var E=function(){function e(e){this._length=0,this._points=e,this._length=this._computeLength(e)}return e.CreateQuadraticBezier=function(t,i,r,n){n=n>2?n:3;for(var s=new Array,a=function(e,t,i,r){var n=(1-e)*(1-e)*t+2*e*(1-e)*i+e*e*r;return n},h=0;n>=h;h++)s.push(new o(a(h/n,t.x,i.x,r.x),a(h/n,t.y,i.y,r.y),a(h/n,t.z,i.z,r.z)));return new e(s)},e.CreateCubicBezier=function(t,i,r,n,s){s=s>3?s:4;for(var a=new Array,h=function(e,t,i,r,n){var s=(1-e)*(1-e)*(1-e)*t+3*e*(1-e)*(1-e)*i+3*e*e*(1-e)*r+e*e*e*n;return s},c=0;s>=c;c++)a.push(new o(h(c/s,t.x,i.x,r.x,n.x),h(c/s,t.y,i.y,r.y,n.y),h(c/s,t.z,i.z,r.z,n.z)));return new e(a)},e.CreateHermiteSpline=function(t,i,r,n,s){for(var a=new Array,h=1/s,c=0;s>=c;c++)a.push(o.Hermite(t,i,r,n,c*h));return new e(a)},e.prototype.getPoints=function(){return this._points},e.prototype.length=function(){return this._length},e.prototype["continue"]=function(t){for(var i=this._points[this._points.length-1],r=this._points.slice(),n=t.getPoints(),s=1;s<n.length;s++)r.push(n[s].subtract(n[0]).add(i));var o=new e(r);return o},e.prototype._computeLength=function(e){for(var t=0,i=1;i<e.length;i++)t+=e[i].subtract(e[i-1]).length();return t},e}();e.Curve3=E;var M=function(){function e(e,t){void 0===e&&(e=o.Zero()),void 0===t&&(t=o.Up()),this.position=e,this.normal=t}return e.prototype.clone=function(){return new e(this.position.clone(),this.normal.clone())},e}();e.PositionNormalVertex=M;var b=function(){function e(e,t,i){void 0===e&&(e=o.Zero()),void 0===t&&(t=o.Up()),void 0===i&&(i=s.Zero()),this.position=e,this.normal=t,this.uv=i}return e.prototype.clone=function(){return new e(this.position.clone(),this.normal.clone(),this.uv.clone())},e}();e.PositionNormalTextureVertex=b;var A=function(){function e(){}return e.Vector2=[s.Zero(),s.Zero(),s.Zero()],e.Vector3=[o.Zero(),o.Zero(),o.Zero(),o.Zero(),o.Zero(),o.Zero()],e.Vector4=[a.Zero(),a.Zero(),a.Zero()],e.Quaternion=[new h(0,0,0,0)],e.Matrix=[c.Zero(),c.Zero(),c.Zero(),c.Zero(),c.Zero(),c.Zero(),c.Zero(),c.Zero()],e}();e.Tmp=A}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,i){this.idbFactory=window.indexedDB||window.mozIndexedDB||window.webkitIndexedDB||window.msIndexedDB,this.callbackManifestChecked=i,this.currentSceneUrl=t.ReturnFullUrlLocation(e),this.db=null,this.enableSceneOffline=!1,this.enableTexturesOffline=!1,this.manifestVersionFound=0,this.mustUpdateRessources=!1,this.hasReachedQuota=!1,t.IDBStorageEnabled?this.checkManifestFile():this.callbackManifestChecked(!0)}return t.prototype.checkManifestFile=function(){function t(){r.enableSceneOffline=!1,r.enableTexturesOffline=!1,r.callbackManifestChecked(!1)}var i=this,r=this,n=!1,s=this.currentSceneUrl+".manifest",o=new XMLHttpRequest;navigator.onLine&&(n=!0,s=s+(null==s.match(/\?/)?"?":"&")+(new Date).getTime()),o.open("GET",s,!0),o.addEventListener("load",function(){if(200===o.status||e.Tools.ValidateXHRData(o,1))try{var r=JSON.parse(o.response);i.enableSceneOffline=r.enableSceneOffline,i.enableTexturesOffline=r.enableTexturesOffline,r.version&&!isNaN(parseInt(r.version))&&(i.manifestVersionFound=r.version),i.callbackManifestChecked&&i.callbackManifestChecked(!0)}catch(n){t()}else t()},!1),o.addEventListener("error",function(e){if(n){n=!1;var r=i.currentSceneUrl+".manifest";o.open("GET",r,!0),o.send()}else t()},!1);try{o.send()}catch(a){e.Tools.Error("Error on XHR send request."),r.callbackManifestChecked(!1)}},t.prototype.openAsync=function(t,i){function r(){s.isSupported=!1,i&&i()}var n=this,s=this;if(this.idbFactory&&(this.enableSceneOffline||this.enableTexturesOffline))if(this.db)t&&t();else{this.hasReachedQuota=!1,this.isSupported=!0;var o=this.idbFactory.open("babylonjs",1);o.onerror=function(e){r()},o.onblocked=function(t){e.Tools.Error("IDB request blocked. Please reload the page."),r()},o.onsuccess=function(e){n.db=o.result,t()},o.onupgradeneeded=function(t){n.db=t.target.result;try{n.db.createObjectStore("scenes",{keyPath:"sceneUrl"}),n.db.createObjectStore("versions",{keyPath:"sceneUrl"}),n.db.createObjectStore("textures",{keyPath:"textureUrl"})}catch(i){e.Tools.Error("Error while creating object stores. Exception: "+i.message),r()}}}else this.isSupported=!1,i&&i()},t.prototype.loadImageFromDB=function(e,i){var r=this,n=t.ReturnFullUrlLocation(e),s=function(){r.hasReachedQuota||null===r.db?i.src=e:r._saveImageIntoDBAsync(n,i)};this.mustUpdateRessources?s():this._loadImageFromDBAsync(n,i,s)},t.prototype._loadImageFromDBAsync=function(t,i,r){if(this.isSupported&&null!==this.db){var n,s=this.db.transaction(["textures"]);s.onabort=function(e){i.src=t},s.oncomplete=function(s){var o;if(n){var a=window.URL||window.webkitURL;o=a.createObjectURL(n.data,{oneTimeOnly:!0}),i.onerror=function(){e.Tools.Error("Error loading image from blob URL: "+o+" switching back to web url: "+t),i.src=t},i.src=o}else r()};var o=s.objectStore("textures").get(t);o.onsuccess=function(e){n=e.target.result},o.onerror=function(r){e.Tools.Error("Error loading texture "+t+" from DB."),i.src=t}}else e.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."),i.src=t},t.prototype._saveImageIntoDBAsync=function(i,r){var n=this;if(this.isSupported){var s=function(){var e;if(o){var t=window.URL||window.webkitURL;try{e=t.createObjectURL(o,{oneTimeOnly:!0})}catch(i){e=t.createObjectURL(o)}}r.src=e};if(t.IsUASupportingBlobStorage){var o,a=new XMLHttpRequest;a.open("GET",i,!0),a.responseType="blob",a.addEventListener("load",function(){if(200===a.status){o=a.response;var e=n.db.transaction(["textures"],"readwrite");e.onabort=function(e){try{e.srcElement.error&&"QuotaExceededError"===e.srcElement.error.name&&(this.hasReachedQuota=!0)}catch(t){}s()},e.oncomplete=function(e){s()};var h={textureUrl:i,data:o};try{var c=e.objectStore("textures").put(h);c.onsuccess=function(e){},c.onerror=function(e){s()}}catch(l){25===l.code&&(t.IsUASupportingBlobStorage=!1),r.src=i}}else r.src=i},!1),a.addEventListener("error",function(t){e.Tools.Error("Error in XHR request in BABYLON.Database."),r.src=i},!1),a.send()}else r.src=i}else e.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."),r.src=i},t.prototype._checkVersionFromDB=function(e,t){var i=this,r=function(r){i._saveVersionIntoDBAsync(e,t)};this._loadVersionFromDBAsync(e,t,r)},t.prototype._loadVersionFromDBAsync=function(t,i,r){var n=this;if(this.isSupported){var s;try{var o=this.db.transaction(["versions"]);o.oncomplete=function(e){s?n.manifestVersionFound>s.data?(n.mustUpdateRessources=!0,r()):i(s.data):(n.mustUpdateRessources=!0,r())},o.onabort=function(e){i(-1)};var a=o.objectStore("versions").get(t);a.onsuccess=function(e){s=e.target.result},a.onerror=function(r){e.Tools.Error("Error loading version for scene "+t+" from DB."),i(-1)}}catch(h){e.Tools.Error("Error while accessing 'versions' object store (READ OP). Exception: "+h.message),i(-1)}}else e.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."),i(-1)},t.prototype._saveVersionIntoDBAsync=function(t,i){var r=this;if(this.isSupported&&!this.hasReachedQuota)try{var n=this.db.transaction(["versions"],"readwrite");n.onabort=function(e){try{e.srcElement.error&&"QuotaExceededError"===e.srcElement.error.name&&(r.hasReachedQuota=!0)}catch(t){}i(-1)},n.oncomplete=function(e){i(r.manifestVersionFound)};var s={sceneUrl:t,data:this.manifestVersionFound},o=n.objectStore("versions").put(s);o.onsuccess=function(e){},o.onerror=function(t){e.Tools.Error("Error in DB add version request in BABYLON.Database.")}}catch(a){e.Tools.Error("Error while accessing 'versions' object store (WRITE OP). 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t=document.createElement("a");t.href=e;var i=e.substring(0,e.lastIndexOf("#")),r=e.substring(i.lastIndexOf("/")+1,e.length),n=e.substring(0,e.indexOf(r,0));return n},t.ReturnFullUrlLocation=function(e){return-1===e.indexOf("http:/")?t.parseURL(window.location.href)+e:e},t}();e.Database=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){var i=function(){function t(){}return t.GetTGAHeader=function(e){var t=0,i={id_length:e[t++],colormap_type:e[t++],image_type:e[t++],colormap_index:e[t++]|e[t++]<<8,colormap_length:e[t++]|e[t++]<<8,colormap_size:e[t++],origin:[e[t++]|e[t++]<<8,e[t++]|e[t++]<<8],width:e[t++]|e[t++]<<8,height:e[t++]|e[t++]<<8,pixel_size:e[t++],flags:e[t++]};return i},t.UploadContent=function(i,r){if(r.length<19)return void e.Tools.Error("Unable to load TGA file - Not enough data to contain header");var n=18,s=t.GetTGAHeader(r);if(s.id_length+n>r.length)return void e.Tools.Error("Unable to load TGA file - Not enough data");n+=s.id_length;var 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m},t._TYPE_NO_DATA=0,t._TYPE_INDEXED=1,t._TYPE_RGB=2,t._TYPE_GREY=3,t._TYPE_RLE_INDEXED=9,t._TYPE_RLE_RGB=10,t._TYPE_RLE_GREY=11,t._ORIGIN_MASK=48,t._ORIGIN_SHIFT=4,t._ORIGIN_BL=0,t._ORIGIN_BR=1,t._ORIGIN_UL=2,t._ORIGIN_UR=3,t}();t.TGATools=i}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(t){this.length=0,this._duplicateId=0,this.data=new Array(t),this._id=e._GlobalId++}return 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this._alphaBlend},set:function(e){this._alphaBlend!==e&&(this._alphaBlend=e,this._isAlphaBlendDirty=!0)},enumerable:!0,configurable:!0}),e.prototype.setAlphaBlendFunctionParameters=function(e,t,i,r){(this._blendFunctionParameters[0]!==e||this._blendFunctionParameters[1]!==t||this._blendFunctionParameters[2]!==i||this._blendFunctionParameters[3]!==r)&&(this._blendFunctionParameters[0]=e,this._blendFunctionParameters[1]=t,this._blendFunctionParameters[2]=i,this._blendFunctionParameters[3]=r,this._isBlendFunctionParametersDirty=!0)},e.prototype.reset=function(){this._alphaBlend=!1,this._blendFunctionParameters[0]=null,this._blendFunctionParameters[1]=null,this._blendFunctionParameters[2]=null,this._blendFunctionParameters[3]=null,this._isAlphaBlendDirty=!0,this._isBlendFunctionParametersDirty=!1},e.prototype.apply=function(e){this.isDirty&&(this._isAlphaBlendDirty&&(this._alphaBlend?e.enable(e.BLEND):e.disable(e.BLEND),this._isAlphaBlendDirty=!1),this._isBlendFunctionParametersDirty&&(e.blendFuncSeparate(this._blendFunctionParameters[0],this._blendFunctionParameters[1],this._blendFunctionParameters[2],this._blendFunctionParameters[3]),this._isBlendFunctionParametersDirty=!1))},e}();e._AlphaState=i;var r=function(e,t,i,r){var n=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(n,(r?r+"\n":"")+t),e.compileShader(n),!e.getShaderParameter(n,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(n));return n},n=function(e,t){var i=e.UNSIGNED_BYTE;return t===l.TEXTURETYPE_FLOAT&&(i=e.FLOAT),i},s=function(t,i,r){var n=r.NEAREST,s=r.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_NEAREST:r.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_LINEAR:r.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(n=r.NEAREST,s=i?r.NEAREST_MIPMAP_LINEAR:r.NEAREST),{min:s,mag:n}},o=function(t,i,r,n,o,a,h,c,l,u,d){void 0===d&&(d=e.Texture.TRILINEAR_SAMPLINGMODE);var f=r.getEngine(),p=e.Tools.GetExponentOfTwo(n,f.getCaps().maxTextureSize),m=e.Tools.GetExponentOfTwo(o,f.getCaps().maxTextureSize);i.bindTexture(i.TEXTURE_2D,t),i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=n,t._baseHeight=o,t._width=p,t._height=m,t.isReady=!0,l(p,m);var _=s(d,!h,i);i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,_.mag),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,_.min),h||c||i.generateMipmap(i.TEXTURE_2D),i.bindTexture(i.TEXTURE_2D,null),f.resetTextureCache(),r._removePendingData(t),u&&u()},a=function(t,i,r,n,s){var o,a=function(){r[i]=o,r._internalCount++,n._removePendingData(o),6===r._internalCount&&s(r)},h=function(){n._removePendingData(o)};o=e.Tools.LoadImage(t,a,h,n.database),n._addPendingData(o)},h=function(e,t,i,r){var n=[];n._internalCount=0;for(var s=0;6>s;s++)a(r[s],s,n,t,i)},c=function(){function e(){}return e}();e.EngineCapabilities=c;var l=function(){function a(r,n,s,o){var h=this;void 0===o&&(o=!0),this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.enableOfflineSupport=!0,this.scenes=new Array,this._windowIsBackground=!1,this._webGLVersion="1.0",this._drawCalls=0,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new t,this._alphaState=new i,this._alphaMode=a.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._uintIndicesCurrentlySet=!1,this._renderingCanvas=r,s=s||{},s.antialias=n,void 0===s.preserveDrawingBuffer&&(s.preserveDrawingBuffer=!1);try{this._gl=r.getContext("webgl2",s)||r.getContext("experimental-webgl2",s),this._gl&&(this._webGLVersion="2.0")}catch(l){}if(!this._gl)try{this._gl=r.getContext("webgl",s)||r.getContext("experimental-webgl",s)}catch(l){throw new Error("WebGL not supported")}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){h._windowIsBackground=!0},this._onFocus=function(){h._windowIsBackground=!1},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus),this._hardwareScalingLevel=o?1/(window.devicePixelRatio||1):1,this.resize(),this._caps=new c,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._glVersion=this._gl.getParameter(this._gl.VERSION);var u=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=u&&(this._glRenderer=this._gl.getParameter(u.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(u.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._caps.standardDerivatives=null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc"),this._caps.textureFloat=null!==this._gl.getExtension("OES_texture_float"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.instancedArrays=this._gl.getExtension("ANGLE_instanced_arrays"),this._caps.uintIndices=null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._gl.getExtension("WEBGL_draw_buffers"),this._gl.getShaderPrecisionFormat){var d=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==d.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?h.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?h.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?h.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(h.isFullscreen=document.msIsFullScreen),h.isFullscreen&&h._pointerLockRequested&&(r.requestPointerLock=r.requestPointerLock||r.msRequestPointerLock||r.mozRequestPointerLock||r.webkitRequestPointerLock,r.requestPointerLock&&r.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1),document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){h.isPointerLock=document.mozPointerLockElement===r||document.webkitPointerLockElement===r||document.msPointerLockElement===r||document.pointerLockElement===r},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),e.AudioEngine&&!a.audioEngine&&(a.audioEngine=new e.AudioEngine),this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas),e.Tools.Log("Babylon.js engine (v"+a.Version+") launched")}return Object.defineProperty(a,"ALPHA_DISABLE",{get:function(){return a._ALPHA_DISABLE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_ONEONE",{get:function(){return a._ALPHA_ONEONE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_ADD",{get:function(){return a._ALPHA_ADD},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_COMBINE",{get:function(){return a._ALPHA_COMBINE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_SUBTRACT",{get:function(){return a._ALPHA_SUBTRACT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_MULTIPLY",{get:function(){return a._ALPHA_MULTIPLY},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_MAXIMIZED",{get:function(){return a._ALPHA_MAXIMIZED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_NONE",{get:function(){return a._DELAYLOADSTATE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_LOADED",{get:function(){return a._DELAYLOADSTATE_LOADED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_LOADING",{get:function(){return a._DELAYLOADSTATE_LOADING},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_NOTLOADED",{get:function(){return a._DELAYLOADSTATE_NOTLOADED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_ALPHA",{get:function(){return a._TEXTUREFORMAT_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_LUMINANCE",{get:function(){return a._TEXTUREFORMAT_LUMINANCE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_LUMINANCE_ALPHA",{get:function(){return a._TEXTUREFORMAT_LUMINANCE_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_RGB",{get:function(){return a._TEXTUREFORMAT_RGB},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_RGBA",{get:function(){return a._TEXTUREFORMAT_RGBA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTURETYPE_UNSIGNED_INT",{get:function(){return a._TEXTURETYPE_UNSIGNED_INT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTURETYPE_FLOAT",{get:function(){return a._TEXTURETYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"Version",{get:function(){return"2.3.0"},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"webGLVersion",{get:function(){return this._webGLVersion},enumerable:!0,configurable:!0}),a.prototype._prepareWorkingCanvas=function(){this._workingCanvas||(this._workingCanvas=document.createElement("canvas"),this._workingContext=this._workingCanvas.getContext("2d"))},a.prototype.resetTextureCache=function(){for(var e=0;e<this._maxTextureChannels;e++)this._activeTexturesCache[e]=null},a.prototype.getGlInfo=function(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}},a.prototype.getAspectRatio=function(e,t){void 0===t&&(t=!1);var i=e.viewport;return this.getRenderWidth(t)*i.width/(this.getRenderHeight(t)*i.height)},a.prototype.getRenderWidth=function(e){return void 0===e&&(e=!1),!e&&this._currentRenderTarget?this._currentRenderTarget._width:this._renderingCanvas.width},a.prototype.getRenderHeight=function(e){return void 0===e&&(e=!1),!e&&this._currentRenderTarget?this._currentRenderTarget._height:this._renderingCanvas.height;
- },a.prototype.getRenderingCanvas=function(){return this._renderingCanvas},a.prototype.getRenderingCanvasClientRect=function(){return this._renderingCanvas.getBoundingClientRect()},a.prototype.setHardwareScalingLevel=function(e){this._hardwareScalingLevel=e,this.resize()},a.prototype.getHardwareScalingLevel=function(){return this._hardwareScalingLevel},a.prototype.getLoadedTexturesCache=function(){return this._loadedTexturesCache},a.prototype.getCaps=function(){return this._caps},Object.defineProperty(a.prototype,"drawCalls",{get:function(){return this._drawCalls},enumerable:!0,configurable:!0}),a.prototype.resetDrawCalls=function(){this._drawCalls=0},a.prototype.setDepthFunctionToGreater=function(){this._depthCullingState.depthFunc=this._gl.GREATER},a.prototype.setDepthFunctionToGreaterOrEqual=function(){this._depthCullingState.depthFunc=this._gl.GEQUAL},a.prototype.setDepthFunctionToLess=function(){this._depthCullingState.depthFunc=this._gl.LESS},a.prototype.setDepthFunctionToLessOrEqual=function(){this._depthCullingState.depthFunc=this._gl.LEQUAL},a.prototype.stopRenderLoop=function(e){if(!e)return void(this._activeRenderLoops=[]);var t=this._activeRenderLoops.indexOf(e);t>=0&&this._activeRenderLoops.splice(t,1)},a.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i<this._activeRenderLoops.length;i++){var r=this._activeRenderLoops[i];r()}this.endFrame()}this._activeRenderLoops.length>0?e.Tools.QueueNewFrame(this._bindedRenderFunction):this._renderingQueueLaunched=!1},a.prototype.runRenderLoop=function(t){-1===this._activeRenderLoops.indexOf(t)&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},a.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},a.prototype.clear=function(e,t,i){this.applyStates(),t&&this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),i&&this._depthCullingState.depthMask&&this._gl.clearDepth(1);var r=0;t&&(r|=this._gl.COLOR_BUFFER_BIT),i&&this._depthCullingState.depthMask&&(r|=this._gl.DEPTH_BUFFER_BIT),this._gl.clear(r)},a.prototype.setViewport=function(e,t,i){var r=t||(navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.width),n=i||(navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.height),s=e.x||0,o=e.y||0;this._cachedViewport=e,this._gl.viewport(s*r,o*n,r*e.width,n*e.height)},a.prototype.setDirectViewport=function(e,t,i,r){this._cachedViewport=null,this._gl.viewport(e,t,i,r)},a.prototype.beginFrame=function(){this._measureFps()},a.prototype.endFrame=function(){},a.prototype.resize=function(){var e=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,t=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(e/this._hardwareScalingLevel,t/this._hardwareScalingLevel);for(var i=0;i<this.scenes.length;i++){var r=this.scenes[i];r.debugLayer.isVisible()&&r.debugLayer._syncPositions()}},a.prototype.setSize=function(e,t){this._renderingCanvas.width=e,this._renderingCanvas.height=t;for(var i=0;i<this.scenes.length;i++)for(var r=this.scenes[i],n=0;n<r.cameras.length;n++){var s=r.cameras[n];s._currentRenderId=0}},a.prototype.bindFramebuffer=function(e,t){this._currentRenderTarget=e;var i=this._gl;i.bindFramebuffer(i.FRAMEBUFFER,e._framebuffer),e.isCube?i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+t,e,0):i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,e,0),this._gl.viewport(0,0,e._width,e._height),this.wipeCaches()},a.prototype.unBindFramebuffer=function(e,t){if(void 0===t&&(t=!1),this._currentRenderTarget=null,e.generateMipMaps&&!t){var i=this._gl;i.bindTexture(i.TEXTURE_2D,e),i.generateMipmap(i.TEXTURE_2D),i.bindTexture(i.TEXTURE_2D,null)}this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,null)},a.prototype.generateMipMapsForCubemap=function(e){if(e.generateMipMaps){var t=this._gl;t.bindTexture(t.TEXTURE_CUBE_MAP,e),t.generateMipmap(t.TEXTURE_CUBE_MAP),t.bindTexture(t.TEXTURE_CUBE_MAP,null)}},a.prototype.flushFramebuffer=function(){this._gl.flush()},a.prototype.restoreDefaultFramebuffer=function(){this._currentRenderTarget=null,this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,null),this.setViewport(this._cachedViewport),this.wipeCaches()},a.prototype._resetVertexBufferBinding=function(){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,null),this._cachedVertexBuffers=null},a.prototype.createVertexBuffer=function(e){var t=this._gl.createBuffer();return this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),e instanceof Float32Array?this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.STATIC_DRAW):this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),this._gl.STATIC_DRAW),this._resetVertexBufferBinding(),t.references=1,t},a.prototype.createDynamicVertexBuffer=function(e){var t=this._gl.createBuffer();return this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),this._resetVertexBufferBinding(),t.references=1,t},a.prototype.updateDynamicVertexBuffer=function(e,t,i){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e),void 0===i&&(i=0),t instanceof Float32Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,i,t):this._gl.bufferSubData(this._gl.ARRAY_BUFFER,i,new Float32Array(t)),this._resetVertexBufferBinding()},a.prototype._resetIndexBufferBinding=function(){this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,null),this._cachedIndexBuffer=null},a.prototype.createIndexBuffer=function(e){var t=this._gl.createBuffer();this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t);var i,r=!1;if(this._caps.uintIndices){for(var n=0;n<e.length;n++)if(e[n]>65535){r=!0;break}i=r?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=r,t},a.prototype.bindBuffers=function(e,t,i,r,n){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==n){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=n,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var s=0,o=0;o<i.length;o++){var a=n.getAttributeLocation(o);a>=0&&this._gl.vertexAttribPointer(a,i[o],this._gl.FLOAT,!1,r,s),s+=4*i[o]}}this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},a.prototype.bindMultiBuffers=function(e,t,i){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i;for(var r=i.getAttributesNames(),n=0;n<r.length;n++){var s=i.getAttributeLocation(n);if(s>=0){var o=e[r[n]];if(!o)continue;var a=o.getStrideSize();this._gl.bindBuffer(this._gl.ARRAY_BUFFER,o.getBuffer()),this._gl.vertexAttribPointer(s,a,this._gl.FLOAT,!1,4*a,0)}}}null!=t&&this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},a.prototype._releaseBuffer=function(e){return e.references--,0===e.references?(this._gl.deleteBuffer(e),!0):!1},a.prototype.createInstancesBuffer=function(e){var t=this._gl.createBuffer();return t.capacity=e,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),t},a.prototype.deleteInstancesBuffer=function(e){this._gl.deleteBuffer(e)},a.prototype.updateAndBindInstancesBuffer=function(e,t,i){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t);for(var r=0;4>r;r++){var n=i[r];this._gl.enableVertexAttribArray(n),this._gl.vertexAttribPointer(n,4,this._gl.FLOAT,!1,64,16*r),this._caps.instancedArrays.vertexAttribDivisorANGLE(n,1)}},a.prototype.unBindInstancesBuffer=function(e,t){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var i=0;4>i;i++){var r=t[i];this._gl.disableVertexAttribArray(r),this._caps.instancedArrays.vertexAttribDivisorANGLE(r,0)}},a.prototype.applyStates=function(){this._depthCullingState.apply(this._gl),this._alphaState.apply(this._gl)},a.prototype.draw=function(e,t,i,r){this.applyStates(),this._drawCalls++;var n=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,s=this._uintIndicesCurrentlySet?4:2;return r?void this._caps.instancedArrays.drawElementsInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s,r):void this._gl.drawElements(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s)},a.prototype.drawPointClouds=function(e,t,i){return this.applyStates(),this._drawCalls++,i?void this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS,e,t,i):void this._gl.drawArrays(this._gl.POINTS,e,t)},a.prototype.drawUnIndexed=function(e,t,i,r){return this.applyStates(),this._drawCalls++,r?void this._caps.instancedArrays.drawArraysInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,t,i,r):void this._gl.drawArrays(e?this._gl.TRIANGLES:this._gl.LINES,t,i)},a.prototype._releaseEffect=function(e){this._compiledEffects[e._key]&&(delete this._compiledEffects[e._key],e.getProgram()&&this._gl.deleteProgram(e.getProgram()))},a.prototype.createEffect=function(t,i,r,n,s,o,a,h){var c=t.vertexElement||t.vertex||t,l=t.fragmentElement||t.fragment||t,u=c+"+"+l+"@"+s;if(this._compiledEffects[u])return this._compiledEffects[u];var d=new e.Effect(t,i,r,n,this,s,o,a,h);return d._key=u,this._compiledEffects[u]=d,d},a.prototype.createEffectForParticles=function(e,t,i,r,n,s,o){return void 0===t&&(t=[]),void 0===i&&(i=[]),void 0===r&&(r=""),this.createEffect({vertex:"particles",fragmentElement:e},["position","color","options"],["view","projection"].concat(t),["diffuseSampler"].concat(i),r,n,s,o)},a.prototype.createShaderProgram=function(e,t,i){var n=r(this._gl,e,"vertex",i),s=r(this._gl,t,"fragment",i),o=this._gl.createProgram();this._gl.attachShader(o,n),this._gl.attachShader(o,s),this._gl.linkProgram(o);var a=this._gl.getProgramParameter(o,this._gl.LINK_STATUS);if(!a){var h=this._gl.getProgramInfoLog(o);if(h)throw new Error(h)}return this._gl.deleteShader(n),this._gl.deleteShader(s),o},a.prototype.getUniforms=function(e,t){for(var i=[],r=0;r<t.length;r++)i.push(this._gl.getUniformLocation(e,t[r]));return i},a.prototype.getAttributes=function(e,t){for(var i=[],r=0;r<t.length;r++)try{i.push(this._gl.getAttribLocation(e,t[r]))}catch(n){i.push(-1)}return i},a.prototype.enableEffect=function(e){if(!e||!e.getAttributesCount()||this._currentEffect===e)return void(e&&e.onBind&&e.onBind(e));this._vertexAttribArrays=this._vertexAttribArrays||[],this._gl.useProgram(e.getProgram());for(var t in this._vertexAttribArrays)t>this._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[t]||(this._vertexAttribArrays[t]=!1,this._gl.disableVertexAttribArray(t));for(var i=e.getAttributesCount(),r=0;i>r;r++){var n=e.getAttributeLocation(r);n>=0&&(this._vertexAttribArrays[n]=!0,this._gl.enableVertexAttribArray(n))}this._currentEffect=e,e.onBind&&e.onBind(e)},a.prototype.setArray=function(e,t){e&&this._gl.uniform1fv(e,t)},a.prototype.setArray2=function(e,t){e&&t.length%2===0&&this._gl.uniform2fv(e,t)},a.prototype.setArray3=function(e,t){e&&t.length%3===0&&this._gl.uniform3fv(e,t)},a.prototype.setArray4=function(e,t){e&&t.length%4===0&&this._gl.uniform4fv(e,t)},a.prototype.setMatrices=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t)},a.prototype.setMatrix=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t.toArray())},a.prototype.setMatrix3x3=function(e,t){e&&this._gl.uniformMatrix3fv(e,!1,t)},a.prototype.setMatrix2x2=function(e,t){e&&this._gl.uniformMatrix2fv(e,!1,t)},a.prototype.setFloat=function(e,t){e&&this._gl.uniform1f(e,t)},a.prototype.setFloat2=function(e,t,i){e&&this._gl.uniform2f(e,t,i)},a.prototype.setFloat3=function(e,t,i,r){e&&this._gl.uniform3f(e,t,i,r)},a.prototype.setBool=function(e,t){e&&this._gl.uniform1i(e,t)},a.prototype.setFloat4=function(e,t,i,r,n){e&&this._gl.uniform4f(e,t,i,r,n)},a.prototype.setColor3=function(e,t){e&&this._gl.uniform3f(e,t.r,t.g,t.b)},a.prototype.setColor4=function(e,t,i){e&&this._gl.uniform4f(e,t.r,t.g,t.b,i)},a.prototype.setState=function(e,t,i,r){void 0===t&&(t=0),void 0===r&&(r=!1);var n=r?this._gl.FRONT:this._gl.BACK,s=r?this._gl.BACK:this._gl.FRONT,o=this.cullBackFaces?n:s;(this._depthCullingState.cull!==e||i||this._depthCullingState.cullFace!==o)&&(e?(this._depthCullingState.cullFace=o,this._depthCullingState.cull=!0):this._depthCullingState.cull=!1),this._depthCullingState.zOffset=t},a.prototype.setDepthBuffer=function(e){this._depthCullingState.depthTest=e},a.prototype.getDepthWrite=function(){return this._depthCullingState.depthMask},a.prototype.setDepthWrite=function(e){this._depthCullingState.depthMask=e},a.prototype.setColorWrite=function(e){this._gl.colorMask(e,e,e,e)},a.prototype.setAlphaMode=function(e){if(this._alphaMode!==e){switch(e){case a.ALPHA_DISABLE:this.setDepthWrite(!0),this._alphaState.alphaBlend=!1;break;case a.ALPHA_COMBINE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_ALPHA,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_ONEONE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_ADD:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_SUBTRACT:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_MULTIPLY:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR,this._gl.ZERO,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_MAXIMIZED:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0}this._alphaMode=e}},a.prototype.getAlphaMode=function(){return this._alphaMode},a.prototype.setAlphaTesting=function(e){this._alphaTest=e},a.prototype.getAlphaTesting=function(){return this._alphaTest},a.prototype.wipeCaches=function(){this.resetTextureCache(),this._currentEffect=null,this._depthCullingState.reset(),this._alphaState.reset(),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null},a.prototype.setSamplingMode=function(t,i){var r=this._gl;r.bindTexture(r.TEXTURE_2D,t);var n=r.NEAREST,s=r.NEAREST;i===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=r.LINEAR):i===e.Texture.TRILINEAR_SAMPLINGMODE&&(n=r.LINEAR,s=r.LINEAR_MIPMAP_LINEAR),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,n),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,s),r.bindTexture(r.TEXTURE_2D,null),t.samplingMode=i},a.prototype.createTexture=function(t,i,r,n,s,a,h,c){var l=this;void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),void 0===c&&(c=null);var u,d=this._gl.createTexture(),f=!1;if("data:"===t.substr(0,5)&&(f=!0),f){var p=t;f=p.split(":"),t=p,u=f[1].substr(f[1].length-4,4).toLowerCase()}else u=t.substr(t.length-4,4).toLowerCase();var m=this.getCaps().s3tc&&".dds"===u,_=".tga"===u;n._addPendingData(d),d.url=t,d.noMipmap=i,d.references=1,d.samplingMode=s,this._loadedTexturesCache.push(d);var g,v=function(){n._removePendingData(d),h&&h()};if(_)g=function(t){var h=new Uint8Array(t),c=e.Internals.TGATools.GetTGAHeader(h);o(d,l._gl,n,c.width,c.height,r,i,!1,function(){e.Internals.TGATools.UploadContent(l._gl,h)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,n.database,!0);else if(m)g=function(t){var h=e.Internals.DDSTools.GetDDSInfo(t),c=(h.isRGB||h.isLuminance||h.mipmapCount>1)&&!i&&h.width>>h.mipmapCount-1===1;o(d,l._gl,n,h.width,h.height,r,!c,h.isFourCC,function(){e.Internals.DDSTools.UploadDDSLevels(l._gl,l.getCaps().s3tc,t,h,c,1)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,n.database,!0);else{var y=function(t){o(d,l._gl,n,t.width,t.height,r,i,!1,function(i,r){var n=t.width===i&&t.height===r;n||(l._prepareWorkingCanvas(),l._workingCanvas.width=i,l._workingCanvas.height=r,s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!1,l._workingContext.mozImageSmoothingEnabled=!1,l._workingContext.oImageSmoothingEnabled=!1,l._workingContext.webkitImageSmoothingEnabled=!1,l._workingContext.msImageSmoothingEnabled=!1),l._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,r),s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!0,l._workingContext.mozImageSmoothingEnabled=!0,l._workingContext.oImageSmoothingEnabled=!0,l._workingContext.webkitImageSmoothingEnabled=!0,l._workingContext.msImageSmoothingEnabled=!0)),l._gl.texImage2D(l._gl.TEXTURE_2D,0,l._gl.RGBA,l._gl.RGBA,l._gl.UNSIGNED_BYTE,n?t:l._workingCanvas)},a,s)};f instanceof Array?e.Tools.LoadImage(c,y,v,n.database):e.Tools.LoadImage(t,y,v,n.database)}return d},a.prototype.updateRawTexture=function(e,t,i,r,n){void 0===n&&(n=null);var s=this._gl.RGBA;switch(i){case a.TEXTUREFORMAT_ALPHA:s=this._gl.ALPHA;break;case a.TEXTUREFORMAT_LUMINANCE:s=this._gl.LUMINANCE;break;case a.TEXTUREFORMAT_LUMINANCE_ALPHA:s=this._gl.LUMINANCE_ALPHA;break;case a.TEXTUREFORMAT_RGB:s=this._gl.RGB;break;case a.TEXTUREFORMAT_RGBA:s=this._gl.RGBA}this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===r?1:r?1:0),n?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[n],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,s,e._width,e._height,0,s,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},a.prototype.createRawTexture=function(e,t,i,r,n,o,a,h){void 0===h&&(h=null);var c=this._gl.createTexture();c._baseWidth=t,c._baseHeight=i,c._width=t,c._height=i,c.references=1,this.updateRawTexture(c,e,r,o,h),this._gl.bindTexture(this._gl.TEXTURE_2D,c);var l=s(a,n,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null),c.samplingMode=a,this._loadedTexturesCache.push(c),c},a.prototype.createDynamicTexture=function(t,i,r,n,s){void 0===s&&(s=!0);var o=this._gl.createTexture();return o._baseWidth=t,o._baseHeight=i,s&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),o._width=t,o._height=i,o.isReady=!1,o.generateMipMaps=r,o.references=1,o.samplingMode=n,this.updateTextureSamplingMode(n,o),this._loadedTexturesCache.push(o),o},a.prototype.updateTextureSamplingMode=function(e,t){var i=s(e,t.generateMipMaps,this._gl);t.isCube?(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null)):(this._gl.bindTexture(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null))},a.prototype.updateDynamicTexture=function(e,t,i){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},a.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(r){e._isDisabled=!0}}},a.prototype.createRenderTargetTexture=function(t,i){var r=!1,o=!0,h=a.TEXTURETYPE_UNSIGNED_INT,c=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(r=void 0===i.generateMipMaps?i:i.generateMipMaps,o=void 0===i.generateDepthBuffer?!0:i.generateDepthBuffer,h=void 0===i.type?h:i.type,void 0!==i.samplingMode&&(c=i.samplingMode),h===a.TEXTURETYPE_FLOAT&&(c=e.Texture.NEAREST_SAMPLINGMODE));var l=this._gl,u=l.createTexture();l.bindTexture(l.TEXTURE_2D,u);var d=t.width||t,f=t.height||t,p=s(c,r,l);h!==a.TEXTURETYPE_FLOAT||this._caps.textureFloat||(h=a.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,d,f,0,l.RGBA,n(l,h),null);var m;o&&(m=l.createRenderbuffer(),l.bindRenderbuffer(l.RENDERBUFFER,m),l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,d,f));var _=l.createFramebuffer();return l.bindFramebuffer(l.FRAMEBUFFER,_),o&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,m),r&&this._gl.generateMipmap(this._gl.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null),l.bindRenderbuffer(l.RENDERBUFFER,null),l.bindFramebuffer(l.FRAMEBUFFER,null),u._framebuffer=_,o&&(u._depthBuffer=m),u._width=d,u._height=f,u.isReady=!0,u.generateMipMaps=r,u.references=1,u.samplingMode=c,this.resetTextureCache(),this._loadedTexturesCache.push(u),u},a.prototype.createRenderTargetCubeTexture=function(t,i){var r=this._gl,n=r.createTexture(),o=!0,a=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(o=void 0===i.generateMipMaps?i:i.generateMipMaps,void 0!==i.samplingMode&&(a=i.samplingMode)),n.isCube=!0,n.references=1,n.generateMipMaps=o,n.references=1,n.samplingMode=a;var h=s(a,o,r);r.bindTexture(r.TEXTURE_CUBE_MAP,n);for(var c=0;6>c;c++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,r.RGBA,t,t,0,r.RGBA,r.UNSIGNED_BYTE,null);r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MAG_FILTER,h.mag),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MIN_FILTER,h.min),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE);var l=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,l),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,t,t);var u=r.createFramebuffer();return r.bindFramebuffer(r.FRAMEBUFFER,u),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,l),n.generateMipMaps&&(r.bindTexture(r.TEXTURE_CUBE_MAP,n),r.generateMipmap(r.TEXTURE_CUBE_MAP)),r.bindTexture(r.TEXTURE_CUBE_MAP,null),r.bindRenderbuffer(r.RENDERBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,null),n._framebuffer=u,n._depthBuffer=l,this.resetTextureCache(),n._width=t,n._height=t,n.isReady=!0,n},a.prototype.createCubeTexture=function(t,i,r,n){var s=this,o=this._gl,a=o.createTexture();a.isCube=!0,a.url=t,a.references=1;var c=t.substr(t.length-4,4).toLowerCase(),l=this.getCaps().s3tc&&".dds"===c;return l?e.Tools.LoadFile(t,function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),r=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!n;o.bindTexture(o.TEXTURE_CUBE_MAP,a),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,1),e.Internals.DDSTools.UploadDDSLevels(s._gl,s.getCaps().s3tc,t,i,r,6),n||i.isFourCC||1!==i.mipmapCount||o.generateMipmap(o.TEXTURE_CUBE_MAP),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MAG_FILTER,o.LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MIN_FILTER,r?o.LINEAR_MIPMAP_LINEAR:o.LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.bindTexture(o.TEXTURE_CUBE_MAP,null),s.resetTextureCache(),a._width=i.width,a._height=i.height,a.isReady=!0},null,null,!0):h(t,i,function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,s._caps.maxCubemapTextureSize),r=i;s._prepareWorkingCanvas(),s._workingCanvas.width=i,s._workingCanvas.height=r;var h=[o.TEXTURE_CUBE_MAP_POSITIVE_X,o.TEXTURE_CUBE_MAP_POSITIVE_Y,o.TEXTURE_CUBE_MAP_POSITIVE_Z,o.TEXTURE_CUBE_MAP_NEGATIVE_X,o.TEXTURE_CUBE_MAP_NEGATIVE_Y,o.TEXTURE_CUBE_MAP_NEGATIVE_Z];o.bindTexture(o.TEXTURE_CUBE_MAP,a),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,0);for(var c=0;c<h.length;c++)s._workingContext.drawImage(t[c],0,0,t[c].width,t[c].height,0,0,i,r),o.texImage2D(h[c],0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,s._workingCanvas);n||o.generateMipmap(o.TEXTURE_CUBE_MAP),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MAG_FILTER,o.LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MIN_FILTER,n?o.LINEAR:o.LINEAR_MIPMAP_LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.bindTexture(o.TEXTURE_CUBE_MAP,null),s.resetTextureCache(),a._width=i,a._height=r,a.isReady=!0},r),a},a.prototype._releaseTexture=function(e){var t=this._gl;e._framebuffer&&t.deleteFramebuffer(e._framebuffer),e._depthBuffer&&t.deleteRenderbuffer(e._depthBuffer),t.deleteTexture(e),this.unbindAllTextures();var i=this._loadedTexturesCache.indexOf(e);-1!==i&&this._loadedTexturesCache.splice(i,1)},a.prototype.bindSamplers=function(e){this._gl.useProgram(e.getProgram());for(var t=e.getSamplers(),i=0;i<t.length;i++){var r=e.getUniform(t[i]);this._gl.uniform1i(r,i)}this._currentEffect=null},a.prototype._bindTexture=function(e,t){this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,t),this._activeTexturesCache[e]=null},a.prototype.setTextureFromPostProcess=function(e,t){this._bindTexture(e,t._textures.data[t._currentRenderTextureInd])},a.prototype.unbindAllTextures=function(){for(var e=0;e<this._caps.maxTexturesImageUnits;e++)this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null),this._activeTexturesCache[e]=null},a.prototype.setTexture=function(t,i){if(!(0>t)){if(!i||!i.isReady())return void(null!=this._activeTexturesCache[t]&&(this._gl.activeTexture(this._gl["TEXTURE"+t]),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null),this._activeTexturesCache[t]=null));var r=!1;if(i instanceof e.VideoTexture)this._gl.activeTexture(this._gl["TEXTURE"+t]),r=!0,i.update();else if(i.delayLoadState===a.DELAYLOADSTATE_NOTLOADED)return void i.delayLoad();if(this._activeTexturesCache[t]!==i){this._activeTexturesCache[t]=i;var n=i.getInternalTexture();if(r||this._gl.activeTexture(this._gl["TEXTURE"+t]),n.isCube){if(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,n),n._cachedCoordinatesMode!==i.coordinatesMode){n._cachedCoordinatesMode=i.coordinatesMode;var s=i.coordinatesMode!==e.Texture.CUBIC_MODE&&i.coordinatesMode!==e.Texture.SKYBOX_MODE?this._gl.REPEAT:this._gl.CLAMP_TO_EDGE;this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_S,s),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_T,s)}this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP,i)}else{if(this._gl.bindTexture(this._gl.TEXTURE_2D,n),n._cachedWrapU!==i.wrapU)switch(n._cachedWrapU=i.wrapU,i.wrapU){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.MIRRORED_REPEAT)}if(n._cachedWrapV!==i.wrapV)switch(n._cachedWrapV=i.wrapV,i.wrapV){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.MIRRORED_REPEAT)}this._setAnisotropicLevel(this._gl.TEXTURE_2D,i)}}}},a.prototype._setAnisotropicLevel=function(t,i){var r=this._caps.textureAnisotropicFilterExtension,n=i.anisotropicFilteringLevel;i.getInternalTexture().samplingMode===e.Texture.NEAREST_SAMPLINGMODE&&(n=1),r&&i._cachedAnisotropicFilteringLevel!==n&&(this._gl.texParameterf(t,r.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(n,this._caps.maxAnisotropy)),i._cachedAnisotropicFilteringLevel=n)},a.prototype.readPixels=function(e,t,i,r){var n=new Uint8Array(r*i*4);return this._gl.readPixels(e,t,i,r,this._gl.RGBA,this._gl.UNSIGNED_BYTE,n),n},a.prototype.releaseInternalTexture=function(e){if(e&&(e.references--,0===e.references)){var t=this.getLoadedTexturesCache(),i=t.indexOf(e);i>-1&&t.splice(i,1),this._releaseTexture(e)}},a.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop();this.scenes.length;)this.scenes[0].dispose();a.audioEngine.dispose();for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);for(var t in this._vertexAttribArrays)t>this._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[t]||this._gl.disableVertexAttribArray(t);this._gl=null,window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange)},a.prototype.displayLoadingUI=function(){this._loadingScreen.displayLoadingUI()},a.prototype.hideLoadingUI=function(){this._loadingScreen.hideLoadingUI()},Object.defineProperty(a.prototype,"loadingScreen",{get:function(){return this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"loadingUIText",{set:function(e){this._loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"loadingUIBackgroundColor",{set:function(e){this._loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),a.prototype.getFps=function(){return this.fps},a.prototype.getDeltaTime=function(){return this.deltaTime},a.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]),
- t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,r=0;t-1>r;r++)i+=this.previousFramesDuration[r+1]-this.previousFramesDuration[r];this.fps=1e3/(i/(t-1))}},a.isSupported=function(){try{if(navigator.isCocoonJS)return!0;var e=document.createElement("canvas"),t=e.getContext("webgl")||e.getContext("experimental-webgl");return null!=t&&!!window.WebGLRenderingContext}catch(i){return!1}},a._ALPHA_DISABLE=0,a._ALPHA_ADD=1,a._ALPHA_COMBINE=2,a._ALPHA_SUBTRACT=3,a._ALPHA_MULTIPLY=4,a._ALPHA_MAXIMIZED=5,a._ALPHA_ONEONE=6,a._DELAYLOADSTATE_NONE=0,a._DELAYLOADSTATE_LOADED=1,a._DELAYLOADSTATE_LOADING=2,a._DELAYLOADSTATE_NOTLOADED=4,a._TEXTUREFORMAT_ALPHA=0,a._TEXTUREFORMAT_LUMINANCE=1,a._TEXTUREFORMAT_LUMINANCE_ALPHA=2,a._TEXTUREFORMAT_RGB=4,a._TEXTUREFORMAT_RGBA=5,a._TEXTURETYPE_UNSIGNED_INT=0,a._TEXTURETYPE_FLOAT=1,a.Epsilon=.001,a.CollisionsEpsilon=.001,a.CodeRepository="src/",a.ShadersRepository="src/Shaders/",a}();e.Engine=l}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.state="",this.animations=new Array,this._ranges={},this._childrenFlag=-1,this._isEnabled=!0,this._isReady=!0,this._currentRenderId=-1,this._parentRenderId=-1,this.name=e,this.id=e,this._scene=t,this._initCache()}return t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._scene.getEngine()},t.prototype.getWorldMatrix=function(){return e.Matrix.Identity()},t.prototype._initCache=function(){this._cache={},this._cache.parent=void 0},t.prototype.updateCache=function(e){(e||!this.isSynchronized())&&(this._cache.parent=this.parent,this._updateCache())},t.prototype._updateCache=function(e){},t.prototype._isSynchronized=function(){return!0},t.prototype._markSyncedWithParent=function(){this._parentRenderId=this.parent._currentRenderId},t.prototype.isSynchronizedWithParent=function(){return this.parent?this._parentRenderId!==this.parent._currentRenderId?!1:this.parent.isSynchronized():!0},t.prototype.isSynchronized=function(e){var t=this.hasNewParent();return t=t||!this.isSynchronizedWithParent(),t=t||!this._isSynchronized(),e&&this.updateCache(!0),!t},t.prototype.hasNewParent=function(e){return this._cache.parent===this.parent?!1:(e&&(this._cache.parent=this.parent),!0)},t.prototype.isReady=function(){return this._isReady},t.prototype.isEnabled=function(){return this._isEnabled?this.parent?this.parent.isEnabled():!0:!1},t.prototype.setEnabled=function(e){this._isEnabled=e},t.prototype.isDescendantOf=function(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1},t.prototype._getDescendants=function(e,t){for(var i=0;i<e.length;i++){var r=e[i];r.isDescendantOf(this)&&t.push(r)}},t.prototype.getDescendants=function(){var e=[];return this._getDescendants(this._scene.meshes,e),this._getDescendants(this._scene.lights,e),this._getDescendants(this._scene.cameras,e),e},t.prototype._setReady=function(e){if(e!==this._isReady){if(!e)return void(this._isReady=!1);this._isReady=!0,this.onReady&&this.onReady(this)}},t.prototype.getAnimationByName=function(e){for(var t=0;t<this.animations.length;t++){var i=this.animations[t];if(i.name===e)return i}return null},t.prototype.createAnimationRange=function(t,i,r){if(!this._ranges[t]){this._ranges[t]=new e.AnimationRange(t,i,r);for(var n=0,s=this.animations.length;s>n;n++)this.animations[n]&&this.animations[n].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.animations.length;r>i;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.beginAnimation=function(e,t,i,r){var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype.serializeAnimationRanges=function(){var e=[];for(var t in this._ranges){var i={};i.name=t,i.from=this._ranges[t].from,i.to=this._ranges[t].to,e.push(i)}return e},t.ParseAnimationRanges=function(e,t,i){if(t.ranges)for(var r=0;r<t.ranges.length;r++){var n=t.ranges[r];e.createAnimationRange(n.name,n.from,n.to)}},t}();e.Node=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r,n,s,o,a){this._engine=e,this._canvas=i,this._currentScene=t,this._sceneLoadedCallback=r,this._progressCallback=n,this._additionnalRenderLoopLogicCallback=s,this._textureLoadingCallback=o,this._startingProcessingFilesCallback=a}return t.prototype.monitorElementForDragNDrop=function(e){var t=this;e&&(this._elementToMonitor=e,this._elementToMonitor.addEventListener("dragenter",function(e){t.drag(e)},!1),this._elementToMonitor.addEventListener("dragover",function(e){t.drag(e)},!1),this._elementToMonitor.addEventListener("drop",function(e){t.drop(e)},!1))},t.prototype.renderFunction=function(){if(this._additionnalRenderLoopLogicCallback&&this._additionnalRenderLoopLogicCallback(),this._currentScene){if(this._textureLoadingCallback){var e=this._currentScene.getWaitingItemsCount();e>0&&this._textureLoadingCallback(e)}this._currentScene.render()}},t.prototype.drag=function(e){e.stopPropagation(),e.preventDefault()},t.prototype.drop=function(e){e.stopPropagation(),e.preventDefault(),this.loadFiles(e)},t.prototype.loadFiles=function(e){if(this._startingProcessingFilesCallback&&this._startingProcessingFilesCallback(),e&&e.dataTransfer&&e.dataTransfer.files&&(this._filesToLoad=e.dataTransfer.files),e&&e.target&&e.target.files&&(this._filesToLoad=e.target.files),this._filesToLoad&&this._filesToLoad.length>0){for(var i=0;i<this._filesToLoad.length;i++)switch(this._filesToLoad[i].type){case"image/jpeg":case"image/png":case"image/bmp":t.FilesTextures[this._filesToLoad[i].name]=this._filesToLoad[i];break;case"image/targa":case"image/vnd.ms-dds":case"audio/wav":case"audio/x-wav":case"audio/mp3":case"audio/mpeg":case"audio/mpeg3":case"audio/x-mpeg-3":case"audio/ogg":t.FilesToLoad[this._filesToLoad[i].name]=this._filesToLoad[i];break;default:-1===this._filesToLoad[i].name.indexOf(".babylon")&&-1===this._filesToLoad[i].name.indexOf(".stl")&&-1===this._filesToLoad[i].name.indexOf(".obj")&&-1===this._filesToLoad[i].name.indexOf(".mtl")||-1!==this._filesToLoad[i].name.indexOf(".manifest")||-1!==this._filesToLoad[i].name.indexOf(".incremental")||-1!==this._filesToLoad[i].name.indexOf(".babylonmeshdata")||-1!==this._filesToLoad[i].name.indexOf(".babylongeometrydata")||-1!==this._filesToLoad[i].name.indexOf(".babylonbinarymeshdata")||-1!==this._filesToLoad[i].name.indexOf(".binary.babylon")||(this._sceneFileToLoad=this._filesToLoad[i])}this.reload()}},t.prototype.reload=function(){var t=this,i=this;this._sceneFileToLoad?(this._currentScene&&(e.Tools.errorsCount>0&&(e.Tools.ClearLogCache(),e.Tools.Log("Babylon.js engine (v"+e.Engine.Version+") launched")),this._engine.stopRenderLoop(),this._currentScene.dispose()),e.SceneLoader.Load("file:",this._sceneFileToLoad,this._engine,function(e){i._currentScene=e,i._currentScene.executeWhenReady(function(){i._currentScene.activeCamera&&0!==i._currentScene.lights.length||i._currentScene.createDefaultCameraOrLight(),i._currentScene.activeCamera.attachControl(i._canvas),i._sceneLoadedCallback&&i._sceneLoadedCallback(t._sceneFileToLoad,i._currentScene),i._engine.runRenderLoop(function(){i.renderFunction()})})},function(e){t._progressCallback&&t._progressCallback(e)})):e.Tools.Error("Please provide a valid .babylon file.")},t.FilesTextures=new Array,t.FilesToLoad=new Array,t}();e.FilesInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0}return e}();e.IntersectionInfo=t;var i=function(){function t(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshId=0,this.pickedSprite=null}return t.prototype.getNormal=function(t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!0),!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.NormalKind))return null;var r,n=this.pickedMesh.getIndices();if(i){var s=this.pickedMesh.getVerticesData(e.VertexBuffer.NormalKind),o=e.Vector3.FromArray(s,3*n[3*this.faceId]),a=e.Vector3.FromArray(s,3*n[3*this.faceId+1]),h=e.Vector3.FromArray(s,3*n[3*this.faceId+2]);o=o.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),r=new e.Vector3(o.x+a.x+h.x,o.y+a.y+h.y,o.z+a.z+h.z)}else{var c=this.pickedMesh.getVerticesData(e.VertexBuffer.PositionKind),l=e.Vector3.FromArray(c,3*n[3*this.faceId]),u=e.Vector3.FromArray(c,3*n[3*this.faceId+1]),d=e.Vector3.FromArray(c,3*n[3*this.faceId+2]),f=l.subtract(u),p=d.subtract(u);r=e.Vector3.Cross(f,p)}return t&&(r=e.Vector3.TransformNormal(r,this.pickedMesh.getWorldMatrix())),e.Vector3.Normalize(r)},t.prototype.getTextureCoordinates=function(){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.UVKind))return null;var t=this.pickedMesh.getIndices(),i=this.pickedMesh.getVerticesData(e.VertexBuffer.UVKind),r=e.Vector2.FromArray(i,2*t[3*this.faceId]),n=e.Vector2.FromArray(i,2*t[3*this.faceId+1]),s=e.Vector2.FromArray(i,2*t[3*this.faceId+2]);return r=r.scale(1-this.bu-this.bv),n=n.scale(this.bu),s=s.scale(this.bv),new e.Vector2(r.x+n.x+s.x,r.y+n.y+s.y)},t}();e.PickingInfo=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this._tempRadiusVector=e.Vector3.Zero();var r=e.Vector3.Distance(t,i);this.center=e.Vector3.Lerp(t,i,.5),this.radius=.5*r,this.centerWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype._update=function(t){e.Vector3.TransformCoordinatesToRef(this.center,t,this.centerWorld),e.Vector3.TransformNormalFromFloatsToRef(1,1,1,t,this._tempRadiusVector),this.radiusWorld=Math.max(Math.abs(this._tempRadiusVector.x),Math.abs(this._tempRadiusVector.y),Math.abs(this._tempRadiusVector.z))*this.radius},t.prototype.isInFrustum=function(e){for(var t=0;6>t;t++)if(e[t].dotCoordinate(this.centerWorld)<=-this.radiusWorld)return!1;return!0},t.prototype.intersectsPoint=function(t){var i=this.centerWorld.x-t.x,r=this.centerWorld.y-t.y,n=this.centerWorld.z-t.z,s=Math.sqrt(i*i+r*r+n*n);return Math.abs(this.radiusWorld-s)<e.Engine.Epsilon?!1:!0},t.Intersects=function(e,t){var i=e.centerWorld.x-t.centerWorld.x,r=e.centerWorld.y-t.centerWorld.y,n=e.centerWorld.z-t.centerWorld.z,s=Math.sqrt(i*i+r*r+n*n);return e.radiusWorld+t.radiusWorld<s?!1:!0},t}();e.BoundingSphere=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this.vectors=new Array,this.vectorsWorld=new Array,this.vectors.push(this.minimum.clone()),this.vectors.push(this.maximum.clone()),this.vectors.push(this.minimum.clone()),this.vectors[2].x=this.maximum.x,this.vectors.push(this.minimum.clone()),this.vectors[3].y=this.maximum.y,this.vectors.push(this.minimum.clone()),this.vectors[4].z=this.maximum.z,this.vectors.push(this.maximum.clone()),this.vectors[5].z=this.minimum.z,this.vectors.push(this.maximum.clone()),this.vectors[6].x=this.minimum.x,this.vectors.push(this.maximum.clone()),this.vectors[7].y=this.minimum.y,this.center=this.maximum.add(this.minimum).scale(.5),this.extendSize=this.maximum.subtract(this.minimum).scale(.5),this.directions=[e.Vector3.Zero(),e.Vector3.Zero(),e.Vector3.Zero()];for(var r=0;r<this.vectors.length;r++)this.vectorsWorld[r]=e.Vector3.Zero();this.minimumWorld=e.Vector3.Zero(),this.maximumWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype.getWorldMatrix=function(){return this._worldMatrix},t.prototype._update=function(t){e.Vector3.FromFloatsToRef(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,this.minimumWorld),e.Vector3.FromFloatsToRef(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,this.maximumWorld);for(var i=0;i<this.vectors.length;i++){var r=this.vectorsWorld[i];e.Vector3.TransformCoordinatesToRef(this.vectors[i],t,r),r.x<this.minimumWorld.x&&(this.minimumWorld.x=r.x),r.y<this.minimumWorld.y&&(this.minimumWorld.y=r.y),r.z<this.minimumWorld.z&&(this.minimumWorld.z=r.z),r.x>this.maximumWorld.x&&(this.maximumWorld.x=r.x),r.y>this.maximumWorld.y&&(this.maximumWorld.y=r.y),r.z>this.maximumWorld.z&&(this.maximumWorld.z=r.z)}this.maximumWorld.addToRef(this.minimumWorld,this.center),this.center.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Engine.Epsilon;return this.maximumWorld.x-t.x<i||i>t.x-this.minimumWorld.x?!1:this.maximumWorld.y-t.y<i||i>t.y-this.minimumWorld.y?!1:this.maximumWorld.z-t.z<i||i>t.z-this.minimumWorld.z?!1:!0},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return this.maximumWorld.x<e.x||this.minimumWorld.x>t.x?!1:this.maximumWorld.y<e.y||this.minimumWorld.y>t.y?!1:this.maximumWorld.z<e.z||this.minimumWorld.z>t.z?!1:!0},t.Intersects=function(e,t){return e.maximumWorld.x<t.minimumWorld.x||e.minimumWorld.x>t.maximumWorld.x?!1:e.maximumWorld.y<t.minimumWorld.y||e.minimumWorld.y>t.maximumWorld.y?!1:e.maximumWorld.z<t.minimumWorld.z||e.minimumWorld.z>t.maximumWorld.z?!1:!0},t.IntersectsSphere=function(t,i,r,n){var s=e.Vector3.Clamp(r,t,i),o=e.Vector3.DistanceSquared(r,s);return n*n>=o},t.IsCompletelyInFrustum=function(e,t){for(var i=0;6>i;i++)for(var r=0;8>r;r++)if(t[i].dotCoordinate(e[r])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;6>i;i++){for(var r=8,n=0;8>n&&t[i].dotCoordinate(e[n])<0;n++)--r;if(0===r)return!1}return!0},t}();e.BoundingBox=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t,i){var r=e.Vector3.Dot(i.center,t),n=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,s=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,o=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=n+s+o;return{min:r-a,max:r+a}},i=function(e,t,i,r){return!(e>r||i>t)},r=function(e,r,n){var s=t(e,r),o=t(e,n);return i(s.min,s.max,o.min,o.max)},n=function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return this.boundingSphere.isInFrustum(e)?this.boundingBox.isInFrustum(e):!1},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return this.boundingSphere.centerWorld&&this.boundingSphere.intersectsPoint(e)&&this.boundingBox.intersectsPoint(e)?!0:!1},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var n=this.boundingBox,s=t.boundingBox;return r(n.directions[0],n,s)&&r(n.directions[1],n,s)&&r(n.directions[2],n,s)&&r(s.directions[0],n,s)&&r(s.directions[1],n,s)&&r(s.directions[2],n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[2]),n,s)?!0:!1},t}();e.BoundingInfo=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n){var s=this;t.call(this,r,n),this.definedFacingForward=!0,this.position=new e.Vector3(0,0,0),this.rotation=new e.Vector3(0,0,0),this.scaling=new e.Vector3(1,1,1),this.billboardMode=i.BILLBOARDMODE_NONE,this.visibility=1,this.alphaIndex=Number.MAX_VALUE,this.infiniteDistance=!1,this.isVisible=!0,this.isPickable=!0,this.showBoundingBox=!1,this.showSubMeshesBoundingBox=!1,this.onDispose=null,this.isBlocker=!1,this.renderingGroupId=0,this.receiveShadows=!1,this.renderOutline=!1,this.outlineColor=e.Color3.Red(),this.outlineWidth=.02,this.renderOverlay=!1,this.overlayColor=e.Color3.Red(),this.overlayAlpha=.5,this.hasVertexAlpha=!1,this.useVertexColors=!0,this.applyFog=!0,this.computeBonesUsingShaders=!0,this.scalingDeterminant=1,this.numBoneInfluencers=4,this.useOctreeForRenderingSelection=!0,this.useOctreeForPicking=!0,this.useOctreeForCollisions=!0,this.layerMask=268435455,this.alwaysSelectAsActiveMesh=!1,this._physicImpostor=e.PhysicsEngine.NoImpostor,this._checkCollisions=!1,this.ellipsoid=new e.Vector3(.5,1,.5),this.ellipsoidOffset=new e.Vector3(0,0,0),this._collider=new e.Collider,this._oldPositionForCollisions=new e.Vector3(0,0,0),this._diffPositionForCollisions=new e.Vector3(0,0,0),this._newPositionForCollisions=new e.Vector3(0,0,0),this.edgesWidth=1,this.edgesColor=new e.Color4(1,0,0,1),this._localWorld=e.Matrix.Zero(),this._worldMatrix=e.Matrix.Zero(),this._rotateYByPI=e.Matrix.RotationY(Math.PI),this._absolutePosition=e.Vector3.Zero(),this._collisionsTransformMatrix=e.Matrix.Zero(),this._collisionsScalingMatrix=e.Matrix.Zero(),this._isDirty=!1,this._pivotMatrix=e.Matrix.Identity(),this._isDisposed=!1,this._renderId=0,this._intersectionsInProgress=new Array,this._onAfterWorldMatrixUpdate=new Array,this._isWorldMatrixFrozen=!1,this._unIndexed=!1,this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),s.getScene().workerCollisions&&i.multiplyInPlace(s._collider.radius),i.subtractToRef(s._oldPositionForCollisions,s._diffPositionForCollisions),s._diffPositionForCollisions.length()>e.Engine.CollisionsEpsilon&&s.position.addInPlace(s._diffPositionForCollisions),s.onCollide&&r&&s.onCollide(r),s.onCollisionPositionChange&&s.onCollisionPositionChange(s.position)},n.addMesh(this)}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._skeleton},set:function(e){this._skeleton&&this._skeleton.needInitialSkinMatrix&&this._skeleton._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._skeleton=e,this._skeleton||(this._bonesTransformMatrices=null)},enumerable:!0,configurable:!0}),i.prototype.updatePoseMatrix=function(e){this._poseMatrix.copyFrom(e)},i.prototype.getPoseMatrix=function(){return this._poseMatrix},i.prototype.disableEdgesRendering=function(){void 0!==this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=void 0)},i.prototype.enableEdgesRendering=function(t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.disableEdgesRendering(),this._edgesRenderer=new e.EdgesRenderer(this,t,i)},Object.defineProperty(i.prototype,"isBlocked",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype.getLOD=function(e){return this},i.prototype.getTotalVertices=function(){return 0},i.prototype.getIndices=function(){return null},i.prototype.getVerticesData=function(e){return null},i.prototype.isVerticesDataPresent=function(e){return!1},i.prototype.getBoundingInfo=function(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfo||this._updateBoundingInfo(),this._boundingInfo)},Object.defineProperty(i.prototype,"useBones",{get:function(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)},enumerable:!0,configurable:!0}),i.prototype._preActivate=function(){},i.prototype._activate=function(e){this._renderId=e},i.prototype.getWorldMatrix=function(){return this._masterMesh?this._masterMesh.getWorldMatrix():(this._currentRenderId!==this.getScene().getRenderId()&&this.computeWorldMatrix(),this._worldMatrix)},Object.defineProperty(i.prototype,"worldMatrixFromCache",{get:function(){return this._worldMatrix},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"absolutePosition",{get:function(){return this._absolutePosition},enumerable:!0,configurable:!0}),i.prototype.freezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this._isWorldMatrixFrozen=!0},i.prototype.unfreezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)},Object.defineProperty(i.prototype,"isWorldMatrixFrozen",{get:function(){return this._isWorldMatrixFrozen},enumerable:!0,configurable:!0}),i.prototype.rotate=function(t,i,r){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation=e.Vector3.Zero());var n;if(r&&r!==e.Space.LOCAL){if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert(),t=e.Vector3.TransformNormal(t,s)}n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=n.multiply(this.rotationQuaternion)}else n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=this.rotationQuaternion.multiply(n)},i.prototype.translate=function(t,i,r){var n=t.scale(i);if(r&&r!==e.Space.LOCAL)this.setAbsolutePosition(this.getAbsolutePosition().add(n));else{var s=this.getPositionExpressedInLocalSpace().add(n);this.setPositionWithLocalVector(s)}},i.prototype.getAbsolutePosition=function(){return this.computeWorldMatrix(),this._absolutePosition},i.prototype.setAbsolutePosition=function(t){if(t){var i,r,n;if(void 0===t.x){if(arguments.length<3)return;i=arguments[0],r=arguments[1],n=arguments[2]}else i=t.x,r=t.y,n=t.z;if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert();var o=new e.Vector3(i,r,n);this.position=e.Vector3.TransformCoordinates(o,s)}else this.position.x=i,this.position.y=r,this.position.z=n}},i.prototype.movePOV=function(e,t,i){this.position.addInPlace(this.calcMovePOV(e,t,i))},i.prototype.calcMovePOV=function(t,i,r){var n=new e.Matrix,s=this.rotationQuaternion?this.rotationQuaternion:e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z);s.toRotationMatrix(n);var o=e.Vector3.Zero(),a=this.definedFacingForward?-1:1;return e.Vector3.TransformCoordinatesFromFloatsToRef(t*a,i,r*a,n,o),o},i.prototype.rotatePOV=function(e,t,i){this.rotation.addInPlace(this.calcRotatePOV(e,t,i))},i.prototype.calcRotatePOV=function(t,i,r){var n=this.definedFacingForward?1:-1;return new e.Vector3(t*n,i,r*n)},i.prototype.setPivotMatrix=function(e){this._pivotMatrix=e,this._cache.pivotMatrixUpdated=!0},i.prototype.getPivotMatrix=function(){return this._pivotMatrix},i.prototype._isSynchronized=function(){if(this._isDirty)return!1;if(this.billboardMode!==this._cache.billboardMode||this.billboardMode!==i.BILLBOARDMODE_NONE)return!1;if(this._cache.pivotMatrixUpdated)return!1;if(this.infiniteDistance)return!1;if(!this._cache.position.equals(this.position))return!1;if(this.rotationQuaternion){if(!this._cache.rotationQuaternion.equals(this.rotationQuaternion))return!1}else if(!this._cache.rotation.equals(this.rotation))return!1;return this._cache.scaling.equals(this.scaling)?!0:!1},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.localMatrixUpdated=!1,this._cache.position=e.Vector3.Zero(),this._cache.scaling=e.Vector3.Zero(),this._cache.rotation=e.Vector3.Zero(),this._cache.rotationQuaternion=new e.Quaternion(0,0,0,0),this._cache.billboardMode=-1},i.prototype.markAsDirty=function(e){"rotation"===e&&(this.rotationQuaternion=null),this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0},i.prototype._updateBoundingInfo=function(){this._boundingInfo=this._boundingInfo||new e.BoundingInfo(this.absolutePosition,this.absolutePosition),this._boundingInfo.update(this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)},i.prototype._updateSubMeshesBoundingInfo=function(e){if(this.subMeshes)for(var t=0;t<this.subMeshes.length;t++){var i=this.subMeshes[t];i.IsGlobal||i.updateBoundingInfo(e)}},i.prototype.computeWorldMatrix=function(t){if(this._isWorldMatrixFrozen)return this._worldMatrix;if(!t&&(this._currentRenderId===this.getScene().getRenderId()||this.isSynchronized(!0)))return this._currentRenderId=this.getScene().getRenderId(),this._worldMatrix;if(this._cache.position.copyFrom(this.position),this._cache.scaling.copyFrom(this.scaling),this._cache.pivotMatrixUpdated=!1,this._cache.billboardMode=this.billboardMode,this._currentRenderId=this.getScene().getRenderId(),this._isDirty=!1,e.Matrix.ScalingToRef(this.scaling.x*this.scalingDeterminant,this.scaling.y*this.scalingDeterminant,this.scaling.z*this.scalingDeterminant,e.Tmp.Matrix[1]),this.rotationQuaternion?(this.rotationQuaternion.toRotationMatrix(e.Tmp.Matrix[0]),this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)):(e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,e.Tmp.Matrix[0]),this._cache.rotation.copyFrom(this.rotation)),this.infiniteDistance&&!this.parent){var r=this.getScene().activeCamera;if(r){var n=r.getWorldMatrix(),s=new e.Vector3(n.m[12],n.m[13],n.m[14]);e.Matrix.TranslationToRef(this.position.x+s.x,this.position.y+s.y,this.position.z+s.z,e.Tmp.Matrix[2])}}else e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,e.Tmp.Matrix[2]);if(this._pivotMatrix.multiplyToRef(e.Tmp.Matrix[1],e.Tmp.Matrix[4]),e.Tmp.Matrix[4].multiplyToRef(e.Tmp.Matrix[0],e.Tmp.Matrix[5]),this.billboardMode!==i.BILLBOARDMODE_NONE&&this.getScene().activeCamera){var o=this.position.clone(),a=this.getScene().activeCamera.globalPosition.clone();this.parent&&this.parent.position&&(o.addInPlace(this.parent.position),e.Matrix.TranslationToRef(o.x,o.y,o.z,e.Tmp.Matrix[2])),(this.billboardMode&i.BILLBOARDMODE_ALL)!==i.BILLBOARDMODE_ALL&&(this.billboardMode&i.BILLBOARDMODE_X&&(a.x=o.x+e.Engine.Epsilon),this.billboardMode&i.BILLBOARDMODE_Y&&(a.y=o.y+.001),this.billboardMode&i.BILLBOARDMODE_Z&&(a.z=o.z+.001)),e.Matrix.LookAtLHToRef(o,a,e.Vector3.Up(),e.Tmp.Matrix[3]),e.Tmp.Matrix[3].m[12]=e.Tmp.Matrix[3].m[13]=e.Tmp.Matrix[3].m[14]=0,e.Tmp.Matrix[3].invert(),e.Tmp.Matrix[5].multiplyToRef(e.Tmp.Matrix[3],this._localWorld),this._rotateYByPI.multiplyToRef(this._localWorld,e.Tmp.Matrix[5])}e.Tmp.Matrix[5].multiplyToRef(e.Tmp.Matrix[2],this._localWorld),this.parent&&this.parent.getWorldMatrix&&this.billboardMode===i.BILLBOARDMODE_NONE?(this._markSyncedWithParent(),this._meshToBoneReferal?(this._localWorld.multiplyToRef(this.parent.getWorldMatrix(),e.Tmp.Matrix[6]),e.Tmp.Matrix[6].multiplyToRef(this._meshToBoneReferal.getWorldMatrix(),this._worldMatrix)):this._localWorld.multiplyToRef(this.parent.getWorldMatrix(),this._worldMatrix)):this._worldMatrix.copyFrom(this._localWorld),this._updateBoundingInfo(),this._absolutePosition.copyFromFloats(this._worldMatrix.m[12],this._worldMatrix.m[13],this._worldMatrix.m[14]);for(var h=0;h<this._onAfterWorldMatrixUpdate.length;h++)this._onAfterWorldMatrixUpdate[h](this);return this._poseMatrix||(this._poseMatrix=e.Matrix.Invert(this._worldMatrix)),this._worldMatrix},i.prototype.registerAfterWorldMatrixUpdate=function(e){this._onAfterWorldMatrixUpdate.push(e)},i.prototype.unregisterAfterWorldMatrixUpdate=function(e){var t=this._onAfterWorldMatrixUpdate.indexOf(e);t>-1&&this._onAfterWorldMatrixUpdate.splice(t,1)},i.prototype.setPositionWithLocalVector=function(t){this.computeWorldMatrix(),this.position=e.Vector3.TransformNormal(t,this._localWorld)},i.prototype.getPositionExpressedInLocalSpace=function(){this.computeWorldMatrix();var t=this._localWorld.clone();return t.invert(),e.Vector3.TransformNormal(this.position,t)},i.prototype.locallyTranslate=function(t){this.computeWorldMatrix(!0),this.position=e.Vector3.TransformCoordinates(t,this._localWorld)},i.prototype.lookAt=function(t,i,r,n){i=i||0,r=r||0,n=n||0;var s=t.subtract(this.position),o=-Math.atan2(s.z,s.x)-Math.PI/2,a=Math.sqrt(s.x*s.x+s.z*s.z),h=Math.atan2(s.y,a);this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(o+i,h+r,n)},i.prototype.attachToBone=function(e,t){this._meshToBoneReferal=t,this.parent=e,e.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1)},i.prototype.detachFromBone=function(){this.parent.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this._meshToBoneReferal=null,this.parent=null},i.prototype.isInFrustum=function(e){return this._boundingInfo.isInFrustum(e)},i.prototype.isCompletelyInFrustum=function(t){t||(t=this.getScene().activeCamera);var i=t.getViewMatrix().multiply(t.getProjectionMatrix());return this._boundingInfo.isCompletelyInFrustum(e.Frustum.GetPlanes(i))?!0:!1},i.prototype.intersectsMesh=function(e,t){return this._boundingInfo&&e._boundingInfo?this._boundingInfo.intersects(e._boundingInfo,t):!1},i.prototype.intersectsPoint=function(e){return this._boundingInfo?this._boundingInfo.intersectsPoint(e):!1},i.prototype.setPhysicsState=function(t,i){var r=this.getScene().getPhysicsEngine();return r?(t=t||e.PhysicsEngine.NoImpostor,t.impostor&&(i=t,t=t.impostor),t===e.PhysicsEngine.NoImpostor?(r._unregisterMesh(this),null):(i?(i.mass||0===i.mass||(i.mass=0),i.friction||0===i.friction||(i.friction=.2),i.restitution||0===i.restitution||(i.restitution=.2)):i={mass:0,friction:.2,restitution:.2},this._physicImpostor=t,this._physicsMass=i.mass,this._physicsFriction=i.friction,this._physicRestitution=i.restitution,r._registerMesh(this,t,i))):null},i.prototype.getPhysicsImpostor=function(){return this._physicImpostor?this._physicImpostor:e.PhysicsEngine.NoImpostor},i.prototype.getPhysicsMass=function(){return this._physicsMass?this._physicsMass:0},i.prototype.getPhysicsFriction=function(){return this._physicsFriction?this._physicsFriction:0},i.prototype.getPhysicsRestitution=function(){return this._physicRestitution?this._physicRestitution:0},i.prototype.getPositionInCameraSpace=function(t){return t||(t=this.getScene().activeCamera),e.Vector3.TransformCoordinates(this.absolutePosition,t.getViewMatrix())},i.prototype.getDistanceToCamera=function(e){return e||(e=this.getScene().activeCamera),this.absolutePosition.subtract(e.position).length()},i.prototype.applyImpulse=function(e,t){this._physicImpostor&&this.getScene().getPhysicsEngine()._applyImpulse(this,e,t)},i.prototype.setPhysicsLinkWith=function(e,t,i,r){this._physicImpostor&&this.getScene().getPhysicsEngine()._createLink(this,e,t,i,r)},i.prototype.updatePhysicsBodyPosition=function(){this._physicImpostor&&this.getScene().getPhysicsEngine()._updateBodyPosition(this)},Object.defineProperty(i.prototype,"checkCollisions",{get:function(){return this._checkCollisions},set:function(e){this._checkCollisions=e,this.getScene().workerCollisions&&this.getScene().collisionCoordinator.onMeshUpdated(this)},enumerable:!0,configurable:!0
- }),i.prototype.moveWithCollisions=function(e){var t=this.getAbsolutePosition();t.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPositionForCollisions),this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset),this._collider.radius=this.ellipsoid,this.getScene().collisionCoordinator.getNewPosition(this._oldPositionForCollisions,e,this._collider,3,this,this._onCollisionPositionChange,this.uniqueId)},i.prototype.createOrUpdateSubmeshesOctree=function(t,i){void 0===t&&(t=64),void 0===i&&(i=2),this._submeshesOctree||(this._submeshesOctree=new e.Octree(e.Octree.CreationFuncForSubMeshes,t,i)),this.computeWorldMatrix(!0);var r=this.getBoundingInfo().boundingBox;return this._submeshesOctree.update(r.minimumWorld,r.maximumWorld,this.subMeshes),this._submeshesOctree},i.prototype._collideForSubMesh=function(t,i,r){if(this._generatePointsArray(),!t._lastColliderWorldVertices||!t._lastColliderTransformMatrix.equals(i)){t._lastColliderTransformMatrix=i.clone(),t._lastColliderWorldVertices=[],t._trianglePlanes=[];for(var n=t.verticesStart,s=t.verticesStart+t.verticesCount,o=n;s>o;o++)t._lastColliderWorldVertices.push(e.Vector3.TransformCoordinates(this._positions[o],i))}r._collide(t._trianglePlanes,t._lastColliderWorldVertices,this.getIndices(),t.indexStart,t.indexStart+t.indexCount,t.verticesStart,!!t.getMaterial()),r.collisionFound&&(r.collidedMesh=this)},i.prototype._processCollisionsForSubMeshes=function(e,t){var i,r;if(this._submeshesOctree&&this.useOctreeForCollisions){var n=e.velocityWorldLength+Math.max(e.radius.x,e.radius.y,e.radius.z),s=this._submeshesOctree.intersects(e.basePointWorld,n);r=s.length,i=s.data}else i=this.subMeshes,r=i.length;for(var o=0;r>o;o++){var a=i[o];r>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}},i.prototype._checkCollision=function(t){this._boundingInfo._checkCollision(t)&&(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix))},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var r=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return r;if(!this._generatePointsArray())return r;var n,s,o=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),h=this._submeshesOctree.intersectsRay(a);s=h.length,n=h.data}else n=this.subMeshes,s=n.length;for(var c=0;s>c;c++){var l=n[c];if(!(s>1)||l.canIntersects(t)){var u=l.intersects(t,this._positions,this.getIndices(),i);if(u&&(i||!o||u.distance<o.distance)&&(o=u,o.subMeshId=c,i))break}}if(o){var d=this.getWorldMatrix(),f=e.Vector3.TransformCoordinates(t.origin,d),p=t.direction.clone();p=p.scale(o.distance);var m=e.Vector3.TransformNormal(p,d),_=f.add(m);return r.hit=!0,r.distance=e.Vector3.Distance(f,_),r.pickedPoint=_,r.pickedMesh=this,r.bu=o.bu,r.bv=o.bv,r.faceId=o.faceId,r.subMeshId=o.subMeshId,r}return r},i.prototype.clone=function(e,t,i){return null},i.prototype.releaseSubMeshes=function(){if(this.subMeshes)for(;this.subMeshes.length;)this.subMeshes[0].dispose();else this.subMeshes=new Array},i.prototype.dispose=function(t){var i;for(this.skeleton=null,this.getScene().stopAnimation(this),this.getPhysicsImpostor()!==e.PhysicsEngine.NoImpostor&&this.setPhysicsState(e.PhysicsEngine.NoImpostor),i=0;i<this._intersectionsInProgress.length;i++){var r=this._intersectionsInProgress[i],n=r._intersectionsInProgress.indexOf(this);r._intersectionsInProgress.splice(n,1)}if(this._intersectionsInProgress=[],this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=null),this.releaseSubMeshes(),this.getScene().removeMesh(this),t)for(i=0;i<this.getScene().meshes.length;i++){var s=this.getScene().meshes[i];s.parent===this&&(s.parent=null,s.computeWorldMatrix(!0))}else{for(i=0;i<this.getScene().particleSystems.length;i++)this.getScene().particleSystems[i].emitter===this&&(this.getScene().particleSystems[i].dispose(),i--);var o=this.getScene().meshes.slice(0);for(i=0;i<o.length;i++)o[i].parent===this&&o[i].dispose()}this._onAfterWorldMatrixUpdate=[],this._isDisposed=!0,this.onDispose&&this.onDispose()},i._BILLBOARDMODE_NONE=0,i._BILLBOARDMODE_X=1,i._BILLBOARDMODE_Y=2,i._BILLBOARDMODE_Z=4,i._BILLBOARDMODE_ALL=7,i}(e.Node);e.AbstractMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r){t.call(this,i,r),this.diffuse=new e.Color3(1,1,1),this.specular=new e.Color3(1,1,1),this.intensity=1,this.range=Number.MAX_VALUE,this.includeOnlyWithLayerMask=0,this.includedOnlyMeshes=new Array,this.excludedMeshes=new Array,this.excludeWithLayerMask=0,this._excludedMeshesIds=new Array,this._includedOnlyMeshesIds=new Array,r.addLight(this)}return __extends(i,t),i.prototype.getShadowGenerator=function(){return this._shadowGenerator},i.prototype.getAbsolutePosition=function(){return e.Vector3.Zero()},i.prototype.transferToEffect=function(e,t,i){},i.prototype._getWorldMatrix=function(){return e.Matrix.Identity()},i.prototype.canAffectMesh=function(e){return e?this.includedOnlyMeshes.length>0&&-1===this.includedOnlyMeshes.indexOf(e)?!1:this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!1:0!==this.includeOnlyWithLayerMask&&0===(this.includeOnlyWithLayerMask&e.layerMask)?!1:0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask?!1:!0:!0},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this),this.getScene().removeLight(this)},i.prototype.serialize=function(){var t={};return t.name=this.name,t.id=this.id,t.tags=e.Tags.GetTags(this),this.intensity&&(t.intensity=this.intensity),this.parent&&(t.parentId=this.parent.id),t.range=this.range,t.diffuse=this.diffuse.asArray(),t.specular=this.specular.asArray(),t},i.Parse=function(t,i){var r;switch(t.type){case 0:r=new e.PointLight(t.name,e.Vector3.FromArray(t.position),i);break;case 1:r=new e.DirectionalLight(t.name,e.Vector3.FromArray(t.direction),i),r.position=e.Vector3.FromArray(t.position);break;case 2:r=new e.SpotLight(t.name,e.Vector3.FromArray(t.position),e.Vector3.FromArray(t.direction),t.angle,t.exponent,i);break;case 3:r=new e.HemisphericLight(t.name,e.Vector3.FromArray(t.direction),i),r.groundColor=e.Color3.FromArray(t.groundColor)}if(r.id=t.id,e.Tags.AddTagsTo(r,t.tags),void 0!==t.intensity&&(r.intensity=t.intensity),t.range&&(r.range=t.range),r.diffuse=e.Color3.FromArray(t.diffuse),r.specular=e.Color3.FromArray(t.specular),t.excludedMeshesIds&&(r._excludedMeshesIds=t.excludedMeshesIds),t.parentId&&(r._waitingParentId=t.parentId),t.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.animations){for(var n=0;n<t.animations.length;n++){var s=t.animations[n];r.animations.push(e.Animation.Parse(s))}e.Node.ParseAnimationRanges(r,t,i)}return t.autoAnimate&&i.beginAnimation(r,t.autoAnimateFrom,t.autoAnimateTo,t.autoAnimateLoop,1),r},i}(e.Node);e.Light=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,r),this.position=i}return __extends(i,t),i.prototype.getAbsolutePosition=function(){return this.transformedPosition?this.transformedPosition:this.position},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(e,t){return this.parent&&this.parent.getWorldMatrix?(this.computeTransformedPosition(),void e.setFloat4(t,this.transformedPosition.x,this.transformedPosition.y,this.transformedPosition.z,0)):void e.setFloat4(t,this.position.x,this.position.y,this.position.z,0)},i.prototype.needCube=function(){return!0},i.prototype.supportsVSM=function(){return!1},i.prototype.needRefreshPerFrame=function(){return!1},i.prototype.getShadowDirection=function(t){switch(t){case 0:return new e.Vector3(1,0,0);case 1:return new e.Vector3(-1,0,0);case 2:return new e.Vector3(0,-1,0);case 3:return new e.Vector3(0,1,0);case 4:return new e.Vector3(0,0,1);case 5:return new e.Vector3(0,0,-1)}return e.Vector3.Zero()},i.prototype.setShadowProjectionMatrix=function(t,i,r){var n=this.getScene().activeCamera;e.Matrix.PerspectiveFovLHToRef(Math.PI/2,1,n.minZ,n.maxZ,t)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.type=0,e.position=this.position.asArray(),e},i}(e.Light);e.PointLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,s,o){t.call(this,e,o),this.position=i,this.direction=r,this.angle=n,this.exponent=s}return __extends(i,t),i.prototype.getAbsolutePosition=function(){return this.transformedPosition?this.transformedPosition:this.position},i.prototype.setShadowProjectionMatrix=function(t,i,r){var n=this.getScene().activeCamera;e.Matrix.PerspectiveFovLHToRef(this.angle,1,n.minZ,n.maxZ,t)},i.prototype.needCube=function(){return!1},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.setDirectionToTarget=function(t){return this.direction=e.Vector3.Normalize(t.subtract(this.position)),this.direction},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(t,i,r){var n;this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),this.computeTransformedPosition(),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),t.setFloat4(i,this.transformedPosition.x,this.transformedPosition.y,this.transformedPosition.z,this.exponent),n=e.Vector3.Normalize(this._transformedDirection)):(t.setFloat4(i,this.position.x,this.position.y,this.position.z,this.exponent),n=e.Vector3.Normalize(this.direction)),t.setFloat4(r,n.x,n.y,n.z,Math.cos(.5*this.angle))},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.type=2,e.position=this.position.asArray(),e.direction=this.position.asArray(),e.angle=this.angle,e.exponent=this.exponent,e},i}(e.Light);e.SpotLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){t.call(this,i,n),this.direction=r,this.groundColor=new e.Color3(0,0,0)}return __extends(i,t),i.prototype.setDirectionToTarget=function(t){return this.direction=e.Vector3.Normalize(t.subtract(e.Vector3.Zero())),this.direction},i.prototype.getShadowGenerator=function(){return null},i.prototype.transferToEffect=function(t,i,r){var n=e.Vector3.Normalize(this.direction);t.setFloat4(i,n.x,n.y,n.z,0),t.setColor3(r,this.groundColor.scale(this.intensity))},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._worldMatrix},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.type=3,e.direction=this.direction.asArray(),e.groundColor=this.groundColor.asArray(),e},i}(e.Light);e.HemisphericLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,r),this.direction=i,this.shadowOrthoScale=.5,this.autoUpdateExtends=!0,this._orthoLeft=Number.MAX_VALUE,this._orthoRight=Number.MIN_VALUE,this._orthoTop=Number.MIN_VALUE,this._orthoBottom=Number.MAX_VALUE,this.position=i.scale(-1)}return __extends(i,t),i.prototype.getAbsolutePosition=function(){return this.transformedPosition?this.transformedPosition:this.position},i.prototype.setDirectionToTarget=function(t){return this.direction=e.Vector3.Normalize(t.subtract(this.position)),this.direction},i.prototype.setShadowProjectionMatrix=function(t,i,r){var n=this.getScene().activeCamera;if(this.autoUpdateExtends||this._orthoLeft===Number.MAX_VALUE){var s=e.Vector3.Zero();this._orthoLeft=Number.MAX_VALUE,this._orthoRight=Number.MIN_VALUE,this._orthoTop=Number.MIN_VALUE,this._orthoBottom=Number.MAX_VALUE;for(var o=0;o<r.length;o++){var a=r[o];if(a){var h=a.getBoundingInfo();if(h)for(var c=h.boundingBox,l=0;l<c.vectorsWorld.length;l++)e.Vector3.TransformCoordinatesToRef(c.vectorsWorld[l],i,s),s.x<this._orthoLeft&&(this._orthoLeft=s.x),s.y<this._orthoBottom&&(this._orthoBottom=s.y),s.x>this._orthoRight&&(this._orthoRight=s.x),s.y>this._orthoTop&&(this._orthoTop=s.y)}}}var u=this._orthoRight-this._orthoLeft,d=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-u*this.shadowOrthoScale,this._orthoRight+u*this.shadowOrthoScale,this._orthoBottom-d*this.shadowOrthoScale,this._orthoTop+d*this.shadowOrthoScale,-n.maxZ,n.maxZ,t)},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!0},i.prototype.needCube=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(t,i){return this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),void t.setFloat4(i,this._transformedDirection.x,this._transformedDirection.y,this._transformedDirection.z,1)):void t.setFloat4(i,this.direction.x,this.direction.y,this.direction.z,1)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.type=1,e.position=this.position.asArray(),e.direction=this.direction.asArray(),e},i}(e.Light);e.DirectionalLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,r){var n=this;this._filter=t.FILTER_NONE,this.blurScale=2,this._blurBoxOffset=0,this._bias=5e-5,this._lightDirection=e.Vector3.Zero(),this.forceBackFacesOnly=!1,this._darkness=0,this._transparencyShadow=!1,this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._light=r,this._scene=r.getScene(),this._mapSize=i,r._shadowGenerator=this,this._shadowMap=new e.RenderTargetTexture(r.name+"_shadowMap",i,this._scene,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT,r.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRender=function(e){n._currentFaceIndex=e},this._shadowMap.onAfterUnbind=function(){n.useBlurVarianceShadowMap&&(n._shadowMap2||(n._shadowMap2=new e.RenderTargetTexture(r.name+"_shadowMap",i,n._scene,!1),n._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.updateSamplingMode(e.Texture.TRILINEAR_SAMPLINGMODE),n._downSamplePostprocess=new e.PassPostProcess("downScale",1/n.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,n._scene.getEngine()),n._downSamplePostprocess.onApply=function(e){e.setTexture("textureSampler",n._shadowMap)},n.blurBoxOffset=1),n._scene.postProcessManager.directRender([n._downSamplePostprocess,n._boxBlurPostprocess],n._shadowMap2.getInternalTexture()))};var s=function(t){var i=t.getRenderingMesh(),r=n._scene,s=r.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id]&&void 0!==o.visibleInstances[t._id];if(n.isReady(t,a)){s.enableEffect(n._effect),i._bind(t,n._effect,e.Material.TriangleFillMode);var h=t.getMaterial();if(n._effect.setMatrix("viewProjection",n.getTransformMatrix()),n._effect.setVector3("lightPosition",n.getLight().position),n.getLight().needCube()&&n._effect.setFloat2("depthValues",r.activeCamera.minZ,r.activeCamera.maxZ),h&&h.needAlphaTesting()){var c=h.getAlphaTestTexture();n._effect.setTexture("diffuseSampler",c),n._effect.setMatrix("diffuseMatrix",c.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&n._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),n.forceBackFacesOnly&&s.setState(!0,0,!1,!0),i._processRendering(t,n._effect,e.Material.TriangleFillMode,o,a,function(e,t){return n._effect.setMatrix("world",t)}),n.forceBackFacesOnly&&s.setState(!0,0,!1,!1)}else n._shadowMap.resetRefreshCounter()}};this._shadowMap.customRenderFunction=function(e,t,i){var r;for(r=0;r<e.length;r++)s(e.data[r]);for(r=0;r<t.length;r++)s(t.data[r]);if(n._transparencyShadow)for(r=0;r<i.length;r++)s(i.data[r])},this._shadowMap.onClear=function(t){n.useBlurVarianceShadowMap||n.useVarianceShadowMap?t.clear(new e.Color4(0,0,0,0),!0,!0):t.clear(new e.Color4(1,1,1,1),!0,!0)}}return Object.defineProperty(t,"FILTER_NONE",{get:function(){return t._FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_VARIANCESHADOWMAP",{get:function(){return t._FILTER_VARIANCESHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_POISSONSAMPLING",{get:function(){return t._FILTER_POISSONSAMPLING},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_BLURVARIANCESHADOWMAP",{get:function(){return t._FILTER_BLURVARIANCESHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"bias",{get:function(){return this._bias},set:function(e){this._bias=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"blurBoxOffset",{get:function(){return this._blurBoxOffset},set:function(t){var i=this;this._blurBoxOffset!==t&&(this._blurBoxOffset=t,this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose(),this._boxBlurPostprocess=new e.PostProcess("DepthBoxBlur","depthBoxBlur",["screenSize","boxOffset"],[],1/this.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,"#define OFFSET "+t),this._boxBlurPostprocess.onApply=function(e){e.setFloat2("screenSize",i._mapSize/i.blurScale,i._mapSize/i.blurScale)})},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"filter",{get:function(){return this._filter},set:function(t){this._filter!==t&&(this._filter=t,this.useVarianceShadowMap||this.useBlurVarianceShadowMap||this.usePoissonSampling?(this._shadowMap.anisotropicFilteringLevel=16,this._shadowMap.updateSamplingMode(e.Texture.BILINEAR_SAMPLINGMODE)):(this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE)))},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useVarianceShadowMap",{get:function(){return this.filter===t.FILTER_VARIANCESHADOWMAP&&this._light.supportsVSM()},set:function(e){this.filter=e?t.FILTER_VARIANCESHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"usePoissonSampling",{get:function(){return this.filter===t.FILTER_POISSONSAMPLING||!this._light.supportsVSM()&&(this.filter===t.FILTER_VARIANCESHADOWMAP||this.filter===t.FILTER_BLURVARIANCESHADOWMAP)},set:function(e){this.filter=e?t.FILTER_POISSONSAMPLING:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useBlurVarianceShadowMap",{get:function(){return this.filter===t.FILTER_BLURVARIANCESHADOWMAP&&this._light.supportsVSM()},set:function(e){this.filter=e?t.FILTER_BLURVARIANCESHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),t.prototype.isReady=function(t,i){var r=[];(this.useVarianceShadowMap||this.useBlurVarianceShadowMap)&&r.push("#define VSM"),this.getLight().needCube()&&r.push("#define CUBEMAP");var n=[e.VertexBuffer.PositionKind],s=t.getMesh(),o=t.getMaterial();o&&o.needAlphaTesting()&&(r.push("#define ALPHATEST"),s.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.push(e.VertexBuffer.UVKind),r.push("#define UV1")),s.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.push(e.VertexBuffer.UV2Kind),r.push("#define UV2"))),s.useBones&&s.computeBonesUsingShaders?(n.push(e.VertexBuffer.MatricesIndicesKind),n.push(e.VertexBuffer.MatricesWeightsKind),s.numBoneInfluencers>4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("shadowMap",n,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),this._light.computeTransformedPosition()&&(i=this._light.transformedPosition),!this._light.needRefreshPerFrame()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){e>=1?this._darkness=1:0>=e?this._darkness=0:this._darkness=e},t.prototype.setTransparencyShadow=function(e){this._transparencyShadow=e},t.prototype._packHalf=function(t){var i=255*t,r=i-Math.floor(i);return new e.Vector2(t-r/255,r)},t.prototype.dispose=function(){this._shadowMap.dispose(),this._shadowMap2&&this._shadowMap2.dispose(),this._downSamplePostprocess&&this._downSamplePostprocess.dispose(),this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose()},t.prototype.serialize=function(){var e={};e.lightId=this._light.id,e.mapSize=this.getShadowMap().getRenderSize(),e.useVarianceShadowMap=this.useVarianceShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.renderList=[];for(var t=0;t<this.getShadowMap().renderList.length;t++){var i=this.getShadowMap().renderList[t];e.renderList.push(i.id)}return e},t.Parse=function(e,i){for(var r=i.getLightByID(e.lightId),n=new t(e.mapSize,r),s=0;s<e.renderList.length;s++){var o=i.getMeshByID(e.renderList[s]);n.getShadowMap().renderList.push(o)}return e.usePoissonSampling?n.usePoissonSampling=!0:e.useVarianceShadowMap?n.useVarianceShadowMap=!0:e.useBlurVarianceShadowMap&&(n.useBlurVarianceShadowMap=!0,e.blurScale&&(n.blurScale=e.blurScale),e.blurBoxOffset&&(n.blurBoxOffset=e.blurBoxOffset)),void 0!==e.bias&&(n.bias=e.bias),n.forceBackFacesOnly=e.forceBackFacesOnly,n},t._FILTER_NONE=0,t._FILTER_VARIANCESHADOWMAP=1,t._FILTER_POISSONSAMPLING=2,t._FILTER_BLURVARIANCESHADOWMAP=3,t}();e.ShadowGenerator=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e,t,i,r){return e.x>i.x+r?!1:i.x-r>t.x?!1:e.y>i.y+r?!1:i.y-r>t.y?!1:e.z>i.z+r?!1:i.z-r>t.z?!1:!0},i=function(e,t,i,r){var n=t*t-4*e*i,s={root:0,found:!1};if(0>n)return s;var o=Math.sqrt(n),a=(-t-o)/(2*e),h=(-t+o)/(2*e);if(a>h){var c=h;h=a,a=c}return a>0&&r>a?(s.root=a,s.found=!0,s):h>0&&r>h?(s.root=h,s.found=!0,s):s},r=function(){function r(){this.radius=new e.Vector3(1,1,1),this.retry=0,this.basePointWorld=e.Vector3.Zero(),this.velocityWorld=e.Vector3.Zero(),this.normalizedVelocity=e.Vector3.Zero(),this._collisionPoint=e.Vector3.Zero(),this._planeIntersectionPoint=e.Vector3.Zero(),this._tempVector=e.Vector3.Zero(),this._tempVector2=e.Vector3.Zero(),this._tempVector3=e.Vector3.Zero(),this._tempVector4=e.Vector3.Zero(),this._edge=e.Vector3.Zero(),this._baseToVertex=e.Vector3.Zero(),this._destinationPoint=e.Vector3.Zero(),this._slidePlaneNormal=e.Vector3.Zero(),this._displacementVector=e.Vector3.Zero()}return r.prototype._initialize=function(t,i,r){this.velocity=i,e.Vector3.NormalizeToRef(i,this.normalizedVelocity),this.basePoint=t,t.multiplyToRef(this.radius,this.basePointWorld),i.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=r,this.collisionFound=!1},r.prototype._checkPointInTriangle=function(t,i,r,n,s){i.subtractToRef(t,this._tempVector),r.subtractToRef(t,this._tempVector2),e.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var o=e.Vector3.Dot(this._tempVector4,s);return 0>o?!1:(n.subtractToRef(t,this._tempVector3),e.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),0>o?!1:(e.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),o>=0))},r.prototype._canDoCollision=function(i,r,n,s){var o=e.Vector3.Distance(this.basePointWorld,i),a=Math.max(this.radius.x,this.radius.y,this.radius.z);return o>this.velocityWorldLength+a+r?!1:t(n,s,this.basePointWorld,this.velocityWorldLength+a)?!0:!1},r.prototype._testTriangle=function(t,r,n,s,o,a){var h,c=!1;r||(r=[]),r[t]||(r[t]=new e.Plane(0,0,0,0),r[t].copyFromPoints(n,s,o));var l=r[t];if(a||l.isFrontFacingTo(this.normalizedVelocity,0)){var u=l.signedDistanceTo(this.basePoint),d=e.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(u)>=1)return;c=!0,h=0}else{h=(-1-u)/d;var f=(1-u)/d;if(h>f){var p=f;f=h,h=p}if(h>1||0>f)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var m=!1,_=1;if(c||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,n,s,o,l.normal)&&(m=!0,_=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!m){var g=this.velocity.lengthSquared(),v=g;this.basePoint.subtractToRef(n,this._tempVector);var y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_);T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(n)),this.basePoint.subtractToRef(s,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_),T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(o,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_),T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(o)),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex);var E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex);if(v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found){var A=(M*T.root-b)/E;A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),n.addToRef(this._edge,this._collisionPoint))}o.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found&&(A=(M*T.root-b)/E,A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),s.addToRef(this._edge,this._collisionPoint))),n.subtractToRef(o,this._edge),o.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found&&(A=(M*T.root-b)/E,A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),o.addToRef(this._edge,this._collisionPoint)))}if(m){var P=_*this.velocity.length();(!this.collisionFound||P<this.nearestDistance)&&(this.intersectionPoint?this.intersectionPoint.copyFrom(this._collisionPoint):this.intersectionPoint=this._collisionPoint.clone(),this.nearestDistance=P,this.collisionFound=!0)}}},r.prototype._collide=function(e,t,i,r,n,s,o){for(var a=r;n>a;a+=3){var h=t[i[a]-s],c=t[i[a+1]-s],l=t[i[a+2]-s];this._testTriangle(a,e,l,c,h,o)}},r.prototype._getResponse=function(t,i){t.addToRef(i,this._destinationPoint),i.scaleInPlace(this.nearestDistance/i.length()),this.basePoint.addToRef(i,t),t.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),t.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(e.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,i)},r}();e.Collider=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var t=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,r=function(){function r(){var n=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){n._addUpdateMeshesList[e.uniqueId]=r.SerializeMesh(e)},this.onGeometryUpdated=function(e){n._addUpdateGeometriesList[e.id]=r.SerializeGeometry(e)},this._afterRender=function(){
- if(n._init&&!(0==n._toRemoveGeometryArray.length&&0==n._toRemoveMeshesArray.length&&0==Object.keys(n._addUpdateGeometriesList).length&&0==Object.keys(n._addUpdateMeshesList).length||n._runningUpdated>4)){++n._runningUpdated;var e={updatedMeshes:n._addUpdateMeshesList,updatedGeometries:n._addUpdateGeometriesList,removedGeometries:n._toRemoveGeometryArray,removedMeshes:n._toRemoveMeshesArray},i={payload:e,taskType:t.UPDATE},r=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(r.push(i.payload.updatedGeometries[s].indices.buffer),r.push(i.payload.updatedGeometries[s].normals.buffer),r.push(i.payload.updatedGeometries[s].positions.buffer));n._worker.postMessage(i,r),n._addUpdateMeshesList={},n._addUpdateGeometriesList={},n._toRemoveGeometryArray=[],n._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(r){var s=r.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(s.taskType){case t.INIT:n._init=!0,n._scene.meshes.forEach(function(e){n.onMeshAdded(e)}),n._scene.getGeometries().forEach(function(e){n.onGeometryAdded(e)});break;case t.UPDATE:n._runningUpdated--;break;case t.COLLIDE:n._runningCollisionTask=!1;var o=s.payload;if(!n._collisionsCallbackArray[o.collisionId])return;n._collisionsCallbackArray[o.collisionId](o.collisionId,e.Vector3.FromArray(o.newPosition),n._scene.getMeshByUniqueID(o.collidedMeshUniqueId)),n._collisionsCallbackArray[o.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return r.prototype.getNewPosition=function(e,i,r,n,s,o,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(r.radius,this._scaledPosition),i.divideToRef(r.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=o;var h={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:r.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:n},c={payload:h,taskType:t.COLLIDE};this._worker.postMessage(c)}},r.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var r=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(r),this._worker.onmessage=this._onMessageFromWorker;var n={payload:{},taskType:t.INIT};this._worker.postMessage(n)},r.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},r.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},r.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},r.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},r.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},r.SerializeMesh=function(t){var i=[];t.subMeshes&&(i=t.subMeshes.map(function(e,t){return{position:t,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var r=null;return t instanceof e.Mesh?r=t.geometry?t.geometry.id:null:t instanceof e.InstancedMesh&&(r=t.sourceMesh&&t.sourceMesh.geometry?t.sourceMesh.geometry.id:null),{uniqueId:t.uniqueId,id:t.id,name:t.name,geometryId:r,sphereCenter:t.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:t.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:t.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:t.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:t.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:t.checkCollisions}},r.SerializeGeometry=function(t){return{id:t.id,positions:new Float32Array(t.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(t.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(t.getIndices()||[])}},r}();e.CollisionCoordinatorWorker=r;var n=function(){function t(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return t.prototype.getNewPosition=function(e,t,i,r,n,s,o){e.divideToRef(i.radius,this._scaledPosition),t.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,r,this._finalPosition,n),this._finalPosition.multiplyInPlace(i.radius),s(o,this._finalPosition,i.collidedMesh)},t.prototype.init=function(e){this._scene=e},t.prototype.destroy=function(){},t.prototype.onMeshAdded=function(e){},t.prototype.onMeshUpdated=function(e){},t.prototype.onMeshRemoved=function(e){},t.prototype.onGeometryAdded=function(e){},t.prototype.onGeometryUpdated=function(e){},t.prototype.onGeometryDeleted=function(e){},t.prototype._collideWithWorld=function(t,i,r,n,s,o){void 0===o&&(o=null);var a=10*e.Engine.CollisionsEpsilon;if(r.retry>=n)return void s.copyFrom(t);r._initialize(t,i,a);for(var h=0;h<this._scene.meshes.length;h++){var c=this._scene.meshes[h];c.isEnabled()&&c.checkCollisions&&c.subMeshes&&c!==o&&c._checkCollision(r)}return r.collisionFound?((0!==i.x||0!==i.y||0!==i.z)&&r._getResponse(t,i),i.length()<=a?void s.copyFrom(t):(r.retry++,void this._collideWithWorld(t,i,r,n,s,o))):void t.addToRef(i,s)},t}();e.CollisionCoordinatorLegacy=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this.compensateDistortion=!0}return Object.defineProperty(t.prototype,"aspectRatio",{get:function(){return this.hResolution/(2*this.vResolution)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"aspectRatioFov",{get:function(){return 2*Math.atan(this.postProcessScaleFactor*this.vScreenSize/(2*this.eyeToScreenDistance))},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"leftHMatrix",{get:function(){var t=this.hScreenSize/4-this.lensSeparationDistance/2,i=4*t/this.hScreenSize;return e.Matrix.Translation(i,0,0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"rightHMatrix",{get:function(){var t=this.hScreenSize/4-this.lensSeparationDistance/2,i=4*t/this.hScreenSize;return e.Matrix.Translation(-i,0,0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"leftPreViewMatrix",{get:function(){return e.Matrix.Translation(.5*this.interpupillaryDistance,0,0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"rightPreViewMatrix",{get:function(){return e.Matrix.Translation(-.5*this.interpupillaryDistance,0,0)},enumerable:!0,configurable:!0}),t.GetDefault=function(){var e=new t;return e.hResolution=1280,e.vResolution=800,e.hScreenSize=.149759993,e.vScreenSize=.0935999975,e.vScreenCenter=.0467999987,e.eyeToScreenDistance=.0410000011,e.lensSeparationDistance=.063500002,e.interpupillaryDistance=.064000003,e.distortionK=[1,.219999999,.239999995,0],e.chromaAbCorrection=[.995999992,-.00400000019,1.01400006,0],e.postProcessScaleFactor=1.714605507808412,e.lensCenterOffset=.151976421,e},t}();e.VRCameraMetrics=t;var i=function(i){function r(t,n,s){i.call(this,t,s),this.position=n,this.upVector=e.Vector3.Up(),this.orthoLeft=null,this.orthoRight=null,this.orthoBottom=null,this.orthoTop=null,this.fov=.8,this.minZ=1,this.maxZ=1e4,this.inertia=.9,this.mode=r.PERSPECTIVE_CAMERA,this.isIntermediate=!1,this.viewport=new e.Viewport(0,0,1,1),this.layerMask=268435455,this.fovMode=r.FOVMODE_VERTICAL_FIXED,this.cameraRigMode=r.RIG_MODE_NONE,this._rigCameras=new Array,this._computedViewMatrix=e.Matrix.Identity(),this._projectionMatrix=new e.Matrix,this._postProcesses=new Array,this._postProcessesTakenIndices=[],this._activeMeshes=new e.SmartArray(256),this._globalPosition=e.Vector3.Zero(),s.addCamera(this),s.activeCamera||(s.activeCamera=this)}return __extends(r,i),Object.defineProperty(r,"PERSPECTIVE_CAMERA",{get:function(){return r._PERSPECTIVE_CAMERA},enumerable:!0,configurable:!0}),Object.defineProperty(r,"ORTHOGRAPHIC_CAMERA",{get:function(){return r._ORTHOGRAPHIC_CAMERA},enumerable:!0,configurable:!0}),Object.defineProperty(r,"FOVMODE_VERTICAL_FIXED",{get:function(){return r._FOVMODE_VERTICAL_FIXED},enumerable:!0,configurable:!0}),Object.defineProperty(r,"FOVMODE_HORIZONTAL_FIXED",{get:function(){return r._FOVMODE_HORIZONTAL_FIXED},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_NONE",{get:function(){return r._RIG_MODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_STEREOSCOPIC_ANAGLYPH",{get:function(){return r._RIG_MODE_STEREOSCOPIC_ANAGLYPH},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL",{get:function(){return r._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED",{get:function(){return r._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_STEREOSCOPIC_OVERUNDER",{get:function(){return r._RIG_MODE_STEREOSCOPIC_OVERUNDER},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RIG_MODE_VR",{get:function(){return r._RIG_MODE_VR},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"globalPosition",{get:function(){return this._globalPosition},enumerable:!0,configurable:!0}),r.prototype.getActiveMeshes=function(){return this._activeMeshes},r.prototype.isActiveMesh=function(e){return-1!==this._activeMeshes.indexOf(e)},r.prototype._initCache=function(){i.prototype._initCache.call(this),this._cache.position=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.upVector=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.mode=void 0,this._cache.minZ=void 0,this._cache.maxZ=void 0,this._cache.fov=void 0,this._cache.aspectRatio=void 0,this._cache.orthoLeft=void 0,this._cache.orthoRight=void 0,this._cache.orthoBottom=void 0,this._cache.orthoTop=void 0,this._cache.renderWidth=void 0,this._cache.renderHeight=void 0},r.prototype._updateCache=function(e){e||i.prototype._updateCache.call(this);var t=this.getEngine();this._cache.position.copyFrom(this.position),this._cache.upVector.copyFrom(this.upVector),this._cache.mode=this.mode,this._cache.minZ=this.minZ,this._cache.maxZ=this.maxZ,this._cache.fov=this.fov,this._cache.aspectRatio=t.getAspectRatio(this),this._cache.orthoLeft=this.orthoLeft,this._cache.orthoRight=this.orthoRight,this._cache.orthoBottom=this.orthoBottom,this._cache.orthoTop=this.orthoTop,this._cache.renderWidth=t.getRenderWidth(),this._cache.renderHeight=t.getRenderHeight()},r.prototype._updateFromScene=function(){this.updateCache(),this._update()},r.prototype._isSynchronized=function(){return this._isSynchronizedViewMatrix()&&this._isSynchronizedProjectionMatrix()},r.prototype._isSynchronizedViewMatrix=function(){return i.prototype._isSynchronized.call(this)?this._cache.position.equals(this.position)&&this._cache.upVector.equals(this.upVector)&&this.isSynchronizedWithParent():!1},r.prototype._isSynchronizedProjectionMatrix=function(){var e=this._cache.mode===this.mode&&this._cache.minZ===this.minZ&&this._cache.maxZ===this.maxZ;if(!e)return!1;var t=this.getEngine();return e=this.mode===r.PERSPECTIVE_CAMERA?this._cache.fov===this.fov&&this._cache.aspectRatio===t.getAspectRatio(this):this._cache.orthoLeft===this.orthoLeft&&this._cache.orthoRight===this.orthoRight&&this._cache.orthoBottom===this.orthoBottom&&this._cache.orthoTop===this.orthoTop&&this._cache.renderWidth===t.getRenderWidth()&&this._cache.renderHeight===t.getRenderHeight()},r.prototype.attachControl=function(e){},r.prototype.detachControl=function(e){},r.prototype._update=function(){this.cameraRigMode!==r.RIG_MODE_NONE&&this._updateRigCameras(),this._checkInputs()},r.prototype._checkInputs=function(){},r.prototype.attachPostProcess=function(t,i){if(void 0===i&&(i=null),!t.isReusable()&&this._postProcesses.indexOf(t)>-1)return e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0;if(null==i||0>i)return this._postProcesses.push(t),this._postProcessesTakenIndices.push(this._postProcesses.length-1),this._postProcesses.length-1;var r,n,s=0;if(this._postProcesses[i]){for(n=this._postProcesses.length-1,r=n;r>=i+1;--r)this._postProcesses[r+1]=this._postProcesses[r];s=1}for(r=0;r<this._postProcessesTakenIndices.length;++r)if(!(this._postProcessesTakenIndices[r]<i)){n=this._postProcessesTakenIndices.length-1;for(var o=n;o>=r;--o)this._postProcessesTakenIndices[o+1]=this._postProcessesTakenIndices[o]+s;this._postProcessesTakenIndices[r]=i;break}s||-1!==this._postProcessesTakenIndices.indexOf(i)||this._postProcessesTakenIndices.push(i);var a=i+s;return this._postProcesses[a]=t,a},r.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,r,n=[];if(t)for(t=t instanceof Array?t:[t],i=0;i<t.length;i++){var s=this._postProcesses[t[i]];s===e?(delete this._postProcesses[t[i]],r=this._postProcessesTakenIndices.indexOf(t[i]),this._postProcessesTakenIndices.splice(r,1)):n.push(i)}else{var o=this._postProcesses.length;for(i=0;o>i;i++)this._postProcesses[i]===e&&(delete this._postProcesses[i],r=this._postProcessesTakenIndices.indexOf(i),this._postProcessesTakenIndices.splice(r,1))}return n},r.prototype.getWorldMatrix=function(){this._worldMatrix||(this._worldMatrix=e.Matrix.Identity());var t=this.getViewMatrix();return t.invertToRef(this._worldMatrix),this._worldMatrix},r.prototype._getViewMatrix=function(){return e.Matrix.Identity()},r.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},r.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},r.prototype.getProjectionMatrix=function(t){if(!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;var i=this.getEngine();if(this.mode===r.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),e.Matrix.PerspectiveFovLHToRef(this.fov,i.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode),this._projectionMatrix;var n=i.getRenderWidth()/2,s=i.getRenderHeight()/2;return e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-n,this.orthoRight||n,this.orthoBottom||-s,this.orthoTop||s,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},r.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=0;e<this._postProcessesTakenIndices.length;++e)this._postProcesses[this._postProcessesTakenIndices[e]].dispose(this)},r.prototype.setCameraRigMode=function(i,n){for(;this._rigCameras.length>0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=i,this._cameraRigParams={},this.cameraRigMode){case r.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case r.RIG_MODE_STEREOSCOPIC_OVERUNDER:this._cameraRigParams.interaxialDistance=n.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))}var s=new Array;switch(this.cameraRigMode){case r.RIG_MODE_STEREOSCOPIC_ANAGLYPH:s.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0])),this._rigCameras[0].isIntermediate=!0,s.push(new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras[1])),s[1].onApply=function(e){e.setTextureFromPostProcess("leftSampler",s[0])};break;case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case r.RIG_MODE_STEREOSCOPIC_OVERUNDER:var o=this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED,a=this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:0,h=1-a;s.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[a])),this._rigCameras[a].isIntermediate=!0,s.push(new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras[h],s[0],o));break;case r.RIG_MODE_VR:this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1));var c=n.vrCameraMetrics||t.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=c,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=c.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=c.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,c.compensateDistortion&&s.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],!1,c)),this._rigCameras[1]._cameraRigParams.vrMetrics=this._rigCameras[0]._cameraRigParams.vrMetrics,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=c.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=c.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,c.compensateDistortion&&s.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],!0,c))}this._update()},r.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},r.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},r.prototype.createRigCamera=function(e,t){return null},r.prototype._updateRigCameras=function(){for(var e=0;e<this._rigCameras.length;e++)this._rigCameras[e].minZ=this.minZ,this._rigCameras[e].maxZ=this.maxZ,this._rigCameras[e].fov=this.fov;this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_ANAGLYPH&&(this._rigCameras[0].viewport=this._rigCameras[1].viewport=this.viewport)},r.prototype.serialize=function(){var t={};return t.name=this.name,t.tags=e.Tags.GetTags(this),t.id=this.id,t.position=this.position.asArray(),t.type=e.Tools.GetConstructorName(this),this.parent&&(t.parentId=this.parent.id),t.fov=this.fov,t.minZ=this.minZ,t.maxZ=this.maxZ,t.inertia=this.inertia,e.Animation.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t.layerMask=this.layerMask,t},r.Parse=function(t,i){var r,n,s=e.Vector3.FromArray(t.position),o=t.lockedTargetId?i.getLastMeshByID(t.lockedTargetId):null;if("AnaglyphArcRotateCamera"===t.type||"ArcRotateCamera"===t.type){var a=t.alpha,h=t.beta,c=t.radius;"AnaglyphArcRotateCamera"===t.type?(n=t.interaxial_distance,r=new e.AnaglyphArcRotateCamera(t.name,a,h,c,o,n,i)):r=new e.ArcRotateCamera(t.name,a,h,c,o,i)}else"AnaglyphFreeCamera"===t.type?(n=t.interaxial_distance,r=new e.AnaglyphFreeCamera(t.name,s,n,i)):"DeviceOrientationCamera"===t.type?r=new e.DeviceOrientationCamera(t.name,s,i):"FollowCamera"===t.type?(r=new e.FollowCamera(t.name,s,i),r.heightOffset=t.heightOffset,r.radius=t.radius,r.rotationOffset=t.rotationOffset,o&&(r.target=o)):r="GamepadCamera"===t.type?new e.GamepadCamera(t.name,s,i):"TouchCamera"===t.type?new e.TouchCamera(t.name,s,i):"VirtualJoysticksCamera"===t.type?new e.VirtualJoysticksCamera(t.name,s,i):"WebVRFreeCamera"===t.type?new e.WebVRFreeCamera(t.name,s,i):"VRDeviceOrientationFreeCamera"===t.type?new e.VRDeviceOrientationFreeCamera(t.name,s,i):"FreeCamera"===t.type?new e.UniversalCamera(t.name,s,i):new e.UniversalCamera(t.name,s,i);if(t.cameraRigMode){var l=t.interaxial_distance?{interaxialDistance:t.interaxial_distance}:{};r.setCameraRigMode(t.cameraRigMode,l)}if(o&&r instanceof e.FreeCamera&&(r.lockedTarget=o),r.id=t.id,e.Tags.AddTagsTo(r,t.tags),t.parentId&&(r._waitingParentId=t.parentId),t.target?r.setTarget?r.setTarget(e.Vector3.FromArray(t.target)):r.target=e.Vector3.FromArray(t.target):r.rotation=e.Vector3.FromArray(t.rotation),r.fov=t.fov,r.minZ=t.minZ,r.maxZ=t.maxZ,r.speed=t.speed,r.inertia=t.inertia,r.checkCollisions=t.checkCollisions,r.applyGravity=t.applyGravity,t.ellipsoid&&(r.ellipsoid=e.Vector3.FromArray(t.ellipsoid)),t.animations){for(var u=0;u<t.animations.length;u++){var d=t.animations[u];r.animations.push(e.Animation.Parse(d))}e.Node.ParseAnimationRanges(r,t,i)}return t.autoAnimate&&i.beginAnimation(r,t.autoAnimateFrom,t.autoAnimateTo,t.autoAnimateLoop,1),t.layerMask&&!isNaN(t.layerMask)?r.layerMask=Math.abs(parseInt(t.layerMask)):r.layerMask=268435455,r},r._PERSPECTIVE_CAMERA=0,r._ORTHOGRAPHIC_CAMERA=1,r._FOVMODE_VERTICAL_FIXED=0,r._FOVMODE_HORIZONTAL_FIXED=1,r._RIG_MODE_NONE=0,r._RIG_MODE_STEREOSCOPIC_ANAGLYPH=10,r._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL=11,r._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED=12,r._RIG_MODE_STEREOSCOPIC_OVERUNDER=13,r._RIG_MODE_VR=20,r}(e.Node);e.Camera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){t.call(this,i,r,n),this.cameraDirection=new e.Vector3(0,0,0),this.cameraRotation=new e.Vector2(0,0),this.rotation=new e.Vector3(0,0,0),this.speed=2,this.noRotationConstraint=!1,this.lockedTarget=null,this._currentTarget=e.Vector3.Zero(),this._viewMatrix=e.Matrix.Zero(),this._camMatrix=e.Matrix.Zero(),this._cameraTransformMatrix=e.Matrix.Zero(),this._cameraRotationMatrix=e.Matrix.Zero(),this._referencePoint=new e.Vector3(0,0,1),this._transformedReferencePoint=e.Vector3.Zero(),this._lookAtTemp=e.Matrix.Zero(),this._tempMatrix=e.Matrix.Zero()}return __extends(i,t),i.prototype.getFrontPosition=function(e){var t=this.getTarget().subtract(this.position);return t.normalize(),t.scaleInPlace(e),this.globalPosition.add(t)},i.prototype._getLockedTargetPosition=function(){return this.lockedTarget?this.lockedTarget.position||this.lockedTarget:null},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.lockedTarget=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this);var i=this._getLockedTargetPosition();i?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(i):this._cache.lockedTarget=i.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation)},i.prototype._isSynchronizedViewMatrix=function(){if(!t.prototype._isSynchronizedViewMatrix.call(this))return!1;var e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&this._cache.rotation.equals(this.rotation)},i.prototype._computeLocalCameraSpeed=function(){var e=this.getEngine();return this.speed*(e.getDeltaTime()/(10*e.getFps()))},i.prototype.setTarget=function(t){this.upVector.normalize(),e.Matrix.LookAtLHToRef(this.position,t,this.upVector,this._camMatrix),this._camMatrix.invert(),this.rotation.x=Math.atan(this._camMatrix.m[6]/this._camMatrix.m[10]);var i=t.subtract(this.position);i.x>=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=-Math.acos(e.Vector3.Dot(new e.Vector3(0,1,0),this.upVector)),isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),r=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),r&&(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,!this.noRotationConstraint)){var n=Math.PI/2*.95;this.rotation.x>n&&(this.rotation.x=n),this.rotation.x<-n&&(this.rotation.x=-n)}i&&(Math.abs(this.cameraDirection.x)<e.Engine.Epsilon&&(this.cameraDirection.x=0),Math.abs(this.cameraDirection.y)<e.Engine.Epsilon&&(this.cameraDirection.y=0),Math.abs(this.cameraDirection.z)<e.Engine.Epsilon&&(this.cameraDirection.z=0),this.cameraDirection.scaleInPlace(this.inertia)),r&&(Math.abs(this.cameraRotation.x)<e.Engine.Epsilon&&(this.cameraRotation.x=0),Math.abs(this.cameraRotation.y)<e.Engine.Epsilon&&(this.cameraRotation.y=0),this.cameraRotation.scaleInPlace(this.inertia)),t.prototype._checkInputs.call(this)},i.prototype._getViewMatrix=function(){return this.lockedTarget?this._currentTarget.copyFrom(this._getLockedTargetPosition()):(0!==this.upVector.x||1!==this.upVector.y||0!==this.upVector.z?(e.Matrix.LookAtLHToRef(e.Vector3.Zero(),this._referencePoint,this.upVector,this._lookAtTemp),e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix),this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix,this._tempMatrix),this._lookAtTemp.invert(),this._tempMatrix.multiplyToRef(this._lookAtTemp,this._cameraRotationMatrix)):e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix),e.Vector3.TransformCoordinatesToRef(this._referencePoint,this._cameraRotationMatrix,this._transformedReferencePoint),this.position.addToRef(this._transformedReferencePoint,this._currentTarget)),e.Matrix.LookAtLHToRef(this.position,this._currentTarget,this.upVector,this._viewMatrix),this._viewMatrix},i.prototype._getVRViewMatrix=function(){return e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix),e.Vector3.TransformCoordinatesToRef(this._referencePoint,this._cameraRotationMatrix,this._transformedReferencePoint),e.Vector3.TransformNormalToRef(this.upVector,this._cameraRotationMatrix,this._cameraRigParams.vrActualUp),this.position.addToRef(this._transformedReferencePoint,this._currentTarget),e.Matrix.LookAtLHToRef(this.position,this._currentTarget,this._cameraRigParams.vrActualUp,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix,this._viewMatrix),this._viewMatrix},i.prototype.createRigCamera=function(t,r){if(this.cameraRigMode!==e.Camera.RIG_MODE_NONE){var n=new i(t,this.position.clone(),this.getScene());return this.cameraRigMode===e.Camera.RIG_MODE_VR&&(n._cameraRigParams={},n._cameraRigParams.vrActualUp=new e.Vector3(0,0,0),n._getViewMatrix=n._getVRViewMatrix),n}return null},i.prototype._updateRigCameras=function(){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var i=this._rigCameras[0],r=this._rigCameras[1];this.cameraRigMode===e.Camera.RIG_MODE_VR?(i.rotation.x=r.rotation.x=this.rotation.x,i.rotation.y=r.rotation.y=this.rotation.y,i.rotation.z=r.rotation.z=this.rotation.z,i.position.copyFrom(this.position),r.position.copyFrom(this.position)):(this._getRigCamPosition(-this._cameraRigParams.stereoHalfAngle,i.position),this._getRigCamPosition(this._cameraRigParams.stereoHalfAngle,r.position),i.setTarget(this.getTarget()),r.setTarget(this.getTarget()))}t.prototype._updateRigCameras.call(this)},i.prototype._getRigCamPosition=function(t,i){this._rigCamTransformMatrix||(this._rigCamTransformMatrix=new e.Matrix);var r=this.getTarget();e.Matrix.Translation(-r.x,-r.y,-r.z).multiplyToRef(e.Matrix.RotationY(t),this._rigCamTransformMatrix),this._rigCamTransformMatrix=this._rigCamTransformMatrix.multiply(e.Matrix.Translation(r.x,r.y,r.z)),e.Vector3.TransformCoordinatesToRef(this.position,this._rigCamTransformMatrix,i)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.speed=this.speed,this.rotation&&(e.rotation=this.rotation.asArray()),this.lockedTarget&&this.lockedTarget.id&&(e.lockedTargetId=this.lockedTarget.id),e},i}(e.Camera);e.TargetCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){var s=this;t.call(this,i,r,n),this.ellipsoid=new e.Vector3(.5,1,.5),this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.checkCollisions=!1,this.applyGravity=!1,this.angularSensibility=2e3,this._keys=[],this._collider=new e.Collider,this._needMoveForGravity=!1,this._oldPosition=e.Vector3.Zero(),this._diffPosition=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),s.getScene().workerCollisions&&i.multiplyInPlace(s._collider.radius);var n=function(t){s._newPosition.copyFrom(t),s._newPosition.subtractToRef(s._oldPosition,s._diffPosition);s.position.clone();s._diffPosition.length()>e.Engine.CollisionsEpsilon&&(s.position.addInPlace(s._diffPosition),s.onCollide&&r&&s.onCollide(r))};n(i)}}return __extends(i,t),i.prototype._onLostFocus=function(e){this._keys=[]},i.prototype.attachControl=function(t,i){var r,n=this,s=this.getEngine();this._attachedElement||(this._attachedElement=t,void 0===this._onMouseDown&&(this._onMouseDown=function(e){r={x:e.clientX,y:e.clientY},i||e.preventDefault()},this._onMouseUp=function(e){r=null,i||e.preventDefault()},this._onMouseOut=function(e){r=null,n._keys=[],i||e.preventDefault()},this._onMouseMove=function(e){if(r||s.isPointerLock){var t,o;s.isPointerLock?(t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,o=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0):(t=e.clientX-r.x,o=e.clientY-r.y),n.cameraRotation.y+=t/n.angularSensibility,n.cameraRotation.x+=o/n.angularSensibility,r={x:e.clientX,y:e.clientY},i||e.preventDefault()}},this._onKeyDown=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);-1===t&&n._keys.push(e.keyCode),i||e.preventDefault()}},this._onKeyUp=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);t>=0&&n._keys.splice(t,1),i||e.preventDefault()}},this._reset=function(){n._keys=[],r=null,n.cameraDirection=new e.Vector3(0,0,0),n.cameraRotation=new e.Vector2(0,0)}),t.addEventListener("mousedown",this._onMouseDown,!1),
- t.addEventListener("mouseup",this._onMouseUp,!1),t.addEventListener("mouseout",this._onMouseOut,!1),t.addEventListener("mousemove",this._onMouseMove,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]))},i.prototype.detachControl=function(t){this._attachedElement===t&&(t.removeEventListener("mousedown",this._onMouseDown),t.removeEventListener("mouseup",this._onMouseUp),t.removeEventListener("mouseout",this._onMouseOut),t.removeEventListener("mousemove",this._onMouseMove),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._attachedElement=null,this._reset&&this._reset())},i.prototype._collideWithWorld=function(t){var i;i=this.parent?e.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position,i.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._collider.radius=this.ellipsoid;var r=t;this.applyGravity&&(r=t.add(this.getScene().gravity)),this.getScene().collisionCoordinator.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)},i.prototype._checkInputs=function(){this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero());for(var i=0;i<this._keys.length;i++){var r=this._keys[i],n=this._computeLocalCameraSpeed();-1!==this.keysLeft.indexOf(r)?this._localDirection.copyFromFloats(-n,0,0):-1!==this.keysUp.indexOf(r)?this._localDirection.copyFromFloats(0,0,n):-1!==this.keysRight.indexOf(r)?this._localDirection.copyFromFloats(n,0,0):-1!==this.keysDown.indexOf(r)&&this._localDirection.copyFromFloats(0,0,-n),this.getViewMatrix().invertToRef(this._cameraTransformMatrix),e.Vector3.TransformNormalToRef(this._localDirection,this._cameraTransformMatrix,this._transformedDirection),this.cameraDirection.addInPlace(this._transformedDirection)}t.prototype._checkInputs.call(this)},i.prototype._decideIfNeedsToMove=function(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):this.position.addInPlace(this.cameraDirection)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.checkCollisions=this.checkCollisions,e.applyGravity=this.applyGravity,e.ellipsoid=this.ellipsoid.asArray(),e},i}(e.TargetCamera);e.FreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,i,r),this.radius=12,this.rotationOffset=0,this.heightOffset=4,this.cameraAcceleration=.05,this.maxCameraSpeed=20}return __extends(i,t),i.prototype.getRadians=function(e){return e*Math.PI/180},i.prototype.follow=function(t){if(t){var i;if(t.rotationQuaternion){var r=new e.Matrix;t.rotationQuaternion.toRotationMatrix(r),i=Math.atan2(r.m[8],r.m[10])}else i=t.rotation.y;var n=this.getRadians(this.rotationOffset)+i,s=t.position.x+Math.sin(n)*this.radius,o=t.position.z+Math.cos(n)*this.radius,a=s-this.position.x,h=t.position.y+this.heightOffset-this.position.y,c=o-this.position.z,l=a*this.cameraAcceleration*2,u=h*this.cameraAcceleration,d=c*this.cameraAcceleration*2;(l>this.maxCameraSpeed||l<-this.maxCameraSpeed)&&(l=1>l?-this.maxCameraSpeed:this.maxCameraSpeed),(u>this.maxCameraSpeed||u<-this.maxCameraSpeed)&&(u=1>u?-this.maxCameraSpeed:this.maxCameraSpeed),(d>this.maxCameraSpeed||d<-this.maxCameraSpeed)&&(d=1>d?-this.maxCameraSpeed:this.maxCameraSpeed),this.position=new e.Vector3(this.position.x+l,this.position.y+u,this.position.z+d),this.setTarget(t.position)}},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow(this.target)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.radius=this.radius,e.heightOffset=this.heightOffset,e.rotationOffset=this.rotationOffset,e},i}(e.TargetCamera);e.FollowCamera=t;var i=function(t){function i(i,r,n,s,o,a){t.call(this,i,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=s,this.target=o,this._cartesianCoordinates=e.Vector3.Zero(),this.follow()}return __extends(i,t),i.prototype.follow=function(){this._cartesianCoordinates.x=this.radius*Math.cos(this.alpha)*Math.cos(this.beta),this._cartesianCoordinates.y=this.radius*Math.sin(this.beta),this._cartesianCoordinates.z=this.radius*Math.sin(this.alpha)*Math.cos(this.beta),this.position=this.target.position.add(this._cartesianCoordinates),this.setTarget(this.target.position)},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow()},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.radius=this.radius,e},i}(e.TargetCamera);e.ArcFollowCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,i,r),this._offsetX=null,this._offsetY=null,this._pointerCount=0,this._pointerPressed=[],this.touchAngularSensibility=2e5,this.touchMoveSensibility=250}return __extends(i,t),i.prototype._onLostFocus=function(e){this._offsetX=null,this._offsetY=null,t.prototype._onLostFocus.call(this,e)},i.prototype.attachControl=function(e,i){var r,n=this;this._attachedCanvas||(void 0===this._onPointerDown&&(this._onPointerDown=function(e){"mouse"!==e.pointerType&&(i||e.preventDefault(),n._pointerPressed.push(e.pointerId),1===n._pointerPressed.length&&(r={x:e.clientX,y:e.clientY}))},this._onPointerUp=function(e){if("mouse"!==e.pointerType){i||e.preventDefault();var t=n._pointerPressed.indexOf(e.pointerId);-1!==t&&(n._pointerPressed.splice(t,1),0==t&&(r=null,n._offsetX=null,n._offsetY=null))}},this._onPointerMove=function(e){if("mouse"!==e.pointerType&&(i||e.preventDefault(),r)){var t=n._pointerPressed.indexOf(e.pointerId);0==t&&(n._offsetX=e.clientX-r.x,n._offsetY=-(e.clientY-r.y))}}),e.addEventListener("pointerdown",this._onPointerDown),e.addEventListener("pointerup",this._onPointerUp),e.addEventListener("pointerout",this._onPointerUp),e.addEventListener("pointermove",this._onPointerMove),t.prototype.attachControl.call(this,e))},i.prototype.detachControl=function(e){this._attachedCanvas===e&&(e.removeEventListener("pointerdown",this._onPointerDown),e.removeEventListener("pointerup",this._onPointerUp),e.removeEventListener("pointerout",this._onPointerUp),e.removeEventListener("pointermove",this._onPointerMove),t.prototype.detachControl.call(this,e))},i.prototype._checkInputs=function(){if(this._offsetX)if(this.cameraRotation.y+=this._offsetX/this.touchAngularSensibility,this._pointerPressed.length>1)this.cameraRotation.x+=-this._offsetY/this.touchAngularSensibility;else{var i=this._computeLocalCameraSpeed(),r=new e.Vector3(0,0,i*this._offsetY/this.touchMoveSensibility);e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,0,this._cameraRotationMatrix),this.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(r,this._cameraRotationMatrix))}t.prototype._checkInputs.call(this)},i}(e.FreeCamera);e.TouchCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=e.Tools.GetPointerPrefix(),i=function(i){function r(t,r,n,s,o,a){var h=this;i.call(this,t,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=s,this.target=o,this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.wheelPrecision=3,this.pinchPrecision=2,this.panningSensibility=50,this.inertialPanningX=0,this.inertialPanningY=0,this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.zoomOnFactor=1,this.targetScreenOffset=e.Vector2.Zero(),this.pinchInwards=!0,this.allowUpsideDown=!0,this._keys=[],this._viewMatrix=new e.Matrix,this.panningAxis=new e.Vector3(1,0,1),this._isRightClick=!1,this._isCtrlPushed=!1,this.checkCollisions=!1,this.collisionRadius=new e.Vector3(.5,.5,.5),this._collider=new e.Collider,this._previousPosition=e.Vector3.Zero(),this._collisionVelocity=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),h.getScene().workerCollisions&&h.checkCollisions&&i.multiplyInPlace(h._collider.radius),r?(h.setPosition(i),h.onCollide&&h.onCollide(r)):h._previousPosition.copyFrom(h.position);var n=Math.cos(h.alpha),s=Math.sin(h.alpha),o=Math.cos(h.beta),a=Math.sin(h.beta),c=h._getTargetPosition();c.addToRef(new e.Vector3(h.radius*n*a,h.radius*o,h.radius*s*a),h._newPosition),h.position.copyFrom(h._newPosition);var l=h.upVector;h.allowUpsideDown&&h.beta<0&&(l=l.clone(),l=l.negate()),e.Matrix.LookAtLHToRef(h.position,c,l,h._viewMatrix),h._viewMatrix.m[12]+=h.targetScreenOffset.x,h._viewMatrix.m[13]+=h.targetScreenOffset.y,h._collisionTriggered=!1},this.target||(this.target=e.Vector3.Zero()),this.getViewMatrix()}return __extends(r,i),Object.defineProperty(r.prototype,"angularSensibility",{get:function(){return e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),Math.max(this.angularSensibilityX,this.angularSensibilityY)},set:function(t){e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),this.angularSensibilityX=t,this.angularSensibilityY=t},enumerable:!0,configurable:!0}),r.prototype._getTargetPosition=function(){return this.target.getAbsolutePosition?this.target.getAbsolutePosition():this.target},r.prototype._initCache=function(){i.prototype._initCache.call(this),this._cache.target=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=e.Vector2.Zero()},r.prototype._updateCache=function(e){e||i.prototype._updateCache.call(this),this._cache.target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)},r.prototype._isSynchronizedViewMatrix=function(){return i.prototype._isSynchronizedViewMatrix.call(this)?this._cache.target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1},r.prototype.attachControl=function(i,r,n){var s=this;void 0===n&&(n=!0);var o,a=0,h=new e.SmartCollection;if(!this._attachedElement){this._attachedElement=i;var c=this.getEngine();void 0===this._onPointerDown&&(this._onPointerDown=function(e){s._isRightClick=2===e.button,h.add(e.pointerId,{x:e.clientX,y:e.clientY,type:e.pointerType}),o=h.item(e.pointerId),r||e.preventDefault()},this._onPointerUp=function(e){o=null,a=0,h.empty(),r||e.preventDefault()},this._onContextMenu=function(e){e.preventDefault()},this._onPointerMove=function(e){switch(r||e.preventDefault(),h.count){case 1:if(0!==s.panningSensibility&&(s._isCtrlPushed&&n||!n&&s._isRightClick))s.inertialPanningX+=-(e.clientX-o.x)/s.panningSensibility,s.inertialPanningY+=(e.clientY-o.y)/s.panningSensibility;else{var t=e.clientX-o.x,i=e.clientY-o.y;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY}o.x=e.clientX,o.y=e.clientY;break;case 2:h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY;var c=s.pinchInwards?1:-1,l=h.getItemByIndex(0).x-h.getItemByIndex(1).x,u=h.getItemByIndex(0).y-h.getItemByIndex(1).y,d=l*l+u*u;if(0===a)return void(a=d);d!==a&&(s.inertialRadiusOffset+=(d-a)/(s.pinchPrecision*s.wheelPrecision*((s.angularSensibilityX+s.angularSensibilityY)/2)*c),a=d);break;default:h.item(e.pointerId)&&(h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY)}},this._onMouseMove=function(e){if(c.isPointerLock){var t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,i=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY,r||e.preventDefault()}},this._wheel=function(e){var t=0;e.wheelDelta?t=e.wheelDelta/(40*s.wheelPrecision):e.detail&&(t=-e.detail/s.wheelPrecision),t&&(s.inertialRadiusOffset+=t),e.preventDefault&&(r||e.preventDefault())},this._onKeyDown=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);-1===t&&s._keys.push(e.keyCode),e.preventDefault&&(r||e.preventDefault())}},this._onKeyUp=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);t>=0&&s._keys.splice(t,1),e.preventDefault&&(r||e.preventDefault())}},this._onLostFocus=function(){s._keys=[],h.empty(),a=0,o=null},this._onGestureStart=function(e){void 0!==window.MSGesture&&(s._MSGestureHandler||(s._MSGestureHandler=new MSGesture,s._MSGestureHandler.target=i),s._MSGestureHandler.addPointer(e.pointerId))},this._onGesture=function(e){s.radius*=e.scale,e.preventDefault&&(r||(e.stopPropagation(),e.preventDefault()))},this._reset=function(){s._keys=[],s.inertialAlphaOffset=0,s.inertialBetaOffset=0,s.inertialRadiusOffset=0,h.empty(),a=0,o=null}),n||i.addEventListener("contextmenu",this._onContextMenu,!1),i.addEventListener(t+"down",this._onPointerDown,!1),i.addEventListener(t+"up",this._onPointerUp,!1),i.addEventListener(t+"out",this._onPointerUp,!1),i.addEventListener(t+"move",this._onPointerMove,!1),i.addEventListener("mousemove",this._onMouseMove,!1),i.addEventListener("MSPointerDown",this._onGestureStart,!1),i.addEventListener("MSGestureChange",this._onGesture,!1),i.addEventListener("mousewheel",this._wheel,!1),i.addEventListener("DOMMouseScroll",this._wheel,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}])}},r.prototype.detachControl=function(i){this._attachedElement===i&&(i.removeEventListener("contextmenu",this._onContextMenu),i.removeEventListener(t+"down",this._onPointerDown),i.removeEventListener(t+"up",this._onPointerUp),i.removeEventListener(t+"out",this._onPointerUp),i.removeEventListener(t+"move",this._onPointerMove),i.removeEventListener("mousemove",this._onMouseMove),i.removeEventListener("MSPointerDown",this._onGestureStart),i.removeEventListener("MSGestureChange",this._onGesture),i.removeEventListener("mousewheel",this._wheel),i.removeEventListener("DOMMouseScroll",this._wheel),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._MSGestureHandler=null,this._attachedElement=null,this._reset&&this._reset())},r.prototype._checkInputs=function(){if(!this._collisionTriggered){for(var t=0;t<this._keys.length;t++){var r=this._keys[t];-1!==this.keysLeft.indexOf(r)?this.inertialAlphaOffset-=.01:-1!==this.keysUp.indexOf(r)?this.inertialBetaOffset-=.01:-1!==this.keysRight.indexOf(r)?this.inertialAlphaOffset+=.01:-1!==this.keysDown.indexOf(r)&&(this.inertialBetaOffset+=.01)}(0!==this.inertialAlphaOffset||0!==this.inertialBetaOffset||0!==this.inertialRadiusOffset)&&(this.alpha+=this.beta<=0?-this.inertialAlphaOffset:this.inertialAlphaOffset,this.beta+=this.inertialBetaOffset,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)<e.Engine.Epsilon&&(this.inertialAlphaOffset=0),Math.abs(this.inertialBetaOffset)<e.Engine.Epsilon&&(this.inertialBetaOffset=0),Math.abs(this.inertialRadiusOffset)<e.Engine.Epsilon&&(this.inertialRadiusOffset=0)),(0!==this.inertialPanningX||0!==this.inertialPanningY)&&(this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero()),this.inertialPanningX*=this.inertia,this.inertialPanningY*=this.inertia,Math.abs(this.inertialPanningX)<e.Engine.Epsilon&&(this.inertialPanningX=0),Math.abs(this.inertialPanningY)<e.Engine.Epsilon&&(this.inertialPanningY=0),this._localDirection.copyFromFloats(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY),this._viewMatrix.invertToRef(this._cameraTransformMatrix),e.Vector3.TransformNormalToRef(this._localDirection,this._cameraTransformMatrix,this._transformedDirection),this._transformedDirection.multiplyInPlace(this.panningAxis),this.target.addInPlace(this._transformedDirection)),this._checkLimits(),i.prototype._checkInputs.call(this)}},r.prototype._checkLimits=function(){null===this.lowerBetaLimit||void 0===this.lowerBetaLimit?this.allowUpsideDown&&this.beta>Math.PI&&(this.beta=this.beta-2*Math.PI):this.beta<this.lowerBetaLimit&&(this.beta=this.lowerBetaLimit),null===this.upperBetaLimit||void 0===this.upperBetaLimit?this.allowUpsideDown&&this.beta<-Math.PI&&(this.beta=this.beta+2*Math.PI):this.beta>this.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alpha<this.lowerAlphaLimit&&(this.alpha=this.lowerAlphaLimit),this.upperAlphaLimit&&this.alpha>this.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radius<this.lowerRadiusLimit&&(this.radius=this.lowerRadiusLimit),this.upperRadiusLimit&&this.radius>this.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},r.prototype.setPosition=function(e){if(!this.position.equals(e)){var t=e.subtract(this._getTargetPosition());this.radius=t.length(),this.alpha=Math.acos(t.x/Math.sqrt(Math.pow(t.x,2)+Math.pow(t.z,2))),t.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(t.y/this.radius),this._checkLimits()}},r.prototype.setTarget=function(e){this.target=e},r.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),r=Math.cos(this.beta),n=Math.sin(this.beta),s=this._getTargetPosition();if(s.addToRef(new e.Vector3(this.radius*t*n,this.radius*r,this.radius*i*n),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var o=this.upVector;this.allowUpsideDown&&this.beta<0&&(o=o.clone(),o=o.negate()),e.Matrix.LookAtLHToRef(this.position,s,o,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._viewMatrix},r.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var r=e.Mesh.MinMax(t),n=e.Vector3.Distance(r.min,r.max);this.radius=n*this.zoomOnFactor,this.focusOn({min:r.min,max:r.max,distance:n},i)},r.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var r,n;void 0===t.min?(r=t||this.getScene().meshes,r=e.Mesh.MinMax(r),n=e.Vector3.Distance(r.min,r.max)):(r=t,n=t.distance),this.target=e.Mesh.Center(r),i||(this.maxZ=2*n)},r.prototype.createRigCamera=function(t,i){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var n=this._cameraRigParams.stereoHalfAngle*(0===i?1:-1);return new r(t,this.alpha+n,this.beta,this.radius,this.target,this.getScene())}return null},r.prototype._updateRigCameras=function(){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var t=this._rigCameras[0],r=this._rigCameras[1];t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,t.beta=r.beta=this.beta,t.radius=r.radius=this.radius}i.prototype._updateRigCameras.call(this)},r.prototype.serialize=function(){var t=i.prototype.serialize.call(this);return this.target instanceof e.Vector3&&(t.target=this.target.asArray()),this.target&&this.target.id&&(t.lockedTargetId=this.target.id),t.checkCollisions=this.checkCollisions,t.alpha=this.alpha,t.beta=this.beta,t.radius=this.radius,t},r}(e.TargetCamera);e.ArcRotateCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._renderingGroups=new Array,this._scene=e}return t.prototype._renderParticles=function(t,i){if(0!==this._scene._activeParticleSystems.length){for(var r=this._scene.activeCamera,n=e.Tools.Now,s=0;s<this._scene._activeParticleSystems.length;s++){var o=this._scene._activeParticleSystems.data[s];o.renderingGroupId===t&&0!==(r.layerMask&o.layerMask)&&(this._clearDepthBuffer(),o.emitter.position&&i&&-1===i.indexOf(o.emitter)||(this._scene._activeParticles+=o.render()))}this._scene._particlesDuration+=e.Tools.Now-n}},t.prototype._renderSprites=function(t){if(this._scene.spritesEnabled&&0!==this._scene.spriteManagers.length){for(var i=this._scene.activeCamera,r=e.Tools.Now,n=0;n<this._scene.spriteManagers.length;n++){var s=this._scene.spriteManagers[n];s.renderingGroupId===t&&0!==(i.layerMask&s.layerMask)&&(this._clearDepthBuffer(),s.render())}this._scene._spritesDuration+=e.Tools.Now-r}},t.prototype._clearDepthBuffer=function(){this._depthBufferAlreadyCleaned||(this._scene.getEngine().clear(0,!1,!0),this._depthBufferAlreadyCleaned=!0)},t.prototype._renderSpritesAndParticles=function(){this._currentRenderSprites&&this._renderSprites(this._currentIndex),this._currentRenderParticles&&this._renderParticles(this._currentIndex,this._currentActiveMeshes)},t.prototype.render=function(e,i,r,n){this._currentActiveMeshes=i,this._currentRenderParticles=r,this._currentRenderSprites=n;for(var s=0;s<t.MAX_RENDERINGGROUPS;s++){this._depthBufferAlreadyCleaned=0==s;var o=this._renderingGroups[s],a=!1;this._currentIndex=s,o?(this._clearDepthBuffer(),o.onBeforeTransparentRendering||(o.onBeforeTransparentRendering=this._renderSpritesAndParticles.bind(this)),o.render(e)||(this._renderingGroups.splice(s,1),a=!0,this._renderSpritesAndParticles())):this._renderSpritesAndParticles(),a&&s--}},t.prototype.reset=function(){this._renderingGroups.forEach(function(e,t,i){e&&e.prepare()})},t.prototype.dispatch=function(t){var i=t.getMesh(),r=i.renderingGroupId||0;this._renderingGroups[r]||(this._renderingGroups[r]=new e.RenderingGroup(r,this._scene)),this._renderingGroups[r].dispatch(t)},t.MAX_RENDERINGGROUPS=4,t}();e.RenderingManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.index=t,this._opaqueSubMeshes=new e.SmartArray(256),this._transparentSubMeshes=new e.SmartArray(256),this._alphaTestSubMeshes=new e.SmartArray(256),this._scene=i}return t.prototype.render=function(t){if(t)return t(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes),!0;if(0===this._opaqueSubMeshes.length&&0===this._alphaTestSubMeshes.length&&0===this._transparentSubMeshes.length)return this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),!1;var i,r,n=this._scene.getEngine();for(i=0;i<this._opaqueSubMeshes.length;i++)r=this._opaqueSubMeshes.data[i],r.render(!1);for(n.setAlphaTesting(!0),i=0;i<this._alphaTestSubMeshes.length;i++)r=this._alphaTestSubMeshes.data[i],r.render(!1);if(n.setAlphaTesting(!1),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),this._transparentSubMeshes.length){for(i=0;i<this._transparentSubMeshes.length;i++)r=this._transparentSubMeshes.data[i],r._alphaIndex=r.getMesh().alphaIndex,r._distanceToCamera=r.getBoundingInfo().boundingSphere.centerWorld.subtract(this._scene.activeCamera.globalPosition).length();var s=this._transparentSubMeshes.data.slice(0,this._transparentSubMeshes.length);for(s.sort(function(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}),i=0;i<s.length;i++)r=s[i],r.render(!0);n.setAlphaMode(e.Engine.ALPHA_DISABLE)}return!0},t.prototype.prepare=function(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset()},t.prototype.dispatch=function(e){var t=e.getMaterial(),i=e.getMesh();t.needAlphaBlending()||i.visibility<1||i.hasVertexAlpha?this._transparentSubMeshes.push(e):t.needAlphaTesting()?this._alphaTestSubMeshes.push(e):this._opaqueSubMeshes.push(e)},t}();e.RenderingGroup=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i){this.autoClear=!0,this.clearColor=new e.Color3(.2,.2,.3),this.ambientColor=new e.Color3(0,0,0),this.forceWireframe=!1,this.forcePointsCloud=!1,this.forceShowBoundingBoxes=!1,this.animationsEnabled=!0,this.constantlyUpdateMeshUnderPointer=!1,this.cameraToUseForPointers=null,this._startingPointerPosition=new e.Vector2(0,0),this._startingPointerTime=0,this.fogEnabled=!0,this.fogMode=t.FOGMODE_NONE,this.fogColor=new e.Color3(.2,.2,.3),this.fogDensity=.1,this.fogStart=0,this.fogEnd=1e3,this.shadowsEnabled=!0,this.lightsEnabled=!0,this.lights=new Array,this.cameras=new Array,this.activeCameras=new Array,this.meshes=new Array,this._geometries=new Array,this.materials=new Array,this.multiMaterials=new Array,this.defaultMaterial=new e.StandardMaterial("default material",this),this.texturesEnabled=!0,this.textures=new Array,this.particlesEnabled=!0,this.particleSystems=new Array,this.spritesEnabled=!0,this.spriteManagers=new Array,this.layers=new Array,this.skeletonsEnabled=!0,this.skeletons=new Array,this.lensFlaresEnabled=!0,this.lensFlareSystems=new Array,this.collisionsEnabled=!0,this.gravity=new e.Vector3(0,-9.807,0),this.postProcessesEnabled=!0,this.renderTargetsEnabled=!0,this.dumpNextRenderTargets=!1,this.customRenderTargets=new Array,this.importedMeshesFiles=new Array,this.probesEnabled=!0,this.reflectionProbes=new Array,this._actionManagers=new Array,this._meshesForIntersections=new e.SmartArray(256),this.proceduralTexturesEnabled=!0,this._proceduralTextures=new Array,this.soundTracks=new Array,this._audioEnabled=!0,this._headphone=!1,this._totalVertices=0,this._activeIndices=0,this._activeParticles=0,this._lastFrameDuration=0,this._evaluateActiveMeshesDuration=0,this._renderTargetsDuration=0,this._particlesDuration=0,this._renderDuration=0,this._spritesDuration=0,this._animationRatio=0,this._renderId=0,this._executeWhenReadyTimeoutId=-1,this._toBeDisposed=new e.SmartArray(256),this._onReadyCallbacks=new Array,this._pendingData=[],this._onBeforeRenderCallbacks=new Array,this._onAfterRenderCallbacks=new Array,this._activeMeshes=new e.SmartArray(256),this._processedMaterials=new e.SmartArray(256),this._renderTargets=new e.SmartArray(256),this._activeParticleSystems=new e.SmartArray(256),this._activeSkeletons=new e.SmartArray(32),this._softwareSkinnedMeshes=new e.SmartArray(32),this._activeBones=0,this._activeAnimatables=new Array,this._transformMatrix=e.Matrix.Zero(),this._edgesRenderers=new e.SmartArray(16),this._uniqueIdCounter=0,this._pickedMeshName=null,this._engine=i,i.scenes.push(this),this._renderingManager=new e.RenderingManager(this),this.postProcessManager=new e.PostProcessManager(this),this.postProcessRenderPipelineManager=new e.PostProcessRenderPipelineManager,this._boundingBoxRenderer=new e.BoundingBoxRenderer(this),e.OutlineRenderer&&(this._outlineRenderer=new e.OutlineRenderer(this)),this.attachControl(),this._debugLayer=new e.DebugLayer(this),e.SoundTrack&&(this.mainSoundTrack=new e.SoundTrack(this,{mainTrack:!0})),e.SimplificationQueue&&(this.simplificationQueue=new e.SimplificationQueue),this.workerCollisions=!1}return Object.defineProperty(t,"FOGMODE_NONE",{get:function(){return t._FOGMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FOGMODE_EXP",{get:function(){return t._FOGMODE_EXP},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FOGMODE_EXP2",{get:function(){return t._FOGMODE_EXP2},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FOGMODE_LINEAR",{get:function(){return t._FOGMODE_LINEAR},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"debugLayer",{get:function(){return this._debugLayer},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"workerCollisions",{get:function(){return this._workerCollisions},set:function(t){t=t&&!!Worker,this._workerCollisions=t,this.collisionCoordinator&&this.collisionCoordinator.destroy(),this.collisionCoordinator=t?new e.CollisionCoordinatorWorker:new e.CollisionCoordinatorLegacy,this.collisionCoordinator.init(this)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"SelectionOctree",{get:function(){return this._selectionOctree},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"meshUnderPointer",{get:function(){return this._meshUnderPointer},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"pointerX",{get:function(){return this._pointerX},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"pointerY",{get:function(){return this._pointerY},enumerable:!0,configurable:!0}),t.prototype.getCachedMaterial=function(){return this._cachedMaterial},t.prototype.getBoundingBoxRenderer=function(){return this._boundingBoxRenderer},t.prototype.getOutlineRenderer=function(){return this._outlineRenderer},t.prototype.getEngine=function(){return this._engine},t.prototype.getTotalVertices=function(){return this._totalVertices},t.prototype.getActiveIndices=function(){return this._activeIndices},t.prototype.getActiveParticles=function(){return this._activeParticles},t.prototype.getActiveBones=function(){return this._activeBones},t.prototype.getLastFrameDuration=function(){return this._lastFrameDuration},t.prototype.getEvaluateActiveMeshesDuration=function(){return this._evaluateActiveMeshesDuration},t.prototype.getActiveMeshes=function(){return this._activeMeshes},t.prototype.getRenderTargetsDuration=function(){return this._renderTargetsDuration},t.prototype.getRenderDuration=function(){return this._renderDuration},t.prototype.getParticlesDuration=function(){return this._particlesDuration},t.prototype.getSpritesDuration=function(){return this._spritesDuration},t.prototype.getAnimationRatio=function(){return this._animationRatio},t.prototype.getRenderId=function(){return this._renderId},t.prototype.incrementRenderId=function(){this._renderId++},t.prototype._updatePointerPosition=function(e){var t=this._engine.getRenderingCanvasClientRect();this._pointerX=e.clientX-t.left,this._pointerY=e.clientY-t.top,this.cameraToUseForPointers&&(this._pointerX=this._pointerX-this.cameraToUseForPointers.viewport.x*this._engine.getRenderWidth(),this._pointerY=this._pointerY-this.cameraToUseForPointers.viewport.y*this._engine.getRenderHeight())},t.prototype.attachControl=function(){var t=this,i=function(e){return e.isPickable&&e.actionManager&&e.actionManager.hasPickTriggers};this._onPointerMove=function(e){if(t.cameraToUseForPointers||t.activeCamera){var r=t._engine.getRenderingCanvas();t._updatePointerPosition(e);var n=t.pick(t._pointerX,t._pointerY,function(e){return e.isPickable&&e.isVisible&&e.isReady()&&(t.constantlyUpdateMeshUnderPointer||null!==e.actionManager&&void 0!==e.actionManager)},!1,t.cameraToUseForPointers);n.hit&&n.pickedMesh?(t._meshUnderPointer=n.pickedMesh,t.setPointerOverMesh(n.pickedMesh),t._meshUnderPointer.actionManager&&t._meshUnderPointer.actionManager.hasPointerTriggers?r.style.cursor="pointer":r.style.cursor=""):(n=t.pickSprite(t._pointerX,t._pointerY,i,!1,t.cameraToUseForPointers),n.hit&&n.pickedSprite?r.style.cursor="pointer":(t.setPointerOverMesh(null),
- r.style.cursor="",t._meshUnderPointer=null)),t.onPointerMove&&t.onPointerMove(e,n)}},this._onPointerDown=function(r){if(t.cameraToUseForPointers||t.activeCamera){t._updatePointerPosition(r),t._pickedMeshName=null,t._startingPointerPosition.x=t._pointerX,t._startingPointerPosition.y=t._pointerY,t._startingPointerTime=(new Date).getTime();var n=null;t.onPointerDown||t.onPointerPick||(n=function(e){return e.isPickable&&e.isVisible&&e.isReady()&&e.actionManager&&e.actionManager.hasPointerTriggers});var s=t.pick(t._pointerX,t._pointerY,n,!1,t.cameraToUseForPointers);if(s.hit&&s.pickedMesh&&(t._pickedMeshName=s.pickedMesh.name,s.pickedMesh.actionManager)){if(s.pickedMesh.actionManager.hasPickTriggers){switch(r.button){case 0:s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r));break;case 1:s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r));break;case 2:s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r))}s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r))}if(s.pickedMesh.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger)){var o=t;window.setTimeout(function(){var t=o.pick(o._pointerX,o._pointerY,function(t){return t.isPickable&&t.isVisible&&t.isReady()&&t.actionManager&&t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger)},!1,o.cameraToUseForPointers);t.hit&&t.pickedMesh&&t.pickedMesh.actionManager&&0!==o._startingPointerTime&&(new Date).getTime()-o._startingPointerTime>e.ActionManager.LongPressDelay&&Math.abs(o._startingPointerPosition.x-o._pointerX)<e.ActionManager.DragMovementThreshold&&Math.abs(o._startingPointerPosition.y-o._pointerY)<e.ActionManager.DragMovementThreshold&&(o._startingPointerTime=0,t.pickedMesh.actionManager.processTrigger(e.ActionManager.OnLongPressTrigger,e.ActionEvent.CreateNew(t.pickedMesh,r)))},e.ActionManager.LongPressDelay)}}if(t.onPointerDown&&t.onPointerDown(r,s),t.spriteManagers.length>0&&(s=t.pickSprite(t._pointerX,t._pointerY,i,!1,t.cameraToUseForPointers),s.hit&&s.pickedSprite&&s.pickedSprite.actionManager)){switch(r.button){case 0:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r));break;case 1:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r));break;case 2:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r))}s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r))}}},this._onPointerUp=function(r){if(t.cameraToUseForPointers||t.activeCamera){var n=null;t._updatePointerPosition(r),t.onPointerUp||t.onPointerPick||(n=function(t){return t.isPickable&&t.isVisible&&t.isReady()&&t.actionManager&&(t.actionManager.hasPickTriggers||t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger))});var s=t.pick(t._pointerX,t._pointerY,n,!1,t.cameraToUseForPointers);s.hit&&s.pickedMesh&&(t.onPointerPick&&null!=t._pickedMeshName&&s.pickedMesh.name==t._pickedMeshName&&t.onPointerPick(r,s),s.pickedMesh.actionManager&&(s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r)),Math.abs(t._startingPointerPosition.x-t._pointerX)<e.ActionManager.DragMovementThreshold&&Math.abs(t._startingPointerPosition.y-t._pointerY)<e.ActionManager.DragMovementThreshold&&s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r)))),t.onPointerUp&&t.onPointerUp(r,s),t._startingPointerTime=0,t.spriteManagers.length>0&&(s=t.pickSprite(t._pointerX,t._pointerY,i,!1,t.cameraToUseForPointers),s.hit&&s.pickedSprite&&s.pickedSprite.actionManager&&s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r)))}},this._onKeyDown=function(i){t.actionManager&&t.actionManager.processTrigger(e.ActionManager.OnKeyDownTrigger,e.ActionEvent.CreateNewFromScene(t,i))},this._onKeyUp=function(i){t.actionManager&&t.actionManager.processTrigger(e.ActionManager.OnKeyUpTrigger,e.ActionEvent.CreateNewFromScene(t,i))};var r=e.Tools.GetPointerPrefix();this._engine.getRenderingCanvas().addEventListener(r+"move",this._onPointerMove,!1),this._engine.getRenderingCanvas().addEventListener(r+"down",this._onPointerDown,!1),this._engine.getRenderingCanvas().addEventListener(r+"up",this._onPointerUp,!1),this._engine.getRenderingCanvas().addEventListener("mousewheel",this._onPointerMove,!1),this._engine.getRenderingCanvas().addEventListener("DOMMouseScroll",this._onPointerMove,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp}])},t.prototype.detachControl=function(){var t=e.Tools.GetPointerPrefix();this._engine.getRenderingCanvas().removeEventListener(t+"move",this._onPointerMove),this._engine.getRenderingCanvas().removeEventListener(t+"down",this._onPointerDown),this._engine.getRenderingCanvas().removeEventListener(t+"up",this._onPointerUp),this._engine.getRenderingCanvas().removeEventListener("mousewheel",this._onPointerMove),this._engine.getRenderingCanvas().removeEventListener("DOMMouseScroll",this._onPointerMove),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp}])},t.prototype.isReady=function(){if(this._pendingData.length>0)return!1;var t;for(t=0;t<this._geometries.length;t++){var i=this._geometries[t];if(i.delayLoadState===e.Engine.DELAYLOADSTATE_LOADING)return!1}for(t=0;t<this.meshes.length;t++){var r=this.meshes[t];if(!r.isReady())return!1;var n=r.material;if(n&&!n.isReady(r))return!1}return!0},t.prototype.resetCachedMaterial=function(){this._cachedMaterial=null},t.prototype.registerBeforeRender=function(e){this._onBeforeRenderCallbacks.push(e)},t.prototype.unregisterBeforeRender=function(e){var t=this._onBeforeRenderCallbacks.indexOf(e);t>-1&&this._onBeforeRenderCallbacks.splice(t,1)},t.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},t.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},t.prototype._addPendingData=function(e){this._pendingData.push(e)},t.prototype._removePendingData=function(e){var t=this._pendingData.indexOf(e);-1!==t&&this._pendingData.splice(t,1)},t.prototype.getWaitingItemsCount=function(){return this._pendingData.length},t.prototype.executeWhenReady=function(e){var t=this;this._onReadyCallbacks.push(e),-1===this._executeWhenReadyTimeoutId&&(this._executeWhenReadyTimeoutId=setTimeout(function(){t._checkIsReady()},150))},t.prototype._checkIsReady=function(){var e=this;return this.isReady()?(this._onReadyCallbacks.forEach(function(e){e()}),this._onReadyCallbacks=[],void(this._executeWhenReadyTimeoutId=-1)):void(this._executeWhenReadyTimeoutId=setTimeout(function(){e._checkIsReady()},150))},t.prototype.beginAnimation=function(t,i,r,n,s,o,a){if(void 0===s&&(s=1),this.stopAnimation(t),a||(a=new e.Animatable(this,t,i,r,n,s,o)),t.animations&&a.appendAnimations(t,t.animations),t.getAnimatables)for(var h=t.getAnimatables(),c=0;c<h.length;c++)this.beginAnimation(h[c],i,r,n,s,o,a);return a},t.prototype.beginDirectAnimation=function(t,i,r,n,s,o,a){void 0===o&&(o=1);var h=new e.Animatable(this,t,r,n,s,o,a,i);return h},t.prototype.getAnimatableByTarget=function(e){for(var t=0;t<this._activeAnimatables.length;t++)if(this._activeAnimatables[t].target===e)return this._activeAnimatables[t];return null},Object.defineProperty(t.prototype,"Animatables",{get:function(){return this._activeAnimatables},enumerable:!0,configurable:!0}),t.prototype.stopAnimation=function(e){var t=this.getAnimatableByTarget(e);t&&t.stop()},t.prototype._animate=function(){if(this.animationsEnabled&&0!==this._activeAnimatables.length){if(!this._animationStartDate){if(this._pendingData.length>0)return;this._animationStartDate=e.Tools.Now}for(var t=e.Tools.Now,i=t-this._animationStartDate,r=0;r<this._activeAnimatables.length;r++)this._activeAnimatables[r]._animate(i)}},t.prototype.getViewMatrix=function(){return this._viewMatrix},t.prototype.getProjectionMatrix=function(){return this._projectionMatrix},t.prototype.getTransformMatrix=function(){return this._transformMatrix},t.prototype.setTransformMatrix=function(e,t){this._viewMatrix=e,this._projectionMatrix=t,this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)},t.prototype.addMesh=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.meshes.push(e);this.collisionCoordinator.onMeshAdded(e),this.onNewMeshAdded&&this.onNewMeshAdded(e,t,this)},t.prototype.removeMesh=function(e){var t=this.meshes.indexOf(e);return-1!==t&&this.meshes.splice(t,1),this.collisionCoordinator.onMeshRemoved(e),this.onMeshRemoved&&this.onMeshRemoved(e),t},t.prototype.removeSkeleton=function(e){var t=this.skeletons.indexOf(e);return-1!==t&&this.skeletons.splice(t,1),t},t.prototype.removeLight=function(e){var t=this.lights.indexOf(e);return-1!==t&&this.lights.splice(t,1),this.onLightRemoved&&this.onLightRemoved(e),t},t.prototype.removeCamera=function(e){var t=this.cameras.indexOf(e);-1!==t&&this.cameras.splice(t,1);var i=this.activeCameras.indexOf(e);return-1!==i&&this.activeCameras.splice(i,1),this.activeCamera===e&&(this.cameras.length>0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemoved&&this.onCameraRemoved(e),t},t.prototype.addLight=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.lights.push(e);this.onNewLightAdded&&this.onNewLightAdded(e,t,this)},t.prototype.addCamera=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.cameras.push(e);this.onNewCameraAdded&&this.onNewCameraAdded(e,t,this)},t.prototype.swithActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},t.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},t.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},t.prototype.getMaterialByID=function(e){for(var t=0;t<this.materials.length;t++)if(this.materials[t].id===e)return this.materials[t];return null},t.prototype.getMaterialByName=function(e){for(var t=0;t<this.materials.length;t++)if(this.materials[t].name===e)return this.materials[t];return null},t.prototype.getLensFlareSystemByName=function(e){for(var t=0;t<this.lensFlareSystems.length;t++)if(this.lensFlareSystems[t].name===e)return this.lensFlareSystems[t];return null},t.prototype.getCameraByID=function(e){for(var t=0;t<this.cameras.length;t++)if(this.cameras[t].id===e)return this.cameras[t];return null},t.prototype.getCameraByUniqueID=function(e){for(var t=0;t<this.cameras.length;t++)if(this.cameras[t].uniqueId===e)return this.cameras[t];return null},t.prototype.getCameraByName=function(e){for(var t=0;t<this.cameras.length;t++)if(this.cameras[t].name===e)return this.cameras[t];return null},t.prototype.getBoneByID=function(e){for(var t=0;t<this.skeletons.length;t++)for(var i=this.skeletons[t],r=0;r<i.bones.length;r++)if(i.bones[r].id===e)return i.bones[r];return null},t.prototype.getBoneByName=function(e){for(var t=0;t<this.skeletons.length;t++)for(var i=this.skeletons[t],r=0;r<i.bones.length;r++)if(i.bones[r].name===e)return i.bones[r];return null},t.prototype.getLightByName=function(e){for(var t=0;t<this.lights.length;t++)if(this.lights[t].name===e)return this.lights[t];return null},t.prototype.getLightByID=function(e){for(var t=0;t<this.lights.length;t++)if(this.lights[t].id===e)return this.lights[t];return null},t.prototype.getLightByUniqueID=function(e){for(var t=0;t<this.lights.length;t++)if(this.lights[t].uniqueId===e)return this.lights[t];return null},t.prototype.getParticleSystemByID=function(e){for(var t=0;t<this.particleSystems.length;t++)if(this.particleSystems[t].id===e)return this.particleSystems[t];return null},t.prototype.getGeometryByID=function(e){for(var t=0;t<this._geometries.length;t++)if(this._geometries[t].id===e)return this._geometries[t];return null},t.prototype.pushGeometry=function(e,t){return!t&&this.getGeometryByID(e.id)?!1:(this._geometries.push(e),this.collisionCoordinator.onGeometryAdded(e),this.onGeometryAdded&&this.onGeometryAdded(e),!0)},t.prototype.removeGeometry=function(e){var t=this._geometries.indexOf(e);return t>-1?(this._geometries.splice(t,1),this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemoved&&this.onGeometryRemoved(e),!0):!1},t.prototype.getGeometries=function(){return this._geometries},t.prototype.getMeshByID=function(e){for(var t=0;t<this.meshes.length;t++)if(this.meshes[t].id===e)return this.meshes[t];return null},t.prototype.getMeshByUniqueID=function(e){for(var t=0;t<this.meshes.length;t++)if(this.meshes[t].uniqueId===e)return this.meshes[t];return null},t.prototype.getLastMeshByID=function(e){for(var t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},t.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},t.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var r=this.getCameraByID(e);if(r)return r;var n=this.getBoneByID(e);return n},t.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var r=this.getCameraByName(e);if(r)return r;var n=this.getBoneByName(e);return n},t.prototype.getMeshByName=function(e){for(var t=0;t<this.meshes.length;t++)if(this.meshes[t].name===e)return this.meshes[t];return null},t.prototype.getSoundByName=function(t){var i;if(e.AudioEngine){for(i=0;i<this.mainSoundTrack.soundCollection.length;i++)if(this.mainSoundTrack.soundCollection[i].name===t)return this.mainSoundTrack.soundCollection[i];for(var r=0;r<this.soundTracks.length;r++)for(i=0;i<this.soundTracks[r].soundCollection.length;i++)if(this.soundTracks[r].soundCollection[i].name===t)return this.soundTracks[r].soundCollection[i]}return null},t.prototype.getLastSkeletonByID=function(e){for(var t=this.skeletons.length-1;t>=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},t.prototype.getSkeletonById=function(e){for(var t=0;t<this.skeletons.length;t++)if(this.skeletons[t].id===e)return this.skeletons[t];return null},t.prototype.getSkeletonByName=function(e){for(var t=0;t<this.skeletons.length;t++)if(this.skeletons[t].name===e)return this.skeletons[t];return null},t.prototype.isActiveMesh=function(e){return-1!==this._activeMeshes.indexOf(e)},t.prototype._evaluateSubMesh=function(e,t){if(t.alwaysSelectAsActiveMesh||1===t.subMeshes.length||e.isInFrustum(this._frustumPlanes)){var i=e.getMaterial();t.showSubMeshesBoundingBox&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),i&&(i.getRenderTargetTextures&&-1===this._processedMaterials.indexOf(i)&&(this._processedMaterials.push(i),this._renderTargets.concat(i.getRenderTargetTextures())),this._activeIndices+=e.indexCount,this._renderingManager.dispatch(e))}},t.prototype._evaluateActiveMeshes=function(){this.activeCamera._activeMeshes.reset(),this._activeMeshes.reset(),this._renderingManager.reset(),this._processedMaterials.reset(),this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset(),this._boundingBoxRenderer.reset(),this._edgesRenderers.reset(),this._frustumPlanes?e.Frustum.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=e.Frustum.GetPlanes(this._transformMatrix);var t,i;if(this._selectionOctree){var r=this._selectionOctree.select(this._frustumPlanes);t=r.data,i=r.length}else i=this.meshes.length,t=this.meshes;for(var n=0;i>n;n++){var s=t[n];if(!s.isBlocked&&(this._totalVertices+=s.getTotalVertices(),s.isReady()&&s.isEnabled())){s.computeWorldMatrix(),s.actionManager&&s.actionManager.hasSpecificTriggers([e.ActionManager.OnIntersectionEnterTrigger,e.ActionManager.OnIntersectionExitTrigger])&&this._meshesForIntersections.pushNoDuplicate(s);var o=s.getLOD(this.activeCamera);o&&(s._preActivate(),(s.alwaysSelectAsActiveMesh||s.isVisible&&s.visibility>0&&0!==(s.layerMask&this.activeCamera.layerMask)&&s.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(s),this.activeCamera._activeMeshes.push(s),s._activate(this._renderId),this._activeMesh(o)))}}var a=e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var h=0;h<this.particleSystems.length;h++){var c=this.particleSystems[h];c.isStarted()&&(!c.emitter.position||c.emitter&&c.emitter.isEnabled())&&(this._activeParticleSystems.push(c),c.animate())}e.Tools.EndPerformanceCounter("Particles",this.particleSystems.length>0)}this._particlesDuration+=e.Tools.Now-a},t.prototype._activeMesh=function(e){if(e.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(e.skeleton),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),e._edgesRenderer&&this._edgesRenderers.push(e._edgesRenderer),e&&e.subMeshes){var t,i;if(e._submeshesOctree&&e.useOctreeForRenderingSelection){var r=e._submeshesOctree.select(this._frustumPlanes);t=r.length,i=r.data}else i=e.subMeshes,t=i.length;for(var n=0;t>n;n++){var s=i[n];this._evaluateSubMesh(s,e)}}},t.prototype.updateTransformMatrix=function(e){this.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix(e))},t.prototype._renderForCamera=function(t){var i=this._engine;if(this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");e.Tools.StartPerformanceCounter("Rendering camera "+this.activeCamera.name),i.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,this.updateTransformMatrix(),this.beforeCameraRender&&this.beforeCameraRender(this.activeCamera);var r=e.Tools.Now;e.Tools.StartPerformanceCounter("Active meshes evaluation"),this._evaluateActiveMeshes(),this._evaluateActiveMeshesDuration+=e.Tools.Now-r,e.Tools.EndPerformanceCounter("Active meshes evaluation");for(var n=0;n<this._activeSkeletons.length;n++){var s=this._activeSkeletons.data[n];s.prepare()}for(var o=0;o<this._softwareSkinnedMeshes.length;o++){var a=this._softwareSkinnedMeshes.data[o];a.applySkeleton(a.skeleton)}var h=e.Tools.Now;if(this.renderTargetsEnabled&&this._renderTargets.length>0){e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var c=0;c<this._renderTargets.length;c++){var l=this._renderTargets.data[c];if(l._shouldRender()){this._renderId++;var u=l.activeCamera&&l.activeCamera!==this.activeCamera;l.render(u,this.dumpNextRenderTargets)}}e.Tools.EndPerformanceCounter("Render targets",this._renderTargets.length>0),this._renderId++,i.restoreDefaultFramebuffer()}this._renderTargetsDuration+=e.Tools.Now-h,this.postProcessManager._prepareFrame();var d,f,p=e.Tools.Now;if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d<this.layers.length;d++)f=this.layers[d],f.isBackground&&f.render();i.setDepthBuffer(!0)}e.Tools.StartPerformanceCounter("Main render"),this._renderingManager.render(null,null,!0,!0),e.Tools.EndPerformanceCounter("Main render"),this._boundingBoxRenderer.render();for(var m=0;m<this._edgesRenderers.length;m++)this._edgesRenderers.data[m].render();if(this.lensFlaresEnabled){e.Tools.StartPerformanceCounter("Lens flares",this.lensFlareSystems.length>0);for(var _=0;_<this.lensFlareSystems.length;_++){var g=this.lensFlareSystems[_];0!==(t.layerMask&g.layerMask)&&g.render()}e.Tools.EndPerformanceCounter("Lens flares",this.lensFlareSystems.length>0)}if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d<this.layers.length;d++)f=this.layers[d],f.isBackground||f.render();i.setDepthBuffer(!0)}this._renderDuration+=e.Tools.Now-p,this.postProcessManager._finalizeFrame(t.isIntermediate),this.activeCamera._updateFromScene(),this._renderTargets.reset(),this.afterCameraRender&&this.afterCameraRender(this.activeCamera),e.Tools.EndPerformanceCounter("Rendering camera "+this.activeCamera.name)},t.prototype._processSubCameras=function(t){if(t.cameraRigMode===e.Camera.RIG_MODE_NONE)return void this._renderForCamera(t);for(var i=0;i<t._rigCameras.length;i++)this._renderForCamera(t._rigCameras[i]);this.activeCamera=t,this.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix()),this.activeCamera._updateFromScene()},t.prototype._checkIntersections=function(){for(var t=0;t<this._meshesForIntersections.length;t++)for(var i=this._meshesForIntersections.data[t],r=0;r<i.actionManager.actions.length;r++){var n=i.actionManager.actions[r];if(n.trigger===e.ActionManager.OnIntersectionEnterTrigger||n.trigger===e.ActionManager.OnIntersectionExitTrigger){var s=n.getTriggerParameter(),o=s instanceof e.AbstractMesh?s:s.mesh,a=o.intersectsMesh(i,s.usePreciseIntersection),h=i._intersectionsInProgress.indexOf(o);a&&-1===h?n.trigger===e.ActionManager.OnIntersectionEnterTrigger?(n._executeCurrent(e.ActionEvent.CreateNew(i,null,o)),i._intersectionsInProgress.push(o)):n.trigger===e.ActionManager.OnIntersectionExitTrigger&&i._intersectionsInProgress.push(o):!a&&h>-1&&(n.trigger===e.ActionManager.OnIntersectionExitTrigger&&n._executeCurrent(e.ActionEvent.CreateNew(i,null,o)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&n.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(h,1))}}},t.prototype.render=function(){var i=e.Tools.Now;this._particlesDuration=0,this._spritesDuration=0,this._activeParticles=0,this._renderDuration=0,this._renderTargetsDuration=0,this._evaluateActiveMeshesDuration=0,this._totalVertices=0,this._activeIndices=0,this._activeBones=0,this.getEngine().resetDrawCalls(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var r=Math.max(t.MinDeltaTime,Math.min(this._engine.getDeltaTime(),t.MaxDeltaTime));this._animationRatio=.06*r,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._runOneStep(r/1e3),e.Tools.EndPerformanceCounter("Physics")),this.beforeRender&&this.beforeRender();var n;for(n=0;n<this._onBeforeRenderCallbacks.length;n++)this._onBeforeRenderCallbacks[n]();var s=e.Tools.Now,o=this.getEngine(),a=this.activeCamera;if(this.renderTargetsEnabled){e.Tools.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(var h=0;h<this.customRenderTargets.length;h++){var c=this.customRenderTargets[h];if(c._shouldRender()){if(this._renderId++,this.activeCamera=c.activeCamera||this.activeCamera,!this.activeCamera)throw new Error("Active camera not set");o.setViewport(this.activeCamera.viewport),this.updateTransformMatrix(),c.render(a!==this.activeCamera,this.dumpNextRenderTargets)}}e.Tools.EndPerformanceCounter("Custom render targets",this.customRenderTargets.length>0),this._renderId++}if(this.customRenderTargets.length>0&&o.restoreDefaultFramebuffer(),this._renderTargetsDuration+=e.Tools.Now-s,this.activeCamera=a,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var l=0;l<this._proceduralTextures.length;l++){var u=this._proceduralTextures[l];u._shouldRender()&&u.render()}e.Tools.EndPerformanceCounter("Procedural textures",this._proceduralTextures.length>0)}if(this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,!0),this.shadowsEnabled)for(var d=0;d<this.lights.length;d++){var f=this.lights[d],p=f.getShadowGenerator();f.isEnabled()&&p&&-1!==p.getShadowMap().getScene().textures.indexOf(p.getShadowMap())&&this._renderTargets.push(p.getShadowMap())}if(this._depthRenderer&&this._renderTargets.push(this._depthRenderer.getDepthMap()),this.postProcessRenderPipelineManager.update(),this.activeCameras.length>0)for(var m=this._renderId,_=0;_<this.activeCameras.length;_++)this._renderId=m,_>0&&this._engine.clear(0,!1,!0),this._processSubCameras(this.activeCameras[_]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}for(this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),n=0;n<this._onAfterRenderCallbacks.length;n++)this._onAfterRenderCallbacks[n]();for(var g=0;g<this._toBeDisposed.length;g++)this._toBeDisposed.data[g].dispose(),this._toBeDisposed[g]=null;this._toBeDisposed.reset(),this.dumpNextRenderTargets&&(this.dumpNextRenderTargets=!1),e.Tools.EndPerformanceCounter("Scene rendering"),this._lastFrameDuration=e.Tools.Now-i},t.prototype._updateAudioParameters=function(){if(this.audioEnabled&&(0!==this.mainSoundTrack.soundCollection.length||1!==this.soundTracks.length)){var t,i=e.Engine.audioEngine;if(t=this.activeCameras.length>0?this.activeCameras[0]:this.activeCamera,t&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z);var r=e.Matrix.Invert(t.getViewMatrix()),n=e.Vector3.TransformNormal(new e.Vector3(0,0,-1),r);n.normalize(),i.audioContext.listener.setOrientation(n.x,n.y,n.z,0,1,0);var s;for(s=0;s<this.mainSoundTrack.soundCollection.length;s++){var o=this.mainSoundTrack.soundCollection[s];o.useCustomAttenuation&&o.updateDistanceFromListener()}for(s=0;s<this.soundTracks.length;s++)for(var a=0;a<this.soundTracks[s].soundCollection.length;a++)o=this.soundTracks[s].soundCollection[a],o.useCustomAttenuation&&o.updateDistanceFromListener()}}},Object.defineProperty(t.prototype,"audioEnabled",{get:function(){return this._audioEnabled},set:function(t){this._audioEnabled=t,e.AudioEngine&&(this._audioEnabled?this._enableAudio():this._disableAudio())},enumerable:!0,configurable:!0}),t.prototype._disableAudio=function(){var e;for(e=0;e<this.mainSoundTrack.soundCollection.length;e++)this.mainSoundTrack.soundCollection[e].pause();for(e=0;e<this.soundTracks.length;e++)for(var t=0;t<this.soundTracks[e].soundCollection.length;t++)this.soundTracks[e].soundCollection[t].pause()},t.prototype._enableAudio=function(){var e;for(e=0;e<this.mainSoundTrack.soundCollection.length;e++)this.mainSoundTrack.soundCollection[e].isPaused&&this.mainSoundTrack.soundCollection[e].play();for(e=0;e<this.soundTracks.length;e++)for(var t=0;t<this.soundTracks[e].soundCollection.length;t++)this.soundTracks[e].soundCollection[t].isPaused&&this.soundTracks[e].soundCollection[t].play()},Object.defineProperty(t.prototype,"headphone",{get:function(){return this._headphone},set:function(t){this._headphone=t,e.AudioEngine&&(this._headphone?this._switchAudioModeForHeadphones():this._switchAudioModeForNormalSpeakers())},enumerable:!0,configurable:!0}),t.prototype._switchAudioModeForHeadphones=function(){this.mainSoundTrack.switchPanningModelToHRTF();for(var e=0;e<this.soundTracks.length;e++)this.soundTracks[e].switchPanningModelToHRTF()},t.prototype._switchAudioModeForNormalSpeakers=function(){this.mainSoundTrack.switchPanningModelToEqualPower();for(var e=0;e<this.soundTracks.length;e++)this.soundTracks[e].switchPanningModelToEqualPower()},t.prototype.enableDepthRenderer=function(){return this._depthRenderer?this._depthRenderer:(this._depthRenderer=new e.DepthRenderer(this),this._depthRenderer)},t.prototype.disableDepthRenderer=function(){this._depthRenderer&&(this._depthRenderer.dispose(),this._depthRenderer=null)},t.prototype.freezeMaterials=function(){for(var e=0;e<this.materials.length;e++)this.materials[e].freeze()},t.prototype.unfreezeMaterials=function(){for(var e=0;e<this.materials.length;e++)this.materials[e].unfreeze()},t.prototype.dispose=function(){this.beforeRender=null,this.afterRender=null,this.skeletons=[],this._boundingBoxRenderer.dispose(),this._depthRenderer&&this._depthRenderer.dispose(),this.debugLayer.hide(),this.onDispose&&this.onDispose(),this._onBeforeRenderCallbacks=[],this._onAfterRenderCallbacks=[],this.detachControl(),e.AudioEngine&&this.disposeSounds();var t,i=this._engine.getRenderingCanvas();for(t=0;t<this.cameras.length;t++)this.cameras[t].detachControl(i);for(;this.lights.length;)this.lights[0].dispose();for(;this.meshes.length;)this.meshes[0].dispose(!0);for(;this.cameras.length;)this.cameras[0].dispose();for(;this.materials.length;)this.materials[0].dispose();for(;this.particleSystems.length;)this.particleSystems[0].dispose();for(;this.spriteManagers.length;)this.spriteManagers[0].dispose();for(;this.layers.length;)this.layers[0].dispose();for(;this.textures.length;)this.textures[0].dispose();this.postProcessManager.dispose(),this._physicsEngine&&this.disablePhysicsEngine(),t=this._engine.scenes.indexOf(this),t>-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches()},t.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e<this.soundTracks.length;e++)this.soundTracks[e].dispose()},t.prototype.getWorldExtends=function(){for(var t=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),i=new e.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),r=0;r<this.meshes.length;r++){var n=this.meshes[r];n.computeWorldMatrix(!0);var s=n.getBoundingInfo().boundingBox.minimumWorld,o=n.getBoundingInfo().boundingBox.maximumWorld;e.Tools.CheckExtends(s,t,i),e.Tools.CheckExtends(o,t,i)}return{min:t,max:i}},t.prototype.createOrUpdateSelectionOctree=function(t,i){void 0===t&&(t=64),void 0===i&&(i=2),this._selectionOctree||(this._selectionOctree=new e.Octree(e.Octree.CreationFuncForMeshes,t,i));var r=this.getWorldExtends();return this._selectionOctree.update(r.min,r.max,this.meshes),this._selectionOctree},t.prototype.createPickingRay=function(t,i,r,n,s){void 0===s&&(s=!1);var o=this._engine;if(!n){if(!this.activeCamera)throw new Error("Active camera not set");n=this.activeCamera}var a=n.viewport,h=a.toGlobal(o);return t=t/this._engine.getHardwareScalingLevel()-h.x,i=i/this._engine.getHardwareScalingLevel()-(this._engine.getRenderHeight()-h.y-h.height),e.Ray.CreateNew(t,i,h.width,h.height,r?r:e.Matrix.Identity(),s?e.Matrix.Identity():n.getViewMatrix(),n.getProjectionMatrix())},t.prototype.createPickingRayInCameraSpace=function(t,i,r){var n=this._engine;if(!r){if(!this.activeCamera)throw new Error("Active camera not set");r=this.activeCamera}var s=r.viewport,o=s.toGlobal(n),a=e.Matrix.Identity();return t=t/this._engine.getHardwareScalingLevel()-o.x,i=i/this._engine.getHardwareScalingLevel()-(this._engine.getRenderHeight()-o.y-o.height),e.Ray.CreateNew(t,i,o.width,o.height,a,a,r.getProjectionMatrix())},t.prototype._internalPick=function(t,i,r){for(var n=null,s=0;s<this.meshes.length;s++){var o=this.meshes[s];if(i){if(!i(o))continue}else if(!o.isEnabled()||!o.isVisible||!o.isPickable)continue;var a=o.getWorldMatrix(),h=t(a),c=o.intersects(h,r);if(c&&c.hit&&(r||null==n||!(c.distance>=n.distance))&&(n=c,r))break}return n||new e.PickingInfo},t.prototype._internalPickSprites=function(t,i,r,n){var s=null;if(n=n||this.activeCamera,this.spriteManagers.length>0)for(var o=0;o<this.spriteManagers.length;o++){var a=this.spriteManagers[o];if(a.isPickable){var h=a.intersects(t,n,i,r);if(h&&h.hit&&(r||null==s||!(h.distance>=s.distance))&&(s=h,r))break}}return s||new e.PickingInfo;
- },t.prototype.pick=function(e,t,i,r,n){var s=this;return this._internalPick(function(i){return s.createPickingRay(e,t,i,n)},i,r)},t.prototype.pickSprite=function(e,t,i,r,n){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,n),i,r,n)},t.prototype.pickWithRay=function(t,i,r){var n=this;return this._internalPick(function(i){return n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(n._pickWithRayInverseMatrix),e.Ray.Transform(t,n._pickWithRayInverseMatrix)},i,r)},t.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},t.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},t.prototype.getPhysicsEngine=function(){return this._physicsEngine},t.prototype.enablePhysics=function(t,i){return this._physicsEngine?!0:(this._physicsEngine=new e.PhysicsEngine(i),this._physicsEngine.isSupported()?(this._physicsEngine._initialize(t),!0):(this._physicsEngine=null,!1))},t.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},t.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},t.prototype.setGravity=function(e){this._physicsEngine&&this._physicsEngine._setGravity(e)},t.prototype.createCompoundImpostor=function(e,t){if(e.parts&&(t=e,e=e.parts),!this._physicsEngine)return null;for(var i=0;i<e.length;i++){var r=e[i].mesh;r._physicImpostor=e[i].impostor,r._physicsMass=t.mass/e.length,r._physicsFriction=t.friction,r._physicRestitution=t.restitution}return this._physicsEngine._registerMeshesAsCompound(e,t)},t.prototype.deleteCompoundImpostor=function(t){for(var i=0;i<t.parts.length;i++){var r=t.parts[i].mesh;r._physicImpostor=e.PhysicsEngine.NoImpostor,this._physicsEngine._unregisterMesh(r)}},t.prototype.createDefaultCameraOrLight=function(){if(0===this.lights.length&&new e.HemisphericLight("default light",e.Vector3.Up(),this),!this.activeCamera){var t=new e.FreeCamera("default camera",e.Vector3.Zero(),this),i=this.getWorldExtends(),r=i.min.add(i.max.subtract(i.min).scale(.5));t.position=new e.Vector3(r.x,r.y,i.min.z-(i.max.z-i.min.z)),t.setTarget(r),this.activeCamera=t}},t.prototype._getByTags=function(t,i,r){if(void 0===i)return t;var n=[];r=r||function(e){};for(var s in t){var o=t[s];e.Tags.MatchesQuery(o,i)&&(n.push(o),r(o))}return n},t.prototype.getMeshesByTags=function(e,t){return this._getByTags(this.meshes,e,t)},t.prototype.getCamerasByTags=function(e,t){return this._getByTags(this.cameras,e,t)},t.prototype.getLightsByTags=function(e,t){return this._getByTags(this.lights,e,t)},t.prototype.getMaterialByTags=function(e,t){return this._getByTags(this.materials,e,t).concat(this._getByTags(this.multiMaterials,e,t))},t._FOGMODE_NONE=0,t._FOGMODE_EXP=1,t._FOGMODE_EXP2=2,t._FOGMODE_LINEAR=3,t.MinDeltaTime=1,t.MaxDeltaTime=1e3,t}();e.Scene=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,r,n,s,o,a){if(i instanceof e.Mesh?this._engine=i.getScene().getEngine():this._engine=i,this._updatable=s,this._data=r,o||this.create(),this._kind=n,a)return void(this._strideSize=a);switch(n){case t.PositionKind:this._strideSize=3;break;case t.NormalKind:this._strideSize=3;break;case t.UVKind:case t.UV2Kind:case t.UV3Kind:case t.UV4Kind:case t.UV5Kind:case t.UV6Kind:this._strideSize=2;break;case t.ColorKind:this._strideSize=4;break;case t.MatricesIndicesKind:case t.MatricesIndicesExtraKind:this._strideSize=4;break;case t.MatricesWeightsKind:case t.MatricesWeightsExtraKind:this._strideSize=4}}return t.prototype.isUpdatable=function(){return this._updatable},t.prototype.getData=function(){return this._data},t.prototype.getBuffer=function(){return this._buffer},t.prototype.getStrideSize=function(){return this._strideSize},t.prototype.create=function(e){(e||!this._buffer)&&(e=e||this._data,this._buffer||(this._updatable?this._buffer=this._engine.createDynamicVertexBuffer(4*e.length):this._buffer=this._engine.createVertexBuffer(e)),this._updatable&&(this._engine.updateDynamicVertexBuffer(this._buffer,e),this._data=e))},t.prototype.update=function(e){this.create(e)},t.prototype.updateDirectly=function(e,t){this._buffer&&this._updatable&&(this._engine.updateDynamicVertexBuffer(this._buffer,e,t),this._data=null)},t.prototype.dispose=function(){this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._buffer=null)},Object.defineProperty(t,"PositionKind",{get:function(){return t._PositionKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"NormalKind",{get:function(){return t._NormalKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UVKind",{get:function(){return t._UVKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UV2Kind",{get:function(){return t._UV2Kind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UV3Kind",{get:function(){return t._UV3Kind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UV4Kind",{get:function(){return t._UV4Kind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UV5Kind",{get:function(){return t._UV5Kind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"UV6Kind",{get:function(){return t._UV6Kind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"ColorKind",{get:function(){return t._ColorKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"MatricesIndicesKind",{get:function(){return t._MatricesIndicesKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"MatricesWeightsKind",{get:function(){return t._MatricesWeightsKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"MatricesIndicesExtraKind",{get:function(){return t._MatricesIndicesExtraKind},enumerable:!0,configurable:!0}),Object.defineProperty(t,"MatricesWeightsExtraKind",{get:function(){return t._MatricesWeightsExtraKind},enumerable:!0,configurable:!0}),t._PositionKind="position",t._NormalKind="normal",t._UVKind="uv",t._UV2Kind="uv2",t._UV3Kind="uv3",t._UV4Kind="uv4",t._UV5Kind="uv5",t._UV6Kind="uv6",t._ColorKind="color",t._MatricesIndicesKind="matricesIndices",t._MatricesWeightsKind="matricesWeights",t._MatricesIndicesExtraKind="matricesIndicesExtra",t._MatricesWeightsExtraKind="matricesWeightsExtra",t}();e.VertexBuffer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i.getScene()),i.instances.push(this),this._sourceMesh=i,this.position.copyFrom(i.position),this.rotation.copyFrom(i.rotation),this.scaling.copyFrom(i.scaling),i.rotationQuaternion&&(this.rotationQuaternion=i.rotationQuaternion.clone()),this.infiniteDistance=i.infiniteDistance,this.setPivotMatrix(i.getPivotMatrix()),this.refreshBoundingInfo(),this._syncSubMeshes()}return __extends(i,t),Object.defineProperty(i.prototype,"receiveShadows",{get:function(){return this._sourceMesh.receiveShadows},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"material",{get:function(){return this._sourceMesh.material},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"visibility",{get:function(){return this._sourceMesh.visibility},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._sourceMesh.skeleton},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"renderingGroupId",{get:function(){return this._sourceMesh.renderingGroupId},enumerable:!0,configurable:!0}),i.prototype.getTotalVertices=function(){return this._sourceMesh.getTotalVertices()},Object.defineProperty(i.prototype,"sourceMesh",{get:function(){return this._sourceMesh},enumerable:!0,configurable:!0}),i.prototype.getVerticesData=function(e,t){return this._sourceMesh.getVerticesData(e,t)},i.prototype.isVerticesDataPresent=function(e){return this._sourceMesh.isVerticesDataPresent(e)},i.prototype.getIndices=function(){return this._sourceMesh.getIndices()},Object.defineProperty(i.prototype,"_positions",{get:function(){return this._sourceMesh._positions},enumerable:!0,configurable:!0}),i.prototype.refreshBoundingInfo=function(){var t=this._sourceMesh.getBoundingInfo();this._boundingInfo=new e.BoundingInfo(t.minimum.clone(),t.maximum.clone()),this._updateBoundingInfo()},i.prototype._preActivate=function(){this._currentLOD&&this._currentLOD._preActivate()},i.prototype._activate=function(e){this._currentLOD&&this._currentLOD._registerInstanceForRenderId(this,e)},i.prototype.getLOD=function(e){return this._currentLOD=this.sourceMesh.getLOD(this.getScene().activeCamera,this.getBoundingInfo().boundingSphere),this._currentLOD===this.sourceMesh?this:this._currentLOD},i.prototype._syncSubMeshes=function(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(var e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh)},i.prototype._generatePointsArray=function(){return this._sourceMesh._generatePointsArray()},i.prototype.clone=function(t,i,r){var n=this._sourceMesh.createInstance(t);if(e.Tools.DeepCopy(this,n,["name"],[]),this.refreshBoundingInfo(),i&&(n.parent=i),!r)for(var s=0;s<this.getScene().meshes.length;s++){var o=this.getScene().meshes[s];o.parent===this&&o.clone(o.name,n)}return n.computeWorldMatrix(!0),n},i.prototype.dispose=function(e){var i=this._sourceMesh.instances.indexOf(this);this._sourceMesh.instances.splice(i,1),t.prototype.dispose.call(this,e)},i}(e.AbstractMesh);e.InstancedMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.mustReturn=!1,this.visibleInstances=new Array,this.renderSelf=new Array}return e}();e._InstancesBatch=t;var i=function(i){function r(n,s,o,a,h){if(void 0===o&&(o=null),i.call(this,n,s),this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.instances=new Array,this._LODLevels=new Array,this._onBeforeRenderCallbacks=new Array,this._onAfterRenderCallbacks=new Array,this._visibleInstances={},this._renderIdForInstances=new Array,this._batchCache=new t,this._instancesBufferSize=2048,this._sideOrientation=r._DEFAULTSIDE,this._areNormalsFrozen=!1,a){a._geometry&&a._geometry.applyToMesh(this),e.Tools.DeepCopy(a,this,["name","material","skeleton","instances"],[]),this.id=n+"."+a.id,this.material=a.material;var c;if(!h)for(c=0;c<s.meshes.length;c++){var l=s.meshes[c];if(l.parent===a){l.clone(n+"."+l.name,this,h)}}for(c=0;c<s.particleSystems.length;c++){var u=s.particleSystems[c];u.emitter===a&&u.clone(u.name,this)}this.computeWorldMatrix(!0)}null!==o&&(this.parent=o)}return __extends(r,i),Object.defineProperty(r,"FRONTSIDE",{get:function(){return r._FRONTSIDE},enumerable:!0,configurable:!0}),Object.defineProperty(r,"BACKSIDE",{get:function(){return r._BACKSIDE},enumerable:!0,configurable:!0}),Object.defineProperty(r,"DOUBLESIDE",{get:function(){return r._DOUBLESIDE},enumerable:!0,configurable:!0}),Object.defineProperty(r,"DEFAULTSIDE",{get:function(){return r._DEFAULTSIDE},enumerable:!0,configurable:!0}),Object.defineProperty(r,"NO_CAP",{get:function(){return r._NO_CAP},enumerable:!0,configurable:!0}),Object.defineProperty(r,"CAP_START",{get:function(){return r._CAP_START},enumerable:!0,configurable:!0}),Object.defineProperty(r,"CAP_END",{get:function(){return r._CAP_END},enumerable:!0,configurable:!0}),Object.defineProperty(r,"CAP_ALL",{get:function(){return r._CAP_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"hasLODLevels",{get:function(){return this._LODLevels.length>0},enumerable:!0,configurable:!0}),r.prototype._sortLODLevels=function(){this._LODLevels.sort(function(e,t){return e.distance<t.distance?1:e.distance>t.distance?-1:0})},r.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var r=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(r),i&&(i._masterMesh=this),this._sortLODLevels(),this},r.prototype.getLODLevelAtDistance=function(e){for(var t=0;t<this._LODLevels.length;t++){var i=this._LODLevels[t];if(i.distance===e)return i.mesh}return null},r.prototype.removeLODLevel=function(e){for(var t=0;t<this._LODLevels.length;t++)this._LODLevels[t].mesh===e&&(this._LODLevels.splice(t,1),e&&(e._masterMesh=null));return this._sortLODLevels(),this},r.prototype.getLOD=function(e,t){if(!this._LODLevels||0===this._LODLevels.length)return this;var i=(t?t:this.getBoundingInfo().boundingSphere).centerWorld.subtract(e.position).length();if(this._LODLevels[this._LODLevels.length-1].distance>i)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var r=0;r<this._LODLevels.length;r++){var n=this._LODLevels[r];if(n.distance<i)return n.mesh&&(n.mesh._preActivate(),n.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)),this.onLODLevelSelection&&this.onLODLevelSelection(i,this,n.mesh),n.mesh}return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this),this},Object.defineProperty(r.prototype,"geometry",{get:function(){return this._geometry},enumerable:!0,configurable:!0}),r.prototype.getTotalVertices=function(){return this._geometry?this._geometry.getTotalVertices():0},r.prototype.getVerticesData=function(e,t){return this._geometry?this._geometry.getVerticesData(e,t):null},r.prototype.getVertexBuffer=function(e){return this._geometry?this._geometry.getVertexBuffer(e):void 0},r.prototype.isVerticesDataPresent=function(e){return this._geometry?this._geometry.isVerticesDataPresent(e):this._delayInfo?-1!==this._delayInfo.indexOf(e):!1},r.prototype.getVerticesDataKinds=function(){if(!this._geometry){var e=[];if(this._delayInfo)for(var t in this._delayInfo)e.push(t);return e}return this._geometry.getVerticesDataKinds()},r.prototype.getTotalIndices=function(){return this._geometry?this._geometry.getTotalIndices():0},r.prototype.getIndices=function(e){return this._geometry?this._geometry.getIndices(e):[]},Object.defineProperty(r.prototype,"isBlocked",{get:function(){return null!==this._masterMesh&&void 0!==this._masterMesh},enumerable:!0,configurable:!0}),r.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_LOADING?!1:i.prototype.isReady.call(this)},r.prototype.isDisposed=function(){return this._isDisposed},Object.defineProperty(r.prototype,"sideOrientation",{get:function(){return this._sideOrientation},set:function(e){this._sideOrientation=e},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"areNormalsFrozen",{get:function(){return this._areNormalsFrozen},enumerable:!0,configurable:!0}),r.prototype.freezeNormals=function(){this._areNormalsFrozen=!0},r.prototype.unfreezeNormals=function(){this._areNormalsFrozen=!1},r.prototype._preActivate=function(){var e=this.getScene().getRenderId();this._preActivateId!==e&&(this._preActivateId=e,this._visibleInstances=null)},r.prototype._registerInstanceForRenderId=function(e,t){this._visibleInstances||(this._visibleInstances={},this._visibleInstances.defaultRenderId=t,this._visibleInstances.selfDefaultRenderId=this._renderId),this._visibleInstances[t]||(this._visibleInstances[t]=new Array),this._visibleInstances[t].push(e)},r.prototype.refreshBoundingInfo=function(){if(!this._boundingInfo.isLocked){var t=this.getVerticesData(e.VertexBuffer.PositionKind);if(t){var i=e.Tools.ExtractMinAndMax(t,0,this.getTotalVertices());this._boundingInfo=new e.BoundingInfo(i.minimum,i.maximum)}if(this.subMeshes)for(var r=0;r<this.subMeshes.length;r++)this.subMeshes[r].refreshBoundingInfo();this._updateBoundingInfo()}},r.prototype._createGlobalSubMesh=function(){var t=this.getTotalVertices();return t&&this.getIndices()?(this.releaseSubMeshes(),new e.SubMesh(0,0,t,0,this.getTotalIndices(),this)):null},r.prototype.subdivide=function(t){if(!(1>t)){for(var i=this.getTotalIndices(),r=i/t|0,n=0;r%3!==0;)r++;this.releaseSubMeshes();for(var s=0;t>s&&!(n>=i);s++)e.SubMesh.CreateFromIndices(0,n,Math.min(r,i-n),this),n+=r;this.synchronizeInstances()}},r.prototype.setVerticesData=function(t,i,r,n){if(this._geometry)this._geometry.setVerticesData(t,i,r,n);else{var s=new e.VertexData;s.set(i,t);var o=this.getScene();new e.Geometry(e.Geometry.RandomId(),o,s,r,this)}},r.prototype.updateVerticesData=function(e,t,i,r){this._geometry&&(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i))},r.prototype.updateVerticesDataDirectly=function(t,i,r,n){e.Tools.Warn("Mesh.updateVerticesDataDirectly deprecated since 2.3."),this._geometry&&(n?(this.makeGeometryUnique(),this.updateVerticesDataDirectly(t,i,r,!1)):this._geometry.updateVerticesDataDirectly(t,i,r))},r.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var r=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(r),this.updateVerticesData(e.VertexBuffer.PositionKind,r,!1,!1),i){var n=this.getIndices(),s=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(r,n,s),this.updateVerticesData(e.VertexBuffer.NormalKind,s,!1,!1)}},r.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry.copy(e.Geometry.RandomId());t.applyToMesh(this)}},r.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var r=new e.VertexData;r.indices=t;var n=this.getScene();new e.Geometry(e.Geometry.RandomId(),n,r,!1,this)}},r.prototype._bind=function(t,i,r){var n,s=this.getScene().getEngine();if(this._unIndexed)n=null;else switch(r){case e.Material.PointFillMode:n=null;break;case e.Material.WireFrameFillMode:n=t.getLinesIndexBuffer(this.getIndices(),s);break;default:case e.Material.TriangleFillMode:n=this._unIndexed?null:this._geometry.getIndexBuffer()}s.bindMultiBuffers(this._geometry.getVertexBuffers(),n,i)},r.prototype._draw=function(t,i,r){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){this.onBeforeDraw&&this.onBeforeDraw();var n=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:n.drawPointClouds(t.verticesStart,t.verticesCount,r);break;case e.Material.WireFrameFillMode:this._unIndexed?n.drawUnIndexed(!1,t.verticesStart,t.verticesCount,r):n.draw(!1,0,t.linesIndexCount,r);break;default:this._unIndexed?n.drawUnIndexed(!0,t.verticesStart,t.verticesCount,r):n.draw(!0,t.indexStart,t.indexCount,r)}}},r.prototype.registerBeforeRender=function(e){this._onBeforeRenderCallbacks.push(e)},r.prototype.unregisterBeforeRender=function(e){var t=this._onBeforeRenderCallbacks.indexOf(e);t>-1&&this._onBeforeRenderCallbacks.splice(t,1)},r.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},r.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},r.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId();this._batchCache.visibleInstances[e]=this._visibleInstances[i];var r=this._renderId;if(!this._batchCache.visibleInstances[e]&&this._visibleInstances.defaultRenderId&&(this._batchCache.visibleInstances[e]=this._visibleInstances[this._visibleInstances.defaultRenderId],i=Math.max(this._visibleInstances.defaultRenderId,i),r=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==r&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},r.prototype._renderWithInstances=function(e,t,i,r,n){for(var s=i.visibleInstances[e._id],o=s.length+1,a=16*o*4;this._instancesBufferSize<a;)this._instancesBufferSize*=2;(!this._worldMatricesInstancesBuffer||this._worldMatricesInstancesBuffer.capacity<this._instancesBufferSize)&&(this._worldMatricesInstancesBuffer&&n.deleteInstancesBuffer(this._worldMatricesInstancesBuffer),this._worldMatricesInstancesBuffer=n.createInstancesBuffer(this._instancesBufferSize),this._worldMatricesInstancesArray=new Float32Array(this._instancesBufferSize/4));var h=0,c=0,l=this.getWorldMatrix();if(i.renderSelf[e._id]&&(l.copyToArray(this._worldMatricesInstancesArray,h),h+=16,c++),s)for(var u=0;u<s.length;u++){var d=s[u];d.getWorldMatrix().copyToArray(this._worldMatricesInstancesArray,h),h+=16,c++}var f=r.getAttributeLocationByName("world0"),p=r.getAttributeLocationByName("world1"),m=r.getAttributeLocationByName("world2"),_=r.getAttributeLocationByName("world3"),g=[f,p,m,_];n.updateAndBindInstancesBuffer(this._worldMatricesInstancesBuffer,this._worldMatricesInstancesArray,g),this._draw(e,t,c),n.unBindInstancesBuffer(this._worldMatricesInstancesBuffer,g)},r.prototype._processRendering=function(e,t,i,r,n,s){var o=this.getScene(),a=o.getEngine();if(n)this._renderWithInstances(e,i,r,t,a);else if(r.renderSelf[e._id]&&(s&&s(!1,this.getWorldMatrix()),this._draw(e,i)),r.visibleInstances[e._id])for(var h=0;h<r.visibleInstances[e._id].length;h++){var c=r.visibleInstances[e._id][h],l=c.getWorldMatrix();s&&s(!0,l),this._draw(e,i)}},r.prototype.render=function(t,i){var r=this.getScene(),n=this._getInstancesRenderList(t._id);if(!n.mustReturn&&this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){var s;for(s=0;s<this._onBeforeRenderCallbacks.length;s++)this._onBeforeRenderCallbacks[s](this);var o=r.getEngine(),a=null!==o.getCaps().instancedArrays&&null!==n.visibleInstances[t._id]&&void 0!==n.visibleInstances[t._id],h=t.getMaterial();if(h&&h.isReady(this,a)){var c=o.getDepthWrite();this.renderOutline&&(o.setDepthWrite(!1),r.getOutlineRenderer().render(t,n),o.setDepthWrite(c)),h._preBind();var l=h.getEffect(),u=r.forcePointsCloud?e.Material.PointFillMode:r.forceWireframe?e.Material.WireFrameFillMode:h.fillMode;this._bind(t,l,u);var d=this.getWorldMatrix();if(h.bind(d,this),i&&o.setAlphaMode(h.alphaMode),this._processRendering(t,l,u,n,a,function(e,t){e&&h.bindOnlyWorldMatrix(t)}),h.unbind(),this.renderOutline&&c&&(o.setDepthWrite(!0),o.setColorWrite(!1),r.getOutlineRenderer().render(t,n),o.setColorWrite(!0)),this.renderOverlay){var f=o.getAlphaMode();o.setAlphaMode(e.Engine.ALPHA_COMBINE),r.getOutlineRenderer().render(t,n,!0),o.setAlphaMode(f)}for(s=0;s<this._onAfterRenderCallbacks.length;s++)this._onAfterRenderCallbacks[s](this)}}},r.prototype.getEmittedParticleSystems=function(){for(var e=new Array,t=0;t<this.getScene().particleSystems.length;t++){var i=this.getScene().particleSystems[t];i.emitter===this&&e.push(i)}return e},r.prototype.getHierarchyEmittedParticleSystems=function(){var e=new Array,t=this.getDescendants();t.push(this);for(var i=0;i<this.getScene().particleSystems.length;i++){var r=this.getScene().particleSystems[i];-1!==t.indexOf(r.emitter)&&e.push(r)}return e},r.prototype.getChildren=function(){for(var e=[],t=0;t<this.getScene().meshes.length;t++){var i=this.getScene().meshes[t];i.parent===this&&e.push(i)}return e},r.prototype._checkDelayState=function(){var t=this,i=this,r=this.getScene();if(this._geometry)this._geometry.load(r);else if(i.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED){i.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,r._addPendingData(i);var n=-1!==this.delayLoadingFile.indexOf(".babylonbinarymeshdata");e.Tools.LoadFile(this.delayLoadingFile,function(i){i instanceof ArrayBuffer?t._delayLoadingFunction(i,t):t._delayLoadingFunction(JSON.parse(i),t),t.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,r._removePendingData(t)},function(){},r.database,n)}},r.prototype.isInFrustum=function(t){return this.delayLoadState===e.Engine.DELAYLOADSTATE_LOADING?!1:i.prototype.isInFrustum.call(this,t)?(this._checkDelayState(),!0):!1},r.prototype.setMaterialByID=function(e){var t,i=this.getScene().materials;for(t=0;t<i.length;t++)if(i[t].id===e)return void(this.material=i[t]);var r=this.getScene().multiMaterials;for(t=0;t<r.length;t++)if(r[t].id===e)return void(this.material=r[t])},r.prototype.getAnimatables=function(){var e=[];return this.material&&e.push(this.material),this.skeleton&&e.push(this.skeleton),e},r.prototype.bakeTransformIntoVertices=function(t){if(this.isVerticesDataPresent(e.VertexBuffer.PositionKind)){this._resetPointsArrayCache();var i,r=this.getVerticesData(e.VertexBuffer.PositionKind),n=[];for(i=0;i<r.length;i+=3)e.Vector3.TransformCoordinates(e.Vector3.FromArray(r,i),t).toArray(n,i);if(this.setVerticesData(e.VertexBuffer.PositionKind,n,this.getVertexBuffer(e.VertexBuffer.PositionKind).isUpdatable()),this.isVerticesDataPresent(e.VertexBuffer.NormalKind)){for(r=this.getVerticesData(e.VertexBuffer.NormalKind),n=[],i=0;i<r.length;i+=3)e.Vector3.TransformNormal(e.Vector3.FromArray(r,i),t).normalize().toArray(n,i);this.setVerticesData(e.VertexBuffer.NormalKind,n,this.getVertexBuffer(e.VertexBuffer.NormalKind).isUpdatable()),t.m[0]*t.m[5]*t.m[10]<0&&this.flipFaces()}}},r.prototype.bakeCurrentTransformIntoVertices=function(){this.bakeTransformIntoVertices(this.computeWorldMatrix(!0)),this.scaling.copyFromFloats(1,1,1),this.position.copyFromFloats(0,0,0),this.rotation.copyFromFloats(0,0,0),this.rotationQuaternion&&(this.rotationQuaternion=e.Quaternion.Identity()),this._worldMatrix=e.Matrix.Identity()},r.prototype._resetPointsArrayCache=function(){this._positions=null},r.prototype._generatePointsArray=function(){if(this._positions)return!0;this._positions=[];var t=this.getVerticesData(e.VertexBuffer.PositionKind);if(!t)return!1;for(var i=0;i<t.length;i+=3)this._positions.push(e.Vector3.FromArray(t,i));return!0},r.prototype.clone=function(e,t,i){return new r(e,this.getScene(),t,this,i)},r.prototype.dispose=function(e){for(this._geometry&&this._geometry.releaseForMesh(this,!0),this._worldMatricesInstancesBuffer&&(this.getEngine().deleteInstancesBuffer(this._worldMatricesInstancesBuffer),this._worldMatricesInstancesBuffer=null);this.instances.length;)this.instances[0].dispose();i.prototype.dispose.call(this,e)},r.prototype.applyDisplacementMap=function(t,i,r,n){var s=this,o=this.getScene(),a=function(e){var t=document.createElement("canvas"),o=t.getContext("2d"),a=e.width,h=e.height;t.width=a,t.height=h,o.drawImage(e,0,0);var c=o.getImageData(0,0,a,h).data;s.applyDisplacementMapFromBuffer(c,a,h,i,r),n&&n(s)};e.Tools.LoadImage(t,a,function(){},o.database)},r.prototype.applyDisplacementMapFromBuffer=function(t,i,r,n,s){if(!this.isVerticesDataPresent(e.VertexBuffer.PositionKind)||!this.isVerticesDataPresent(e.VertexBuffer.NormalKind)||!this.isVerticesDataPresent(e.VertexBuffer.UVKind))return void e.Tools.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing");for(var o=this.getVerticesData(e.VertexBuffer.PositionKind),a=this.getVerticesData(e.VertexBuffer.NormalKind),h=this.getVerticesData(e.VertexBuffer.UVKind),c=e.Vector3.Zero(),l=e.Vector3.Zero(),u=e.Vector2.Zero(),d=0;d<o.length;d+=3){e.Vector3.FromArrayToRef(o,d,c),e.Vector3.FromArrayToRef(a,d,l),e.Vector2.FromArrayToRef(h,d/3*2,u);var f=Math.abs(u.x)*i%i|0,p=Math.abs(u.y)*r%r|0,m=4*(f+p*i),_=t[m]/255,g=t[m+1]/255,v=t[m+2]/255,y=.3*_+.59*g+.11*v;l.normalize(),l.scaleInPlace(n+(s-n)*y),c=c.add(l),c.toArray(o,d)}e.VertexData.ComputeNormals(o,this.getIndices(),a),this.updateVerticesData(e.VertexBuffer.PositionKind,o),this.updateVerticesData(e.VertexBuffer.NormalKind,a)},r.prototype.convertToFlatShadedMesh=function(){var t,i,r=this.getVerticesDataKinds(),n=[],s=[],o=[],a=!1;for(t=0;t<r.length;t++){i=r[t];var h=this.getVertexBuffer(i);i!==e.VertexBuffer.NormalKind?(n[i]=h,s[i]=n[i].getData(),o[i]=[]):(a=h.isUpdatable(),r.splice(t,1),t--)}var c,l=this.subMeshes.slice(0),u=this.getIndices(),d=this.getTotalIndices();for(c=0;d>c;c++){var f=u[c];for(t=0;t<r.length;t++){i=r[t];for(var p=n[i].getStrideSize(),m=0;p>m;m++)o[i].push(s[i][f*p+m])}}var _=[],g=o[e.VertexBuffer.PositionKind];for(c=0;d>c;c+=3){u[c]=c,u[c+1]=c+1,u[c+2]=c+2;for(var v=e.Vector3.FromArray(g,3*c),y=e.Vector3.FromArray(g,3*(c+1)),x=e.Vector3.FromArray(g,3*(c+2)),T=v.subtract(y),E=x.subtract(y),M=e.Vector3.Normalize(e.Vector3.Cross(T,E)),b=0;3>b;b++)_.push(M.x),_.push(M.y),_.push(M.z)}for(this.setIndices(u),this.setVerticesData(e.VertexBuffer.NormalKind,_,a),t=0;t<r.length;t++)i=r[t],this.setVerticesData(i,o[i],n[i].isUpdatable());this.releaseSubMeshes();for(var A=0;A<l.length;A++){var P=l[A];new e.SubMesh(P.materialIndex,P.indexStart,P.indexCount,P.indexStart,P.indexCount,this)}this.synchronizeInstances()},r.prototype.convertToUnIndexedMesh=function(){var t,i,r=this.getVerticesDataKinds(),n=[],s=[],o=[];for(t=0;t<r.length;t++){i=r[t];var a=this.getVertexBuffer(i);n[i]=a,s[i]=n[i].getData(),o[i]=[]}var h,c=this.subMeshes.slice(0),l=this.getIndices(),u=this.getTotalIndices();for(h=0;u>h;h++){var d=l[h];for(t=0;t<r.length;t++){i=r[t];for(var f=n[i].getStrideSize(),p=0;f>p;p++)o[i].push(s[i][d*f+p])}}for(h=0;u>h;h+=3)l[h]=h,l[h+1]=h+1,l[h+2]=h+2;for(this.setIndices(l),t=0;t<r.length;t++)i=r[t],this.setVerticesData(i,o[i],n[i].isUpdatable());this.releaseSubMeshes();for(var m=0;m<c.length;m++){var _=c[m];new e.SubMesh(_.materialIndex,_.indexStart,_.indexCount,_.indexStart,_.indexCount,this)}this._unIndexed=!0,this.synchronizeInstances()},r.prototype.flipFaces=function(t){void 0===t&&(t=!1);var i,r=e.VertexData.ExtractFromMesh(this);if(t&&this.isVerticesDataPresent(e.VertexBuffer.NormalKind))for(i=0;i<r.normals.length;i++)r.normals[i]*=-1;var n;for(i=0;i<r.indices.length;i+=3)n=r.indices[i+1],r.indices[i+1]=r.indices[i+2],r.indices[i+2]=n;r.applyToMesh(this)},r.prototype.createInstance=function(t){return new e.InstancedMesh(t,this)},r.prototype.synchronizeInstances=function(){for(var e=0;e<this.instances.length;e++){var t=this.instances[e];t._syncSubMeshes()}},r.prototype.simplify=function(t,i,r,n){void 0===i&&(i=!0),void 0===r&&(r=e.SimplificationType.QUADRATIC),this.getScene().simplificationQueue.addTask({settings:t,parallelProcessing:i,mesh:this,simplificationType:r,successCallback:n})},r.prototype.optimizeIndices=function(t){for(var i=this,r=this.getIndices(),n=this.getVerticesData(e.VertexBuffer.PositionKind),s=[],o=0;o<n.length;o+=3)s.push(e.Vector3.FromArray(n,o));var a=[];e.AsyncLoop.SyncAsyncForLoop(s.length,40,function(e){for(var t=s.length-1-e,i=s[t],r=0;t>r;++r){var n=s[r];if(i.equals(n)){a[t]=r;break}}},function(){for(var e=0;e<r.length;++e)r[e]=a[r[e]]||r[e];var n=i.subMeshes.slice(0);i.setIndices(r),i.subMeshes=n,t&&t(i)})},r.Parse=function(t,i,n){var s=new r(t.name,i);if(s.id=t.id,e.Tags.AddTagsTo(s,t.tags),s.position=e.Vector3.FromArray(t.position),t.rotationQuaternion?s.rotationQuaternion=e.Quaternion.FromArray(t.rotationQuaternion):t.rotation&&(s.rotation=e.Vector3.FromArray(t.rotation)),s.scaling=e.Vector3.FromArray(t.scaling),t.localMatrix?s.setPivotMatrix(e.Matrix.FromArray(t.localMatrix)):t.pivotMatrix&&s.setPivotMatrix(e.Matrix.FromArray(t.pivotMatrix)),s.setEnabled(t.isEnabled),s.isVisible=t.isVisible,s.infiniteDistance=t.infiniteDistance,s.showBoundingBox=t.showBoundingBox,s.showSubMeshesBoundingBox=t.showSubMeshesBoundingBox,void 0!==t.applyFog&&(s.applyFog=t.applyFog),void 0!==t.pickable&&(s.isPickable=t.pickable),void 0!==t.alphaIndex&&(s.alphaIndex=t.alphaIndex),s.receiveShadows=t.receiveShadows,s.billboardMode=t.billboardMode,void 0!==t.visibility&&(s.visibility=t.visibility),s.checkCollisions=t.checkCollisions,s._shouldGenerateFlatShading=t.useFlatShading,t.freezeWorldMatrix&&(s._waitingFreezeWorldMatrix=t.freezeWorldMatrix),t.parentId&&(s._waitingParentId=t.parentId),void 0!==t.actions&&(s._waitingActions=t.actions),s.hasVertexAlpha=t.hasVertexAlpha,t.delayLoadingFile?(s.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED,s.delayLoadingFile=n+t.delayLoadingFile,s._boundingInfo=new e.BoundingInfo(e.Vector3.FromArray(t.boundingBoxMinimum),e.Vector3.FromArray(t.boundingBoxMaximum)),
- t._binaryInfo&&(s._binaryInfo=t._binaryInfo),s._delayInfo=[],t.hasUVs&&s._delayInfo.push(e.VertexBuffer.UVKind),t.hasUVs2&&s._delayInfo.push(e.VertexBuffer.UV2Kind),t.hasUVs3&&s._delayInfo.push(e.VertexBuffer.UV3Kind),t.hasUVs4&&s._delayInfo.push(e.VertexBuffer.UV4Kind),t.hasUVs5&&s._delayInfo.push(e.VertexBuffer.UV5Kind),t.hasUVs6&&s._delayInfo.push(e.VertexBuffer.UV6Kind),t.hasColors&&s._delayInfo.push(e.VertexBuffer.ColorKind),t.hasMatricesIndices&&s._delayInfo.push(e.VertexBuffer.MatricesIndicesKind),t.hasMatricesWeights&&s._delayInfo.push(e.VertexBuffer.MatricesWeightsKind),s._delayLoadingFunction=e.Geometry.ImportGeometry,e.SceneLoader.ForceFullSceneLoadingForIncremental&&s._checkDelayState()):e.Geometry.ImportGeometry(t,s),t.materialId?s.setMaterialByID(t.materialId):s.material=null,t.skeletonId>-1&&(s.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(s.numBoneInfluencers=t.numBoneInfluencers)),t.physicsImpostor&&(i.isPhysicsEnabled()||i.enablePhysics(),s.setPhysicsState({impostor:t.physicsImpostor,mass:t.physicsMass,friction:t.physicsFriction,restitution:t.physicsRestitution})),t.animations){for(var o=0;o<t.animations.length;o++){var a=t.animations[o];s.animations.push(e.Animation.Parse(a))}e.Node.ParseAnimationRanges(s,t,i)}if(t.autoAnimate&&i.beginAnimation(s,t.autoAnimateFrom,t.autoAnimateTo,t.autoAnimateLoop,1),t.layerMask&&!isNaN(t.layerMask)?s.layerMask=Math.abs(parseInt(t.layerMask)):s.layerMask=268435455,t.instances)for(var h=0;h<t.instances.length;h++){var c=t.instances[h],l=s.createInstance(c.name);if(e.Tags.AddTagsTo(l,c.tags),l.position=e.Vector3.FromArray(c.position),c.rotationQuaternion?l.rotationQuaternion=e.Quaternion.FromArray(c.rotationQuaternion):c.rotation&&(l.rotation=e.Vector3.FromArray(c.rotation)),l.scaling=e.Vector3.FromArray(c.scaling),l.checkCollisions=s.checkCollisions,t.animations){for(o=0;o<t.animations.length;o++)a=t.animations[o],l.animations.push(e.Animation.Parse(a));e.Node.ParseAnimationRanges(l,t,i)}}return s},r.CreateRibbon=function(t,i,r,n,s,o,a,h,c){return e.MeshBuilder.CreateRibbon(t,{pathArray:i,closeArray:r,closePath:n,offset:s,updatable:a,sideOrientation:h,instance:c},o)},r.CreateDisc=function(t,i,r,n,s,o){var a={radius:i,tessellation:r,sideOrientation:o,updatable:s};return e.MeshBuilder.CreateDisc(t,a,n)},r.CreateBox=function(t,i,r,n,s){var o={size:i,sideOrientation:s,updatable:n};return e.MeshBuilder.CreateBox(t,o,r)},r.CreateSphere=function(t,i,r,n,s,o){var a={segments:i,diameterX:r,diameterY:r,diameterZ:r,sideOrientation:o,updatable:s};return e.MeshBuilder.CreateSphere(t,a,n)},r.CreateCylinder=function(t,i,n,s,o,a,h,c,l){void 0!==h&&h instanceof e.Scene||(void 0!==h&&(l=c||r.DEFAULTSIDE,c=h),h=a,a=1);var u={height:i,diameterTop:n,diameterBottom:s,tessellation:o,subdivisions:a,sideOrientation:l,updatable:c};return e.MeshBuilder.CreateCylinder(t,u,h)},r.CreateTorus=function(t,i,r,n,s,o,a){var h={diameter:i,thickness:r,tessellation:n,sideOrientation:a,updatable:o};return e.MeshBuilder.CreateTorus(t,h,s)},r.CreateTorusKnot=function(t,i,r,n,s,o,a,h,c,l){var u={radius:i,tube:r,radialSegments:n,tubularSegments:s,p:o,q:a,sideOrientation:l,updatable:c};return e.MeshBuilder.CreateTorusKnot(t,u,h)},r.CreateLines=function(t,i,r,n,s){var o={points:i,updatable:n,instance:s};return e.MeshBuilder.CreateLines(t,o,r)},r.CreateDashedLines=function(t,i,r,n,s,o,a,h){var c={points:i,dashSize:r,gapSize:n,dashNb:s,updatable:a};return e.MeshBuilder.CreateDashedLines(t,c,o)},r.ExtrudeShape=function(t,i,n,s,o,a,h,c,l,u){var d={shape:i,path:n,scale:s,rotation:o,cap:0===a?0:a||r.NO_CAP,sideOrientation:l,instance:u,updatable:c};return e.MeshBuilder.ExtrudeShape(t,d,h)},r.ExtrudeShapeCustom=function(t,i,n,s,o,a,h,c,l,u,d,f){var p={shape:i,path:n,scaleFunction:s,rotationFunction:o,ribbonCloseArray:a,ribbonClosePath:h,cap:0===c?0:c||r.NO_CAP,sideOrientation:d,instance:f,updatable:u};return e.MeshBuilder.ExtrudeShapeCustom(t,p,l)},r.CreateLathe=function(t,i,r,n,s,o,a){var h={shape:i,radius:r,tessellation:n,sideOrientation:a,updatable:o};return e.MeshBuilder.CreateLathe(t,h,s)},r.CreatePlane=function(t,i,r,n,s){var o={size:i,width:i,height:i,sideOrientation:s,updatable:n};return e.MeshBuilder.CreatePlane(t,o,r)},r.CreateGround=function(t,i,r,n,s,o){var a={width:i,height:r,subdivisions:n,updatable:o};return e.MeshBuilder.CreateGround(t,a,s)},r.CreateTiledGround=function(t,i,r,n,s,o,a,h,c){var l={xmin:i,zmin:r,xmax:n,zmax:s,subdivisions:o,precision:a,updatable:c};return e.MeshBuilder.CreateTiledGround(t,l,h)},r.CreateGroundFromHeightMap=function(t,i,r,n,s,o,a,h,c,l){var u={width:r,height:n,subdivisions:s,minHeight:o,maxHeight:a,updatable:c,onReady:l};return e.MeshBuilder.CreateGroundFromHeightMap(t,i,u,h)},r.CreateTube=function(t,i,r,n,s,o,a,h,c,l){var u={path:i,radius:r,tessellation:n,radiusFunction:s,arc:1,cap:o,updatable:h,sideOrientation:c,instance:l};return e.MeshBuilder.CreateTube(t,u,a)},r.CreatePolyhedron=function(t,i,r){return e.MeshBuilder.CreatePolyhedron(t,i,r)},r.CreateIcoSphere=function(t,i,r){return e.MeshBuilder.CreateIcoSphere(t,i,r)},r.CreateDecal=function(t,i,r,n,s,o){var a={position:r,normal:n,size:s,angle:o};return e.MeshBuilder.CreateDecal(t,i,a)},r.prototype.setPositionsForCPUSkinning=function(){var t;return this._sourcePositions||(t=this.getVerticesData(e.VertexBuffer.PositionKind),this._sourcePositions=new Float32Array(t),this.getVertexBuffer(e.VertexBuffer.PositionKind).isUpdatable()||this.setVerticesData(e.VertexBuffer.PositionKind,t,!0)),this._sourcePositions},r.prototype.setNormalsForCPUSkinning=function(){var t;return this._sourceNormals||(t=this.getVerticesData(e.VertexBuffer.NormalKind),this._sourceNormals=new Float32Array(t),this.getVertexBuffer(e.VertexBuffer.NormalKind).isUpdatable()||this.setVerticesData(e.VertexBuffer.NormalKind,t,!0)),this._sourceNormals},r.prototype.applySkeleton=function(t){if(this.geometry&&this.geometry._softwareSkinningRenderId!=this.getScene().getRenderId()){if(this.geometry._softwareSkinningRenderId=this.getScene().getRenderId(),!this.isVerticesDataPresent(e.VertexBuffer.PositionKind))return this;if(!this.isVerticesDataPresent(e.VertexBuffer.NormalKind))return this;if(!this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind))return this;if(!this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind))return this;this._sourcePositions||this.setPositionsForCPUSkinning(),this._sourceNormals||this.setNormalsForCPUSkinning();var i=this.getVerticesData(e.VertexBuffer.PositionKind);i instanceof Float32Array||(i=new Float32Array(i));var r=this.getVerticesData(e.VertexBuffer.NormalKind);r instanceof Float32Array||(r=new Float32Array(r));for(var n,s=this.getVerticesData(e.VertexBuffer.MatricesIndicesKind),o=this.getVerticesData(e.VertexBuffer.MatricesWeightsKind),a=this.numBoneInfluencers>4,h=a?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,c=a?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,l=t.getTransformMatrices(this),u=e.Vector3.Zero(),d=new e.Matrix,f=new e.Matrix,p=0,m=0;m<i.length;m+=3,p+=4){var _;for(n=0;4>n&&(_=o[p+n],_>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*s[p+n],_,f),d.addToSelf(f);if(a)for(n=0;4>n&&(_=c[p+n],_>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*h[p+n],_,f),d.addToSelf(f);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[m],this._sourcePositions[m+1],this._sourcePositions[m+2],d,u),u.toArray(i,m),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[m],this._sourceNormals[m+1],this._sourceNormals[m+2],d,u),u.toArray(r,m),d.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,i),this.updateVerticesData(e.VertexBuffer.NormalKind,r),this}},r.MinMax=function(e){var t=null,i=null;for(var r in e){var n=e[r],s=n.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(s.minimumWorld),i.MaximizeInPlace(s.maximumWorld)):(t=s.minimumWorld,i=s.maximumWorld)}return{min:t,max:i}},r.Center=function(t){var i=void 0!==t.min?t:r.MinMax(t);return e.Vector3.Center(i.min,i.max)},r.MergeMeshes=function(t,i,n,s){void 0===i&&(i=!0);var o;if(!n){var a=0;for(o=0;o<t.length;o++)if(t[o]&&(a+=t[o].getTotalVertices(),a>65536))return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var h,c,l;for(o=0;o<t.length;o++)t[o]&&(t[o].computeWorldMatrix(!0),c=e.VertexData.ExtractFromMesh(t[o],!0),c.transform(t[o].getWorldMatrix()),h?h.merge(c):(h=c,l=t[o]));if(s||(s=new r(l.name+"_merged",l.getScene())),h.applyToMesh(s),s.material=l.material,s.checkCollisions=l.checkCollisions,i)for(o=0;o<t.length;o++)t[o]&&t[o].dispose();return s},r._FRONTSIDE=0,r._BACKSIDE=1,r._DOUBLESIDE=2,r._DEFAULTSIDE=0,r._NO_CAP=0,r._CAP_START=1,r._CAP_END=2,r._CAP_ALL=3,r}(e.AbstractMesh);e.Mesh=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r,n,s,o,a){void 0===a&&(a=!0),this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=n,this._renderId=0,this._mesh=s,this._renderingMesh=o||s,s.subMeshes.push(this),this._trianglePlanes=[],this._id=s.subMeshes.length-1,a&&(this.refreshBoundingInfo(),s.computeWorldMatrix(!0))}return Object.defineProperty(t.prototype,"IsGlobal",{get:function(){return 0===this.verticesStart&&this.verticesCount==this._mesh.getTotalVertices()},enumerable:!0,configurable:!0}),t.prototype.getBoundingInfo=function(){return this.IsGlobal?this._mesh.getBoundingInfo():this._boundingInfo},t.prototype.getMesh=function(){return this._mesh},t.prototype.getRenderingMesh=function(){return this._renderingMesh},t.prototype.getMaterial=function(){var t=this._renderingMesh.material;if(t&&t instanceof e.MultiMaterial){var i=t;return i.getSubMaterial(this.materialIndex)}return t?t:this._mesh.getScene().defaultMaterial},t.prototype.refreshBoundingInfo=function(){if(!this.IsGlobal){var t=this._renderingMesh.getVerticesData(e.VertexBuffer.PositionKind);if(!t)return void(this._boundingInfo=this._mesh._boundingInfo);var i,r=this._renderingMesh.getIndices();i=0===this.indexStart&&this.indexCount===r.length?{minimum:this._renderingMesh.getBoundingInfo().minimum.clone(),maximum:this._renderingMesh.getBoundingInfo().maximum.clone()}:e.Tools.ExtractMinAndMaxIndexed(t,r,this.indexStart,this.indexCount),this._boundingInfo=new e.BoundingInfo(i.minimum,i.maximum)}},t.prototype._checkCollision=function(e){return this.getBoundingInfo()._checkCollision(e)},t.prototype.updateBoundingInfo=function(e){this.getBoundingInfo()||this.refreshBoundingInfo(),this.getBoundingInfo().update(e)},t.prototype.isInFrustum=function(e){return this.getBoundingInfo().isInFrustum(e)},t.prototype.render=function(e){this._renderingMesh.render(this,e)},t.prototype.getLinesIndexBuffer=function(e,t){if(!this._linesIndexBuffer){for(var i=[],r=this.indexStart;r<this.indexStart+this.indexCount;r+=3)i.push(e[r],e[r+1],e[r+1],e[r+2],e[r+2],e[r]);this._linesIndexBuffer=t.createIndexBuffer(i),this.linesIndexCount=i.length}return this._linesIndexBuffer},t.prototype.canIntersects=function(e){return e.intersectsBox(this.getBoundingInfo().boundingBox)},t.prototype.intersects=function(e,t,i,r){for(var n=null,s=this.indexStart;s<this.indexStart+this.indexCount;s+=3){var o=t[i[s]],a=t[i[s+1]],h=t[i[s+2]],c=e.intersectsTriangle(o,a,h);if(c){if(c.distance<0)continue;if((r||!n||c.distance<n.distance)&&(n=c,n.faceId=s/3,r))break}}return n},t.prototype.clone=function(i,r){var n=new t(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,i,r,!1);return this.IsGlobal||(n._boundingInfo=new e.BoundingInfo(this.getBoundingInfo().minimum,this.getBoundingInfo().maximum)),n},t.prototype.dispose=function(){this._linesIndexBuffer&&(this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer),this._linesIndexBuffer=null);var e=this._mesh.subMeshes.indexOf(this);this._mesh.subMeshes.splice(e,1)},t.CreateFromIndices=function(e,i,r,n,s){var o=Number.MAX_VALUE,a=-Number.MAX_VALUE;s=s||n;for(var h=s.getIndices(),c=i;i+r>c;c++){var l=h[c];o>l&&(o=l),l>a&&(a=l)}return new t(e,o,a-o+1,i,r,n,s)},t}();e.SubMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.CreateBox=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateBox(i);return s.applyToMesh(n,i.updatable),n},t.CreateSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateDisc=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateDisc(i);return s.applyToMesh(n,i.updatable),n},t.CreateIcoSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateIcoSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateRibbon=function(t,i,r){var n=i.pathArray,s=i.closeArray,o=i.closePath,a=(i.offset,i.sideOrientation),h=i.instance,c=i.updatable;if(h){var l=function(t){for(var i=n[0].length,r=0,s=h.sideOrientation===e.Mesh.DOUBLESIDE?2:1,o=1;s>=o;o++)for(var a=0;a<n.length;a++){var c=n[a],l=c.length;i=l>i?i:l;for(var u=0;i>u;)t[r]=c[u].x,t[r+1]=c[u].y,t[r+2]=c[u].z,u++,r+=3;h._closePath&&(t[r]=c[0].x,t[r+1]=c[0].y,t[r+2]=c[0].z,r+=3)}},u=h.getVerticesData(e.VertexBuffer.PositionKind);if(l(u),h.updateVerticesData(e.VertexBuffer.PositionKind,u,!1,!1),!h.areNormalsFrozen){var d=h.getIndices(),f=h.getVerticesData(e.VertexBuffer.NormalKind);if(e.VertexData.ComputeNormals(u,d,f),h._closePath)for(var p=0,m=0,_=0;_<n.length;_++)p=3*h._idx[_],m=_+1<n.length?3*(h._idx[_+1]-1):f.length-3,f[p]=.5*(f[p]+f[m]),f[p+1]=.5*(f[p+1]+f[m+1]),f[p+2]=.5*(f[p+2]+f[m+2]),f[m]=f[p],f[m+1]=f[p+1],f[m+2]=f[p+2];h.updateVerticesData(e.VertexBuffer.NormalKind,f,!1,!1)}return h}var g=new e.Mesh(t,r);g.sideOrientation=a;var v=e.VertexData.CreateRibbon(i);return o&&(g._idx=v._idx),g._closePath=o,g._closeArray=s,v.applyToMesh(g,c),g},t.CreateCylinder=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateCylinder(i);return s.applyToMesh(n,i.updatable),n},t.CreateTorus=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateTorus(i);return s.applyToMesh(n,i.updatable),n},t.CreateTorusKnot=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateTorusKnot(i);return s.applyToMesh(n,i.updatable),n},t.CreateLines=function(t,i,r){var n=i.instance,s=i.points;if(n){var o=function(e){for(var t=0,i=0;i<s.length;i++)e[t]=s[i].x,e[t+1]=s[i].y,e[t+2]=s[i].z,t+=3};return n.updateMeshPositions(o,!1),n}var a=new e.LinesMesh(t,r),h=e.VertexData.CreateLines(i);return h.applyToMesh(a,i.updatable),a},t.CreateDashedLines=function(t,i,r){var n=i.points,s=i.instance,o=i.gapSize,a=(i.dashNb,i.dashSize);if(s){var h=function(t){var i=e.Vector3.Zero(),r=t.length/6,o=0,a=0,h=0,c=0,l=0,u=0,d=0,f=0;for(d=0;d<n.length-1;d++)n[d+1].subtractToRef(n[d],i),o+=i.length();for(h=o/r,c=s.dashSize*h/(s.dashSize+s.gapSize),d=0;d<n.length-1;d++)for(n[d+1].subtractToRef(n[d],i),a=Math.floor(i.length()/h),i.normalize(),f=0;a>f&&u<t.length;)l=h*f,t[u]=n[d].x+l*i.x,t[u+1]=n[d].y+l*i.y,t[u+2]=n[d].z+l*i.z,t[u+3]=n[d].x+(l+c)*i.x,t[u+4]=n[d].y+(l+c)*i.y,t[u+5]=n[d].z+(l+c)*i.z,u+=6,f++;for(;u<t.length;)t[u]=n[d].x,t[u+1]=n[d].y,t[u+2]=n[d].z,u+=3};return s.updateMeshPositions(h,!1),s}var c=new e.LinesMesh(t,r),l=e.VertexData.CreateDashedLines(i);return l.applyToMesh(c,i.updatable),c.dashSize=a,c.gapSize=o,c},t.ExtrudeShape=function(i,r,n){var s=r.path,o=r.shape,a=r.scale||1,h=r.rotation||0,c=0===r.cap?0:r.cap||e.Mesh.NO_CAP,l=r.updatable,u=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,d=r.instance;return t._ExtrudeShapeGeneric(i,o,s,a,h,null,null,!1,!1,c,!1,n,l,u,d)},t.ExtrudeShapeCustom=function(i,r,n){var s=r.path,o=r.shape,a=r.scaleFunction||function(){return 1},h=r.rotationFunction||function(){return 0},c=r.ribbonCloseArray||!1,l=r.ribbonClosePath||!1,u=0===r.cap?0:r.cap||e.Mesh.NO_CAP,d=r.updatable,f=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,p=r.instance;return t._ExtrudeShapeGeneric(i,o,s,null,null,a,h,c,l,u,!0,n,d,f,p)},t.CreateLathe=function(i,r,n){var s,o=r.arc<=0||r.arc>1?1:r.arc||1,a=void 0===r.closed?!0:r.closed,h=r.shape,c=r.radius||1,l=r.tessellation||64,u=r.updatable,d=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,f=r.cap||e.Mesh.NO_CAP,p=2*Math.PI,m=new Array,_=0,g=0,v=p/l*o,y=new Array;for(_=0;l>=_;_++){var y=[];for((f==e.Mesh.CAP_START||f==e.Mesh.CAP_ALL)&&(y.push(new e.Vector3(0,h[0].y,0)),y.push(new e.Vector3(Math.cos(_*v)*h[0].x*c,h[0].y,Math.sin(_*v)*h[0].x*c))),g=0;g<h.length;g++)s=new e.Vector3(Math.cos(_*v)*h[g].x*c,h[g].y,Math.sin(_*v)*h[g].x*c),y.push(s);(f==e.Mesh.CAP_END||f==e.Mesh.CAP_ALL)&&(y.push(new e.Vector3(Math.cos(_*v)*h[h.length-1].x*c,h[h.length-1].y,Math.sin(_*v)*h[h.length-1].x*c)),y.push(new e.Vector3(0,h[h.length-1].y,0))),m.push(y)}var x=t.CreateRibbon(i,{pathArray:m,closeArray:a,sideOrientation:d,updatable:u},n);return x},t.CreatePlane=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreatePlane(i);if(s.applyToMesh(n,i.updatable),i.sourcePlane){n.translate(i.sourcePlane.normal,i.sourcePlane.d);var o=Math.acos(e.Vector3.Dot(i.sourcePlane.normal,e.Axis.Z)),a=e.Vector3.Cross(e.Axis.Z,i.sourcePlane.normal);n.rotate(a,o)}return n},t.CreateGround=function(t,i,r){var n=new e.GroundMesh(t,r);n._setReady(!1),n._subdivisions=i.subdivisions||1,n._width=i.width||1,n._height=i.height||1,n._maxX=n._width/2,n._maxZ=n._height/2,n._minX=-n._maxX,n._minZ=-n._maxZ;var s=e.VertexData.CreateGround(i);return s.applyToMesh(n,i.updatable),n._setReady(!0),n},t.CreateTiledGround=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateTiledGround(i);return s.applyToMesh(n,i.updatable),n},t.CreateGroundFromHeightMap=function(t,i,r,n){var s=r.width||10,o=r.height||10,a=r.subdivisions||1,h=r.minHeight,c=r.maxHeight||10,l=r.updatable,u=r.onReady,d=new e.GroundMesh(t,n);d._subdivisions=a,d._width=s,d._height=o,d._maxX=d._width/2,d._maxZ=d._height/2,d._minX=-d._maxX,d._minZ=-d._maxZ,d._setReady(!1);var f=function(t){var i=document.createElement("canvas"),r=i.getContext("2d"),n=t.width,f=t.height;i.width=n,i.height=f,r.drawImage(t,0,0);var p=r.getImageData(0,0,n,f).data,m=e.VertexData.CreateGroundFromHeightMap({width:s,height:o,subdivisions:a,minHeight:h,maxHeight:c,buffer:p,bufferWidth:n,bufferHeight:f});m.applyToMesh(d,l),d._setReady(!0),u&&u(d)};return e.Tools.LoadImage(i,f,function(){},n.database),d},t.CreateTube=function(i,r,n){var s=r.path,o=r.radius||1,a=r.tessellation||64,h=r.radiusFunction,c=r.cap||e.Mesh.NO_CAP,l=r.updatable,u=r.sideOrientation||e.Mesh.DEFAULTSIDE,d=r.instance;r.arc=r.arc<=0||r.arc>1?1:r.arc||1;var f,p,m=function(t,i,r,n,s,o,a,h){for(var c,l,u,d,f=i.getTangents(),p=i.getNormals(),m=i.getDistances(),_=2*Math.PI,g=_/s*h,v=function(){return n},y=o||v,x=e.Tmp.Matrix[0],T=a===e.Mesh._NO_CAP||a===e.Mesh.CAP_END?0:2,E=0;E<t.length;E++){l=y(E,m[E]),c=Array(),u=p[E];for(var M=0;s>M;M++)e.Matrix.RotationAxisToRef(f[E],g*M,x),d=c[M]?c[M]:e.Vector3.Zero(),e.Vector3.TransformCoordinatesToRef(u,x,d),d.scaleInPlace(l).addInPlace(t[E]),c[M]=d;r[T]=c,T++}var b=function(e,i){for(var r=Array(),n=0;e>n;n++)r.push(t[i]);return r};switch(a){case e.Mesh.NO_CAP:break;case e.Mesh.CAP_START:r[0]=b(s,0),r[1]=r[2].slice(0);break;case e.Mesh.CAP_END:r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1);break;case e.Mesh.CAP_ALL:r[0]=b(s,0),r[1]=r[2].slice(0),r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1)}return r};if(d){var _=r.arc||d.arc;return f=d.path3D.update(s),p=m(s,f,d.pathArray,o,d.tessellation,h,d.cap,_),d=t.CreateRibbon(null,{pathArray:p,instance:d}),d.path3D=f,d.pathArray=p,d.arc=_,d}f=new e.Path3D(s);var g=new Array;c=0>c||c>3?0:c,p=m(s,f,g,o,a,h,c,r.arc);var v=t.CreateRibbon(i,{pathArray:p,closePath:!0,closeArray:!1,updatable:l,sideOrientation:u},n);return v.pathArray=p,v.path3D=f,v.tessellation=a,v.cap=c,v.arc=r.arc,v},t.CreatePolyhedron=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreatePolyhedron(i);return s.applyToMesh(n,i.updatable),n},t.CreateDecal=function(t,i,r){var n=i.getIndices(),s=i.getVerticesData(e.VertexBuffer.PositionKind),o=i.getVerticesData(e.VertexBuffer.NormalKind),a=r.position||e.Vector3.Zero(),h=r.normal||e.Vector3.Up(),c=r.size||new e.Vector3(1,1,1),l=r.angle||0;if(!h){var u=new e.Vector3(0,0,1),d=i.getScene().activeCamera,f=e.Vector3.TransformCoordinates(u,d.getWorldMatrix());h=d.globalPosition.subtract(f)}var p=-Math.atan2(h.z,h.x)-Math.PI/2,m=Math.sqrt(h.x*h.x+h.z*h.z),_=Math.atan2(h.y,m),g=e.Matrix.RotationYawPitchRoll(p,_,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),v=e.Matrix.Invert(g),y=i.getWorldMatrix(),x=y.multiply(v),T=new e.VertexData;T.indices=[],T.positions=[],T.normals=[],T.uvs=[];for(var E=0,M=function(t){var i=n[t],r=new e.PositionNormalVertex;return r.position=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),r.position=e.Vector3.TransformCoordinates(r.position,x),r.normal=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),r},b=function(t,i){if(0===t.length)return t;for(var r=.5*Math.abs(e.Vector3.Dot(c,i)),n=function(t,n){var s=e.Vector3.GetClipFactor(t.position,n.position,i,r);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,n.position,s),e.Vector3.Lerp(t.normal,n.normal,s))},s=new Array,o=0;o<t.length;o+=3){var a,h,l,u,d,f,p,m=0,_=e.Vector3.Dot(t[o].position,i)-r,g=e.Vector3.Dot(t[o+1].position,i)-r,v=e.Vector3.Dot(t[o+2].position,i)-r;switch(a=_>0,h=g>0,l=v>0,m=(a?1:0)+(h?1:0)+(l?1:0)){case 0:s.push(t[o]),s.push(t[o+1]),s.push(t[o+2]);break;case 1:if(a&&(u=t[o+1],d=t[o+2],f=n(t[o],u),p=n(t[o],d)),h){u=t[o],d=t[o+2],f=n(t[o+1],u),p=n(t[o+1],d),s.push(f),s.push(d.clone()),s.push(u.clone()),s.push(d.clone()),s.push(f.clone()),s.push(p);break}l&&(u=t[o],d=t[o+1],f=n(t[o+2],u),p=n(t[o+2],d)),s.push(u.clone()),s.push(d.clone()),s.push(f),s.push(p),s.push(f.clone()),s.push(d.clone());break;case 2:a||(u=t[o].clone(),d=n(u,t[o+1]),f=n(u,t[o+2]),s.push(u),s.push(d),s.push(f)),h||(u=t[o+1].clone(),d=n(u,t[o+2]),f=n(u,t[o]),s.push(u),s.push(d),s.push(f)),l||(u=t[o+2].clone(),d=n(u,t[o]),f=n(u,t[o+1]),s.push(u),s.push(d),s.push(f));break;case 3:}}return s},A=0;A<n.length;A+=3){var P=new Array;if(P.push(M(A)),P.push(M(A+1)),P.push(M(A+2)),P=b(P,new e.Vector3(1,0,0)),P=b(P,new e.Vector3(-1,0,0)),P=b(P,new e.Vector3(0,1,0)),P=b(P,new e.Vector3(0,-1,0)),P=b(P,new e.Vector3(0,0,1)),P=b(P,new e.Vector3(0,0,-1)),0!==P.length)for(var S=0;S<P.length;S++){var C=P[S];T.indices.push(E),C.position.toArray(T.positions,3*E),C.normal.toArray(T.normals,3*E),T.uvs.push(.5+C.position.x/c.x),T.uvs.push(.5+C.position.y/c.y),E++}}var I=new e.Mesh(t,i.getScene());return T.applyToMesh(I),I.position=a.clone(),I.rotation=new e.Vector3(_,p,l),I},t._ExtrudeShapeGeneric=function(t,i,r,n,s,o,a,h,c,l,u,d,f,p,m){var _,g,v=function(t,i,r,n,s,o,a,h,c,l){for(var u=r.getTangents(),d=r.getNormals(),f=r.getBinormals(),p=r.getDistances(),m=0,_=function(){return s},g=function(){return o},v=l?h:g,y=l?a:_,x=c===e.Mesh.NO_CAP||c===e.Mesh.CAP_END?0:2,T=e.Tmp.Matrix[0],E=0;E<i.length;E++){for(var M=new Array,b=v(E,p[E]),A=y(E,p[E]),P=0;P<t.length;P++){e.Matrix.RotationAxisToRef(u[E],m,T);var S=u[E].scale(t[P].z).add(d[E].scale(t[P].x)).add(f[E].scale(t[P].y)),C=M[P]?M[P]:e.Vector3.Zero();e.Vector3.TransformCoordinatesToRef(S,T,C),C.scaleInPlace(A).addInPlace(i[E]),M[P]=C}n[x]=M,m+=b,x++}var I=function(t){var i,r=Array(),n=e.Vector3.Zero();for(i=0;i<t.length;i++)n.addInPlace(t[i]);for(n.scaleInPlace(1/t.length),i=0;i<t.length;i++)r.push(n);return r};switch(c){case e.Mesh.NO_CAP:break;case e.Mesh.CAP_START:n[0]=I(n[2]),n[1]=n[2].slice(0);break;case e.Mesh.CAP_END:n[x]=n[x-1],n[x+1]=I(n[x-1]);break;case e.Mesh.CAP_ALL:n[0]=I(n[2]),n[1]=n[2].slice(0),n[x]=n[x-1],n[x+1]=I(n[x-1])}return n};if(m)return _=m.path3D.update(r),g=v(i,r,m.path3D,m.pathArray,n,s,o,a,m.cap,u),m=e.Mesh.CreateRibbon(null,g,null,null,null,null,null,null,m);_=new e.Path3D(r);var y=new Array;l=0>l||l>3?0:l,g=v(i,r,_,y,n,s,o,a,l,u);var x=e.Mesh.CreateRibbon(t,g,h,c,0,d,f,p);return x.pathArray=g,x.path3D=_,x.cap=l,x},t}();e.MeshBuilder=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.hasAlpha=!1,this.getAlphaFromRGB=!1,this.level=1,this.isCube=!1,this.isRenderTarget=!1,this.animations=new Array,this.coordinatesIndex=0,this.coordinatesMode=e.Texture.EXPLICIT_MODE,this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE,this.anisotropicFilteringLevel=4,this._scene=t,this._scene.textures.push(this)}return t.prototype.getScene=function(){return this._scene},t.prototype.getTextureMatrix=function(){return null},t.prototype.getReflectionTextureMatrix=function(){return null},t.prototype.getInternalTexture=function(){return this._texture},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED?!0:this._texture?this._texture.isReady:!1},t.prototype.getSize=function(){return this._texture._width?{width:this._texture._width,height:this._texture._height}:this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:0,height:0}},t.prototype.getBaseSize=function(){return this.isReady()?this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:this._texture._baseWidth,height:this._texture._baseHeight}:{width:0,height:0}},t.prototype.scale=function(e){},Object.defineProperty(t.prototype,"canRescale",{get:function(){return!1},enumerable:!0,configurable:!0}),t.prototype._removeFromCache=function(e,t){for(var i=this._scene.getEngine().getLoadedTexturesCache(),r=0;r<i.length;r++){var n=i[r];if(n.url===e&&n.noMipmap===t)return void i.splice(r,1)}},t.prototype._getFromCache=function(e,t,i){for(var r=this._scene.getEngine().getLoadedTexturesCache(),n=0;n<r.length;n++){var s=r[n];if(s.url===e&&s.noMipmap===t&&(!i||i===s.samplingMode))return s.references++,s}return null},t.prototype.delayLoad=function(){},t.prototype.clone=function(){return null},t.prototype.releaseInternalTexture=function(){this._texture&&(this._scene.getEngine().releaseInternalTexture(this._texture),delete this._texture)},t.prototype.dispose=function(){this.getScene().stopAnimation(this);var e=this._scene.textures.indexOf(this);e>=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDispose&&this.onDispose())},t.prototype.serialize=function(){var t={};return this.name?(t.name=this.name,t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesIndex=this.coordinatesIndex,t.coordinatesMode=this.coordinatesMode,t.wrapU=this.wrapU,t.wrapV=this.wrapV,e.Animation.AppendSerializedAnimations(this,t),t):null},t}();e.BaseTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a,h,c,l,u){void 0===a&&(a=i.TRILINEAR_SAMPLINGMODE),void 0===h&&(h=null),void 0===c&&(c=null),void 0===l&&(l=null),void 0===u&&(u=!1),t.call(this,n),this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.name=r,this.url=r,this._noMipmap=s,this._invertY=o,this._samplingMode=a,this._buffer=l,this._deleteBuffer=u,r&&(this._texture=this._getFromCache(r,s,a),this._texture?e.Tools.SetImmediate(function(){h&&h()}):n.useDelayedTextureLoading?this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED:(this._texture=n.getEngine().createTexture(r,s,o,n,this._samplingMode,h,c,this._buffer),u&&delete this._buffer))}return __extends(i,t),i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap,this._samplingMode),this._texture||(this._texture=this.getScene().getEngine().createTexture(this.url,this._noMipmap,this._invertY,this.getScene(),this._samplingMode,null,null,this._buffer),this._deleteBuffer&&delete this._buffer))},i.prototype.updateSamplingMode=function(e){this._texture&&this.getScene().getEngine().updateTextureSamplingMode(e,this._texture)},i.prototype._prepareRowForTextureGeneration=function(t,i,r,n){t*=this.uScale,i*=this.vScale,t-=.5*this.uScale,i-=.5*this.vScale,r-=.5,e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,r,this._rowGenerationMatrix,n),n.x+=.5*this.uScale+this.uOffset,n.y+=.5*this.vScale+this.vOffset,n.z+=.5},i.prototype.getTextureMatrix=function(){return this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng?this._cachedTextureMatrix:(this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._rowGenerationMatrix=new e.Matrix,this._t0=e.Vector3.Zero(),this._t1=e.Vector3.Zero(),this._t2=e.Vector3.Zero()),e.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix.m[0]=this._t1.x,this._cachedTextureMatrix.m[1]=this._t1.y,this._cachedTextureMatrix.m[2]=this._t1.z,this._cachedTextureMatrix.m[4]=this._t2.x,this._cachedTextureMatrix.m[5]=this._t2.y,this._cachedTextureMatrix.m[6]=this._t2.z,this._cachedTextureMatrix.m[8]=this._t0.x,this._cachedTextureMatrix.m[9]=this._t0.y,this._cachedTextureMatrix.m[10]=this._t0.z,this._cachedTextureMatrix)},i.prototype.getReflectionTextureMatrix=function(){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.coordinatesMode===this._cachedCoordinatesMode)return this._cachedTextureMatrix;switch(this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._projectionModeMatrix=e.Matrix.Zero()),this._cachedCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case i.PLANAR_MODE:e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix[0]=this.uScale,this._cachedTextureMatrix[5]=this.vScale,this._cachedTextureMatrix[12]=this.uOffset,this._cachedTextureMatrix[13]=this.vOffset;break;case i.PROJECTION_MODE:e.Matrix.IdentityToRef(this._projectionModeMatrix),this._projectionModeMatrix.m[0]=.5,this._projectionModeMatrix.m[5]=-.5,this._projectionModeMatrix.m[10]=0,this._projectionModeMatrix.m[12]=.5,this._projectionModeMatrix.m[13]=.5,this._projectionModeMatrix.m[14]=1,this._projectionModeMatrix.m[15]=1,this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix,this._cachedTextureMatrix);break;default:e.Matrix.IdentityToRef(this._cachedTextureMatrix)}return this._cachedTextureMatrix},i.prototype.clone=function(){var e=new i(this._texture.url,this.getScene(),this._noMipmap,this._invertY,this._samplingMode);return e.hasAlpha=this.hasAlpha,e.level=this.level,e.wrapU=this.wrapU,e.wrapV=this.wrapV,e.coordinatesIndex=this.coordinatesIndex,e.coordinatesMode=this.coordinatesMode,e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.CreateFromBase64String=function(e,t,r,n,s,o,a,h){return void 0===o&&(o=i.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),new i("data:"+t,r,n,s,o,a,h,e)},i.Parse=function(t,r,n){if(t.isCube)return e.CubeTexture.Parse(t,r,n);if(!t.name&&!t.isRenderTarget)return null;var s;if(t.mirrorPlane?(s=new e.MirrorTexture(t.name,t.renderTargetSize,r),s._waitingRenderList=t.renderList,s.mirrorPlane=e.Plane.FromArray(t.mirrorPlane)):t.isRenderTarget?(s=new e.RenderTargetTexture(t.name,t.renderTargetSize,r),
- s._waitingRenderList=t.renderList):s=t.base64String?i.CreateFromBase64String(t.base64String,t.name,r):new i(n+t.name,r),s.name=t.name,s.hasAlpha=t.hasAlpha,s.getAlphaFromRGB=t.getAlphaFromRGB,s.level=t.level,s.coordinatesIndex=t.coordinatesIndex,s.coordinatesMode=t.coordinatesMode,s.uOffset=t.uOffset,s.vOffset=t.vOffset,s.uScale=t.uScale,s.vScale=t.vScale,s.uAng=t.uAng,s.vAng=t.vAng,s.wAng=t.wAng,s.wrapU=t.wrapU,s.wrapV=t.wrapV,t.animations)for(var o=0;o<t.animations.length;o++){var a=t.animations[o];s.animations.push(e.Animation.Parse(a))}return s},i.NEAREST_SAMPLINGMODE=1,i.BILINEAR_SAMPLINGMODE=2,i.TRILINEAR_SAMPLINGMODE=3,i.EXPLICIT_MODE=0,i.SPHERICAL_MODE=1,i.PLANAR_MODE=2,i.CUBIC_MODE=3,i.PROJECTION_MODE=4,i.SKYBOX_MODE=5,i.INVCUBIC_MODE=6,i.EQUIRECTANGULAR_MODE=7,i.FIXED_EQUIRECTANGULAR_MODE=8,i.CLAMP_ADDRESSMODE=0,i.WRAP_ADDRESSMODE=1,i.MIRROR_ADDRESSMODE=2,i}(e.BaseTexture);e.Texture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){if(t.call(this,r),this.coordinatesMode=e.Texture.CUBIC_MODE,this.name=i,this.url=i,this._noMipmap=s,this.hasAlpha=!1,i||o){if(this._texture=this._getFromCache(i,s),!o){n||(n=["_px.jpg","_py.jpg","_pz.jpg","_nx.jpg","_ny.jpg","_nz.jpg"]),o=[];for(var a=0;a<n.length;a++)o.push(i+n[a]);this._extensions=n}this._files=o,this._texture||(r.useDelayedTextureLoading?this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED:this._texture=r.getEngine().createCubeTexture(i,r,o,s)),this.isCube=!0,this._textureMatrix=e.Matrix.Identity()}}return __extends(i,t),i.CreateFromImages=function(e,t,r){return new i("",t,null,r,e)},i.prototype.clone=function(){var e=new i(this.url,this.getScene(),this._extensions,this._noMipmap,this._files);return e.level=this.level,e.wrapU=this.wrapU,e.wrapV=this.wrapV,e.coordinatesIndex=this.coordinatesIndex,e.coordinatesMode=this.coordinatesMode,e},i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap),this._texture||(this._texture=this.getScene().getEngine().createCubeTexture(this.url,this.getScene(),this._extensions)))},i.prototype.getReflectionTextureMatrix=function(){return this._textureMatrix},i.Parse=function(t,i,r){var n=null;return!t.name&&!t.extensions||t.isRenderTarget||(n=new e.CubeTexture(r+t.name,i,t.extensions),n.name=t.name,n.hasAlpha=t.hasAlpha,n.level=t.level,n.coordinatesMode=t.coordinatesMode),n},i.prototype.serialize=function(){if(!this.name)return null;var e={};return e.name=this.name,e.hasAlpha=this.hasAlpha,e.isCube=!0,e.level=this.level,e.coordinatesMode=this.coordinatesMode,e},i}(e.BaseTexture);e.CubeTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h){void 0===o&&(o=!0),void 0===a&&(a=e.Engine.TEXTURETYPE_UNSIGNED_INT),void 0===h&&(h=!1),t.call(this,null,n,!s),this.isCube=h,this.renderList=new Array,this.renderParticles=!0,this.renderSprites=!1,this.coordinatesMode=e.Texture.PROJECTION_MODE,this._currentRefreshId=-1,this._refreshRate=1,this.name=i,this.isRenderTarget=!0,this._size=r,this._generateMipMaps=s,this._doNotChangeAspectRatio=o,h?(this._texture=n.getEngine().createRenderTargetCubeTexture(r,{generateMipMaps:s}),this.coordinatesMode=e.Texture.INVCUBIC_MODE,this._textureMatrix=e.Matrix.Identity()):this._texture=n.getEngine().createRenderTargetTexture(r,{generateMipMaps:s,type:a}),this._renderingManager=new e.RenderingManager(n)}return __extends(i,t),Object.defineProperty(i,"REFRESHRATE_RENDER_ONCE",{get:function(){return i._REFRESHRATE_RENDER_ONCE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"REFRESHRATE_RENDER_ONEVERYFRAME",{get:function(){return i._REFRESHRATE_RENDER_ONEVERYFRAME},enumerable:!0,configurable:!0}),Object.defineProperty(i,"REFRESHRATE_RENDER_ONEVERYTWOFRAMES",{get:function(){return i._REFRESHRATE_RENDER_ONEVERYTWOFRAMES},enumerable:!0,configurable:!0}),i.prototype.resetRefreshCounter=function(){this._currentRefreshId=-1},Object.defineProperty(i.prototype,"refreshRate",{get:function(){return this._refreshRate},set:function(e){this._refreshRate=e,this.resetRefreshCounter()},enumerable:!0,configurable:!0}),i.prototype._shouldRender=function(){return-1===this._currentRefreshId?(this._currentRefreshId=1,!0):this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1)},i.prototype.isReady=function(){return this.getScene().renderTargetsEnabled?t.prototype.isReady.call(this):!1},i.prototype.getRenderSize=function(){return this._size},Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this._size*e;this.resize(t,this._generateMipMaps)},i.prototype.getReflectionTextureMatrix=function(){return this.isCube?this._textureMatrix:t.prototype.getReflectionTextureMatrix.call(this)},i.prototype.resize=function(e,t){this.releaseInternalTexture(),this.isCube?this._texture=this.getScene().getEngine().createRenderTargetCubeTexture(e):this._texture=this.getScene().getEngine().createRenderTargetTexture(e,t)},i.prototype.render=function(e,t){var i=this.getScene();if(this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix(!0)),this._waitingRenderList){this.renderList=[];for(var r=0;r<this._waitingRenderList.length;r++){var n=this._waitingRenderList[r];this.renderList.push(i.getMeshByID(n))}delete this._waitingRenderList}if(!this.renderList||0!==this.renderList.length){this._renderingManager.reset();for(var s=this.renderList?this.renderList:i.getActiveMeshes().data,o=0;o<s.length;o++){var a=s[o];if(a){if(!a.isReady()){this.resetRefreshCounter();continue}if(a.isEnabled()&&a.isVisible&&a.subMeshes&&0!==(a.layerMask&i.activeCamera.layerMask)){a._activate(i.getRenderId());for(var h=0;h<a.subMeshes.length;h++){var c=a.subMeshes[h];i._activeIndices+=c.indexCount,this._renderingManager.dispatch(c)}}}}if(this.isCube)for(var l=0;6>l;l++)this.renderToTarget(l,s,e,t),i.incrementRenderId();else this.renderToTarget(0,s,e,t);this.onAfterUnbind&&this.onAfterUnbind(),this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(i.activeCamera.getViewMatrix(),i.activeCamera.getProjectionMatrix(!0)),i.resetCachedMaterial()}},i.prototype.renderToTarget=function(t,i,r,n){var s=this.getScene(),o=s.getEngine();r&&s.postProcessManager._prepareFrame(this._texture)||(this.isCube?o.bindFramebuffer(this._texture,t):o.bindFramebuffer(this._texture)),this.onBeforeRender&&this.onBeforeRender(t),this.onClear?this.onClear(o):o.clear(s.clearColor,!0,!0),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this._renderingManager.render(this.customRenderFunction,i,this.renderParticles,this.renderSprites),r&&s.postProcessManager._finalizeFrame(!1,this._texture,t),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this.onAfterRender&&this.onAfterRender(t),n&&e.Tools.DumpFramebuffer(this._size,this._size,o),this.isCube&&5!==t||(this.isCube&&5===t&&o.generateMipMapsForCubemap(this._texture),o.unBindFramebuffer(this._texture,this.isCube))},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);e.renderTargetSize=this.getRenderSize(),e.renderList=[];for(var i=0;i<this.renderList.length;i++)e.renderList.push(this.renderList[i].id);return e},i._REFRESHRATE_RENDER_ONCE=0,i._REFRESHRATE_RENDER_ONEVERYFRAME=1,i._REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2,i}(e.Texture);e.RenderTargetTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o,a){void 0===o&&(o=!0),void 0===a&&(a=!1),e.call(this,null,n,!o),this.isCube=a,this.isEnabled=!0,this._currentRefreshId=-1,this._refreshRate=1,this._vertexDeclaration=[2],this._vertexStrideSize=8,this._uniforms=new Array,this._samplers=new Array,this._textures=new Array,this._floats=new Array,this._floatsArrays={},this._colors3=new Array,this._colors4=new Array,this._vectors2=new Array,this._vectors3=new Array,this._matrices=new Array,this._fallbackTextureUsed=!1,n._proceduralTextures.push(this),this.name=t,this.isRenderTarget=!0,this._size=i,this._generateMipMaps=o,this.setFragment(r),this._fallbackTexture=s,a?(this._texture=n.getEngine().createRenderTargetCubeTexture(i,{generateMipMaps:o}),this.setFloat("face",0)):this._texture=n.getEngine().createRenderTargetTexture(i,o);var h=[];h.push(1,1),h.push(-1,1),h.push(-1,-1),h.push(1,-1),this._vertexBuffer=n.getEngine().createVertexBuffer(h);var c=[];c.push(0),c.push(1),c.push(2),c.push(0),c.push(2),c.push(3),this._indexBuffer=n.getEngine().createIndexBuffer(c)}return __extends(t,e),t.prototype.reset=function(){if(void 0!==this._effect){var e=this.getScene().getEngine();e._releaseEffect(this._effect)}},t.prototype.isReady=function(){var e,t=this,i=this.getScene().getEngine();return this._fragment?this._fallbackTextureUsed?!0:(e=void 0!==this._fragment.fragmentElement?{vertex:"procedural",fragmentElement:this._fragment.fragmentElement}:{vertex:"procedural",fragment:this._fragment},this._effect=i.createEffect(e,["position"],this._uniforms,this._samplers,"",null,null,function(){t.releaseInternalTexture(),t._fallbackTexture&&(t._texture=t._fallbackTexture._texture,t._texture.references++),t._fallbackTextureUsed=!0}),this._effect.isReady()):!1},t.prototype.resetRefreshCounter=function(){this._currentRefreshId=-1},t.prototype.setFragment=function(e){this._fragment=e},Object.defineProperty(t.prototype,"refreshRate",{get:function(){return this._refreshRate},set:function(e){this._refreshRate=e,this.resetRefreshCounter()},enumerable:!0,configurable:!0}),t.prototype._shouldRender=function(){return this.isEnabled&&this.isReady()&&this._texture?this._fallbackTextureUsed?!1:-1===this._currentRefreshId?(this._currentRefreshId=1,!0):this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1):!1},t.prototype.getRenderSize=function(){return this._size},t.prototype.resize=function(e,t){this._fallbackTextureUsed||(this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createRenderTargetTexture(e,t))},t.prototype._checkUniform=function(e){-1===this._uniforms.indexOf(e)&&this._uniforms.push(e)},t.prototype.setTexture=function(e,t){return-1===this._samplers.indexOf(e)&&this._samplers.push(e),this._textures[e]=t,this},t.prototype.setFloat=function(e,t){return this._checkUniform(e),this._floats[e]=t,this},t.prototype.setFloats=function(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this},t.prototype.setColor3=function(e,t){return this._checkUniform(e),this._colors3[e]=t,this},t.prototype.setColor4=function(e,t){return this._checkUniform(e),this._colors4[e]=t,this},t.prototype.setVector2=function(e,t){return this._checkUniform(e),this._vectors2[e]=t,this},t.prototype.setVector3=function(e,t){return this._checkUniform(e),this._vectors3[e]=t,this},t.prototype.setMatrix=function(e,t){return this._checkUniform(e),this._matrices[e]=t,this},t.prototype.render=function(e){var t=this.getScene(),i=t.getEngine();i.enableEffect(this._effect),i.setState(!1);for(var r in this._textures)this._effect.setTexture(r,this._textures[r]);for(r in this._floats)this._effect.setFloat(r,this._floats[r]);for(r in this._floatsArrays)this._effect.setArray(r,this._floatsArrays[r]);for(r in this._colors3)this._effect.setColor3(r,this._colors3[r]);for(r in this._colors4){var n=this._colors4[r];this._effect.setFloat4(r,n.r,n.g,n.b,n.a)}for(r in this._vectors2)this._effect.setVector2(r,this._vectors2[r]);for(r in this._vectors3)this._effect.setVector3(r,this._vectors3[r]);for(r in this._matrices)this._effect.setMatrix(r,this._matrices[r]);if(i.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,this._effect),this.isCube)for(var s=0;6>s;s++)i.bindFramebuffer(this._texture,s),this._effect.setFloat("face",s),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6),5===s&&i.generateMipMapsForCubemap(this._texture);else i.bindFramebuffer(this._texture),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6);i.unBindFramebuffer(this._texture,this.isCube),this.onGenerated&&this.onGenerated()},t.prototype.clone=function(){var e=this.getSize(),i=new t(this.name,e.width,this._fragment,this.getScene(),this._fallbackTexture,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.coordinatesMode=this.coordinatesMode,i},t.prototype.dispose=function(){var t=this.getScene()._proceduralTextures.indexOf(this);t>=0&&this.getScene()._proceduralTextures.splice(t,1),e.prototype.dispose.call(this)},t}(e.Texture);e.ProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,r,n,s,!0),this.mirrorPlane=new e.Plane(0,1,0,1),this._transformMatrix=e.Matrix.Zero(),this._mirrorMatrix=e.Matrix.Zero(),this.onBeforeRender=function(){e.Matrix.ReflectionToRef(o.mirrorPlane,o._mirrorMatrix),o._savedViewMatrix=n.getViewMatrix(),o._mirrorMatrix.multiplyToRef(o._savedViewMatrix,o._transformMatrix),n.setTransformMatrix(o._transformMatrix,n.getProjectionMatrix()),n.clipPlane=o.mirrorPlane,n.getEngine().cullBackFaces=!1,n._mirroredCameraPosition=e.Vector3.TransformCoordinates(n.activeCamera.position,o._mirrorMatrix)},this.onAfterRender=function(){n.setTransformMatrix(o._savedViewMatrix,n.getProjectionMatrix()),n.getEngine().cullBackFaces=!0,n._mirroredCameraPosition=null,delete n.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i}(e.RenderTargetTexture);e.MirrorTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s),this.name=i,this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=s,r.getContext?(this._canvas=r,this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o)):(this._canvas=document.createElement("canvas"),r.width?this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o):this._texture=n.getEngine().createDynamicTexture(r,r,s,o));var a=this.getSize();this._canvas.width=a.width,this._canvas.height=a.height,this._context=this._canvas.getContext("2d")}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._canvas.width=t.width,this._canvas.height=t.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(t.width,t.height,this._generateMipMaps,this._samplingMode)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e?!0:e)},i.prototype.drawText=function(e,t,i,r,n,s,o,a){void 0===a&&(a=!0);var h=this.getSize();if(s&&(this._context.fillStyle=s,this._context.fillRect(0,0,h.width,h.height)),this._context.font=r,null===t){var c=this._context.measureText(e);t=(h.width-c.width)/2}this._context.fillStyle=n,this._context.fillText(e,t,i),a&&this.update(o)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i}(e.Texture);e.DynamicTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a){var h=this;void 0===s&&(s=!1),void 0===o&&(o=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s,o),this._autoLaunch=!0,this.name=i,this.video=document.createElement("video"),this.video.autoplay=!1,this.video.loop=!0,this.video.addEventListener("canplaythrough",function(){e.Tools.IsExponentOfTwo(h.video.videoWidth)&&e.Tools.IsExponentOfTwo(h.video.videoHeight)?(h.wrapU=e.Texture.WRAP_ADDRESSMODE,h.wrapV=e.Texture.WRAP_ADDRESSMODE):(h.wrapU=e.Texture.CLAMP_ADDRESSMODE,h.wrapV=e.Texture.CLAMP_ADDRESSMODE,s=!1),h._texture=n.getEngine().createDynamicTexture(h.video.videoWidth,h.video.videoHeight,s,a,!1),h._texture.isReady=!0}),r.forEach(function(e){var t=document.createElement("source");t.src=e,h.video.appendChild(t)}),this._lastUpdate=e.Tools.Now}return __extends(i,t),i.prototype.update=function(){this._autoLaunch&&(this._autoLaunch=!1,this.video.play());var t=e.Tools.Now;return t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA?!1:(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i}(e.Texture);e.VideoTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,s,o){t.call(this,e,r,null,n,s,o),this._animate=!0,this._time=0,this._texturePath=i,this.loadJson(i),this.refreshRate=1}return __extends(i,t),i.prototype.loadJson=function(t){function i(){e.Tools.Log("No config file found in "+t+" trying to use ShadersStore or DOM element");try{n.setFragment(n._texturePath)}catch(i){e.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture")}}var r=this,n=this,s=t+"/config.json",o=new XMLHttpRequest;o.open("GET",s,!0),o.addEventListener("load",function(){if(200===o.status||e.Tools.ValidateXHRData(o,1))try{r._config=JSON.parse(o.response),r.updateShaderUniforms(),r.updateTextures(),r.setFragment(r._texturePath+"/custom"),r._animate=r._config.animate,r.refreshRate=r._config.refreshrate}catch(t){i()}else i()},!1),o.addEventListener("error",function(){i()},!1);try{o.send()}catch(a){e.Tools.Error("CustomProceduralTexture: Error on XHR send request.")}},i.prototype.isReady=function(){if(!t.prototype.isReady.call(this))return!1;for(var e in this._textures){var i=this._textures[e];if(!i.isReady())return!1}return!0},i.prototype.render=function(e){this._animate&&(this._time+=.03*this.getScene().getAnimationRatio(),this.updateShaderUniforms()),t.prototype.render.call(this,e)},i.prototype.updateTextures=function(){for(var t=0;t<this._config.sampler2Ds.length;t++)this.setTexture(this._config.sampler2Ds[t].sample2Dname,new e.Texture(this._texturePath+"/"+this._config.sampler2Ds[t].textureRelativeUrl,this.getScene()))},i.prototype.updateShaderUniforms=function(){if(this._config)for(var t=0;t<this._config.uniforms.length;t++){var i=this._config.uniforms[t];switch(i.type){case"float":this.setFloat(i.name,i.value);break;case"color3":this.setColor3(i.name,new e.Color3(i.r,i.g,i.b));break;case"color4":this.setColor4(i.name,new e.Color4(i.r,i.g,i.b,i.a));break;case"vector2":this.setVector2(i.name,new e.Vector2(i.x,i.y));break;case"vector3":this.setVector3(i.name,new e.Vector3(i.x,i.y,i.z))}}this.setFloat("time",this._time)},Object.defineProperty(i.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e},enumerable:!0,configurable:!0}),i}(e.ProceduralTexture);e.CustomProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._defines={},this._currentRank=32,this._maxRank=-1}return t.prototype.addFallback=function(e,t){this._defines[e]||(e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},t.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,e>this._maxRank&&(this._maxRank=e)},Object.defineProperty(t.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),t.prototype.reduce=function(t){for(var i=this._defines[this._currentRank],r=0;r<i.length;r++)t=t.replace("#define "+i[r],"");return this._mesh&&this._currentRank===this._meshRank&&(this._mesh.computeBonesUsingShaders=!1,t=t.replace("#define NUM_BONE_INFLUENCERS "+this._mesh.numBoneInfluencers,"#define NUM_BONE_INFLUENCERS 0"),e.Tools.Log("Falling back to CPU skinning for "+this._mesh.name)),this._currentRank++,t},t}();e.EffectFallbacks=t;var i=function(){function t(e,t,i,r,n,s,o,a,h){var c=this;this._isReady=!1,this._compilationError="",this._valueCache=[],this._engine=n,this.name=e,this.defines=s,this._uniformsNames=i.concat(r),this._samplers=r,this._attributesNames=t,this.onError=h,this.onCompiled=a;var l,u;e.vertexElement?(l=document.getElementById(e.vertexElement),l||(l=e.vertexElement)):l=e.vertex||e,e.fragmentElement?(u=document.getElementById(e.fragmentElement),u||(u=e.fragmentElement)):u=e.fragment||e,this._loadVertexShader(l,function(e){c._loadFragmentShader(u,function(i){c._prepareEffect(e,i,t,s,o)})})}return t.prototype.isReady=function(){return this._isReady},t.prototype.getProgram=function(){return this._program},t.prototype.getAttributesNames=function(){return this._attributesNames},t.prototype.getAttributeLocation=function(e){return this._attributes[e]},t.prototype.getAttributeLocationByName=function(e){var t=this._attributesNames.indexOf(e);return this._attributes[t]},t.prototype.getAttributesCount=function(){return this._attributes.length},t.prototype.getUniformIndex=function(e){return this._uniformsNames.indexOf(e)},t.prototype.getUniform=function(e){return this._uniforms[this._uniformsNames.indexOf(e)]},t.prototype.getSamplers=function(){return this._samplers},t.prototype.getCompilationError=function(){return this._compilationError},t.prototype._loadVertexShader=function(i,r){if(i instanceof HTMLElement){var n=e.Tools.GetDOMTextContent(i);return void r(n)}if(t.ShadersStore[i+"VertexShader"])return void r(t.ShadersStore[i+"VertexShader"]);var s;s="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".vertex.fx",r)},t.prototype._loadFragmentShader=function(i,r){if(i instanceof HTMLElement){var n=e.Tools.GetDOMTextContent(i);return void r(n)}if(t.ShadersStore[i+"PixelShader"])return void r(t.ShadersStore[i+"PixelShader"]);if(t.ShadersStore[i+"FragmentShader"])return void r(t.ShadersStore[i+"FragmentShader"]);var s;s="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".fragment.fx",r)},t.prototype._dumpShadersName=function(){this.name.vertexElement?(e.Tools.Error("Vertex shader:"+this.name.vertexElement),e.Tools.Error("Fragment shader:"+this.name.fragmentElement)):this.name.vertex?(e.Tools.Error("Vertex shader:"+this.name.vertex),e.Tools.Error("Fragment shader:"+this.name.fragment)):(e.Tools.Error("Vertex shader:"+this.name),e.Tools.Error("Fragment shader:"+this.name))},t.prototype._prepareEffect=function(t,i,r,n,s){try{var o=this._engine;o.getCaps().highPrecisionShaderSupported||(t=t.replace("precision highp float","precision mediump float"),i=i.replace("precision highp float","precision mediump float")),this._program=o.createShaderProgram(t,i,n),this._uniforms=o.getUniforms(this._program,this._uniformsNames),this._attributes=o.getAttributes(this._program,r);for(var a=0;a<this._samplers.length;a++){var h=this.getUniform(this._samplers[a]);null==h&&(this._samplers.splice(a,1),a--)}o.bindSamplers(this),this._isReady=!0,this.onCompiled&&this.onCompiled(this)}catch(c){if(-1!==c.message.indexOf("highp"))return t=t.replace("precision highp float","precision mediump float"),i=i.replace("precision highp float","precision mediump float"),void this._prepareEffect(t,i,r,n,s);s&&s.isMoreFallbacks?(e.Tools.Error("Unable to compile effect with current defines. Trying next fallback."),this._dumpShadersName(),n=s.reduce(n),this._prepareEffect(t,i,r,n,s)):(e.Tools.Error("Unable to compile effect: "),this._dumpShadersName(),e.Tools.Error("Defines: "+n),e.Tools.Error("Error: "+c.message),this._compilationError=c.message,this.onError&&this.onError(this,this._compilationError))}},Object.defineProperty(t.prototype,"isSupported",{get:function(){return""===this._compilationError},enumerable:!0,configurable:!0}),t.prototype._bindTexture=function(e,t){this._engine._bindTexture(this._samplers.indexOf(e),t)},t.prototype.setTexture=function(e,t){this._engine.setTexture(this._samplers.indexOf(e),t)},t.prototype.setTextureFromPostProcess=function(e,t){this._engine.setTextureFromPostProcess(this._samplers.indexOf(e),t)},t.prototype._cacheMatrix=function(t,i){this._valueCache[t]||(this._valueCache[t]=new e.Matrix);for(var r=0;16>r;r++)this._valueCache[t].m[r]=i.m[r]},t.prototype._cacheFloat2=function(e,t,i){return this._valueCache[e]?(this._valueCache[e][0]=t,void(this._valueCache[e][1]=i)):void(this._valueCache[e]=[t,i])},t.prototype._cacheFloat3=function(e,t,i,r){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,void(this._valueCache[e][2]=r)):void(this._valueCache[e]=[t,i,r])},t.prototype._cacheFloat4=function(e,t,i,r,n){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,this._valueCache[e][2]=r,void(this._valueCache[e][3]=n)):void(this._valueCache[e]=[t,i,r,n])},t.prototype.setArray=function(e,t){return this._engine.setArray(this.getUniform(e),t),this},t.prototype.setArray2=function(e,t){return this._engine.setArray2(this.getUniform(e),t),this},t.prototype.setArray3=function(e,t){return this._engine.setArray3(this.getUniform(e),t),this},t.prototype.setArray4=function(e,t){return this._engine.setArray4(this.getUniform(e),t),this},t.prototype.setMatrices=function(e,t){return this._engine.setMatrices(this.getUniform(e),t),this},t.prototype.setMatrix=function(e,t){return this._engine.setMatrix(this.getUniform(e),t),this},t.prototype.setMatrix3x3=function(e,t){return this._engine.setMatrix3x3(this.getUniform(e),t),this},t.prototype.setMatrix2x2=function(e,t){return this._engine.setMatrix2x2(this.getUniform(e),t),this},t.prototype.setFloat=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setFloat(this.getUniform(e),t),this)},t.prototype.setBool=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setBool(this.getUniform(e),t?1:0),this)},t.prototype.setVector2=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y?this:(this._cacheFloat2(e,t.x,t.y),this._engine.setFloat2(this.getUniform(e),t.x,t.y),this)},t.prototype.setFloat2=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i?this:(this._cacheFloat2(e,t,i),this._engine.setFloat2(this.getUniform(e),t,i),this)},t.prototype.setVector3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z?this:(this._cacheFloat3(e,t.x,t.y,t.z),this._engine.setFloat3(this.getUniform(e),t.x,t.y,t.z),this)},t.prototype.setFloat3=function(e,t,i,r){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r?this:(this._cacheFloat3(e,t,i,r),this._engine.setFloat3(this.getUniform(e),t,i,r),this)},t.prototype.setVector4=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z&&this._valueCache[e][3]===t.w?this:(this._cacheFloat4(e,t.x,t.y,t.z,t.w),this._engine.setFloat4(this.getUniform(e),t.x,t.y,t.z,t.w),this)},t.prototype.setFloat4=function(e,t,i,r,n){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r&&this._valueCache[e][3]===n?this:(this._cacheFloat4(e,t,i,r,n),this._engine.setFloat4(this.getUniform(e),t,i,r,n),this)},t.prototype.setColor3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b?this:(this._cacheFloat3(e,t.r,t.g,t.b),this._engine.setColor3(this.getUniform(e),t),this)},t.prototype.setColor4=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b&&this._valueCache[e][3]===i?this:(this._cacheFloat4(e,t.r,t.g,t.b,i),this._engine.setColor4(this.getUniform(e),t,i),this)},t.ShadersStore={},t}();e.Effect=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){}return e.prototype.isEqual=function(e){for(var t=0;t<this._keys.length;t++){var i=this._keys[t];if(this[i]!==e[i])return!1}return!0},e.prototype.cloneTo=function(e){for(var t=0;t<this._keys.length;t++){var i=this._keys[t];e[i]=this[i]}},e.prototype.reset=function(){for(var e=0;e<this._keys.length;e++){var t=this._keys[e];"number"==typeof this[t]?this[t]=0:this[t]=!1}},e.prototype.toString=function(){for(var e="",t=0;t<this._keys.length;t++){var i=this._keys[t];"number"==typeof this[i]?e+="#define "+i+" "+this[i]+"\n":this[i]&&(e+="#define "+i+"\n")}return e},e}();e.MaterialDefines=t;var i=function(){function t(i,r,n){this.name=i,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this.alpha=1,this.backFaceCulling=!0,this.sideOrientation=t.CounterClockWiseSideOrientation,this.alphaMode=e.Engine.ALPHA_COMBINE,this.disableDepthWrite=!1,this.fogEnabled=!0,this._wasPreviouslyReady=!1,this._fillMode=t.TriangleFillMode,this.pointSize=1,this.zOffset=0,this.id=i,this._scene=r,n||r.materials.push(this)}return Object.defineProperty(t,"TriangleFillMode",{get:function(){return t._TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"WireFrameFillMode",{get:function(){return t._WireFrameFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"PointFillMode",{get:function(){return t._PointFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"ClockWiseSideOrientation",{get:function(){return t._ClockWiseSideOrientation},enumerable:!0,configurable:!0}),Object.defineProperty(t,"CounterClockWiseSideOrientation",{get:function(){return t._CounterClockWiseSideOrientation},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"wireframe",{get:function(){return this._fillMode===t.WireFrameFillMode},set:function(e){this._fillMode=e?t.WireFrameFillMode:t.TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"pointsCloud",{get:function(){return this._fillMode===t.PointFillMode},set:function(e){this._fillMode=e?t.PointFillMode:t.TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"fillMode",{get:function(){return this._fillMode},set:function(e){this._fillMode=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"isFrozen",{get:function(){return this.checkReadyOnlyOnce},enumerable:!0,configurable:!0}),t.prototype.freeze=function(){this.checkReadyOnlyOnce=!0},t.prototype.unfreeze=function(){this.checkReadyOnlyOnce=!1},t.prototype.isReady=function(e,t){return!0},t.prototype.getEffect=function(){return this._effect},t.prototype.getScene=function(){return this._scene},t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.trackCreation=function(e,t){},t.prototype.markDirty=function(){this._wasPreviouslyReady=!1},t.prototype._preBind=function(){var e=this._scene.getEngine();e.enableEffect(this._effect),e.setState(this.backFaceCulling,this.zOffset,!1,this.sideOrientation===t.ClockWiseSideOrientation)},t.prototype.bind=function(e,t){if(this._scene._cachedMaterial=this,this.onBind&&this.onBind(this,t),this.disableDepthWrite){var i=this._scene.getEngine();this._cachedDepthWriteState=i.getDepthWrite(),
- i.setDepthWrite(!1)}},t.prototype.bindOnlyWorldMatrix=function(e){},t.prototype.unbind=function(){if(this.disableDepthWrite){var e=this._scene.getEngine();e.setDepthWrite(this._cachedDepthWriteState)}},t.prototype.clone=function(e){return null},t.prototype.getBindedMeshes=function(){for(var e=new Array,t=0;t<this._scene.meshes.length;t++){var i=this._scene.meshes[t];i.material===this&&e.push(i)}return e},t.prototype.dispose=function(e){this.getScene().stopAnimation(this);var t=this._scene.materials.indexOf(this);for(t>=0&&this._scene.materials.splice(t,1),e&&this._effect&&(this._scene.getEngine()._releaseEffect(this._effect),this._effect=null),t=0;t<this._scene.meshes.length;t++){var i=this._scene.meshes[t];i.material===this&&(i.material=null)}this.onDispose&&this.onDispose()},t.prototype.copyTo=function(e){e.checkReadyOnlyOnce=this.checkReadyOnlyOnce,e.checkReadyOnEveryCall=this.checkReadyOnEveryCall,e.alpha=this.alpha,e.fillMode=this.fillMode,e.backFaceCulling=this.backFaceCulling,e.fogEnabled=this.fogEnabled,e.wireframe=this.wireframe,e.zOffset=this.zOffset,e.alphaMode=this.alphaMode,e.sideOrientation=this.sideOrientation,e.disableDepthWrite=this.disableDepthWrite,e.pointSize=this.pointSize,e.pointsCloud=this.pointsCloud},t.prototype.serialize=function(){var t={};return t.name=this.name,t.alpha=this.alpha,t.id=this.id,t.tags=e.Tags.GetTags(this),t.backFaceCulling=this.backFaceCulling,t.checkReadyOnlyOnce=this.checkReadyOnlyOnce,t.disableDepthWrite=this.disableDepthWrite,t},t.ParseMultiMaterial=function(t,i){var r=new e.MultiMaterial(t.name,i);r.id=t.id,e.Tags.AddTagsTo(r,t.tags);for(var n=0;n<t.materials.length;n++){var s=t.materials[n];s?r.subMaterials.push(i.getMaterialByID(s)):r.subMaterials.push(null)}return r},t.Parse=function(t,i,r){if(!t.customType)return e.StandardMaterial.Parse(t,i,r);var n=e.Tools.Instantiate(t.customType);return n.Parse(t,i,r)},t._TriangleFillMode=0,t._WireFrameFillMode=1,t._PointFillMode=2,t._ClockWiseSideOrientation=0,t._CounterClockWiseSideOrientation=1,t}();e.Material=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=4,i=function(){function t(){this.isEnabled=!0,this.leftColor=e.Color3.White(),this.rightColor=e.Color3.Black(),this.bias=0,this.power=1}return t.prototype.clone=function(){var i=new t;return e.Tools.DeepCopy(this,i),new t},t.prototype.serialize=function(){var e={};return e.isEnabled=this.isEnabled,e.leftColor=this.leftColor,e.rightColor=this.rightColor,e.bias=this.bias,e.power=this.power,e},t.Parse=function(i){var r=new t;return r.isEnabled=i.isEnabled,r.leftColor=e.Color3.FromArray(i.leftColor),r.rightColor=e.Color3.FromArray(i.rightColor),r.bias=i.bias,r.power=i.power||1,r},t}();e.FresnelParameters=i;var r=function(e){function t(){e.call(this),this.DIFFUSE=!1,this.AMBIENT=!1,this.OPACITY=!1,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.SPECULAR=!1,this.BUMP=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.ALPHATEST=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.LIGHT0=!1,this.LIGHT1=!1,this.LIGHT2=!1,this.LIGHT3=!1,this.SPOTLIGHT0=!1,this.SPOTLIGHT1=!1,this.SPOTLIGHT2=!1,this.SPOTLIGHT3=!1,this.HEMILIGHT0=!1,this.HEMILIGHT1=!1,this.HEMILIGHT2=!1,this.HEMILIGHT3=!1,this.POINTLIGHT0=!1,this.POINTLIGHT1=!1,this.POINTLIGHT2=!1,this.POINTLIGHT3=!1,this.DIRLIGHT0=!1,this.DIRLIGHT1=!1,this.DIRLIGHT2=!1,this.DIRLIGHT3=!1,this.SPECULARTERM=!1,this.SHADOW0=!1,this.SHADOW1=!1,this.SHADOW2=!1,this.SHADOW3=!1,this.SHADOWS=!1,this.SHADOWVSM0=!1,this.SHADOWVSM1=!1,this.SHADOWVSM2=!1,this.SHADOWVSM3=!1,this.SHADOWPCF0=!1,this.SHADOWPCF1=!1,this.SHADOWPCF2=!1,this.SHADOWPCF3=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.UV1=!1,this.UV2=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.INSTANCES=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this._keys=Object.keys(this)}return __extends(t,e),t}(e.MaterialDefines),n=function(n){function s(t,i){var s=this;n.call(this,t,i),this.ambientColor=new e.Color3(0,0,0),this.diffuseColor=new e.Color3(1,1,1),this.specularColor=new e.Color3(1,1,1),this.specularPower=64,this.emissiveColor=new e.Color3(0,0,0),this.useAlphaFromDiffuseTexture=!1,this.useEmissiveAsIllumination=!1,this.linkEmissiveWithDiffuse=!1,this.useReflectionFresnelFromSpecular=!1,this.useSpecularOverAlpha=!1,this.disableLighting=!1,this.roughness=0,this.useLightmapAsShadowmap=!1,this.useGlossinessFromSpecularMapAlpha=!1,this._renderTargets=new e.SmartArray(16),this._worldViewProjectionMatrix=e.Matrix.Zero(),this._globalAmbientColor=new e.Color3(0,0,0),this._defines=new r,this._cachedDefines=new r,this._cachedDefines.BonesPerMesh=-1,this.getRenderTargetTextures=function(){return s._renderTargets.reset(),s.reflectionTexture&&s.reflectionTexture.isRenderTarget&&s._renderTargets.push(s.reflectionTexture),s._renderTargets}}return __extends(s,n),Object.defineProperty(s.prototype,"useLogarithmicDepth",{get:function(){return this._useLogarithmicDepth},set:function(e){this._useLogarithmicDepth=e&&this.getScene().getEngine().getCaps().fragmentDepthSupported},enumerable:!0,configurable:!0}),s.prototype.needAlphaBlending=function(){return this.alpha<1||null!=this.opacityTexture||this._shouldUseAlphaFromDiffuseTexture()||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled},s.prototype.needAlphaTesting=function(){return null!=this.diffuseTexture&&this.diffuseTexture.hasAlpha},s.prototype._shouldUseAlphaFromDiffuseTexture=function(){return null!=this.diffuseTexture&&this.diffuseTexture.hasAlpha&&this.useAlphaFromDiffuseTexture},s.prototype.getAlphaTestTexture=function(){return this.diffuseTexture},s.prototype._checkCache=function(e,t,i){return t?this._defines.INSTANCES!==i?!1:t._materialDefines&&t._materialDefines.isEqual(this._defines)?!0:!1:!0},s.PrepareDefinesForLights=function(i,r,n){for(var s=0,o=!1,a=0;a<i.lights.length;a++){var h=i.lights[a];if(h.isEnabled()){if(h._excludedMeshesIds.length>0){for(var c=0;c<h._excludedMeshesIds.length;c++){var l=i.getMeshByID(h._excludedMeshesIds[c]);l&&h.excludedMeshes.push(l)}h._excludedMeshesIds=[]}if(h._includedOnlyMeshesIds.length>0){for(var u=0;u<h._includedOnlyMeshesIds.length;u++){var d=i.getMeshByID(h._includedOnlyMeshesIds[u]);d&&h.includedOnlyMeshes.push(d)}h._includedOnlyMeshesIds=[]}if(h.canAffectMesh(r)){o=!0,n["LIGHT"+s]=!0;var f;if(f=h instanceof e.SpotLight?"SPOTLIGHT"+s:h instanceof e.HemisphericLight?"HEMILIGHT"+s:h instanceof e.PointLight?"POINTLIGHT"+s:"DIRLIGHT"+s,n[f]=!0,h.specular.equalsFloats(0,0,0)||(n.SPECULARTERM=!0),i.shadowsEnabled){var p=h.getShadowGenerator();r&&r.receiveShadows&&p&&(n["SHADOW"+s]=!0,n.SHADOWS=!0,(p.useVarianceShadowMap||p.useBlurVarianceShadowMap)&&(n["SHADOWVSM"+s]=!0),p.usePoissonSampling&&(n["SHADOWPCF"+s]=!0))}if(s++,s===t)break}}}return o},s.BindLights=function(i,r,n,o){for(var a=0,h=!1,c=0;c<i.lights.length;c++){var l=i.lights[c];if(l.isEnabled()&&l.canAffectMesh(r)){if(l instanceof e.PointLight?l.transferToEffect(n,"vLightData"+a):l instanceof e.DirectionalLight?l.transferToEffect(n,"vLightData"+a):l instanceof e.SpotLight?l.transferToEffect(n,"vLightData"+a,"vLightDirection"+a):l instanceof e.HemisphericLight&&l.transferToEffect(n,"vLightData"+a,"vLightGround"+a),l.diffuse.scaleToRef(l.intensity,s._scaledDiffuse),n.setColor4("vLightDiffuse"+a,s._scaledDiffuse,l.range),o.SPECULARTERM&&(l.specular.scaleToRef(l.intensity,s._scaledSpecular),n.setColor3("vLightSpecular"+a,s._scaledSpecular)),i.shadowsEnabled){var u=l.getShadowGenerator();r.receiveShadows&&u&&(l.needCube()?h||(h=!0,n.setFloat2("depthValues",i.activeCamera.minZ,i.activeCamera.maxZ)):n.setMatrix("lightMatrix"+a,u.getTransformMatrix()),n.setTexture("shadowSampler"+a,u.getShadowMapForRendering()),n.setFloat3("shadowsInfo"+a,u.getDarkness(),u.blurScale/u.getShadowMap().getSize().width,u.bias))}if(a++,a===t)break}}},s.prototype.isReady=function(i,n){if(this.isFrozen&&this._wasPreviouslyReady)return!0;var o=this.getScene();if(!this.checkReadyOnEveryCall&&this._renderId===o.getRenderId()&&this._checkCache(o,i,n))return!0;var a=o.getEngine(),h=!1,c=!1;if(this._defines.reset(),o.texturesEnabled){if(this.diffuseTexture&&s.DiffuseTextureEnabled){if(!this.diffuseTexture.isReady())return!1;c=!0,this._defines.DIFFUSE=!0}if(this.ambientTexture&&s.AmbientTextureEnabled){if(!this.ambientTexture.isReady())return!1;c=!0,this._defines.AMBIENT=!0}if(this.opacityTexture&&s.OpacityTextureEnabled){if(!this.opacityTexture.isReady())return!1;c=!0,this._defines.OPACITY=!0,this.opacityTexture.getAlphaFromRGB&&(this._defines.OPACITYRGB=!0)}if(this.reflectionTexture&&s.ReflectionTextureEnabled){if(!this.reflectionTexture.isReady())return!1;switch(h=!0,this._defines.REFLECTION=!0,this.roughness>0&&(this._defines.ROUGHNESS=!0),this.reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE&&(this._defines.INVERTCUBICMAP=!0),this._defines.REFLECTIONMAP_3D=this.reflectionTexture.isCube,this.reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:this._defines.REFLECTIONMAP_CUBIC=!0;break;case e.Texture.EXPLICIT_MODE:this._defines.REFLECTIONMAP_EXPLICIT=!0;break;case e.Texture.PLANAR_MODE:this._defines.REFLECTIONMAP_PLANAR=!0;break;case e.Texture.PROJECTION_MODE:this._defines.REFLECTIONMAP_PROJECTION=!0;break;case e.Texture.SKYBOX_MODE:this._defines.REFLECTIONMAP_SKYBOX=!0;break;case e.Texture.SPHERICAL_MODE:this._defines.REFLECTIONMAP_SPHERICAL=!0;break;case e.Texture.EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0}}if(this.emissiveTexture&&s.EmissiveTextureEnabled){if(!this.emissiveTexture.isReady())return!1;c=!0,this._defines.EMISSIVE=!0}if(this.lightmapTexture&&s.LightmapEnabled){if(!this.lightmapTexture.isReady())return!1;c=!0,this._defines.LIGHTMAP=!0,this._defines.USELIGHTMAPASSHADOWMAP=this.useLightmapAsShadowmap}if(this.specularTexture&&s.SpecularTextureEnabled){if(!this.specularTexture.isReady())return!1;c=!0,this._defines.SPECULAR=!0,this._defines.GLOSSINESS=this.useGlossinessFromSpecularMapAlpha}}if(o.getEngine().getCaps().standardDerivatives&&this.bumpTexture&&s.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;c=!0,this._defines.BUMP=!0}if(o.clipPlane&&(this._defines.CLIPPLANE=!0),a.getAlphaTesting()&&(this._defines.ALPHATEST=!0),this._shouldUseAlphaFromDiffuseTexture()&&(this._defines.ALPHAFROMDIFFUSE=!0),this.useEmissiveAsIllumination&&(this._defines.EMISSIVEASILLUMINATION=!0),this.linkEmissiveWithDiffuse&&(this._defines.LINKEMISSIVEWITHDIFFUSE=!0),this.useReflectionFresnelFromSpecular&&(this._defines.REFLECTIONFRESNELFROMSPECULAR=!0),this.useLogarithmicDepth&&(this._defines.LOGARITHMICDEPTH=!0),(this.pointsCloud||o.forcePointsCloud)&&(this._defines.POINTSIZE=!0),o.fogEnabled&&i&&i.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),o.lightsEnabled&&!this.disableLighting&&(h=s.PrepareDefinesForLights(o,i,this._defines)),s.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled||this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled)&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._defines.DIFFUSEFRESNEL=!0),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._defines.REFLECTIONFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),h=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),i&&(h&&i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),c&&(i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),i.useVertexColors&&i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,i.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),i.useBones&&i.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=i.numBoneInfluencers,this._defines.BonesPerMesh=i.skeleton.bones.length+1),n&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),o.resetCachedMaterial();var l=new e.EffectFallbacks;this._defines.REFLECTION&&l.addFallback(0,"REFLECTION"),this._defines.SPECULAR&&l.addFallback(0,"SPECULAR"),this._defines.BUMP&&l.addFallback(0,"BUMP"),this._defines.SPECULAROVERALPHA&&l.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&l.addFallback(1,"FOG"),this._defines.POINTSIZE&&l.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&l.addFallback(0,"LOGARITHMICDEPTH");for(var u=0;t>u;u++)this._defines["LIGHT"+u]&&(u>0&&l.addFallback(u,"LIGHT"+u),this._defines["SHADOW"+u]&&l.addFallback(0,"SHADOW"+u),this._defines["SHADOWPCF"+u]&&l.addFallback(0,"SHADOWPCF"+u),this._defines["SHADOWVSM"+u]&&l.addFallback(0,"SHADOWVSM"+u));this._defines.SPECULARTERM&&l.addFallback(0,"SPECULARTERM"),this._defines.DIFFUSEFRESNEL&&l.addFallback(1,"DIFFUSEFRESNEL"),this._defines.OPACITYFRESNEL&&l.addFallback(2,"OPACITYFRESNEL"),this._defines.REFLECTIONFRESNEL&&l.addFallback(3,"REFLECTIONFRESNEL"),this._defines.EMISSIVEFRESNEL&&l.addFallback(4,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&l.addFallback(4,"FRESNEL"),this._defines.NUM_BONE_INFLUENCERS>0&&l.addCPUSkinningFallback(0,i);var d=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&d.push(e.VertexBuffer.NormalKind),this._defines.UV1&&d.push(e.VertexBuffer.UVKind),this._defines.UV2&&d.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&d.push(e.VertexBuffer.ColorKind),this._defines.NUM_BONE_INFLUENCERS>0&&(d.push(e.VertexBuffer.MatricesIndicesKind),d.push(e.VertexBuffer.MatricesWeightsKind),this._defines.NUM_BONE_INFLUENCERS>4&&(d.push(e.VertexBuffer.MatricesIndicesExtraKind),d.push(e.VertexBuffer.MatricesWeightsExtraKind))),this._defines.INSTANCES&&(d.push("world0"),d.push("world1"),d.push("world2"),d.push("world3"));var f="default";o.getEngine().getCaps().standardDerivatives||(f="legacydefault");var p=this._defines.toString();this._effect=o.getEngine().createEffect(f,d,["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vLightData0","vLightDiffuse0","vLightSpecular0","vLightDirection0","vLightGround0","lightMatrix0","vLightData1","vLightDiffuse1","vLightSpecular1","vLightDirection1","vLightGround1","lightMatrix1","vLightData2","vLightDiffuse2","vLightSpecular2","vLightDirection2","vLightGround2","lightMatrix2","vLightData3","vLightDiffuse3","vLightSpecular3","vLightDirection3","vLightGround3","lightMatrix3","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","shadowsInfo0","shadowsInfo1","shadowsInfo2","shadowsInfo3","depthValues","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","logarithmicDepthConstant"],["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","shadowSampler0","shadowSampler1","shadowSampler2","shadowSampler3"],p,l,this.onCompiled,this.onError)}return this._effect.isReady()?(this._renderId=o.getRenderId(),this._wasPreviouslyReady=!0,i&&(i._materialDefines||(i._materialDefines=new r),this._defines.cloneTo(i._materialDefines)),!0):!1},s.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),n.prototype.unbind.call(this)},s.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},s.prototype.bind=function(t,i){var r=this.getScene();if(this.bindOnlyWorldMatrix(t),i&&i.useBones&&i.computeBonesUsingShaders&&this._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),r.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",r.getTransformMatrix()),s.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._effect.setColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._effect.setColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._effect.setColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._effect.setColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),r.texturesEnabled&&(this.diffuseTexture&&s.DiffuseTextureEnabled&&(this._effect.setTexture("diffuseSampler",this.diffuseTexture),this._effect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._effect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),this.ambientTexture&&s.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&s.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&s.ReflectionTextureEnabled&&(this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,this.roughness)),this.emissiveTexture&&s.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&s.LightmapEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.specularTexture&&s.SpecularTextureEnabled&&(this._effect.setTexture("specularSampler",this.specularTexture),this._effect.setFloat2("vSpecularInfos",this.specularTexture.coordinatesIndex,this.specularTexture.level),this._effect.setMatrix("specularMatrix",this.specularTexture.getTextureMatrix())),this.bumpTexture&&r.getEngine().getCaps().standardDerivatives&&s.BumpTextureEnabled&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat2("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix()))),r.clipPlane){var o=r.clipPlane;this._effect.setFloat4("vClipPlane",o.normal.x,o.normal.y,o.normal.z,o.d)}this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this._effect.setVector3("vEyePosition",r._mirroredCameraPosition?r._mirroredCameraPosition:r.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._defines.SPECULARTERM&&this._effect.setColor4("vSpecularColor",this.specularColor,this.specularPower),this._effect.setColor3("vEmissiveColor",this.emissiveColor)}r.getCachedMaterial()===this&&this.isFrozen||(this._effect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),r.lightsEnabled&&!this.disableLighting&&s.BindLights(r,i,this._effect,this._defines),(r.fogEnabled&&i.applyFog&&r.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture)&&this._effect.setMatrix("view",r.getViewMatrix()),r.fogEnabled&&i.applyFog&&r.fogMode!==e.Scene.FOGMODE_NONE&&(this._effect.setFloat4("vFogInfos",r.fogMode,r.fogStart,r.fogEnd,r.fogDensity),this._effect.setColor3("vFogColor",r.fogColor)),this._defines.LOGARITHMICDEPTH&&this._effect.setFloat("logarithmicDepthConstant",2/(Math.log(r.activeCamera.maxZ+1)/Math.LN2))),n.prototype.bind.call(this,t,i)},s.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.specularTexture&&this.specularTexture.animations&&this.specularTexture.animations.length>0&&e.push(this.specularTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),e},s.prototype.dispose=function(e){this.diffuseTexture&&this.diffuseTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.specularTexture&&this.specularTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),n.prototype.dispose.call(this,e)},s.prototype.clone=function(e){var t=new s(e,this.getScene());return this.copyTo(t),this.diffuseTexture&&this.diffuseTexture.clone&&(t.diffuseTexture=this.diffuseTexture.clone()),this.ambientTexture&&this.ambientTexture.clone&&(t.ambientTexture=this.ambientTexture.clone()),this.opacityTexture&&this.opacityTexture.clone&&(t.opacityTexture=this.opacityTexture.clone()),this.reflectionTexture&&this.reflectionTexture.clone&&(t.reflectionTexture=this.reflectionTexture.clone()),this.emissiveTexture&&this.emissiveTexture.clone&&(t.emissiveTexture=this.emissiveTexture.clone()),this.specularTexture&&this.specularTexture.clone&&(t.specularTexture=this.specularTexture.clone()),this.bumpTexture&&this.bumpTexture.clone&&(t.bumpTexture=this.bumpTexture.clone()),this.lightmapTexture&&this.lightmapTexture.clone&&(t.lightmapTexture=this.lightmapTexture.clone(),t.useLightmapAsShadowmap=this.useLightmapAsShadowmap),t.ambientColor=this.ambientColor.clone(),t.diffuseColor=this.diffuseColor.clone(),t.specularColor=this.specularColor.clone(),t.specularPower=this.specularPower,t.emissiveColor=this.emissiveColor.clone(),t.useAlphaFromDiffuseTexture=this.useAlphaFromDiffuseTexture,t.useEmissiveAsIllumination=this.useEmissiveAsIllumination,t.useGlossinessFromSpecularMapAlpha=this.useGlossinessFromSpecularMapAlpha,t.useReflectionFresnelFromSpecular=this.useReflectionFresnelFromSpecular,t.useSpecularOverAlpha=this.useSpecularOverAlpha,t.roughness=this.roughness,this.diffuseFresnelParameters&&this.diffuseFresnelParameters.clone&&(t.diffuseFresnelParameters=this.diffuseFresnelParameters.clone()),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.clone&&(t.emissiveFresnelParameters=this.emissiveFresnelParameters.clone()),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.clone&&(t.reflectionFresnelParameters=this.reflectionFresnelParameters.clone()),this.opacityFresnelParameters&&this.opacityFresnelParameters.clone&&(t.opacityFresnelParameters=this.opacityFresnelParameters.clone()),t},s.prototype.serialize=function(){var e=n.prototype.serialize.call(this);return e.ambient=this.ambientColor.asArray(),e.diffuse=this.diffuseColor.asArray(),e.specular=this.specularColor.asArray(),e.specularPower=this.specularPower,e.emissive=this.emissiveColor.asArray(),e.useReflectionFresnelFromSpecular=e.useReflectionFresnelFromSpecular,e.useEmissiveAsIllumination=e.useEmissiveAsIllumination,this.diffuseTexture&&(e.diffuseTexture=this.diffuseTexture.serialize()),this.diffuseFresnelParameters&&(e.diffuseFresnelParameters=this.diffuseFresnelParameters.serialize()),this.ambientTexture&&(e.ambientTexture=this.ambientTexture.serialize()),this.opacityTexture&&(e.opacityTexture=this.opacityTexture.serialize()),this.opacityFresnelParameters&&(e.opacityFresnelParameters=this.diffuseFresnelParameters.serialize()),this.reflectionTexture&&(e.reflectionTexture=this.reflectionTexture.serialize()),this.reflectionFresnelParameters&&(e.reflectionFresnelParameters=this.reflectionFresnelParameters.serialize()),this.emissiveTexture&&(e.emissiveTexture=this.emissiveTexture.serialize()),this.lightmapTexture&&(e.lightmapTexture=this.lightmapTexture.serialize(),e.useLightmapAsShadowmap=this.useLightmapAsShadowmap),this.emissiveFresnelParameters&&(e.emissiveFresnelParameters=this.emissiveFresnelParameters.serialize()),this.specularTexture&&(e.specularTexture=this.specularTexture.serialize()),this.bumpTexture&&(e.bumpTexture=this.bumpTexture.serialize()),e},s.Parse=function(t,r,n){var o=new s(t.name,r);return o.ambientColor=e.Color3.FromArray(t.ambient),o.diffuseColor=e.Color3.FromArray(t.diffuse),o.specularColor=e.Color3.FromArray(t.specular),o.specularPower=t.specularPower,o.emissiveColor=e.Color3.FromArray(t.emissive),o.useReflectionFresnelFromSpecular=t.useReflectionFresnelFromSpecular,o.useEmissiveAsIllumination=t.useEmissiveAsIllumination,o.alpha=t.alpha,o.id=t.id,t.disableDepthWrite&&(o.disableDepthWrite=t.disableDepthWrite),e.Tags.AddTagsTo(o,t.tags),o.backFaceCulling=t.backFaceCulling,o.wireframe=t.wireframe,t.diffuseTexture&&(o.diffuseTexture=e.Texture.Parse(t.diffuseTexture,r,n)),t.diffuseFresnelParameters&&(o.diffuseFresnelParameters=i.Parse(t.diffuseFresnelParameters)),t.ambientTexture&&(o.ambientTexture=e.Texture.Parse(t.ambientTexture,r,n)),t.opacityTexture&&(o.opacityTexture=e.Texture.Parse(t.opacityTexture,r,n)),t.opacityFresnelParameters&&(o.opacityFresnelParameters=i.Parse(t.opacityFresnelParameters)),t.reflectionTexture&&(o.reflectionTexture=e.Texture.Parse(t.reflectionTexture,r,n)),t.reflectionFresnelParameters&&(o.reflectionFresnelParameters=i.Parse(t.reflectionFresnelParameters)),t.emissiveTexture&&(o.emissiveTexture=e.Texture.Parse(t.emissiveTexture,r,n)),t.lightmapTexture&&(o.lightmapTexture=e.Texture.Parse(t.lightmapTexture,r,n),o.useLightmapAsShadowmap=t.useLightmapAsShadowmap),t.emissiveFresnelParameters&&(o.emissiveFresnelParameters=i.Parse(t.emissiveFresnelParameters)),t.specularTexture&&(o.specularTexture=e.Texture.Parse(t.specularTexture,r,n)),t.bumpTexture&&(o.bumpTexture=e.Texture.Parse(t.bumpTexture,r,n)),t.checkReadyOnlyOnce&&(o.checkReadyOnlyOnce=t.checkReadyOnlyOnce),o},s._scaledDiffuse=new e.Color3,s._scaledSpecular=new e.Color3,s.DiffuseTextureEnabled=!0,s.AmbientTextureEnabled=!0,s.OpacityTextureEnabled=!0,s.ReflectionTextureEnabled=!0,s.EmissiveTextureEnabled=!0,s.SpecularTextureEnabled=!0,s.BumpTextureEnabled=!0,s.FresnelEnabled=!0,s.LightmapEnabled=!0,s}(e.Material);e.StandardMaterial=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i,!0),this.subMaterials=new Array,i.multiMaterials.push(this)}return __extends(i,t),i.prototype.getSubMaterial=function(e){return 0>e||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.isReady=function(e){for(var t=0;t<this.subMaterials.length;t++){var i=this.subMaterials[t];if(i&&!this.subMaterials[t].isReady(e))return!1}return!0},i.prototype.clone=function(e,t){for(var r=new i(e,this.getScene()),n=0;n<this.subMaterials.length;n++){var s=null;s=t?this.subMaterials[n].clone(e+"-"+this.subMaterials[n].name):this.subMaterials[n],r.subMaterials.push(s)}return r},i.prototype.serialize=function(){var t={};t.name=this.name,t.id=this.id,t.tags=e.Tags.GetTags(this),t.materials=[];for(var i=0;i<this.subMaterials.length;i++){var r=this.subMaterials[i];r?t.materials.push(r.id):t.materials.push(null)}return t},i}(e.Material);e.MultiMaterial=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return Object.defineProperty(t,"ForceFullSceneLoadingForIncremental",{get:function(){return t._ForceFullSceneLoadingForIncremental},set:function(e){t._ForceFullSceneLoadingForIncremental=e},enumerable:!0,configurable:!0}),Object.defineProperty(t,"ShowLoadingScreen",{get:function(){return t._ShowLoadingScreen},set:function(e){t._ShowLoadingScreen=e},enumerable:!0,configurable:!0}),t._getPluginForFilename=function(e){var t=e.lastIndexOf("."),i=e.indexOf("?");-1===i&&(i=e.length);for(var r=e.substring(t,i).toLowerCase(),n=0;n<this._registeredPlugins.length;n++){var s=this._registeredPlugins[n];if(-1!==s.extensions.indexOf(r))return s}return this._registeredPlugins[this._registeredPlugins.length-1]},t.RegisterPlugin=function(e){e.extensions=e.extensions.toLowerCase(),t._registeredPlugins.push(e)},t.ImportMesh=function(i,r,n,s,o,a,h){if(n.substr&&"/"===n.substr(0,1))return void e.Tools.Error("Wrong sceneFilename parameter");var c={};s._addPendingData(c);var l=function(l){s.database=u;var d=t._getPluginForFilename(n),f=function(e){var t=[],a=[],l=[];try{if(!d.importMesh(i,s,e,r,t,a,l))return h&&h(s,"Unable to import meshes from "+r+n),void s._removePendingData(c)}catch(u){return h&&h(s,"Unable to import meshes from "+r+n+" (Exception: "+u+")"),void s._removePendingData(c)}o&&(s.importedMeshesFiles.push(r+n),o(t,a,l),s._removePendingData(c))};return n.substr&&"data:"===n.substr(0,5)?void f(n.substr(5)):void e.Tools.LoadFile(r+n,function(e){f(e)},a,u)};if(s.getEngine().enableOfflineSupport)var u=new e.Database(r+n,l);else l(!0)},t.Load=function(i,r,n,s,o,a){t.Append(i,r,new e.Scene(n),s,o,a)},t.Append=function(i,r,n,s,o,a){if(r.substr&&"/"===r.substr(0,1))return void e.Tools.Error("Wrong sceneFilename parameter");var h,c=this._getPluginForFilename(r.name||r),l={};n._addPendingData(l),t.ShowLoadingScreen&&n.getEngine().displayLoadingUI();var u=function(e){return n.database=h,c.load(n,e,i)?(s&&s(n),n._removePendingData(l),
- void(t.ShowLoadingScreen&&n.executeWhenReady(function(){n.getEngine().hideLoadingUI()}))):(a&&a(n),n._removePendingData(l),void n.getEngine().hideLoadingUI())},d=function(t){e.Tools.LoadFile(i+r,u,o,h)};return r.substr&&"data:"===r.substr(0,5)?void u(r.substr(5)):void(-1===i.indexOf("file:")?n.getEngine().enableOfflineSupport?h=new e.Database(i+r,d):d(!0):e.Tools.ReadFile(r,u,o))},t._ForceFullSceneLoadingForIncremental=!1,t._ShowLoadingScreen=!0,t._registeredPlugins=new Array,t}();e.SceneLoader=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){var i=function(t,i,r,n){for(var s=0,o=i.materials.length;o>s;s++){var a=i.materials[s];if(a.id===t)return e.Material.Parse(a,r,n)}return null},r=function(e,t,i){t=t instanceof Array?t:[t];for(var r in t)if(e.name===t[r])return i.push(e.id),!0;return e.parentId&&-1!==i.indexOf(e.parentId)?(i.push(e.id),!0):!1};e.SceneLoader.RegisterPlugin({extensions:".babylon",importMesh:function(t,n,s,o,a,h,c){var l,u,d=JSON.parse(s),f=[],p=[],m=[];for(l=0,u=d.meshes.length;u>l;l++){var _=d.meshes[l];if(!t||r(_,t,m)){if(t instanceof Array&&delete t[t.indexOf(_.name)],_.geometryId&&d.geometries){var g=!1;["boxes","spheres","cylinders","toruses","grounds","planes","torusKnots","vertexData"].forEach(function(t){!g&&d.geometries[t]&&d.geometries[t]instanceof Array&&d.geometries[t].forEach(function(i){if(i.id===_.geometryId){switch(t){case"boxes":e.Geometry.Primitives.Box.Parse(i,n);break;case"spheres":e.Geometry.Primitives.Sphere.Parse(i,n);break;case"cylinders":e.Geometry.Primitives.Cylinder.Parse(i,n);break;case"toruses":e.Geometry.Primitives.Torus.Parse(i,n);break;case"grounds":e.Geometry.Primitives.Ground.Parse(i,n);break;case"planes":e.Geometry.Primitives.Plane.Parse(i,n);break;case"torusKnots":e.Geometry.Primitives.TorusKnot.Parse(i,n);break;case"vertexData":e.Geometry.Parse(i,n,o)}g=!0}})}),g||e.Tools.Warn("Geometry not found for mesh "+_.id)}if(_.materialId){var v=-1!==p.indexOf(_.materialId);if(!v&&d.multiMaterials)for(var y=0,x=d.multiMaterials.length;x>y;y++){var T=d.multiMaterials[y];if(T.id===_.materialId){for(var E=0,M=T.materials.length;M>E;E++){var b=T.materials[E];p.push(b),i(b,d,n,o)}p.push(T.id),e.Material.ParseMultiMaterial(T,n),v=!0;break}}v||(p.push(_.materialId),i(_.materialId,d,n,o)||e.Tools.Warn("Material not found for mesh "+_.id))}if(_.skeletonId>-1&&n.skeletons){var A=f.indexOf(_.skeletonId)>-1;if(!A)for(var P=0,S=d.skeletons.length;S>P;P++){var C=d.skeletons[P];C.id===_.skeletonId&&(c.push(e.Skeleton.Parse(C,n)),f.push(C.id))}}var I=e.Mesh.Parse(_,n,o);a.push(I)}}var w;for(l=0,u=n.meshes.length;u>l;l++)w=n.meshes[l],w._waitingParentId&&(w.parent=n.getLastEntryByID(w._waitingParentId),w._waitingParentId=void 0);for(l=0,u=n.meshes.length;u>l;l++)w=n.meshes[l],w._waitingFreezeWorldMatrix?(w.freezeWorldMatrix(),w._waitingFreezeWorldMatrix=void 0):w.computeWorldMatrix(!0);if(d.particleSystems)for(l=0,u=d.particleSystems.length;u>l;l++){var D=d.particleSystems[l];-1!==m.indexOf(D.emitterId)&&h.push(e.ParticleSystem.Parse(D,n,o))}return!0},load:function(t,i,r){var n=JSON.parse(i);if(t.useDelayedTextureLoading=n.useDelayedTextureLoading&&!e.SceneLoader.ForceFullSceneLoadingForIncremental,t.autoClear=n.autoClear,t.clearColor=e.Color3.FromArray(n.clearColor),t.ambientColor=e.Color3.FromArray(n.ambientColor),n.gravity&&(t.gravity=e.Vector3.FromArray(n.gravity)),n.fogMode&&0!==n.fogMode&&(t.fogMode=n.fogMode,t.fogColor=e.Color3.FromArray(n.fogColor),t.fogStart=n.fogStart,t.fogEnd=n.fogEnd,t.fogDensity=n.fogDensity),n.physicsEnabled){var s;"cannon"===n.physicsEngine?s=new e.CannonJSPlugin:"oimo"===n.physicsEngine&&(s=new e.OimoJSPlugin);var o=n.physicsGravity?e.Vector3.FromArray(n.physicsGravity):null;t.enablePhysics(o,s)}void 0!=n.collisionsEnabled&&(t.collisionsEnabled=n.collisionsEnabled),t.workerCollisions=!!n.workerCollisions;var a,h;for(a=0,h=n.lights.length;h>a;a++){var c=n.lights[a];e.Light.Parse(c,t)}if(n.materials)for(a=0,h=n.materials.length;h>a;a++){var l=n.materials[a];e.Material.Parse(l,t,r)}if(n.multiMaterials)for(a=0,h=n.multiMaterials.length;h>a;a++){var u=n.multiMaterials[a];e.Material.ParseMultiMaterial(u,t)}if(n.skeletons)for(a=0,h=n.skeletons.length;h>a;a++){var d=n.skeletons[a];e.Skeleton.Parse(d,t)}var f=n.geometries;if(f){var p=f.boxes;if(p)for(a=0,h=p.length;h>a;a++){var m=p[a];e.Geometry.Primitives.Box.Parse(m,t)}var _=f.spheres;if(_)for(a=0,h=_.length;h>a;a++){var g=_[a];e.Geometry.Primitives.Sphere.Parse(g,t)}var v=f.cylinders;if(v)for(a=0,h=v.length;h>a;a++){var y=v[a];e.Geometry.Primitives.Cylinder.Parse(y,t)}var x=f.toruses;if(x)for(a=0,h=x.length;h>a;a++){var T=x[a];e.Geometry.Primitives.Torus.Parse(T,t)}var E=f.grounds;if(E)for(a=0,h=E.length;h>a;a++){var M=E[a];e.Geometry.Primitives.Ground.Parse(M,t)}var b=f.planes;if(b)for(a=0,h=b.length;h>a;a++){var A=b[a];e.Geometry.Primitives.Plane.Parse(A,t)}var P=f.torusKnots;if(P)for(a=0,h=P.length;h>a;a++){var S=P[a];e.Geometry.Primitives.TorusKnot.Parse(S,t)}var C=f.vertexData;if(C)for(a=0,h=C.length;h>a;a++){var I=C[a];e.Geometry.Parse(I,t,r)}}for(a=0,h=n.meshes.length;h>a;a++){var w=n.meshes[a];e.Mesh.Parse(w,t,r)}for(a=0,h=n.cameras.length;h>a;a++){var D=n.cameras[a];e.Camera.Parse(D,t)}for(n.activeCameraID&&t.setActiveCameraByID(n.activeCameraID),a=0,h=t.cameras.length;h>a;a++){var R=t.cameras[a];R._waitingParentId&&(R.parent=t.getLastEntryByID(R._waitingParentId),R._waitingParentId=void 0)}for(a=0,h=t.lights.length;h>a;a++){var L=t.lights[a];L._waitingParentId&&(L.parent=t.getLastEntryByID(L._waitingParentId),L._waitingParentId=void 0)}var O,B=[];if(e.AudioEngine&&n.sounds)for(a=0,h=n.sounds.length;h>a;a++){var F=n.sounds[a];if(e.Engine.audioEngine.canUseWebAudio)F.url||(F.url=F.name),B[F.url]?e.Sound.Parse(F,t,r,B[F.url]):(O=e.Sound.Parse(F,t,r),B[F.url]=O);else{new e.Sound(F.name,null,t)}}for(B=[],a=0,h=t.meshes.length;h>a;a++){var V=t.meshes[a];V._waitingParentId&&(V.parent=t.getLastEntryByID(V._waitingParentId),V._waitingParentId=void 0),V._waitingActions&&(e.ActionManager.Parse(V._waitingActions,V,t),V._waitingActions=void 0)}for(a=0,h=t.meshes.length;h>a;a++){var N=t.meshes[a];N._waitingFreezeWorldMatrix?(N.freezeWorldMatrix(),N._waitingFreezeWorldMatrix=void 0):N.computeWorldMatrix(!0)}if(n.particleSystems)for(a=0,h=n.particleSystems.length;h>a;a++){var z=n.particleSystems[a];e.ParticleSystem.Parse(z,t,r)}if(n.lensFlareSystems)for(a=0,h=n.lensFlareSystems.length;h>a;a++){var U=n.lensFlareSystems[a];e.LensFlareSystem.Parse(U,t,r)}if(n.shadowGenerators)for(a=0,h=n.shadowGenerators.length;h>a;a++){var k=n.shadowGenerators[a];e.ShadowGenerator.Parse(k,t)}return n.actions&&e.ActionManager.Parse(n.actions,null,t),!0}})}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s,o,a){void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.cellSize=n,this.sprites=new Array,this.renderingGroupId=0,this.layerMask=268435455,this.fogEnabled=!0,this.isPickable=!1,this._vertexDeclaration=[4,4,4,4],this._vertexStrideSize=64,this._capacity=r,this._spriteTexture=new e.Texture(i,s,!0,!1,a),this._spriteTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._spriteTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._epsilon=void 0===o?.01:o,this._scene=s,this._scene.spriteManagers.push(this),this._vertexBuffer=s.getEngine().createDynamicVertexBuffer(r*this._vertexStrideSize*4);for(var h=[],c=0,l=0;r>l;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(r*this._vertexStrideSize),this._effectBase=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest"],["diffuseSampler"],""),this._effectFog=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest","vFogInfos","vFogColor"],["diffuseSampler"],"#define FOG")}return t.prototype._appendSpriteVertex=function(e,t,i,r,n){var s=16*e;0===i?i=this._epsilon:1===i&&(i=1-this._epsilon),0===r?r=this._epsilon:1===r&&(r=1-this._epsilon),this._vertices[s]=t.position.x,this._vertices[s+1]=t.position.y,this._vertices[s+2]=t.position.z,this._vertices[s+3]=t.angle,this._vertices[s+4]=t.width,this._vertices[s+5]=t.height,this._vertices[s+6]=i,this._vertices[s+7]=r,this._vertices[s+8]=t.invertU?1:0,this._vertices[s+9]=t.invertV?1:0;var o=t.cellIndex/n>>0;this._vertices[s+10]=t.cellIndex-o*n,this._vertices[s+11]=o,this._vertices[s+12]=t.color.r,this._vertices[s+13]=t.color.g,this._vertices[s+14]=t.color.b,this._vertices[s+15]=t.color.a},t.prototype.intersects=function(t,i,r,n){for(var s,o=Math.min(this._capacity,this.sprites.length),a=e.Vector3.Zero(),h=e.Vector3.Zero(),c=Number.MAX_VALUE,l=e.Vector3.Zero(),u=i.getViewMatrix(),d=0;o>d;d++){var f=this.sprites[d];if(f){if(r){if(!r(f))continue}else if(!f.isPickable)continue;if(e.Vector3.TransformCoordinatesToRef(f.position,u,l),a.copyFromFloats(l.x-f.width/2,l.y-f.height/2,l.z),h.copyFromFloats(l.x+f.width/2,l.y+f.height/2,l.z),t.intersectsBoxMinMax(a,h)){var p=e.Vector3.Distance(l,t.origin);if(c>p&&(c=p,s=f,n))break}}}if(s){var m=new e.PickingInfo;return m.hit=!0,m.pickedSprite=s,m.distance=c,m}return null},t.prototype.render=function(){if(this._effectBase.isReady()&&this._effectFog.isReady()&&this._spriteTexture&&this._spriteTexture.isReady()){for(var t=this._scene.getEngine(),i=this._spriteTexture.getBaseSize(),r=t.getDeltaTime(),n=Math.min(this._capacity,this.sprites.length),s=i.width/this.cellSize,o=0,a=0;n>a;a++){var h=this.sprites[a];h&&(h._animate(r),this._appendSpriteVertex(o++,h,0,0,s),this._appendSpriteVertex(o++,h,1,0,s),this._appendSpriteVertex(o++,h,1,1,s),this._appendSpriteVertex(o++,h,0,1,s))}t.updateDynamicVertexBuffer(this._vertexBuffer,this._vertices);var c=this._effectBase;this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c=this._effectFog),t.enableEffect(c);var l=this._scene.getViewMatrix();c.setTexture("diffuseSampler",this._spriteTexture),c.setMatrix("view",l),c.setMatrix("projection",this._scene.getProjectionMatrix()),c.setFloat2("textureInfos",this.cellSize/i.width,this.cellSize/i.height),this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c.setFloat4("vFogInfos",this._scene.fogMode,this._scene.fogStart,this._scene.fogEnd,this._scene.fogDensity),c.setColor3("vFogColor",this._scene.fogColor)),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,c),t.setDepthFunctionToLessOrEqual(),c.setBool("alphaTest",!0),t.setColorWrite(!1),t.draw(!0,0,6*n),t.setColorWrite(!0),c.setBool("alphaTest",!1),t.setAlphaMode(e.Engine.ALPHA_COMBINE),t.draw(!0,0,6*n),t.setAlphaMode(e.Engine.ALPHA_DISABLE)}},t.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this._spriteTexture&&(this._spriteTexture.dispose(),this._spriteTexture=null);var e=this._scene.spriteManagers.indexOf(this);this._scene.spriteManagers.splice(e,1),this.onDispose&&this.onDispose()},t}();e.SpriteManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.name=t,this.color=new e.Color4(1,1,1,1),this.width=1,this.height=1,this.angle=0,this.cellIndex=0,this.invertU=0,this.invertV=0,this.animations=new Array,this.isPickable=!1,this._animationStarted=!1,this._loopAnimation=!1,this._fromIndex=0,this._toIndex=0,this._delay=0,this._direction=1,this._frameCount=0,this._time=0,this._manager=i,this._manager.sprites.push(this),this.position=e.Vector3.Zero()}return Object.defineProperty(t.prototype,"size",{get:function(){return this.width},set:function(e){this.width=e,this.height=e},enumerable:!0,configurable:!0}),t.prototype.playAnimation=function(e,t,i,r){this._fromIndex=e,this._toIndex=t,this._loopAnimation=i,this._delay=r,this._animationStarted=!0,this._direction=t>e?1:-1,this.cellIndex=e,this._time=0},t.prototype.stopAnimation=function(){this._animationStarted=!1},t.prototype._animate=function(e){this._animationStarted&&(this._time+=e,this._time>this._delay&&(this._time=this._time%this._delay,this.cellIndex+=this._direction,this.cellIndex==this._toIndex&&(this._loopAnimation?this.cellIndex=this._fromIndex:(this._animationStarted=!1,this.disposeWhenFinishedAnimating&&this.dispose()))))},t.prototype.dispose=function(){for(var e=0;e<this._manager.sprites.length;e++)this._manager.sprites[e]==this&&this._manager.sprites.splice(e,1)},t}();e.Sprite=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s){this.name=t,this.scale=new e.Vector2(1,1),this.offset=new e.Vector2(0,0),this.alphaBlendingMode=e.Engine.ALPHA_COMBINE,this._vertexDeclaration=[2],this._vertexStrideSize=8,this.texture=i?new e.Texture(i,r,!0):null,this.isBackground=void 0===n?!0:n,this.color=void 0===s?new e.Color4(1,1,1,1):s,this._scene=r,this._scene.layers.push(this);var o=[];o.push(1,1),o.push(-1,1),o.push(-1,-1),o.push(1,-1),this._vertexBuffer=r.getEngine().createVertexBuffer(o);var a=[];a.push(0),a.push(1),a.push(2),a.push(0),a.push(2),a.push(3),this._indexBuffer=r.getEngine().createIndexBuffer(a),this._effect=this._scene.getEngine().createEffect("layer",["position"],["textureMatrix","color","scale","offset"],["textureSampler"],"")}return t.prototype.render=function(){if(this._effect.isReady()&&this.texture&&this.texture.isReady()){var t=this._scene.getEngine();t.enableEffect(this._effect),t.setState(!1),this._effect.setTexture("textureSampler",this.texture),this._effect.setMatrix("textureMatrix",this.texture.getTextureMatrix()),this._effect.setFloat4("color",this.color.r,this.color.g,this.color.b,this.color.a),this._effect.setVector2("offset",this.offset),this._effect.setVector2("scale",this.scale),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,this._effect),t.setAlphaMode(this.alphaBlendingMode),t.draw(!0,0,6),t.setAlphaMode(e.Engine.ALPHA_DISABLE)}},t.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this.texture&&(this.texture.dispose(),this.texture=null);var e=this._scene.layers.indexOf(this);this._scene.layers.splice(e,1),this.onDispose&&this.onDispose()},t}();e.Layer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this.position=e.Vector3.Zero(),this.direction=e.Vector3.Zero(),this.color=new e.Color4(0,0,0,0),this.colorStep=new e.Color4(0,0,0,0),this.lifeTime=1,this.age=0,this.size=0,this.angle=0,this.angularSpeed=0}return t.prototype.copyTo=function(e){e.position.copyFrom(this.position),e.direction.copyFrom(this.direction),e.color.copyFrom(this.color),e.colorStep.copyFrom(this.colorStep),e.lifeTime=this.lifeTime,e.age=this.age,e.size=this.size,e.angle=this.angle,e.angularSpeed=this.angularSpeed},t}();e.Particle=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e,t){if(e===t)return e;var i=Math.random();return i*(t-e)+e},i=function(){function i(r,n,s,o){var a=this;this.name=r,this.renderingGroupId=0,this.emitter=null,this.emitRate=10,this.manualEmitCount=-1,this.updateSpeed=.01,this.targetStopDuration=0,this.disposeOnStop=!1,this.minEmitPower=1,this.maxEmitPower=1,this.minLifeTime=1,this.maxLifeTime=1,this.minSize=1,this.maxSize=1,this.minAngularSpeed=0,this.maxAngularSpeed=0,this.layerMask=268435455,this.blendMode=i.BLENDMODE_ONEONE,this.forceDepthWrite=!1,this.gravity=e.Vector3.Zero(),this.direction1=new e.Vector3(0,1,0),this.direction2=new e.Vector3(0,1,0),this.minEmitBox=new e.Vector3(-.5,-.5,-.5),this.maxEmitBox=new e.Vector3(.5,.5,.5),this.color1=new e.Color4(1,1,1,1),this.color2=new e.Color4(1,1,1,1),this.colorDead=new e.Color4(0,0,0,1),this.textureMask=new e.Color4(1,1,1,1),this.particles=new Array,this._vertexDeclaration=[3,4,4],this._vertexStrideSize=44,this._stockParticles=new Array,this._newPartsExcess=0,this._scaledColorStep=new e.Color4(0,0,0,0),this._colorDiff=new e.Color4(0,0,0,0),this._scaledDirection=e.Vector3.Zero(),this._scaledGravity=e.Vector3.Zero(),this._currentRenderId=-1,this._started=!1,this._stopped=!1,this._actualFrame=0,this.id=r,this._capacity=n,this._scene=s,this._customEffect=o,s.particleSystems.push(this),this._vertexBuffer=s.getEngine().createDynamicVertexBuffer(n*this._vertexStrideSize*4);for(var h=[],c=0,l=0;n>l;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(n*this._vertexStrideSize),this.startDirectionFunction=function(i,r,n,s){var o=t(a.direction1.x,a.direction2.x),h=t(a.direction1.y,a.direction2.y),c=t(a.direction1.z,a.direction2.z);e.Vector3.TransformNormalFromFloatsToRef(o*i,h*i,c*i,r,n)},this.startPositionFunction=function(i,r,n){var s=t(a.minEmitBox.x,a.maxEmitBox.x),o=t(a.minEmitBox.y,a.maxEmitBox.y),h=t(a.minEmitBox.z,a.maxEmitBox.z);e.Vector3.TransformCoordinatesFromFloatsToRef(s,o,h,i,r)},this.updateFunction=function(e){for(var t=0;t<e.length;t++){var i=e[t];i.age+=a._scaledUpdateSpeed,i.age>=i.lifeTime?(a.recycleParticle(i),t--):(i.colorStep.scaleToRef(a._scaledUpdateSpeed,a._scaledColorStep),i.color.addInPlace(a._scaledColorStep),i.color.a<0&&(i.color.a=0),i.angle+=i.angularSpeed*a._scaledUpdateSpeed,i.direction.scaleToRef(a._scaledUpdateSpeed,a._scaledDirection),i.position.addInPlace(a._scaledDirection),a.gravity.scaleToRef(a._scaledUpdateSpeed,a._scaledGravity),i.direction.addInPlace(a._scaledGravity))}}}return i.prototype.recycleParticle=function(e){var t=this.particles.pop();t!==e&&(t.copyTo(e),this._stockParticles.push(t))},i.prototype.getCapacity=function(){return this._capacity},i.prototype.isAlive=function(){return this._alive},i.prototype.isStarted=function(){return this._started},i.prototype.start=function(){this._started=!0,this._stopped=!1,this._actualFrame=0},i.prototype.stop=function(){this._stopped=!0},i.prototype._appendParticleVertex=function(e,t,i,r){var n=11*e;this._vertices[n]=t.position.x,this._vertices[n+1]=t.position.y,this._vertices[n+2]=t.position.z,this._vertices[n+3]=t.color.r,this._vertices[n+4]=t.color.g,this._vertices[n+5]=t.color.b,this._vertices[n+6]=t.color.a,this._vertices[n+7]=t.angle,this._vertices[n+8]=t.size,this._vertices[n+9]=i,this._vertices[n+10]=r},i.prototype._update=function(i){this._alive=this.particles.length>0,this.updateFunction(this.particles);var r;r=this.emitter.position?this.emitter.getWorldMatrix():e.Matrix.Translation(this.emitter.x,this.emitter.y,this.emitter.z);for(var n,s=0;i>s&&this.particles.length!==this._capacity;s++){0!==this._stockParticles.length?(n=this._stockParticles.pop(),n.age=0):n=new e.Particle,this.particles.push(n);var o=t(this.minEmitPower,this.maxEmitPower);this.startDirectionFunction(o,r,n.direction,n),n.lifeTime=t(this.minLifeTime,this.maxLifeTime),n.size=t(this.minSize,this.maxSize),n.angularSpeed=t(this.minAngularSpeed,this.maxAngularSpeed),this.startPositionFunction(r,n.position,n);var a=t(0,1);e.Color4.LerpToRef(this.color1,this.color2,a,n.color),this.colorDead.subtractToRef(n.color,this._colorDiff),this._colorDiff.scaleToRef(1/n.lifeTime,n.colorStep)}},i.prototype._getEffect=function(){if(this._customEffect)return this._customEffect;var e=[];this._scene.clipPlane&&e.push("#define CLIPPLANE");var t=e.join("\n");return this._cachedDefines!==t&&(this._cachedDefines=t,this._effect=this._scene.getEngine().createEffect("particles",["position","color","options"],["invView","view","projection","vClipPlane","textureMask"],["diffuseSampler"],t)),this._effect},i.prototype.animate=function(){if(this._started){var e=this._getEffect();if(this.emitter&&e.isReady()&&this.particleTexture&&this.particleTexture.isReady()&&this._currentRenderId!==this._scene.getRenderId()){this._currentRenderId=this._scene.getRenderId(),this._scaledUpdateSpeed=this.updateSpeed*this._scene.getAnimationRatio();var t;this.manualEmitCount>-1?(t=this.manualEmitCount,this._newPartsExcess=0,this.manualEmitCount=0):(t=this.emitRate*this._scaledUpdateSpeed>>0,this._newPartsExcess+=this.emitRate*this._scaledUpdateSpeed-t),this._newPartsExcess>1&&(t+=this._newPartsExcess>>0,this._newPartsExcess-=this._newPartsExcess>>0),this._alive=!1,this._stopped?t=0:(this._actualFrame+=this._scaledUpdateSpeed,this.targetStopDuration&&this._actualFrame>=this.targetStopDuration&&this.stop()),this._update(t),this._stopped&&(this._alive||(this._started=!1,this.disposeOnStop&&this._scene._toBeDisposed.push(this)));for(var i=0,r=0;r<this.particles.length;r++){var n=this.particles[r];this._appendParticleVertex(i++,n,0,0),this._appendParticleVertex(i++,n,1,0),this._appendParticleVertex(i++,n,1,1),this._appendParticleVertex(i++,n,0,1)}var s=this._scene.getEngine();s.updateDynamicVertexBuffer(this._vertexBuffer,this._vertices)}}},i.prototype.render=function(){var t=this._getEffect();if(!(this.emitter&&t.isReady()&&this.particleTexture&&this.particleTexture.isReady()&&this.particles.length))return 0;var r=this._scene.getEngine();r.enableEffect(t),r.setState(!1);var n=this._scene.getViewMatrix();if(t.setTexture("diffuseSampler",this.particleTexture),t.setMatrix("view",n),t.setMatrix("projection",this._scene.getProjectionMatrix()),t.setFloat4("textureMask",this.textureMask.r,this.textureMask.g,this.textureMask.b,this.textureMask.a),this._scene.clipPlane){var s=this._scene.clipPlane,o=n.clone();o.invert(),t.setMatrix("invView",o),t.setFloat4("vClipPlane",s.normal.x,s.normal.y,s.normal.z,s.d)}return r.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,t),this.blendMode===i.BLENDMODE_ONEONE?r.setAlphaMode(e.Engine.ALPHA_ONEONE):r.setAlphaMode(e.Engine.ALPHA_COMBINE),this.forceDepthWrite&&r.setDepthWrite(!0),r.draw(!0,0,6*this.particles.length),r.setAlphaMode(e.Engine.ALPHA_DISABLE),this.particles.length},i.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this.particleTexture&&(this.particleTexture.dispose(),this.particleTexture=null);var e=this._scene.particleSystems.indexOf(this);this._scene.particleSystems.splice(e,1),this.onDispose&&this.onDispose()},i.prototype.clone=function(t,r){var n=new i(t,this._capacity,this._scene);return e.Tools.DeepCopy(this,n,["particles"],["_vertexDeclaration","_vertexStrideSize"]),void 0===r&&(r=this.emitter),n.emitter=r,this.particleTexture&&(n.particleTexture=new e.Texture(this.particleTexture.url,this._scene)),n.start(),n},i.prototype.serialize=function(){var e={};return e.name=this.name,this.emitter.position?e.emitterId=this.emitter.id:e.emitter=this.emitter.asArray(),e.capacity=this.getCapacity(),this.particleTexture&&(e.textureName=this.particleTexture.name),e.minAngularSpeed=this.minAngularSpeed,e.maxAngularSpeed=this.maxAngularSpeed,e.minSize=this.minSize,e.maxSize=this.maxSize,e.minEmitPower=this.minEmitPower,e.maxEmitPower=this.maxEmitPower,e.minLifeTime=this.minLifeTime,e.maxLifeTime=this.maxLifeTime,e.emitRate=this.emitRate,e.minEmitBox=this.minEmitBox.asArray(),e.maxEmitBox=this.maxEmitBox.asArray(),e.gravity=this.gravity.asArray(),e.direction1=this.direction1.asArray(),e.direction2=this.direction2.asArray(),e.color1=this.color1.asArray(),e.color2=this.color2.asArray(),e.colorDead=this.colorDead.asArray(),e.updateSpeed=this.updateSpeed,e.targetStopDuration=this.targetStopDuration,e.textureMask=this.textureMask.asArray(),e.blendMode=this.blendMode,e},i.Parse=function(t,r,n){var s=t.name,o=new i(s,t.capacity,r);return t.textureName&&(o.particleTexture=new e.Texture(n+t.textureName,r),o.particleTexture.name=t.textureName),t.emitterId?o.emitter=r.getLastMeshByID(t.emitterId):o.emitter=e.Vector3.FromArray(t.emitter),o.minAngularSpeed=t.minAngularSpeed,o.maxAngularSpeed=t.maxAngularSpeed,o.minSize=t.minSize,o.maxSize=t.maxSize,o.minLifeTime=t.minLifeTime,o.maxLifeTime=t.maxLifeTime,o.minEmitPower=t.minEmitPower,o.maxEmitPower=t.maxEmitPower,o.emitRate=t.emitRate,o.minEmitBox=e.Vector3.FromArray(t.minEmitBox),o.maxEmitBox=e.Vector3.FromArray(t.maxEmitBox),o.gravity=e.Vector3.FromArray(t.gravity),o.direction1=e.Vector3.FromArray(t.direction1),o.direction2=e.Vector3.FromArray(t.direction2),o.color1=e.Color4.FromArray(t.color1),o.color2=e.Color4.FromArray(t.color2),o.colorDead=e.Color4.FromArray(t.colorDead),o.updateSpeed=t.updateSpeed,o.targetStopDuration=t.targetStopDuration,o.textureMask=e.Color4.FromArray(t.textureMask),o.blendMode=t.blendMode,o.start(),o},i.BLENDMODE_ONEONE=0,i.BLENDMODE_STANDARD=1,i}();e.ParticleSystem=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.name=e,this.from=t,this.to=i}return e}();e.AnimationRange=t;var i=function(){function e(e,t,i){this.frame=e,this.action=t,this.onlyOnce=i,this.isDone=!1}return e}();e.AnimationEvent=i;var r=function(){function i(e,t,r,n,s){this.name=e,this.targetProperty=t,this.framePerSecond=r,this.dataType=n,this.loopMode=s,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._events=new Array,this.allowMatricesInterpolation=!1,this._ranges={},this.targetPropertyPath=t.split("."),this.dataType=n,this.loopMode=void 0===s?i.ANIMATIONLOOPMODE_CYCLE:s}return i._PrepareAnimation=function(t,r,n,s,o,a,h,c){var l=void 0;if(!isNaN(parseFloat(o))&&isFinite(o)?l=i.ANIMATIONTYPE_FLOAT:o instanceof e.Quaternion?l=i.ANIMATIONTYPE_QUATERNION:o instanceof e.Vector3?l=i.ANIMATIONTYPE_VECTOR3:o instanceof e.Vector2?l=i.ANIMATIONTYPE_VECTOR2:o instanceof e.Color3&&(l=i.ANIMATIONTYPE_COLOR3),void 0==l)return null;var u=new i(t,r,n,l,h),d=[];return d.push({frame:0,value:o}),d.push({frame:s,value:a}),u.setKeys(d),void 0!==c&&u.setEasingFunction(c),u},i.CreateAndStartAnimation=function(e,t,r,n,s,o,a,h,c,l){var u=i._PrepareAnimation(e,r,n,s,o,a,h,c);return t.getScene().beginDirectAnimation(t,[u],0,s,1===u.loopMode,1,l)},i.CreateMergeAndStartAnimation=function(e,t,r,n,s,o,a,h,c,l){var u=i._PrepareAnimation(e,r,n,s,o,a,h,c);return t.animations.push(u),t.getScene().beginAnimation(t,0,s,1===u.loopMode,1,l)},i.prototype.addEvent=function(e){this._events.push(e)},i.prototype.removeEvents=function(e){for(var t=0;t<this._events.length;t++)this._events[t].frame===e&&(this._events.splice(t,1),t--)},i.prototype.createRange=function(e,i,r){this._ranges[e]||(this._ranges[e]=new t(e,i,r))},i.prototype.deleteRange=function(e,t){if(void 0===t&&(t=!0),this._ranges[e]){if(t)for(var i=this._ranges[e].from,r=this._ranges[e].to,n=this._keys.length-1;n>=0;n--)this._keys[n].frame>=i&&this._keys[n].frame<=r&&this._keys.splice(n,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;i>t;t++)e<this._keys[t].frame&&(e=this._keys[t].frame);return e},i.prototype.getEasingFunction=function(){return this._easingFunction},i.prototype.setEasingFunction=function(e){this._easingFunction=e},i.prototype.floatInterpolateFunction=function(e,t,i){return e+(t-e)*i},i.prototype.quaternionInterpolateFunction=function(t,i,r){return e.Quaternion.Slerp(t,i,r)},i.prototype.vector3InterpolateFunction=function(t,i,r){return e.Vector3.Lerp(t,i,r)},i.prototype.vector2InterpolateFunction=function(t,i,r){return e.Vector2.Lerp(t,i,r)},i.prototype.color3InterpolateFunction=function(t,i,r){return e.Color3.Lerp(t,i,r)},i.prototype.matrixInterpolateFunction=function(t,i,r){return e.Matrix.Lerp(t,i,r)},i.prototype.clone=function(){var e=new i(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode);return this._keys&&e.setKeys(this._keys),e},i.prototype.setKeys=function(e){this._keys=e.slice(0),this._offsetsCache={},this._highLimitsCache={}},i.prototype._getKeyValue=function(e){return"function"==typeof e?e():e},i.prototype._interpolate=function(e,t,r,n,s){if(r===i.ANIMATIONLOOPMODE_CONSTANT&&t>0)return s.clone?s.clone():s;this.currentFrame=e;var o=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[o].frame>=e)for(;o-1>=0&&this._keys[o].frame>=e;)o--;for(var a=o;a<this._keys.length;a++)if(this._keys[a+1].frame>=e){var h=this._getKeyValue(this._keys[a].value),c=this._getKeyValue(this._keys[a+1].value),l=(e-this._keys[a].frame)/(this._keys[a+1].frame-this._keys[a].frame);switch(null!=this._easingFunction&&(l=this._easingFunction.ease(l)),this.dataType){case i.ANIMATIONTYPE_FLOAT:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.floatInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return n*t+this.floatInterpolateFunction(h,c,l)}break;case i.ANIMATIONTYPE_QUATERNION:var u=null;switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:u=this.quaternionInterpolateFunction(h,c,l);break;case i.ANIMATIONLOOPMODE_RELATIVE:u=this.quaternionInterpolateFunction(h,c,l).add(n.scale(t))}return u;case i.ANIMATIONTYPE_VECTOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_VECTOR2:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector2InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector2InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return h}}break}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(e){if(this.targetPropertyPath.length>1){for(var t=this._target[this.targetPropertyPath[0]],i=1;i<this.targetPropertyPath.length-1;i++)t=t[this.targetPropertyPath[i]];t[this.targetPropertyPath[this.targetPropertyPath.length-1]]=e}else this._target[this.targetPropertyPath[0]]=e;this._target.markAsDirty&&this._target.markAsDirty(this.targetProperty)},i.prototype.goToFrame=function(e){e<this._keys[0].frame?e=this._keys[0].frame:e>this._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,r,n,s,o){if(!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var a=!0;if(0!==this._keys[0].frame){var h={frame:0,value:this._keys[0].value};this._keys.splice(0,0,h)}(r<this._keys[0].frame||r>this._keys[this._keys.length-1].frame)&&(r=this._keys[0].frame),(n<this._keys[0].frame||n>this._keys[this._keys.length-1].frame)&&(n=this._keys[this._keys.length-1].frame);var c,l=n-r,u=t*(this.framePerSecond*o)/1e3,d=0;if(u>l&&!s)a=!1,d=this._getKeyValue(this._keys[this._keys.length-1].value);else if(this.loopMode!==i.ANIMATIONLOOPMODE_CYCLE){var f=n.toString()+r.toString();if(!this._offsetsCache[f]){var p=this._interpolate(r,0,i.ANIMATIONLOOPMODE_CYCLE),m=this._interpolate(n,0,i.ANIMATIONLOOPMODE_CYCLE);switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:this._offsetsCache[f]=m-p;
- break;case i.ANIMATIONTYPE_QUATERNION:this._offsetsCache[f]=m.subtract(p);break;case i.ANIMATIONTYPE_VECTOR3:this._offsetsCache[f]=m.subtract(p);case i.ANIMATIONTYPE_VECTOR2:this._offsetsCache[f]=m.subtract(p);case i.ANIMATIONTYPE_COLOR3:this._offsetsCache[f]=m.subtract(p)}this._highLimitsCache[f]=m}d=this._highLimitsCache[f],c=this._offsetsCache[f]}if(void 0===c)switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:c=0;break;case i.ANIMATIONTYPE_QUATERNION:c=new e.Quaternion(0,0,0,0);break;case i.ANIMATIONTYPE_VECTOR3:c=e.Vector3.Zero();break;case i.ANIMATIONTYPE_VECTOR2:c=e.Vector2.Zero();break;case i.ANIMATIONTYPE_COLOR3:c=e.Color3.Black()}var _=u/l>>0,g=a?r+u%l:n,v=this._interpolate(g,_,this.loopMode,c,d);this.setValue(v);for(var y=0;y<this._events.length;y++)if(g>=this._events[y].frame){var x=this._events[y];x.isDone||(x.onlyOnce&&(this._events.splice(y,1),y--),x.isDone=!0,x.action())}else this._events[y].isDone&&!this._events[y].onlyOnce&&(this._events[y].isDone=!1);return a||(this._stopped=!0),a},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode;var t=this.dataType;e.keys=[];for(var r=this.getKeys(),n=0;n<r.length;n++){var s=r[n],o={};switch(o.frame=s.frame,t){case i.ANIMATIONTYPE_FLOAT:o.values=[s.value];break;case i.ANIMATIONTYPE_QUATERNION:case i.ANIMATIONTYPE_MATRIX:case i.ANIMATIONTYPE_VECTOR3:case i.ANIMATIONTYPE_COLOR3:o.values=s.value.asArray()}e.keys.push(o)}e.ranges=[];for(var a in this._ranges){var h={};h.name=a,h.from=this._ranges[a].from,h.to=this._ranges[a].to,e.ranges.push(h)}return e},Object.defineProperty(i,"ANIMATIONTYPE_FLOAT",{get:function(){return i._ANIMATIONTYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONTYPE_VECTOR3",{get:function(){return i._ANIMATIONTYPE_VECTOR3},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONTYPE_VECTOR2",{get:function(){return i._ANIMATIONTYPE_VECTOR2},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONTYPE_QUATERNION",{get:function(){return i._ANIMATIONTYPE_QUATERNION},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONTYPE_MATRIX",{get:function(){return i._ANIMATIONTYPE_MATRIX},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONTYPE_COLOR3",{get:function(){return i._ANIMATIONTYPE_COLOR3},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONLOOPMODE_RELATIVE",{get:function(){return i._ANIMATIONLOOPMODE_RELATIVE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONLOOPMODE_CYCLE",{get:function(){return i._ANIMATIONLOOPMODE_CYCLE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"ANIMATIONLOOPMODE_CONSTANT",{get:function(){return i._ANIMATIONLOOPMODE_CONSTANT},enumerable:!0,configurable:!0}),i.Parse=function(t){for(var r=new i(t.name,t.property,t.framePerSecond,t.dataType,t.loopBehavior),n=t.dataType,s=[],o=0;o<t.keys.length;o++){var a,h=t.keys[o];switch(n){case i.ANIMATIONTYPE_FLOAT:a=h.values[0];break;case i.ANIMATIONTYPE_QUATERNION:a=e.Quaternion.FromArray(h.values);break;case i.ANIMATIONTYPE_MATRIX:a=e.Matrix.FromArray(h.values);break;case i.ANIMATIONTYPE_COLOR3:a=e.Color3.FromArray(h.values);break;case i.ANIMATIONTYPE_VECTOR3:default:a=e.Vector3.FromArray(h.values)}s.push({frame:h.frame,value:a})}if(r.setKeys(s),t.ranges)for(var o=0;o<t.ranges.length;o++)a=t.ranges[o],r.createRange(a.name,a.from,a.to);return r},i.AppendSerializedAnimations=function(e,t){if(e.animations){t.animations=[];for(var i=0;i<e.animations.length;i++){var r=e.animations[i];t.animations.push(r.serialize())}}},i._ANIMATIONTYPE_FLOAT=0,i._ANIMATIONTYPE_VECTOR3=1,i._ANIMATIONTYPE_QUATERNION=2,i._ANIMATIONTYPE_MATRIX=3,i._ANIMATIONTYPE_COLOR3=4,i._ANIMATIONTYPE_VECTOR2=5,i._ANIMATIONLOOPMODE_RELATIVE=0,i._ANIMATIONLOOPMODE_CYCLE=1,i._ANIMATIONLOOPMODE_CONSTANT=2,i}();e.Animation=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i,r,n,s,o,a){void 0===i&&(i=0),void 0===r&&(r=100),void 0===n&&(n=!1),void 0===s&&(s=1),this.target=t,this.fromFrame=i,this.toFrame=r,this.loopAnimation=n,this.speedRatio=s,this.onAnimationEnd=o,this._animations=new Array,this._paused=!1,this.animationStarted=!1,a&&this.appendAnimations(t,a),this._scene=e,e._activeAnimatables.push(this)}return e.prototype.getAnimations=function(){return this._animations},e.prototype.appendAnimations=function(e,t){for(var i=0;i<t.length;i++){var r=t[i];r._target=e,this._animations.push(r)}},e.prototype.getAnimationByTargetProperty=function(e){for(var t=this._animations,i=0;i<t.length;i++)if(t[i].targetProperty===e)return t[i];return null},e.prototype.reset=function(){for(var e=this._animations,t=0;t<e.length;t++)e[t].reset();this._localDelayOffset=null,this._pausedDelay=null},e.prototype.goToFrame=function(e){for(var t=this._animations,i=0;i<t.length;i++)t[i].goToFrame(e)},e.prototype.pause=function(){this._paused||(this._paused=!0)},e.prototype.restart=function(){this._paused=!1},e.prototype.stop=function(){var e=this._scene._activeAnimatables.indexOf(this);e>-1&&this._scene._activeAnimatables.splice(e,1),this.onAnimationEnd&&this.onAnimationEnd()},e.prototype._animate=function(e){if(this._paused)return this.animationStarted=!1,this._pausedDelay||(this._pausedDelay=e),!0;this._localDelayOffset?this._pausedDelay&&(this._localDelayOffset+=e-this._pausedDelay,this._pausedDelay=null):this._localDelayOffset=e;var t,i=!1,r=this._animations;for(t=0;t<r.length;t++){var n=r[t],s=n.animate(e-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this.speedRatio);i=i||s}return this.animationStarted=i,i||(t=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(t,1)),!i&&this.onAnimationEnd&&this.onAnimationEnd(),i},e}();e.Animatable=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this._easingMode=e.EASINGMODE_EASEIN}return Object.defineProperty(e,"EASINGMODE_EASEIN",{get:function(){return e._EASINGMODE_EASEIN},enumerable:!0,configurable:!0}),Object.defineProperty(e,"EASINGMODE_EASEOUT",{get:function(){return e._EASINGMODE_EASEOUT},enumerable:!0,configurable:!0}),Object.defineProperty(e,"EASINGMODE_EASEINOUT",{get:function(){return e._EASINGMODE_EASEINOUT},enumerable:!0,configurable:!0}),e.prototype.setEasingMode=function(e){var t=Math.min(Math.max(e,0),2);this._easingMode=t},e.prototype.getEasingMode=function(){return this._easingMode},e.prototype.easeInCore=function(e){throw new Error("You must implement this method")},e.prototype.ease=function(t){switch(this._easingMode){case e.EASINGMODE_EASEIN:return this.easeInCore(t);case e.EASINGMODE_EASEOUT:return 1-this.easeInCore(1-t)}return t>=.5?.5*(1-this.easeInCore(2*(1-t)))+.5:.5*this.easeInCore(2*t)},e._EASINGMODE_EASEIN=0,e._EASINGMODE_EASEOUT=1,e._EASINGMODE_EASEINOUT=2,e}();e.EasingFunction=t;var i=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e=Math.max(0,Math.min(1,e)),1-Math.sqrt(1-e*e)},t}(t);e.CircleEase=i;var r=function(e){function t(t){void 0===t&&(t=1),e.call(this),this.amplitude=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)},t}(t);e.BackEase=r;var n=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=2),e.call(this),this.bounces=t,this.bounciness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.bounces),i=this.bounciness;1>=i&&(i=1.001);var r=Math.pow(i,t),n=1-i,s=(1-r)/n+.5*r,o=e*s,a=Math.log(-o*(1-i)+1)/Math.log(i),h=Math.floor(a),c=h+1,l=(1-Math.pow(i,h))/(n*s),u=(1-Math.pow(i,c))/(n*s),d=.5*(l+u),f=e-d,p=d-l;return-Math.pow(1/i,t-h)/(p*p)*(f-p)*(f+p)},t}(t);e.BounceEase=n;var s=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e},t}(t);e.CubicEase=s;var o=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=3),e.call(this),this.oscillations=t,this.springiness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t,i=Math.max(0,this.oscillations),r=Math.max(0,this.springiness);return t=0==r?e:(Math.exp(r*e)-1)/(Math.exp(r)-1),t*Math.sin((6.283185307179586*i+1.5707963267948966)*e)},t}(t);e.ElasticEase=o;var a=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.exponent=t}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t}(t);e.ExponentialEase=a;var h=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.power=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t}(t);e.PowerEase=h;var c=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t}(t);e.QuadraticEase=c;var l=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t}(t);e.QuarticEase=l;var u=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t}(t);e.QuinticEase=u;var d=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t}(t);e.SineEase=d;var f=function(t){function i(e,i,r,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===r&&(r=1),void 0===n&&(n=1),t.call(this),this.x1=e,this.y1=i,this.x2=r,this.y2=n}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i}(t);e.BezierCurveEase=f}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){t.call(this,i,r.getScene()),this.name=i,this.children=new Array,this.animations=new Array,this._worldTransform=new e.Matrix,this._absoluteTransform=new e.Matrix,this._invertedAbsoluteTransform=new e.Matrix,this._skeleton=r,this._matrix=s,this._baseMatrix=s,this._restPose=o?o:s.clone(),r.bones.push(this),n?(this._parent=n,n.children.push(this)):this._parent=null,this._updateDifferenceMatrix()}return __extends(i,t),i.prototype.getParent=function(){return this._parent},i.prototype.getLocalMatrix=function(){return this._matrix},i.prototype.getBaseMatrix=function(){return this._baseMatrix},i.prototype.getRestPose=function(){return this._restPose},i.prototype.returnToRest=function(){this.updateMatrix(this._restPose.clone())},i.prototype.getWorldMatrix=function(){return this._worldTransform},i.prototype.getInvertedAbsoluteTransform=function(){return this._invertedAbsoluteTransform},i.prototype.getAbsoluteTransform=function(){return this._absoluteTransform},i.prototype.updateMatrix=function(e){this._baseMatrix=e.clone(),this._skeleton._markAsDirty(),this._updateDifferenceMatrix()},i.prototype._updateDifferenceMatrix=function(e){e||(e=this._baseMatrix),this._parent?e.multiplyToRef(this._parent._absoluteTransform,this._absoluteTransform):this._absoluteTransform.copyFrom(e),this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);for(var t=0;t<this.children.length;t++)this.children[t]._updateDifferenceMatrix()},i.prototype.markAsDirty=function(){this._currentRenderId++,this._skeleton._markAsDirty()},i.prototype.copyAnimationRange=function(t,i,r,n){void 0===n&&(n=!1),0===this.animations.length&&this.animations.push(new e.Animation(this.name,"_matrix",t.animations[0].framePerSecond,e.Animation.ANIMATIONTYPE_MATRIX,0));var s=t.animations[0].getRange(i);if(!s)return!1;for(var o,a,h=s.from,c=s.to,l=t.animations[0].getKeys(),u=t.length,d=n&&u&&this.length&&u!==this.length,f=d?this.length/u:null,p=this.animations[0].getKeys(),m=d?e.Vector3.Zero():null,_=d?new e.Quaternion:null,g=d?e.Vector3.Zero():null,v=0,y=l.length;y>v;v++)o=l[v],o.frame>=h&&o.frame<=c&&(d?(o.value.decompose(m,_,g),g.scaleInPlace(f),a=e.Matrix.Compose(m,_,g)):a=o.value,p.push({frame:o.frame+r,value:a}));return this.animations[0].createRange(i,h+r,c+r),!0},i}(e.Node);e.Bone=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){this.name=t,this.id=i,this.bones=new Array,this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=e.Matrix.Identity(),this._ranges={},this.bones=[],this._scene=r,r.skeletons.push(this),this.prepare(),this._isDirty=!0}return t.prototype.getTransformMatrices=function(e){return this.needInitialSkinMatrix&&e._bonesTransformMatrices?e._bonesTransformMatrices:this._transformMatrices},t.prototype.getScene=function(){return this._scene},t.prototype.createAnimationRange=function(t,i,r){if(!this._ranges[t]){this._ranges[t]=new e.AnimationRange(t,i,r);for(var n=0,s=this.bones.length;s>n;n++)this.bones[n].animations[0]&&this.bones[n].animations[0].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.bones.length;r>i;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.copyAnimationRange=function(t,i,r){if(void 0===r&&(r=!1),this._ranges[i]||!t.getAnimationRange(i))return!1;for(var n=!0,s=this._getHighestAnimationFrame()+1,o={},a=t.bones,h=0,c=a.length;c>h;h++)o[a[h].name]=a[h];for(var h=0,c=this.bones.length;c>h;h++){var l=this.bones[h].name,u=o[l];u?n=n&&this.bones[h].copyAnimationRange(u,i,s,r):(e.Tools.Warn("copyAnimationRange: not same rig, missing source bone "+l),n=!1)}var d=t.getAnimationRange(i);return this._ranges[i]=new e.AnimationRange(i,d.from+s,d.to+s),n},t.prototype.returnToRest=function(){for(var e=0;e<this.bones.length;e++)this.bones[e].returnToRest()},t.prototype._getHighestAnimationFrame=function(){for(var e=0,t=0,i=this.bones.length;i>t;t++)if(this.bones[t].animations[0]){var r=this.bones[t].animations[0].getHighestFrame();r>e&&(e=r)}return e},t.prototype.beginAnimation=function(e,t,i,r){var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype._markAsDirty=function(){this._isDirty=!0},t.prototype._registerMeshWithPoseMatrix=function(e){this._meshesWithPoseMatrix.push(e)},t.prototype._unregisterMeshWithPoseMatrix=function(e){var t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)},t.prototype._computeTransformMatrices=function(e,t){for(var i=0;i<this.bones.length;i++){var r=this.bones[i],n=r.getParent();n?r.getLocalMatrix().multiplyToRef(n.getWorldMatrix(),r.getWorldMatrix()):t?r.getLocalMatrix().multiplyToRef(t,r.getWorldMatrix()):r.getWorldMatrix().copyFrom(r.getLocalMatrix()),r.getInvertedAbsoluteTransform().multiplyToArray(r.getWorldMatrix(),e,16*i)}this._identity.copyToArray(e,16*this.bones.length)},t.prototype.prepare=function(){if(this._isDirty){if(this.needInitialSkinMatrix)for(var t=0;t<this._meshesWithPoseMatrix.length;t++){var i=this._meshesWithPoseMatrix[t];i._bonesTransformMatrices&&i._bonesTransformMatrices.length===16*(this.bones.length+1)||(i._bonesTransformMatrices=new Float32Array(16*(this.bones.length+1)));for(var r=i.getPoseMatrix(),n=0;n<this.bones.length;n++){var s=this.bones[n];if(!s.getParent()){var o=s.getBaseMatrix();o.multiplyToRef(r,e.Tmp.Matrix[0]),s._updateDifferenceMatrix(e.Tmp.Matrix[0])}}this._computeTransformMatrices(i._bonesTransformMatrices,r)}else this._transformMatrices&&this._transformMatrices.length===16*(this.bones.length+1)||(this._transformMatrices=new Float32Array(16*(this.bones.length+1))),this._computeTransformMatrices(this._transformMatrices,null);this._isDirty=!1,this._scene._activeBones+=this.bones.length}},t.prototype.getAnimatables=function(){if(!this._animatables||this._animatables.length!==this.bones.length){this._animatables=[];for(var e=0;e<this.bones.length;e++)this._animatables.push(this.bones[e])}return this._animatables},t.prototype.clone=function(i,r){for(var n=new t(i,r||i,this._scene),s=0;s<this.bones.length;s++){var o=this.bones[s],a=null;if(o.getParent()){var h=this.bones.indexOf(o.getParent());a=n.bones[h]}var c=new e.Bone(o.name,n,a,o.getBaseMatrix().clone(),o.getRestPose().clone());e.Tools.DeepCopy(o.animations,c.animations)}return n},t.prototype.dispose=function(){this._meshesWithPoseMatrix=[],this.getScene().stopAnimation(this),this.getScene().removeSkeleton(this)},t.prototype.serialize=function(){var e={};e.name=this.name,e.id=this.id,e.bones=[],e.needInitialSkinMatrix=this.needInitialSkinMatrix;for(var t=0;t<this.bones.length;t++){var i=this.bones[t],r={parentBoneIndex:i.getParent()?this.bones.indexOf(i.getParent()):-1,name:i.name,matrix:i.getLocalMatrix().toArray(),rest:i.getRestPose().toArray()};e.bones.push(r),i.length&&(r.length=i.length),i.animations&&i.animations.length>0&&(r.animation=i.animations[0].serialize()),e.ranges=[];for(var n in this._ranges){var s={};s.name=n,s.from=this._ranges[n].from,s.to=this._ranges[n].to,e.ranges.push(s)}}return e},t.Parse=function(i,r){var n=new t(i.name,i.id,r);n.needInitialSkinMatrix=i.needInitialSkinMatrix;for(var s=0;s<i.bones.length;s++){var o=i.bones[s],a=null;o.parentBoneIndex>-1&&(a=n.bones[o.parentBoneIndex]);var h=o.rest?e.Matrix.FromArray(o.rest):null,c=new e.Bone(o.name,n,a,e.Matrix.FromArray(o.matrix),h);o.length&&(c.length=o.length),o.animation&&c.animations.push(e.Animation.Parse(o.animation))}if(i.ranges)for(var s=0;s<i.ranges.length;s++){var l=i.ranges[s];n.createAnimationRange(l.name,l.from,l.to)}return n},t}();e.Skeleton=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s,o,a,h,c,l,u){void 0===a&&(a=e.Texture.NEAREST_SAMPLINGMODE),void 0===u&&(u=e.Engine.TEXTURETYPE_UNSIGNED_INT),this.name=t,this.width=-1,this.height=-1,this._reusable=!1,this._textures=new e.SmartArray(2),this._currentRenderTextureInd=0,null!=o?(this._camera=o,this._scene=o.getScene(),o.attachPostProcess(this),this._engine=this._scene.getEngine()):this._engine=h,this._renderRatio=s,this.renderTargetSamplingMode=a?a:e.Texture.NEAREST_SAMPLINGMODE,this._reusable=c||!1,this._textureType=u,this._samplers=n||[],this._samplers.push("textureSampler"),this._fragmentUrl=i,this._parameters=r||[],this.updateEffect(l)}return t.prototype.updateEffect=function(e){this._effect=this._engine.createEffect({vertex:"postprocess",fragment:this._fragmentUrl},["position"],this._parameters,this._samplers,void 0!==e?e:"")},t.prototype.isReusable=function(){return this._reusable},t.prototype.activate=function(t,i){t=t||this._camera;var r=t.getScene(),n=t.getEngine().getCaps().maxTextureSize,s=(i?i._width:this._engine.getRenderingCanvas().width)*this._renderRatio|0,o=(i?i._height:this._engine.getRenderingCanvas().height)*this._renderRatio|0;if(s=this._renderRatio.width||e.Tools.GetExponentOfTwo(s,n),o=this._renderRatio.height||e.Tools.GetExponentOfTwo(o,n),this.width!==s||this.height!==o){if(this._textures.length>0){for(var a=0;a<this._textures.length;a++)this._engine._releaseTexture(this._textures.data[a]);this._textures.reset()}this.width=s,this.height=o,this._textures.push(this._engine.createRenderTargetTexture({width:this.width,height:this.height},{generateMipMaps:!1,generateDepthBuffer:t._postProcesses.indexOf(this)===t._postProcessesTakenIndices[0],samplingMode:this.renderTargetSamplingMode,type:this._textureType})),this._reusable&&this._textures.push(this._engine.createRenderTargetTexture({width:this.width,height:this.height},{generateMipMaps:!1,generateDepthBuffer:t._postProcesses.indexOf(this)===t._postProcessesTakenIndices[0],samplingMode:this.renderTargetSamplingMode,type:this._textureType})),this.onSizeChanged&&this.onSizeChanged()}this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]),this.onActivate&&this.onActivate(t),this.clearColor?this._engine.clear(this.clearColor,!0,!0):this._engine.clear(r.clearColor,r.autoClear||r.forceWireframe,!0),this._reusable&&(this._currentRenderTextureInd=(this._currentRenderTextureInd+1)%2)},Object.defineProperty(t.prototype,"isSupported",{get:function(){return this._effect.isSupported},enumerable:!0,configurable:!0}),t.prototype.apply=function(){return this._effect.isReady()?(this._engine.enableEffect(this._effect),this._engine.setState(!1),this._engine.setAlphaMode(e.Engine.ALPHA_DISABLE),this._engine.setDepthBuffer(!1),this._engine.setDepthWrite(!1),this._effect._bindTexture("textureSampler",this._textures.data[this._currentRenderTextureInd]),this.onApply&&this.onApply(this._effect),this._effect):null},t.prototype.dispose=function(e){if(e=e||this._camera,this._textures.length>0){for(var t=0;t<this._textures.length;t++)this._engine._releaseTexture(this._textures.data[t]);this._textures.reset()}if(e){e.detachPostProcess(this);var i=e._postProcesses.indexOf(this);i===e._postProcessesTakenIndices[0]&&e._postProcessesTakenIndices.length>0&&(this._camera._postProcesses[e._postProcessesTakenIndices[0]].width=-1)}},t}();e.PostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){this._vertexDeclaration=[2],this._vertexStrideSize=8,this._scene=e}return e.prototype._prepareBuffers=function(){if(!this._vertexBuffer){var e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffer=this._scene.getEngine().createVertexBuffer(e);var t=[];t.push(0),t.push(1),t.push(2),t.push(0),t.push(2),t.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(t)}},e.prototype._prepareFrame=function(e){var t=this._scene.activeCamera._postProcesses,i=this._scene.activeCamera._postProcessesTakenIndices;return 0!==i.length&&this._scene.postProcessesEnabled?(t[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera,e),!0):!1},e.prototype.directRender=function(e,t){for(var i=this._scene.getEngine(),r=0;r<e.length;r++){r<e.length-1?e[r+1].activate(this._scene.activeCamera,t):t?i.bindFramebuffer(t):i.restoreDefaultFramebuffer();var n=e[r],s=n.apply();s&&(n.onBeforeRender&&n.onBeforeRender(s),this._prepareBuffers(),i.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,s),i.draw(!0,0,6),n.onAfterRender&&n.onAfterRender(s))}i.setDepthBuffer(!0),i.setDepthWrite(!0)},e.prototype._finalizeFrame=function(e,t,i,r){r=r||this._scene.activeCamera._postProcesses;var n=this._scene.activeCamera._postProcessesTakenIndices;if(0!==n.length&&this._scene.postProcessesEnabled){for(var s=this._scene.getEngine(),o=0;o<n.length&&(o<n.length-1?r[n[o+1]].activate(this._scene.activeCamera,t):t?s.bindFramebuffer(t,i):s.restoreDefaultFramebuffer(),!e);o++){var a=r[n[o]],h=a.apply();h&&(a.onBeforeRender&&a.onBeforeRender(h),this._prepareBuffers(),s.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,h),s.draw(!0,0,6),a.onAfterRender&&a.onAfterRender(h))}s.setDepthBuffer(!0),s.setDepthWrite(!0)}},e.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)},e}();e.PostProcessManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){e.call(this,t,"pass",null,null,i,r,n,s,o)}return __extends(t,e),t}(e.PostProcess);e.PassPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this._currentPlugin=t||new e.OimoJSPlugin}return t.prototype._initialize=function(e){this._currentPlugin.initialize(),this._setGravity(e)},t.prototype._runOneStep=function(e){e>.1?e=.1:0>=e&&(e=1/60),this._currentPlugin.runOneStep(e)},t.prototype._setGravity=function(t){this.gravity=t||new e.Vector3(0,-9.807,0),this._currentPlugin.setGravity(this.gravity)},t.prototype._getGravity=function(){return this._currentPlugin.getGravity()},t.prototype._registerMesh=function(e,t,i){return this._currentPlugin.registerMesh(e,t,i)},t.prototype._registerMeshesAsCompound=function(e,t){return this._currentPlugin.registerMeshesAsCompound(e,t)},t.prototype._unregisterMesh=function(e){this._currentPlugin.unregisterMesh(e)},t.prototype._applyImpulse=function(e,t,i){this._currentPlugin.applyImpulse(e,t,i)},t.prototype._createLink=function(e,t,i,r,n){return this._currentPlugin.createLink(e,t,i,r,n)},t.prototype._updateBodyPosition=function(e){this._currentPlugin.updateBodyPosition(e)},t.prototype.dispose=function(){this._currentPlugin.dispose()},t.prototype.isSupported=function(){return this._currentPlugin.isSupported()},t.prototype.getPhysicsBodyOfMesh=function(e){return this._currentPlugin.getPhysicsBodyOfMesh(e)},t.prototype.getPhysicsPluginName=function(){return this._currentPlugin.name},t.NoImpostor=0,t.SphereImpostor=1,t.BoxImpostor=2,t.PlaneImpostor=3,t.MeshImpostor=4,t.CapsuleImpostor=5,t.ConeImpostor=6,t.CylinderImpostor=7,t.ConvexHullImpostor=8,t.HeightmapImpostor=9,t.Epsilon=.001,t}();e.PhysicsEngine=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.prototype.set=function(t,i){switch(i){case e.VertexBuffer.PositionKind:this.positions=t;break;case e.VertexBuffer.NormalKind:this.normals=t;break;case e.VertexBuffer.UVKind:this.uvs=t;break;case e.VertexBuffer.UV2Kind:this.uvs2=t;break;case e.VertexBuffer.UV3Kind:this.uvs3=t;break;case e.VertexBuffer.UV4Kind:this.uvs4=t;break;case e.VertexBuffer.UV5Kind:this.uvs5=t;break;case e.VertexBuffer.UV6Kind:this.uvs6=t;break;case e.VertexBuffer.ColorKind:this.colors=t;break;case e.VertexBuffer.MatricesIndicesKind:this.matricesIndices=t;break;case e.VertexBuffer.MatricesWeightsKind:this.matricesWeights=t;break;case e.VertexBuffer.MatricesIndicesExtraKind:this.matricesIndicesExtra=t;break;case e.VertexBuffer.MatricesWeightsExtraKind:this.matricesWeightsExtra=t}},t.prototype.applyToMesh=function(e,t){this._applyTo(e,t)},t.prototype.applyToGeometry=function(e,t){this._applyTo(e,t)},t.prototype.updateMesh=function(e,t,i){this._update(e)},t.prototype.updateGeometry=function(e,t,i){this._update(e)},t.prototype._applyTo=function(t,i){this.positions&&t.setVerticesData(e.VertexBuffer.PositionKind,this.positions,i),this.normals&&t.setVerticesData(e.VertexBuffer.NormalKind,this.normals,i),this.uvs&&t.setVerticesData(e.VertexBuffer.UVKind,this.uvs,i),this.uvs2&&t.setVerticesData(e.VertexBuffer.UV2Kind,this.uvs2,i),this.uvs3&&t.setVerticesData(e.VertexBuffer.UV3Kind,this.uvs3,i),this.uvs4&&t.setVerticesData(e.VertexBuffer.UV4Kind,this.uvs4,i),this.uvs5&&t.setVerticesData(e.VertexBuffer.UV5Kind,this.uvs5,i),this.uvs6&&t.setVerticesData(e.VertexBuffer.UV6Kind,this.uvs6,i),this.colors&&t.setVerticesData(e.VertexBuffer.ColorKind,this.colors,i),this.matricesIndices&&t.setVerticesData(e.VertexBuffer.MatricesIndicesKind,this.matricesIndices,i),this.matricesWeights&&t.setVerticesData(e.VertexBuffer.MatricesWeightsKind,this.matricesWeights,i),this.matricesIndicesExtra&&t.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,this.matricesIndicesExtra,i),this.matricesWeightsExtra&&t.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,this.matricesWeightsExtra,i),this.indices&&t.setIndices(this.indices)},t.prototype._update=function(t,i,r){this.positions&&t.updateVerticesData(e.VertexBuffer.PositionKind,this.positions,i,r),this.normals&&t.updateVerticesData(e.VertexBuffer.NormalKind,this.normals,i,r),this.uvs&&t.updateVerticesData(e.VertexBuffer.UVKind,this.uvs,i,r),this.uvs2&&t.updateVerticesData(e.VertexBuffer.UV2Kind,this.uvs2,i,r),this.uvs3&&t.updateVerticesData(e.VertexBuffer.UV3Kind,this.uvs3,i,r),this.uvs4&&t.updateVerticesData(e.VertexBuffer.UV4Kind,this.uvs4,i,r),this.uvs5&&t.updateVerticesData(e.VertexBuffer.UV5Kind,this.uvs5,i,r),this.uvs6&&t.updateVerticesData(e.VertexBuffer.UV6Kind,this.uvs6,i,r),this.colors&&t.updateVerticesData(e.VertexBuffer.ColorKind,this.colors,i,r),this.matricesIndices&&t.updateVerticesData(e.VertexBuffer.MatricesIndicesKind,this.matricesIndices,i,r),this.matricesWeights&&t.updateVerticesData(e.VertexBuffer.MatricesWeightsKind,this.matricesWeights,i,r),this.matricesIndicesExtra&&t.updateVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,this.matricesIndicesExtra,i,r),this.matricesWeightsExtra&&t.updateVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,this.matricesWeightsExtra,i,r),this.indices&&t.setIndices(this.indices)},t.prototype.transform=function(t){var i,r=e.Vector3.Zero();if(this.positions){var n=e.Vector3.Zero();for(i=0;i<this.positions.length;i+=3)e.Vector3.FromArrayToRef(this.positions,i,n),e.Vector3.TransformCoordinatesToRef(n,t,r),this.positions[i]=r.x,this.positions[i+1]=r.y,this.positions[i+2]=r.z}if(this.normals){var s=e.Vector3.Zero();for(i=0;i<this.normals.length;i+=3)e.Vector3.FromArrayToRef(this.normals,i,s),e.Vector3.TransformNormalToRef(s,t,r),this.normals[i]=r.x,this.normals[i+1]=r.y,this.normals[i+2]=r.z}},t.prototype.merge=function(e){if(e.indices){this.indices||(this.indices=[]);for(var t=this.positions?this.positions.length/3:0,i=0;i<e.indices.length;i++)this.indices.push(e.indices[i]+t)}this.positions=this._mergeElement(this.positions,e.positions),this.normals=this._mergeElement(this.normals,e.normals),this.uvs=this._mergeElement(this.uvs,e.uvs),this.uvs2=this._mergeElement(this.uvs2,e.uvs2),this.uvs3=this._mergeElement(this.uvs3,e.uvs3),this.uvs4=this._mergeElement(this.uvs4,e.uvs4),this.uvs5=this._mergeElement(this.uvs5,e.uvs5),this.uvs6=this._mergeElement(this.uvs6,e.uvs6),this.colors=this._mergeElement(this.colors,e.colors),this.matricesIndices=this._mergeElement(this.matricesIndices,e.matricesIndices),this.matricesWeights=this._mergeElement(this.matricesWeights,e.matricesWeights),this.matricesIndicesExtra=this._mergeElement(this.matricesIndicesExtra,e.matricesIndicesExtra),this.matricesWeightsExtra=this._mergeElement(this.matricesWeightsExtra,e.matricesWeightsExtra)},t.prototype._mergeElement=function(e,t){if(!t)return e;if(!e)return t;var i=t.length+e.length,r=e instanceof Float32Array,n=t instanceof Float32Array;if(r){var s=new Float32Array(i);return s.set(e),s.set(t,e.length),s}if(n){for(var o=e.slice(0),a=0,i=t.length;i>a;a++)o.push(t[a]);return o}return e.concat(t)},t.prototype.serialize=function(){var e=this.serialize();return this.positions&&(e.positions=this.positions),this.normals&&(e.normals=this.normals),this.uvs&&(e.uvs=this.uvs),this.uvs2&&(e.uvs2=this.uvs2),this.uvs3&&(e.uvs3=this.uvs3),this.uvs4&&(e.uvs4=this.uvs4),this.uvs5&&(e.uvs5=this.uvs5),this.uvs6&&(e.uvs6=this.uvs6),this.colors&&(e.colors=this.colors),this.matricesIndices&&(e.matricesIndices=this.matricesIndices,e.matricesIndices._isExpanded=!0),this.matricesWeights&&(e.matricesWeights=this.matricesWeights),this.matricesIndicesExtra&&(e.matricesIndicesExtra=this.matricesIndicesExtra,e.matricesIndicesExtra._isExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=this.matricesWeightsExtra),e.indices=this.indices,e},t.ExtractFromMesh=function(e,i){return t._ExtractFrom(e,i)},t.ExtractFromGeometry=function(e,i){return t._ExtractFrom(e,i)},t._ExtractFrom=function(i,r){var n=new t;return i.isVerticesDataPresent(e.VertexBuffer.PositionKind)&&(n.positions=i.getVerticesData(e.VertexBuffer.PositionKind,r)),i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(n.normals=i.getVerticesData(e.VertexBuffer.NormalKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.uvs=i.getVerticesData(e.VertexBuffer.UVKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.uvs2=i.getVerticesData(e.VertexBuffer.UV2Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV3Kind)&&(n.uvs3=i.getVerticesData(e.VertexBuffer.UV3Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV4Kind)&&(n.uvs4=i.getVerticesData(e.VertexBuffer.UV4Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV5Kind)&&(n.uvs5=i.getVerticesData(e.VertexBuffer.UV5Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV6Kind)&&(n.uvs6=i.getVerticesData(e.VertexBuffer.UV6Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(n.colors=i.getVerticesData(e.VertexBuffer.ColorKind,r)),
- i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&(n.matricesIndices=i.getVerticesData(e.VertexBuffer.MatricesIndicesKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)&&(n.matricesWeights=i.getVerticesData(e.VertexBuffer.MatricesWeightsKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesExtraKind)&&(n.matricesIndicesExtra=i.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsExtraKind)&&(n.matricesWeightsExtra=i.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,r)),n.indices=i.getIndices(r),n},t.CreateRibbon=function(i){var r=i.pathArray,n=i.closeArray||!1,s=i.closePath||!1,o=Math.floor(r[0].length/2),a=i.offset||o;a=a>o?o:Math.floor(a);var h,c,l,u,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=[],p=[],m=[],_=[],g=[],v=[],y=[],x=[],T=[],E=[];if(r.length<2){var M=[],b=[];for(l=0;l<r[0].length-a;l++)M.push(r[0][l]),b.push(r[0][l+a]);r=[M,b]}var A,P,S=0,C=s?1:0;h=r[0].length;var I,w;for(c=0;c<r.length;c++){for(y[c]=0,g[c]=[0],A=r[c],P=A.length,h=P>h?h:P,u=0;P>u;)f.push(A[u].x,A[u].y,A[u].z),u>0&&(I=A[u].subtract(A[u-1]).length(),w=I+y[c],g[c].push(w),y[c]=w),u++;s&&(u--,f.push(A[0].x,A[0].y,A[0].z),I=A[u].subtract(A[0]).length(),w=I+y[c],g[c].push(w),y[c]=w),T[c]=P+C,E[c]=S,S+=P+C}var D,R,L,O;for(l=0;h+C>l;l++){for(x[l]=0,v[l]=[0],c=0;c<r.length-1;c++)D=r[c],R=r[c+1],l===h?(L=D[0],O=R[0]):(L=D[l],O=R[l]),I=O.subtract(L).length(),w=I+x[l],v[l].push(w),x[l]=w;n&&(D=r[c],R=r[0],l===h&&(O=R[0]),I=O.subtract(L).length(),w=I+x[l],x[l]=w)}var B,F;for(c=0;c<r.length;c++)for(l=0;h+C>l;l++)B=g[c][l]/y[c],F=v[l][c]/x[l],_.push(B,F);c=0;for(var V=0,N=T[c]-1,z=T[c+1]-1,U=z>N?N:z,k=E[1]-E[0],W=n?T.length:T.length-1;U>=V&&W>c;)p.push(V,V+k,V+1),p.push(V+k+1,V+1,V+k),V+=1,V===U&&(c++,c===T.length-1?(k=E[0]-E[c],N=T[c]-1,z=T[0]-1):(k=E[c+1]-E[c],N=T[c]-1,z=T[c+1]-1),V=E[c],U=z>N?N+V:z+V);if(t.ComputeNormals(f,p,m),s){var G=0,Y=0;for(c=0;c<r.length;c++)G=3*E[c],Y=c+1<r.length?3*(E[c+1]-1):m.length-3,m[G]=.5*(m[G]+m[Y]),m[G+1]=.5*(m[G+1]+m[Y+1]),m[G+2]=.5*(m[G+2]+m[Y+2]),m[Y]=m[G],m[Y+1]=m[G+1],m[Y+2]=m[G+2]}t._ComputeSides(d,f,p,m,_);var H=new t;return H.indices=p,H.positions=f,H.normals=m,H.uvs=_,s&&(H._idx=E),H},t.CreateBox=function(i){for(var r=[new e.Vector3(0,0,1),new e.Vector3(0,0,-1),new e.Vector3(1,0,0),new e.Vector3(-1,0,0),new e.Vector3(0,1,0),new e.Vector3(0,-1,0)],n=[],s=[],o=[],a=[],h=i.width||i.size||1,c=i.height||i.size||1,l=i.depth||i.size||1,u=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,d=i.faceUV||new Array(6),f=i.faceColors,p=[],m=0;6>m;m++)void 0===d[m]&&(d[m]=new e.Vector4(0,0,1,1)),f&&void 0===f[m]&&(f[m]=new e.Color4(1,1,1,1));for(var _=new e.Vector3(h/2,c/2,l/2),g=0;g<r.length;g++){var v=r[g],y=new e.Vector3(v.y,v.z,v.x),x=e.Vector3.Cross(v,y),T=s.length/3;n.push(T),n.push(T+1),n.push(T+2),n.push(T),n.push(T+2),n.push(T+3);var E=v.subtract(y).subtract(x).multiply(_);s.push(E.x,E.y,E.z),o.push(v.x,v.y,v.z),a.push(d[g].z,d[g].w),f&&p.push(f[g].r,f[g].g,f[g].b,f[g].a),E=v.subtract(y).add(x).multiply(_),s.push(E.x,E.y,E.z),o.push(v.x,v.y,v.z),a.push(d[g].x,d[g].w),f&&p.push(f[g].r,f[g].g,f[g].b,f[g].a),E=v.add(y).add(x).multiply(_),s.push(E.x,E.y,E.z),o.push(v.x,v.y,v.z),a.push(d[g].x,d[g].y),f&&p.push(f[g].r,f[g].g,f[g].b,f[g].a),E=v.add(y).subtract(x).multiply(_),s.push(E.x,E.y,E.z),o.push(v.x,v.y,v.z),a.push(d[g].z,d[g].y),f&&p.push(f[g].r,f[g].g,f[g].b,f[g].a)}t._ComputeSides(u,s,n,o,a);var M=new t;if(M.indices=n,M.positions=s,M.normals=o,M.uvs=a,f){var b=u===e.Mesh.DOUBLESIDE?p.concat(p):p;M.colors=b}return M},t.CreateSphere=function(i){for(var r=i.segments||32,n=i.diameterX||i.diameter||1,s=i.diameterY||i.diameter||1,o=i.diameterZ||i.diameter||1,a=i.arc<=0||i.arc>1?1:i.arc||1,h=i.slice<=0?1:i.slice||1,c=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(n/2,s/2,o/2),u=2+r,d=2*u,f=[],p=[],m=[],_=[],g=0;u>=g;g++){for(var v=g/u,y=v*Math.PI*h,x=0;d>=x;x++){var T=x/d,E=T*Math.PI*2*a,M=e.Matrix.RotationZ(-y),b=e.Matrix.RotationY(E),A=e.Vector3.TransformCoordinates(e.Vector3.Up(),M),P=e.Vector3.TransformCoordinates(A,b),S=P.multiply(l),C=P.divide(l).normalize();p.push(S.x,S.y,S.z),m.push(C.x,C.y,C.z),_.push(T,v)}if(g>0)for(var I=p.length/3,w=I-2*(d+1);I>w+d+2;w++)f.push(w),f.push(w+1),f.push(w+d+1),f.push(w+d+1),f.push(w+1),f.push(w+d+2)}t._ComputeSides(c,p,f,m,_);var D=new t;return D.indices=f,D.positions=p,D.normals=m,D.uvs=_,D},t.CreateCylinder=function(i){var r,n=i.height||2,s=0===i.diameterTop?0:i.diameterTop||i.diameter||1,o=i.diameterBottom||i.diameter||1,a=i.tessellation||24,h=i.subdivisions||1,c=i.hasRings,l=i.enclose,u=i.arc<=0||i.arc>1?1:i.arc||1,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=i.faceUV||new Array(3),p=i.faceColors,m=1!==u&&l?2:0,_=c?h:1,g=2+(1+m)*_;for(r=0;g>r;r++)p&&void 0===p[r]&&(p[r]=new e.Color4(1,1,1,1));for(r=0;g>r;r++)f&&void 0===f[r]&&(f[r]=new e.Vector4(0,0,1,1));var v,y,x,T,E,M,b=[],A=[],P=[],S=[],C=[],I=2*Math.PI*u/a,w=(o-s)/2/n,D=e.Vector3.Zero(),R=e.Vector3.Zero(),L=e.Vector3.Zero(),O=e.Vector3.Zero(),B=e.Vector3.Zero(),F=e.Axis.Y,V=1,N=1,z=0,U=0;for(T=0;h>=T;T++)for(y=T/h,x=(y*(s-o)+o)/2,V=c&&0!==T&&T!==h?2:1,M=0;V>M;M++){for(c&&(N+=M),l&&(N+=2*M),E=0;a>=E;E++)v=E*I,D.x=Math.cos(-v)*x,D.y=-n/2+y*n,D.z=Math.sin(-v)*x,0===s&&T===h?(R.x=P[P.length-3*(a+1)],R.y=P[P.length-3*(a+1)+1],R.z=P[P.length-3*(a+1)+2]):(R.x=D.x,R.z=D.z,R.y=Math.sqrt(R.x*R.x+R.z*R.z)*w,R.normalize()),0===E&&(L.copyFrom(D),O.copyFrom(R)),A.push(D.x,D.y,D.z),P.push(R.x,R.y,R.z),U=c?z!==N?f[N].y:f[N].w:f[N].y+(f[N].w-f[N].y)*y,S.push(f[N].x+(f[N].z-f[N].x)*E/a,U),p&&C.push(p[N].r,p[N].g,p[N].b,p[N].a);1!==u&&l&&(A.push(D.x,D.y,D.z),A.push(0,D.y,0),A.push(0,D.y,0),A.push(L.x,L.y,L.z),e.Vector3.CrossToRef(F,R,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),e.Vector3.CrossToRef(O,F,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),U=c?z!==N?f[N+1].y:f[N+1].w:f[N+1].y+(f[N+1].w-f[N+1].y)*y,S.push(f[N+1].x,U),S.push(f[N+1].z,U),U=c?z!==N?f[N+2].y:f[N+2].w:f[N+2].y+(f[N+2].w-f[N+2].y)*y,S.push(f[N+2].x,U),S.push(f[N+2].z,U),p&&(C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a))),z!==N&&(z=N)}var N,k=1!==u&&l?a+4:a;for(T=0,N=0;h>N;N++){for(E=0;a>E;E++){var W=T*(k+1)+E,G=(T+1)*(k+1)+E,Y=T*(k+1)+(E+1),H=(T+1)*(k+1)+(E+1);b.push(W,G,Y),b.push(H,Y,G)}1!==u&&l&&(b.push(W+2,G+2,Y+2),b.push(H+2,Y+2,G+2),b.push(W+4,G+4,Y+4),b.push(H+4,Y+4,G+4)),T=c?T+2:T+1}var K=function(t){var i=t?s/2:o/2;if(0!==i){var r,h,c,l,d=t?f[g-1]:f[0];p&&(l=t?p[g-1]:p[0]);var m=A.length/3,_=t?n/2:-n/2,v=new e.Vector3(0,_,0);A.push(v.x,v.y,v.z),P.push(0,t?1:-1,0),S.push(d.x+.5*(d.z-d.x),d.y+.5*(d.w-d.y)),p&&C.push(l.r,l.g,l.b,l.a);var y=new e.Vector2(.5,.5);for(c=0;a>=c;c++){r=2*Math.PI*c*u/a;var x=Math.cos(-r),T=Math.sin(-r);h=new e.Vector3(x*i,_,T*i);var E=new e.Vector2(x*y.x+.5,T*y.y+.5);A.push(h.x,h.y,h.z),P.push(0,t?1:-1,0),S.push(d.x+(d.z-d.x)*E.x,d.y+(d.w-d.y)*E.y),p&&C.push(l.r,l.g,l.b,l.a)}for(c=0;a>c;c++)t?(b.push(m),b.push(m+(c+2)),b.push(m+(c+1))):(b.push(m),b.push(m+(c+1)),b.push(m+(c+2)))}};K(!1),K(!0),t._ComputeSides(d,A,b,P,S);var j=new t;return j.indices=b,j.positions=A,j.normals=P,j.uvs=S,p&&(j.colors=C),j},t.CreateTorus=function(i){for(var r=[],n=[],s=[],o=[],a=i.diameter||1,h=i.thickness||.5,c=i.tessellation||16,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,u=c+1,d=0;c>=d;d++)for(var f=d/c,p=d*Math.PI*2/c-Math.PI/2,m=e.Matrix.Translation(a/2,0,0).multiply(e.Matrix.RotationY(p)),_=0;c>=_;_++){var g=1-_/c,v=_*Math.PI*2/c+Math.PI,y=Math.cos(v),x=Math.sin(v),T=new e.Vector3(y,x,0),E=T.scale(h/2),M=new e.Vector2(f,g);E=e.Vector3.TransformCoordinates(E,m),T=e.Vector3.TransformNormal(T,m),n.push(E.x,E.y,E.z),s.push(T.x,T.y,T.z),o.push(M.x,M.y);var b=(d+1)%u,A=(_+1)%u;r.push(d*u+_),r.push(d*u+A),r.push(b*u+_),r.push(d*u+A),r.push(b*u+A),r.push(b*u+_)}t._ComputeSides(l,n,r,s,o);var P=new t;return P.indices=r,P.positions=n,P.normals=s,P.uvs=o,P},t.CreateLines=function(e){for(var i=[],r=[],n=e.points,s=0;s<n.length;s++)r.push(n[s].x,n[s].y,n[s].z),s>0&&(i.push(s-1),i.push(s));var o=new t;return o.indices=i,o.positions=r,o},t.CreateDashedLines=function(i){var r=i.dashSize||3,n=i.gapSize||1,s=i.dashNb||200,o=i.points,a=new Array,h=new Array,c=e.Vector3.Zero(),l=0,u=0,d=0,f=0,p=0,m=0,_=0;for(_=0;_<o.length-1;_++)o[_+1].subtractToRef(o[_],c),l+=c.length();for(d=l/s,f=r*d/(r+n),_=0;_<o.length-1;_++){o[_+1].subtractToRef(o[_],c),u=Math.floor(c.length()/d),c.normalize();for(var g=0;u>g;g++)p=d*g,a.push(o[_].x+p*c.x,o[_].y+p*c.y,o[_].z+p*c.z),a.push(o[_].x+(p+f)*c.x,o[_].y+(p+f)*c.y,o[_].z+(p+f)*c.z),h.push(m,m+1),m+=2}var v=new t;return v.positions=a,v.indices=h,v},t.CreateGround=function(i){var r,n,s=[],o=[],a=[],h=[],c=i.width||1,l=i.height||1,u=i.subdivisions||1;for(r=0;u>=r;r++)for(n=0;u>=n;n++){var d=new e.Vector3(n*c/u-c/2,0,(u-r)*l/u-l/2),f=new e.Vector3(0,1,0);o.push(d.x,d.y,d.z),a.push(f.x,f.y,f.z),h.push(n/u,1-r/u)}for(r=0;u>r;r++)for(n=0;u>n;n++)s.push(n+1+(r+1)*(u+1)),s.push(n+1+r*(u+1)),s.push(n+r*(u+1)),s.push(n+(r+1)*(u+1)),s.push(n+1+(r+1)*(u+1)),s.push(n+r*(u+1));var p=new t;return p.indices=s,p.positions=o,p.normals=a,p.uvs=h,p},t.CreateTiledGround=function(i){function r(t,i,r,o){var a=m.length/3,h=f.w+1;for(n=0;n<f.h;n++)for(s=0;s<f.w;s++){var c=[a+s+n*h,a+(s+1)+n*h,a+(s+1)+(n+1)*h,a+s+(n+1)*h];p.push(c[1]),p.push(c[2]),p.push(c[3]),p.push(c[0]),p.push(c[1]),p.push(c[3])}var l=e.Vector3.Zero(),u=new e.Vector3(0,1,0);for(n=0;n<=f.h;n++)for(l.z=n*(o-i)/f.h+i,s=0;s<=f.w;s++)l.x=s*(r-t)/f.w+t,l.y=0,m.push(l.x,l.y,l.z),_.push(u.x,u.y,u.z),g.push(s/f.w,n/f.h)}var n,s,o,a,h=i.xmin,c=i.zmin,l=i.xmax,u=i.zmax,d=i.subdivisions||{w:1,h:1},f=i.precision||{w:1,h:1},p=[],m=[],_=[],g=[];d.h=d.w<1?1:d.h,d.w=d.w<1?1:d.w,f.w=f.w<1?1:f.w,f.h=f.h<1?1:f.h;var v={w:(l-h)/d.w,h:(u-c)/d.h};for(o=0;o<d.h;o++)for(a=0;a<d.w;a++)r(h+a*v.w,c+o*v.h,h+(a+1)*v.w,c+(o+1)*v.h);var y=new t;return y.indices=p,y.positions=m,y.normals=_,y.uvs=g,y},t.CreateGroundFromHeightMap=function(i){var r,n,s=[],o=[],a=[],h=[];for(r=0;r<=i.subdivisions;r++)for(n=0;n<=i.subdivisions;n++){var c=new e.Vector3(n*i.width/i.subdivisions-i.width/2,0,(i.subdivisions-r)*i.height/i.subdivisions-i.height/2),l=(c.x+i.width/2)/i.width*(i.bufferWidth-1)|0,u=(1-(c.z+i.height/2)/i.height)*(i.bufferHeight-1)|0,d=4*(l+u*i.bufferWidth),f=i.buffer[d]/255,p=i.buffer[d+1]/255,m=i.buffer[d+2]/255,_=.3*f+.59*p+.11*m;c.y=i.minHeight+(i.maxHeight-i.minHeight)*_,o.push(c.x,c.y,c.z),a.push(0,0,0),h.push(n/i.subdivisions,1-r/i.subdivisions)}for(r=0;r<i.subdivisions;r++)for(n=0;n<i.subdivisions;n++)s.push(n+1+(r+1)*(i.subdivisions+1)),s.push(n+1+r*(i.subdivisions+1)),s.push(n+r*(i.subdivisions+1)),s.push(n+(r+1)*(i.subdivisions+1)),s.push(n+1+(r+1)*(i.subdivisions+1)),s.push(n+r*(i.subdivisions+1));t.ComputeNormals(o,s,a);var g=new t;return g.indices=s,g.positions=o,g.normals=a,g.uvs=h,g},t.CreatePlane=function(i){var r=[],n=[],s=[],o=[],a=i.width||i.size||1,h=i.height||i.size||1,c=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=a/2,u=h/2;n.push(-l,-u,0),s.push(0,0,-1),o.push(0,0),n.push(l,-u,0),s.push(0,0,-1),o.push(1,0),n.push(l,u,0),s.push(0,0,-1),o.push(1,1),n.push(-l,u,0),s.push(0,0,-1),o.push(0,1),r.push(0),r.push(1),r.push(2),r.push(0),r.push(2),r.push(3),t._ComputeSides(c,n,r,s,o);var d=new t;return d.indices=r,d.positions=n,d.normals=s,d.uvs=o,d},t.CreateDisc=function(i){var r=[],n=[],s=[],o=[],a=i.radius||.5,h=i.tessellation||64,c=i.arc<=0||i.arc>1?1:i.arc||1,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE;r.push(0,0,0),o.push(.5,.5);for(var u=2*Math.PI*c,d=u/h,f=0;u>f;f+=d){var p=Math.cos(f),m=Math.sin(f),_=(p+1)/2,g=(1-m)/2;r.push(a*p,a*m,0),o.push(_,g)}1===c&&(r.push(r[3],r[4],r[5]),o.push(o[2],o[3]));for(var v=r.length/3,y=1;v-1>y;y++)n.push(y+1,0,y);t.ComputeNormals(r,n,s),t._ComputeSides(l,r,n,s,o);var x=new t;return x.indices=n,x.positions=r,x.normals=s,x.uvs=o,x},t.CreateIcoSphere=function(i){var r,n=i.sideOrientation||e.Mesh.DEFAULTSIDE,s=i.radius||1,o=void 0===i.flat?!0:i.flat,a=i.subdivisions||4,h=i.radiusX||s,c=i.radiusY||s,l=i.radiusZ||s,u=(1+Math.sqrt(5))/2,d=[-1,u,-0,1,u,0,-1,-u,0,1,-u,0,0,-1,-u,0,1,-u,0,-1,u,0,1,u,u,0,1,u,0,-1,-u,0,1,-u,0,-1],f=[0,11,5,0,5,1,0,1,7,0,7,10,12,22,23,1,5,20,5,11,4,23,22,13,22,18,6,7,1,8,14,21,4,14,4,2,16,13,6,15,6,19,3,8,9,4,21,5,13,17,23,6,13,22,19,6,18,9,8,1],p=[0,1,2,3,4,5,6,7,8,9,10,11,0,2,3,3,3,4,7,8,9,9,10,11],m=[5,1,3,1,6,4,0,0,5,3,4,2,2,2,4,0,2,0,1,1,6,0,6,2,0,4,3,3,4,4,3,1,4,2,4,4,0,2,1,1,2,2,3,3,1,3,2,4],_=138/1024,g=239/1024,v=60/1024,y=26/1024,x=-40/1024,T=20/1024,E=[0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0],M=[],b=[],A=[],P=[],S=0,C=new Array(3),I=new Array(3);for(r=0;3>r;r++)C[r]=e.Vector3.Zero(),I[r]=e.Vector2.Zero();for(var w=0;20>w;w++){for(r=0;3>r;r++){var D=f[3*w+r];C[r].copyFromFloats(d[3*p[D]],d[3*p[D]+1],d[3*p[D]+2]),C[r].normalize().scaleInPlace(s),I[r].copyFromFloats(m[2*D]*_+v+E[w]*x,m[2*D+1]*g+y+E[w]*T)}for(var R=function(t,i,r,n){var s=e.Vector3.Lerp(C[0],C[2],i/a),u=e.Vector3.Lerp(C[1],C[2],i/a),d=a===i?C[2]:e.Vector3.Lerp(s,u,t/(a-i));d.normalize();var f;if(o){var p=e.Vector3.Lerp(C[0],C[2],n/a),m=e.Vector3.Lerp(C[1],C[2],n/a);f=e.Vector3.Lerp(p,m,r/(a-n))}else f=new e.Vector3(d.x,d.y,d.z);f.x/=h,f.y/=c,f.z/=l,f.normalize();var _=e.Vector2.Lerp(I[0],I[2],i/a),g=e.Vector2.Lerp(I[1],I[2],i/a),v=a===i?I[2]:e.Vector2.Lerp(_,g,t/(a-i));b.push(d.x*h,d.y*c,d.z*l),A.push(f.x,f.y,f.z),P.push(v.x,v.y),M.push(S),S++},L=0;a>L;L++)for(var O=0;a>O+L;O++)R(O,L,O+1/3,L+1/3),R(O+1,L,O+1/3,L+1/3),R(O,L+1,O+1/3,L+1/3),a>O+L+1&&(R(O+1,L,O+2/3,L+2/3),R(O+1,L+1,O+2/3,L+2/3),R(O,L+1,O+2/3,L+2/3))}t._ComputeSides(n,b,M,A,P);var B=new t;return B.indices=M,B.positions=b,B.normals=A,B.uvs=P,B},t.CreatePolyhedron=function(i){var 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t,s=i.positions;s&&n.set(s,e.VertexBuffer.PositionKind);var o=i.normals;o&&n.set(o,e.VertexBuffer.NormalKind);var a=i.uvs;a&&n.set(a,e.VertexBuffer.UVKind);var h=i.uv2s;h&&n.set(h,e.VertexBuffer.UV2Kind);var c=i.uv3s;c&&n.set(c,e.VertexBuffer.UV3Kind);var l=i.uv4s;l&&n.set(l,e.VertexBuffer.UV4Kind);var u=i.uv5s;u&&n.set(u,e.VertexBuffer.UV5Kind);var d=i.uv6s;d&&n.set(d,e.VertexBuffer.UV6Kind);var f=i.colors;f&&n.set(e.Color4.CheckColors4(f,s.length/3),e.VertexBuffer.ColorKind);var p=i.matricesIndices;p&&n.set(p,e.VertexBuffer.MatricesIndicesKind);var m=i.matricesWeights;m&&n.set(m,e.VertexBuffer.MatricesWeightsKind);var _=i.indices;_&&(n.indices=_),r.setAllVerticesData(n,i.updatable)},t}();e.VertexData=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.EnableFor=function(e){e._tags=e._tags||{},e.hasTags=function(){return t.HasTags(e)},e.addTags=function(i){return t.AddTagsTo(e,i)},e.removeTags=function(i){return 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0===r?!0:""===r?t.HasTags(i):e.Internals.AndOrNotEvaluator.Eval(r,function(e){return t.HasTags(i)&&i._tags[e]})},t}();e.Tags=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function e(){}return e.Eval=function(t,i){return t=t.match(/\([^\(\)]*\)/g)?t.replace(/\([^\(\)]*\)/g,function(t){return t=t.slice(1,t.length-1),e._HandleParenthesisContent(t,i)}):e._HandleParenthesisContent(t,i),"true"===t?!0:"false"===t?!1:e.Eval(t,i)},e._HandleParenthesisContent=function(t,i){i=i||function(e){return"true"===e?!0:!1};var r,n=t.split("||");for(var s in n){var o=e._SimplifyNegation(n[s].trim()),a=o.split("&&");if(a.length>1)for(var h=0;h<a.length;++h){var c=e._SimplifyNegation(a[h].trim());if(r="true"!==c&&"false"!==c?"!"===c[0]?!i(c.substring(1)):i(c):"true"===c?!0:!1,!r){o="false";break}}if(r||"true"===o){r=!0;break}r="true"!==o&&"false"!==o?"!"===o[0]?!i(o.substring(1)):i(o):"true"===o?!0:!1}return r?"true":"false"},e._SimplifyNegation=function(e){return e=e.replace(/^[\s!]+/,function(e){return e=e.replace(/[\s]/g,function(){return""}),e.length%2?"!":""}),e=e.trim(),"!true"===e?e="false":"!false"===e&&(e="true"),e},e}();e.AndOrNotEvaluator=t}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s,o){this._enabled=!0,this._refCount=0,this._name=i,this._renderTexture=new e.RenderTargetTexture(i,r,t),this.setRenderList(n),this._renderTexture.onBeforeRender=s,this._renderTexture.onAfterRender=o,this._scene=t,this._renderList=n}return t.prototype._incRefCount=function(){return 0===this._refCount&&this._scene.customRenderTargets.push(this._renderTexture),++this._refCount},t.prototype._decRefCount=function(){return this._refCount--,this._refCount<=0&&this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture),1),this._refCount},t.prototype._update=function(){this.setRenderList(this._renderList)},t.prototype.setRenderList=function(e){this._renderTexture.renderList=e},t.prototype.getRenderTexture=function(){return this._renderTexture},t}();e.PostProcessRenderPass=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r){this._engine=e,this._name=t,this._singleInstance=r||!0,this._getPostProcess=i,this._cameras=[],this._indicesForCamera=[],this._postProcesses={},this._renderPasses={},this._renderEffectAsPasses={}}return Object.defineProperty(t.prototype,"isSupported",{get:function(){for(var e in this._postProcesses)if(!this._postProcesses[e].isSupported)return!1;return!0},enumerable:!0,configurable:!0}),t.prototype._update=function(){for(var e in this._renderPasses)this._renderPasses[e]._update()},t.prototype.addPass=function(e){this._renderPasses[e._name]=e,this._linkParameters()},t.prototype.removePass=function(e){delete this._renderPasses[e._name],this._linkParameters()},t.prototype.addRenderEffectAsPass=function(e){this._renderEffectAsPasses[e._name]=e,this._linkParameters()},t.prototype.getPass=function(e){for(var t in this._renderPasses)if(t===e)return this._renderPasses[e]},t.prototype.emptyPasses=function(){this._renderPasses={},this._linkParameters()},t.prototype._attachCameras=function(t){for(var i,r=e.Tools.MakeArray(t||this._cameras),n=0;n<r.length;n++){var s=r[n],o=s.name;i=this._singleInstance?0:o,this._postProcesses[i]=this._postProcesses[i]||this._getPostProcess();var a=s.attachPostProcess(this._postProcesses[i]);this._indicesForCamera[o]||(this._indicesForCamera[o]=[]),this._indicesForCamera[o].push(a),-1===this._cameras.indexOf(s)&&(this._cameras[o]=s);for(var h in this._renderPasses)this._renderPasses[h]._incRefCount()}this._linkParameters()},t.prototype._detachCameras=function(t){for(var i=e.Tools.MakeArray(t||this._cameras),r=0;r<i.length;r++){var n=i[r],s=n.name;n.detachPostProcess(this._postProcesses[this._singleInstance?0:s],this._indicesForCamera[s]);var o=this._cameras.indexOf(s);this._indicesForCamera.splice(o,1),this._cameras.splice(o,1);for(var a in this._renderPasses)this._renderPasses[a]._decRefCount()}},t.prototype._enable=function(t){for(var i=e.Tools.MakeArray(t||this._cameras),r=0;r<i.length;r++){for(var n=i[r],s=n.name,o=0;o<this._indicesForCamera[s].length;o++)void 0===n._postProcesses[this._indicesForCamera[s][o]]&&t[r].attachPostProcess(this._postProcesses[this._singleInstance?0:s],this._indicesForCamera[s][o]);for(var a in this._renderPasses)this._renderPasses[a]._incRefCount()}},t.prototype._disable=function(t){for(var i=e.Tools.MakeArray(t||this._cameras),r=0;r<i.length;r++){var n=i[r],s=n.Name;n.detachPostProcess(this._postProcesses[this._singleInstance?0:s],this._indicesForCamera[s]);for(var o in this._renderPasses)this._renderPasses[o]._decRefCount()}},t.prototype.getPostProcess=function(e){return this._singleInstance?this._postProcesses[0]:this._postProcesses[e.name]},t.prototype._linkParameters=function(){var e=this;for(var t in this._postProcesses)this.applyParameters&&this.applyParameters(this._postProcesses[t]),this._postProcesses[t].onBeforeRender=function(t){e._linkTextures(t)}},t.prototype._linkTextures=function(e){for(var t in this._renderPasses)e.setTexture(t,this._renderPasses[t].getRenderTexture());for(var i in this._renderEffectAsPasses)e.setTextureFromPostProcess(i+"Sampler",this._renderEffectAsPasses[i].getPostProcess())},t}();e.PostProcessRenderEffect=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this._engine=e,this._name=t,this._renderEffects={},this._renderEffectsForIsolatedPass={},this._cameras=[]}return Object.defineProperty(t.prototype,"isSupported",{get:function(){for(var e in this._renderEffects)if(!this._renderEffects[e].isSupported)return!1;return!0},enumerable:!0,configurable:!0}),t.prototype.addEffect=function(e){this._renderEffects[e._name]=e},t.prototype._enableEffect=function(t,i){var r=this._renderEffects[t];r&&r._enable(e.Tools.MakeArray(i||this._cameras))},t.prototype._disableEffect=function(t,i){var r=this._renderEffects[t];r&&r._disable(e.Tools.MakeArray(i||this._cameras))},t.prototype._attachCameras=function(t,i){var r,n=e.Tools.MakeArray(t||this._cameras),s=[];for(r=0;r<n.length;r++){var o=n[r],a=o.name;-1===this._cameras.indexOf(o)?this._cameras[a]=o:i&&s.push(r)}for(r=0;r<s.length;r++)t.splice(s[r],1);for(var h in this._renderEffects)this._renderEffects[h]._attachCameras(n)},t.prototype._detachCameras=function(t){var i=e.Tools.MakeArray(t||this._cameras);for(var r in this._renderEffects)this._renderEffects[r]._detachCameras(i);for(var n=0;n<i.length;n++)this._cameras.splice(this._cameras.indexOf(i[n]),1);
- },t.prototype._enableDisplayOnlyPass=function(i,r){var n,s=this,o=e.Tools.MakeArray(r||this._cameras),a=null;for(n in this._renderEffects)if(a=this._renderEffects[n].getPass(i),null!=a)break;if(null!==a){for(n in this._renderEffects)this._renderEffects[n]._disable(o);a._name=t.PASS_SAMPLER_NAME;for(var h=0;h<o.length;h++){var c=o[h],l=c.name;this._renderEffectsForIsolatedPass[l]=this._renderEffectsForIsolatedPass[l]||new e.PostProcessRenderEffect(this._engine,t.PASS_EFFECT_NAME,function(){return new e.DisplayPassPostProcess(t.PASS_EFFECT_NAME,1,null,null,s._engine,!0)}),this._renderEffectsForIsolatedPass[l].emptyPasses(),this._renderEffectsForIsolatedPass[l].addPass(a),this._renderEffectsForIsolatedPass[l]._attachCameras(c)}}},t.prototype._disableDisplayOnlyPass=function(i){for(var r=this,n=e.Tools.MakeArray(i||this._cameras),s=0;s<n.length;s++){var o=n[s],a=o.name;this._renderEffectsForIsolatedPass[a]=this._renderEffectsForIsolatedPass[a]||new e.PostProcessRenderEffect(this._engine,t.PASS_EFFECT_NAME,function(){return new e.DisplayPassPostProcess(t.PASS_EFFECT_NAME,1,null,null,r._engine,!0)}),this._renderEffectsForIsolatedPass[a]._disable(o)}for(var h in this._renderEffects)this._renderEffects[h]._enable(n)},t.prototype._update=function(){for(var e in this._renderEffects)this._renderEffects[e]._update();for(var t=0;t<this._cameras.length;t++){var i=this._cameras[t].name;this._renderEffectsForIsolatedPass[i]&&this._renderEffectsForIsolatedPass[i]._update()}},t.prototype.dispose=function(){},t.PASS_EFFECT_NAME="passEffect",t.PASS_SAMPLER_NAME="passSampler",t}();e.PostProcessRenderPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this._renderPipelines={}}return e.prototype.addPipeline=function(e){this._renderPipelines[e._name]=e},e.prototype.attachCamerasToRenderPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._attachCameras(t,i)},e.prototype.detachCamerasFromRenderPipeline=function(e,t){var i=this._renderPipelines[e];i&&i._detachCameras(t)},e.prototype.enableEffectInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._enableEffect(t,i)},e.prototype.disableEffectInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._disableEffect(t,i)},e.prototype.enableDisplayOnlyPassInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._enableDisplayOnlyPass(t,i)},e.prototype.disableDisplayOnlyPassInPipeline=function(e,t){var i=this._renderPipelines[e];i&&i._disableDisplayOnlyPass(t)},e.prototype.update=function(){for(var e in this._renderPipelines){var t=this._renderPipelines[e];t.isSupported?t._update():(t.dispose(),delete this._renderPipelines[e])}},e}();e.PostProcessRenderPipelineManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.frontColor=new e.Color3(1,1,1),this.backColor=new e.Color3(.1,.1,.1),this.showBackLines=!0,this.renderList=new e.SmartArray(32),this._scene=t}return t.prototype._prepareRessources=function(){if(!this._colorShader){this._colorShader=new e.ShaderMaterial("colorShader",this._scene,"color",{attributes:["position"],uniforms:["worldViewProjection","color"]});var t=this._scene.getEngine(),i=e.VertexData.CreateBox(1);this._vb=new e.VertexBuffer(t,i.positions,e.VertexBuffer.PositionKind,!1),this._ib=t.createIndexBuffer([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,7,1,6,2,5,3,4])}},t.prototype.reset=function(){this.renderList.reset()},t.prototype.render=function(){if(0!==this.renderList.length&&(this._prepareRessources(),this._colorShader.isReady())){var t=this._scene.getEngine();t.setDepthWrite(!1),this._colorShader._preBind();for(var i=0;i<this.renderList.length;i++){var r=this.renderList.data[i],n=r.minimum,s=r.maximum,o=s.subtract(n),a=n.add(o.scale(.5)),h=e.Matrix.Scaling(o.x,o.y,o.z).multiply(e.Matrix.Translation(a.x,a.y,a.z)).multiply(r.getWorldMatrix());t.bindBuffers(this._vb.getBuffer(),this._ib,[3],12,this._colorShader.getEffect()),this.showBackLines&&(t.setDepthFunctionToGreaterOrEqual(),this._scene.resetCachedMaterial(),this._colorShader.setColor4("color",this.backColor.toColor4()),this._colorShader.bind(h),t.draw(!1,0,24)),t.setDepthFunctionToLess(),this._scene.resetCachedMaterial(),this._colorShader.setColor4("color",this.frontColor.toColor4()),this._colorShader.bind(h),t.draw(!1,0,24)}this._colorShader.unbind(),t.setDepthFunctionToLessOrEqual(),t.setDepthWrite(!0)}},t.prototype.dispose=function(){this._colorShader&&(this._colorShader.dispose(),this._vb.dispose(),this._scene.getEngine()._releaseBuffer(this._ib))},t}();e.BoundingBoxRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){this._actionManager=e}return e.prototype.isValid=function(){return!0},e.prototype._getProperty=function(e){return this._actionManager._getProperty(e)},e.prototype._getEffectiveTarget=function(e,t){return this._actionManager._getEffectiveTarget(e,t)},e}();e.Condition=t;var i=function(e){function t(i,r,n,s,o){void 0===o&&(o=t.IsEqual),e.call(this,i),this.propertyPath=n,this.value=s,this.operator=o,this._target=this._getEffectiveTarget(r,this.propertyPath),this._property=this._getProperty(this.propertyPath)}return __extends(t,e),Object.defineProperty(t,"IsEqual",{get:function(){return t._IsEqual},enumerable:!0,configurable:!0}),Object.defineProperty(t,"IsDifferent",{get:function(){return t._IsDifferent},enumerable:!0,configurable:!0}),Object.defineProperty(t,"IsGreater",{get:function(){return t._IsGreater},enumerable:!0,configurable:!0}),Object.defineProperty(t,"IsLesser",{get:function(){return t._IsLesser},enumerable:!0,configurable:!0}),t.prototype.isValid=function(){switch(this.operator){case t.IsGreater:return this._target[this._property]>this.value;case t.IsLesser:return this._target[this._property]<this.value;case t.IsEqual:case t.IsDifferent:var e;return e=this.value.equals?this.value.equals(this._target[this._property]):this.value===this._target[this._property],this.operator===t.IsEqual?e:!e}return!1},t._IsEqual=0,t._IsDifferent=1,t._IsGreater=2,t._IsLesser=3,t}(t);e.ValueCondition=i;var r=function(e){function t(t,i){e.call(this,t),this.predicate=i}return __extends(t,e),t.prototype.isValid=function(){return this.predicate()},t}(t);e.PredicateCondition=r;var n=function(e){function t(t,i,r){e.call(this,t),this.value=r,this._target=i}return __extends(t,e),t.prototype.isValid=function(){return this._target.state===this.value},t}(t);e.StateCondition=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t){this.triggerOptions=e,e.parameter?(this.trigger=e.trigger,this._triggerParameter=e.parameter):this.trigger=e,this._nextActiveAction=this,this._condition=t}return e.prototype._prepare=function(){},e.prototype.getTriggerParameter=function(){return this._triggerParameter},e.prototype._executeCurrent=function(e){if(this._nextActiveAction._condition){var t=this._nextActiveAction._condition,i=this._actionManager.getScene().getRenderId();if(t._evaluationId===i){if(!t._currentResult)return}else{if(t._evaluationId=i,!t.isValid())return void(t._currentResult=!1);t._currentResult=!0}}this._nextActiveAction.execute(e),this.skipToNextActiveAction()},e.prototype.execute=function(e){},e.prototype.skipToNextActiveAction=function(){this._nextActiveAction._child?(this._nextActiveAction._child._actionManager||(this._nextActiveAction._child._actionManager=this._actionManager),this._nextActiveAction=this._nextActiveAction._child):this._nextActiveAction=this},e.prototype.then=function(e){return this._child=e,e._actionManager=this._actionManager,e._prepare(),e},e.prototype._getProperty=function(e){return this._actionManager._getProperty(e)},e.prototype._getEffectiveTarget=function(e,t){return this._actionManager._getEffectiveTarget(e,t)},e}();e.Action=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i,r,n,s){this.source=e,this.pointerX=t,this.pointerY=i,this.meshUnderPointer=r,this.sourceEvent=n,this.additionalData=s}return e.CreateNew=function(t,i,r){var n=t.getScene();return new e(t,n.pointerX,n.pointerY,n.meshUnderPointer,i,r)},e.CreateNewFromSprite=function(t,i,r,n){return new e(t,i.pointerX,i.pointerY,i.meshUnderPointer,r,n)},e.CreateNewFromScene=function(t,i){return new e(null,t.pointerX,t.pointerY,t.meshUnderPointer,i)},e}();e.ActionEvent=t;var i=function(){function t(e){this.actions=new Array,this._scene=e,e._actionManagers.push(this)}return Object.defineProperty(t,"NothingTrigger",{get:function(){return t._NothingTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnPickTrigger",{get:function(){return t._OnPickTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnLeftPickTrigger",{get:function(){return t._OnLeftPickTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnRightPickTrigger",{get:function(){return t._OnRightPickTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnCenterPickTrigger",{get:function(){return t._OnCenterPickTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnPickDownTrigger",{get:function(){return t._OnPickDownTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnPickUpTrigger",{get:function(){return t._OnPickUpTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnLongPressTrigger",{get:function(){return t._OnLongPressTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnPointerOverTrigger",{get:function(){return t._OnPointerOverTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnPointerOutTrigger",{get:function(){return t._OnPointerOutTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnEveryFrameTrigger",{get:function(){return t._OnEveryFrameTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnIntersectionEnterTrigger",{get:function(){return t._OnIntersectionEnterTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnIntersectionExitTrigger",{get:function(){return t._OnIntersectionExitTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnKeyDownTrigger",{get:function(){return t._OnKeyDownTrigger},enumerable:!0,configurable:!0}),Object.defineProperty(t,"OnKeyUpTrigger",{get:function(){return t._OnKeyUpTrigger},enumerable:!0,configurable:!0}),t.prototype.dispose=function(){var e=this._scene._actionManagers.indexOf(this);e>-1&&this._scene._actionManagers.splice(e,1)},t.prototype.getScene=function(){return this._scene},t.prototype.hasSpecificTriggers=function(e){for(var t=0;t<this.actions.length;t++){var i=this.actions[t];if(e.indexOf(i.trigger)>-1)return!0}return!1},t.prototype.hasSpecificTrigger=function(e){for(var t=0;t<this.actions.length;t++){var i=this.actions[t];if(i.trigger===e)return!0}return!1},Object.defineProperty(t.prototype,"hasPointerTriggers",{get:function(){for(var e=0;e<this.actions.length;e++){var i=this.actions[e];if(i.trigger>=t._OnPickTrigger&&i.trigger<=t._OnPointerOutTrigger)return!0}return!1},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"hasPickTriggers",{get:function(){for(var e=0;e<this.actions.length;e++){var i=this.actions[e];if(i.trigger>=t._OnPickTrigger&&i.trigger<=t._OnPickUpTrigger)return!0}return!1},enumerable:!0,configurable:!0}),t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var r=0;r<this.actions.length;r++){var n=this.actions[r];if(n.trigger===e){if(e===t.OnKeyUpTrigger||e===t.OnKeyDownTrigger){var s=n.getTriggerParameter();if(s){var o=i.sourceEvent.charCode?i.sourceEvent.charCode:i.sourceEvent.keyCode,a=String.fromCharCode(o).toLowerCase();if(a!==s.toLowerCase())continue}}n._executeCurrent(i)}}},t.prototype._getEffectiveTarget=function(e,t){for(var i=t.split("."),r=0;r<i.length-1;r++)e=e[i[r]];return e},t.prototype._getProperty=function(e){var t=e.split(".");return t[t.length-1]},t.Parse=function(i,r,n){var s=new e.ActionManager(n);null===r?n.actionManager=s:r.actionManager=s;for(var o=function(t,i){var r=Object.create(e[t].prototype);return r.constructor.apply(r,i),r},a=function(t,i,r,n){if(null===n){var s=parseFloat(i);return"true"===i||"false"===i?"true"===i:isNaN(s)?i:s}for(var o=n.split("."),a=i.split(","),h=0;h<o.length;h++)r=r[o[h]];if("boolean"==typeof r)return"true"===a[0];if("string"==typeof r)return a[0];for(var c=new Array,h=0;h<a.length;h++)c.push(parseFloat(a[h]));return r instanceof e.Vector3?e.Vector3.FromArray(c):r instanceof e.Vector4?e.Vector4.FromArray(c):r instanceof e.Color3?e.Color3.FromArray(c):r instanceof e.Color4?e.Color4.FromArray(c):parseFloat(a[0])},h=function(i,r,c,l,u){if(void 0===u&&(u=null),!i.detached){var d=new Array,f=null,p=null,m=i.combine&&i.combine.length>0;if(2===i.type?d.push(s):d.push(r),m){for(var _=new Array,g=0;g<i.combine.length;g++)h(i.combine[g],t.NothingTrigger,c,l,_);d.push(_)}else for(var v=0;v<i.properties.length;v++){var y=i.properties[v].value,x=i.properties[v].name,T=i.properties[v].targetType;"target"===x?y=f=null!==T&&"SceneProperties"===T?n:n.getNodeByName(y):"parent"===x?y=n.getNodeByName(y):"sound"===x?y=n.getSoundByName(y):"propertyPath"!==x?y=2===i.type&&"operator"===x?e.ValueCondition[y]:a(x,y,f,"value"===x?p:null):p=y,d.push(y)}if(null===u?d.push(c):d.push(null),"InterpolateValueAction"===i.name){var E=d[d.length-2];d[d.length-1]=E,d[d.length-2]=c}var M=o(i.name,d);if(M instanceof e.Condition&&null!==c){var b=new e.DoNothingAction(r,c);l?l.then(b):s.registerAction(b),l=b}null===u?M instanceof e.Condition?(c=M,M=l):(c=null,l?l.then(M):s.registerAction(M)):u.push(M);for(var v=0;v<i.children.length;v++)h(i.children[v],r,c,M,null)}},c=0;c<i.children.length;c++){var l,u=i.children[c];if(u.properties.length>0){var d=u.properties[0].value,f=null===u.properties[0].targetType?d:n.getMeshByName(d);l={trigger:e.ActionManager[u.name],parameter:f}}else l=e.ActionManager[u.name];for(var p=0;p<u.children.length;p++)u.detached||h(u.children[p],l,null,null)}},t._NothingTrigger=0,t._OnPickTrigger=1,t._OnLeftPickTrigger=2,t._OnRightPickTrigger=3,t._OnCenterPickTrigger=4,t._OnPickDownTrigger=5,t._OnPickUpTrigger=6,t._OnLongPressTrigger=7,t._OnPointerOverTrigger=8,t._OnPointerOutTrigger=9,t._OnEveryFrameTrigger=10,t._OnIntersectionEnterTrigger=11,t._OnIntersectionExitTrigger=12,t._OnKeyDownTrigger=13,t._OnKeyUpTrigger=14,t.DragMovementThreshold=10,t.LongPressDelay=500,t}();e.ActionManager=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,s,o,a,h){void 0===s&&(s=1e3),t.call(this,e,o),this.propertyPath=r,this.value=n,this.duration=s,this.stopOtherAnimations=a,this.onInterpolationDone=h,this._target=i}return __extends(i,t),i.prototype._prepare=function(){this._target=this._getEffectiveTarget(this._target,this.propertyPath),this._property=this._getProperty(this.propertyPath)},i.prototype.execute=function(){var t,i=this._actionManager.getScene(),r=[{frame:0,value:this._target[this._property]},{frame:100,value:this.value}];if("number"==typeof this.value)t=e.Animation.ANIMATIONTYPE_FLOAT;else if(this.value instanceof e.Color3)t=e.Animation.ANIMATIONTYPE_COLOR3;else if(this.value instanceof e.Vector3)t=e.Animation.ANIMATIONTYPE_VECTOR3;else if(this.value instanceof e.Matrix)t=e.Animation.ANIMATIONTYPE_MATRIX;else{if(!(this.value instanceof e.Quaternion))return void e.Tools.Warn("InterpolateValueAction: Unsupported type ("+typeof this.value+")");t=e.Animation.ANIMATIONTYPE_QUATERNION}var n=new e.Animation("InterpolateValueAction",this._property,100*(1e3/this.duration),t,e.Animation.ANIMATIONLOOPMODE_CONSTANT);n.setKeys(r),this.stopOtherAnimations&&i.stopAnimation(this._target),i.beginDirectAnimation(this._target,[n],0,100,!1,1,this.onInterpolationDone)},i}(e.Action);e.InterpolateValueAction=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n){e.call(this,t,n),this.propertyPath=r,this._target=i}return __extends(t,e),t.prototype._prepare=function(){this._target=this._getEffectiveTarget(this._target,this.propertyPath),this._property=this._getProperty(this.propertyPath)},t.prototype.execute=function(){this._target[this._property]=!this._target[this._property]},t}(e.Action);e.SwitchBooleanAction=t;var i=function(e){function t(t,i,r,n){e.call(this,t,n),this.value=r,this._target=i}return __extends(t,e),t.prototype.execute=function(){this._target.state=this.value},t}(e.Action);e.SetStateAction=i;var r=function(e){function t(t,i,r,n,s){e.call(this,t,s),this.propertyPath=r,this.value=n,this._target=i}return __extends(t,e),t.prototype._prepare=function(){this._target=this._getEffectiveTarget(this._target,this.propertyPath),this._property=this._getProperty(this.propertyPath)},t.prototype.execute=function(){this._target[this._property]=this.value},t}(e.Action);e.SetValueAction=r;var n=function(t){function i(e,i,r,n,s){t.call(this,e,s),this.propertyPath=r,this.value=n,this._target=i}return __extends(i,t),i.prototype._prepare=function(){this._target=this._getEffectiveTarget(this._target,this.propertyPath),this._property=this._getProperty(this.propertyPath),"number"!=typeof this._target[this._property]&&e.Tools.Warn("Warning: IncrementValueAction can only be used with number values")},i.prototype.execute=function(){this._target[this._property]+=this.value},i}(e.Action);e.IncrementValueAction=n;var s=function(e){function t(t,i,r,n,s,o){e.call(this,t,o),this.from=r,this.to=n,this.loop=s,this._target=i}return __extends(t,e),t.prototype._prepare=function(){},t.prototype.execute=function(){var e=this._actionManager.getScene();e.beginAnimation(this._target,this.from,this.to,this.loop)},t}(e.Action);e.PlayAnimationAction=s;var o=function(e){function t(t,i,r){e.call(this,t,r),this._target=i}return __extends(t,e),t.prototype._prepare=function(){},t.prototype.execute=function(){var e=this._actionManager.getScene();e.stopAnimation(this._target)},t}(e.Action);e.StopAnimationAction=o;var a=function(t){function i(i,r){void 0===i&&(i=e.ActionManager.NothingTrigger),t.call(this,i,r)}return __extends(i,t),i.prototype.execute=function(){},i}(e.Action);e.DoNothingAction=a;var h=function(e){function t(t,i,r){e.call(this,t,r),this.children=i}return __extends(t,e),t.prototype._prepare=function(){for(var e=0;e<this.children.length;e++)this.children[e]._actionManager=this._actionManager,this.children[e]._prepare()},t.prototype.execute=function(e){for(var t=0;t<this.children.length;t++)this.children[t].execute(e)},t}(e.Action);e.CombineAction=h;var c=function(e){function t(t,i,r){e.call(this,t,r),this.func=i}return __extends(t,e),t.prototype.execute=function(e){this.func(e)},t}(e.Action);e.ExecuteCodeAction=c;var l=function(t){function i(e,i,r,n){t.call(this,e,n),this._target=i,this._parent=r}return __extends(i,t),i.prototype._prepare=function(){},i.prototype.execute=function(){if(this._target.parent!==this._parent){var t=this._parent.getWorldMatrix().clone();t.invert(),this._target.position=e.Vector3.TransformCoordinates(this._target.position,t),this._target.parent=this._parent}},i}(e.Action);e.SetParentAction=l;var u=function(e){function t(t,i,r){e.call(this,t,r),this._sound=i}return __extends(t,e),t.prototype._prepare=function(){},t.prototype.execute=function(){void 0!==this._sound&&this._sound.play()},t}(e.Action);e.PlaySoundAction=u;var d=function(e){function t(t,i,r){e.call(this,t,r),this._sound=i}return __extends(t,e),t.prototype._prepare=function(){},t.prototype.execute=function(){void 0!==this._sound&&this._sound.stop()},t}(e.Action);e.StopSoundAction=d}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s){this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this._totalVertices=0,this._isDisposed=!1,this.id=t,this._engine=i.getEngine(),this._meshes=[],this._scene=i,this._vertexBuffers={},this._indices=[],r?this.setAllVerticesData(r,n):(this._totalVertices=0,this._indices=[]),s&&(this.applyToMesh(s),s.computeWorldMatrix(!0))}return Object.defineProperty(t.prototype,"extend",{get:function(){return this._extend},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._engine},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_LOADED||this.delayLoadState===e.Engine.DELAYLOADSTATE_NONE},t.prototype.setAllVerticesData=function(e,t){e.applyToGeometry(this,t),this.notifyUpdate()},t.prototype.setVerticesData=function(t,i,r,n){if(this._vertexBuffers[t]&&this._vertexBuffers[t].dispose(),this._vertexBuffers[t]=new e.VertexBuffer(this._engine,i,t,r,0===this._meshes.length,n),t===e.VertexBuffer.PositionKind){n=this._vertexBuffers[t].getStrideSize(),this._totalVertices=i.length/n,this._extend=e.Tools.ExtractMinAndMax(i,0,this._totalVertices);for(var s=this._meshes,o=s.length,a=0;o>a;a++){var h=s[a];h._resetPointsArrayCache(),h._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),h._createGlobalSubMesh(),h.computeWorldMatrix(!0)}}this.notifyUpdate(t)},t.prototype.updateVerticesDataDirectly=function(e,t,i){var r=this.getVertexBuffer(e);r&&(r.updateDirectly(t,i),this.notifyUpdate(e))},t.prototype.updateVerticesData=function(t,i,r){var n=this.getVertexBuffer(t);if(n){if(n.update(i),t===e.VertexBuffer.PositionKind){var s=n.getStrideSize();this._totalVertices=i.length/s,r&&(this._extend=e.Tools.ExtractMinAndMax(i,0,this._totalVertices));for(var o=this._meshes,a=o.length,h=0;a>h;h++){var c=o[h];if(c._resetPointsArrayCache(),r){c._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum);for(var l=0;l<c.subMeshes.length;l++){var u=c.subMeshes[l];u.refreshBoundingInfo()}}}}this.notifyUpdate(t)}},t.prototype.getTotalVertices=function(){return this.isReady()?this._totalVertices:0},t.prototype.getVerticesData=function(e,t){var i=this.getVertexBuffer(e);if(!i)return null;var r=i.getData();if(t&&1!==this._meshes.length){for(var n=r.length,s=[],o=0;n>o;o++)s.push(r[o]);return s}return r},t.prototype.getVertexBuffer=function(e){return this.isReady()?this._vertexBuffers[e]:null},t.prototype.getVertexBuffers=function(){return this.isReady()?this._vertexBuffers:null},t.prototype.isVerticesDataPresent=function(e){return this._vertexBuffers?void 0!==this._vertexBuffers[e]:this._delayInfo?-1!==this._delayInfo.indexOf(e):!1},t.prototype.getVerticesDataKinds=function(){var e,t=[];if(!this._vertexBuffers&&this._delayInfo)for(e in this._delayInfo)t.push(e);else for(e in this._vertexBuffers)t.push(e);return t},t.prototype.setIndices=function(e,t){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,0!==this._meshes.length&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),void 0!==t&&(this._totalVertices=t);for(var i=this._meshes,r=i.length,n=0;r>n;n++)i[n]._createGlobalSubMesh();this.notifyUpdate()},t.prototype.getTotalIndices=function(){return this.isReady()?this._indices.length:0},t.prototype.getIndices=function(e){if(!this.isReady())return null;var t=this._indices;if(e&&1!==this._meshes.length){for(var i=t.length,r=[],n=0;i>n;n++)r.push(t[n]);return r}return t},t.prototype.getIndexBuffer=function(){return this.isReady()?this._indexBuffer:null},t.prototype.releaseForMesh=function(e,t){var i=this._meshes,r=i.indexOf(e);if(-1!==r){for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer)&&(this._indexBuffer=null),i.splice(r,1),e._geometry=null,0===i.length&&t&&this.dispose()}},t.prototype.applyToMesh=function(e){if(e._geometry!==this){var t=e._geometry;t&&t.releaseForMesh(e);var i=this._meshes;e._geometry=this,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):e._boundingInfo=this._boundingInfo}},t.prototype._applyToMesh=function(t){var i=this._meshes.length;for(var r in this._vertexBuffers)1===i&&this._vertexBuffers[r].create(),this._vertexBuffers[r]._buffer.references=i,r===e.VertexBuffer.PositionKind&&(t._resetPointsArrayCache(),this._extend||(this._extend=e.Tools.ExtractMinAndMax(this._vertexBuffers[r].getData(),0,this._totalVertices)),t._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),t._createGlobalSubMesh(),t._updateBoundingInfo());1===i&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e)},t.prototype.load=function(t,i){var r=this;if(this.delayLoadState!==e.Engine.DELAYLOADSTATE_LOADING){if(this.isReady())return void(i&&i());this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,t._addPendingData(this),e.Tools.LoadFile(this.delayLoadingFile,function(n){r._delayLoadingFunction(JSON.parse(n),r),r.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,r._delayInfo=[],t._removePendingData(r);for(var s=r._meshes,o=s.length,a=0;o>a;a++)r._applyToMesh(s[a]);i&&i()},function(){},t.database)}},t.prototype.isDisposed=function(){return this._isDisposed},t.prototype.dispose=function(){var t,i=this._meshes,r=i.length;for(t=0;r>t;t++)this.releaseForMesh(i[t]);this._meshes=[];for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._vertexBuffers=[],this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._isDisposed=!0},t.prototype.copy=function(i){var r=new e.VertexData;r.indices=[];for(var n=this.getIndices(),s=0;s<n.length;s++)r.indices.push(n[s]);var o,a=!1,h=!1;for(o in this._vertexBuffers){var c=this.getVerticesData(o);c instanceof Float32Array?r.set(new Float32Array(c),o):r.set(c.slice(0),o),h||(a=this.getVertexBuffer(o).isUpdatable(),h=!a)}var l=new t(i,this._scene,r,a,null);l.delayLoadState=this.delayLoadState,l.delayLoadingFile=this.delayLoadingFile,l._delayLoadingFunction=this._delayLoadingFunction;for(o in this._delayInfo)l._delayInfo=l._delayInfo||[],l._delayInfo.push(o);return l._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),l},t.prototype.serialize=function(){var t={};return t.id=this.id,e.Tags.HasTags(this)&&(t.tags=e.Tags.GetTags(this)),t},t.prototype.serializeVerticeData=function(){var t=this.serialize();return this.isVerticesDataPresent(e.VertexBuffer.PositionKind)&&(t.positions=this.getVerticesData(e.VertexBuffer.PositionKind)),this.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(t.normals=this.getVerticesData(e.VertexBuffer.NormalKind)),this.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(t.uvs=this.getVerticesData(e.VertexBuffer.UVKind)),this.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(t.uvs2=this.getVerticesData(e.VertexBuffer.UV2Kind)),this.isVerticesDataPresent(e.VertexBuffer.UV3Kind)&&(t.uvs3=this.getVerticesData(e.VertexBuffer.UV3Kind)),this.isVerticesDataPresent(e.VertexBuffer.UV4Kind)&&(t.uvs4=this.getVerticesData(e.VertexBuffer.UV4Kind)),this.isVerticesDataPresent(e.VertexBuffer.UV5Kind)&&(t.uvs5=this.getVerticesData(e.VertexBuffer.UV5Kind)),this.isVerticesDataPresent(e.VertexBuffer.UV6Kind)&&(t.uvs6=this.getVerticesData(e.VertexBuffer.UV6Kind)),this.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(t.colors=this.getVerticesData(e.VertexBuffer.ColorKind)),this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&(t.matricesIndices=this.getVerticesData(e.VertexBuffer.MatricesIndicesKind),t.matricesIndices._isExpanded=!0),this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)&&(t.matricesWeights=this.getVerticesData(e.VertexBuffer.MatricesWeightsKind)),t.indices=this.getIndices(),t},t.ExtractFromMesh=function(e,t){var i=e._geometry;return i?i.copy(t):null},t.RandomId=function(){return"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g,function(e){var t=16*Math.random()|0,i="x"===e?t:3&t|8;return i.toString(16)})},t.ImportGeometry=function(t,i){var r=i.getScene(),n=t.geometryId;if(n){var s=r.getGeometryByID(n);s&&s.applyToMesh(i)}else if(t instanceof ArrayBuffer){var o=i._binaryInfo;if(o.positionsAttrDesc&&o.positionsAttrDesc.count>0){var a=new Float32Array(t,o.positionsAttrDesc.offset,o.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(o.normalsAttrDesc&&o.normalsAttrDesc.count>0){var h=new Float32Array(t,o.normalsAttrDesc.offset,o.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,h,!1)}if(o.uvsAttrDesc&&o.uvsAttrDesc.count>0){var c=new Float32Array(t,o.uvsAttrDesc.offset,o.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,c,!1)}if(o.uvs2AttrDesc&&o.uvs2AttrDesc.count>0){var l=new Float32Array(t,o.uvs2AttrDesc.offset,o.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(o.uvs3AttrDesc&&o.uvs3AttrDesc.count>0){var u=new Float32Array(t,o.uvs3AttrDesc.offset,o.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,u,!1)}if(o.uvs4AttrDesc&&o.uvs4AttrDesc.count>0){var d=new Float32Array(t,o.uvs4AttrDesc.offset,o.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,d,!1)}if(o.uvs5AttrDesc&&o.uvs5AttrDesc.count>0){var f=new Float32Array(t,o.uvs5AttrDesc.offset,o.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,f,!1)}if(o.uvs6AttrDesc&&o.uvs6AttrDesc.count>0){var p=new Float32Array(t,o.uvs6AttrDesc.offset,o.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(o.colorsAttrDesc&&o.colorsAttrDesc.count>0){var m=new Float32Array(t,o.colorsAttrDesc.offset,o.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,m,!1,o.colorsAttrDesc.stride)}if(o.matricesIndicesAttrDesc&&o.matricesIndicesAttrDesc.count>0){var _=new Int32Array(t,o.matricesIndicesAttrDesc.offset,o.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,_,!1)}if(o.matricesWeightsAttrDesc&&o.matricesWeightsAttrDesc.count>0){var g=new Float32Array(t,o.matricesWeightsAttrDesc.offset,o.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,g,!1)}if(o.indicesAttrDesc&&o.indicesAttrDesc.count>0){var v=new Int32Array(t,o.indicesAttrDesc.offset,o.indicesAttrDesc.count);i.setIndices(v)}if(o.subMeshesAttrDesc&&o.subMeshesAttrDesc.count>0){var y=new Int32Array(t,o.subMeshesAttrDesc.offset,5*o.subMeshesAttrDesc.count);i.subMeshes=[];for(var x=0;x<o.subMeshesAttrDesc.count;x++){var T=y[5*x+0],E=y[5*x+1],M=y[5*x+2],b=y[5*x+3],A=y[5*x+4];new e.SubMesh(T,E,M,b,A,i)}}}else if(t.positions&&t.normals&&t.indices){if(i.setVerticesData(e.VertexBuffer.PositionKind,t.positions,!1),i.setVerticesData(e.VertexBuffer.NormalKind,t.normals,!1),t.uvs&&i.setVerticesData(e.VertexBuffer.UVKind,t.uvs,!1),t.uvs2&&i.setVerticesData(e.VertexBuffer.UV2Kind,t.uvs2,!1),t.uvs3&&i.setVerticesData(e.VertexBuffer.UV3Kind,t.uvs3,!1),t.uvs4&&i.setVerticesData(e.VertexBuffer.UV4Kind,t.uvs4,!1),t.uvs5&&i.setVerticesData(e.VertexBuffer.UV5Kind,t.uvs5,!1),t.uvs6&&i.setVerticesData(e.VertexBuffer.UV6Kind,t.uvs6,!1),t.colors&&i.setVerticesData(e.VertexBuffer.ColorKind,e.Color4.CheckColors4(t.colors,t.positions.length/3),!1),t.matricesIndices)if(t.matricesIndices._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,t.matricesIndices,!1);else{for(var P=[],x=0;x<t.matricesIndices.length;x++){var S=t.matricesIndices[x];P.push(255&S),P.push((65280&S)>>8),P.push((16711680&S)>>16),P.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,P,!1)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,!1);else{for(var P=[],x=0;x<t.matricesIndicesExtra.length;x++){var S=t.matricesIndicesExtra[x];P.push(255&S),P.push((65280&S)>>8),P.push((16711680&S)>>16),P.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,P,!1);
- }t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,!1),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,!1),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var C=0;C<t.subMeshes.length;C++){var I=t.subMeshes[C];new e.SubMesh(I.materialIndex,I.verticesStart,I.verticesCount,I.indexStart,I.indexCount,i)}}i._shouldGenerateFlatShading&&(i.convertToFlatShadedMesh(),delete i._shouldGenerateFlatShading),i.computeWorldMatrix(!0),r._selectionOctree&&r._selectionOctree.addMesh(i)},t.Parse=function(i,r,n){if(r.getGeometryByID(i.id))return null;var s=new t(i.id,r);return e.Tags.AddTagsTo(s,i.tags),i.delayLoadingFile?(s.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED,s.delayLoadingFile=n+i.delayLoadingFile,s._boundingInfo=new e.BoundingInfo(e.Vector3.FromArray(i.boundingBoxMinimum),e.Vector3.FromArray(i.boundingBoxMaximum)),s._delayInfo=[],i.hasUVs&&s._delayInfo.push(e.VertexBuffer.UVKind),i.hasUVs2&&s._delayInfo.push(e.VertexBuffer.UV2Kind),i.hasUVs3&&s._delayInfo.push(e.VertexBuffer.UV3Kind),i.hasUVs4&&s._delayInfo.push(e.VertexBuffer.UV4Kind),i.hasUVs5&&s._delayInfo.push(e.VertexBuffer.UV5Kind),i.hasUVs6&&s._delayInfo.push(e.VertexBuffer.UV6Kind),i.hasColors&&s._delayInfo.push(e.VertexBuffer.ColorKind),i.hasMatricesIndices&&s._delayInfo.push(e.VertexBuffer.MatricesIndicesKind),i.hasMatricesWeights&&s._delayInfo.push(e.VertexBuffer.MatricesWeightsKind),s._delayLoadingFunction=e.VertexData.ImportVertexData):e.VertexData.ImportVertexData(i,s),r.pushGeometry(s,!0),s},t}();e.Geometry=t;var t;!function(t){var i;!function(i){var r=function(e){function t(t,i,r,n,s){this._beingRegenerated=!0,this._canBeRegenerated=n,e.call(this,t,i,r,!1,s),this._beingRegenerated=!1}return __extends(t,e),t.prototype.canBeRegenerated=function(){return this._canBeRegenerated},t.prototype.regenerate=function(){this._canBeRegenerated&&(this._beingRegenerated=!0,this.setAllVerticesData(this._regenerateVertexData(),!1),this._beingRegenerated=!1)},t.prototype.asNewGeometry=function(t){return e.prototype.copy.call(this,t)},t.prototype.setAllVerticesData=function(t,i){this._beingRegenerated&&e.prototype.setAllVerticesData.call(this,t,!1)},t.prototype.setVerticesData=function(t,i,r){this._beingRegenerated&&e.prototype.setVerticesData.call(this,t,i,!1)},t.prototype._regenerateVertexData=function(){throw new Error("Abstract method")},t.prototype.copy=function(e){throw new Error("Must be overriden in sub-classes.")},t.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.canBeRegenerated=this.canBeRegenerated(),t},t}(t);i._Primitive=r;var n=function(t){function i(i,r,n,s,o,a,h,c,l){void 0===l&&(l=e.Mesh.DEFAULTSIDE),this.pathArray=n,this.closeArray=s,this.closePath=o,this.offset=a,this.side=l,t.call(this,i,r,this._regenerateVertexData(),h,c)}return __extends(i,t),i.prototype._regenerateVertexData=function(){return e.VertexData.CreateRibbon({pathArray:this.pathArray,closeArray:this.closeArray,closePath:this.closePath,offset:this.offset,sideOrientation:this.side})},i.prototype.copy=function(e){return new i(e,this.getScene(),this.pathArray,this.closeArray,this.closePath,this.offset,this.canBeRegenerated(),null,this.side)},i}(r);i.Ribbon=n;var s=function(i){function r(t,r,n,s,o,a){void 0===a&&(a=e.Mesh.DEFAULTSIDE),this.size=n,this.side=a,i.call(this,t,r,this._regenerateVertexData(),s,o)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateBox({size:this.size,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.size,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.size=this.size,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Box(i.id,r,i.size,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Box=s;var o=function(i){function r(t,r,n,s,o,a,h){void 0===h&&(h=e.Mesh.DEFAULTSIDE),this.segments=n,this.diameter=s,this.side=h,i.call(this,t,r,this._regenerateVertexData(),o,a)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateSphere({segments:this.segments,diameter:this.diameter,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.segments,this.diameter,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.segments=this.segments,e.diameter=this.diameter,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Sphere(i.id,r,i.segments,i.diameter,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Sphere=o;var a=function(t){function i(i,r,n,s,o,a,h){void 0===h&&(h=e.Mesh.DEFAULTSIDE),this.radius=n,this.tessellation=s,this.side=h,t.call(this,i,r,this._regenerateVertexData(),o,a)}return __extends(i,t),i.prototype._regenerateVertexData=function(){return e.VertexData.CreateDisc({radius:this.radius,tessellation:this.tessellation,sideOrientation:this.side})},i.prototype.copy=function(e){return new i(e,this.getScene(),this.radius,this.tessellation,this.canBeRegenerated(),null,this.side)},i}(r);i.Disc=a;var h=function(i){function r(t,r,n,s,o,a,h,c,l,u){void 0===h&&(h=1),void 0===u&&(u=e.Mesh.DEFAULTSIDE),this.height=n,this.diameterTop=s,this.diameterBottom=o,this.tessellation=a,this.subdivisions=h,this.side=u,i.call(this,t,r,this._regenerateVertexData(),c,l)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateCylinder({height:this.height,diameterTop:this.diameterTop,diameterBottom:this.diameterBottom,tessellation:this.tessellation,subdivisions:this.subdivisions,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.height,this.diameterTop,this.diameterBottom,this.tessellation,this.subdivisions,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.height=this.height,e.diameterTop=this.diameterTop,e.diameterBottom=this.diameterBottom,e.tessellation=this.tessellation,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Cylinder(i.id,r,i.height,i.diameterTop,i.diameterBottom,i.tessellation,i.subdivisions,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Cylinder=h;var c=function(i){function r(t,r,n,s,o,a,h,c){void 0===c&&(c=e.Mesh.DEFAULTSIDE),this.diameter=n,this.thickness=s,this.tessellation=o,this.side=c,i.call(this,t,r,this._regenerateVertexData(),a,h)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateTorus({diameter:this.diameter,thickness:this.thickness,tessellation:this.tessellation,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.diameter,this.thickness,this.tessellation,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.diameter=this.diameter,e.thickness=this.thickness,e.tessellation=this.tessellation,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Torus(i.id,r,i.diameter,i.thickness,i.tessellation,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Torus=c;var l=function(i){function r(e,t,r,n,s,o,a){this.width=r,this.height=n,this.subdivisions=s,i.call(this,e,t,this._regenerateVertexData(),o,a)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateGround({width:this.width,height:this.height,subdivisions:this.subdivisions})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.width,this.height,this.subdivisions,this.canBeRegenerated(),null)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.width=this.width,e.height=this.height,e.subdivisions=this.subdivisions,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Ground(i.id,r,i.width,i.height,i.subdivisions,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Ground=l;var u=function(t){function i(e,i,r,n,s,o,a,h,c,l){this.xmin=r,this.zmin=n,this.xmax=s,this.zmax=o,this.subdivisions=a,this.precision=h,t.call(this,e,i,this._regenerateVertexData(),c,l)}return __extends(i,t),i.prototype._regenerateVertexData=function(){return e.VertexData.CreateTiledGround({xmin:this.xmin,zmin:this.zmin,xmax:this.xmax,zmax:this.zmax,subdivisions:this.subdivisions,precision:this.precision})},i.prototype.copy=function(e){return new i(e,this.getScene(),this.xmin,this.zmin,this.xmax,this.zmax,this.subdivisions,this.precision,this.canBeRegenerated(),null)},i}(r);i.TiledGround=u;var d=function(i){function r(t,r,n,s,o,a){void 0===a&&(a=e.Mesh.DEFAULTSIDE),this.size=n,this.side=a,i.call(this,t,r,this._regenerateVertexData(),s,o)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreatePlane({size:this.size,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.size,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.size=this.size,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.Plane(i.id,r,i.size,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.Plane=d;var f=function(i){function r(t,r,n,s,o,a,h,c,l,u,d){void 0===d&&(d=e.Mesh.DEFAULTSIDE),this.radius=n,this.tube=s,this.radialSegments=o,this.tubularSegments=a,this.p=h,this.q=c,this.side=d,i.call(this,t,r,this._regenerateVertexData(),l,u)}return __extends(r,i),r.prototype._regenerateVertexData=function(){return e.VertexData.CreateTorusKnot({radius:this.radius,tube:this.tube,radialSegments:this.radialSegments,tubularSegments:this.tubularSegments,p:this.p,q:this.q,sideOrientation:this.side})},r.prototype.copy=function(e){return new r(e,this.getScene(),this.radius,this.tube,this.radialSegments,this.tubularSegments,this.p,this.q,this.canBeRegenerated(),null,this.side)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.radius=this.radius,e.tube=this.tube,e.radialSegments=this.radialSegments,e.tubularSegments=this.tubularSegments,e.p=this.p,e.q=this.q,e},r.Parse=function(i,r){if(r.getGeometryByID(i.id))return null;var n=new t.Primitives.TorusKnot(i.id,r,i.radius,i.tube,i.radialSegments,i.tubularSegments,i.p,i.q,i.canBeRegenerated,null);return e.Tags.AddTagsTo(n,i.tags),r.pushGeometry(n,!0),n},r}(r);i.TorusKnot=f}(i=t.Primitives||(t.Primitives={}))}(t=e.Geometry||(e.Geometry={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r){t.call(this,i,r),this.generateOctree=!1,this._worldInverse=new e.Matrix}return __extends(i,t),Object.defineProperty(i.prototype,"subdivisions",{get:function(){return this._subdivisions},enumerable:!0,configurable:!0}),i.prototype.optimize=function(e,t){void 0===t&&(t=32),this._subdivisions=e,this.subdivide(this._subdivisions),this.createOrUpdateSubmeshesOctree(t)},i.prototype.getHeightAtCoordinates=function(e,t){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,e<this._minX||e>this._maxX||t<this._minZ||t>this._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||this._computeHeightQuads();var i=this._getFacetAt(e,t),r=-(i.x*e+i.z*t+i.w)/i.y;return r*this.scaling.y+this.position.y},i.prototype.getNormalAtCoordinates=function(t,i){var r=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,r),r},i.prototype.getNormalAtCoordinatesToRef=function(e,t,i){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,!(e<this._minX||e>this._maxX||t<this._minZ||t>this._maxZ)){this._heightQuads&&0!=this._heightQuads.length||this._computeHeightQuads();var r=this._getFacetAt(e,t);i.x=r.x,i.y=r.y,i.z=r.z}},i.prototype._getFacetAt=function(e,t){var i,r=Math.floor((e+this._maxX)*this._subdivisions/this._width),n=Math.floor(-(t+this._maxZ)*this._subdivisions/this._height+this._subdivisions),s=this._heightQuads[n*this._subdivisions+r];return i=t<s.slope.x*e+s.slope.y?s.facet1:s.facet2},i.prototype._computeHeightQuads=function(){this._heightQuads=new Array;for(var t=this.getVerticesData(e.VertexBuffer.PositionKind),i=e.Vector3.Zero(),r=e.Vector3.Zero(),n=e.Vector3.Zero(),s=e.Vector3.Zero(),o=e.Vector3.Zero(),a=e.Vector3.Zero(),h=e.Vector3.Zero(),c=e.Vector3.Zero(),l=e.Vector3.Zero(),u=0,d=0,f=0,p=0,m=0,_=0,g=0,v=0;v<this._subdivisions;v++)for(var y=0;y<this._subdivisions;y++){u=3*y,d=v*(this._subdivisions+1)*3,f=(v+1)*(this._subdivisions+1)*3,i.x=t[d+u],i.y=t[d+u+1],i.z=t[d+u+2],r.x=t[d+u+3],r.y=t[d+u+4],r.z=t[d+u+5],n.x=t[f+u],n.y=t[f+u+1],n.z=t[f+u+2],s.x=t[f+u+3],s.y=t[f+u+4],s.z=t[f+u+5],p=(s.z-i.z)/(s.x-i.x),m=i.z-p*i.x;var x=new e.Vector2(p,m);r.subtractToRef(i,o),n.subtractToRef(i,a),s.subtractToRef(i,h),e.Vector3.CrossToRef(h,a,c),e.Vector3.CrossToRef(o,h,l),c.normalize(),l.normalize(),_=-(c.x*i.x+c.y*i.y+c.z*i.z),g=-(l.x*r.x+l.y*r.y+l.z*r.z);var T=new e.Vector4(c.x,c.y,c.z,_),E=new e.Vector4(l.x,l.y,l.z,g),M={slope:x,facet1:T,facet2:E};this._heightQuads.push(M)}},i}(e.Mesh);e.GroundMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){void 0===n&&(n=null),t.call(this,i,r,n,s,o),this.color=new e.Color3(1,1,1),this.alpha=1,this._colorShader=new e.ShaderMaterial("colorShader",r,"color",{attributes:["position"],uniforms:["worldViewProjection","color"],needAlphaBlending:!0})}return __extends(i,t),Object.defineProperty(i.prototype,"material",{get:function(){return this._colorShader},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"isPickable",{get:function(){return!1},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"checkCollisions",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype._bind=function(t,i,r){var n=this.getScene().getEngine(),s=this._geometry.getIndexBuffer();n.bindBuffers(this._geometry.getVertexBuffer(e.VertexBuffer.PositionKind).getBuffer(),s,[3],12,this._colorShader.getEffect()),this._colorShader.setColor4("color",this.color.toColor4(this.alpha))},i.prototype._draw=function(e,t,i){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){var r=this.getScene().getEngine();r.draw(!1,e.indexStart,e.indexCount)}},i.prototype.intersects=function(e,t){return null},i.prototype.dispose=function(e){this._colorShader.dispose(),t.prototype.dispose.call(this,e)},i.prototype.clone=function(e,t,r){return new i(e,this.getScene(),t,this,r)},i}(e.Mesh);e.LinesMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){var i=this;this._transformationMatrix=e.Matrix.Identity(),this._enabled=!1,this._labelsEnabled=!1,this._displayStatistics=!0,this._displayTree=!1,this._displayLogs=!1,this._identityMatrix=e.Matrix.Identity(),this.axisRatio=.02,this.accentColor="orange",this._scene=t,this._syncPositions=function(){var e=i._scene.getEngine(),t=e.getRenderingCanvasClientRect();i._showUI&&(i._statsDiv.style.left=t.width-410+"px",i._statsDiv.style.top=t.height-290+"px",i._statsDiv.style.width="400px",i._statsDiv.style.height="auto",i._statsSubsetDiv.style.maxHeight="240px",i._optionsDiv.style.left="0px",i._optionsDiv.style.top="10px",i._optionsDiv.style.width="200px",i._optionsDiv.style.height="auto",i._optionsSubsetDiv.style.maxHeight=t.height-225+"px",i._logDiv.style.left="0px",i._logDiv.style.top=t.height-170+"px",i._logDiv.style.width="600px",i._logDiv.style.height="160px",i._treeDiv.style.left=t.width-310+"px",i._treeDiv.style.top="10px",i._treeDiv.style.width="300px",i._treeDiv.style.height="auto",i._treeSubsetDiv.style.maxHeight=t.height-340+"px"),i._globalDiv.style.left=t.left+"px",i._globalDiv.style.top=t.top+"px",i._drawingCanvas.style.left="0px",i._drawingCanvas.style.top="0px",i._drawingCanvas.style.width=e.getRenderWidth()+"px",i._drawingCanvas.style.height=e.getRenderHeight()+"px";var r=window.devicePixelRatio||1,n=i._drawingContext,s=n.webkitBackingStorePixelRatio||n.mozBackingStorePixelRatio||n.msBackingStorePixelRatio||n.oBackingStorePixelRatio||n.backingStorePixelRatio||1;i._ratio=r/s,i._drawingCanvas.width=e.getRenderWidth()*i._ratio,i._drawingCanvas.height=e.getRenderHeight()*i._ratio},this._onCanvasClick=function(e){i._clickPosition={x:e.clientX*i._ratio,y:e.clientY*i._ratio}},this._syncUI=function(){i._showUI&&(i._displayStatistics?(i._displayStats(),i._statsDiv.style.display=""):i._statsDiv.style.display="none",i._displayLogs?i._logDiv.style.display="":i._logDiv.style.display="none",i._displayTree?(i._treeDiv.style.display="",i._needToRefreshMeshesTree&&(i._needToRefreshMeshesTree=!1,i._refreshMeshesTreeContent())):i._treeDiv.style.display="none")},this._syncData=function(){if(i._labelsEnabled||!i._showUI){i._camera.getViewMatrix().multiplyToRef(i._camera.getProjectionMatrix(),i._transformationMatrix),i._drawingContext.clearRect(0,0,i._drawingCanvas.width,i._drawingCanvas.height);var t,r,n=i._scene.getEngine(),s=i._camera.viewport,o=s.toGlobal(n),a=i._camera.getActiveMeshes();for(t=0;t<a.length;t++){var h=a.data[t],c=h.getBoundingInfo().boundingSphere.center;r=e.Vector3.Project(c,h.getWorldMatrix(),i._transformationMatrix,o),(h.renderOverlay||i.shouldDisplayAxis&&i.shouldDisplayAxis(h))&&i._renderAxis(r,h,o),(!i.shouldDisplayLabel||i.shouldDisplayLabel(h))&&i._renderLabel(h.name,r,12,function(){h.renderOverlay=!h.renderOverlay},function(){return h.renderOverlay?"red":"black"})}var l=i._scene.cameras;for(t=0;t<l.length;t++){var u=l[t];u!==i._camera&&(r=e.Vector3.Project(e.Vector3.Zero(),u.getWorldMatrix(),i._transformationMatrix,o),(!i.shouldDisplayLabel||i.shouldDisplayLabel(u))&&i._renderLabel(u.name,r,12,function(){i._camera.detachControl(n.getRenderingCanvas()),i._camera=u,i._camera.attachControl(n.getRenderingCanvas())},function(){return"purple"}))}var d=i._scene.lights;for(t=0;t<d.length;t++){var f=d[t];f.position&&(r=e.Vector3.Project(f.getAbsolutePosition(),i._identityMatrix,i._transformationMatrix,o),(!i.shouldDisplayLabel||i.shouldDisplayLabel(f))&&i._renderLabel(f.name,r,-20,function(){f.setEnabled(!f.isEnabled())},function(){return f.isEnabled()?"orange":"gray"}))}}i._clickPosition=void 0}}return t.prototype._refreshMeshesTreeContent=function(){for(;this._treeSubsetDiv.hasChildNodes();)this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);var e=this._scene.meshes.slice(0,this._scene.meshes.length);e.sort(function(e,t){return e.name===t.name?0:e.name>t.name?1:-1});for(var t=0;t<e.length;t++){var i=e[t];i.isEnabled()&&this._generateAdvancedCheckBox(this._treeSubsetDiv,i.name,i.getTotalVertices()+" verts",i.isVisible,function(e,t){t.isVisible=e.checked},i)}},t.prototype._renderSingleAxis=function(e,t,i,r,n){this._drawingContext.beginPath(),this._drawingContext.moveTo(e.x,e.y),this._drawingContext.lineTo(t.x,t.y),this._drawingContext.strokeStyle=n,this._drawingContext.lineWidth=4,this._drawingContext.stroke(),this._drawingContext.font="normal 14px Segoe UI",this._drawingContext.fillStyle=n,this._drawingContext.fillText(r,i.x,i.y)},t.prototype._renderAxis=function(t,i,r){var n=i.getBoundingInfo().boundingSphere.center,s=i.getWorldMatrix(),o=e.Vector3.UnprojectFromTransform(t.add(new e.Vector3(this._drawingCanvas.width*this.axisRatio,0,0)),r.width,r.height,s,this._transformationMatrix),a=o.subtract(n).length(),h=e.Vector3.Project(n.add(new e.Vector3(a,0,0)),s,this._transformationMatrix,r),c=e.Vector3.Project(n.add(new e.Vector3(1.5*a,0,0)),s,this._transformationMatrix,r);this._renderSingleAxis(t,h,c,"x","#FF0000");var l=e.Vector3.Project(n.add(new e.Vector3(0,a,0)),s,this._transformationMatrix,r),u=e.Vector3.Project(n.add(new e.Vector3(0,1.5*a,0)),s,this._transformationMatrix,r);this._renderSingleAxis(t,l,u,"y","#00FF00");var d=e.Vector3.Project(n.add(new e.Vector3(0,0,a)),s,this._transformationMatrix,r),f=e.Vector3.Project(n.add(new e.Vector3(0,0,1.5*a)),s,this._transformationMatrix,r);this._renderSingleAxis(t,d,f,"z","#0000FF")},t.prototype._renderLabel=function(e,t,i,r,n){if(t.z>0&&t.z<1){this._drawingContext.font="normal 12px Segoe UI";var s=this._drawingContext.measureText(e),o=t.x-s.width/2,a=t.y,h=this._drawingCanvas.getBoundingClientRect();this._showUI&&this._isClickInsideRect(h.left*this._ratio+o-5,h.top*this._ratio+a-i-12,s.width+10,17)&&r(),this._drawingContext.beginPath(),this._drawingContext.rect(o-5,a-i-12,s.width+10,17),this._drawingContext.fillStyle=n(),this._drawingContext.globalAlpha=.5,this._drawingContext.fill(),this._drawingContext.globalAlpha=1,this._drawingContext.strokeStyle="#FFFFFF",this._drawingContext.lineWidth=1,this._drawingContext.stroke(),this._drawingContext.fillStyle="#FFFFFF",this._drawingContext.fillText(e,o,a-i),this._drawingContext.beginPath(),this._drawingContext.arc(t.x,a,5,0,2*Math.PI,!1),this._drawingContext.fill()}},t.prototype._isClickInsideRect=function(e,t,i,r){return this._clickPosition?this._clickPosition.x<e||this._clickPosition.x>e+i?!1:this._clickPosition.y<t||this._clickPosition.y>t+r?!1:!0:!1},t.prototype.isVisible=function(){return this._enabled},t.prototype.hide=function(){if(this._enabled){this._enabled=!1;var t=this._scene.getEngine();this._scene.unregisterBeforeRender(this._syncData),this._scene.unregisterAfterRender(this._syncUI),this._rootElement.removeChild(this._globalDiv),this._scene.forceShowBoundingBoxes=!1,this._scene.forceWireframe=!1,e.StandardMaterial.DiffuseTextureEnabled=!0,e.StandardMaterial.AmbientTextureEnabled=!0,e.StandardMaterial.SpecularTextureEnabled=!0,e.StandardMaterial.EmissiveTextureEnabled=!0,e.StandardMaterial.BumpTextureEnabled=!0,e.StandardMaterial.OpacityTextureEnabled=!0,e.StandardMaterial.ReflectionTextureEnabled=!0,e.StandardMaterial.LightmapEnabled=!0,this._scene.shadowsEnabled=!0,this._scene.particlesEnabled=!0,this._scene.postProcessesEnabled=!0,this._scene.collisionsEnabled=!0,this._scene.lightsEnabled=!0,this._scene.texturesEnabled=!0,this._scene.lensFlaresEnabled=!0,this._scene.proceduralTexturesEnabled=!0,this._scene.renderTargetsEnabled=!0,this._scene.probesEnabled=!0,t.getRenderingCanvas().removeEventListener("click",this._onCanvasClick)}},t.prototype.show=function(e,t,i){if(void 0===e&&(e=!0),void 0===t&&(t=null),void 0===i&&(i=null),!this._enabled){this._enabled=!0,t?this._camera=t:this._camera=this._scene.activeCamera,this._showUI=e;var r=this._scene.getEngine();this._globalDiv=document.createElement("div"),this._rootElement=i||document.body,this._rootElement.appendChild(this._globalDiv),this._generateDOMelements(),r.getRenderingCanvas().addEventListener("click",this._onCanvasClick),this._syncPositions(),this._scene.registerBeforeRender(this._syncData),this._scene.registerAfterRender(this._syncUI)}},t.prototype._clearLabels=function(){this._drawingContext.clearRect(0,0,this._drawingCanvas.width,this._drawingCanvas.height);for(var e=0;e<this._scene.meshes.length;e++){var t=this._scene.meshes[e];t.renderOverlay=!1}},t.prototype._generateheader=function(e,t){var i=document.createElement("div");i.innerHTML=t+" ",i.style.textAlign="right",i.style.width="100%",i.style.color="white",i.style.backgroundColor="Black",i.style.padding="5px 5px 4px 0px",i.style.marginLeft="-5px",i.style.fontWeight="bold",e.appendChild(i)},t.prototype._generateTexBox=function(e,t,i){var r=document.createElement("label");r.innerHTML=t,r.style.color=i,e.appendChild(r),e.appendChild(document.createElement("br"))},t.prototype._generateAdvancedCheckBox=function(e,t,i,r,n,s){void 0===s&&(s=null);var o=document.createElement("label"),a=document.createElement("input");a.type="checkbox",a.checked=r,a.addEventListener("change",function(e){n(e.target,s)}),o.appendChild(a);var h=document.createElement("span"),c=document.createElement("span"),l=document.createElement("span");l.style.cssFloat="right",c.innerHTML=t,l.innerHTML=i,l.style.fontSize="12px",l.style.maxWidth="200px",h.appendChild(c),h.appendChild(l),o.appendChild(h),e.appendChild(o),e.appendChild(document.createElement("br"))},t.prototype._generateCheckBox=function(e,t,i,r,n){void 0===n&&(n=null);var s=document.createElement("label"),o=document.createElement("input");o.type="checkbox",o.checked=i,o.addEventListener("change",function(e){r(e.target,n)}),s.appendChild(o),s.appendChild(document.createTextNode(t)),e.appendChild(s),e.appendChild(document.createElement("br"))},t.prototype._generateButton=function(e,t,i,r){void 0===r&&(r=null);var n=document.createElement("button");n.innerHTML=t,n.style.height="24px",n.style.width="150px",n.style.marginBottom="5px",n.style.color="#444444",n.style.border="1px solid white",n.className="debugLayerButton",n.addEventListener("click",function(e){i(e.target,r)}),e.appendChild(n),e.appendChild(document.createElement("br"))},t.prototype._generateRadio=function(e,t,i,r,n,s){void 0===s&&(s=null);var o=document.createElement("label"),a=document.createElement("input");a.type="radio",a.name=i,a.checked=r,a.addEventListener("change",function(e){n(e.target,s)}),o.appendChild(a),o.appendChild(document.createTextNode(t)),e.appendChild(o),e.appendChild(document.createElement("br"))},t.prototype._generateDOMelements=function(){var t=this;if(this._globalDiv.id="DebugLayer",this._globalDiv.style.position="absolute",this._globalDiv.style.fontFamily="Segoe UI, Arial",this._globalDiv.style.fontSize="14px",this._globalDiv.style.color="white",this._drawingCanvas=document.createElement("canvas"),this._drawingCanvas.id="DebugLayerDrawingCanvas",this._drawingCanvas.style.position="absolute",this._drawingCanvas.style.pointerEvents="none",this._drawingCanvas.style.backgroundColor="transparent",this._drawingContext=this._drawingCanvas.getContext("2d"),this._globalDiv.appendChild(this._drawingCanvas),this._showUI){var i="rgba(128, 128, 128, 0.4)",r="rgb(180, 180, 180) solid 1px";this._statsDiv=document.createElement("div"),this._statsDiv.id="DebugLayerStats",this._statsDiv.style.border=r,this._statsDiv.style.position="absolute",this._statsDiv.style.background=i,this._statsDiv.style.padding="0px 0px 0px 5px",this._generateheader(this._statsDiv,"STATISTICS"),this._statsSubsetDiv=document.createElement("div"),this._statsSubsetDiv.style.paddingTop="5px",this._statsSubsetDiv.style.paddingBottom="5px",this._statsSubsetDiv.style.overflowY="auto",this._statsDiv.appendChild(this._statsSubsetDiv),this._treeDiv=document.createElement("div"),this._treeDiv.id="DebugLayerTree",this._treeDiv.style.border=r,this._treeDiv.style.position="absolute",this._treeDiv.style.background=i,this._treeDiv.style.padding="0px 0px 0px 5px",this._treeDiv.style.display="none",this._generateheader(this._treeDiv,"MESHES TREE"),this._treeSubsetDiv=document.createElement("div"),this._treeSubsetDiv.style.paddingTop="5px",this._treeSubsetDiv.style.paddingRight="5px",this._treeSubsetDiv.style.overflowY="auto",this._treeSubsetDiv.style.maxHeight="300px",this._treeDiv.appendChild(this._treeSubsetDiv),this._needToRefreshMeshesTree=!0,this._logDiv=document.createElement("div"),this._logDiv.style.border=r,this._logDiv.id="DebugLayerLogs",this._logDiv.style.position="absolute",this._logDiv.style.background=i,this._logDiv.style.padding="0px 0px 0px 5px",this._logDiv.style.display="none",this._generateheader(this._logDiv,"LOGS"),this._logSubsetDiv=document.createElement("div"),this._logSubsetDiv.style.height="127px",this._logSubsetDiv.style.paddingTop="5px",this._logSubsetDiv.style.overflowY="auto",this._logSubsetDiv.style.fontSize="12px",this._logSubsetDiv.style.fontFamily="consolas",this._logSubsetDiv.innerHTML=e.Tools.LogCache,this._logDiv.appendChild(this._logSubsetDiv),e.Tools.OnNewCacheEntry=function(e){t._logSubsetDiv.innerHTML=e+t._logSubsetDiv.innerHTML},this._optionsDiv=document.createElement("div"),this._optionsDiv.id="DebugLayerOptions",this._optionsDiv.style.border=r,this._optionsDiv.style.position="absolute",this._optionsDiv.style.background=i,this._optionsDiv.style.padding="0px 0px 0px 5px",this._optionsDiv.style.overflowY="auto",this._generateheader(this._optionsDiv,"OPTIONS"),this._optionsSubsetDiv=document.createElement("div"),this._optionsSubsetDiv.style.paddingTop="5px",this._optionsSubsetDiv.style.paddingBottom="5px",this._optionsSubsetDiv.style.overflowY="auto",this._optionsSubsetDiv.style.maxHeight="200px",this._optionsDiv.appendChild(this._optionsSubsetDiv),this._generateTexBox(this._optionsSubsetDiv,"<b>Windows:</b>",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Statistics",this._displayStatistics,function(e){t._displayStatistics=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Logs",this._displayLogs,function(e){t._displayLogs=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Meshes tree",this._displayTree,function(e){t._displayTree=e.checked,t._needToRefreshMeshesTree=!0}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>General:</b>",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Bounding boxes",this._scene.forceShowBoundingBoxes,function(e){t._scene.forceShowBoundingBoxes=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Clickable labels",this._labelsEnabled,function(e){t._labelsEnabled=e.checked,t._labelsEnabled||t._clearLabels()}),this._generateCheckBox(this._optionsSubsetDiv,"Generate user marks (F12)",e.Tools.PerformanceLogLevel===e.Tools.PerformanceUserMarkLogLevel,function(t){t.checked?e.Tools.PerformanceLogLevel=e.Tools.PerformanceUserMarkLogLevel:e.Tools.PerformanceLogLevel=e.Tools.PerformanceNoneLogLevel}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>Rendering mode:</b>",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Solid","renderMode",!this._scene.forceWireframe&&!this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Wireframe","renderMode",this._scene.forceWireframe,function(e){e.checked&&(t._scene.forceWireframe=!0,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Point","renderMode",this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!0)}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>Texture channels:</b>",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Diffuse",e.StandardMaterial.DiffuseTextureEnabled,function(t){e.StandardMaterial.DiffuseTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Ambient",e.StandardMaterial.AmbientTextureEnabled,function(t){e.StandardMaterial.AmbientTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Specular",e.StandardMaterial.SpecularTextureEnabled,function(t){e.StandardMaterial.SpecularTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Emissive",e.StandardMaterial.EmissiveTextureEnabled,function(t){e.StandardMaterial.EmissiveTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Bump",e.StandardMaterial.BumpTextureEnabled,function(t){e.StandardMaterial.BumpTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Opacity",e.StandardMaterial.OpacityTextureEnabled,function(t){e.StandardMaterial.OpacityTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Reflection",e.StandardMaterial.ReflectionTextureEnabled,function(t){e.StandardMaterial.ReflectionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fresnel",e.StandardMaterial.FresnelEnabled,function(t){e.StandardMaterial.FresnelEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lightmap",e.StandardMaterial.LightmapEnabled,function(t){
- e.StandardMaterial.LightmapEnabled=t.checked}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>Options:</b>",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Animations",this._scene.animationsEnabled,function(e){t._scene.animationsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Collisions",this._scene.collisionsEnabled,function(e){t._scene.collisionsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fog",this._scene.fogEnabled,function(e){t._scene.fogEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lens flares",this._scene.lensFlaresEnabled,function(e){t._scene.lensFlaresEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lights",this._scene.lightsEnabled,function(e){t._scene.lightsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Particles",this._scene.particlesEnabled,function(e){t._scene.particlesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Post-processes",this._scene.postProcessesEnabled,function(e){t._scene.postProcessesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Probes",this._scene.probesEnabled,function(e){t._scene.probesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Procedural textures",this._scene.proceduralTexturesEnabled,function(e){t._scene.proceduralTexturesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Render targets",this._scene.renderTargetsEnabled,function(e){t._scene.renderTargetsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Shadows",this._scene.shadowsEnabled,function(e){t._scene.shadowsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Skeletons",this._scene.skeletonsEnabled,function(e){t._scene.skeletonsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Sprites",this._scene.spritesEnabled,function(e){t._scene.spritesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Textures",this._scene.texturesEnabled,function(e){t._scene.texturesEnabled=e.checked}),e.AudioEngine&&e.Engine.audioEngine.canUseWebAudio&&(this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>Audio:</b>",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Headphones","panningModel",this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!0)}),this._generateRadio(this._optionsSubsetDiv,"Normal Speakers","panningModel",!this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!1)}),this._generateCheckBox(this._optionsSubsetDiv,"Disable audio",!this._scene.audioEnabled,function(e){t._scene.audioEnabled=!e.checked})),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"<b>Tools:</b>",this.accentColor),this._generateButton(this._optionsSubsetDiv,"Dump rendertargets",function(e){t._scene.dumpNextRenderTargets=!0}),this._generateButton(this._optionsSubsetDiv,"Run SceneOptimizer",function(i){e.SceneOptimizer.OptimizeAsync(t._scene)}),this._generateButton(this._optionsSubsetDiv,"Log camera object",function(e){t._camera?console.log(t._camera):console.warn("No camera defined, or debug layer created before camera creation!")}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._globalDiv.appendChild(this._statsDiv),this._globalDiv.appendChild(this._logDiv),this._globalDiv.appendChild(this._optionsDiv),this._globalDiv.appendChild(this._treeDiv)}},t.prototype._displayStats=function(){var t=this._scene,i=t.getEngine(),r=i.getGlInfo();this._statsSubsetDiv.innerHTML="Babylon.js v"+e.Engine.Version+" - <b>"+e.Tools.Format(i.getFps(),0)+" fps</b><br><br><div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'><b>Count</b><br>Total meshes: "+t.meshes.length+"<br>Total vertices: "+t.getTotalVertices()+"<br>Total materials: "+t.materials.length+"<br>Total textures: "+t.textures.length+"<br>Active meshes: "+t.getActiveMeshes().length+"<br>Active indices: "+t.getActiveIndices()+"<br>Active bones: "+t.getActiveBones()+"<br>Active particles: "+t.getActiveParticles()+"<br><b>Draw calls: "+i.drawCalls+"</b><br><br><br><b>Duration</b><br>Meshes selection:</i> "+e.Tools.Format(t.getEvaluateActiveMeshesDuration())+" ms<br>Render Targets: "+e.Tools.Format(t.getRenderTargetsDuration())+" ms<br>Particles: "+e.Tools.Format(t.getParticlesDuration())+" ms<br>Sprites: "+e.Tools.Format(t.getSpritesDuration())+" ms<br><br>Render: <b>"+e.Tools.Format(t.getRenderDuration())+" ms</b><br>Frame: "+e.Tools.Format(t.getLastFrameDuration())+" ms<br>Potential FPS: "+e.Tools.Format(1e3/t.getLastFrameDuration(),0)+"<br>Resolution: "+i.getRenderWidth()+"x"+i.getRenderHeight()+"<br></div><div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'><b>Extensions</b><br>Std derivatives: "+(i.getCaps().standardDerivatives?"Yes":"No")+"<br>Compressed textures: "+(i.getCaps().s3tc?"Yes":"No")+"<br>Hardware instances: "+(i.getCaps().instancedArrays?"Yes":"No")+"<br>Texture float: "+(i.getCaps().textureFloat?"Yes":"No")+"<br><br>32bits indices: "+(i.getCaps().uintIndices?"Yes":"No")+"<br>Fragment depth: "+(i.getCaps().fragmentDepthSupported?"Yes":"No")+"<br>High precision shaders: "+(i.getCaps().highPrecisionShaderSupported?"Yes":"No")+"<br>Draw buffers: "+(i.getCaps().drawBuffersExtension?"Yes":"No")+"<br></div><br><div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'><b>Caps.</b><br>Max textures units: "+i.getCaps().maxTexturesImageUnits+"<br>Max textures size: "+i.getCaps().maxTextureSize+"<br>Max anisotropy: "+i.getCaps().maxAnisotropy+"<br><b>Info</b><br>WebGL feature level: "+i.webGLVersion+"<br>"+r.version+"<br></div><br>"+r.renderer+"<br>",this.customStatsFunction&&(this._statsSubsetDiv.innerHTML+=this._statsSubsetDiv.innerHTML)},t}();e.DebugLayer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){var r=this;void 0===t&&(t=""),void 0===i&&(i="black"),this._renderingCanvas=e,this._loadingText=t,this._loadingDivBackgroundColor=i,this._resizeLoadingUI=function(){var e=r._renderingCanvas.getBoundingClientRect();r._loadingDiv.style.position="absolute",r._loadingDiv.style.left=e.left+"px",r._loadingDiv.style.top=e.top+"px",r._loadingDiv.style.width=e.width+"px",r._loadingDiv.style.height=e.height+"px"}}return e.prototype.displayLoadingUI=function(){var e=this;if(!this._loadingDiv){this._loadingDiv=document.createElement("div"),this._loadingDiv.id="babylonjsLoadingDiv",this._loadingDiv.style.opacity="0",this._loadingDiv.style.transition="opacity 1.5s ease",this._loadingTextDiv=document.createElement("div"),this._loadingTextDiv.style.position="absolute",this._loadingTextDiv.style.left="0",this._loadingTextDiv.style.top="50%",this._loadingTextDiv.style.marginTop="80px",this._loadingTextDiv.style.width="100%",this._loadingTextDiv.style.height="20px",this._loadingTextDiv.style.fontFamily="Arial",this._loadingTextDiv.style.fontSize="14px",this._loadingTextDiv.style.color="white",this._loadingTextDiv.style.textAlign="center",this._loadingTextDiv.innerHTML="Loading",this._loadingDiv.appendChild(this._loadingTextDiv),this._loadingTextDiv.innerHTML=this._loadingText;var t=new Image;t.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==",t.style.position="absolute",t.style.left="50%",t.style.top="50%",t.style.marginLeft="-50px",t.style.marginTop="-50px",t.style.transition="transform 1.0s ease",t.style.webkitTransition="-webkit-transform 1.0s ease";var i=360,r=function(){i+=360,t.style.transform="rotateZ("+i+"deg)",t.style.webkitTransform="rotateZ("+i+"deg)"};t.addEventListener("transitionend",r),t.addEventListener("webkitTransitionEnd",r),this._loadingDiv.appendChild(t);var n=new Image;n.src="data:image/png;base64,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",n.style.position="absolute",n.style.left="50%",n.style.top="50%",n.style.marginLeft="-50px",n.style.marginTop="-50px",this._loadingDiv.appendChild(n),this._resizeLoadingUI(),window.addEventListener("resize",this._resizeLoadingUI),this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor,document.body.appendChild(this._loadingDiv),setTimeout(function(){e._loadingDiv.style.opacity="1",t.style.transform="rotateZ(360deg)",t.style.webkitTransform="rotateZ(360deg)"},0)}},e.prototype.hideLoadingUI=function(){var e=this;if(this._loadingDiv){var t=function(){e._loadingDiv&&(document.body.removeChild(e._loadingDiv),window.removeEventListener("resize",e._resizeLoadingUI),e._loadingDiv=null)};this._loadingDiv.style.opacity="0",this._loadingDiv.addEventListener("transitionend",t)}},Object.defineProperty(e.prototype,"loadingUIText",{set:function(e){this._loadingText=e,this._loadingTextDiv&&(this._loadingTextDiv.innerHTML=this._loadingText)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"loadingUIBackgroundColor",{get:function(){return this._loadingDivBackgroundColor},set:function(e){this._loadingDivBackgroundColor=e,this._loadingDiv&&(this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor)},enumerable:!0,configurable:!0}),e}();e.DefaultLoadingScreen=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){}return e.TransformCoordinatesToRefSIMD=function(e,t,i){var r=SIMD.float32x4.loadXYZ(e._data,0),n=SIMD.float32x4.load(t.m,0),s=SIMD.float32x4.load(t.m,4),o=SIMD.float32x4.load(t.m,8),a=SIMD.float32x4.load(t.m,12),h=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,0,0,0,0),n),SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,1,1,1,1),s)),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,2,2,2,2),o),a));h=SIMD.float32x4.div(h,SIMD.float32x4.swizzle(h,3,3,3,3)),SIMD.float32x4.storeXYZ(i._data,0,h)},e.TransformCoordinatesFromFloatsToRefSIMD=function(e,t,i,r,n){var s=SIMD.float32x4.splat(e),o=SIMD.float32x4.splat(t),a=SIMD.float32x4.splat(i),h=SIMD.float32x4.load(r.m,0),c=SIMD.float32x4.load(r.m,4),l=SIMD.float32x4.load(r.m,8),u=SIMD.float32x4.load(r.m,12),d=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(s,h),SIMD.float32x4.mul(o,c)),SIMD.float32x4.add(SIMD.float32x4.mul(a,l),u));d=SIMD.float32x4.div(d,SIMD.float32x4.swizzle(d,3,3,3,3)),SIMD.float32x4.storeXYZ(n._data,0,d)},e}();e.SIMDVector3=t;var i=function(){function e(){}return e.prototype.multiplyToArraySIMD=function(e,t,i){void 0===i&&(i=0);var r=this.m,n=e.m,s=SIMD.float32x4.load(n,0),o=SIMD.float32x4.load(n,4),a=SIMD.float32x4.load(n,8),h=SIMD.float32x4.load(n,12),c=SIMD.float32x4.load(r,0);SIMD.float32x4.store(t,i+0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,3,3,3,3),h)))));var l=SIMD.float32x4.load(r,4);SIMD.float32x4.store(t,i+4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,3,3,3,3),h)))));var u=SIMD.float32x4.load(r,8);SIMD.float32x4.store(t,i+8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,3,3,3,3),h)))));var d=SIMD.float32x4.load(r,12);SIMD.float32x4.store(t,i+12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,3,3,3,3),h)))))},e.prototype.invertToRefSIMD=function(e){var t,i,r,n,s,o,a,h,c,l,u=this.m,d=e.m,f=SIMD.float32x4.load(u,0),p=SIMD.float32x4.load(u,4),m=SIMD.float32x4.load(u,8),_=SIMD.float32x4.load(u,12);return s=SIMD.float32x4.shuffle(f,p,0,1,4,5),i=SIMD.float32x4.shuffle(m,_,0,1,4,5),t=SIMD.float32x4.shuffle(s,i,0,2,4,6),i=SIMD.float32x4.shuffle(i,s,1,3,5,7),s=SIMD.float32x4.shuffle(f,p,2,3,6,7),n=SIMD.float32x4.shuffle(m,_,2,3,6,7),r=SIMD.float32x4.shuffle(s,n,0,2,4,6),n=SIMD.float32x4.shuffle(n,s,1,3,5,7),s=SIMD.float32x4.mul(r,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),o=SIMD.float32x4.mul(i,s),a=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(SIMD.float32x4.mul(i,s),o),a=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),a),a=SIMD.float32x4.swizzle(a,2,3,0,1),s=SIMD.float32x4.mul(i,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),o=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),o),c=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(o,SIMD.float32x4.mul(n,s)),c=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),c),c=SIMD.float32x4.swizzle(c,2,3,0,1),s=SIMD.float32x4.mul(SIMD.float32x4.swizzle(i,2,3,0,1),n),s=SIMD.float32x4.swizzle(s,1,0,3,2),r=SIMD.float32x4.swizzle(r,2,3,0,1),o=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),o),h=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(o,SIMD.float32x4.mul(r,s)),h=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),h),h=SIMD.float32x4.swizzle(h,2,3,0,1),s=SIMD.float32x4.mul(t,i),s=SIMD.float32x4.swizzle(s,1,0,3,2),h=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),h),c=SIMD.float32x4.sub(SIMD.float32x4.mul(r,s),c),s=SIMD.float32x4.swizzle(s,2,3,0,1),h=SIMD.float32x4.sub(SIMD.float32x4.mul(n,s),h),c=SIMD.float32x4.sub(c,SIMD.float32x4.mul(r,s)),s=SIMD.float32x4.mul(t,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(r,s)),h=SIMD.float32x4.add(SIMD.float32x4.mul(i,s),h),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),a),h=SIMD.float32x4.sub(h,SIMD.float32x4.mul(i,s)),s=SIMD.float32x4.mul(t,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),a),c=SIMD.float32x4.sub(c,SIMD.float32x4.mul(i,s)),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(n,s)),c=SIMD.float32x4.add(SIMD.float32x4.mul(i,s),c),l=SIMD.float32x4.mul(t,o),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,2,3,0,1),l),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,1,0,3,2),l),s=SIMD.float32x4.reciprocalApproximation(l),l=SIMD.float32x4.sub(SIMD.float32x4.add(s,s),SIMD.float32x4.mul(l,SIMD.float32x4.mul(s,s))),l=SIMD.float32x4.swizzle(l,0,0,0,0),o=SIMD.float32x4.mul(l,o),a=SIMD.float32x4.mul(l,a),h=SIMD.float32x4.mul(l,h),c=SIMD.float32x4.mul(l,c),SIMD.float32x4.store(d,0,o),SIMD.float32x4.store(d,4,a),SIMD.float32x4.store(d,8,h),SIMD.float32x4.store(d,12,c),this},e.LookAtLHToRefSIMD=function(e,t,i,r){var n=r.m,s=SIMD.float32x4(t.x,t.y,t.z,0),o=SIMD.float32x4(e.x,e.y,e.z,0),a=SIMD.float32x4(i.x,i.y,i.z,0),h=SIMD.float32x4.sub(s,o),c=SIMD.float32x4.mul(h,h);c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),h=SIMD.float32x4.mul(h,SIMD.float32x4.reciprocalSqrtApproximation(c)),c=SIMD.float32x4.mul(a,a),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),a=SIMD.float32x4.mul(a,SIMD.float32x4.reciprocalSqrtApproximation(c));var l=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,1,2,0,3),SIMD.float32x4.swizzle(a,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,2,0,1,3),SIMD.float32x4.swizzle(a,1,2,0,3)));c=SIMD.float32x4.mul(l,l),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(c));var u=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,2,0,3),SIMD.float32x4.swizzle(h,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,0,1,3),SIMD.float32x4.swizzle(h,1,2,0,3)));c=SIMD.float32x4.mul(l,l),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(c));var d=SIMD.float32x4.splat(0);l=SIMD.float32x4.neg(l);var f=SIMD.float32x4.shuffle(l,u,0,1,4,5),p=SIMD.float32x4.shuffle(h,d,0,1,4,5),m=SIMD.float32x4.shuffle(f,p,0,2,4,6),_=SIMD.float32x4.shuffle(f,p,1,3,5,7);f=SIMD.float32x4.shuffle(l,u,2,3,6,7),p=SIMD.float32x4.shuffle(h,d,2,3,6,7);var g=SIMD.float32x4.shuffle(f,p,0,2,4,6),v=SIMD.float32x4(0,0,0,1),y=SIMD.float32x4(1,0,0,0),x=SIMD.float32x4(0,1,0,0),T=SIMD.float32x4(0,0,1,0),E=SIMD.float32x4.neg(o);E=SIMD.float32x4.withW(E,1),SIMD.float32x4.store(n,0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,3,3,3,3),v))))),SIMD.float32x4.store(n,4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,3,3,3,3),v))))),SIMD.float32x4.store(n,8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,3,3,3,3),v))))),SIMD.float32x4.store(n,12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,3,3,3,3),v)))))},e}();e.SIMDMatrix=i;var r=e.Matrix.prototype.multiplyToArray,n=e.Matrix.prototype.invertToRef,s=e.Matrix.LookAtLHToRef,o=e.Vector3.TransformCoordinatesToRef,a=e.Vector3.TransformCoordinatesFromFloatsToRef,h=function(){function h(){}return Object.defineProperty(h,"IsEnabled",{get:function(){return h._isEnabled},enumerable:!0,configurable:!0}),h.DisableSIMD=function(){e.Matrix.prototype.multiplyToArray=r,e.Matrix.prototype.invertToRef=n,e.Matrix.LookAtLHToRef=s,e.Vector3.TransformCoordinatesToRef=o,e.Vector3.TransformCoordinatesFromFloatsToRef=a,h._isEnabled=!1},h.EnableSIMD=function(){void 0!==window.SIMD&&(e.Matrix.prototype.multiplyToArray=i.prototype.multiplyToArraySIMD,e.Matrix.prototype.invertToRef=i.prototype.invertToRefSIMD,e.Matrix.LookAtLHToRef=i.LookAtLHToRefSIMD,e.Vector3.TransformCoordinatesToRef=t.TransformCoordinatesToRefSIMD,e.Vector3.TransformCoordinatesFromFloatsToRef=t.TransformCoordinatesFromFloatsToRefSIMD,Object.defineProperty(e.Vector3.prototype,"x",{get:function(){return this._data[0]},set:function(e){this._data||(this._data=new Float32Array(3)),this._data[0]=e}}),Object.defineProperty(e.Vector3.prototype,"y",{get:function(){return this._data[1]},set:function(e){this._data[1]=e}}),Object.defineProperty(e.Vector3.prototype,"z",{get:function(){return this._data[2]},set:function(e){this._data[2]=e}}),h._isEnabled=!0)},h._isEnabled=!1,h}();e.SIMDHelper=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){t.call(this,i,r),this._textures={},this._floats={},this._floatsArrays={},this._colors3={},this._colors4={},this._vectors2={},this._vectors3={},this._vectors4={},this._matrices={},this._matrices3x3={},this._matrices2x2={},this._cachedWorldViewMatrix=new e.Matrix,this._shaderPath=n,s.needAlphaBlending=s.needAlphaBlending||!1,s.needAlphaTesting=s.needAlphaTesting||!1,s.attributes=s.attributes||["position","normal","uv"],s.uniforms=s.uniforms||["worldViewProjection"],s.samplers=s.samplers||[],s.defines=s.defines||[],this._options=s}return __extends(i,t),i.prototype.needAlphaBlending=function(){return this._options.needAlphaBlending},i.prototype.needAlphaTesting=function(){return this._options.needAlphaTesting},i.prototype._checkUniform=function(e){-1===this._options.uniforms.indexOf(e)&&this._options.uniforms.push(e)},i.prototype.setTexture=function(e,t){return-1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._textures[e]=t,this},i.prototype.setFloat=function(e,t){return this._checkUniform(e),this._floats[e]=t,this},i.prototype.setFloats=function(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this},i.prototype.setColor3=function(e,t){return this._checkUniform(e),this._colors3[e]=t,this},i.prototype.setColor4=function(e,t){return this._checkUniform(e),this._colors4[e]=t,this},i.prototype.setVector2=function(e,t){return this._checkUniform(e),this._vectors2[e]=t,this},i.prototype.setVector3=function(e,t){return this._checkUniform(e),this._vectors3[e]=t,this},i.prototype.setVector4=function(e,t){return this._checkUniform(e),this._vectors4[e]=t,this},i.prototype.setMatrix=function(e,t){return this._checkUniform(e),this._matrices[e]=t,this},i.prototype.setMatrix3x3=function(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this},i.prototype.setMatrix2x2=function(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this},i.prototype.isReady=function(t,i){var r=this.getScene(),n=r.getEngine();if(!this.checkReadyOnEveryCall&&this._renderId===r.getRenderId())return!0;var s=[],o=new e.EffectFallbacks;i&&s.push("#define INSTANCES");for(var a=0;a<this._options.defines.length;a++)s.push(this._options.defines[a]);t&&t.useBones&&t.computeBonesUsingShaders&&(s.push("#define NUM_BONE_INFLUENCERS "+t.numBoneInfluencers),s.push("#define BonesPerMesh "+(t.skeleton.bones.length+1)),o.addCPUSkinningFallback(0,t)),n.getAlphaTesting()&&s.push("#define ALPHATEST");var h=this._effect,c=s.join("\n");return this._effect=n.createEffect(this._shaderPath,this._options.attributes,this._options.uniforms,this._options.samplers,c,o,this.onCompiled,this.onError),this._effect.isReady()?(h!==this._effect&&r.resetCachedMaterial(),this._renderId=r.getRenderId(),!0):!1},i.prototype.bindOnlyWorldMatrix=function(e){var t=this.getScene();-1!==this._options.uniforms.indexOf("world")&&this._effect.setMatrix("world",e),-1!==this._options.uniforms.indexOf("worldView")&&(e.multiplyToRef(t.getViewMatrix(),this._cachedWorldViewMatrix),this._effect.setMatrix("worldView",this._cachedWorldViewMatrix)),-1!==this._options.uniforms.indexOf("worldViewProjection")&&this._effect.setMatrix("worldViewProjection",e.multiply(t.getTransformMatrix()))},i.prototype.bind=function(e,i){if(this.bindOnlyWorldMatrix(e),this.getScene().getCachedMaterial()!==this){-1!==this._options.uniforms.indexOf("view")&&this._effect.setMatrix("view",this.getScene().getViewMatrix()),-1!==this._options.uniforms.indexOf("projection")&&this._effect.setMatrix("projection",this.getScene().getProjectionMatrix()),-1!==this._options.uniforms.indexOf("viewProjection")&&this._effect.setMatrix("viewProjection",this.getScene().getTransformMatrix()),i&&i.useBones&&i.computeBonesUsingShaders&&this._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i));for(var r in this._textures)this._effect.setTexture(r,this._textures[r]);for(r in this._floats)this._effect.setFloat(r,this._floats[r]);for(r in this._floatsArrays)this._effect.setArray(r,this._floatsArrays[r]);for(r in this._colors3)this._effect.setColor3(r,this._colors3[r]);for(r in this._colors4){var n=this._colors4[r];this._effect.setFloat4(r,n.r,n.g,n.b,n.a)}for(r in this._vectors2)this._effect.setVector2(r,this._vectors2[r]);for(r in this._vectors3)this._effect.setVector3(r,this._vectors3[r]);for(r in this._vectors4)this._effect.setVector4(r,this._vectors4[r]);for(r in this._matrices)this._effect.setMatrix(r,this._matrices[r]);for(r in this._matrices3x3)this._effect.setMatrix3x3(r,this._matrices3x3[r]);for(r in this._matrices2x2)this._effect.setMatrix2x2(r,this._matrices2x2[r])}t.prototype.bind.call(this,e,i)},i.prototype.clone=function(e){var t=new i(e,this.getScene(),this._shaderPath,this._options);return t},i.prototype.dispose=function(e){for(var i in this._textures)this._textures[i].dispose();this._textures={},t.prototype.dispose.call(this,e)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);e.options=this._options,e.shaderPath=this._shaderPath,e.customType="BABYLON.ShaderMaterial",e.textures={};for(var i in this._textures)e.textures[i]=this._textures[i].serialize();e.floats={};for(i in this._floats)e.floats[i]=this._floats[i];e.floatArrays={};for(i in this._floatsArrays)e.floatArrays[i]=this._floatsArrays[i];e.colors3={};for(i in this._colors3)e.colors3[i]=this._colors3[i].asArray();e.colors4={};for(i in this._colors4)e.colors4[i]=this._colors4[i].asArray();e.vectors2={};for(i in this._vectors2)e.vectors2[i]=this._vectors2[i].asArray();e.vectors3={};for(i in this._vectors3)e.vectors3[i]=this._vectors3[i].asArray();e.vectors4={};for(i in this._vectors4)e.vectors4[i]=this._vectors4[i].asArray();e.matrices={};for(i in this._matrices)e.matrices[i]=this._matrices[i].asArray();e.matrices3x3={};for(i in this._matrices3x3)e.matrices3x3[i]=this._matrices3x3[i];e.matrices2x2={};for(i in this._matrices2x2)e.matrices2x2[i]=this._matrices2x2[i];return e},i.Parse=function(t,r,n){var s=new i(t.name,r,t.shaderPath,t.options);for(var o in t.textures)s.setTexture(o,e.Texture.Parse(t.textures[o],r,n));for(o in t.floats)s.setFloat(o,t.floats[o]);for(o in t.floatsArrays)s.setFloats(o,t.floatsArrays[o]);for(o in t.colors3)s.setColor3(o,e.Color3.FromArray(t.colors3[o]));for(o in t.colors4)s.setColor4(o,e.Color4.FromArray(t.colors4[o]));for(o in t.vectors2)s.setVector2(o,e.Vector2.FromArray(t.vectors2[o]));for(o in t.vectors3)s.setVector3(o,e.Vector3.FromArray(t.vectors3[o]));for(o in t.vectors4)s.setVector4(o,e.Vector4.FromArray(t.vectors4[o]));for(o in t.matrices)s.setMatrix(o,e.Matrix.FromArray(t.matrices[o]));for(o in t.matrices3x3)s.setMatrix3x3(o,t.matrices3x3[o]);for(o in t.matrices2x2)s.setMatrix2x2(o,t.matrices2x2[o]);return s},i}(e.Material);e.ShaderMaterial=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){function i(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}function r(e){return String.fromCharCode(255&e,e>>8&255,e>>16&255,e>>24&255)}var n=542327876,s=131072,o=512,a=4,h=64,c=131072,l=i("DXT1"),u=i("DXT3"),d=i("DXT5"),f=31,p=0,m=1,_=2,g=3,v=4,y=7,x=20,T=21,E=22,M=28,b=function(){function t(){}return t.GetDDSInfo=function(e){var t=new Int32Array(e,0,f),i=1;return t[_]&s&&(i=Math.max(1,t[y])),{width:t[v],height:t[g],mipmapCount:i,isFourCC:(t[x]&a)===a,isRGB:(t[x]&h)===h,isLuminance:(t[x]&c)===c,isCube:(t[M]&o)===o}},t.GetRGBAArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+4*(c+h*e);s[a+2]=o[l],s[a+1]=o[l+1],s[a]=o[l+2],s[a+3]=o[l+3],a+=4}return s},t.GetRGBArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+3*(c+h*e);s[a+2]=o[l],s[a+1]=o[l+1],s[a]=o[l+2],a+=3}return s},t.GetLuminanceArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+(c+h*e);s[a]=o[l],a++}return s},t.UploadDDSLevels=function(i,o,a,h,c,x){var M,b,A,P,S,C,I,w,D,R,L=new Int32Array(a,0,f);if(L[p]!=n)return void e.Tools.Error("Invalid magic number in DDS header");if(!h.isFourCC&&!h.isRGB&&!h.isLuminance)return void e.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");if(h.isFourCC)switch(M=L[T]){case l:b=8,A=o.COMPRESSED_RGBA_S3TC_DXT1_EXT;break;case u:b=16,A=o.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case d:b=16,A=o.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return void console.error("Unsupported FourCC code:",r(M))}D=1,L[_]&s&&c!==!1&&(D=Math.max(1,L[y]));for(var O=L[E],B=0;x>B;B++){var F=1===x?i.TEXTURE_2D:i.TEXTURE_CUBE_MAP_POSITIVE_X+B;for(P=L[v],S=L[g],I=L[m]+4,R=0;D>R;++R){if(h.isRGB)24===O?(C=P*S*3,w=t.GetRGBArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.RGB,P,S,0,i.RGB,i.UNSIGNED_BYTE,w)):(C=P*S*4,
- w=t.GetRGBAArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.RGBA,P,S,0,i.RGBA,i.UNSIGNED_BYTE,w));else if(h.isLuminance){var V=i.getParameter(i.UNPACK_ALIGNMENT),N=P,z=Math.floor((P+V-1)/V)*V;C=z*(S-1)+N,w=t.GetLuminanceArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.LUMINANCE,P,S,0,i.LUMINANCE,i.UNSIGNED_BYTE,w)}else C=Math.max(4,P)/4*Math.max(4,S)/4*b,w=new Uint8Array(a,I,C),i.compressedTexImage2D(F,R,A,P,S,0,w);I+=C,P*=.5,S*=.5,P=Math.max(1,P),S=Math.max(1,S)}}},t}();t.DDSTools=b}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){void 0===t&&(t=!0),this._useDeltaForWorldStep=t,this._registeredMeshes=[],this._physicsMaterials=[],this._fixedTimeStep=1/60,this.name="CannonJS",this.updateBodyPosition=function(t){for(var i=0;i<this._registeredMeshes.length;i++){var r=this._registeredMeshes[i];if(r.mesh===t||r.mesh===t.parent){var n=r.body,s=t.getBoundingInfo().boundingBox.center.clone();if(n.quaternion.copy(t.rotationQuaternion),r.deltaRotation){var o=new CANNON.Quaternion(-.7071067811865475,0,0,.7071067811865475);n.quaternion=n.quaternion.mult(o)}if(r.type===CANNON.Shape.types.HEIGHTFIELD){var a=t.rotationQuaternion;t.rotationQuaternion=new e.Quaternion,t.computeWorldMatrix(!0);var s=t.getBoundingInfo().boundingBox.center.clone(),h=t.getPivotMatrix()||e.Matrix.Translation(0,0,0);t.rotationQuaternion=a;var c=e.Matrix.Translation(t.getBoundingInfo().boundingBox.extendSize.x,0,-t.getBoundingInfo().boundingBox.extendSize.z);t.setPivotMatrix(c),t.computeWorldMatrix(!0);var l=t.getBoundingInfo().boundingBox.center.subtract(s).subtract(t.position).negate();s.copyFromFloats(l.x,l.y-t.getBoundingInfo().boundingBox.extendSize.y,l.z),r.delta=t.getBoundingInfo().boundingBox.center.subtract(s),r.delta.y+=t.getBoundingInfo().boundingBox.extendSize.y,t.setPivotMatrix(h),t.computeWorldMatrix(!0)}else r.type===CANNON.Shape.types.TRIMESH&&s.copyFromFloats(t.position.x,t.position.y,t.position.z);return void n.position.set(s.x,s.y,s.z)}}}}return t.prototype.initialize=function(e){void 0===e&&(e=10),this._world=new CANNON.World,this._world.broadphase=new CANNON.NaiveBroadphase,this._world.solver.iterations=e},t.prototype._checkWithEpsilon=function(t){return t<e.PhysicsEngine.Epsilon?e.PhysicsEngine.Epsilon:t},t.prototype.runOneStep=function(e){var t=this;this._world.step(this._fixedTimeStep,this._useDeltaForWorldStep?1e3*e:0),this._registeredMeshes.forEach(function(e){var i=e.body.position.x,r=e.body.position.y,n=e.body.position.z;e.mesh.position.x=i+e.delta.x,e.mesh.position.y=r+e.delta.y,e.mesh.position.z=n+e.delta.z,e.mesh.rotationQuaternion.copyFrom(e.body.quaternion),e.deltaRotation&&e.mesh.rotationQuaternion.multiplyInPlace(e.deltaRotation),e.mesh.onPhysicsCollide?e.collisionFunction||(e.collisionFunction=function(i){for(var r=0;r<t._registeredMeshes.length;r++)t._registeredMeshes[r].body==i.body&&e.mesh.onPhysicsCollide(t._registeredMeshes[r].mesh,i.contact)},e.body.addEventListener("collide",e.collisionFunction)):e.collisionFunction&&e.body.removeEventListener("collide",e.collisionFunction)})},t.prototype.setGravity=function(e){this._gravity=e,this._world.gravity.set(e.x,e.y,e.z)},t.prototype.getGravity=function(){return this._gravity},t.prototype.registerMesh=function(t,i,r){this.unregisterMesh(t),t.rotationQuaternion||(t.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(t.rotation.y,t.rotation.x,t.rotation.z)),t.computeWorldMatrix(!0);var n=this._createShape(t,i);return this._createRigidBodyFromShape(n,t,r)},t.prototype._createShape=function(t,i){var r=t.rotationQuaternion;t.rotationQuaternion=new e.Quaternion(0,0,0,1),t.computeWorldMatrix(!0);var n;switch(i){case e.PhysicsEngine.SphereImpostor:var s=t.getBoundingInfo().boundingBox,o=s.maximumWorld.x-s.minimumWorld.x,a=s.maximumWorld.y-s.minimumWorld.y,h=s.maximumWorld.z-s.minimumWorld.z;n=new CANNON.Sphere(Math.max(this._checkWithEpsilon(o),this._checkWithEpsilon(a),this._checkWithEpsilon(h))/2);break;case e.PhysicsEngine.CylinderImpostor:e.Tools.Warn("CylinderImposter not yet implemented, using BoxImposter instead");case e.PhysicsEngine.BoxImpostor:s=t.getBoundingInfo().boundingBox;var c=s.minimumWorld,l=s.maximumWorld,u=l.subtract(c).scale(.5);n=new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(u.x),this._checkWithEpsilon(u.y),this._checkWithEpsilon(u.z)));break;case e.PhysicsEngine.PlaneImpostor:e.Tools.Warn("Attention, Cannon.js PlaneImposter might not behave as you wish. Consider using BoxImposter instead"),n=new CANNON.Plane;break;case e.PhysicsEngine.MeshImpostor:var d=t.getVerticesData(e.VertexBuffer.PositionKind),f=t.getIndices();e.Tools.Warn("MeshImpostor only collides against spheres."),n=new CANNON.Trimesh(d,f);break;case e.PhysicsEngine.HeightmapImpostor:n=this._createHeightmap(t)}return t.rotationQuaternion=r,n},t.prototype._createConvexPolyhedron=function(t,i,r){var n=[],s=[];r.computeWorldMatrix(!0);for(var o=e.Vector3.Zero(),a=0;a<t.length;a+=3)e.Vector3.TransformNormalFromFloatsToRef(t[a],t[a+1],t[a+2],r.getWorldMatrix(),o),n.push(new CANNON.Vec3(o.x,o.y,o.z));for(var h=0;h<i.length;h+=3)s.push([i[h],i[h+2],i[h+1]]);var c=new CANNON.ConvexPolyhedron(n,s);return c},t.prototype._createHeightmap=function(t,i){for(var r=t.getVerticesData(e.VertexBuffer.PositionKind),n=[],s=i||~~(Math.sqrt(r.length/3)-1),o=Math.min(t.getBoundingInfo().boundingBox.extendSize.x,t.getBoundingInfo().boundingBox.extendSize.z),a=2*o/s,h=t.getBoundingInfo().boundingBox.extendSize.y,c=0;c<r.length;c+=3){var l=Math.round(r[c+0]/a+s/2),u=Math.round(-1*(r[c+2]/a-s/2)),d=r[c+1]+h;n[l]||(n[l]=[]),n[l][u]||(n[l][u]=d),n[l][u]=Math.max(d,n[l][u])}for(var l=0;s>=l;++l){if(!n[l]){for(var f=1;!n[(l+f)%s];)f++;n[l]=n[(l+f)%s].slice()}for(var u=0;s>=u;++u)if(!n[l][u]){for(var p,f=1;void 0===p;)p=n[l][(u+f++)%s];n[l][u]=p}}var m=new CANNON.Heightfield(n,{elementSize:a});return m.minY=h,m},t.prototype._addMaterial=function(e,t){var i,r;for(i=0;i<this._physicsMaterials.length;i++)if(r=this._physicsMaterials[i],r.friction===e&&r.restitution===t)return r;var n=new CANNON.Material("mat");for(this._physicsMaterials.push(n),i=0;i<this._physicsMaterials.length;i++){r=this._physicsMaterials[i];var s=new CANNON.ContactMaterial(r,n,{friction:e,restitution:t});this._world.addContactMaterial(s)}return n},t.prototype._createRigidBodyFromShape=function(t,i,r){i.rotationQuaternion||(i.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(i.rotation.y,i.rotation.x,i.rotation.z));var n,s=i.getBoundingInfo().boundingBox,o=i.position.subtract(s.center),a=this._addMaterial(r.friction,r.restitution),h=new CANNON.Body({mass:r.mass,material:a,position:new CANNON.Vec3(s.center.x,s.center.y,s.center.z)});if(h.quaternion=new CANNON.Quaternion(i.rotationQuaternion.x,i.rotationQuaternion.y,i.rotationQuaternion.z,i.rotationQuaternion.w),t.type===CANNON.Shape.types.PLANE||t.type===CANNON.Shape.types.HEIGHTFIELD){var c=new CANNON.Quaternion(-.7071067811865475,0,0,.7071067811865475);h.quaternion=h.quaternion.mult(c),n=new e.Quaternion(.7071067811865475,0,0,.7071067811865475)}if(t.type===CANNON.Shape.types.HEIGHTFIELD){var l=i.rotationQuaternion;i.rotationQuaternion=new e.Quaternion,i.computeWorldMatrix(!0);var u=i.getBoundingInfo().boundingBox.center.clone(),d=i.getPivotMatrix()||e.Matrix.Translation(0,0,0);i.rotationQuaternion=l;var f=e.Matrix.Translation(i.getBoundingInfo().boundingBox.extendSize.x,0,-i.getBoundingInfo().boundingBox.extendSize.z);i.setPivotMatrix(f),i.computeWorldMatrix(!0);var p=i.getBoundingInfo().boundingBox.center.subtract(u).subtract(i.position).negate();h.position=new CANNON.Vec3(p.x,p.y-i.getBoundingInfo().boundingBox.extendSize.y,p.z),o=i.getBoundingInfo().boundingBox.center.subtract(u),o.y+=i.getBoundingInfo().boundingBox.extendSize.y,i.setPivotMatrix(d),i.computeWorldMatrix(!0)}else t.type===CANNON.Shape.types.TRIMESH&&(o=e.Vector3.Zero());return h.addShape(t),this._world.add(h),this._registeredMeshes.push({mesh:i,body:h,material:a,delta:o,deltaRotation:n,type:t.type}),h},t.prototype.registerMeshesAsCompound=function(e,t){var i=e[0].mesh;this.unregisterMesh(i),i.computeWorldMatrix(!0);for(var r=this._createShape(i,e[0].impostor),n=this._createRigidBodyFromShape(r,i,t),s=1;s<e.length;s++){var o=e[s].mesh;o.computeWorldMatrix(!0);var a=this._createShape(o,e[s].impostor),h=o.position;n.addShape(a,new CANNON.Vec3(h.x,h.y,h.z))}return n},t.prototype._unbindBody=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];i.body===e&&(this._world.remove(i.body),i.body=null,i.delta=null,i.deltaRotation=null)}},t.prototype.unregisterMesh=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];if(i.mesh===e)return i.body&&this._unbindBody(i.body),void this._registeredMeshes.splice(t,1)}},t.prototype.applyImpulse=function(e,t,i){for(var r=new CANNON.Vec3(i.x,i.y,i.z),n=new CANNON.Vec3(t.x,t.y,t.z),s=0;s<this._registeredMeshes.length;s++){var o=this._registeredMeshes[s];if(o.mesh===e)return void o.body.applyImpulse(n,r)}},t.prototype.createLink=function(e,t,i,r){for(var n=null,s=null,o=0;o<this._registeredMeshes.length;o++){var a=this._registeredMeshes[o];if(a.mesh===e){if(n=a.body,s)break}else if(a.mesh===t&&(s=a.body,n))break}if(!n||!s)return!1;var h=new CANNON.PointToPointConstraint(n,new CANNON.Vec3(i.x,i.y,i.z),s,new CANNON.Vec3(r.x,r.y,r.z));return this._world.addConstraint(h),!0},t.prototype.dispose=function(){for(;this._registeredMeshes.length;)this.unregisterMesh(this._registeredMeshes[0].mesh)},t.prototype.isSupported=function(){return void 0!==window.CANNON},t.prototype.getWorldObject=function(){return this._world},t.prototype.getPhysicsBodyOfMesh=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];if(i.mesh===e)return i.body}return null},t}();e.CannonJSPlugin=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._registeredMeshes=[],this.name="oimo",this.updateBodyPosition=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i,r=this._registeredMeshes[t],n=r.body.body,s=!1;r.mesh===e||r.mesh===e.parent?(e.computeWorldMatrix(!0),i=e.getBoundingInfo().boundingBox.center,s=!0):r.mesh.parent===e&&(e.computeWorldMatrix(!0),r.mesh.computeWorldMatrix(!0),i=r.mesh.getAbsolutePosition(),s=!0),s&&(n.setPosition(new OIMO.Vec3(i.x,i.y,i.z)),n.setQuaternion(e.rotationQuaternion),n.sleeping=!1,n.updatePosition(1))}}}return t.prototype._checkWithEpsilon=function(t){return t<e.PhysicsEngine.Epsilon?e.PhysicsEngine.Epsilon:t},t.prototype.initialize=function(e){this._world=new OIMO.World(null,null,e),this._world.clear()},t.prototype.setGravity=function(e){this._gravity=this._world.gravity=e},t.prototype.getGravity=function(){return this._gravity},t.prototype.registerMesh=function(t,i,r){this.unregisterMesh(t),t.rotationQuaternion||(t.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(t.rotation.y,t.rotation.x,t.rotation.z)),t.computeWorldMatrix(!0);var n=t.getBoundingInfo().boundingBox,s=t.position.subtract(n.center),o=(new OIMO.Euler).setFromQuaternion({x:t.rotationQuaternion.x,y:t.rotationQuaternion.y,z:t.rotationQuaternion.z,s:t.rotationQuaternion.w}),a=t.rotationQuaternion;t.rotationQuaternion=new e.Quaternion(0,0,0,1),t.computeWorldMatrix(!0);var h={name:t.uniqueId,pos:[n.center.x,n.center.y,n.center.z],rot:[o.x/OIMO.TO_RAD,o.y/OIMO.TO_RAD,o.z/OIMO.TO_RAD],move:0!=r.mass,config:[r.mass,r.friction,r.restitution],world:this._world};switch(i){case e.PhysicsEngine.SphereImpostor:var c=n.maximumWorld.x-n.minimumWorld.x,l=n.maximumWorld.y-n.minimumWorld.y,u=n.maximumWorld.z-n.minimumWorld.z,d=Math.max(this._checkWithEpsilon(c),this._checkWithEpsilon(l),this._checkWithEpsilon(u))/2;h.type="sphere",h.size=[d];break;case e.PhysicsEngine.PlaneImpostor:case e.PhysicsEngine.CylinderImpostor:case e.PhysicsEngine.BoxImpostor:var f=n.minimumWorld,p=n.maximumWorld,m=p.subtract(f),_=this._checkWithEpsilon(m.x),g=this._checkWithEpsilon(m.y),v=this._checkWithEpsilon(m.z);h.type="box",h.size=[_,g,v]}var y=new OIMO.Body(h);return this._registeredMeshes.push({mesh:t,body:y,delta:s}),t.rotationQuaternion=a,y},t.prototype.registerMeshesAsCompound=function(e,t){for(var i=[],r=[],n=[],s=[],o=e[0].mesh,a=0;a<e.length;a++){var h=e[a],c=this._createBodyAsCompound(h,t,o);i.push(c.type),r.push.apply(r,c.size),n.push.apply(n,c.pos),s.push.apply(s,c.rot)}var l=new OIMO.Body({name:o.uniqueId,type:i,size:r,pos:n,rot:s,move:0!=t.mass,config:[t.mass,t.friction,t.restitution],world:this._world}),u=(new OIMO.Euler).setFromQuaternion({x:o.rotationQuaternion.x,y:o.rotationQuaternion.y,z:o.rotationQuaternion.z,s:o.rotationQuaternion.w});return l.resetRotation(u.x/OIMO.TO_RAD,u.y/OIMO.TO_RAD,u.z/OIMO.TO_RAD),this._registeredMeshes.push({mesh:o,body:l}),l},t.prototype._createBodyAsCompound=function(t,i,r){var n=t.mesh;n.rotationQuaternion||(n.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(n.rotation.y,n.rotation.x,n.rotation.z)),n.computeWorldMatrix(!0);var s=(new OIMO.Euler).setFromQuaternion({x:n.rotationQuaternion.x,y:n.rotationQuaternion.y,z:n.rotationQuaternion.z,s:n.rotationQuaternion.w}),o={name:n.uniqueId,pos:[n.position.x,n.position.y,n.position.z],rot:[0,0,0],realRot:[s.x/OIMO.TO_RAD,s.y/OIMO.TO_RAD,s.z/OIMO.TO_RAD]},a=n.rotationQuaternion;switch(n.rotationQuaternion=new e.Quaternion(0,0,0,1),n.computeWorldMatrix(!0),t.impostor){case e.PhysicsEngine.SphereImpostor:var h=n.getBoundingInfo().boundingBox,c=h.maximumWorld.x-h.minimumWorld.x,l=h.maximumWorld.y-h.minimumWorld.y,u=h.maximumWorld.z-h.minimumWorld.z,d=Math.max(this._checkWithEpsilon(c),this._checkWithEpsilon(l),this._checkWithEpsilon(u))/2;o.type="sphere",o.size=[d,d,d];break;case e.PhysicsEngine.PlaneImpostor:case e.PhysicsEngine.CylinderImpostor:case e.PhysicsEngine.BoxImpostor:h=n.getBoundingInfo().boundingBox;var f=h.minimumWorld,p=h.maximumWorld,m=p.subtract(f),_=this._checkWithEpsilon(m.x),g=this._checkWithEpsilon(m.y),v=this._checkWithEpsilon(m.z);o.type="box",o.size=[_,g,v]}return n.rotationQuaternion=a,o},t.prototype.unregisterMesh=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];if(i.mesh===e||i.mesh===e.parent)return i.body&&(this._world.removeRigidBody(i.body.body),this._unbindBody(i.body)),void this._registeredMeshes.splice(t,1)}},t.prototype._unbindBody=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];i.body===e&&(i.body=null)}},t.prototype.applyImpulse=function(e,t,i){for(var r=0;r<this._registeredMeshes.length;r++){var n=this._registeredMeshes[r];if(n.mesh===e||n.mesh===e.parent){var s=n.body.body.massInfo.mass;return void n.body.body.applyImpulse(i.scale(OIMO.INV_SCALE),t.scale(OIMO.INV_SCALE*s))}}},t.prototype.createLink=function(e,t,i,r,n){for(var s=null,o=null,a=0;a<this._registeredMeshes.length;a++){var h=this._registeredMeshes[a];h.mesh===e?s=h.body.body:h.mesh===t&&(o=h.body.body)}return s&&o?(n||(n={}),new OIMO.Link({type:n.type,body1:s,body2:o,min:n.min,max:n.max,axe1:n.axe1,axe2:n.axe2,pos1:[i.x,i.y,i.z],pos2:[r.x,r.y,r.z],collision:n.collision,spring:n.spring,world:this._world}),!0):!1},t.prototype.dispose=function(){for(this._world.clear();this._registeredMeshes.length;)this.unregisterMesh(this._registeredMeshes[0].mesh)},t.prototype.isSupported=function(){return void 0!==OIMO},t.prototype.getWorldObject=function(){return this._world},t.prototype.getPhysicsBodyOfMesh=function(e){for(var t=0;t<this._registeredMeshes.length;t++){var i=this._registeredMeshes[t];if(i.mesh===e)return i.body}return null},t.prototype._getLastShape=function(e){for(var t=e.shapes;t.next;)t=t.next;return t},t.prototype.runOneStep=function(t){this._world.step();for(var i=this._registeredMeshes.length;i--;){var r=this._registeredMeshes[i].body.body,n=this._registeredMeshes[i].mesh;if(this._registeredMeshes[i].delta||(this._registeredMeshes[i].delta=e.Vector3.Zero()),!r.sleeping){if(r.shapes.next){var s=this._getLastShape(r);n.position.x=s.position.x*OIMO.WORLD_SCALE,n.position.y=s.position.y*OIMO.WORLD_SCALE,n.position.z=s.position.z*OIMO.WORLD_SCALE}else n.position.copyFrom(r.getPosition()).addInPlace(this._registeredMeshes[i].delta);n.rotationQuaternion.copyFrom(r.getQuaternion()),n.computeWorldMatrix()}if(n.onPhysicsCollide)for(var o=(n.uniqueId,this._world.contacts);null!==o;){if((o.body1.name==n.uniqueId||o.body2.name==n.uniqueId)&&o.touching&&!o.body1.sleeping&&!o.body2.sleeping){var a=o.body1.name==n.uniqueId?o.body2.name:o.body1.name,h=n.getScene().getMeshByUniqueID(a);h&&n.onPhysicsCollide(h,o)}o=o.next}}},t}();e.OimoJSPlugin=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){e.call(this,t,"displayPass",["passSampler"],["passSampler"],i,r,n,s,o)}return __extends(t,e),t}(e.PostProcess);e.DisplayPassPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.quality=e,this.distance=t,this.optimizeMesh=i}return e}();e.SimplificationSettings=t;var i=function(){function t(){this.running=!1,this._simplificationArray=[]}return t.prototype.addTask=function(e){this._simplificationArray.push(e)},t.prototype.executeNext=function(){var e=this._simplificationArray.pop();e?(this.running=!0,this.runSimplification(e)):this.running=!1},t.prototype.runSimplification=function(t){var i=this;if(t.parallelProcessing)t.settings.forEach(function(e){var r=i.getSimplifier(t);r.simplify(e,function(r){t.mesh.addLODLevel(e.distance,r),r.isVisible=!0,e.quality===t.settings[t.settings.length-1].quality&&t.successCallback&&t.successCallback(),i.executeNext()})});else{var r=this.getSimplifier(t),n=function(e,i){r.simplify(e,function(r){t.mesh.addLODLevel(e.distance,r),r.isVisible=!0,i()})};e.AsyncLoop.Run(t.settings.length,function(e){n(t.settings[e.index],function(){e.executeNext()})},function(){t.successCallback&&t.successCallback(),i.executeNext()})}},t.prototype.getSimplifier=function(e){switch(e.simplificationType){case r.QUADRATIC:default:return new h(e.mesh)}},t}();e.SimplificationQueue=i,function(e){e[e.QUADRATIC=0]="QUADRATIC"}(e.SimplificationType||(e.SimplificationType={}));var r=e.SimplificationType,n=function(){function e(e){this.vertices=e,this.error=new Array(4),this.deleted=!1,this.isDirty=!1,this.deletePending=!1,this.borderFactor=0}return e}();e.DecimationTriangle=n;var s=function(){function e(e,t){this.position=e,this.id=t,this.isBorder=!0,this.q=new o,this.triangleCount=0,this.triangleStart=0,this.originalOffsets=[]}return e.prototype.updatePosition=function(e){this.position.copyFrom(e)},e}();e.DecimationVertex=s;var o=function(){function e(e){this.data=new Array(10);for(var t=0;10>t;++t)e&&e[t]?this.data[t]=e[t]:this.data[t]=0}return e.prototype.det=function(e,t,i,r,n,s,o,a,h){var c=this.data[e]*this.data[n]*this.data[h]+this.data[i]*this.data[r]*this.data[a]+this.data[t]*this.data[s]*this.data[o]-this.data[i]*this.data[n]*this.data[o]-this.data[e]*this.data[s]*this.data[a]-this.data[t]*this.data[r]*this.data[h];return c},e.prototype.addInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e.data[t]},e.prototype.addArrayInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e[t]},e.prototype.add=function(t){for(var i=new e,r=0;10>r;++r)i.data[r]=this.data[r]+t.data[r];return i},e.FromData=function(t,i,r,n){return new e(e.DataFromNumbers(t,i,r,n))},e.DataFromNumbers=function(e,t,i,r){return[e*e,e*t,e*i,e*r,t*t,t*i,t*r,i*i,i*r,r*r]},e}();e.QuadraticMatrix=o;var a=function(){function e(e,t){this.vertexId=e,this.triangleId=t}return e}();e.Reference=a;var h=function(){function t(t){this._mesh=t,this.initialized=!1,this.syncIterations=5e3,this.aggressiveness=7,this.decimationIterations=100,this.boundingBoxEpsilon=e.Engine.Epsilon}return t.prototype.simplify=function(t,i){var r=this;this.initDecimatedMesh(),e.AsyncLoop.Run(this._mesh.subMeshes.length,function(e){r.initWithMesh(e.index,function(){r.runDecimation(t,e.index,function(){e.executeNext()})},t.optimizeMesh)},function(){setTimeout(function(){i(r._reconstructedMesh)},0)})},t.prototype.isTriangleOnBoundingBox=function(e){var t=this,i=0;return e.vertices.forEach(function(e){var r=0,n=e.position,s=t._mesh.getBoundingInfo().boundingBox;(s.maximum.x-n.x<t.boundingBoxEpsilon||n.x-s.minimum.x>t.boundingBoxEpsilon)&&++r,(s.maximum.y===n.y||n.y===s.minimum.y)&&++r,(s.maximum.z===n.z||n.z===s.minimum.z)&&++r,r>1&&++i}),i>1&&console.log(e,i),i>1},t.prototype.runDecimation=function(t,i,r){var n=this,s=~~(this.triangles.length*t.quality),o=0,a=this.triangles.length,h=function(t,i){setTimeout(function(){t%5===0&&n.updateMesh(0===t);for(var r=0;r<n.triangles.length;++r)n.triangles[r].isDirty=!1;var h=1e-9*Math.pow(t+3,n.aggressiveness),c=function(t){var i=~~((n.triangles.length/2+t)%n.triangles.length),r=n.triangles[i];if(r&&!(r.error[3]>h||r.deleted||r.isDirty))for(var s=0;3>s;++s)if(r.error[s]<h){var a=[],c=[],l=r.vertices[s],u=r.vertices[(s+1)%3];if(l.isBorder!==u.isBorder)continue;var d=e.Vector3.Zero(),f=e.Vector3.Zero(),p=e.Vector2.Zero(),m=new e.Color4(0,0,0,1);n.calculateError(l,u,d,f,p,m);var _=[];if(n.isFlipped(l,u,d,a,r.borderFactor,_))continue;if(n.isFlipped(u,l,d,c,r.borderFactor,_))continue;if(a.indexOf(!0)<0||c.indexOf(!0)<0)continue;var g=[];if(_.forEach(function(e){-1===g.indexOf(e)&&(e.deletePending=!0,g.push(e))}),g.length%2!==0)continue;l.q=u.q.add(l.q),l.updatePosition(d);var v=n.references.length;o=n.updateTriangles(l,l,a,o),o=n.updateTriangles(l,u,c,o);var y=n.references.length-v;if(y<=l.triangleCount){if(y)for(var x=0;y>x;x++)n.references[l.triangleStart+x]=n.references[v+x]}else l.triangleStart=v;l.triangleCount=y;break}};e.AsyncLoop.SyncAsyncForLoop(n.triangles.length,n.syncIterations,c,i,function(){return s>=a-o})},0)};e.AsyncLoop.Run(this.decimationIterations,function(e){s>=a-o?e.breakLoop():h(e.index,function(){e.executeNext()})},function(){setTimeout(function(){n.reconstructMesh(i),r()},0)})},t.prototype.initWithMesh=function(t,i,r){var o=this;this.vertices=[],this.triangles=[];var a=this._mesh.getVerticesData(e.VertexBuffer.PositionKind),h=this._mesh.getIndices(),c=this._mesh.subMeshes[t],l=function(e){if(r)for(var t=0;t<o.vertices.length;++t)if(o.vertices[t].position.equals(e))return o.vertices[t];return null},u=[],d=function(t){var i=t+c.verticesStart,r=e.Vector3.FromArray(a,3*i),n=l(r)||new s(r,o.vertices.length);n.originalOffsets.push(i),n.id===o.vertices.length&&o.vertices.push(n),u.push(n.id)},f=c.verticesCount;e.AsyncLoop.SyncAsyncForLoop(f,this.syncIterations/4>>0,d,function(){var t=function(e){var t=c.indexStart/3+e,i=3*t,r=h[i+0],s=h[i+1],a=h[i+2],l=o.vertices[u[r-c.verticesStart]],d=o.vertices[u[s-c.verticesStart]],f=o.vertices[u[a-c.verticesStart]],p=new n([l,d,f]);p.originalOffset=i,o.triangles.push(p)};e.AsyncLoop.SyncAsyncForLoop(c.indexCount/3,o.syncIterations,t,function(){o.init(i)})})},t.prototype.init=function(t){var i=this,r=function(t){var r=i.triangles[t];r.normal=e.Vector3.Cross(r.vertices[1].position.subtract(r.vertices[0].position),r.vertices[2].position.subtract(r.vertices[0].position)).normalize();for(var n=0;3>n;n++)r.vertices[n].q.addArrayInPlace(o.DataFromNumbers(r.normal.x,r.normal.y,r.normal.z,-e.Vector3.Dot(r.normal,r.vertices[0].position)))};e.AsyncLoop.SyncAsyncForLoop(this.triangles.length,this.syncIterations,r,function(){var r=function(e){for(var t=i.triangles[e],r=0;3>r;++r)t.error[r]=i.calculateError(t.vertices[r],t.vertices[(r+1)%3]);t.error[3]=Math.min(t.error[0],t.error[1],t.error[2])};e.AsyncLoop.SyncAsyncForLoop(i.triangles.length,i.syncIterations,r,function(){i.initialized=!0,t()})})},t.prototype.reconstructMesh=function(t){var i,r=[];for(i=0;i<this.vertices.length;++i)this.vertices[i].triangleCount=0;var n,s;for(i=0;i<this.triangles.length;++i)if(!this.triangles[i].deleted){for(n=this.triangles[i],s=0;3>s;++s)n.vertices[s].triangleCount=1;r.push(n)}var o=this._reconstructedMesh.getVerticesData(e.VertexBuffer.PositionKind)||[],a=this._reconstructedMesh.getVerticesData(e.VertexBuffer.NormalKind)||[],h=this._reconstructedMesh.getVerticesData(e.VertexBuffer.UVKind)||[],c=this._reconstructedMesh.getVerticesData(e.VertexBuffer.ColorKind)||[],l=this._mesh.getVerticesData(e.VertexBuffer.NormalKind),u=this._mesh.getVerticesData(e.VertexBuffer.UVKind),d=this._mesh.getVerticesData(e.VertexBuffer.ColorKind),f=0;for(i=0;i<this.vertices.length;++i){var p=this.vertices[i];p.id=f,p.triangleCount&&p.originalOffsets.forEach(function(e){o.push(p.position.x),o.push(p.position.y),o.push(p.position.z),a.push(l[3*e]),a.push(l[3*e+1]),a.push(l[3*e+2]),u&&u.length?(h.push(u[2*e]),h.push(u[2*e+1])):d&&d.length&&(c.push(d[4*e]),c.push(d[4*e+1]),c.push(d[4*e+2]),c.push(d[4*e+3])),++f})}var m=this._reconstructedMesh.getTotalIndices(),_=this._reconstructedMesh.getTotalVertices(),g=this._reconstructedMesh.subMeshes;this._reconstructedMesh.subMeshes=[];var v=this._reconstructedMesh.getIndices(),y=this._mesh.getIndices();for(i=0;i<r.length;++i)n=r[i],[0,1,2].forEach(function(e){var t=y[n.originalOffset+e],i=n.vertices[e].originalOffsets.indexOf(t);0>i&&(i=0),v.push(n.vertices[e].id+i+_)});this._reconstructedMesh.setIndices(v),this._reconstructedMesh.setVerticesData(e.VertexBuffer.PositionKind,o),this._reconstructedMesh.setVerticesData(e.VertexBuffer.NormalKind,a),h.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.UVKind,h),c.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.ColorKind,c);var x=this._mesh.subMeshes[t];if(t>0){this._reconstructedMesh.subMeshes=[],g.forEach(function(t){new e.SubMesh(t.materialIndex,t.verticesStart,t.verticesCount,t.indexStart,t.indexCount,t.getMesh())});new e.SubMesh(x.materialIndex,_,f,m,3*r.length,this._reconstructedMesh)}},t.prototype.initDecimatedMesh=function(){this._reconstructedMesh=new e.Mesh(this._mesh.name+"Decimated",this._mesh.getScene()),this._reconstructedMesh.material=this._mesh.material,this._reconstructedMesh.parent=this._mesh.parent,this._reconstructedMesh.isVisible=!1,this._reconstructedMesh.renderingGroupId=this._mesh.renderingGroupId},t.prototype.isFlipped=function(t,i,r,n,s,o){for(var a=0;a<t.triangleCount;++a){var h=this.triangles[this.references[t.triangleStart+a].triangleId];if(!h.deleted){var c=this.references[t.triangleStart+a].vertexId,l=h.vertices[(c+1)%3],u=h.vertices[(c+2)%3];if(l!==i&&u!==i){var d=l.position.subtract(r);d=d.normalize();var f=u.position.subtract(r);if(f=f.normalize(),Math.abs(e.Vector3.Dot(d,f))>.999)return!0;var p=e.Vector3.Cross(d,f).normalize();if(n[a]=!1,e.Vector3.Dot(p,h.normal)<.2)return!0}else n[a]=!0,o.push(h)}}return!1},t.prototype.updateTriangles=function(e,t,i,r){for(var n=r,s=0;s<t.triangleCount;++s){var o=this.references[t.triangleStart+s],a=this.triangles[o.triangleId];a.deleted||(i[s]&&a.deletePending?(a.deleted=!0,n++):(a.vertices[o.vertexId]=e,a.isDirty=!0,a.error[0]=this.calculateError(a.vertices[0],a.vertices[1])+a.borderFactor/2,a.error[1]=this.calculateError(a.vertices[1],a.vertices[2])+a.borderFactor/2,a.error[2]=this.calculateError(a.vertices[2],a.vertices[0])+a.borderFactor/2,a.error[3]=Math.min(a.error[0],a.error[1],a.error[2]),this.references.push(o)))}return n},t.prototype.identifyBorder=function(){for(var e=0;e<this.vertices.length;++e){var t,i=[],r=[],n=this.vertices[e];for(t=0;t<n.triangleCount;++t)for(var s=this.triangles[this.references[n.triangleStart+t].triangleId],o=0;3>o;o++){for(var a=0,h=s.vertices[o];a<i.length&&r[a]!==h.id;)++a;a===i.length?(i.push(1),r.push(h.id)):i[a]++}for(t=0;t<i.length;++t)1===i[t]?this.vertices[r[t]].isBorder=!0:this.vertices[r[t]].isBorder=!1}},t.prototype.updateMesh=function(e){void 0===e&&(e=!1);var t;if(!e){var i=[];for(t=0;t<this.triangles.length;++t)this.triangles[t].deleted||i.push(this.triangles[t]);this.triangles=i}for(t=0;t<this.vertices.length;++t)this.vertices[t].triangleCount=0,this.vertices[t].triangleStart=0;var r,n,s;for(t=0;t<this.triangles.length;++t)for(r=this.triangles[t],n=0;3>n;++n)s=r.vertices[n],s.triangleCount++;var o=0;for(t=0;t<this.vertices.length;++t)this.vertices[t].triangleStart=o,o+=this.vertices[t].triangleCount,this.vertices[t].triangleCount=0;var h=new Array(3*this.triangles.length);for(t=0;t<this.triangles.length;++t)for(r=this.triangles[t],n=0;3>n;++n)s=r.vertices[n],h[s.triangleStart+s.triangleCount]=new a(n,t),s.triangleCount++;this.references=h,e&&this.identifyBorder()},t.prototype.vertexError=function(e,t){var i=t.x,r=t.y,n=t.z;return e.data[0]*i*i+2*e.data[1]*i*r+2*e.data[2]*i*n+2*e.data[3]*i+e.data[4]*r*r+2*e.data[5]*r*n+2*e.data[6]*r+e.data[7]*n*n+2*e.data[8]*n+e.data[9]},t.prototype.calculateError=function(t,i,r,n,s,o){var a=t.q.add(i.q),h=t.isBorder&&i.isBorder,c=0,l=a.det(0,1,2,1,4,5,2,5,7);if(0===l||h){var u=t.position.add(i.position).divide(new e.Vector3(2,2,2)),d=this.vertexError(a,t.position),f=this.vertexError(a,i.position),p=this.vertexError(a,u);c=Math.min(d,f,p),c===d?r&&r.copyFrom(t.position):c===f?r&&r.copyFrom(i.position):r&&r.copyFrom(u)}else r||(r=e.Vector3.Zero()),r.x=-1/l*a.det(1,2,3,4,5,6,5,7,8),r.y=1/l*a.det(0,2,3,1,5,6,2,7,8),r.z=-1/l*a.det(0,1,3,1,4,6,2,5,8),c=this.vertexError(a,r);return c},t}();e.QuadraticErrorSimplification=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=[],i=function(i,r){if(!t[i.id]){if(i instanceof e.Geometry.Primitives.Box)r.boxes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Sphere)r.spheres.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Cylinder)r.cylinders.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Torus)r.toruses.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Ground)r.grounds.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Plane)r.planes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.TorusKnot)r.torusKnots.push(i.serialize());else{if(i instanceof e.Geometry.Primitives._Primitive)throw new Error("Unknown primitive type");r.vertexData.push(i.serializeVerticeData())}t[i.id]=!0}},r=function(t,r){var n={};n.name=t.name,n.id=t.id,e.Tags.HasTags(t)&&(n.tags=e.Tags.GetTags(t)),n.position=t.position.asArray(),t.rotationQuaternion?n.rotationQuaternion=t.rotationQuaternion.asArray():t.rotation&&(n.rotation=t.rotation.asArray()),n.scaling=t.scaling.asArray(),n.localMatrix=t.getPivotMatrix().asArray(),n.isEnabled=t.isEnabled(),n.isVisible=t.isVisible,n.infiniteDistance=t.infiniteDistance,n.pickable=t.isPickable,n.receiveShadows=t.receiveShadows,n.billboardMode=t.billboardMode,n.visibility=t.visibility,n.checkCollisions=t.checkCollisions,t.parent&&(n.parentId=t.parent.id);var s=t._geometry;if(s){var o=s.id;n.geometryId=o,t.getScene().getGeometryByID(o)||i(s,r.geometries),n.subMeshes=[];for(var a=0;a<t.subMeshes.length;a++){var h=t.subMeshes[a];n.subMeshes.push({materialIndex:h.materialIndex,verticesStart:h.verticesStart,verticesCount:h.verticesCount,indexStart:h.indexStart,indexCount:h.indexCount})}}if(t.material?n.materialId=t.material.id:t.material=null,t.skeleton&&(n.skeletonId=t.skeleton.id),t.getPhysicsImpostor()!==e.PhysicsEngine.NoImpostor)switch(n.physicsMass=t.getPhysicsMass(),n.physicsFriction=t.getPhysicsFriction(),n.physicsRestitution=t.getPhysicsRestitution(),t.getPhysicsImpostor()){case e.PhysicsEngine.BoxImpostor:n.physicsImpostor=1;break;case e.PhysicsEngine.SphereImpostor:n.physicsImpostor=2}n.instances=[];for(var c=0;c<t.instances.length;c++){var l=t.instances[c],u={name:l.name,position:l.position.asArray(),scaling:l.scaling.asArray()};l.rotationQuaternion?u.rotationQuaternion=l.rotationQuaternion.asArray():l.rotation&&(u.rotation=l.rotation.asArray()),n.instances.push(u),e.Animation.AppendSerializedAnimations(l,u),u.ranges=l.serializeAnimationRanges()}return e.Animation.AppendSerializedAnimations(t,n),n.ranges=t.serializeAnimationRanges(),n.layerMask=t.layerMask,n},n=function(t,n){if(t.delayLoadState===e.Engine.DELAYLOADSTATE_LOADED||t.delayLoadState===e.Engine.DELAYLOADSTATE_NONE){t.material&&(t.material instanceof e.StandardMaterial?(n.materials=n.materials||[],n.materials.some(function(e){return e.id===t.material.id})||n.materials.push(t.material.serialize())):t.material instanceof e.MultiMaterial&&(n.multiMaterials=n.multiMaterials||[],
- n.multiMaterials.some(function(e){return e.id===t.material.id})||n.multiMaterials.push(t.material.serialize())));var s=t._geometry;s&&(n.geometries||(n.geometries={},n.geometries.boxes=[],n.geometries.spheres=[],n.geometries.cylinders=[],n.geometries.toruses=[],n.geometries.grounds=[],n.geometries.planes=[],n.geometries.torusKnots=[],n.geometries.vertexData=[]),i(s,n.geometries)),t.skeleton&&(n.skeletons=n.skeletons||[],n.skeletons.push(t.skeleton.serialize())),n.meshes=n.meshes||[],n.meshes.push(r(t,n))}},s=function(){function s(){}return s.Serialize=function(n){var s={};s.useDelayedTextureLoading=n.useDelayedTextureLoading,s.autoClear=n.autoClear,s.clearColor=n.clearColor.asArray(),s.ambientColor=n.ambientColor.asArray(),s.gravity=n.gravity.asArray(),s.collisionsEnabled=n.collisionsEnabled,s.workerCollisions=n.workerCollisions,n.fogMode&&0!==n.fogMode&&(s.fogMode=n.fogMode,s.fogColor=n.fogColor.asArray(),s.fogStart=n.fogStart,s.fogEnd=n.fogEnd,s.fogDensity=n.fogDensity),n.isPhysicsEnabled()&&(s.physicsEnabled=!0,s.physicsGravity=n.getPhysicsEngine()._getGravity().asArray(),s.physicsEngine=n.getPhysicsEngine().getPhysicsPluginName()),s.lights=[];var o,a;for(o=0;o<n.lights.length;o++)a=n.lights[o],s.lights.push(a.serialize());for(s.cameras=[],o=0;o<n.cameras.length;o++){var h=n.cameras[o];s.cameras.push(h.serialize())}n.activeCamera&&(s.activeCameraID=n.activeCamera.id),s.materials=[],s.multiMaterials=[];var c;for(o=0;o<n.materials.length;o++)c=n.materials[o],s.materials.push(c.serialize());for(s.multiMaterials=[],o=0;o<n.multiMaterials.length;o++){var l=n.multiMaterials[o];s.multiMaterials.push(l.serialize())}for(s.skeletons=[],o=0;o<n.skeletons.length;o++)s.skeletons.push(n.skeletons[o].serialize());s.geometries={},s.geometries.boxes=[],s.geometries.spheres=[],s.geometries.cylinders=[],s.geometries.toruses=[],s.geometries.grounds=[],s.geometries.planes=[],s.geometries.torusKnots=[],s.geometries.vertexData=[],t=[];var u=n.getGeometries();for(o=0;o<u.length;o++){var d=u[o];d.isReady()&&i(d,s.geometries)}for(s.meshes=[],o=0;o<n.meshes.length;o++){var f=n.meshes[o];if(f instanceof e.Mesh){var p=f;(p.delayLoadState===e.Engine.DELAYLOADSTATE_LOADED||p.delayLoadState===e.Engine.DELAYLOADSTATE_NONE)&&s.meshes.push(r(p,s))}}for(s.particleSystems=[],o=0;o<n.particleSystems.length;o++)s.particleSystems.push(n.particleSystems[o].serialize());for(s.lensFlareSystems=[],o=0;o<n.lensFlareSystems.length;o++)s.lensFlareSystems.push(n.lensFlareSystems[o].serialize());for(s.shadowGenerators=[],o=0;o<n.lights.length;o++)a=n.lights[o],a.getShadowGenerator()&&s.shadowGenerators.push(a.getShadowGenerator().serialize());return s},s.SerializeMesh=function(t,i,r){void 0===i&&(i=!1),void 0===r&&(r=!1);var s={};if(t=t instanceof Array?t:[t],i||r)for(var o=0;o<t.length;++o)r&&t[o].getDescendants().forEach(function(i){i instanceof e.Mesh&&t.indexOf(i)<0&&t.push(i)}),i&&t[o].parent&&t.indexOf(t[o].parent)<0&&t.push(t[o].parent);return t.forEach(function(e){n(e,s)}),s},s}();e.SceneSerializer=s}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=0,i=function(){function t(e,t,i){this.pos=e,this.normal=t,this.uv=i}return t.prototype.clone=function(){return new t(this.pos.clone(),this.normal.clone(),this.uv.clone())},t.prototype.flip=function(){this.normal=this.normal.scale(-1)},t.prototype.interpolate=function(i,r){return new t(e.Vector3.Lerp(this.pos,i.pos,r),e.Vector3.Lerp(this.normal,i.normal,r),e.Vector2.Lerp(this.uv,i.uv,r))},t}(),r=function(){function t(e,t){this.normal=e,this.w=t}return t.FromPoints=function(i,r,n){var s=n.subtract(i),o=r.subtract(i);if(0===s.lengthSquared()||0===o.lengthSquared())return null;var a=e.Vector3.Normalize(e.Vector3.Cross(s,o));return new t(a,e.Vector3.Dot(a,i))},t.prototype.clone=function(){return new t(this.normal.clone(),this.w)},t.prototype.flip=function(){this.normal.scaleInPlace(-1),this.w=-this.w},t.prototype.splitPolygon=function(i,r,s,o,a){var h,c,l=0,u=1,d=2,f=3,p=0,m=[];for(h=0;h<i.vertices.length;h++){c=e.Vector3.Dot(this.normal,i.vertices[h].pos)-this.w;var _=c<-t.EPSILON?d:c>t.EPSILON?u:l;p|=_,m.push(_)}switch(p){case l:(e.Vector3.Dot(this.normal,i.plane.normal)>0?r:s).push(i);break;case u:o.push(i);break;case d:a.push(i);break;case f:var g=[],v=[];for(h=0;h<i.vertices.length;h++){var y=(h+1)%i.vertices.length,x=m[h],T=m[y],E=i.vertices[h],M=i.vertices[y];if(x!==d&&g.push(E),x!==u&&v.push(x!==d?E.clone():E),(x|T)===f){c=(this.w-e.Vector3.Dot(this.normal,E.pos))/e.Vector3.Dot(this.normal,M.pos.subtract(E.pos));var b=E.interpolate(M,c);g.push(b),v.push(b.clone())}}var A;g.length>=3&&(A=new n(g,i.shared),A.plane&&o.push(A)),v.length>=3&&(A=new n(v,i.shared),A.plane&&a.push(A))}},t.EPSILON=1e-5,t}(),n=function(){function e(e,t){this.vertices=e,this.shared=t,this.plane=r.FromPoints(e[0].pos,e[1].pos,e[2].pos)}return e.prototype.clone=function(){var t=this.vertices.map(function(e){return e.clone()});return new e(t,this.shared)},e.prototype.flip=function(){this.vertices.reverse().map(function(e){e.flip()}),this.plane.flip()},e}(),s=function(){function e(e){this.plane=null,this.front=null,this.back=null,this.polygons=[],e&&this.build(e)}return e.prototype.clone=function(){var t=new e;return t.plane=this.plane&&this.plane.clone(),t.front=this.front&&this.front.clone(),t.back=this.back&&this.back.clone(),t.polygons=this.polygons.map(function(e){return e.clone()}),t},e.prototype.invert=function(){for(var e=0;e<this.polygons.length;e++)this.polygons[e].flip();this.plane&&this.plane.flip(),this.front&&this.front.invert(),this.back&&this.back.invert();var t=this.front;this.front=this.back,this.back=t},e.prototype.clipPolygons=function(e){if(!this.plane)return e.slice();for(var t=[],i=[],r=0;r<e.length;r++)this.plane.splitPolygon(e[r],t,i,t,i);return this.front&&(t=this.front.clipPolygons(t)),i=this.back?this.back.clipPolygons(i):[],t.concat(i)},e.prototype.clipTo=function(e){this.polygons=e.clipPolygons(this.polygons),this.front&&this.front.clipTo(e),this.back&&this.back.clipTo(e)},e.prototype.allPolygons=function(){var e=this.polygons.slice();return this.front&&(e=e.concat(this.front.allPolygons())),this.back&&(e=e.concat(this.back.allPolygons())),e},e.prototype.build=function(t){if(t.length){this.plane||(this.plane=t[0].plane.clone());for(var i=[],r=[],n=0;n<t.length;n++)this.plane.splitPolygon(t[n],this.polygons,this.polygons,i,r);i.length&&(this.front||(this.front=new e),this.front.build(i)),r.length&&(this.back||(this.back=new e),this.back.build(r))}},e}(),o=function(){function r(){this.polygons=new Array}return r.FromMesh=function(s){var o,a,h,c,l,u,d,f,p,m,_,g=new Array;if(!(s instanceof e.Mesh))throw"BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh";s.computeWorldMatrix(!0),d=s.getWorldMatrix(),f=s.position.clone(),p=s.rotation.clone(),s.rotationQuaternion&&(m=s.rotationQuaternion.clone()),_=s.scaling.clone();for(var v=s.getIndices(),y=s.getVerticesData(e.VertexBuffer.PositionKind),x=s.getVerticesData(e.VertexBuffer.NormalKind),T=s.getVerticesData(e.VertexBuffer.UVKind),E=s.subMeshes,M=0,b=E.length;b>M;M++)for(var A=E[M].indexStart,P=E[M].indexCount+E[M].indexStart;P>A;A+=3){u=[];for(var S=0;3>S;S++){var C=new e.Vector3(x[3*v[A+S]],x[3*v[A+S]+1],x[3*v[A+S]+2]);h=new e.Vector2(T[2*v[A+S]],T[2*v[A+S]+1]);var I=new e.Vector3(y[3*v[A+S]],y[3*v[A+S]+1],y[3*v[A+S]+2]);c=e.Vector3.TransformCoordinates(I,d),a=e.Vector3.TransformNormal(C,d),o=new i(c,a,h),u.push(o)}l=new n(u,{subMeshId:M,meshId:t,materialIndex:E[M].materialIndex}),l.plane&&g.push(l)}var w=r.FromPolygons(g);return w.matrix=d,w.position=f,w.rotation=p,w.scaling=_,w.rotationQuaternion=m,t++,w},r.FromPolygons=function(e){var t=new r;return t.polygons=e,t},r.prototype.clone=function(){var e=new r;return e.polygons=this.polygons.map(function(e){return e.clone()}),e.copyTransformAttributes(this),e},r.prototype.toPolygons=function(){return this.polygons},r.prototype.union=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.unionInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),this.polygons=t.allPolygons()},r.prototype.subtract=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.subtractInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},r.prototype.intersect=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.intersectInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},r.prototype.inverse=function(){var e=this.clone();return e.inverseInPlace(),e},r.prototype.inverseInPlace=function(){this.polygons.map(function(e){e.flip()})},r.prototype.copyTransformAttributes=function(e){return this.matrix=e.matrix,this.position=e.position,this.rotation=e.rotation,this.scaling=e.scaling,this.rotationQuaternion=e.rotationQuaternion,this},r.prototype.buildMeshGeometry=function(t,i,r){var n=this.matrix.clone();n.invert();var s,o,a,h=new e.Mesh(t,i),c=[],l=[],u=[],d=[],f=e.Vector3.Zero(),p=e.Vector3.Zero(),m=e.Vector2.Zero(),_=this.polygons,g=[0,0,0],v={},y=0,x={};r&&_.sort(function(e,t){return e.shared.meshId===t.shared.meshId?e.shared.subMeshId-t.shared.subMeshId:e.shared.meshId-t.shared.meshId});for(var T=0,E=_.length;E>T;T++){s=_[T],x[s.shared.meshId]||(x[s.shared.meshId]={}),x[s.shared.meshId][s.shared.subMeshId]||(x[s.shared.meshId][s.shared.subMeshId]={indexStart:+(1/0),indexEnd:-(1/0),materialIndex:s.shared.materialIndex}),a=x[s.shared.meshId][s.shared.subMeshId];for(var M=2,b=s.vertices.length;b>M;M++){g[0]=0,g[1]=M-1,g[2]=M;for(var A=0;3>A;A++){f.copyFrom(s.vertices[g[A]].pos),p.copyFrom(s.vertices[g[A]].normal),m.copyFrom(s.vertices[g[A]].uv);var P=e.Vector3.TransformCoordinates(f,n),S=e.Vector3.TransformNormal(p,n);o=v[P.x+","+P.y+","+P.z],("undefined"==typeof o||u[3*o]!==S.x||u[3*o+1]!==S.y||u[3*o+2]!==S.z||d[2*o]!==m.x||d[2*o+1]!==m.y)&&(c.push(P.x,P.y,P.z),d.push(m.x,m.y),u.push(p.x,p.y,p.z),o=v[P.x+","+P.y+","+P.z]=c.length/3-1),l.push(o),a.indexStart=Math.min(y,a.indexStart),a.indexEnd=Math.max(y,a.indexEnd),y++}}}if(h.setVerticesData(e.VertexBuffer.PositionKind,c),h.setVerticesData(e.VertexBuffer.NormalKind,u),h.setVerticesData(e.VertexBuffer.UVKind,d),h.setIndices(l),r){var C,I=0;h.subMeshes=new Array;for(var w in x){C=-1;for(var D in x[w])a=x[w][D],e.SubMesh.CreateFromIndices(a.materialIndex+I,a.indexStart,a.indexEnd-a.indexStart+1,h),C=Math.max(a.materialIndex,C);I+=++C}}return h},r.prototype.toMesh=function(e,t,i,r){var n=this.buildMeshGeometry(e,i,r);return n.material=t,n.position.copyFrom(this.position),n.rotation.copyFrom(this.rotation),this.rotationQuaternion&&(n.rotationQuaternion=this.rotationQuaternion.clone()),n.scaling.copyFrom(this.scaling),n.computeWorldMatrix(!0),n},r}();e.CSG=o}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,"vrDistortionCorrection",["LensCenter","Scale","ScaleIn","HmdWarpParam"],null,s.postProcessScaleFactor,r,e.Texture.BILINEAR_SAMPLINGMODE,null,null),this._isRightEye=n,this._distortionFactors=s.distortionK,this._postProcessScaleFactor=s.postProcessScaleFactor,this._lensCenterOffset=s.lensCenterOffset,this.onSizeChanged=function(){o.aspectRatio=.5*o.width/o.height,o._scaleIn=new e.Vector2(2,2/o.aspectRatio),o._scaleFactor=new e.Vector2(.5*(1/o._postProcessScaleFactor),.5*(1/o._postProcessScaleFactor)*o.aspectRatio),o._lensCenter=new e.Vector2(o._isRightEye?.5-.5*o._lensCenterOffset:.5+.5*o._lensCenterOffset,.5)},this.onApply=function(e){e.setFloat2("LensCenter",o._lensCenter.x,o._lensCenter.y),e.setFloat2("Scale",o._scaleFactor.x,o._scaleFactor.y),e.setFloat2("ScaleIn",o._scaleIn.x,o._scaleIn.y),e.setFloat4("HmdWarpParam",o._distortionFactors[0],o._distortionFactors[1],o._distortionFactors[2],o._distortionFactors[3])}}return __extends(i,t),i}(e.PostProcess);e.VRDistortionCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){!function(e){e[e.X=0]="X",e[e.Y=1]="Y",e[e.Z=2]="Z"}(e.JoystickAxis||(e.JoystickAxis={}));var t=e.JoystickAxis,i=function(){function i(r){var n=this;r?this._leftJoystick=!0:this._leftJoystick=!1,this._joystickIndex=i._globalJoystickIndex,i._globalJoystickIndex++,this._axisTargetedByLeftAndRight=t.X,this._axisTargetedByUpAndDown=t.Y,this.reverseLeftRight=!1,this.reverseUpDown=!1,this._touches=new e.SmartCollection,this.deltaPosition=e.Vector3.Zero(),this._joystickSensibility=25,this._inversedSensibility=1/(this._joystickSensibility/1e3),this._rotationSpeed=25,this._inverseRotationSpeed=1/(this._rotationSpeed/1e3),this._rotateOnAxisRelativeToMesh=!1,this._onResize=function(e){i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=i.vjCanvasWidth,i.vjCanvas.height=i.vjCanvasHeight,i.halfWidth=i.vjCanvasWidth/2,i.halfHeight=i.vjCanvasHeight/2},i.vjCanvas||(window.addEventListener("resize",this._onResize,!1),i.vjCanvas=document.createElement("canvas"),i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=window.innerWidth,i.vjCanvas.height=window.innerHeight,i.vjCanvas.style.width="100%",i.vjCanvas.style.height="100%",i.vjCanvas.style.position="absolute",i.vjCanvas.style.backgroundColor="transparent",i.vjCanvas.style.top="0px",i.vjCanvas.style.left="0px",i.vjCanvas.style.zIndex="5",i.vjCanvas.style.msTouchAction="none",i.vjCanvas.setAttribute("touch-action","none"),i.vjCanvasContext=i.vjCanvas.getContext("2d"),i.vjCanvasContext.strokeStyle="#ffffff",i.vjCanvasContext.lineWidth=2,document.body.appendChild(i.vjCanvas)),i.halfWidth=i.vjCanvas.width/2,i.halfHeight=i.vjCanvas.height/2,this.pressed=!1,this._joystickColor="cyan",this._joystickPointerID=-1,this._joystickPointerPos=new e.Vector2(0,0),this._joystickPreviousPointerPos=new e.Vector2(0,0),this._joystickPointerStartPos=new e.Vector2(0,0),this._deltaJoystickVector=new e.Vector2(0,0),this._onPointerDownHandlerRef=function(e){n._onPointerDown(e)},this._onPointerMoveHandlerRef=function(e){n._onPointerMove(e)},this._onPointerOutHandlerRef=function(e){n._onPointerUp(e)},this._onPointerUpHandlerRef=function(e){n._onPointerUp(e)},i.vjCanvas.addEventListener("pointerdown",this._onPointerDownHandlerRef,!1),i.vjCanvas.addEventListener("pointermove",this._onPointerMoveHandlerRef,!1),i.vjCanvas.addEventListener("pointerup",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("pointerout",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("contextmenu",function(e){e.preventDefault()},!1),requestAnimationFrame(function(){n._drawVirtualJoystick()})}return i.prototype.setJoystickSensibility=function(e){this._joystickSensibility=e,this._inversedSensibility=1/(this._joystickSensibility/1e3)},i.prototype._onPointerDown=function(e){var t;e.preventDefault(),t=this._leftJoystick===!0?e.clientX<i.halfWidth:e.clientX>i.halfWidth,t&&this._joystickPointerID<0?(this._joystickPointerID=e.pointerId,this._joystickPointerStartPos.x=e.clientX,this._joystickPointerStartPos.y=e.clientY,this._joystickPointerPos=this._joystickPointerStartPos.clone(),this._joystickPreviousPointerPos=this._joystickPointerStartPos.clone(),this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this.pressed=!0,this._touches.add(e.pointerId.toString(),e)):i._globalJoystickIndex<2&&this._action&&(this._action(),this._touches.add(e.pointerId.toString(),{x:e.clientX,y:e.clientY,prevX:e.clientX,prevY:e.clientY}))},i.prototype._onPointerMove=function(e){if(this._joystickPointerID==e.pointerId){this._joystickPointerPos.x=e.clientX,this._joystickPointerPos.y=e.clientY,this._deltaJoystickVector=this._joystickPointerPos.clone(),this._deltaJoystickVector=this._deltaJoystickVector.subtract(this._joystickPointerStartPos);var i=this.reverseLeftRight?-1:1,r=i*this._deltaJoystickVector.x/this._inversedSensibility;switch(this._axisTargetedByLeftAndRight){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,r));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,r));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,r))}var n=this.reverseUpDown?1:-1,s=n*this._deltaJoystickVector.y/this._inversedSensibility;switch(this._axisTargetedByUpAndDown){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,s));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,s));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,s))}}else this._touches.item(e.pointerId.toString())&&(this._touches.item(e.pointerId.toString()).x=e.clientX,this._touches.item(e.pointerId.toString()).y=e.clientY)},i.prototype._onPointerUp=function(e){if(this._joystickPointerID==e.pointerId)i.vjCanvasContext.clearRect(this._joystickPointerStartPos.x-63,this._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x-41,this._joystickPreviousPointerPos.y-41,82,82),this._joystickPointerID=-1,this.pressed=!1;else{var t=this._touches.item(e.pointerId.toString());t&&i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86)}this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this._touches.remove(e.pointerId.toString())},i.prototype.setJoystickColor=function(e){this._joystickColor=e},i.prototype.setActionOnTouch=function(e){this._action=e},i.prototype.setAxisForLeftRight=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByLeftAndRight=e;break;default:this._axisTargetedByLeftAndRight=t.X}},i.prototype.setAxisForUpDown=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByUpAndDown=e;break;default:this._axisTargetedByUpAndDown=t.Y}},i.prototype._clearCanvas=function(){this._leftJoystick?i.vjCanvasContext.clearRect(0,0,i.vjCanvasWidth/2,i.vjCanvasHeight):i.vjCanvasContext.clearRect(i.vjCanvasWidth/2,0,i.vjCanvasWidth,i.vjCanvasHeight)},i.prototype._drawVirtualJoystick=function(){var e=this;this.pressed&&this._touches.forEach(function(t){t.pointerId===e._joystickPointerID?(i.vjCanvasContext.clearRect(e._joystickPointerStartPos.x-63,e._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(e._joystickPreviousPointerPos.x-41,e._joystickPreviousPointerPos.y-41,82,82),i.vjCanvasContext.beginPath(),i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.lineWidth=2,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,60,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerPos.x,e._joystickPointerPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),e._joystickPreviousPointerPos=e._joystickPointerPos.clone()):(i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86),i.vjCanvasContext.beginPath(),i.vjCanvasContext.fillStyle="white",i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle="red",i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.arc(t.x,t.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),t.prevX=t.x,t.prevY=t.y)}),requestAnimationFrame(function(){e._drawVirtualJoystick()})},i.prototype.releaseCanvas=function(){i.vjCanvas&&(i.vjCanvas.removeEventListener("pointerdown",this._onPointerDownHandlerRef),i.vjCanvas.removeEventListener("pointermove",this._onPointerMoveHandlerRef),i.vjCanvas.removeEventListener("pointerup",this._onPointerUpHandlerRef),i.vjCanvas.removeEventListener("pointerout",this._onPointerUpHandlerRef),window.removeEventListener("resize",this._onResize),document.body.removeChild(i.vjCanvas),i.vjCanvas=null)},i._globalJoystickIndex=0,i}();e.VirtualJoystick=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){t.call(this,i,r,n),this._leftjoystick=new e.VirtualJoystick(!0),this._leftjoystick.setAxisForUpDown(e.JoystickAxis.Z),this._leftjoystick.setAxisForLeftRight(e.JoystickAxis.X),this._leftjoystick.setJoystickSensibility(.15),this._rightjoystick=new e.VirtualJoystick(!1),this._rightjoystick.setAxisForUpDown(e.JoystickAxis.X),this._rightjoystick.setAxisForLeftRight(e.JoystickAxis.Y),this._rightjoystick.reverseUpDown=!0,this._rightjoystick.setJoystickSensibility(.05),this._rightjoystick.setJoystickColor("yellow")}return __extends(i,t),i.prototype.getLeftJoystick=function(){return this._leftjoystick},i.prototype.getRightJoystick=function(){return this._rightjoystick},i.prototype._checkInputs=function(){var i=50*this._computeLocalCameraSpeed(),r=e.Matrix.RotationYawPitchRoll(this.rotation.y,this.rotation.x,0),n=e.Vector3.TransformCoordinates(new e.Vector3(this._leftjoystick.deltaPosition.x*i,this._leftjoystick.deltaPosition.y*i,this._leftjoystick.deltaPosition.z*i),r);this.cameraDirection=this.cameraDirection.add(n),this.cameraRotation=this.cameraRotation.addVector3(this._rightjoystick.deltaPosition),this._leftjoystick.pressed||(this._leftjoystick.deltaPosition=this._leftjoystick.deltaPosition.scale(.9)),this._rightjoystick.pressed||(this._rightjoystick.deltaPosition=this._rightjoystick.deltaPosition.scale(.9)),t.prototype._checkInputs.call(this)},i.prototype.dispose=function(){this._leftjoystick.releaseCanvas(),t.prototype.dispose.call(this)},i}(e.FreeCamera);e.VirtualJoysticksCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){e.call(this,t,"anaglyph",null,["leftSampler"],i,r,n,s,o)}return __extends(t,e),t}(e.PostProcess);e.AnaglyphPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._scene=e}return t.prototype.render=function(t,i,r){var n=this;void 0===r&&(r=!1);var s=this._scene,o=this._scene.getEngine(),a=null!==o.getCaps().instancedArrays&&null!==i.visibleInstances[t._id]&&void 0!==i.visibleInstances[t._id];if(this.isReady(t,a)){var h=t.getRenderingMesh(),c=t.getMaterial();if(o.enableEffect(this._effect),this._effect.setFloat("offset",r?0:h.outlineWidth),this._effect.setColor4("color",r?h.overlayColor:h.outlineColor,r?h.overlayAlpha:1),this._effect.setMatrix("viewProjection",s.getTransformMatrix()),h.useBones&&h.computeBonesUsingShaders&&this._effect.setMatrices("mBones",h.skeleton.getTransformMatrices(h)),h._bind(t,this._effect,e.Material.TriangleFillMode),c&&c.needAlphaTesting()){var l=c.getAlphaTestTexture();this._effect.setTexture("diffuseSampler",l),this._effect.setMatrix("diffuseMatrix",l.getTextureMatrix())}h._processRendering(t,this._effect,e.Material.TriangleFillMode,i,a,function(e,t){n._effect.setMatrix("world",t)})}},t.prototype.isReady=function(t,i){var r=[],n=[e.VertexBuffer.PositionKind,e.VertexBuffer.NormalKind],s=t.getMesh(),o=t.getMaterial();o&&o.needAlphaTesting()&&(r.push("#define ALPHATEST"),s.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.push(e.VertexBuffer.UVKind),r.push("#define UV1")),s.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.push(e.VertexBuffer.UV2Kind),r.push("#define UV2"))),s.useBones&&s.computeBonesUsingShaders?(n.push(e.VertexBuffer.MatricesIndicesKind),n.push(e.VertexBuffer.MatricesWeightsKind),s.numBoneInfluencers>4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("outline",n,["world","mBones","viewProjection","diffuseMatrix","offset","color"],["diffuseSampler"],a)),this._effect.isReady()},t}();e.OutlineRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r){this.name=e,this.meshesNames=t,this.rootUrl=i,this.sceneFilename=r,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.SceneLoader.ImportMesh(this.meshesNames,this.rootUrl,this.sceneFilename,t,function(e,t,r){n.loadedMeshes=e,n.loadedParticleSystems=t,n.loadedSkeletons=r,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,function(){n.onError&&n.onError(n),r()})},t}();e.MeshAssetTask=t;var i=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.Tools.LoadFile(this.url,function(e){n.text=e,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,t.database,!1,function(){n.onError&&n.onError(n),r()})},t}();e.TextFileAssetTask=i;var r=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.Tools.LoadFile(this.url,function(e){n.data=e,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,t.database,!0,function(){n.onError&&n.onError(n),r()})},t}();e.BinaryFileAssetTask=r;var n=function(){function e(e,t){this.name=e,this.url=t,this.isCompleted=!1}return e.prototype.run=function(e,t,i){var r=this,n=new Image;n.onload=function(){r.image=n,r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),t()},n.onerror=function(){r.onError&&r.onError(r),i()},n.src=this.url},e}();e.ImageAssetTask=n;var s=function(){function t(t,i,r,n,s){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.url=i,this.noMipmap=r,this.invertY=n,this.samplingMode=s,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this,s=function(){n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},o=function(){n.onError&&n.onError(n),r()};this.texture=new e.Texture(this.url,t,this.noMipmap,this.invertY,this.samplingMode,s,o)},t}();e.TextureAssetTask=s;var o=function(){function o(e){this._tasks=new Array,this._waitingTasksCount=0,this.useDefaultLoadingScreen=!0,this._scene=e}return o.prototype.addMeshTask=function(e,i,r,n){var s=new t(e,i,r,n);return this._tasks.push(s),s},o.prototype.addTextFileTask=function(e,t){var r=new i(e,t);return this._tasks.push(r),r},o.prototype.addBinaryFileTask=function(e,t){var i=new r(e,t);return this._tasks.push(i),i},o.prototype.addImageTask=function(e,t){var i=new n(e,t);return this._tasks.push(i),i},o.prototype.addTextureTask=function(t,i,r,n,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE);var a=new s(t,i,r,n,o);return this._tasks.push(a),a},o.prototype._decreaseWaitingTasksCount=function(){this._waitingTasksCount--,0===this._waitingTasksCount&&(this.onFinish&&this.onFinish(this._tasks),this._scene.getEngine().hideLoadingUI())},o.prototype._runTask=function(e){var t=this;e.run(this._scene,function(){t.onTaskSuccess&&t.onTaskSuccess(e),t._decreaseWaitingTasksCount()},function(){t.onTaskError&&t.onTaskError(e),t._decreaseWaitingTasksCount()})},o.prototype.reset=function(){return this._tasks=new Array,this},o.prototype.load=function(){if(this._waitingTasksCount=this._tasks.length,0===this._waitingTasksCount)return this.onFinish&&this.onFinish(this._tasks),this;this.useDefaultLoadingScreen&&this._scene.getEngine().displayLoadingUI();for(var e=0;e<this._tasks.length;e++){var t=this._tasks[e];this._runTask(t)}return this},o}();e.AssetsManager=o}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){void 0===s&&(s=!0),t.call(this,i,r,n),this._alpha=0,this._beta=0,this._gamma=0;var o=e.VRCameraMetrics.GetDefault();o.compensateDistortion=s,this.setCameraRigMode(e.Camera.RIG_MODE_VR,{vrCameraMetrics:o}),this._deviceOrientationHandler=this._onOrientationEvent.bind(this)}return __extends(i,t),i.prototype._onOrientationEvent=function(e){this._alpha=0|+e.alpha,this._beta=0|+e.beta,this._gamma=0|+e.gamma,this._gamma<0?this._gamma=90+this._gamma:this._gamma=270-this._gamma,this.rotation.x=this._gamma/180*Math.PI,this.rotation.y=-this._alpha/180*Math.PI,this.rotation.z=this._beta/180*Math.PI},i.prototype.attachControl=function(e,i){t.prototype.attachControl.call(this,e,i),window.addEventListener("deviceorientation",this._deviceOrientationHandler)},i.prototype.detachControl=function(e){t.prototype.detachControl.call(this,e),window.removeEventListener("deviceorientation",this._deviceOrientationHandler)},i}(e.FreeCamera);e.VRDeviceOrientationFreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){void 0===s&&(s=!0),t.call(this,i,r,n),this._hmdDevice=null,this._sensorDevice=null,this._cacheState=null,this._cacheQuaternion=new e.Quaternion,this._cacheRotation=e.Vector3.Zero(),this._vrEnabled=!1;var o=e.VRCameraMetrics.GetDefault();o.compensateDistortion=s,this.setCameraRigMode(e.Camera.RIG_MODE_VR,{vrCameraMetrics:o}),this._getWebVRDevices=this._getWebVRDevices.bind(this)}return __extends(i,t),i.prototype._getWebVRDevices=function(e){var t=e.length,i=0;for(this._sensorDevice=null,this._hmdDevice=null;t>i&&null===this._hmdDevice;)e[i]instanceof HMDVRDevice&&(this._hmdDevice=e[i]),i++;for(i=0;t>i&&null===this._sensorDevice;)e[i]instanceof PositionSensorVRDevice&&(!this._hmdDevice||e[i].hardwareUnitId===this._hmdDevice.hardwareUnitId)&&(this._sensorDevice=e[i]),i++;this._vrEnabled=this._sensorDevice&&this._hmdDevice?!0:!1},i.prototype._checkInputs=function(){this._vrEnabled&&(this._cacheState=this._sensorDevice.getState(),this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x,this._cacheState.orientation.y,this._cacheState.orientation.z,this._cacheState.orientation.w),this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation),this.rotation.x=-this._cacheRotation.z,this.rotation.y=-this._cacheRotation.y,this.rotation.z=this._cacheRotation.x),t.prototype._checkInputs.call(this)},i.prototype.attachControl=function(e,i){t.prototype.attachControl.call(this,e,i),navigator.getVRDevices?navigator.getVRDevices().then(this._getWebVRDevices):navigator.mozGetVRDevices&&navigator.mozGetVRDevices(this._getWebVRDevices)},i.prototype.detachControl=function(e){t.prototype.detachControl.call(this,e),this._vrEnabled=!1},i}(e.FreeCamera);e.WebVRFreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){void 0===e&&(e=0),this.priority=e,this.apply=function(e){return!0}}return e}();e.SceneOptimization=t;var i=function(e){function t(t,i){var r=this;void 0===t&&(t=0),void 0===i&&(i=1024),e.call(this,t),this.priority=t,this.maximumSize=i,this.apply=function(e){for(var t=!0,i=0;i<e.textures.length;i++){var n=e.textures[i];if(n.canRescale){var s=n.getSize(),o=Math.max(s.width,s.height);o>r.maximumSize&&(n.scale(.5),t=!1)}}return t}}return __extends(t,e),t}(t);e.TextureOptimization=i;var r=function(e){function t(t,i){var r=this;void 0===t&&(t=0),void 0===i&&(i=2),e.call(this,t),this.priority=t,this.maximumScale=i,this._currentScale=1,this.apply=function(e){return r._currentScale++,e.getEngine().setHardwareScalingLevel(r._currentScale),r._currentScale>=r.maximumScale}}return __extends(t,e),t}(t);e.HardwareScalingOptimization=r;var n=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.shadowsEnabled=!1,!0}}return __extends(t,e),t}(t);e.ShadowsOptimization=n;var s=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.postProcessesEnabled=!1,!0}}return __extends(t,e),t}(t);e.PostProcessesOptimization=s;var o=function(e){function t(){
- e.apply(this,arguments),this.apply=function(e){return e.lensFlaresEnabled=!1,!0}}return __extends(t,e),t}(t);e.LensFlaresOptimization=o;var a=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.particlesEnabled=!1,!0}}return __extends(t,e),t}(t);e.ParticlesOptimization=a;var h=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.renderTargetsEnabled=!1,!0}}return __extends(t,e),t}(t);e.RenderTargetsOptimization=h;var c=function(t){function i(){var r=this;t.apply(this,arguments),this._canBeMerged=function(t){if(!(t instanceof e.Mesh))return!1;var i=t;return i.isVisible&&i.isEnabled()?i.instances.length>0?!1:i.skeleton||i.hasLODLevels?!1:i.parent?!1:!0:!1},this.apply=function(t,n){for(var s=t.meshes.slice(0),o=s.length,a=0;o>a;a++){var h=new Array,c=s[a];if(r._canBeMerged(c)){h.push(c);for(var l=a+1;o>l;l++){var u=s[l];r._canBeMerged(u)&&u.material===c.material&&u.checkCollisions===c.checkCollisions&&(h.push(u),o--,s.splice(l,1),l--)}h.length<2||e.Mesh.MergeMeshes(h)}}return void 0!=n?n&&t.createOrUpdateSelectionOctree():i.UpdateSelectionTree&&t.createOrUpdateSelectionOctree(),!0}}return __extends(i,t),Object.defineProperty(i,"UpdateSelectionTree",{get:function(){return i._UpdateSelectionTree},set:function(e){i._UpdateSelectionTree=e},enumerable:!0,configurable:!0}),i._UpdateSelectionTree=!1,i}(t);e.MergeMeshesOptimization=c;var l=function(){function e(e,t){void 0===e&&(e=60),void 0===t&&(t=2e3),this.targetFrameRate=e,this.trackerDuration=t,this.optimizations=new Array}return e.LowDegradationAllowed=function(t){var r=new e(t),h=0;return r.optimizations.push(new c(h)),r.optimizations.push(new n(h)),r.optimizations.push(new o(h)),h++,r.optimizations.push(new s(h)),r.optimizations.push(new a(h)),h++,r.optimizations.push(new i(h,1024)),r},e.ModerateDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new n(u)),l.optimizations.push(new o(u)),u++,l.optimizations.push(new s(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,512)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new r(u,2)),l},e.HighDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new n(u)),l.optimizations.push(new o(u)),u++,l.optimizations.push(new s(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,256)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new r(u,4)),l},e}();e.SceneOptimizerOptions=l;var u=function(){function e(){}return e._CheckCurrentState=function(t,i,r,n,s){if(t.getEngine().getFps()>=i.targetFrameRate)return void(n&&n());for(var o=!0,a=!0,h=0;h<i.optimizations.length;h++){var c=i.optimizations[h];c.priority===r&&(a=!1,o=o&&c.apply(t))}return a?void(s&&s()):(o&&r++,void t.executeWhenReady(function(){setTimeout(function(){e._CheckCurrentState(t,i,r,n,s)},i.trackerDuration)}))},e.OptimizeAsync=function(t,i,r,n){i||(i=l.ModerateDegradationAllowed()),t.executeWhenReady(function(){setTimeout(function(){e._CheckCurrentState(t,i,0,r,n)},i.trackerDuration)})},e}();e.SceneOptimizer=u}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function e(e,t){this.distance=e,this.mesh=t}return e}();e.MeshLODLevel=t}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h,c){void 0===a&&(a=!0),void 0===h&&(h=!1),void 0===c&&(c=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,o,!a,h),this.format=s,this._texture=o.getEngine().createRawTexture(i,r,n,s,a,h,c),this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE}return __extends(i,t),i.prototype.update=function(e){this.getScene().getEngine().updateRawTexture(this._texture,e,this.format,this._invertY)},i.CreateLuminanceTexture=function(t,r,n,s,o,a,h){return void 0===o&&(o=!0),void 0===a&&(a=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_LUMINANCE,s,o,a,h)},i.CreateLuminanceAlphaTexture=function(t,r,n,s,o,a,h){return void 0===o&&(o=!0),void 0===a&&(a=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA,s,o,a,h)},i.CreateAlphaTexture=function(t,r,n,s,o,a,h){return void 0===o&&(o=!0),void 0===a&&(a=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_ALPHA,s,o,a,h)},i.CreateRGBTexture=function(t,r,n,s,o,a,h){return void 0===o&&(o=!0),void 0===a&&(a=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_RGB,s,o,a,h)},i.CreateRGBATexture=function(t,r,n,s,o,a,h){return void 0===o&&(o=!0),void 0===a&&(a=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_RGBA,s,o,a,h)},i}(e.Texture);e.RawTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i){e.call(this,t.x,t.y),this.index=i}return __extends(t,e),t}(e.Vector2),i=function(){function i(){this.elements=new Array}return i.prototype.add=function(e){var i=this,r=new Array;return e.forEach(function(e){if(0===r.length||!e.equalsWithEpsilon(r[0])){var n=new t(e,i.elements.length);r.push(n),i.elements.push(n)}}),r},i.prototype.computeBounds=function(){var t=new e.Vector2(this.elements[0].x,this.elements[0].y),i=new e.Vector2(this.elements[0].x,this.elements[0].y);return this.elements.forEach(function(e){e.x<t.x?t.x=e.x:e.x>i.x&&(i.x=e.x),e.y<t.y?t.y=e.y:e.y>i.y&&(i.y=e.y)}),{min:t,max:i,width:i.x-t.x,height:i.y-t.y}},i}(),r=function(){function t(){}return t.Rectangle=function(t,i,r,n){return[new e.Vector2(t,i),new e.Vector2(r,i),new e.Vector2(r,n),new e.Vector2(t,n)]},t.Circle=function(t,i,r,n){void 0===i&&(i=0),void 0===r&&(r=0),void 0===n&&(n=32);for(var s=new Array,o=0,a=2*Math.PI/n,h=0;n>h;h++)s.push(new e.Vector2(i+Math.cos(o)*t,r+Math.sin(o)*t)),o-=a;return s},t.Parse=function(t){var i,r=t.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function(e){return!isNaN(e)}),n=[];for(i=0;i<(2147483646&r.length);i+=2)n.push(new e.Vector2(r[i],r[i+1]));return n},t.StartingAt=function(t,i){return e.Path2.StartingAt(t,i)},t}();e.Polygon=r;var n=function(){function t(t,r,n){if(this._points=new i,this._outlinepoints=new i,this._holes=[],!("poly2tri"in window))throw"PolygonMeshBuilder cannot be used because poly2tri is not referenced";this._name=t,this._scene=n;var s;s=r instanceof e.Path2?r.getPoints():r,this._swctx=new poly2tri.SweepContext(this._points.add(s)),this._outlinepoints.add(s)}return t.prototype.addHole=function(e){this._swctx.addHole(this._points.add(e));var t=new i;return t.add(e),this._holes.push(t),this},t.prototype.build=function(t,i){var r=this;void 0===t&&(t=!1);var n=new e.Mesh(this._name,this._scene),s=[],o=[],a=[],h=this._points.computeBounds();this._points.elements.forEach(function(e){s.push(0,1,0),o.push(e.x,0,e.y),a.push((e.x-h.min.x)/h.width,(e.y-h.min.y)/h.height)});var c=[];if(this._swctx.triangulate(),this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){c.push(e.index)})}),i>0){var l=o.length/3;this._points.elements.forEach(function(e){s.push(0,-1,0),o.push(e.x,-i,e.y),a.push(1-(e.x-h.min.x)/h.width,1-(e.y-h.min.y)/h.height)});var u,d,f=0;this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){switch(f){case 0:u=e;break;case 1:d=e;break;case 2:c.push(e.index+l),c.push(d.index+l),c.push(u.index+l),f=-1}f++})}),this.addSide(o,s,a,c,h,this._outlinepoints,i,!1),this._holes.forEach(function(e){r.addSide(o,s,a,c,h,e,i,!0)})}return n.setVerticesData(e.VertexBuffer.PositionKind,o,t),n.setVerticesData(e.VertexBuffer.NormalKind,s,t),n.setVerticesData(e.VertexBuffer.UVKind,a,t),n.setIndices(c),n},t.prototype.addSide=function(t,i,r,n,s,o,a,h){for(var c=t.length/3,l=0,u=0;u<o.elements.length;u++){var d,f=o.elements[u];d=u+1>o.elements.length-1?o.elements[0]:o.elements[u+1],t.push(f.x,0,f.y),t.push(f.x,-a,f.y),t.push(d.x,0,d.y),t.push(d.x,-a,d.y);var p=new e.Vector3(f.x,0,f.y),m=new e.Vector3(d.x,0,d.y),_=m.subtract(p),g=new e.Vector3(0,1,0),v=e.Vector3.Cross(_,g);v=v.normalize(),r.push(l/s.width,0),r.push(l/s.width,1),l+=_.length(),r.push(l/s.width,0),r.push(l/s.width,1),h?(i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),n.push(c),n.push(c+2),n.push(c+1),n.push(c+1),n.push(c+2),n.push(c+3)):(i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),n.push(c),n.push(c+1),n.push(c+2),n.push(c+1),n.push(c+3),n.push(c+2)),c+=4}},t}();e.PolygonMeshBuilder=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){void 0===r&&(r=2),this.maxDepth=r,this.dynamicContent=new Array,this._maxBlockCapacity=i||64,this._selectionContent=new e.SmartArray(1024),this._creationFunc=t}return t.prototype.update=function(e,i,r){t._CreateBlocks(e,i,r,this._maxBlockCapacity,0,this.maxDepth,this,this._creationFunc)},t.prototype.addMesh=function(e){for(var t=0;t<this.blocks.length;t++){var i=this.blocks[t];i.addEntry(e)}},t.prototype.select=function(e,t){this._selectionContent.reset();for(var i=0;i<this.blocks.length;i++){var r=this.blocks[i];r.select(e,this._selectionContent,t)}return t?this._selectionContent.concat(this.dynamicContent):this._selectionContent.concatWithNoDuplicate(this.dynamicContent),this._selectionContent},t.prototype.intersects=function(e,t,i){this._selectionContent.reset();for(var r=0;r<this.blocks.length;r++){var n=this.blocks[r];n.intersects(e,t,this._selectionContent,i)}return i?this._selectionContent.concat(this.dynamicContent):this._selectionContent.concatWithNoDuplicate(this.dynamicContent),this._selectionContent},t.prototype.intersectsRay=function(e){this._selectionContent.reset();for(var t=0;t<this.blocks.length;t++){var i=this.blocks[t];i.intersectsRay(e,this._selectionContent)}return this._selectionContent.concatWithNoDuplicate(this.dynamicContent),this._selectionContent},t._CreateBlocks=function(t,i,r,n,s,o,a,h){a.blocks=new Array;for(var c=new e.Vector3((i.x-t.x)/2,(i.y-t.y)/2,(i.z-t.z)/2),l=0;2>l;l++)for(var u=0;2>u;u++)for(var d=0;2>d;d++){var f=t.add(c.multiplyByFloats(l,u,d)),p=t.add(c.multiplyByFloats(l+1,u+1,d+1)),m=new e.OctreeBlock(f,p,n,s+1,o,h);m.addEntries(r),a.blocks.push(m)}},t.CreationFuncForMeshes=function(e,t){!e.isBlocked&&e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t.CreationFuncForSubMeshes=function(e,t){e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t}();e.Octree=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r,n,s){this.entries=new Array,this._boundingVectors=new Array,this._capacity=i,this._depth=r,this._maxDepth=n,this._creationFunc=s,this._minPoint=e,this._maxPoint=t,this._boundingVectors.push(e.clone()),this._boundingVectors.push(t.clone()),this._boundingVectors.push(e.clone()),this._boundingVectors[2].x=t.x,this._boundingVectors.push(e.clone()),this._boundingVectors[3].y=t.y,this._boundingVectors.push(e.clone()),this._boundingVectors[4].z=t.z,this._boundingVectors.push(t.clone()),this._boundingVectors[5].z=e.z,this._boundingVectors.push(t.clone()),this._boundingVectors[6].x=e.x,this._boundingVectors.push(t.clone()),this._boundingVectors[7].y=e.y}return Object.defineProperty(t.prototype,"capacity",{get:function(){return this._capacity},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"minPoint",{get:function(){return this._minPoint},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"maxPoint",{get:function(){return this._maxPoint},enumerable:!0,configurable:!0}),t.prototype.addEntry=function(e){if(this.blocks)for(var t=0;t<this.blocks.length;t++){var i=this.blocks[t];i.addEntry(e)}else this._creationFunc(e,this),this.entries.length>this.capacity&&this._depth<this._maxDepth&&this.createInnerBlocks()},t.prototype.addEntries=function(e){for(var t=0;t<e.length;t++){var i=e[t];this.addEntry(i)}},t.prototype.select=function(t,i,r){if(e.BoundingBox.IsInFrustum(this._boundingVectors,t)){if(this.blocks){for(var n=0;n<this.blocks.length;n++){var s=this.blocks[n];s.select(t,i,r)}return}r?i.concat(this.entries):i.concatWithNoDuplicate(this.entries)}},t.prototype.intersects=function(t,i,r,n){if(e.BoundingBox.IntersectsSphere(this._minPoint,this._maxPoint,t,i)){if(this.blocks){for(var s=0;s<this.blocks.length;s++){var o=this.blocks[s];o.intersects(t,i,r,n)}return}n?r.concat(this.entries):r.concatWithNoDuplicate(this.entries)}},t.prototype.intersectsRay=function(e,t){if(e.intersectsBoxMinMax(this._minPoint,this._maxPoint)){if(this.blocks){for(var i=0;i<this.blocks.length;i++){var r=this.blocks[i];r.intersectsRay(e,t)}return}t.concatWithNoDuplicate(this.entries)}},t.prototype.createInnerBlocks=function(){e.Octree._CreateBlocks(this._minPoint,this._maxPoint,this.entries,this._capacity,this._depth,this._maxDepth,this,this._creationFunc)},t}();e.OctreeBlock=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h,c){var l=this;void 0===a&&(a=e.Texture.BILINEAR_SAMPLINGMODE),t.call(this,i,"blur",["screenSize","direction","blurWidth"],null,s,o,a,h,c),this.direction=r,this.blurWidth=n,this.onApply=function(e){e.setFloat2("screenSize",l.width,l.height),e.setVector2("direction",l.direction),e.setFloat("blurWidth",l.blurWidth)}}return __extends(i,t),i}(e.PostProcess);e.BlurPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h,c,l,u){var d=this;t.call(this,i,"refraction",["baseColor","depth","colorLevel"],["refractionSampler"],a,h,c,l,u),this.color=n,this.depth=s,this.colorLevel=o,this.onActivate=function(t){d._refRexture=d._refRexture||new e.Texture(r,t.getScene())},this.onApply=function(e){e.setColor3("baseColor",d.color),e.setFloat("depth",d.depth),e.setFloat("colorLevel",d.colorLevel),e.setTexture("refractionSampler",d._refRexture)}}return __extends(i,t),i.prototype.dispose=function(e){this._refRexture&&this._refRexture.dispose(),t.prototype.dispose.call(this,e)},i}(e.PostProcess);e.RefractionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){e.call(this,t,"blackAndWhite",null,null,i,r,n,s,o)}return __extends(t,e),t}(e.PostProcess);e.BlackAndWhitePostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o,a){var h=this;e.call(this,t,"convolution",["kernel","screenSize"],null,r,n,s,o,a),this.kernel=i,this.onApply=function(e){e.setFloat2("screenSize",h.width,h.height),e.setArray("kernel",h.kernel)}}return __extends(t,e),t.EdgeDetect0Kernel=[1,0,-1,0,0,0,-1,0,1],t.EdgeDetect1Kernel=[0,1,0,1,-4,1,0,1,0],t.EdgeDetect2Kernel=[-1,-1,-1,-1,8,-1,-1,-1,-1],t.SharpenKernel=[0,-1,0,-1,5,-1,0,-1,0],t.EmbossKernel=[-2,-1,0,-1,1,1,0,1,2],t.GaussianKernel=[0,1,0,1,1,1,0,1,0],t}(e.PostProcess);e.ConvolutionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o,a){var h=this;e.call(this,t,"filter",["kernelMatrix"],null,r,n,s,o,a),this.kernelMatrix=i,this.onApply=function(e){e.setMatrix("kernelMatrix",h.kernelMatrix)}}return __extends(t,e),t}(e.PostProcess);e.FilterPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){var a=this;e.call(this,t,"fxaa",["texelSize"],null,i,r,n,s,o),this.onSizeChanged=function(){a.texelWidth=1/a.width,a.texelHeight=1/a.height},this.onApply=function(e){e.setFloat2("texelSize",a.texelWidth,a.texelHeight)}}return __extends(t,e),t}(e.PostProcess);e.FxaaPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){var a=this;t.call(this,i,"stereoscopicInterlace",["stepSize"],["camASampler"],1,r,o,r.getScene().getEngine(),!1,s?"#define IS_STEREOSCOPIC_HORIZ 1":void 0),this._stepSize=new e.Vector2(1/this.width,1/this.height),this.onSizeChanged=function(){a._stepSize=new e.Vector2(1/a.width,1/a.height)},this.onApply=function(e){e.setTextureFromPostProcess("camASampler",n),e.setFloat2("stepSize",a._stepSize.x,a._stepSize.y)}}return __extends(i,t),i}(e.PostProcess);e.StereoscopicInterlacePostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s){this.size=t,this.position=i,this.dispose=function(){this.texture&&this.texture.dispose();var e=this._system.lensFlares.indexOf(this);this._system.lensFlares.splice(e,1)},this.color=r||new e.Color3(1,1,1),this.texture=n?new e.Texture(n,s.getScene(),!0):null,this._system=s,s.lensFlares.push(this)}return t}();e.LensFlare=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i){this.name=e,this.lensFlares=new Array,this.borderLimit=300,this.layerMask=268435455,this._vertexDeclaration=[2],this._vertexStrideSize=8,this._isEnabled=!0,this._scene=i,this._emitter=t,i.lensFlareSystems.push(this),this.meshesSelectionPredicate=function(e){return e.material&&e.isVisible&&e.isEnabled()&&e.isBlocker&&0!=(e.layerMask&i.activeCamera.layerMask)};var r=[];r.push(1,1),r.push(-1,1),r.push(-1,-1),r.push(1,-1),this._vertexBuffer=i.getEngine().createVertexBuffer(r);var n=[];n.push(0),n.push(1),n.push(2),n.push(0),n.push(2),n.push(3),this._indexBuffer=i.getEngine().createIndexBuffer(n),this._effect=this._scene.getEngine().createEffect("lensFlare",["position"],["color","viewportMatrix"],["textureSampler"],"")}return Object.defineProperty(t.prototype,"isEnabled",{get:function(){return this._isEnabled},set:function(e){this._isEnabled=e},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},t.prototype.getEmitter=function(){return this._emitter},t.prototype.setEmitter=function(e){this._emitter=e},t.prototype.getEmitterPosition=function(){return this._emitter.getAbsolutePosition?this._emitter.getAbsolutePosition():this._emitter.position},t.prototype.computeEffectivePosition=function(t){var i=this.getEmitterPosition();return i=e.Vector3.Project(i,e.Matrix.Identity(),this._scene.getTransformMatrix(),t),this._positionX=i.x,this._positionY=i.y,i=e.Vector3.TransformCoordinates(this.getEmitterPosition(),this._scene.getViewMatrix()),i.z>0&&this._positionX>t.x&&this._positionX<t.x+t.width&&this._positionY>t.y&&this._positionY<t.y+t.height?!0:!1},t.prototype._isVisible=function(){if(!this._isEnabled)return!1;var t=this.getEmitterPosition(),i=t.subtract(this._scene.activeCamera.position),r=i.length();i.normalize();var n=new e.Ray(this._scene.activeCamera.position,i),s=this._scene.pickWithRay(n,this.meshesSelectionPredicate,!0);return!s.hit||s.distance>r},t.prototype.render=function(){if(!this._effect.isReady())return!1;var t=this._scene.getEngine(),i=this._scene.activeCamera.viewport,r=i.toScreenGlobal(t);if(!this.computeEffectivePosition(r))return!1;if(!this._isVisible())return!1;var n,s;n=this._positionX<this.borderLimit+r.x?this.borderLimit+r.x-this._positionX:this._positionX>r.x+r.width-this.borderLimit?this._positionX-r.x-r.width+this.borderLimit:0,s=this._positionY<this.borderLimit+r.y?this.borderLimit+r.y-this._positionY:this._positionY>r.y+r.height-this.borderLimit?this._positionY-r.y-r.height+this.borderLimit:0;var o=n>s?n:s;o>this.borderLimit&&(o=this.borderLimit);var a=1-o/this.borderLimit;if(0>a)return!1;a>1&&(a=1);var h=r.x+r.width/2,c=r.y+r.height/2,l=h-this._positionX,u=c-this._positionY;t.enableEffect(this._effect),t.setState(!1),t.setDepthBuffer(!1),t.setAlphaMode(e.Engine.ALPHA_ONEONE),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,this._effect);for(var d=0;d<this.lensFlares.length;d++){var f=this.lensFlares[d],p=h-l*f.position,m=c-u*f.position,_=f.size,g=f.size*t.getAspectRatio(this._scene.activeCamera,!0),v=2*(p/r.width)-1,y=1-2*(m/r.height),x=e.Matrix.FromValues(_/2,0,0,0,0,g/2,0,0,0,0,1,0,v,y,0,1);this._effect.setMatrix("viewportMatrix",x),this._effect.setTexture("textureSampler",f.texture),this._effect.setFloat4("color",f.color.r*a,f.color.g*a,f.color.b*a,1),t.draw(!0,0,6)}return t.setDepthBuffer(!0),t.setAlphaMode(e.Engine.ALPHA_DISABLE),!0},t.prototype.dispose=function(){for(this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null);this.lensFlares.length;)this.lensFlares[0].dispose();var e=this._scene.lensFlareSystems.indexOf(this);this._scene.lensFlareSystems.splice(e,1)},t.Parse=function(i,r,n){var s=r.getLastEntryByID(i.emitterId),o=new t("lensFlareSystem#"+i.emitterId,s,r);o.borderLimit=i.borderLimit;for(var a=0;a<i.flares.length;a++){var h=i.flares[a];new e.LensFlare(h.size,h.position,e.Color3.FromArray(h.color),n+h.textureName,o)}return o},t.prototype.serialize=function(){var t={};t.emitterId=this.getEmitter().id,t.borderLimit=this.borderLimit,t.flares=[];for(var i=0;i<this.lensFlares.length;i++){var r=this.lensFlares[i];t.flares.push({size:r.size,position:r.position,color:r.color.asArray(),textureName:e.Tools.GetFilename(r.texture.name)})}return t},t}();e.LensFlareSystem=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){var n=this;t.call(this,e,i,r),this._offsetX=null,this._offsetY=null,this._orientationGamma=0,this._orientationBeta=0,this._initialOrientationGamma=0,this._initialOrientationBeta=0,this.angularSensibility=1e4,this.moveSensibility=50,window.addEventListener("resize",function(){n._initialOrientationGamma=null},!1)}return __extends(i,t),i.prototype.attachControl=function(e,t){var i=this;this._attachedCanvas||(this._attachedCanvas=e,this._orientationChanged||(this._orientationChanged=function(e){i._initialOrientationGamma||(i._initialOrientationGamma=e.gamma,i._initialOrientationBeta=e.beta),i._orientationGamma=e.gamma,i._orientationBeta=e.beta,i._offsetY=i._initialOrientationBeta-i._orientationBeta,i._offsetX=i._initialOrientationGamma-i._orientationGamma}),window.addEventListener("deviceorientation",this._orientationChanged))},i.prototype.detachControl=function(e){this._attachedCanvas===e&&(window.removeEventListener("deviceorientation",this._orientationChanged),this._attachedCanvas=null,this._orientationGamma=0,this._orientationBeta=0,this._initialOrientationGamma=0,this._initialOrientationBeta=0)},i.prototype._checkInputs=function(){if(this._offsetX){this.cameraRotation.y-=this._offsetX/this.angularSensibility;var i=this._computeLocalCameraSpeed(),r=new e.Vector3(0,0,i*this._offsetY/this.moveSensibility);e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,0,this._cameraRotationMatrix),this.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(r,this._cameraRotationMatrix)),t.prototype._checkInputs.call(this)}},i}(e.FreeCamera);e.DeviceOrientationCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.SMOOTHING=.75,this.FFT_SIZE=512,this.BARGRAPHAMPLITUDE=256,this.DEBUGCANVASPOS={x:20,y:20},this.DEBUGCANVASSIZE={width:320,height:200},this._scene=t,this._audioEngine=e.Engine.audioEngine,this._audioEngine.canUseWebAudio&&(this._webAudioAnalyser=this._audioEngine.audioContext.createAnalyser(),this._webAudioAnalyser.minDecibels=-140,this._webAudioAnalyser.maxDecibels=0,this._byteFreqs=new Uint8Array(this._webAudioAnalyser.frequencyBinCount),this._byteTime=new Uint8Array(this._webAudioAnalyser.frequencyBinCount),this._floatFreqs=new Float32Array(this._webAudioAnalyser.frequencyBinCount))}return t.prototype.getFrequencyBinCount=function(){return this._audioEngine.canUseWebAudio?this._webAudioAnalyser.frequencyBinCount:0},t.prototype.getByteFrequencyData=function(){return this._audioEngine.canUseWebAudio&&(this._webAudioAnalyser.smoothingTimeConstant=this.SMOOTHING,this._webAudioAnalyser.fftSize=this.FFT_SIZE,this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs)),this._byteFreqs},t.prototype.getByteTimeDomainData=function(){return this._audioEngine.canUseWebAudio&&(this._webAudioAnalyser.smoothingTimeConstant=this.SMOOTHING,this._webAudioAnalyser.fftSize=this.FFT_SIZE,this._webAudioAnalyser.getByteTimeDomainData(this._byteTime)),this._byteTime},t.prototype.getFloatFrequencyData=function(){return this._audioEngine.canUseWebAudio&&(this._webAudioAnalyser.smoothingTimeConstant=this.SMOOTHING,this._webAudioAnalyser.fftSize=this.FFT_SIZE,this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs)),this._floatFreqs},t.prototype.drawDebugCanvas=function(){var e=this;if(this._audioEngine.canUseWebAudio&&(this._debugCanvas||(this._debugCanvas=document.createElement("canvas"),this._debugCanvas.width=this.DEBUGCANVASSIZE.width,this._debugCanvas.height=this.DEBUGCANVASSIZE.height,this._debugCanvas.style.position="absolute",this._debugCanvas.style.top=this.DEBUGCANVASPOS.y+"px",this._debugCanvas.style.left=this.DEBUGCANVASPOS.x+"px",this._debugCanvasContext=this._debugCanvas.getContext("2d"),document.body.appendChild(this._debugCanvas),this._registerFunc=function(){e.drawDebugCanvas()},this._scene.registerBeforeRender(this._registerFunc)),this._registerFunc)){var t=this.getByteFrequencyData();this._debugCanvasContext.fillStyle="rgb(0, 0, 0)",this._debugCanvasContext.fillRect(0,0,this.DEBUGCANVASSIZE.width,this.DEBUGCANVASSIZE.height);for(var i=0;i<this.getFrequencyBinCount();i++){var r=t[i],n=r/this.BARGRAPHAMPLITUDE,s=this.DEBUGCANVASSIZE.height*n,o=this.DEBUGCANVASSIZE.height-s-1,a=this.DEBUGCANVASSIZE.width/this.getFrequencyBinCount(),h=i/this.getFrequencyBinCount()*360;this._debugCanvasContext.fillStyle="hsl("+h+", 100%, 50%)",this._debugCanvasContext.fillRect(i*a,o,a,s)}}},t.prototype.stopDebugCanvas=function(){this._debugCanvas&&(this._scene.unregisterBeforeRender(this._registerFunc),this._registerFunc=null,document.body.removeChild(this._debugCanvas),this._debugCanvas=null,this._debugCanvasContext=null)},t.prototype.connectAudioNodes=function(e,t){this._audioEngine.canUseWebAudio&&(e.connect(this._webAudioAnalyser),this._webAudioAnalyser.connect(t))},t.prototype.dispose=function(){this._audioEngine.canUseWebAudio&&this._webAudioAnalyser.disconnect()},t}();e.Analyser=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._audioContext=null,this._audioContextInitialized=!1,this.canUseWebAudio=!1,this.WarnedWebAudioUnsupported=!1,this.unlocked=!1,("undefined"!=typeof window.AudioContext||"undefined"!=typeof window.webkitAudioContext)&&(window.AudioContext=window.AudioContext||window.webkitAudioContext,this.canUseWebAudio=!0),/iPad|iPhone|iPod/.test(navigator.platform)?this._unlockiOSaudio():this.unlocked=!0}return Object.defineProperty(t.prototype,"audioContext",{get:function(){return this._audioContextInitialized||this._initializeAudioContext(),this._audioContext},enumerable:!0,configurable:!0}),t.prototype._unlockiOSaudio=function(){var e=this,t=function(){var i=e.audioContext.createBuffer(1,1,22050),r=e.audioContext.createBufferSource();r.buffer=i,r.connect(e.audioContext.destination),r.start(0),setTimeout(function(){(r.playbackState===r.PLAYING_STATE||r.playbackState===r.FINISHED_STATE)&&(e.unlocked=!0,window.removeEventListener("touchend",t,!1),e.onAudioUnlocked&&e.onAudioUnlocked())},0)};window.addEventListener("touchend",t,!1)},t.prototype._initializeAudioContext=function(){try{this.canUseWebAudio&&(this._audioContext=new AudioContext,this.masterGain=this._audioContext.createGain(),this.masterGain.gain.value=1,this.masterGain.connect(this._audioContext.destination),this._audioContextInitialized=!0)}catch(t){this.canUseWebAudio=!1,e.Tools.Error("Web Audio: "+t.message)}},t.prototype.dispose=function(){this.canUseWebAudio&&this._audioContextInitialized&&(this._connectedAnalyser&&(this._connectedAnalyser.stopDebugCanvas(),this._connectedAnalyser.dispose(),this.masterGain.disconnect(),this.masterGain.connect(this._audioContext.destination),this._connectedAnalyser=null),this.masterGain.gain.value=1),this.WarnedWebAudioUnsupported=!1},t.prototype.getGlobalVolume=function(){return this.canUseWebAudio&&this._audioContextInitialized?this.masterGain.gain.value:-1},t.prototype.setGlobalVolume=function(e){this.canUseWebAudio&&this._audioContextInitialized&&(this.masterGain.gain.value=e)},t.prototype.connectToAnalyser=function(e){this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas(),this.canUseWebAudio&&this._audioContextInitialized&&(this._connectedAnalyser=e,this.masterGain.disconnect(),this._connectedAnalyser.connectAudioNodes(this.masterGain,this._audioContext.destination))},t}();e.AudioEngine=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s){var o=this;this.autoplay=!1,this.loop=!1,this.useCustomAttenuation=!1,this.spatialSound=!1,this.refDistance=1,this.rolloffFactor=1,this.maxDistance=100,this.distanceModel="linear",this._panningModel="equalpower",this._playbackRate=1,this._streaming=!1,this._startTime=0,this._startOffset=0,this._position=e.Vector3.Zero(),this._localDirection=new e.Vector3(1,0,0),this._volume=1,this._isLoaded=!1,this._isReadyToPlay=!1,this.isPlaying=!1,this.isPaused=!1,this._isDirectional=!1,this._coneInnerAngle=360,this._coneOuterAngle=360,this._coneOuterGain=0,this._isOutputConnected=!1,this.name=t,this._scene=r,this._readyToPlayCallback=n,this._customAttenuationFunction=function(e,t,i,r,n){return i>t?e*(1-t/i):0},s&&(this.autoplay=s.autoplay||!1,this.loop=s.loop||!1,void 0!==s.volume&&(this._volume=s.volume),this.spatialSound=s.spatialSound||!1,this.maxDistance=s.maxDistance||100,this.useCustomAttenuation=s.useCustomAttenuation||!1,this.rolloffFactor=s.rolloffFactor||1,this.refDistance=s.refDistance||1,this.distanceModel=s.distanceModel||"linear",this._playbackRate=s.playbackRate||1,this._streaming=s.streaming||!1),e.Engine.audioEngine.canUseWebAudio?(this._soundGain=e.Engine.audioEngine.audioContext.createGain(),this._soundGain.gain.value=this._volume,this._inputAudioNode=this._soundGain,this._ouputAudioNode=this._soundGain,this.spatialSound&&this._createSpatialParameters(),this._scene.mainSoundTrack.AddSound(this),i&&("string"==typeof i?this._streaming?(this._htmlAudioElement=new Audio(i),this._htmlAudioElement.controls=!1,this._htmlAudioElement.loop=this.loop,this._htmlAudioElement.crossOrigin="anonymous",this._htmlAudioElement.preload="auto",this._htmlAudioElement.addEventListener("canplaythrough",function(){o._isReadyToPlay=!0,o.autoplay&&o.play(),o._readyToPlayCallback&&o._readyToPlayCallback()}),document.body.appendChild(this._htmlAudioElement)):e.Tools.LoadFile(i,function(e){o._soundLoaded(e)},null,this._scene.database,!0):i instanceof ArrayBuffer?i.byteLength>0&&this._soundLoaded(i):e.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound."))):(this._scene.mainSoundTrack.AddSound(this),e.Engine.audioEngine.WarnedWebAudioUnsupported||(e.Tools.Error("Web Audio is not supported by your browser."),e.Engine.audioEngine.WarnedWebAudioUnsupported=!0),this._readyToPlayCallback&&window.setTimeout(function(){o._readyToPlayCallback()},1e3))}return t.prototype.dispose=function(){e.Engine.audioEngine.canUseWebAudio&&this._isReadyToPlay&&(this.isPlaying&&this.stop(),this._isReadyToPlay=!1,-1===this.soundTrackId?this._scene.mainSoundTrack.RemoveSound(this):this._scene.soundTracks[this.soundTrackId].RemoveSound(this),this._soundGain&&(this._soundGain.disconnect(),this._soundGain=null),this._soundPanner&&(this._soundPanner.disconnect(),this._soundPanner=null),this._soundSource&&(this._soundSource.disconnect(),this._soundSource=null),this._audioBuffer=null,this._htmlAudioElement&&(this._htmlAudioElement.pause(),this._htmlAudioElement.src="",document.body.removeChild(this._htmlAudioElement)),this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._connectedMesh=null))},t.prototype._soundLoaded=function(t){var i=this;this._isLoaded=!0,e.Engine.audioEngine.audioContext.decodeAudioData(t,function(e){i._audioBuffer=e,i._isReadyToPlay=!0,i.autoplay&&i.play(),i._readyToPlayCallback&&i._readyToPlayCallback()},function(){e.Tools.Error("Error while decoding audio data for: "+i.name);
- })},t.prototype.setAudioBuffer=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._audioBuffer=t,this._isReadyToPlay=!0)},t.prototype.updateOptions=function(e){e&&(this.loop=e.loop||this.loop,this.maxDistance=e.maxDistance||this.maxDistance,this.useCustomAttenuation=e.useCustomAttenuation||this.useCustomAttenuation,this.rolloffFactor=e.rolloffFactor||this.rolloffFactor,this.refDistance=e.refDistance||this.refDistance,this.distanceModel=e.distanceModel||this.distanceModel,this._playbackRate=e.playbackRate||this._playbackRate,this._updateSpatialParameters(),this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate))},t.prototype._createSpatialParameters=function(){e.Engine.audioEngine.canUseWebAudio&&(this._scene.headphone&&(this._panningModel="HRTF"),this._soundPanner=e.Engine.audioEngine.audioContext.createPanner(),this._updateSpatialParameters(),this._soundPanner.connect(this._ouputAudioNode),this._inputAudioNode=this._soundPanner)},t.prototype._updateSpatialParameters=function(){this.spatialSound&&(this.useCustomAttenuation?(this._soundPanner.distanceModel="linear",this._soundPanner.maxDistance=Number.MAX_VALUE,this._soundPanner.refDistance=1,this._soundPanner.rolloffFactor=1,this._soundPanner.panningModel=this._panningModel):(this._soundPanner.distanceModel=this.distanceModel,this._soundPanner.maxDistance=this.maxDistance,this._soundPanner.refDistance=this.refDistance,this._soundPanner.rolloffFactor=this.rolloffFactor,this._soundPanner.panningModel=this._panningModel))},t.prototype.switchPanningModelToHRTF=function(){this._panningModel="HRTF",this._switchPanningModel()},t.prototype.switchPanningModelToEqualPower=function(){this._panningModel="equalpower",this._switchPanningModel()},t.prototype._switchPanningModel=function(){e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&(this._soundPanner.panningModel=this._panningModel)},t.prototype.connectToSoundTrackAudioNode=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._isOutputConnected&&this._ouputAudioNode.disconnect(),this._ouputAudioNode.connect(t),this._isOutputConnected=!0)},t.prototype.setDirectionalCone=function(t,i,r){return t>i?void e.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle."):(this._coneInnerAngle=t,this._coneOuterAngle=i,this._coneOuterGain=r,this._isDirectional=!0,void(this.isPlaying&&this.loop&&(this.stop(),this.play())))},t.prototype.setPosition=function(t){this._position=t,e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z)},t.prototype.setLocalDirectionToMesh=function(t){this._localDirection=t,e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.isPlaying&&this._updateDirection()},t.prototype._updateDirection=function(){var t=this._connectedMesh.getWorldMatrix(),i=e.Vector3.TransformNormal(this._localDirection,t);i.normalize(),this._soundPanner.setOrientation(i.x,i.y,i.z)},t.prototype.updateDistanceFromListener=function(){if(e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.useCustomAttenuation){var t=this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);this._soundGain.gain.value=this._customAttenuationFunction(this._volume,t,this.maxDistance,this.refDistance,this.rolloffFactor)}},t.prototype.setAttenuationFunction=function(e){this._customAttenuationFunction=e},t.prototype.play=function(t){var i=this;if(this._isReadyToPlay&&this._scene.audioEnabled)try{this._startOffset<0&&(t=-this._startOffset,this._startOffset=0);var r=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource&&this._streamingSource||this.spatialSound&&(this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z),this._isDirectional&&(this._soundPanner.coneInnerAngle=this._coneInnerAngle,this._soundPanner.coneOuterAngle=this._coneOuterAngle,this._soundPanner.coneOuterGain=this._coneOuterGain,this._connectedMesh?this._updateDirection():this._soundPanner.setOrientation(this._localDirection.x,this._localDirection.y,this._localDirection.z))),this._streaming?(this._streamingSource||(this._streamingSource=e.Engine.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement),this._htmlAudioElement.onended=function(){i._onended()},this._htmlAudioElement.playbackRate=this._playbackRate),this._streamingSource.disconnect(),this._streamingSource.connect(this._inputAudioNode),this._htmlAudioElement.play()):(this._soundSource=e.Engine.audioEngine.audioContext.createBufferSource(),this._soundSource.buffer=this._audioBuffer,this._soundSource.connect(this._inputAudioNode),this._soundSource.loop=this.loop,this._soundSource.playbackRate.value=this._playbackRate,this._soundSource.onended=function(){i._onended()},this._soundSource.start(r,this.isPaused?this._startOffset%this._soundSource.buffer.duration:0)),this._startTime=r,this.isPlaying=!0,this.isPaused=!1}catch(n){e.Tools.Error("Error while trying to play audio: "+this.name+", "+n.message)}},t.prototype._onended=function(){this.isPlaying=!1,this.onended&&this.onended()},t.prototype.stop=function(t){if(this.isPlaying){if(this._streaming)this._htmlAudioElement.pause(),this._htmlAudioElement.currentTime>0&&(this._htmlAudioElement.currentTime=0);else{var i=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource.stop(i),this.isPaused||(this._startOffset=0)}this.isPlaying=!1}},t.prototype.pause=function(){this.isPlaying&&(this.isPaused=!0,this._streaming?this._htmlAudioElement.pause():(this.stop(0),this._startOffset+=e.Engine.audioEngine.audioContext.currentTime-this._startTime))},t.prototype.setVolume=function(t,i){e.Engine.audioEngine.canUseWebAudio&&(i?(this._soundGain.gain.cancelScheduledValues(e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.setValueAtTime(this._soundGain.gain.value,e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.linearRampToValueAtTime(t,e.Engine.audioEngine.audioContext.currentTime+i)):this._soundGain.gain.value=t),this._volume=t},t.prototype.setPlaybackRate=function(e){this._playbackRate=e,this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate)},t.prototype.getVolume=function(){return this._volume},t.prototype.attachToMesh=function(e){var t=this;this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._registerFunc=null),this._connectedMesh=e,this.spatialSound||(this.spatialSound=!0,this._createSpatialParameters(),this.isPlaying&&this.loop&&(this.stop(),this.play())),this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh),this._registerFunc=function(e){return t._onRegisterAfterWorldMatrixUpdate(e)},e.registerAfterWorldMatrixUpdate(this._registerFunc)},t.prototype._onRegisterAfterWorldMatrixUpdate=function(t){this.setPosition(t.getBoundingInfo().boundingSphere.centerWorld),e.Engine.audioEngine.canUseWebAudio&&this._isDirectional&&this.isPlaying&&this._updateDirection()},t.prototype.clone=function(){var e=this;if(this._streaming)return null;var i=function(){e._isReadyToPlay?(n._audioBuffer=e.getAudioBuffer(),n._isReadyToPlay=!0,n.autoplay&&n.play()):window.setTimeout(i,300)},r={autoplay:this.autoplay,loop:this.loop,volume:this._volume,spatialSound:this.spatialSound,maxDistance:this.maxDistance,useCustomAttenuation:this.useCustomAttenuation,rolloffFactor:this.rolloffFactor,refDistance:this.refDistance,distanceModel:this.distanceModel},n=new t(this.name+"_cloned",new ArrayBuffer(0),this._scene,null,r);return this.useCustomAttenuation&&n.setAttenuationFunction(this._customAttenuationFunction),n.setPosition(this._position),n.setPlaybackRate(this._playbackRate),i(),n},t.prototype.getAudioBuffer=function(){return this._audioBuffer},t.Parse=function(i,r,n,s){var o,a=i.name;o=i.url?n+i.url:n+a;var h,c={autoplay:i.autoplay,loop:i.loop,volume:i.volume,spatialSound:i.spatialSound,maxDistance:i.maxDistance,rolloffFactor:i.rolloffFactor,refDistance:i.refDistance,distanceModel:i.distanceModel,playbackRate:i.playbackRate};if(s){var l=function(){s._isReadyToPlay?(h._audioBuffer=s.getAudioBuffer(),h._isReadyToPlay=!0,h.autoplay&&h.play()):window.setTimeout(l,300)};h=new t(a,new ArrayBuffer(0),r,null,c),l()}else h=new t(a,o,r,function(){r._removePendingData(h)},c),r._addPendingData(h);if(i.position){var u=e.Vector3.FromArray(i.position);h.setPosition(u)}if(i.isDirectional&&(h.setDirectionalCone(i.coneInnerAngle||360,i.coneOuterAngle||360,i.coneOuterGain||0),i.localDirectionToMesh)){var d=e.Vector3.FromArray(i.localDirectionToMesh);h.setLocalDirectionToMesh(d)}if(i.connectedMeshId){var f=r.getMeshByID(i.connectedMeshId);f&&h.attachToMesh(f)}return h},t}();e.Sound=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.id=-1,this._isMainTrack=!1,this._isInitialized=!1,this._scene=e,this.soundCollection=new Array,this._options=t,this._isMainTrack||(this._scene.soundTracks.push(this),this.id=this._scene.soundTracks.length-1)}return t.prototype._initializeSoundTrackAudioGraph=function(){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode=e.Engine.audioEngine.audioContext.createGain(),this._outputAudioNode.connect(e.Engine.audioEngine.masterGain),this._options&&(this._options.volume&&(this._outputAudioNode.gain.value=this._options.volume),this._options.mainTrack&&(this._isMainTrack=this._options.mainTrack)),this._isInitialized=!0)},t.prototype.dispose=function(){if(e.Engine.audioEngine.canUseWebAudio){for(this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas();this.soundCollection.length;)this.soundCollection[0].dispose();this._outputAudioNode&&this._outputAudioNode.disconnect(),this._outputAudioNode=null}},t.prototype.AddSound=function(t){this._isInitialized||this._initializeSoundTrackAudioGraph(),e.Engine.audioEngine.canUseWebAudio&&t.connectToSoundTrackAudioNode(this._outputAudioNode),t.soundTrackId&&(-1===t.soundTrackId?this._scene.mainSoundTrack.RemoveSound(t):this._scene.soundTracks[t.soundTrackId].RemoveSound(t)),this.soundCollection.push(t),t.soundTrackId=this.id},t.prototype.RemoveSound=function(e){var t=this.soundCollection.indexOf(e);-1!==t&&this.soundCollection.splice(t,1)},t.prototype.setVolume=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode.gain.value=t)},t.prototype.switchPanningModelToHRTF=function(){if(e.Engine.audioEngine.canUseWebAudio)for(var t=0;t<this.soundCollection.length;t++)this.soundCollection[t].switchPanningModelToHRTF()},t.prototype.switchPanningModelToEqualPower=function(){if(e.Engine.audioEngine.canUseWebAudio)for(var t=0;t<this.soundCollection.length;t++)this.soundCollection[t].switchPanningModelToEqualPower()},t.prototype.connectToAnalyser=function(t){this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas(),this._connectedAnalyser=t,e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode.disconnect(),this._connectedAnalyser.connectAudioNodes(this._outputAudioNode,e.Engine.audioEngine.masterGain))},t}();e.SoundTrack=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){var r=this;void 0===i&&(i=e.Engine.TEXTURETYPE_FLOAT),this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._scene=t;var n=t.getEngine();this._depthMap=new e.RenderTargetTexture("depthMap",{width:n.getRenderWidth(),height:n.getRenderHeight()},this._scene,!1,!0,i),this._depthMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._depthMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._depthMap.refreshRate=1,this._depthMap.renderParticles=!1,this._depthMap.renderList=null,this._depthMap.onClear=function(t){t.clear(new e.Color4(1,1,1,1),!0,!0)};var s=function(t){var i=t.getRenderingMesh(),n=r._scene,s=n.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id];if(r.isReady(t,a)){s.enableEffect(r._effect),i._bind(t,r._effect,e.Material.TriangleFillMode);var h=t.getMaterial();if(r._effect.setMatrix("viewProjection",n.getTransformMatrix()),r._effect.setFloat("far",n.activeCamera.maxZ),h&&h.needAlphaTesting()){var c=h.getAlphaTestTexture();r._effect.setTexture("diffuseSampler",c),r._effect.setMatrix("diffuseMatrix",c.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&r._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),i._processRendering(t,r._effect,e.Material.TriangleFillMode,o,a,function(e,t){return r._effect.setMatrix("world",t)})}}};this._depthMap.customRenderFunction=function(e,t){var i;for(i=0;i<e.length;i++)s(e.data[i]);for(i=0;i<t.length;i++)s(t.data[i])}}return t.prototype.isReady=function(t,i){var r=[],n=[e.VertexBuffer.PositionKind],s=t.getMesh(),o=(s.getScene(),t.getMaterial());o&&o.needAlphaTesting()&&(r.push("#define ALPHATEST"),s.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.push(e.VertexBuffer.UVKind),r.push("#define UV1")),s.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.push(e.VertexBuffer.UV2Kind),r.push("#define UV2"))),s.useBones&&s.computeBonesUsingShaders?(n.push(e.VertexBuffer.MatricesIndicesKind),n.push(e.VertexBuffer.MatricesWeightsKind),s.numBoneInfluencers>4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("depth",n,["world","mBones","viewProjection","diffuseMatrix","far"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getDepthMap=function(){return this._depthMap},t.prototype.dispose=function(){this._depthMap.dispose()},t}();e.DepthRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,r.getEngine(),i),this.SSAOOriginalSceneColorEffect="SSAOOriginalSceneColorEffect",this.SSAORenderEffect="SSAORenderEffect",this.SSAOBlurHRenderEffect="SSAOBlurHRenderEffect",this.SSAOBlurVRenderEffect="SSAOBlurVRenderEffect",this.SSAOCombineRenderEffect="SSAOCombineRenderEffect",this.totalStrength=1,this.radius=1e-4,this.area=.0075,this.fallOff=1e-6,this.base=.5,this._firstUpdate=!0,this._scene=r,this._createRandomTexture(),this._depthTexture=r.enableDepthRenderer().getDepthMap();var a=n.ssaoRatio||n,h=n.combineRatio||n;this._originalColorPostProcess=new e.PassPostProcess("SSAOOriginalSceneColor",h,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._createSSAOPostProcess(a),this._blurHPostProcess=new e.BlurPostProcess("SSAOBlurH",new e.Vector2(1,0),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._blurVPostProcess=new e.BlurPostProcess("SSAOBlurV",new e.Vector2(0,1),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._createSSAOCombinePostProcess(h),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOOriginalSceneColorEffect,function(){return o._originalColorPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAORenderEffect,function(){return o._ssaoPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOBlurHRenderEffect,function(){return o._blurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOBlurVRenderEffect,function(){return o._blurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOCombineRenderEffect,function(){return o._ssaoCombinePostProcess},!0)),r.postProcessRenderPipelineManager.addPipeline(this),s&&r.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(i,s)}return __extends(i,t),i.prototype.getBlurHPostProcess=function(){return this._blurHPostProcess},i.prototype.getBlurVPostProcess=function(){return this._blurVPostProcess},i.prototype.dispose=function(e){void 0===e&&(e=!1),this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras),this._originalColorPostProcess=void 0,this._ssaoPostProcess=void 0,this._blurHPostProcess=void 0,this._blurVPostProcess=void 0,this._ssaoCombinePostProcess=void 0,this._randomTexture.dispose(),e&&this._scene.disableDepthRenderer()},i.prototype._createSSAOPostProcess=function(t){var i=this,r=16,n=[.5381,.1856,-.4319,.1379,.2486,.443,.3371,.5679,-.0057,-.6999,-.0451,-.0019,.0689,-.1598,-.8547,.056,.0069,-.1843,-.0146,.1402,.0762,.01,-.1924,-.0344,-.3577,-.5301,-.4358,-.3169,.1063,.0158,.0103,-.5869,.0046,-.0897,-.494,.3287,.7119,-.0154,-.0918,-.0533,.0596,-.5411,.0352,-.0631,.546,-.4776,.2847,-.0271],s=1/r;this._ssaoPostProcess=new e.PostProcess("ssao","ssao",["sampleSphere","samplesFactor","randTextureTiles","totalStrength","radius","area","fallOff","base"],["randomSampler"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,"#define SAMPLES "+r),this._ssaoPostProcess.onApply=function(e){i._firstUpdate&&(e.setArray3("sampleSphere",n),e.setFloat("samplesFactor",s),e.setFloat("randTextureTiles",4),i._firstUpdate=!1),e.setFloat("totalStrength",i.totalStrength),e.setFloat("radius",i.radius),e.setFloat("area",i.area),e.setFloat("fallOff",i.fallOff),e.setFloat("base",i.base),e.setTexture("textureSampler",i._depthTexture),e.setTexture("randomSampler",i._randomTexture)}},i.prototype._createSSAOCombinePostProcess=function(t){var i=this;this._ssaoCombinePostProcess=new e.PostProcess("ssaoCombine","ssaoCombine",[],["originalColor"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1),this._ssaoCombinePostProcess.onApply=function(e){e.setTextureFromPostProcess("originalColor",i._originalColorPostProcess)}},i.prototype._createRandomTexture=function(){var t=512;this._randomTexture=new e.DynamicTexture("SSAORandomTexture",t,this._scene,!1,e.Texture.BILINEAR_SAMPLINGMODE),this._randomTexture.wrapU=e.Texture.WRAP_ADDRESSMODE,this._randomTexture.wrapV=e.Texture.WRAP_ADDRESSMODE;for(var i=this._randomTexture.getContext(),r=function(e,t){return Math.random()*(t-e)+e},n=e.Vector3.Zero(),s=0;t>s;s++)for(var o=0;t>o;o++)n.x=Math.floor(255*r(-1,1)),n.y=Math.floor(255*r(-1,1)),n.z=Math.floor(255*r(-1,1)),i.fillStyle="rgb("+n.x+", "+n.y+", "+n.z+")",i.fillRect(s,o,1,1);this._randomTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.SSAORenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a,h,c,l,u){var d=this;void 0===a&&(a=100),void 0===h&&(h=e.Texture.BILINEAR_SAMPLINGMODE),t.call(this,r,"volumetricLightScattering",["decay","exposure","weight","meshPositionOnScreen","density"],["lightScatteringSampler"],n.postProcessRatio||n,s,h,c,l,"#define NUM_SAMPLES "+a),this._screenCoordinates=e.Vector2.Zero(),this.useCustomMeshPosition=!1,this.invert=!0,this.useDiffuseColor=!1,this.excludedMeshes=new Array,this.exposure=.3,this.decay=.96815,this.weight=.58767,this.density=.926,u=null===s?u:s.getScene(),this._viewPort=new e.Viewport(0,0,1,1).toGlobal(u.getEngine()),this.mesh=null!==o?o:i.CreateDefaultMesh("VolumetricLightScatteringMesh",u),this._createPass(u,n.passRatio||n),this.onActivate=function(e){d.isSupported||d.dispose(e),d.onActivate=null},this.onApply=function(e){d._updateMeshScreenCoordinates(u),e.setTexture("lightScatteringSampler",d._volumetricLightScatteringRTT),e.setFloat("exposure",d.exposure),e.setFloat("decay",d.decay),e.setFloat("weight",d.weight),e.setFloat("density",d.density),e.setVector2("meshPositionOnScreen",d._screenCoordinates)}}return __extends(i,t),i.prototype.isReady=function(t,i){var r=t.getMesh(),n=[],s=[e.VertexBuffer.PositionKind],o=t.getMaterial(),a=!1;r===this.mesh&&(this.useDiffuseColor?n.push("#define DIFFUSE_COLOR_RENDER"):o&&(void 0!==o.diffuseTexture?n.push("#define BASIC_RENDER"):n.push("#define DIFFUSE_COLOR_RENDER")),n.push("#define NEED_UV"),a=!0),o&&(o.needAlphaTesting()&&n.push("#define ALPHATEST"),void 0!==o.opacityTexture&&(n.push("#define OPACITY"),o.opacityTexture.getAlphaFromRGB&&n.push("#define OPACITYRGB"),a||n.push("#define NEED_UV")),r.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(s.push(e.VertexBuffer.UVKind),n.push("#define UV1")),r.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(s.push(e.VertexBuffer.UV2Kind),n.push("#define UV2"))),r.useBones&&r.computeBonesUsingShaders?(s.push(e.VertexBuffer.MatricesIndicesKind),s.push(e.VertexBuffer.MatricesWeightsKind),n.push("#define NUM_BONE_INFLUENCERS "+r.numBoneInfluencers),n.push("#define BonesPerMesh "+(r.skeleton.bones.length+1))):n.push("#define NUM_BONE_INFLUENCERS 0"),i&&(n.push("#define INSTANCES"),s.push("world0"),s.push("world1"),s.push("world2"),s.push("world3"));var h=n.join("\n");return this._cachedDefines!==h&&(this._cachedDefines=h,this._volumetricLightScatteringPass=r.getScene().getEngine().createEffect({vertexElement:"depth",fragmentElement:"volumetricLightScatteringPass"},s,["world","mBones","viewProjection","diffuseMatrix","opacityLevel","color"],["diffuseSampler","opacitySampler"],h)),this._volumetricLightScatteringPass.isReady()},i.prototype.setCustomMeshPosition=function(e){this._customMeshPosition=e},i.prototype.getCustomMeshPosition=function(){return this._customMeshPosition},i.prototype.dispose=function(e){var i=e.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT);-1!==i&&e.getScene().customRenderTargets.splice(i,1),this._volumetricLightScatteringRTT.dispose(),t.prototype.dispose.call(this,e)},i.prototype.getPass=function(){return this._volumetricLightScatteringRTT},i.prototype._meshExcluded=function(e){return this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!0:!1},i.prototype._createPass=function(t,i){var r=this,n=t.getEngine();this._volumetricLightScatteringRTT=new e.RenderTargetTexture("volumetricLightScatteringMap",{width:n.getRenderWidth()*i,height:n.getRenderHeight()*i},t,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT),this._volumetricLightScatteringRTT.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.renderList=null,this._volumetricLightScatteringRTT.renderParticles=!1,t.customRenderTargets.push(this._volumetricLightScatteringRTT);var s,o=function(t){var i=t.getRenderingMesh();if(!r._meshExcluded(i)){var n=i.getScene(),s=n.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id];if(r.isReady(t,a)){s.enableEffect(r._volumetricLightScatteringPass),i._bind(t,r._volumetricLightScatteringPass,e.Material.TriangleFillMode);var h=t.getMaterial();if(r._volumetricLightScatteringPass.setMatrix("viewProjection",n.getTransformMatrix()),h&&(i===r.mesh||h.needAlphaTesting()||void 0!==h.opacityTexture)){var c=h.getAlphaTestTexture();!r.useDiffuseColor&&void 0!==c||i!==r.mesh||r._volumetricLightScatteringPass.setColor3("color",h.diffuseColor),(h.needAlphaTesting()||i===r.mesh&&c&&!r.useDiffuseColor)&&(r._volumetricLightScatteringPass.setTexture("diffuseSampler",c),c&&r._volumetricLightScatteringPass.setMatrix("diffuseMatrix",c.getTextureMatrix())),void 0!==h.opacityTexture&&(r._volumetricLightScatteringPass.setTexture("opacitySampler",h.opacityTexture),r._volumetricLightScatteringPass.setFloat("opacityLevel",h.opacityTexture.level))}i.useBones&&i.computeBonesUsingShaders&&r._volumetricLightScatteringPass.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),i._processRendering(t,r._volumetricLightScatteringPass,e.Material.TriangleFillMode,o,a,function(e,t){return r._volumetricLightScatteringPass.setMatrix("world",t)})}}}},a=new e.Color4(0,0,0,1);this._volumetricLightScatteringRTT.onBeforeRender=function(){s=t.clearColor,t.clearColor=a},this._volumetricLightScatteringRTT.onAfterRender=function(){t.clearColor=s},this._volumetricLightScatteringRTT.customRenderFunction=function(i,r,n){var s,a=t.getEngine();for(s=0;s<i.length;s++)o(i.data[s]);for(a.setAlphaTesting(!0),s=0;s<r.length;s++)o(r.data[s]);if(a.setAlphaTesting(!1),n.length){for(s=0;s<n.length;s++){var h=n.data[s];h._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=h.getBoundingInfo().boundingSphere.centerWorld.subtract(t.activeCamera.position).length()}var c=n.data.slice(0,n.length);for(c.sort(function(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}),a.setAlphaMode(e.Engine.ALPHA_COMBINE),s=0;s<c.length;s++)o(c[s]);a.setAlphaMode(e.Engine.ALPHA_DISABLE)}}},i.prototype._updateMeshScreenCoordinates=function(t){var i=t.getTransformMatrix(),r=this.mesh.parent?this.mesh.getAbsolutePosition():this.mesh.position,n=e.Vector3.Project(this.useCustomMeshPosition?this._customMeshPosition:r,e.Matrix.Identity(),i,this._viewPort);this._screenCoordinates.x=n.x/this._viewPort.width,this._screenCoordinates.y=n.y/this._viewPort.height,this.invert&&(this._screenCoordinates.y=1-this._screenCoordinates.y)},i.CreateDefaultMesh=function(t,i){var r=e.Mesh.CreatePlane(t,1,i);return r.billboardMode=e.AbstractMesh.BILLBOARDMODE_ALL,r.material=new e.StandardMaterial(t+"Material",i),r},i}(e.PostProcess);e.VolumetricLightScatteringPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){var a=this;void 0===s&&(s=1),t.call(this,n.getEngine(),i),this.LensChromaticAberrationEffect="LensChromaticAberrationEffect",this.HighlightsEnhancingEffect="HighlightsEnhancingEffect",this.LensDepthOfFieldEffect="LensDepthOfFieldEffect",this._scene=n,this._depthTexture=n.enableDepthRenderer().getDepthMap(),r.grain_texture?this._grainTexture=r.grain_texture:this._createGrainTexture(),this._edgeBlur=r.edge_blur?r.edge_blur:0,this._grainAmount=r.grain_amount?r.grain_amount:0,this._chromaticAberration=r.chromatic_aberration?r.chromatic_aberration:0,this._distortion=r.distortion?r.distortion:0,this._highlightsGain=void 0!==r.dof_gain?r.dof_gain:-1,this._highlightsThreshold=r.dof_threshold?r.dof_threshold:1,this._dofDistance=void 0!==r.dof_focus_distance?r.dof_focus_distance:-1,this._dofAperture=r.dof_aperture?r.dof_aperture:1,this._dofDarken=r.dof_darken?r.dof_darken:0,this._dofPentagon=void 0!==r.dof_pentagon?r.dof_pentagon:!0,this._blurNoise=void 0!==r.blur_noise?r.blur_noise:!0,this._createChromaticAberrationPostProcess(s),this._createHighlightsPostProcess(s),this._createDepthOfFieldPostProcess(s/4),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.LensChromaticAberrationEffect,function(){return a._chromaticAberrationPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.HighlightsEnhancingEffect,function(){return a._highlightsPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.LensDepthOfFieldEffect,function(){return a._depthOfFieldPostProcess},!0)),-1===this._highlightsGain&&this._disableEffect(this.HighlightsEnhancingEffect,null),n.postProcessRenderPipelineManager.addPipeline(this),o&&n.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(i,o)}return __extends(i,t),i.prototype.setEdgeBlur=function(e){this._edgeBlur=e},i.prototype.disableEdgeBlur=function(){this._edgeBlur=0},i.prototype.setGrainAmount=function(e){this._grainAmount=e},i.prototype.disableGrain=function(){this._grainAmount=0},i.prototype.setChromaticAberration=function(e){this._chromaticAberration=e},i.prototype.disableChromaticAberration=function(){this._chromaticAberration=0},i.prototype.setEdgeDistortion=function(e){this._distortion=e},i.prototype.disableEdgeDistortion=function(){this._distortion=0},i.prototype.setFocusDistance=function(e){this._dofDistance=e},i.prototype.disableDepthOfField=function(){this._dofDistance=-1},i.prototype.setAperture=function(e){this._dofAperture=e},i.prototype.setDarkenOutOfFocus=function(e){this._dofDarken=e},i.prototype.enablePentagonBokeh=function(){this._highlightsPostProcess.updateEffect("#define PENTAGON\n")},i.prototype.disablePentagonBokeh=function(){this._highlightsPostProcess.updateEffect()},i.prototype.enableNoiseBlur=function(){this._blurNoise=!0},i.prototype.disableNoiseBlur=function(){this._blurNoise=!1},i.prototype.setHighlightsGain=function(e){this._highlightsGain=e},i.prototype.setHighlightsThreshold=function(e){-1===this._highlightsGain&&(this._highlightsGain=1),this._highlightsThreshold=e},i.prototype.disableHighlights=function(){this._highlightsGain=-1},i.prototype.dispose=function(e){void 0===e&&(e=!1),this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras),this._chromaticAberrationPostProcess=void 0,this._highlightsPostProcess=void 0,this._depthOfFieldPostProcess=void 0,this._grainTexture.dispose(),e&&this._scene.disableDepthRenderer()},i.prototype._createChromaticAberrationPostProcess=function(t){var i=this;this._chromaticAberrationPostProcess=new e.PostProcess("LensChromaticAberration","chromaticAberration",["chromatic_aberration","screen_width","screen_height"],[],t,null,e.Texture.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1),this._chromaticAberrationPostProcess.onApply=function(e){e.setFloat("chromatic_aberration",i._chromaticAberration),e.setFloat("screen_width",i._scene.getEngine().getRenderingCanvas().width),e.setFloat("screen_height",i._scene.getEngine().getRenderingCanvas().height)}},i.prototype._createHighlightsPostProcess=function(t){var i=this;this._highlightsPostProcess=new e.PostProcess("LensHighlights","lensHighlights",["gain","threshold","screen_width","screen_height"],[],t,null,e.Texture.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,this._dofPentagon?"#define PENTAGON\n":""),this._highlightsPostProcess.onApply=function(e){e.setFloat("gain",i._highlightsGain),e.setFloat("threshold",i._highlightsThreshold),e.setTextureFromPostProcess("textureSampler",i._chromaticAberrationPostProcess),e.setFloat("screen_width",i._scene.getEngine().getRenderingCanvas().width),e.setFloat("screen_height",i._scene.getEngine().getRenderingCanvas().height)}},i.prototype._createDepthOfFieldPostProcess=function(t){var i=this;this._depthOfFieldPostProcess=new e.PostProcess("LensDepthOfField","depthOfField",["grain_amount","blur_noise","screen_width","screen_height","distortion","dof_enabled","screen_distance","aperture","darken","edge_blur","highlights","near","far"],["depthSampler","grainSampler","highlightsSampler"],t,null,e.Texture.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1),this._depthOfFieldPostProcess.onApply=function(e){e.setTexture("depthSampler",i._depthTexture),e.setTexture("grainSampler",i._grainTexture),e.setTextureFromPostProcess("textureSampler",i._highlightsPostProcess),e.setTextureFromPostProcess("highlightsSampler",i._depthOfFieldPostProcess),e.setFloat("grain_amount",i._grainAmount),e.setBool("blur_noise",i._blurNoise),e.setFloat("screen_width",i._scene.getEngine().getRenderingCanvas().width),e.setFloat("screen_height",i._scene.getEngine().getRenderingCanvas().height),e.setFloat("distortion",i._distortion),e.setBool("dof_enabled",-1!==i._dofDistance),e.setFloat("screen_distance",1/(.1-1/i._dofDistance)),e.setFloat("aperture",i._dofAperture),e.setFloat("darken",i._dofDarken),e.setFloat("edge_blur",i._edgeBlur),e.setBool("highlights",-1!==i._highlightsGain),e.setFloat("near",i._scene.activeCamera.minZ),e.setFloat("far",i._scene.activeCamera.maxZ)}},i.prototype._createGrainTexture=function(){var t=512;this._grainTexture=new e.DynamicTexture("LensNoiseTexture",t,this._scene,!1,e.Texture.BILINEAR_SAMPLINGMODE),this._grainTexture.wrapU=e.Texture.WRAP_ADDRESSMODE,this._grainTexture.wrapV=e.Texture.WRAP_ADDRESSMODE;for(var i,r=this._grainTexture.getContext(),n=function(e,t){
- return Math.random()*(t-e)+e},s=0;t>s;s++)for(var o=0;t>o;o++)i=Math.floor(255*n(.42,.58)),r.fillStyle="rgb("+i+", "+i+", "+i+")",r.fillRect(s,o,1,1);this._grainTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.LensRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h){var c=this;t.call(this,i,"colorCorrection",null,["colorTable"],n,s,o,a,h),this._colorTableTexture=new e.Texture(r,s.getScene(),!0,!1,e.Texture.TRILINEAR_SAMPLINGMODE),this._colorTableTexture.anisotropicFilteringLevel=1,this._colorTableTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._colorTableTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this.onApply=function(e){e.setTexture("colorTable",c._colorTableTexture)}}return __extends(i,t),i}(e.PostProcess);e.ColorCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a){var h=this;void 0===o&&(o=null),t.call(this,n.getEngine(),r),this.gaussCoeff=.3,this.gaussMean=1,this.gaussStandDev=.8,this.gaussMultiplier=4,this.exposure=1,this.minimumLuminance=1,this.maximumLuminance=1e20,this.luminanceIncreaserate=.5,this.luminanceDecreaseRate=.5,this.brightThreshold=.8,this._needUpdate=!0,this._scene=n,this._createBrightPassPostProcess(n,s),this._createDownSampleX4PostProcess(n,s),this._createGaussianBlurPostProcess(n,s),this._createTextureAdderPostProcess(n,s),this._createLuminanceGeneratorPostProcess(n),this._createHDRPostProcess(n,s),null===o?this._originalPostProcess=new e.PassPostProcess("hdr",s,null,e.Texture.BILINEAR_SAMPLINGMODE,n.getEngine(),!1):this._originalPostProcess=o,this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRPassPostProcess",function(){return h._originalPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRBrightPass",function(){return h._brightPassPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRDownSampleX4",function(){return h._downSampleX4PostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRGaussianBlurH",function(){return h._guassianBlurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRGaussianBlurV",function(){return h._guassianBlurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRTextureAdder",function(){return h._textureAdderPostProcess},!0));for(var c=function(t){h.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRDownSampler"+t,function(){return h._downSamplePostProcesses[t]},!0))},l=i.LUM_STEPS-1;l>=0;l--)c(l);this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDR",function(){return h._hdrPostProcess},!0)),n.postProcessRenderPipelineManager.addPipeline(this),null!==a&&n.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(r,a),this.update()}return __extends(i,t),i.prototype.update=function(){this._needUpdate=!0},i.prototype.getCurrentLuminance=function(){return this._hdrCurrentLuminance},i.prototype.getOutputLuminance=function(){return this._hdrOutputLuminance},i.prototype.dispose=function(){this._originalPostProcess=void 0,this._brightPassPostProcess=void 0,this._downSampleX4PostProcess=void 0,this._guassianBlurHPostProcess=void 0,this._guassianBlurVPostProcess=void 0,this._textureAdderPostProcess=void 0;for(var e=i.LUM_STEPS-1;e>=0;e--)this._downSamplePostProcesses[e]=void 0;this._hdrPostProcess=void 0,this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras)},i.prototype._createHDRPostProcess=function(t,i){var r=this,n=0;this._hdrOutputLuminance=-1,this._hdrCurrentLuminance=1,this._hdrPostProcess=new e.PostProcess("hdr","hdr",["exposure","avgLuminance"],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define HDR"),this._hdrPostProcess.onApply=function(i){if(r._hdrOutputLuminance<0)r._hdrOutputLuminance=r._hdrCurrentLuminance;else{var s=(n-(n+t.getEngine().getDeltaTime()))/1e3;r._hdrCurrentLuminance<r._hdrOutputLuminance+r.luminanceDecreaseRate*s?r._hdrOutputLuminance+=r.luminanceDecreaseRate*s:r._hdrCurrentLuminance>r._hdrOutputLuminance-r.luminanceIncreaserate*s?r._hdrOutputLuminance-=r.luminanceIncreaserate*s:r._hdrOutputLuminance=r._hdrCurrentLuminance}r._hdrOutputLuminance=e.Tools.Clamp(r._hdrOutputLuminance,r.minimumLuminance,r.maximumLuminance),n+=t.getEngine().getDeltaTime(),i.setTextureFromPostProcess("textureSampler",r._textureAdderPostProcess),i.setTextureFromPostProcess("otherSampler",r._originalPostProcess),i.setFloat("exposure",r.exposure),i.setFloat("avgLuminance",r._hdrOutputLuminance),r._needUpdate=!1}},i.prototype._createTextureAdderPostProcess=function(t,i){var r=this;this._textureAdderPostProcess=new e.PostProcess("hdr","hdr",[],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define TEXTURE_ADDER"),this._textureAdderPostProcess.onApply=function(e){e.setTextureFromPostProcess("otherSampler",r._originalPostProcess)}},i.prototype._createDownSampleX4PostProcess=function(t,i){var r=this,n=new Array(32);this._downSampleX4PostProcess=new e.PostProcess("hdr","hdr",["dsOffsets"],[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define DOWN_SAMPLE_X4"),this._downSampleX4PostProcess.onApply=function(e){if(r._needUpdate)for(var t=0,i=-2;2>i;i++)for(var s=-2;2>s;s++)n[t]=(i+.5)*(1/r._downSampleX4PostProcess.width),n[t+1]=(s+.5)*(1/r._downSampleX4PostProcess.height),t+=2;e.setArray2("dsOffsets",n)}},i.prototype._createBrightPassPostProcess=function(t,i){var r=this,n=new Array(8),s=function(e){if(r._needUpdate){var t=1/r._brightPassPostProcess.width,i=1/r._brightPassPostProcess.height;n[0]=-.5*t,n[1]=.5*i,n[2]=.5*t,n[3]=.5*i,n[4]=-.5*t,n[5]=-.5*i,n[6]=.5*t,n[7]=-.5*i}e.setArray2("dsOffsets",n),e.setFloat("brightThreshold",r.brightThreshold)};this._brightPassPostProcess=new e.PostProcess("hdr","hdr",["dsOffsets","brightThreshold"],[],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define BRIGHT_PASS"),this._brightPassPostProcess.onApply=s},i.prototype._createLuminanceGeneratorPostProcess=function(t){var r,n=this,s=i.LUM_STEPS,o=new Array(8),a=new Array(18);this._downSamplePostProcesses=new Array(s);var h=function(e,t){var i=1/e,r=1/t;o[0]=-.5*i,o[1]=.5*r,o[2]=.5*i,o[3]=.5*r,o[4]=-.5*i,o[5]=-.5*r,o[6]=.5*i,o[7]=-.5*r},c=function(e,t){for(var i=0,r=-1;2>r;r++)for(var n=-1;2>n;n++)a[i]=r/e,a[i+1]=n/t,i+=2},l=function(e){n._needUpdate&&h(n._textureAdderPostProcess.width,n._textureAdderPostProcess.height),e.setTextureFromPostProcess("textureSampler",n._textureAdderPostProcess),e.setArray2("lumOffsets",o)},u=function(e){var t=e;return function(e){h(n._downSamplePostProcesses[t].width,n._downSamplePostProcesses[t].height),c(n._downSamplePostProcesses[t].width,n._downSamplePostProcesses[t].height),r=.5/n._downSamplePostProcesses[t].width,e.setTextureFromPostProcess("textureSampler",n._downSamplePostProcesses[t+1]),e.setFloat("halfDestPixelSize",r),e.setArray2("dsOffsets",a)}},d=function(i){var r=t.getEngine().readPixels(0,0,1,1),s=new e.Vector4(1/16581375,1/65025,1/255,1);n._hdrCurrentLuminance=(r[0]*s.x+r[1]*s.y+r[2]*s.z+r[3]*s.w)/100},f={width:Math.pow(3,s-1),height:Math.pow(3,s-1)};this._downSamplePostProcesses[s-1]=new e.PostProcess("hdr","hdr",["lumOffsets"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,"#define LUMINANCE_GENERATOR",e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[s-1].onApply=l;for(var p=s-2;p>=0;p--){var m=Math.pow(3,p);f={width:m,height:m};var _="#define DOWN_SAMPLE\n";0===p&&(_+="#define FINAL_DOWN_SAMPLE\n"),this._downSamplePostProcesses[p]=new e.PostProcess("hdr","hdr",["dsOffsets","halfDestPixelSize"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,_,e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[p].onApply=u(p),0===p&&(this._downSamplePostProcesses[p].onAfterRender=d)}},i.prototype._createGaussianBlurPostProcess=function(t,i){var r=this,n=new Array(9),s=new Array(9),o=new Array(9),a=["blurOffsets","blurWeights","multiplier"],h=function(e){for(var i={width:t.getEngine().getRenderWidth(),height:t.getEngine().getRenderHeight()},r=0;9>r;r++){var o=(r-4)*(1/(e===!0?i.height:i.width));e?s[r]=o:n[r]=o}},c=function(){for(var e=0,t=0;9>t;t++)e=(t-4)/4,o[t]=r.gaussCoeff*(1/Math.sqrt(2*Math.PI*r.gaussStandDev))*Math.exp(-((e-r.gaussMean)*(e-r.gaussMean))/(2*r.gaussStandDev*r.gaussStandDev))},l=function(e){return function(t){r._needUpdate&&(c(),h(e)),t.setArray("blurOffsets",e?s:n),t.setArray("blurWeights",o),t.setFloat("multiplier",r.gaussMultiplier)}};this._guassianBlurHPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_H"),this._guassianBlurHPostProcess.onApply=l(!1),this._guassianBlurVPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_V"),this._guassianBlurVPostProcess.onApply=l(!0)},i.LUM_STEPS=6,i}(e.PostProcessRenderPipeline);e.HDRRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.edges=new Array,this.edgesConnectedCount=0}return e}(),i=function(){function i(e,t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.edgesWidthScalerForOrthographic=1e3,this.edgesWidthScalerForPerspective=50,this._linesPositions=new Array,this._linesNormals=new Array,this._linesIndices=new Array,this._buffers=new Array,this._checkVerticesInsteadOfIndices=!1,this._source=e,this._checkVerticesInsteadOfIndices=i,this._epsilon=t,this._prepareRessources(),this._generateEdgesLines()}return i.prototype._prepareRessources=function(){this._lineShader||(this._lineShader=new e.ShaderMaterial("lineShader",this._source.getScene(),"line",{attributes:["position","normal"],uniforms:["worldViewProjection","color","width","aspectRatio"]}),this._lineShader.disableDepthWrite=!0,this._lineShader.backFaceCulling=!1)},i.prototype.dispose=function(){this._vb0.dispose(),this._vb1.dispose(),this._source.getScene().getEngine()._releaseBuffer(this._ib),this._lineShader.dispose()},i.prototype._processEdgeForAdjacencies=function(e,t,i,r,n){return e===i&&t===r||e===r&&t===i?0:e===r&&t===n||e===n&&t===r?1:e===n&&t===i||e===i&&t===n?2:-1},i.prototype._processEdgeForAdjacenciesWithVertices=function(e,t,i,r,n){return e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(r)||e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(i)?0:e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(n)||e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(r)?1:e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(i)||e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(n)?2:-1},i.prototype._checkEdge=function(t,i,r,n,s){var o;if(void 0===i)o=!0;else{var a=e.Vector3.Dot(r[t],r[i]);o=a<this._epsilon}if(o){var h=this._linesPositions.length/3,c=n.subtract(s);c.normalize(),this._linesPositions.push(n.x),this._linesPositions.push(n.y),this._linesPositions.push(n.z),this._linesPositions.push(n.x),this._linesPositions.push(n.y),this._linesPositions.push(n.z),this._linesPositions.push(s.x),this._linesPositions.push(s.y),this._linesPositions.push(s.z),this._linesPositions.push(s.x),this._linesPositions.push(s.y),this._linesPositions.push(s.z),this._linesNormals.push(s.x),this._linesNormals.push(s.y),this._linesNormals.push(s.z),this._linesNormals.push(-1),this._linesNormals.push(s.x),this._linesNormals.push(s.y),this._linesNormals.push(s.z),this._linesNormals.push(1),this._linesNormals.push(n.x),this._linesNormals.push(n.y),this._linesNormals.push(n.z),this._linesNormals.push(-1),this._linesNormals.push(n.x),this._linesNormals.push(n.y),this._linesNormals.push(n.z),this._linesNormals.push(1),this._linesIndices.push(h),this._linesIndices.push(h+1),this._linesIndices.push(h+2),this._linesIndices.push(h),this._linesIndices.push(h+2),this._linesIndices.push(h+3)}},i.prototype._generateEdgesLines=function(){var i,r,n=this._source.getVerticesData(e.VertexBuffer.PositionKind),s=this._source.getIndices(),o=new Array,a=new Array;for(i=0;i<s.length;i+=3){r=new t;var h=s[i],c=s[i+1],l=s[i+2];r.p0=new e.Vector3(n[3*h],n[3*h+1],n[3*h+2]),r.p1=new e.Vector3(n[3*c],n[3*c+1],n[3*c+2]),r.p2=new e.Vector3(n[3*l],n[3*l+1],n[3*l+2]);var u=e.Vector3.Cross(r.p1.subtract(r.p0),r.p2.subtract(r.p1));u.normalize(),a.push(u),o.push(r)}for(i=0;i<o.length;i++){r=o[i];for(var d=i+1;d<o.length;d++){var f=o[d];if(3===r.edgesConnectedCount)break;if(3!==f.edgesConnectedCount)for(var p=s[3*d],m=s[3*d+1],_=s[3*d+2],g=0;3>g;g++){var v;if(void 0===r.edges[g]){switch(g){case 0:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p0,r.p1,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i],s[3*i+1],p,m,_);break;case 1:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p1,r.p2,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i+1],s[3*i+2],p,m,_);break;case 2:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p2,r.p0,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i+2],s[3*i],p,m,_)}if(-1!==v&&(r.edges[g]=d,f.edges[v]=i,r.edgesConnectedCount++,f.edgesConnectedCount++,3===r.edgesConnectedCount))break}}}}for(i=0;i<o.length;i++){var y=o[i];this._checkEdge(i,y.edges[0],a,y.p0,y.p1),this._checkEdge(i,y.edges[1],a,y.p1,y.p2),this._checkEdge(i,y.edges[2],a,y.p2,y.p0)}var x=this._source.getScene().getEngine();this._vb0=new e.VertexBuffer(x,this._linesPositions,e.VertexBuffer.PositionKind,!1),this._vb1=new e.VertexBuffer(x,this._linesNormals,e.VertexBuffer.NormalKind,!1,!1,4),this._buffers[e.VertexBuffer.PositionKind]=this._vb0,this._buffers[e.VertexBuffer.NormalKind]=this._vb1,this._ib=x.createIndexBuffer(this._linesIndices),this._indicesCount=this._linesIndices.length},i.prototype.render=function(){if(this._lineShader.isReady()){var t=this._source.getScene(),i=t.getEngine();this._lineShader._preBind(),i.bindMultiBuffers(this._buffers,this._ib,this._lineShader.getEffect()),t.resetCachedMaterial(),this._lineShader.setColor4("color",this._source.edgesColor),t.activeCamera.mode===e.Camera.ORTHOGRAPHIC_CAMERA?this._lineShader.setFloat("width",this._source.edgesWidth/this.edgesWidthScalerForOrthographic):this._lineShader.setFloat("width",this._source.edgesWidth/this.edgesWidthScalerForPerspective),this._lineShader.setFloat("aspectRatio",i.getAspectRatio(t.activeCamera)),this._lineShader.bind(this._source.getWorldMatrix()),i.draw(!0,0,this._indicesCount),this._lineShader.unbind(),i.setDepthWrite(!0)}},i}();e.EdgesRenderer=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){!function(e){e[e.Hable=0]="Hable",e[e.Reinhard=1]="Reinhard",e[e.HejiDawson=2]="HejiDawson",e[e.Photographic=3]="Photographic"}(e.TonemappingOperator||(e.TonemappingOperator={}));var t=e.TonemappingOperator,i=function(i){function r(r,n,s,o,a,h,c){var l=this;void 0===a&&(a=e.Texture.BILINEAR_SAMPLINGMODE),void 0===c&&(c=e.Engine.TEXTURETYPE_UNSIGNED_INT),this._operator=n,this._exposureAdjustment=s;var u=["_ExposureAdjustment"],d="#define ";n===t.Hable?d+="HABLE_TONEMAPPING":n===t.Reinhard?d+="REINHARD_TONEMAPPING":n===t.HejiDawson?d+="OPTIMIZED_HEJIDAWSON_TONEMAPPING":n===t.Photographic&&(d+="PHOTOGRAPHIC_TONEMAPPING"),i.call(this,r,"tonemap",u,null,1,o,a,h,!0,d,c),this.onApply=function(e){e.setFloat("_ExposureAdjustment",l._exposureAdjustment)}}return __extends(r,i),r}(e.PostProcess);e.TonemapPostProcess=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n){var s=this;void 0===n&&(n=!0),this.name=t,this._viewMatrix=e.Matrix.Identity(),this._target=e.Vector3.Zero(),this._add=e.Vector3.Zero(),this.position=e.Vector3.Zero(),this._scene=r,this._scene.reflectionProbes.push(this),this._renderTargetTexture=new e.RenderTargetTexture(t,i,r,n,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT,!0),this._renderTargetTexture.onBeforeRender=function(t){switch(t){case 0:s._add.copyFromFloats(1,0,0);break;case 1:s._add.copyFromFloats(-1,0,0);break;case 2:s._add.copyFromFloats(0,-1,0);break;case 3:s._add.copyFromFloats(0,1,0);break;case 4:s._add.copyFromFloats(0,0,1);break;case 5:s._add.copyFromFloats(0,0,-1)}s._attachedMesh&&s.position.copyFrom(s._attachedMesh.getAbsolutePosition()),s.position.addToRef(s._add,s._target),e.Matrix.LookAtLHToRef(s.position,s._target,e.Vector3.Up(),s._viewMatrix),r.setTransformMatrix(s._viewMatrix,s._projectionMatrix)},this._renderTargetTexture.onAfterUnbind=function(){r.updateTransformMatrix(!0)},this._projectionMatrix=e.Matrix.PerspectiveFovLH(Math.PI/2,1,r.activeCamera.minZ,r.activeCamera.maxZ)}return Object.defineProperty(t.prototype,"refreshRate",{get:function(){return this._renderTargetTexture.refreshRate},set:function(e){this._renderTargetTexture.refreshRate=e},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},Object.defineProperty(t.prototype,"cubeTexture",{get:function(){return this._renderTargetTexture},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"renderList",{get:function(){return this._renderTargetTexture.renderList},enumerable:!0,configurable:!0}),t.prototype.attachToMesh=function(e){this._attachedMesh=e},t.prototype.dispose=function(){var e=this._scene.reflectionProbes.indexOf(this);-1!==e&&this._scene.reflectionProbes.splice(e,1),this._renderTargetTexture&&(this._renderTargetTexture.dispose(),this._renderTargetTexture=null)},t}();e.ReflectionProbe=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s){this.color=new e.Color4(1,1,1,1),this.position=e.Vector3.Zero(),this.rotation=e.Vector3.Zero(),this.scale=new e.Vector3(1,1,1),this.uvs=new e.Vector4(0,0,1,1),this.velocity=e.Vector3.Zero(),this.alive=!0,this.idx=t,this._pos=i,this._model=r,this.shapeId=n,this.idxInShape=s}return t}();e.SolidParticle=t;var i=function(){function e(e,t,i,r,n){this.shapeID=e,this._shape=t,this._shapeUV=i,this._positionFunction=r,this._vertexFunction=n}return e}();e.ModelShape=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){this.particles=new Array,this.nbParticles=0,this.billboard=!1,this.counter=0,this.vars={},this._positions=new Array,this._indices=new Array,this._normals=new Array,this._colors=new Array,this._uvs=new Array,this._index=0,this._updatable=!0,this._pickable=!1,this._isVisibilityBoxLocked=!1,this._alwaysVisible=!1,this._shapeCounter=0,this._copy=new e.SolidParticle(null,null,null,null,null),this._color=new e.Color4(0,0,0,0),this._computeParticleColor=!0,this._computeParticleTexture=!0,this._computeParticleRotation=!0,this._computeParticleVertex=!1,this._cam_axisZ=e.Vector3.Zero(),this._cam_axisY=e.Vector3.Zero(),this._cam_axisX=e.Vector3.Zero(),this._axisX=e.Axis.X,this._axisY=e.Axis.Y,this._axisZ=e.Axis.Z,this._fakeCamPos=e.Vector3.Zero(),this._rotMatrix=new e.Matrix,this._invertMatrix=new e.Matrix,this._rotated=e.Vector3.Zero(),this._quaternion=new e.Quaternion,this._vertex=e.Vector3.Zero(),this._normal=e.Vector3.Zero(),this._yaw=0,this._pitch=0,this._roll=0,this._halfroll=0,this._halfpitch=0,this._halfyaw=0,this._sinRoll=0,this._cosRoll=0,this._sinPitch=0,this._cosPitch=0,this._sinYaw=0,this._cosYaw=0,this._w=0,this.name=t,this._scene=i,this._camera=i.activeCamera,this._pickable=r?r.isPickable:!1,r&&r.updatable?this._updatable=r.updatable:this._updatable=!0,this._pickable&&(this.pickedParticles=[])}return t.prototype.buildMesh=function(){if(0===this.nbParticles){var t=e.MeshBuilder.CreateDisc("",{radius:1,tessellation:3},this._scene);this.addShape(t,1),t.dispose()}this._positions32=new Float32Array(this._positions),this._uvs32=new Float32Array(this._uvs),this._colors32=new Float32Array(this._colors),e.VertexData.ComputeNormals(this._positions32,this._indices,this._normals),this._normals32=new Float32Array(this._normals),this._fixedNormal32=new Float32Array(this._normals);var i=new e.VertexData;i.set(this._positions32,e.VertexBuffer.PositionKind),i.indices=this._indices,i.set(this._normals32,e.VertexBuffer.NormalKind),this._uvs32&&i.set(this._uvs32,e.VertexBuffer.UVKind),this._colors32&&i.set(this._colors32,e.VertexBuffer.ColorKind);var r=new e.Mesh(this.name,this._scene);return i.applyToMesh(r,this._updatable),this.mesh=r,this.mesh.isPickable=this._pickable,this._positions=null,this._normals=null,this._uvs=null,this._colors=null,this._updatable||(this.particles.length=0),r},t.prototype._resetCopy=function(){this._copy.position.x=0,this._copy.position.y=0,this._copy.position.z=0,this._copy.rotation.x=0,this._copy.rotation.y=0,this._copy.rotation.z=0,this._copy.quaternion=null,this._copy.scale.x=1,this._copy.scale.y=1,this._copy.scale.z=1,this._copy.uvs.x=0,this._copy.uvs.y=0,this._copy.uvs.z=1,this._copy.uvs.w=1,this._copy.color=null},t.prototype._meshBuilder=function(t,i,r,n,s,o,a,h,c,l,u,d){var f,p=0,m=0;for(this._resetCopy(),d&&d.positionFunction&&d.positionFunction(this._copy,l,u),this._copy.quaternion?(this._quaternion.x=this._copy.quaternion.x,this._quaternion.y=this._copy.quaternion.y,this._quaternion.z=this._copy.quaternion.z,this._quaternion.w=this._copy.quaternion.w):(this._yaw=this._copy.rotation.y,this._pitch=this._copy.rotation.x,this._roll=this._copy.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix(),f=0;f<i.length;f++)this._vertex.x=i[f].x,this._vertex.y=i[f].y,this._vertex.z=i[f].z,d&&d.vertexFunction&&d.vertexFunction(this._copy,this._vertex,f),this._vertex.x*=this._copy.scale.x,this._vertex.y*=this._copy.scale.y,this._vertex.z*=this._copy.scale.z,e.Vector3.TransformCoordinatesToRef(this._vertex,this._rotMatrix,this._rotated),r.push(this._copy.position.x+this._rotated.x,this._copy.position.y+this._rotated.y,this._copy.position.z+this._rotated.z),o&&(a.push((this._copy.uvs.z-this._copy.uvs.x)*o[p]+this._copy.uvs.x,(this._copy.uvs.w-this._copy.uvs.y)*o[p+1]+this._copy.uvs.y),p+=2),this._copy.color?this._color=this._copy.color:h&&h[m]?(this._color.r=h[m],this._color.g=h[m+1],this._color.b=h[m+2],this._color.a=h[m+3]):(this._color.r=1,this._color.g=1,this._color.b=1,this._color.a=1),c.push(this._color.r,this._color.g,this._color.b,this._color.a),m+=4;for(f=0;f<n.length;f++)s.push(t+n[f]);if(this._pickable){var _=n.length/3;for(f=0;_>f;f++)this.pickedParticles.push({idx:l,faceId:f})}},t.prototype._posToShape=function(t){for(var i=[],r=0;r<t.length;r+=3)i.push(new e.Vector3(t[r],t[r+1],t[r+2]));return i},t.prototype._uvsToShapeUV=function(e){var t=[];if(e)for(var i=0;i<e.length;i++)t.push(e[i]);return t},t.prototype._addParticle=function(t,i,r,n,s){this.particles.push(new e.SolidParticle(t,i,r,n,s))},t.prototype.addShape=function(t,i,r){for(var n=t.getVerticesData(e.VertexBuffer.PositionKind),s=t.getIndices(),o=t.getVerticesData(e.VertexBuffer.UVKind),a=t.getVerticesData(e.VertexBuffer.ColorKind),h=this._posToShape(n),c=this._uvsToShapeUV(o),l=r?r.positionFunction:null,u=r?r.vertexFunction:null,d=new e.ModelShape(this._shapeCounter,h,c,l,u),f=this.nbParticles,p=0;i>p;p++)this._meshBuilder(this._index,h,this._positions,s,this._indices,o,this._uvs,a,this._colors,f,p,r),this._updatable&&this._addParticle(f,this._positions.length,d,this._shapeCounter,p),this._index+=h.length,f++;return this.nbParticles+=i,this._shapeCounter++,this._shapeCounter-1},t.prototype._rebuildParticle=function(t){this._resetCopy(),t._model._positionFunction&&t._model._positionFunction(this._copy,t.idx,t.idxInShape),this._copy.quaternion?(this._quaternion.x=this._copy.quaternion.x,this._quaternion.y=this._copy.quaternion.y,this._quaternion.z=this._copy.quaternion.z,this._quaternion.w=this._copy.quaternion.w):(this._yaw=this._copy.rotation.y,this._pitch=this._copy.rotation.x,this._roll=this._copy.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix(),this._shape=t._model._shape;for(var i=0;i<this._shape.length;i++)this._vertex.x=this._shape[i].x,this._vertex.y=this._shape[i].y,this._vertex.z=this._shape[i].z,t._model._vertexFunction&&t._model._vertexFunction(this._copy,this._vertex,i),this._vertex.x*=this._copy.scale.x,this._vertex.y*=this._copy.scale.y,this._vertex.z*=this._copy.scale.z,e.Vector3.TransformCoordinatesToRef(this._vertex,this._rotMatrix,this._rotated),this._positions32[t._pos+3*i]=this._copy.position.x+this._rotated.x,this._positions32[t._pos+3*i+1]=this._copy.position.y+this._rotated.y,this._positions32[t._pos+3*i+2]=this._copy.position.z+this._rotated.z;t.position.x=0,t.position.y=0,t.position.z=0,t.rotation.x=0,t.rotation.y=0,t.rotation.z=0,t.quaternion=null,t.scale.x=1,t.scale.y=1,t.scale.z=1},t.prototype.rebuildMesh=function(){for(var t=0;t<this.particles.length;t++)this._rebuildParticle(this.particles[t]);this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this._positions32,!1,!1)},t.prototype.setParticles=function(t,i,r){if(void 0===t&&(t=0),void 0===i&&(i=this.nbParticles-1),void 0===r&&(r=!0),this._updatable){this.beforeUpdateParticles(t,i,r),this._cam_axisX.x=1,this._cam_axisX.y=0,this._cam_axisX.z=0,this._cam_axisY.x=0,this._cam_axisY.y=1,this._cam_axisY.z=0,this._cam_axisZ.x=0,this._cam_axisZ.y=0,this._cam_axisZ.z=1,this.billboard&&(this._yaw=this.mesh.rotation.y,this._pitch=this.mesh.rotation.x,this._roll=this.mesh.rotation.z,this._quaternionRotationYPR(),this._quaternionToRotationMatrix(),this._rotMatrix.invertToRef(this._invertMatrix),e.Vector3.TransformCoordinatesToRef(this._camera.globalPosition,this._invertMatrix,this._fakeCamPos),this._fakeCamPos.subtractToRef(this.mesh.position,this._cam_axisZ),e.Vector3.CrossToRef(this._cam_axisZ,this._axisX,this._cam_axisY),e.Vector3.CrossToRef(this._cam_axisZ,this._cam_axisY,this._cam_axisX),this._cam_axisY.normalize(),this._cam_axisX.normalize(),this._cam_axisZ.normalize()),e.Matrix.IdentityToRef(this._rotMatrix);var n=0,s=0,o=0,a=0,h=0,c=0;i=i>this.nbParticles-1?this.nbParticles-1:i;for(var l=t;i>=l;l++){this._particle=this.particles[l],this._shape=this._particle._model._shape,this._shapeUV=this._particle._model._shapeUV,this.updateParticle(this._particle),this.billboard&&(this._particle.rotation.x=0,this._particle.rotation.y=0),this._computeParticleRotation&&(this._particle.quaternion?(this._quaternion.x=this._particle.quaternion.x,this._quaternion.y=this._particle.quaternion.y,this._quaternion.z=this._particle.quaternion.z,this._quaternion.w=this._particle.quaternion.w):(this._yaw=this._particle.rotation.y,this._pitch=this._particle.rotation.x,this._roll=this._particle.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix());for(var u=0;u<this._shape.length;u++)n=s+3*u,o=a+4*u,h=c+2*u,this._vertex.x=this._shape[u].x,this._vertex.y=this._shape[u].y,this._vertex.z=this._shape[u].z,this._computeParticleVertex&&this.updateParticleVertex(this._particle,this._vertex,u),this._vertex.x*=this._particle.scale.x,this._vertex.y*=this._particle.scale.y,this._vertex.z*=this._particle.scale.z,this._w=this._vertex.x*this._rotMatrix.m[3]+this._vertex.y*this._rotMatrix.m[7]+this._vertex.z*this._rotMatrix.m[11]+this._rotMatrix.m[15],this._rotated.x=(this._vertex.x*this._rotMatrix.m[0]+this._vertex.y*this._rotMatrix.m[4]+this._vertex.z*this._rotMatrix.m[8]+this._rotMatrix.m[12])/this._w,this._rotated.y=(this._vertex.x*this._rotMatrix.m[1]+this._vertex.y*this._rotMatrix.m[5]+this._vertex.z*this._rotMatrix.m[9]+this._rotMatrix.m[13])/this._w,this._rotated.z=(this._vertex.x*this._rotMatrix.m[2]+this._vertex.y*this._rotMatrix.m[6]+this._vertex.z*this._rotMatrix.m[10]+this._rotMatrix.m[14])/this._w,this._positions32[n]=this._particle.position.x+this._cam_axisX.x*this._rotated.x+this._cam_axisY.x*this._rotated.y+this._cam_axisZ.x*this._rotated.z,this._positions32[n+1]=this._particle.position.y+this._cam_axisX.y*this._rotated.x+this._cam_axisY.y*this._rotated.y+this._cam_axisZ.y*this._rotated.z,this._positions32[n+2]=this._particle.position.z+this._cam_axisX.z*this._rotated.x+this._cam_axisY.z*this._rotated.y+this._cam_axisZ.z*this._rotated.z,this._computeParticleVertex||this.billboard||(this._normal.x=this._fixedNormal32[n],this._normal.y=this._fixedNormal32[n+1],this._normal.z=this._fixedNormal32[n+2],this._w=this._normal.x*this._rotMatrix.m[3]+this._normal.y*this._rotMatrix.m[7]+this._normal.z*this._rotMatrix.m[11]+this._rotMatrix.m[15],this._rotated.x=(this._normal.x*this._rotMatrix.m[0]+this._normal.y*this._rotMatrix.m[4]+this._normal.z*this._rotMatrix.m[8]+this._rotMatrix.m[12])/this._w,this._rotated.y=(this._normal.x*this._rotMatrix.m[1]+this._normal.y*this._rotMatrix.m[5]+this._normal.z*this._rotMatrix.m[9]+this._rotMatrix.m[13])/this._w,this._rotated.z=(this._normal.x*this._rotMatrix.m[2]+this._normal.y*this._rotMatrix.m[6]+this._normal.z*this._rotMatrix.m[10]+this._rotMatrix.m[14])/this._w,this._normals32[n]=this._cam_axisX.x*this._rotated.x+this._cam_axisY.x*this._rotated.y+this._cam_axisZ.x*this._rotated.z,this._normals32[n+1]=this._cam_axisX.y*this._rotated.x+this._cam_axisY.y*this._rotated.y+this._cam_axisZ.y*this._rotated.z,this._normals32[n+2]=this._cam_axisX.z*this._rotated.x+this._cam_axisY.z*this._rotated.y+this._cam_axisZ.z*this._rotated.z),this._computeParticleColor&&(this._colors32[o]=this._particle.color.r,this._colors32[o+1]=this._particle.color.g,this._colors32[o+2]=this._particle.color.b,this._colors32[o+3]=this._particle.color.a),this._computeParticleTexture&&(this._uvs32[h]=this._shapeUV[2*u]*(this._particle.uvs.z-this._particle.uvs.x)+this._particle.uvs.x,this._uvs32[h+1]=this._shapeUV[2*u+1]*(this._particle.uvs.w-this._particle.uvs.y)+this._particle.uvs.y);s=n+3,a=o+4,c=h+2}if(r&&(this._computeParticleColor&&this.mesh.updateVerticesData(e.VertexBuffer.ColorKind,this._colors32,!1,!1),this._computeParticleTexture&&this.mesh.updateVerticesData(e.VertexBuffer.UVKind,this._uvs32,!1,!1),this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this._positions32,!1,!1),!this.mesh.areNormalsFrozen)){if(this._computeParticleVertex||this.billboard){e.VertexData.ComputeNormals(this._positions32,this._indices,this._normals32);for(var d=0;d<this._normals32.length;d++)this._fixedNormal32[d]=this._normals32[d]}this.mesh.updateVerticesData(e.VertexBuffer.NormalKind,this._normals32,!1,!1)}this.afterUpdateParticles(t,i,r)}},t.prototype._quaternionRotationYPR=function(){this._halfroll=.5*this._roll,this._halfpitch=.5*this._pitch,this._halfyaw=.5*this._yaw,this._sinRoll=Math.sin(this._halfroll),this._cosRoll=Math.cos(this._halfroll),this._sinPitch=Math.sin(this._halfpitch),this._cosPitch=Math.cos(this._halfpitch),this._sinYaw=Math.sin(this._halfyaw),this._cosYaw=Math.cos(this._halfyaw),this._quaternion.x=this._cosYaw*this._sinPitch*this._cosRoll+this._sinYaw*this._cosPitch*this._sinRoll,this._quaternion.y=this._sinYaw*this._cosPitch*this._cosRoll-this._cosYaw*this._sinPitch*this._sinRoll,this._quaternion.z=this._cosYaw*this._cosPitch*this._sinRoll-this._sinYaw*this._sinPitch*this._cosRoll,this._quaternion.w=this._cosYaw*this._cosPitch*this._cosRoll+this._sinYaw*this._sinPitch*this._sinRoll},t.prototype._quaternionToRotationMatrix=function(){this._rotMatrix.m[0]=1-2*(this._quaternion.y*this._quaternion.y+this._quaternion.z*this._quaternion.z),this._rotMatrix.m[1]=2*(this._quaternion.x*this._quaternion.y+this._quaternion.z*this._quaternion.w),this._rotMatrix.m[2]=2*(this._quaternion.z*this._quaternion.x-this._quaternion.y*this._quaternion.w),this._rotMatrix.m[3]=0,this._rotMatrix.m[4]=2*(this._quaternion.x*this._quaternion.y-this._quaternion.z*this._quaternion.w),this._rotMatrix.m[5]=1-2*(this._quaternion.z*this._quaternion.z+this._quaternion.x*this._quaternion.x),this._rotMatrix.m[6]=2*(this._quaternion.y*this._quaternion.z+this._quaternion.x*this._quaternion.w),this._rotMatrix.m[7]=0,this._rotMatrix.m[8]=2*(this._quaternion.z*this._quaternion.x+this._quaternion.y*this._quaternion.w),this._rotMatrix.m[9]=2*(this._quaternion.y*this._quaternion.z-this._quaternion.x*this._quaternion.w),this._rotMatrix.m[10]=1-2*(this._quaternion.y*this._quaternion.y+this._quaternion.x*this._quaternion.x),this._rotMatrix.m[11]=0,this._rotMatrix.m[12]=0,this._rotMatrix.m[13]=0,this._rotMatrix.m[14]=0,this._rotMatrix.m[15]=1},t.prototype.dispose=function(){this.mesh.dispose(),this.vars=null,this._positions=null,this._indices=null,this._normals=null,
- this._uvs=null,this._colors=null,this._positions32=null,this._normals32=null,this._fixedNormal32=null,this._uvs32=null,this._colors32=null,this.pickedParticles=null},t.prototype.refreshVisibleSize=function(){this._isVisibilityBoxLocked||this.mesh.refreshBoundingInfo()},t.prototype.setVisibilityBox=function(t){var i=t/2;this.mesh._boundingInfo=new e.BoundingInfo(new e.Vector3(-i,-i,-i),new e.Vector3(i,i,i))},Object.defineProperty(t.prototype,"isAlwaysVisible",{get:function(){return this._alwaysVisible},set:function(e){this._alwaysVisible=e,this.mesh.alwaysSelectAsActiveMesh=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"isVisibilityBoxLocked",{get:function(){return this._isVisibilityBoxLocked},set:function(e){this._isVisibilityBoxLocked=e,this.mesh.getBoundingInfo().isLocked=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"computeParticleRotation",{get:function(){return this._computeParticleRotation},set:function(e){this._computeParticleRotation=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"computeParticleColor",{get:function(){return this._computeParticleColor},set:function(e){this._computeParticleColor=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"computeParticleTexture",{get:function(){return this._computeParticleTexture},set:function(e){this._computeParticleTexture=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"computeParticleVertex",{get:function(){return this._computeParticleVertex},set:function(e){this._computeParticleVertex=e},enumerable:!0,configurable:!0}),t.prototype.initParticles=function(){},t.prototype.recycleParticle=function(e){return e},t.prototype.updateParticle=function(e){return e},t.prototype.updateParticleVertex=function(e,t,i){return t},t.prototype.beforeUpdateParticles=function(e,t,i){},t.prototype.afterUpdateParticles=function(e,t,i){},t}();e.SolidParticleSystem=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){var s=this;t.call(this,i,r,n),this.gamepadAngularSensibility=200,this.gamepadMoveSensibility=40,this._gamepads=new e.Gamepads(function(e){s._onNewGameConnected(e)})}return __extends(i,t),i.prototype._onNewGameConnected=function(e){0===e.index&&(this.gamepad=e)},i.prototype.attachControl=function(e,i){t.prototype.attachControl.call(this,e,!1)},i.prototype.detachControl=function(e){t.prototype.detachControl.call(this,e)},i.prototype._checkInputs=function(){if(this.gamepad){var i=this.gamepad.leftStick,r=i.x/this.gamepadMoveSensibility,n=i.y/this.gamepadMoveSensibility;i.x=Math.abs(r)>.005?0+r:0,i.y=Math.abs(n)>.005?0+n:0;var s=this.gamepad.rightStick,o=s.x/this.gamepadAngularSensibility,a=s.y/this.gamepadAngularSensibility;s.x=Math.abs(o)>.001?0+o:0,s.y=Math.abs(a)>.001?0+a:0;var h=e.Matrix.RotationYawPitchRoll(this.rotation.y,this.rotation.x,0),c=50*this._computeLocalCameraSpeed(),l=e.Vector3.TransformCoordinates(new e.Vector3(i.x*c,0,-i.y*c),h);this.cameraDirection=this.cameraDirection.add(l),this.cameraRotation=this.cameraRotation.add(new e.Vector2(s.y,s.x))}t.prototype._checkInputs.call(this)},i.prototype.dispose=function(){this._gamepads.dispose(),t.prototype.dispose.call(this)},i}(e.TouchCamera);e.UniversalCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){var t=this;this.babylonGamepads=[],this.oneGamepadConnected=!1,this.isMonitoring=!1,this.gamepadEventSupported="GamepadEvent"in window,this.gamepadSupportAvailable=navigator.getGamepads||!!navigator.webkitGetGamepads||!!navigator.msGetGamepads||!!navigator.webkitGamepads,this._callbackGamepadConnected=e,this.gamepadSupportAvailable&&(this.gamepadEventSupported?(window.addEventListener("gamepadconnected",function(e){t._onGamepadConnected(e)},!1),window.addEventListener("gamepaddisconnected",function(e){t._onGamepadDisconnected(e)},!1)):this._startMonitoringGamepads())}return e.prototype.dispose=function(){e.gamepadDOMInfo&&document.body.removeChild(e.gamepadDOMInfo)},e.prototype._onGamepadConnected=function(e){var t=this._addNewGamepad(e.gamepad);this._callbackGamepadConnected&&this._callbackGamepadConnected(t),this._startMonitoringGamepads()},e.prototype._addNewGamepad=function(t){this.oneGamepadConnected||(this.oneGamepadConnected=!0,e.gamepadDOMInfo&&(document.body.removeChild(e.gamepadDOMInfo),e.gamepadDOMInfo=null));var i;return i=-1!==t.id.search("Xbox 360")||-1!==t.id.search("xinput")?new a(t.id,t.index,t):new n(t.id,t.index,t),this.babylonGamepads.push(i),i},e.prototype._onGamepadDisconnected=function(e){for(var t in this.babylonGamepads)if(this.babylonGamepads[t].index==e.gamepad.index){this.babylonGamepads.splice(t,1);break}0==this.babylonGamepads.length&&this._stopMonitoringGamepads()},e.prototype._startMonitoringGamepads=function(){this.isMonitoring||(this.isMonitoring=!0,this._checkGamepadsStatus())},e.prototype._stopMonitoringGamepads=function(){this.isMonitoring=!1},e.prototype._checkGamepadsStatus=function(){var e=this;this._updateGamepadObjects();for(var t in this.babylonGamepads)this.babylonGamepads[t].update();this.isMonitoring&&(window.requestAnimationFrame?window.requestAnimationFrame(function(){e._checkGamepadsStatus()}):window.mozRequestAnimationFrame?window.mozRequestAnimationFrame(function(){e._checkGamepadsStatus()}):window.webkitRequestAnimationFrame&&window.webkitRequestAnimationFrame(function(){e._checkGamepadsStatus()}))},e.prototype._updateGamepadObjects=function(){for(var e=navigator.getGamepads?navigator.getGamepads():navigator.webkitGetGamepads?navigator.webkitGetGamepads():[],t=0;t<e.length;t++)if(e[t])if(e[t].index in this.babylonGamepads)this.babylonGamepads[t].browserGamepad=e[t];else{var i=this._addNewGamepad(e[t]);this._callbackGamepadConnected&&this._callbackGamepadConnected(i)}},e}();e.Gamepads=t;var i=function(){function e(e,t){this.x=e,this.y=t}return e}();e.StickValues=i;var r=function(){function e(e,t,i){this.id=e,this.index=t,this.browserGamepad=i,this.browserGamepad.axes.length>=2&&(this._leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this.browserGamepad.axes.length>=4&&(this._rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})}return e.prototype.onleftstickchanged=function(e){this._onleftstickchanged=e},e.prototype.onrightstickchanged=function(e){this._onrightstickchanged=e},Object.defineProperty(e.prototype,"leftStick",{get:function(){return this._leftStick},set:function(e){!this._onleftstickchanged||this._leftStick.x===e.x&&this._leftStick.y===e.y||this._onleftstickchanged(e),this._leftStick=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rightStick",{get:function(){return this._rightStick},set:function(e){!this._onrightstickchanged||this._rightStick.x===e.x&&this._rightStick.y===e.y||this._onrightstickchanged(e),this._rightStick=e},enumerable:!0,configurable:!0}),e.prototype.update=function(){this._leftStick&&(this.leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this._rightStick&&(this.rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})},e}();e.Gamepad=r;var n=function(e){function t(t,i,r){e.call(this,t,i,r),this.id=t,this.index=i,this.gamepad=r,this._buttons=new Array(r.buttons.length)}return __extends(t,e),t.prototype.onbuttondown=function(e){this._onbuttondown=e},t.prototype.onbuttonup=function(e){this._onbuttonup=e},t.prototype._setButtonValue=function(e,t,i){return e!==t&&(this._onbuttondown&&1===e&&this._onbuttondown(i),this._onbuttonup&&0===e&&this._onbuttonup(i)),e},t.prototype.update=function(){e.prototype.update.call(this);for(var t=0;t<this._buttons.length;t++)this._buttons[t]=this._setButtonValue(this.gamepad.buttons[t].value,this._buttons[t],t)},t}(r);e.GenericPad=n,function(e){e[e.A=0]="A",e[e.B=1]="B",e[e.X=2]="X",e[e.Y=3]="Y",e[e.Start=4]="Start",e[e.Back=5]="Back",e[e.LB=6]="LB",e[e.RB=7]="RB",e[e.LeftStick=8]="LeftStick",e[e.RightStick=9]="RightStick"}(e.Xbox360Button||(e.Xbox360Button={}));var s=e.Xbox360Button;!function(e){e[e.Up=0]="Up",e[e.Down=1]="Down",e[e.Left=2]="Left",e[e.Right=3]="Right"}(e.Xbox360Dpad||(e.Xbox360Dpad={}));var o=e.Xbox360Dpad,a=function(e){function t(){e.apply(this,arguments),this._leftTrigger=0,this._rightTrigger=0,this._buttonA=0,this._buttonB=0,this._buttonX=0,this._buttonY=0,this._buttonBack=0,this._buttonStart=0,this._buttonLB=0,this._buttonRB=0,this._buttonLeftStick=0,this._buttonRightStick=0,this._dPadUp=0,this._dPadDown=0,this._dPadLeft=0,this._dPadRight=0}return __extends(t,e),t.prototype.onlefttriggerchanged=function(e){this._onlefttriggerchanged=e},t.prototype.onrighttriggerchanged=function(e){this._onrighttriggerchanged=e},Object.defineProperty(t.prototype,"leftTrigger",{get:function(){return this._leftTrigger},set:function(e){this._onlefttriggerchanged&&this._leftTrigger!==e&&this._onlefttriggerchanged(e),this._leftTrigger=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"rightTrigger",{get:function(){return this._rightTrigger},set:function(e){this._onrighttriggerchanged&&this._rightTrigger!==e&&this._onrighttriggerchanged(e),this._rightTrigger=e},enumerable:!0,configurable:!0}),t.prototype.onbuttondown=function(e){this._onbuttondown=e},t.prototype.onbuttonup=function(e){this._onbuttonup=e},t.prototype.ondpaddown=function(e){this._ondpaddown=e},t.prototype.ondpadup=function(e){this._ondpadup=e},t.prototype._setButtonValue=function(e,t,i){return e!==t&&(this._onbuttondown&&1===e&&this._onbuttondown(i),this._onbuttonup&&0===e&&this._onbuttonup(i)),e},t.prototype._setDPadValue=function(e,t,i){return e!==t&&(this._ondpaddown&&1===e&&this._ondpaddown(i),this._ondpadup&&0===e&&this._ondpadup(i)),e},Object.defineProperty(t.prototype,"buttonA",{get:function(){return this._buttonA},set:function(e){this._buttonA=this._setButtonValue(e,this._buttonA,s.A)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonB",{get:function(){return this._buttonB},set:function(e){this._buttonB=this._setButtonValue(e,this._buttonB,s.B)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonX",{get:function(){return this._buttonX},set:function(e){this._buttonX=this._setButtonValue(e,this._buttonX,s.X)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonY",{get:function(){return this._buttonY},set:function(e){this._buttonY=this._setButtonValue(e,this._buttonY,s.Y)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonStart",{get:function(){return this._buttonStart},set:function(e){this._buttonStart=this._setButtonValue(e,this._buttonStart,s.Start)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonBack",{get:function(){return this._buttonBack},set:function(e){this._buttonBack=this._setButtonValue(e,this._buttonBack,s.Back)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonLB",{get:function(){return this._buttonLB},set:function(e){this._buttonLB=this._setButtonValue(e,this._buttonLB,s.LB)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonRB",{get:function(){return this._buttonRB},set:function(e){this._buttonRB=this._setButtonValue(e,this._buttonRB,s.RB)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonLeftStick",{get:function(){return this._buttonLeftStick},set:function(e){this._buttonLeftStick=this._setButtonValue(e,this._buttonLeftStick,s.LeftStick)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"buttonRightStick",{get:function(){return this._buttonRightStick},set:function(e){this._buttonRightStick=this._setButtonValue(e,this._buttonRightStick,s.RightStick)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"dPadUp",{get:function(){return this._dPadUp},set:function(e){this._dPadUp=this._setDPadValue(e,this._dPadUp,o.Up)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"dPadDown",{get:function(){return this._dPadDown},set:function(e){this._dPadDown=this._setDPadValue(e,this._dPadDown,o.Down)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"dPadLeft",{get:function(){return this._dPadLeft},set:function(e){this._dPadLeft=this._setDPadValue(e,this._dPadLeft,o.Left)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"dPadRight",{get:function(){return this._dPadRight},set:function(e){this._dPadRight=this._setDPadValue(e,this._dPadRight,o.Right)},enumerable:!0,configurable:!0}),t.prototype.update=function(){e.prototype.update.call(this),this.buttonA=this.browserGamepad.buttons[0].value,this.buttonB=this.browserGamepad.buttons[1].value,this.buttonX=this.browserGamepad.buttons[2].value,this.buttonY=this.browserGamepad.buttons[3].value,this.buttonLB=this.browserGamepad.buttons[4].value,this.buttonRB=this.browserGamepad.buttons[5].value,this.leftTrigger=this.browserGamepad.buttons[6].value,this.rightTrigger=this.browserGamepad.buttons[7].value,this.buttonBack=this.browserGamepad.buttons[8].value,this.buttonStart=this.browserGamepad.buttons[9].value,this.buttonLeftStick=this.browserGamepad.buttons[10].value,this.buttonRightStick=this.browserGamepad.buttons[11].value,this.dPadUp=this.browserGamepad.buttons[12].value,this.dPadDown=this.browserGamepad.buttons[13].value,this.dPadLeft=this.browserGamepad.buttons[14].value,this.dPadRight=this.browserGamepad.buttons[15].value},t}(r);e.Xbox360Pad=a}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){e.Tools.Warn("Deprecated. Please use Universal Camera instead."),t.call(this,i,r,n)}return __extends(i,t),i}(e.UniversalCamera);e.GamepadCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){t.call(this,i,r,s),this.interaxialDistance=n,this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:n})}return __extends(i,t),i}(e.FreeCamera);e.AnaglyphFreeCamera=t;var i=function(t){function i(i,r,n,s,o,a,h){t.call(this,i,r,n,s,o,h),this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:a})}return __extends(i,t),i}(e.ArcRotateCamera);e.AnaglyphArcRotateCamera=i;var r=function(t){function i(i,r,n,s){t.call(this,i,r,s),this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:n})}return __extends(i,t),i}(e.GamepadCamera);e.AnaglyphGamepadCamera=r;var n=function(t){function i(i,r,n,s,o){t.call(this,i,r,o),this.setCameraRigMode(s?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:n})}return __extends(i,t),i}(e.FreeCamera);e.StereoscopicFreeCamera=n;var s=function(t){function i(i,r,n,s,o,a,h,c){t.call(this,i,r,n,s,o,c),this.setCameraRigMode(h?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:a})}return __extends(i,t),i}(e.ArcRotateCamera);e.StereoscopicArcRotateCamera=s;var o=function(t){function i(i,r,n,s,o){t.call(this,i,r,o),this.setCameraRigMode(s?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:n})}return __extends(i,t),i}(e.GamepadCamera);e.StereoscopicGamepadCamera=o}(BABYLON||(BABYLON={})),BABYLON.Effect.ShadersStore={anaglyphPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D leftSampler;\r\n\r\nvoid main(void)\r\n{\r\n vec4 leftFrag = texture2D(leftSampler, vUV);\r\n leftFrag = vec4(1.0, leftFrag.g, leftFrag.b, 1.0);\r\n\r\n vec4 rightFrag = texture2D(textureSampler, vUV);\r\n rightFrag = vec4(rightFrag.r, 1.0, 1.0, 1.0);\r\n\r\n gl_FragColor = vec4(rightFrag.rgb * leftFrag.rgb, 1.0);\r\n}",blackAndWhitePixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nvoid main(void) \r\n{\r\n float luminance = dot(texture2D(textureSampler, vUV).rgb, vec3(0.3, 0.59, 0.11));\r\n gl_FragColor = vec4(luminance, luminance, luminance, 1.0);\r\n}",blurPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Parameters\r\nuniform vec2 screenSize;\r\nuniform vec2 direction;\r\nuniform float blurWidth;\r\n\r\nvoid main(void)\r\n{\r\n float weights[7];\r\n weights[0] = 0.05;\r\n weights[1] = 0.1;\r\n weights[2] = 0.2;\r\n weights[3] = 0.3;\r\n weights[4] = 0.2;\r\n weights[5] = 0.1;\r\n weights[6] = 0.05;\r\n\r\n vec2 texelSize = vec2(1.0 / screenSize.x, 1.0 / screenSize.y);\r\n vec2 texelStep = texelSize * direction * blurWidth;\r\n vec2 start = vUV - 3.0 * texelStep;\r\n\r\n vec4 baseColor = vec4(0., 0., 0., 0.);\r\n vec2 texelOffset = vec2(0., 0.);\r\n\r\n for (int i = 0; i < 7; i++)\r\n {\r\n baseColor += texture2D(textureSampler, start + texelOffset) * weights[i];\r\n texelOffset += texelStep;\r\n }\r\n\r\n gl_FragColor = baseColor;\r\n}",chromaticAberrationPixelShader:"precision highp float;\r\n\r\n// samplers\r\nuniform sampler2D textureSampler; // original color\r\n\r\n// uniforms\r\nuniform float chromatic_aberration;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\nvoid main(void)\r\n{\r\n vec2 centered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\r\n float radius2 = centered_screen_pos.x*centered_screen_pos.x\r\n + centered_screen_pos.y*centered_screen_pos.y;\r\n float radius = sqrt(radius2);\r\n\r\n vec4 original = texture2D(textureSampler, vUV);\r\n\r\n if (chromatic_aberration > 0.0) {\r\n //index of refraction of each color channel, causing chromatic dispersion\r\n vec3 ref_indices = vec3(-0.3, 0.0, 0.3);\r\n float ref_shiftX = chromatic_aberration * radius * 17.0 / screen_width;\r\n float ref_shiftY = chromatic_aberration * radius * 17.0 / screen_height;\r\n\r\n // shifts for red, green & blue\r\n vec2 ref_coords_r = vec2(vUV.x + ref_indices.r*ref_shiftX, vUV.y + ref_indices.r*ref_shiftY*0.5);\r\n vec2 ref_coords_g = vec2(vUV.x + ref_indices.g*ref_shiftX, vUV.y + ref_indices.g*ref_shiftY*0.5);\r\n vec2 ref_coords_b = vec2(vUV.x + ref_indices.b*ref_shiftX, vUV.y + ref_indices.b*ref_shiftY*0.5);\r\n\r\n original.r = texture2D(textureSampler, ref_coords_r).r;\r\n original.g = texture2D(textureSampler, ref_coords_g).g;\r\n original.b = texture2D(textureSampler, ref_coords_b).b;\r\n }\r\n\r\n gl_FragColor = original;\r\n}",colorPixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n gl_FragColor = color;\r\n}",colorVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nvoid main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n}",colorCorrectionPixelShader:"precision highp float;\r\n\r\n// samplers\r\nuniform sampler2D textureSampler; // screen render\r\nuniform sampler2D colorTable; // color table with modified colors\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\nconst float SLICE_COUNT = 16.0; // how many slices in the color cube; 1 slice = 1 pixel\r\n// it means the image is 256x16 pixels\r\n\r\nvec4 sampleAs3DTexture(sampler2D texture, vec3 uv, float width) {\r\n float sliceSize = 1.0 / width; // space of 1 slice\r\n float slicePixelSize = sliceSize / width; // space of 1 pixel\r\n float sliceInnerSize = slicePixelSize * (width - 1.0); // space of width pixels\r\n float zSlice0 = min(floor(uv.z * width), width - 1.0);\r\n float zSlice1 = min(zSlice0 + 1.0, width - 1.0);\r\n float xOffset = slicePixelSize * 0.5 + uv.x * sliceInnerSize;\r\n float s0 = xOffset + (zSlice0 * sliceSize);\r\n float s1 = xOffset + (zSlice1 * sliceSize);\r\n vec4 slice0Color = texture2D(texture, vec2(s0, uv.y));\r\n vec4 slice1Color = texture2D(texture, vec2(s1, uv.y));\r\n float zOffset = mod(uv.z * width, 1.0);\r\n vec4 result = mix(slice0Color, slice1Color, zOffset);\r\n return result;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec4 screen_color = texture2D(textureSampler, vUV);\r\n gl_FragColor = sampleAs3DTexture(colorTable, screen_color.rgb, SLICE_COUNT);\r\n\r\n}",convolutionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform vec2 screenSize;\r\nuniform float kernel[9];\r\n\r\nvoid main(void)\r\n{\r\n vec2 onePixel = vec2(1.0, 1.0) / screenSize;\r\n vec4 colorSum =\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, -1)) * kernel[0] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, -1)) * kernel[1] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, -1)) * kernel[2] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 0)) * kernel[3] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, 0)) * kernel[4] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, 0)) * kernel[5] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 1)) * kernel[6] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, 1)) * kernel[7] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, 1)) * kernel[8];\r\n\r\n float kernelWeight =\r\n kernel[0] +\r\n kernel[1] +\r\n kernel[2] +\r\n kernel[3] +\r\n kernel[4] +\r\n kernel[5] +\r\n kernel[6] +\r\n kernel[7] +\r\n kernel[8];\r\n\r\n if (kernelWeight <= 0.0) {\r\n kernelWeight = 1.0;\r\n }\r\n\r\n gl_FragColor = vec4((colorSum / kernelWeight).rgb, 1);\r\n}",defaultPixelShader:"#ifdef BUMP\r\n#extension GL_OES_standard_derivatives : enable\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\n#extension GL_EXT_frag_depth : enable\r\n#endif\r\n\r\nprecision highp float;\r\n\r\n// Constants\r\n#define RECIPROCAL_PI2 0.15915494\r\n\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\n\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\n#else\r\nuniform samplerCube shadowSampler0;\r\n#endif\r\nuniform vec3 shadowsInfo0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\n#else\r\nuniform samplerCube shadowSampler1;\r\n#endif\r\nuniform vec3 shadowsInfo1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\n#else\r\nuniform samplerCube shadowSampler2;\r\n#endif\r\nuniform vec3 shadowsInfo2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\n#else\r\nuniform samplerCube shadowSampler3;\r\n#endif\r\nuniform vec3 shadowsInfo3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY \r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec2 vLightmapInfos;\r\nuniform sampler2D lightmapSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n return clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Reflection\r\n#ifdef REFLECTION\r\nuniform vec2 vReflectionInfos;\r\n\r\n#ifdef REFLECTIONMAP_3D\r\nuniform samplerCube reflectionCubeSampler;\r\n#else\r\nuniform sampler2D reflection2DSampler;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\nvarying vec3 vPositionUVW;\r\n#else\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\nvarying vec3 vDirectionW;\r\n#endif\r\n\r\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\r\nuniform mat4 reflectionMatrix;\r\n#endif\r\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION)\r\nuniform mat4 view;\r\n#endif\r\n#endif\r\n\r\nvec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal)\r\n{\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\n vec3 direction = normalize(vDirectionW);\r\n\r\n float t = clamp(direction.y * -0.5 + 0.5, 0., 1.0);\r\n float s = atan(direction.z, direction.x) * RECIPROCAL_PI2 + 0.5;\r\n\r\n return vec3(s, t, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\r\n\r\n vec3 cameraToVertex = normalize(worldPos.xyz - vEyePosition);\r\n vec3 r = reflect(cameraToVertex, worldNormal);\r\n float t = clamp(r.y * -0.5 + 0.5, 0., 1.0);\r\n float s = atan(r.z, r.x) * RECIPROCAL_PI2 + 0.5;\r\n\r\n return vec3(s, t, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SPHERICAL\r\n vec3 viewDir = normalize(vec3(view * worldPos));\r\n vec3 viewNormal = normalize(vec3(view * vec4(worldNormal, 0.0)));\r\n\r\n vec3 r = reflect(viewDir, viewNormal);\r\n r.z = r.z - 1.0;\r\n\r\n float m = 2.0 * length(r);\r\n\r\n return vec3(r.x / m + 0.5, 1.0 - r.y / m - 0.5, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PLANAR\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_CUBIC\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = reflect(viewDir, worldNormal);\r\n#ifdef INVERTCUBICMAP\r\n coords.y = 1.0 - coords.y;\r\n#endif\r\n return vec3(reflectionMatrix * vec4(coords, 0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n return vec3(reflectionMatrix * (view * worldPos));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n return vPositionUVW;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EXPLICIT\r\n return vec3(0, 0, 0);\r\n#endif\r\n}\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n const vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\r\n return dot(color, bit_shift);\r\n}\r\n\r\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\r\nuniform vec2 depthValues;\r\n\r\nfloat computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float bias)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n\r\n directionToLight = normalize(directionToLight);\r\n directionToLight.y = - directionToLight.y;\r\n\r\n float shadow = unpack(textureCube(shadowSampler, directionToLight)) + bias;\r\n\r\n if (depth > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.0;\r\n}\r\n\r\nfloat computeShadowWithPCFCube(vec3 lightPosition, samplerCube shadowSampler, float mapSize, float bias, float darkness)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n\r\n directionToLight = normalize(directionToLight);\r\n directionToLight.y = -directionToLight.y;\r\n\r\n float visibility = 1.;\r\n\r\n vec3 poissonDisk[4];\r\n poissonDisk[0] = vec3(-1.0, 1.0, -1.0);\r\n poissonDisk[1] = vec3(1.0, -1.0, -1.0);\r\n poissonDisk[2] = vec3(-1.0, -1.0, -1.0);\r\n poissonDisk[3] = vec3(1.0, -1.0, 1.0);\r\n\r\n // Poisson Sampling\r\n float biasedDepth = depth - bias;\r\n\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[0] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[1] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[2] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[3] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n\r\n return min(1.0, visibility + darkness);\r\n}\r\n#endif\r\n\r\n#if defined(SPOTLIGHT0) || defined(SPOTLIGHT1) || defined(SPOTLIGHT2) || defined(SPOTLIGHT3) || defined(DIRLIGHT0) || defined(DIRLIGHT1) || defined(DIRLIGHT2) || defined(DIRLIGHT3)\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float shadow = unpack(texture2D(shadowSampler, uv)) + bias;\r\n\r\n if (depth.z > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.;\r\n}\r\n\r\nfloat computeShadowWithPCF(vec4 vPositionFromLight, sampler2D shadowSampler, float mapSize, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float visibility = 1.;\r\n\r\n vec2 poissonDisk[4];\r\n poissonDisk[0] = vec2(-0.94201624, -0.39906216);\r\n poissonDisk[1] = vec2(0.94558609, -0.76890725);\r\n poissonDisk[2] = vec2(-0.094184101, -0.92938870);\r\n poissonDisk[3] = vec2(0.34495938, 0.29387760);\r\n\r\n // Poisson Sampling\r\n float biasedDepth = depth.z - bias;\r\n\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[2] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[3] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n\r\n return min(1.0, visibility + darkness);\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat unpackHalf(vec2 color)\r\n{\r\n return color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat linstep(float low, float high, float v) {\r\n return clamp((v - low) / (high - low), 0.0, 1.0);\r\n}\r\n\r\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\r\n{\r\n float p = smoothstep(compare - bias, compare, moments.x);\r\n float variance = max(moments.y - moments.x * moments.x, 0.02);\r\n float d = compare - moments.x;\r\n float p_max = linstep(0.2, 1.0, variance / (variance + d * d));\r\n\r\n return clamp(max(p, p_max), 0.0, 1.0);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n vec4 texel = texture2D(shadowSampler, uv);\r\n\r\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n return min(1.0, 1.0 - ChebychevInequality(moments, depth.z, bias) + darkness);\r\n}\r\n#endif\r\n#endif\r\n\r\n// Bump\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform sampler2D bumpSampler;\r\n\r\n// Thanks to http://www.thetenthplanet.de/archives/1180\r\nmat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)\r\n{\r\n // get edge vectors of the pixel triangle\r\n vec3 dp1 = dFdx(p);\r\n vec3 dp2 = dFdy(p);\r\n vec2 duv1 = dFdx(uv);\r\n vec2 duv2 = dFdy(uv);\r\n\r\n // solve the linear system\r\n vec3 dp2perp = cross(dp2, normal);\r\n vec3 dp1perp = cross(normal, dp1);\r\n vec3 tangent = dp2perp * duv1.x + dp1perp * duv2.x;\r\n vec3 binormal = dp2perp * duv1.y + dp1perp * duv2.y;\r\n\r\n // construct a scale-invariant frame \r\n float invmax = inversesqrt(max(dot(tangent, tangent), dot(binormal, binormal)));\r\n return mat3(tangent * invmax, binormal * invmax, normal);\r\n}\r\n\r\nvec3 perturbNormal(vec3 viewDir)\r\n{\r\n vec3 map = texture2D(bumpSampler, vBumpUV).xyz;\r\n map = map * 255. / 127. - 128. / 127.;\r\n mat3 TBN = cotangent_frame(vNormalW * vBumpInfos.y, -viewDir, vBumpUV);\r\n return normalize(TBN * map);\r\n}\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\nuniform float logarithmicDepthConstant;\r\nvarying float vFragmentDepth;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nstruct lightingInfo\r\n{\r\n vec3 diffuse;\r\n#ifdef SPECULARTERM\r\n vec3 specular;\r\n#endif\r\n};\r\n\r\nlightingInfo computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n lightingInfo result;\r\n\r\n vec3 lightVectorW;\r\n float attenuation = 1.0;\r\n if (lightData.w == 0.)\r\n {\r\n vec3 direction = lightData.xyz - vPositionW;\r\n\r\n attenuation = max(0., 1.0 - length(direction) / range);\r\n lightVectorW = normalize(direction);\r\n }\r\n else\r\n {\r\n lightVectorW = normalize(-lightData.xyz);\r\n }\r\n\r\n // diffuse\r\n float ndl = max(0., dot(vNormal, lightVectorW));\r\n result.diffuse = ndl * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor * attenuation;\r\n#endif\r\n return result;\r\n}\r\n\r\nlightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n lightingInfo result;\r\n\r\n vec3 direction = lightData.xyz - vPositionW;\r\n vec3 lightVectorW = normalize(direction);\r\n float attenuation = max(0., 1.0 - length(direction) / range);\r\n\r\n // diffuse\r\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n\r\n if (cosAngle >= lightDirection.w)\r\n {\r\n cosAngle = max(0., pow(cosAngle, lightData.w));\r\n attenuation *= cosAngle;\r\n\r\n // Diffuse\r\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n result.diffuse = ndl * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor * attenuation;\r\n#endif\r\n\r\n return result;\r\n }\r\n\r\n result.diffuse = vec3(0.);\r\n#ifdef SPECULARTERM\r\n result.specular = vec3(0.);\r\n#endif\r\n\r\n return result;\r\n}\r\n\r\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor, float glossiness) {\r\n lightingInfo result;\r\n\r\n // Diffuse\r\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n result.diffuse = mix(groundColor, diffuseColor, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor;\r\n#endif\r\n\r\n return result;\r\n}\r\n\r\nvoid main(void) {\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n\r\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n // Base color\r\n vec4 baseColor = vec4(1., 1., 1., 1.);\r\n vec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n // Alpha\r\n float alpha = vDiffuseColor.a;\r\n\r\n#ifdef DIFFUSE\r\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n if (baseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef ALPHAFROMDIFFUSE\r\n alpha *= baseColor.a;\r\n#endif\r\n\r\n baseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n baseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n // Bump\r\n#ifdef NORMAL\r\n vec3 normalW = normalize(vNormalW);\r\n#else\r\n vec3 normalW = vec3(1.0, 1.0, 1.0);\r\n#endif\r\n\r\n\r\n#ifdef BUMP\r\n normalW = perturbNormal(viewDirectionW);\r\n#endif\r\n\r\n // Ambient color\r\n vec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n\r\n // Specular map\r\n#ifdef SPECULARTERM\r\n float glossiness = vSpecularColor.a;\r\n vec3 specularColor = vSpecularColor.rgb;\r\n\r\n#ifdef SPECULAR\r\n vec4 specularMapColor = texture2D(specularSampler, vSpecularUV);\r\n specularColor = specularMapColor.rgb;\r\n#ifdef GLOSSINESS\r\n glossiness = glossiness * specularMapColor.a;\r\n#endif\r\n#endif\r\n#else\r\n float glossiness = 0.;\r\n#endif\r\n\r\n // Lighting\r\n vec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n vec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n float shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n lightingInfo info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n lightingInfo info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightGround0, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT0) || defined(DIRLIGHT0)\r\n lightingInfo info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n#ifdef SHADOWPCF0\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowWithPCFCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z, shadowsInfo0.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#endif\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightGround1, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT1) || defined(DIRLIGHT1)\r\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n#ifdef SHADOWPCF1\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowWithPCFCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z, shadowsInfo1.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#endif\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightGround2, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT2) || defined(DIRLIGHT2)\r\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n#ifdef SHADOWPCF2\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowWithPCFCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z, shadowsInfo2.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#endif\r\n#endif \r\n#endif \r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightGround3, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT3) || defined(DIRLIGHT3)\r\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n#ifdef SHADOWPCF3\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowWithPCFCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z, shadowsInfo3.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#endif\r\n#endif \r\n#endif \r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n // Reflection\r\n vec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n vec3 vReflectionUVW = computeReflectionCoords(vec4(vPositionW, 1.0), normalW);\r\n\r\n#ifdef REFLECTIONMAP_3D\r\n#ifdef ROUGHNESS\r\n float bias = vReflectionInfos.y;\r\n\r\n #ifdef SPECULARTERM\r\n #ifdef SPECULAR\r\n #ifdef GLOSSINESS\r\n bias *= (1.0 - specularMapColor.a);\r\n #endif\r\n #endif\r\n #endif\r\n\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW, bias).rgb * vReflectionInfos.x;\r\n#else\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#else\r\n vec2 coords = vReflectionUVW.xy;\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n coords /= vReflectionUVW.z;\r\n#endif\r\n\r\n coords.y = 1.0 - coords.y;\r\n\r\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n#ifdef REFLECTIONFRESNELFROMSPECULAR\r\n#ifdef SPECULARTERM\r\n reflectionColor *= specularColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#else\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#else\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n#endif\r\n\r\n#ifdef OPACITY\r\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n\r\n#ifdef OPACITYRGB\r\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n alpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n alpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n // Emissive\r\n vec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n // Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n // Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#else\r\n#ifdef LINKEMISSIVEWITHDIFFUSE\r\n vec3 finalDiffuse = clamp((diffuseBase + emissiveColor) * diffuseColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#else\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#endif\r\n#endif\r\n\r\n#ifdef SPECULARTERM\r\n vec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n vec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n#ifdef SPECULAROVERALPHA\r\n alpha = clamp(alpha + dot(finalSpecular, vec3(0.3, 0.59, 0.11)), 0., 1.);\r\n#endif\r\n\r\n // Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n vec4 color = vec4(clamp(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor + emissiveColor, 0.0, 1.0), alpha);\r\n#else\r\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV).rgb * vLightmapInfos.y;\r\n\r\n#ifdef USELIGHTMAPASSHADOWMAP\r\n color.rgb *= lightmapColor;\r\n#else\r\n color.rgb += lightmapColor;\r\n#endif\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\n gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\r\n#endif\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}",
- defaultVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n#ifdef NORMAL\r\nattribute vec3 normal;\r\n#endif\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniforms\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec2 vLightmapInfos;\r\nuniform mat4 lightmapMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n#ifdef POINTSIZE\r\nuniform float pointSize;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\nvarying vec3 vPositionUVW;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\nvarying vec3 vDirectionW;\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\nuniform float logarithmicDepthConstant;\r\nvarying float vFragmentDepth;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n vPositionUVW = position;\r\n#endif \r\n\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n\r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif\r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n vec4 worldPos = finalWorld * vec4(position, 1.0);\r\n vPositionW = vec3(worldPos);\r\n\r\n#ifdef NORMAL\r\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\n vDirectionW = normalize(vec3(finalWorld * vec4(position, 0.0)));\r\n#endif\r\n\r\n // Texture coordinates\r\n#ifndef UV1\r\n vec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n vec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n if (vDiffuseInfos.x == 0.)\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n if (vAmbientInfos.x == 0.)\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef OPACITY\r\n if (vOpacityInfos.x == 0.)\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n if (vEmissiveInfos.x == 0.)\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n if (vLightmapInfos.x == 0.)\r\n {\r\n vLightmapUV = vec2(lightmapMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vLightmapUV = vec2(lightmapMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n if (vSpecularInfos.x == 0.)\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef BUMP\r\n if (vBumpInfos.x == 0.)\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n // Shadows\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\n vPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\n vPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\n vPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\n vPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n // Vertex color\r\n#ifdef VERTEXCOLOR\r\n vColor = color;\r\n#endif\r\n\r\n // Point size\r\n#ifdef POINTSIZE\r\n gl_PointSize = pointSize;\r\n#endif\r\n\r\n // Log. depth\r\n#ifdef LOGARITHMICDEPTH\r\n vFragmentDepth = 1.0 + gl_Position.w;\r\n gl_Position.z = log2(max(0.000001, vFragmentDepth)) * logarithmicDepthConstant;\r\n#endif\r\n}",depthPixelShader:"precision highp float;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nuniform float far;\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n float depth = (gl_FragCoord.z / gl_FragCoord.w) / far;\r\n gl_FragColor = vec4(depth, depth * depth, 0.0, 1.0);\r\n}",depthVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n // having bone influencers implies you have bones\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n \r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}",depthBoxBlurPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Parameters\r\nuniform vec2 screenSize;\r\n\r\nvoid main(void)\r\n{\r\n vec4 colorDepth = vec4(0.0);\r\n\r\n for (int x = -OFFSET; x <= OFFSET; x++)\r\n for (int y = -OFFSET; y <= OFFSET; y++)\r\n colorDepth += texture2D(textureSampler, vUV + vec2(x, y) / screenSize);\r\n\r\n gl_FragColor = (colorDepth / float((OFFSET * 2 + 1) * (OFFSET * 2 + 1)));\r\n}",depthOfFieldPixelShader:'// BABYLON.JS Depth-of-field GLSL Shader\r\n// Author: Olivier Guyot\r\n// Does depth-of-field blur, edge blur\r\n// Inspired by Francois Tarlier & Martins Upitis\r\n\r\nprecision highp float;\r\n\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D highlightsSampler;\r\nuniform sampler2D depthSampler;\r\nuniform sampler2D grainSampler;\r\n\r\n// uniforms\r\nuniform float grain_amount;\r\nuniform bool blur_noise;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\nuniform float distortion;\r\nuniform bool dof_enabled;\r\n//uniform float focus_distance; // not needed; already used to compute screen distance\r\nuniform float screen_distance; // precomputed screen distance from lens center; based on focal length & desired focus distance\r\nuniform float aperture;\r\nuniform float darken;\r\nuniform float edge_blur;\r\nuniform bool highlights;\r\n\r\n// preconputed uniforms (not effect parameters)\r\nuniform float near;\r\nuniform float far;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\n#define PI 3.14159265\r\n#define TWOPI 6.28318530\r\n#define inverse_focal_length 0.1 // a property of the lens used\r\n\r\n// common calculations\r\nvec2 centered_screen_pos;\r\nvec2 distorted_coords;\r\nfloat radius2;\r\nfloat radius;\r\n\r\n\r\n// on-the-fly constant noise\r\nvec2 rand(vec2 co)\r\n{\r\n float noise1 = (fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453));\r\n float noise2 = (fract(sin(dot(co, vec2(12.9898, 78.233)*2.0)) * 43758.5453));\r\n return clamp(vec2(noise1, noise2), 0.0, 1.0);\r\n}\r\n\r\n// applies edge distortion on texture coords\r\nvec2 getDistortedCoords(vec2 coords) {\r\n\r\n if (distortion == 0.0) { return coords; }\r\n\r\n vec2 direction = 1.0 * normalize(centered_screen_pos);\r\n vec2 dist_coords = vec2(0.5, 0.5);\r\n dist_coords.x = 0.5 + direction.x * radius2 * 1.0;\r\n dist_coords.y = 0.5 + direction.y * radius2 * 1.0;\r\n float dist_amount = clamp(distortion*0.23, 0.0, 1.0);\r\n\r\n dist_coords = mix(coords, dist_coords, dist_amount);\r\n\r\n return dist_coords;\r\n}\r\n\r\n// sample screen with an offset (randomize offset angle for better smothness), returns partial sample weight\r\nfloat sampleScreen(inout vec4 color, const in vec2 offset, const in float weight) {\r\n\r\n // compute coords with offset (a random angle is added)\r\n vec2 coords = distorted_coords;\r\n float angle = rand(coords * 100.0).x * TWOPI;\r\n coords += vec2(offset.x * cos(angle) - offset.y * sin(angle), offset.x * sin(angle) + offset.y * cos(angle));\r\n\r\n color += texture2D(textureSampler, coords)*weight;\r\n\r\n return weight;\r\n}\r\n\r\n// returns blur level according to blur size required\r\nfloat getBlurLevel(float size) {\r\n return min(3.0, ceil(size / 1.0));\r\n}\r\n\r\n// returns original screen color after blur\r\nvec4 getBlurColor(float size) {\r\n\r\n vec4 col = texture2D(textureSampler, distorted_coords);\r\n if (size == 0.0) { return col; }\r\n\r\n // there are max. 30 samples; the number of samples chosen is dependant on the blur size\r\n // there can be 10, 20 or 30 samples chosen; levels of blur are then 1, 2 or 3\r\n float blur_level = getBlurLevel(size);\r\n\r\n float w = (size / screen_width);\r\n float h = (size / screen_height);\r\n float total_weight = 1.0;\r\n vec2 sample_coords;\r\n\r\n total_weight += sampleScreen(col, vec2(-0.50*w, 0.24*h), 0.93);\r\n total_weight += sampleScreen(col, vec2(0.30*w, -0.75*h), 0.90);\r\n total_weight += sampleScreen(col, vec2(0.36*w, 0.96*h), 0.87);\r\n total_weight += sampleScreen(col, vec2(-1.08*w, -0.55*h), 0.85);\r\n total_weight += sampleScreen(col, vec2(1.33*w, -0.37*h), 0.83);\r\n total_weight += sampleScreen(col, vec2(-0.82*w, 1.31*h), 0.80);\r\n total_weight += sampleScreen(col, vec2(-0.31*w, -1.67*h), 0.78);\r\n total_weight += sampleScreen(col, vec2(1.47*w, 1.11*h), 0.76);\r\n total_weight += sampleScreen(col, vec2(-1.97*w, 0.19*h), 0.74);\r\n total_weight += sampleScreen(col, vec2(1.42*w, -1.57*h), 0.72);\r\n\r\n if (blur_level > 1.0) {\r\n total_weight += sampleScreen(col, vec2(0.01*w, 2.25*h), 0.70);\r\n total_weight += sampleScreen(col, vec2(-1.62*w, -1.74*h), 0.67);\r\n total_weight += sampleScreen(col, vec2(2.49*w, 0.20*h), 0.65);\r\n total_weight += sampleScreen(col, vec2(-2.07*w, 1.61*h), 0.63);\r\n total_weight += sampleScreen(col, vec2(0.46*w, -2.70*h), 0.61);\r\n total_weight += sampleScreen(col, vec2(1.55*w, 2.40*h), 0.59);\r\n total_weight += sampleScreen(col, vec2(-2.88*w, -0.75*h), 0.56);\r\n total_weight += sampleScreen(col, vec2(2.73*w, -1.44*h), 0.54);\r\n total_weight += sampleScreen(col, vec2(-1.08*w, 3.02*h), 0.52);\r\n total_weight += sampleScreen(col, vec2(-1.28*w, -3.05*h), 0.49);\r\n }\r\n\r\n if (blur_level > 2.0) {\r\n total_weight += sampleScreen(col, vec2(3.11*w, 1.43*h), 0.46);\r\n total_weight += sampleScreen(col, vec2(-3.36*w, 1.08*h), 0.44);\r\n total_weight += sampleScreen(col, vec2(1.80*w, -3.16*h), 0.41);\r\n total_weight += sampleScreen(col, vec2(0.83*w, 3.65*h), 0.38);\r\n total_weight += sampleScreen(col, vec2(-3.16*w, -2.19*h), 0.34);\r\n total_weight += sampleScreen(col, vec2(3.92*w, -0.53*h), 0.31);\r\n total_weight += sampleScreen(col, vec2(-2.59*w, 3.12*h), 0.26);\r\n total_weight += sampleScreen(col, vec2(-0.20*w, -4.15*h), 0.22);\r\n total_weight += sampleScreen(col, vec2(3.02*w, 3.00*h), 0.15);\r\n }\r\n\r\n col /= total_weight; // scales color according to weights\r\n\r\n // darken if out of focus\r\n if (darken > 0.0) {\r\n col.rgb *= clamp(0.3, 1.0, 1.05 - size*0.5*darken);\r\n }\r\n\r\n // blur levels debug\r\n // if(blur_level == 1.0) { col.b *= 0.5; }\r\n // if(blur_level == 2.0) { col.r *= 0.5; }\r\n // if(blur_level == 3.0) { col.g *= 0.5; }\r\n\r\n return col;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\r\n // Common calc: position relative to screen center, screen radius, distorted coords, position in texel space\r\n centered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\r\n radius2 = centered_screen_pos.x*centered_screen_pos.x + centered_screen_pos.y*centered_screen_pos.y;\r\n radius = sqrt(radius2);\r\n distorted_coords = getDistortedCoords(vUV); // we distort the screen coordinates (lens "magnifying" effect)\r\n vec2 texels_coords = vec2(vUV.x * screen_width, vUV.y * screen_height); // varies from 0 to SCREEN_WIDTH or _HEIGHT\r\n\r\n float depth = texture2D(depthSampler, distorted_coords).r; // depth value from DepthRenderer: 0 to 1\r\n float distance = near + (far - near)*depth; // actual distance from the lens\r\n vec4 color = texture2D(textureSampler, vUV); // original raster\r\n\r\n\r\n // compute the circle of confusion size (CoC), i.e. blur radius depending on depth\r\n // screen_distance is precomputed in code\r\n float coc = abs(aperture * (screen_distance * (inverse_focal_length - 1.0 / distance) - 1.0));\r\n\r\n // disable blur\r\n if (dof_enabled == false || coc < 0.07) { coc = 0.0; }\r\n\r\n // blur from edge blur effect\r\n float edge_blur_amount = 0.0;\r\n if (edge_blur > 0.0) {\r\n edge_blur_amount = clamp((radius*2.0 - 1.0 + 0.15*edge_blur) * 1.5, 0.0, 1.0) * 1.3;\r\n }\r\n\r\n // total blur amount\r\n float blur_amount = max(edge_blur_amount, coc);\r\n\r\n // apply blur if necessary\r\n if (blur_amount == 0.0) {\r\n gl_FragColor = texture2D(textureSampler, distorted_coords);\r\n }\r\n else {\r\n\r\n // add blurred color\r\n gl_FragColor = getBlurColor(blur_amount * 1.7);\r\n\r\n // if we have computed highlights: enhance highlights\r\n if (highlights) {\r\n gl_FragColor.rgb += clamp(coc, 0.0, 1.0)*texture2D(highlightsSampler, distorted_coords).rgb;\r\n }\r\n\r\n if (blur_noise) {\r\n // we put a slight amount of noise in the blurred color\r\n vec2 noise = rand(distorted_coords) * 0.01 * blur_amount;\r\n vec2 blurred_coord = vec2(distorted_coords.x + noise.x, distorted_coords.y + noise.y);\r\n gl_FragColor = 0.04 * texture2D(textureSampler, blurred_coord) + 0.96 * gl_FragColor;\r\n }\r\n }\r\n\r\n\r\n // apply grain\r\n if (grain_amount > 0.0) {\r\n vec4 grain_color = texture2D(grainSampler, texels_coords*0.003);\r\n gl_FragColor.rgb += (-0.5 + grain_color.rgb) * 0.30 * grain_amount;\r\n }\r\n\r\n}\r\n',displayPassPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D passSampler;\r\n\r\nvoid main(void)\r\n{\r\n gl_FragColor = texture2D(passSampler, vUV);\r\n}",filterPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform mat4 kernelMatrix;\r\n\r\nvoid main(void)\r\n{\r\n vec3 baseColor = texture2D(textureSampler, vUV).rgb;\r\n vec3 updatedColor = (kernelMatrix * vec4(baseColor, 1.0)).rgb;\r\n\r\n gl_FragColor = vec4(updatedColor, 1.0);\r\n}",fxaaPixelShader:"precision highp float;\r\n\r\n#define FXAA_REDUCE_MIN (1.0/128.0)\r\n#define FXAA_REDUCE_MUL (1.0/8.0)\r\n#define FXAA_SPAN_MAX 8.0\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 texelSize;\r\n\r\nvoid main(){\r\n vec2 localTexelSize = texelSize;\r\n vec4 rgbNW = texture2D(textureSampler, (vUV + vec2(-1.0, -1.0) * localTexelSize));\r\n vec4 rgbNE = texture2D(textureSampler, (vUV + vec2(1.0, -1.0) * localTexelSize));\r\n vec4 rgbSW = texture2D(textureSampler, (vUV + vec2(-1.0, 1.0) * localTexelSize));\r\n vec4 rgbSE = texture2D(textureSampler, (vUV + vec2(1.0, 1.0) * localTexelSize));\r\n vec4 rgbM = texture2D(textureSampler, vUV);\r\n vec4 luma = vec4(0.299, 0.587, 0.114, 1.0);\r\n float lumaNW = dot(rgbNW, luma);\r\n float lumaNE = dot(rgbNE, luma);\r\n float lumaSW = dot(rgbSW, luma);\r\n float lumaSE = dot(rgbSE, luma);\r\n float lumaM = dot(rgbM, luma);\r\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\r\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\r\n\r\n vec2 dir = vec2(-((lumaNW + lumaNE) - (lumaSW + lumaSE)), ((lumaNW + lumaSW) - (lumaNE + lumaSE)));\r\n\r\n float dirReduce = max(\r\n (lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),\r\n FXAA_REDUCE_MIN);\r\n\r\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\r\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\r\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\r\n dir * rcpDirMin)) * localTexelSize;\r\n\r\n vec4 rgbA = 0.5 * (\r\n texture2D(textureSampler, vUV + dir * (1.0 / 3.0 - 0.5)) +\r\n texture2D(textureSampler, vUV + dir * (2.0 / 3.0 - 0.5)));\r\n\r\n vec4 rgbB = rgbA * 0.5 + 0.25 * (\r\n texture2D(textureSampler, vUV + dir * -0.5) +\r\n texture2D(textureSampler, vUV + dir * 0.5));\r\n float lumaB = dot(rgbB, luma);\r\n if ((lumaB < lumaMin) || (lumaB > lumaMax)) {\r\n gl_FragColor = rgbA;\r\n }\r\n else {\r\n gl_FragColor = rgbB;\r\n }\r\n}",hdrPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nvarying vec2 vUV;\r\n\r\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\r\nuniform float blurOffsets[9];\r\nuniform float blurWeights[9];\r\nuniform float multiplier;\r\n\r\nvoid main(void) {\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n for (int i = 0; i < 9; i++) {\r\n #ifdef GAUSSIAN_BLUR_H\r\n color += (texture2D(textureSampler, vUV + vec2(blurOffsets[i] * multiplier, 0.0)) * blurWeights[i]);\r\n #else\r\n color += (texture2D(textureSampler, vUV + vec2(0.0, blurOffsets[i] * multiplier)) * blurWeights[i]);\r\n #endif\r\n }\r\n\r\n color.a = 1.0;\r\n gl_FragColor = color;\r\n}\r\n#endif\r\n\r\n#if defined(TEXTURE_ADDER)\r\nuniform sampler2D otherSampler;\r\n\r\nvoid main() {\r\n vec4 sum = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n sum.a = clamp(sum.a, 0.0, 1.0);\r\n\r\n gl_FragColor = sum;\r\n}\r\n#endif\r\n\r\n#if defined(LUMINANCE_GENERATOR)\r\nuniform vec2 lumOffsets[4];\r\n\r\nvoid main() {\r\n float average = 0.0;\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n float maximum = -1e20;\r\n\r\n for (int i = 0; i < 4; i++) {\r\n color = texture2D(textureSampler, vUV + lumOffsets[i]);\r\n\r\n float GreyValue = length(color.rgb);\r\n\r\n maximum = max(maximum, GreyValue);\r\n average += (0.25 * log(1e-5 + GreyValue));\r\n }\r\n\r\n average = exp(average);\r\n\r\n gl_FragColor = vec4(average, maximum, 0.0, 1.0);\r\n\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE)\r\nuniform vec2 dsOffsets[9];\r\nuniform float halfDestPixelSize;\r\n\r\n#ifdef FINAL_DOWN_SAMPLE\r\nvec4 pack(float value) {\r\n const vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n const vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n vec4 res = fract(value * bit_shift);\r\n res -= res.xxyz * bit_mask;\r\n\r\n return res;\r\n}\r\n#endif\r\n\r\nvoid main() {\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n float average = 0.0;\r\n\r\n for (int i = 0; i < 9; i++) {\r\n color = texture2D(textureSampler, vUV + vec2(halfDestPixelSize, halfDestPixelSize) + dsOffsets[i]);\r\n average += color.r;\r\n }\r\n\r\n average /= 9.0;\r\n\r\n #ifndef FINAL_DOWN_SAMPLE\r\n gl_FragColor = vec4(average, average, 0.0, 1.0);\r\n #else\r\n gl_FragColor = pack(average);\r\n #endif\r\n}\r\n#endif\r\n\r\n#if defined(BRIGHT_PASS)\r\nuniform vec2 dsOffsets[4];\r\nuniform float brightThreshold;\r\n\r\nvoid main() {\r\n vec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n average = texture2D(textureSampler, vUV + vec2(dsOffsets[0].x, dsOffsets[0].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[1].x, dsOffsets[1].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[2].x, dsOffsets[2].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[3].x, dsOffsets[3].y));\r\n\r\n average *= 0.25;\r\n\r\n float luminance = length(average.rgb);\r\n\r\n if (luminance < brightThreshold) {\r\n average = vec4(0.0, 0.0, 0.0, 1.0);\r\n }\r\n\r\n gl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE_X4)\r\nuniform vec2 dsOffsets[16];\r\n\r\nvoid main() {\r\n vec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n average = texture2D(textureSampler, vUV + dsOffsets[0]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[1]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[2]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[3]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[4]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[5]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[6]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[7]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[8]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[9]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[10]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[11]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[12]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[13]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[14]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[15]);\r\n\r\n average /= 16.0;\r\n\r\n gl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(HDR)\r\nuniform sampler2D otherSampler;\r\n\r\nuniform float exposure;\r\nuniform float avgLuminance;\r\n\r\nvoid main() {\r\n vec4 color = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n vec4 adjustedColor = color / avgLuminance * exposure;\r\n\r\n color = adjustedColor;\r\n color.a = 1.0;\r\n\r\n gl_FragColor = color;\r\n}\r\n#endif\r\n",layerPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n gl_FragColor = baseColor * color;\r\n}",layerVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform vec2 scale;\r\nuniform vec2 offset;\r\nuniform mat4 textureMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n vec2 shiftedPosition = position * scale + offset;\r\n vUV = vec2(textureMatrix * vec4(shiftedPosition * madd + madd, 1.0, 0.0));\r\n gl_Position = vec4(shiftedPosition, 0.0, 1.0);\r\n}",legacydefaultPixelShader:"precision highp float;\r\n\r\n#define MAP_PROJECTION 4.\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\n#else\r\nuniform samplerCube shadowSampler0;\r\n#endif\r\nuniform vec3 shadowsInfo0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\n#else\r\nuniform samplerCube shadowSampler1;\r\n#endif\r\nuniform vec3 shadowsInfo1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\n#else\r\nuniform samplerCube shadowSampler2;\r\n#endif\r\nuniform vec3 shadowsInfo2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\n#else\r\nuniform samplerCube shadowSampler3;\r\n#endif\r\nuniform vec3 shadowsInfo3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY \r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nvarying vec3 vReflectionUVW;\r\n#ifdef REFLECTIONMAP_3D\r\nuniform samplerCube reflectionCubeSampler;\r\n#else\r\nuniform sampler2D reflection2DSampler;\r\n#endif\r\nuniform vec2 vReflectionInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n return clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n const vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\r\n return dot(color, bit_shift);\r\n}\r\n\r\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\r\nfloat computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float bias)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n\r\n depth = clamp(depth, 0., 1.);\r\n\r\n directionToLight.y = 1.0 - directionToLight.y;\r\n\r\n float shadow = unpack(textureCube(shadowSampler, directionToLight)) + bias;\r\n\r\n if (depth > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.0;\r\n}\r\n#endif\r\n\r\n#if defined(SPOTLIGHT0) || defined(SPOTLIGHT1) || defined(SPOTLIGHT2) || defined(SPOTLIGHT3) || defined(DIRLIGHT0) || defined(DIRLIGHT1) || defined(DIRLIGHT2) || defined(DIRLIGHT3)\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float shadow = unpack(texture2D(shadowSampler, uv)) + bias;\r\n\r\n if (depth.z > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat unpackHalf(vec2 color)\r\n{\r\n return color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat linstep(float low, float high, float v) {\r\n return clamp((v - low) / (high - low), 0.0, 1.0);\r\n}\r\n\r\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\r\n{\r\n float p = smoothstep(compare - bias, compare, moments.x);\r\n float variance = max(moments.y - moments.x * moments.x, 0.02);\r\n float d = compare - moments.x;\r\n float p_max = linstep(0.2, 1.0, variance / (variance + d * d));\r\n\r\n return clamp(max(p, p_max), 0.0, 1.0);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n vec4 texel = texture2D(shadowSampler, uv);\r\n\r\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n return min(1.0, 1.0 - ChebychevInequality(moments, depth.z, bias) + darkness);\r\n}\r\n#endif\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nmat3 computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor) {\r\n mat3 result;\r\n\r\n vec3 lightVectorW;\r\n if (lightData.w == 0.)\r\n {\r\n lightVectorW = normalize(lightData.xyz - vPositionW);\r\n }\r\n else\r\n {\r\n lightVectorW = normalize(-lightData.xyz);\r\n }\r\n\r\n // diffuse\r\n float ndl = max(0., dot(vNormal, lightVectorW));\r\n\r\n result[0] = ndl * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = max(0., pow(specComp, max(1.0, vSpecularColor.a)));\r\n result[1] = specComp * specularColor;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nmat3 computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec4 diffuseColor, vec3 specularColor) {\r\n mat3 result;\r\n\r\n vec3 lightVectorW = normalize(lightData.xyz - vPositionW);\r\n\r\n // diffuse\r\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n float spotAtten = 0.0;\r\n\r\n if (cosAngle >= lightDirection.w)\r\n {\r\n cosAngle = max(0., pow(cosAngle, lightData.w));\r\n spotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\r\n\r\n // Diffuse\r\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n result[0] = ndl * spotAtten * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, vSpecularColor.a);\r\n result[1] = specComp * specularColor * spotAtten;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n }\r\n\r\n result[0] = vec3(0.);\r\n result[1] = vec3(0.);\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nmat3 computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor, vec3 groundColor) {\r\n mat3 result;\r\n\r\n // Diffuse\r\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n result[0] = mix(groundColor, diffuseColor.rgb, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, vSpecularColor.a);\r\n result[1] = specComp * specularColor;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nvoid main(void) {\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n\r\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n // Base color\r\n vec4 baseColor = vec4(1., 1., 1., 1.);\r\n vec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n#ifdef DIFFUSE\r\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n if (baseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n baseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n baseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n // Bump\r\n vec3 normalW = normalize(vNormalW);\r\n\r\n // Ambient color\r\n vec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n // Lighting\r\n vec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n vec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n float shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n mat3 info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n mat3 info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0, vLightGround0);\r\n#endif\r\n#if defined(POINTLIGHT0) || defined(DIRLIGHT0)\r\n mat3 info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1, vLightGround1);\r\n#endif\r\n#if defined(POINTLIGHT1) || defined(DIRLIGHT1)\r\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2, vLightGround2);\r\n#endif\r\n#if defined(POINTLIGHT2) || defined(DIRLIGHT2)\r\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3, vLightGround3);\r\n#endif\r\n#if defined(POINTLIGHT3) || defined(DIRLIGHT3)\r\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n // Reflection\r\n vec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n#ifdef REFLECTIONMAP_3D\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.x;\r\n#else\r\n vec2 coords = vReflectionUVW.xy;\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n coords /= vReflectionUVW.z;\r\n#endif\r\n\r\n coords.y = 1.0 - coords.y;\r\n\r\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n\r\n // Alpha\r\n float alpha = vDiffuseColor.a;\r\n\r\n#ifdef OPACITY\r\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n#ifdef OPACITYRGB\r\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n alpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n alpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n // Emissive\r\n vec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n // Specular map\r\n#ifdef SPECULARTERM\r\n vec3 specularColor = vSpecularColor.rgb;\r\n#ifdef SPECULAR\r\n specularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\r\n#endif\r\n#endif\r\n\r\n // Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n // Composition\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#ifdef SPECULARTERM\r\n vec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n vec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}",
- legacydefaultVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n // having bone influencers implies you have bones\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniforms\r\nuniform mat4 world;\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nuniform vec3 vEyePosition;\r\nvarying vec3 vReflectionUVW;\r\nuniform mat4 reflectionMatrix;\r\n\r\nvec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal)\r\n{\r\n#ifdef REFLECTIONMAP_SPHERICAL\r\n vec3 coords = vec3(view * vec4(worldNormal, 0.0));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1.0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PLANAR\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_CUBIC\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = reflect(viewDir, worldNormal);\r\n#ifdef INVERTCUBICMAP\r\n coords.y = 1.0 - coords.y;\r\n#endif\r\n return vec3(reflectionMatrix * vec4(coords, 0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n return vec3(reflectionMatrix * (view * worldPos));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n return position;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EXPLICIT\r\n return vec3(0, 0, 0);\r\n#endif\r\n}\r\n#endif\r\n\r\nvoid main(void) {\r\n mat4 finalWorld = world;\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n\r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif\r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n vec4 worldPos = finalWorld * vec4(position, 1.0);\r\n vPositionW = vec3(worldPos);\r\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n\r\n // Texture coordinates\r\n#ifndef UV1\r\n vec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n vec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n if (vDiffuseInfos.x == 0.)\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n if (vAmbientInfos.x == 0.)\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef OPACITY\r\n if (vOpacityInfos.x == 0.)\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n \r\n#ifdef REFLECTION\r\n vReflectionUVW = computeReflectionCoords(vec4(vPositionW, 1.0), vNormalW);\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n if (vEmissiveInfos.x == 0.)\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n if (vSpecularInfos.x == 0.)\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef BUMP\r\n if (vBumpInfos.x == 0.)\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n // Shadows\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\n vPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\n vPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\n vPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\n vPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n // Vertex color\r\n#ifdef VERTEXCOLOR\r\n vColor = color;\r\n#endif\r\n}",lensFlarePixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n gl_FragColor = baseColor * color;\r\n}",lensFlareVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform mat4 viewportMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n\r\n vUV = position * madd + madd;\r\n gl_Position = viewportMatrix * vec4(position, 0.0, 1.0);\r\n}",lensHighlightsPixelShader:"precision highp float;\r\n\r\n// samplers\r\nuniform sampler2D textureSampler; // original color\r\n\r\n// uniforms\r\nuniform float gain;\r\nuniform float threshold;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// apply luminance filter\r\nvec4 highlightColor(vec4 color) {\r\n vec4 highlight = color;\r\n float luminance = dot(highlight.rgb, vec3(0.2125, 0.7154, 0.0721));\r\n float lum_threshold;\r\n if (threshold > 1.0) { lum_threshold = 0.94 + 0.01 * threshold; }\r\n else { lum_threshold = 0.5 + 0.44 * threshold; }\r\n\r\n luminance = clamp((luminance - lum_threshold) * (1.0 / (1.0 - lum_threshold)), 0.0, 1.0);\r\n\r\n highlight *= luminance * gain;\r\n highlight.a = 1.0;\r\n\r\n return highlight;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec4 original = texture2D(textureSampler, vUV);\r\n\r\n // quick exit if no highlight computing\r\n if (gain == -1.0) {\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n return;\r\n }\r\n\r\n float w = 2.0 / screen_width;\r\n float h = 2.0 / screen_height;\r\n\r\n float weight = 1.0;\r\n\r\n // compute blurred color\r\n vec4 blurred = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n#ifdef PENTAGON\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.84*w, 0.43*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.48*w, -1.29*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.61*w, 1.51*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.55*w, -0.74*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.71*w, -0.52*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.94*w, 1.59*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.40*w, -1.87*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.62*w, 1.16*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.09*w, 0.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.46*w, -1.71*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.08*w, 2.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.85*w, -1.89*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.89*w, 0.16*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.29*w, 1.88*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.40*w, -2.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.54*w, 2.26*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.60*w, -0.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.31*w, -1.30*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.83*w, 2.53*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.12*w, -2.48*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.60*w, 1.11*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.99*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.50*w, -2.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.85*w, 3.33*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.94*w, -1.92*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.27*w, -0.53*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.95*w, 2.48*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.23*w, -3.04*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.17*w, 2.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.97*w, -0.04*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.25*w, -2.00*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.31*w, 3.08*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.94*w, -2.59*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.37*w, 0.64*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.13*w, 1.93*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.03*w, -3.65*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.60*w, 3.17*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.14*w, -1.19*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.00*w, -1.19*h)));\r\n#else\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.85*w, 0.36*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.52*w, -1.14*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.46*w, 1.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.46*w, -0.83*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.79*w, -0.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.11*w, 1.62*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.29*w, -2.07*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.69*w, 1.39*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.28*w, 0.12*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.65*w, -1.69*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.08*w, 2.44*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.63*w, -1.90*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.55*w, 0.31*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.13*w, 1.52*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.56*w, -2.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.38*w, 2.34*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.64*w, -0.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.53*w, -1.21*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.06*w, 2.63*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.00*w, -2.69*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.59*w, 1.32*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.78*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.57*w, -2.50*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.54*w, 2.93*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.39*w, -1.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, -0.28*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.04*w, 2.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.02*w, -3.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.09*w, 2.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.07*w, -0.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.44*w, -1.90*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.52*w, 3.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.68*w, -2.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, 0.79*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.76*w, 1.46*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.05*w, -2.94*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.21*w, 2.88*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.84*w, -1.30*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.98*w, -0.96*h)));\r\n#endif\r\n\r\n blurred /= 39.0;\r\n\r\n gl_FragColor = blurred;\r\n\r\n //if(vUV.x > 0.5) { gl_FragColor.rgb *= 0.0; }\r\n}",linePixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n gl_FragColor = color;\r\n}",lineVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 normal;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nuniform float width;\r\nuniform float aspectRatio;\r\n\r\nvoid main(void) {\r\n vec4 viewPosition = worldViewProjection * vec4(position, 1.0);\r\n vec4 viewPositionNext = worldViewProjection * vec4(normal.xyz, 1.0);\r\n\r\n vec2 currentScreen = viewPosition.xy / viewPosition.w;\r\n vec2 nextScreen = viewPositionNext.xy / viewPositionNext.w;\r\n\r\n currentScreen.x *= aspectRatio;\r\n nextScreen.x *= aspectRatio;\r\n\r\n vec2 dir = normalize(nextScreen - currentScreen);\r\n vec2 normalDir = vec2(-dir.y, dir.x);\r\n\r\n normalDir *= width / 2.0;\r\n normalDir.x /= aspectRatio;\r\n\r\n vec4 offset = vec4(normalDir * normal.w, 0.0, 0.0);\r\n gl_Position = viewPosition + offset;\r\n}",outlinePixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}",outlineVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\nuniform mat4 mBones[BonesPerMesh];\r\n\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#if NUM_BONE_INFLUENCERS > 4\r\nattribute vec4 matricesIndicesExtra;\r\nattribute vec4 matricesWeightsExtra;\r\n#endif\r\n#endif\r\n\r\n// Uniform\r\nuniform float offset;\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n vec3 offsetPosition = position + normal * offset;\r\n\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n#if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n#endif \r\n\r\n#if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n#endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}\r\n",particlesPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\nuniform vec4 textureMask;\r\nuniform sampler2D diffuseSampler;\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n vec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n gl_FragColor = (baseColor * textureMask + (vec4(1., 1., 1., 1.) - textureMask)) * vColor;\r\n}",particlesVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 color;\r\nattribute vec4 options;\r\n\r\n// Uniforms\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nuniform mat4 invView;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) { \r\n vec3 viewPos = (view * vec4(position, 1.0)).xyz; \r\n vec3 cornerPos;\r\n float size = options.y;\r\n float angle = options.x;\r\n vec2 offset = options.zw;\r\n\r\n cornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\r\n\r\n // Rotate\r\n vec3 rotatedCorner;\r\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n rotatedCorner.z = 0.;\r\n\r\n // Position\r\n viewPos += rotatedCorner;\r\n gl_Position = projection * vec4(viewPos, 1.0); \r\n \r\n vColor = color;\r\n vUV = offset;\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n vec4 worldPos = invView * vec4(viewPos, 1.0);\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n}",passPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nvoid main(void) \r\n{\r\n gl_FragColor = texture2D(textureSampler, vUV);\r\n}",postprocessVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n\r\n vUV = position * madd + madd;\r\n gl_Position = vec4(position, 0.0, 1.0);\r\n}",proceduralVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n vPosition = position;\r\n vUV = position * madd + madd;\r\n gl_Position = vec4(position, 0.0, 1.0);\r\n}",refractionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D refractionSampler;\r\n\r\n// Parameters\r\nuniform vec3 baseColor;\r\nuniform float depth;\r\nuniform float colorLevel;\r\n\r\nvoid main() {\r\n float ref = 1.0 - texture2D(refractionSampler, vUV).r;\r\n\r\n vec2 uv = vUV - vec2(0.5);\r\n vec2 offset = uv * depth * ref;\r\n vec3 sourceColor = texture2D(textureSampler, vUV - offset).rgb;\r\n\r\n gl_FragColor = vec4(sourceColor + sourceColor * ref * colorLevel, 1.0);\r\n}",shadowMapPixelShader:"precision highp float;\r\n\r\nvec4 pack(float depth)\r\n{\r\n const vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n const vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n vec4 res = fract(depth * bit_shift);\r\n res -= res.xxyz * bit_mask;\r\n\r\n return res;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nvec2 packHalf(float depth) \r\n{ \r\n const vec2 bitOffset = vec2(1.0 / 255., 0.);\r\n vec2 color = vec2(depth, fract(depth * 255.));\r\n\r\n return color - (color.yy * bitOffset);\r\n}\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\nuniform vec3 lightPosition;\r\nuniform vec2 depthValues;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\n vec3 directionToLight = vPosition.xyz - lightPosition;\r\n \r\n float depth = length(directionToLight);\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n#else\r\n float depth = vPosition.z / vPosition.w;\r\n depth = depth * 0.5 + 0.5;\r\n#endif\r\n\r\n#ifdef VSM\r\n float moment1 = depth;\r\n float moment2 = moment1 * moment1;\r\n\r\n gl_FragColor = vec4(packHalf(moment1), packHalf(moment2));\r\n#else\r\n gl_FragColor = pack(depth);\r\n#endif\r\n}",shadowMapVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n// having bone influencers implies you have bones\r\nuniform mat4 mBones[BonesPerMesh];\r\n\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#if NUM_BONE_INFLUENCERS > 4\r\nattribute vec4 matricesIndicesExtra;\r\nattribute vec4 matricesWeightsExtra;\r\n#endif\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n#if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n#endif \r\n\r\n#if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n#endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\n vPosition = finalWorld * vec4(position, 1.0);\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n#else\r\n vPosition = viewProjection * finalWorld * vec4(position, 1.0);\r\n gl_Position = vPosition;\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}",spritesPixelShader:"precision highp float;\r\n\r\nuniform bool alphaTest;\r\n\r\nvarying vec4 vColor;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return min(1., max(0., fogCoeff));\r\n}\r\n#endif\r\n\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n if (alphaTest) \r\n {\r\n if (baseColor.a < 0.95)\r\n discard;\r\n }\r\n\r\n baseColor *= vColor;\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n baseColor.rgb = fog * baseColor.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = baseColor;\r\n}",spritesVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec4 position;\r\nattribute vec4 options;\r\nattribute vec4 cellInfo;\r\nattribute vec4 color;\r\n\r\n// Uniforms\r\nuniform vec2 textureInfos;\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\nvoid main(void) { \r\n vec3 viewPos = (view * vec4(position.xyz, 1.0)).xyz; \r\n vec2 cornerPos;\r\n \r\n float angle = position.w;\r\n vec2 size = vec2(options.x, options.y);\r\n vec2 offset = options.zw;\r\n vec2 uvScale = textureInfos.xy;\r\n\r\n cornerPos = vec2(offset.x - 0.5, offset.y - 0.5) * size;\r\n\r\n // Rotate\r\n vec3 rotatedCorner;\r\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n rotatedCorner.z = 0.;\r\n\r\n // Position\r\n viewPos += rotatedCorner;\r\n gl_Position = projection * vec4(viewPos, 1.0); \r\n\r\n // Color\r\n vColor = color;\r\n \r\n // Texture\r\n vec2 uvOffset = vec2(abs(offset.x - cellInfo.x), 1.0 - abs(offset.y - cellInfo.y));\r\n\r\n vUV = (uvOffset + cellInfo.zw) * uvScale;\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = viewPos.z;\r\n#endif\r\n}",ssaoPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D randomSampler;\r\n\r\nuniform float randTextureTiles;\r\nuniform float samplesFactor;\r\nuniform vec3 sampleSphere[SAMPLES];\r\n\r\nuniform float totalStrength;\r\nuniform float radius;\r\nuniform float area;\r\nuniform float fallOff;\r\nuniform float base;\r\n\r\nvarying vec2 vUV;\r\n\r\nvec3 normalFromDepth(float depth, vec2 coords) {\r\n vec2 offset1 = vec2(0.0, radius);\r\n vec2 offset2 = vec2(radius, 0.0);\r\n\r\n float depth1 = texture2D(textureSampler, coords + offset1).r;\r\n float depth2 = texture2D(textureSampler, coords + offset2).r;\r\n\r\n vec3 p1 = vec3(offset1, depth1 - depth);\r\n vec3 p2 = vec3(offset2, depth2 - depth);\r\n\r\n vec3 normal = cross(p1, p2);\r\n normal.z = -normal.z;\r\n\r\n return normalize(normal);\r\n}\r\n\r\nvoid main()\r\n{\r\n vec3 random = normalize(texture2D(randomSampler, vUV * randTextureTiles).rgb);\r\n float depth = texture2D(textureSampler, vUV).r;\r\n vec3 position = vec3(vUV, depth);\r\n vec3 normal = normalFromDepth(depth, vUV);\r\n float radiusDepth = radius / depth;\r\n float occlusion = 0.0;\r\n\r\n vec3 ray;\r\n vec3 hemiRay;\r\n float occlusionDepth;\r\n float difference;\r\n\r\n for (int i = 0; i < SAMPLES; i++)\r\n {\r\n ray = radiusDepth * reflect(sampleSphere[i], random);\r\n hemiRay = position + sign(dot(ray, normal)) * ray;\r\n\r\n occlusionDepth = texture2D(textureSampler, clamp(hemiRay.xy, vec2(0.001, 0.001), vec2(0.999, 0.999))).r;\r\n difference = depth - occlusionDepth;\r\n\r\n occlusion += step(fallOff, difference) * (1.0 - smoothstep(fallOff, area, difference));\r\n }\r\n\r\n float ao = 1.0 - totalStrength * occlusion * samplesFactor;\r\n\r\n float result = clamp(ao + base, 0.0, 1.0);\r\n gl_FragColor.r = result;\r\n gl_FragColor.g = result;\r\n gl_FragColor.b = result;\r\n gl_FragColor.a = 1.0;\r\n}\r\n",ssaoCombinePixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D originalColor;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n vec4 ssaoColor = texture2D(textureSampler, vUV);\r\n vec4 sceneColor = texture2D(originalColor, vUV);\r\n\r\n gl_FragColor = sceneColor * ssaoColor;\r\n}\r\n",stereoscopicInterlacePixelShader:"precision highp float;\r\n\r\nconst vec3 TWO = vec3(2.0, 2.0, 2.0);\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D camASampler;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 stepSize;\r\n\r\nvoid main(void)\r\n{\r\n bool useCamB;\r\n vec2 texCoord1;\r\n vec2 texCoord2;\r\n \r\n vec3 frag1;\r\n vec3 frag2;\r\n \r\n#ifdef IS_STEREOSCOPIC_HORIZ\r\n useCamB = vUV.x > 0.5;\r\n texCoord1 = vec2(useCamB ? (vUV.x - 0.5) * 2.0 : vUV.x * 2.0, vUV.y);\r\n texCoord2 = vec2(texCoord1.x + stepSize.x, vUV.y);\r\n#else\r\n useCamB = vUV.y > 0.5;\r\n texCoord1 = vec2(vUV.x, useCamB ? (vUV.y - 0.5) * 2.0 : vUV.y * 2.0);\r\n texCoord2 = vec2(vUV.x, texCoord1.y + stepSize.y);\r\n#endif\r\n \r\n // cannot assign a sampler to a variable, so must duplicate texture accesses\r\n if (useCamB){\r\n frag1 = texture2D(textureSampler, texCoord1).rgb;\r\n frag2 = texture2D(textureSampler, texCoord2).rgb;\r\n }else{\r\n frag1 = texture2D(camASampler , texCoord1).rgb;\r\n frag2 = texture2D(camASampler , texCoord2).rgb;\r\n }\r\n \r\n gl_FragColor = vec4((frag1 + frag2) / TWO, 1.0);\r\n}",
- tonemapPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Constants\r\nuniform float _ExposureAdjustment;\r\n\r\n#if defined(HABLE_TONEMAPPING)\r\n const float A = 0.15;\r\n const float B = 0.50;\r\n const float C = 0.10;\r\n const float D = 0.20;\r\n const float E = 0.02;\r\n const float F = 0.30;\r\n const float W = 11.2;\r\n#endif\r\n\r\nfloat Luminance(vec3 c)\r\n{\r\n return dot(c, vec3(0.22, 0.707, 0.071));\r\n}\r\n\r\nvoid main(void) \r\n{\r\n vec3 colour = texture2D(textureSampler, vUV).rgb;\r\n\r\n#if defined(REINHARD_TONEMAPPING)\r\n\r\n float lum = Luminance(colour.rgb); \r\n float lumTm = lum * _ExposureAdjustment;\r\n float scale = lumTm / (1.0 + lumTm); \r\n\r\n colour *= scale / lum;\r\n\r\n#elif defined(HABLE_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n\r\n const float ExposureBias = 2.0;\r\n vec3 x = ExposureBias * colour;\r\n\r\n vec3 curr = ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;\r\n \r\n x = vec3(W, W, W);\r\n vec3 whiteScale = 1.0 / (((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F);\r\n colour = curr * whiteScale;\r\n\r\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n \r\n vec3 X = max(vec3(0.0, 0.0, 0.0), colour - 0.004);\r\n vec3 retColor = (X * (6.2 * X + 0.5)) / (X * (6.2 * X + 1.7) + 0.06);\r\n\r\n colour = retColor * retColor;\r\n\r\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\r\n\r\n colour = vec3(1.0, 1.0, 1.0) - exp2(-_ExposureAdjustment * colour);\r\n\r\n#endif\r\n\r\n gl_FragColor = vec4(colour.rgb, 1.0);\r\n}",volumetricLightScatteringPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D lightScatteringSampler;\r\n\r\nuniform float decay;\r\nuniform float exposure;\r\nuniform float weight;\r\nuniform float density;\r\nuniform vec2 meshPositionOnScreen;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n vec2 tc = vUV;\r\n vec2 deltaTexCoord = (tc - meshPositionOnScreen.xy);\r\n deltaTexCoord *= 1.0 / float(NUM_SAMPLES) * density;\r\n\r\n float illuminationDecay = 1.0;\r\n\r\n vec4 color = texture2D(lightScatteringSampler, tc) * 0.4;\r\n\r\n for(int i=0; i < NUM_SAMPLES; i++) {\r\n tc -= deltaTexCoord;\r\n vec4 sample = texture2D(lightScatteringSampler, tc) * 0.4;\r\n sample *= illuminationDecay * weight;\r\n color += sample;\r\n illuminationDecay *= decay;\r\n }\r\n\r\n vec4 realColor = texture2D(textureSampler, vUV);\r\n gl_FragColor = ((vec4((vec3(color.r, color.g, color.b) * exposure), 1)) + (realColor * (1.5 - 0.4)));\r\n}\r\n",volumetricLightScatteringPassPixelShader:"precision highp float;\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\n#if defined(DIFFUSE_COLOR_RENDER)\r\nuniform vec3 color;\r\n#endif\r\n\r\n#if defined(OPACITY)\r\nuniform sampler2D opacitySampler;\r\nuniform float opacityLevel;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n vec4 diffuseColor = texture2D(diffuseSampler, vUV);\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n if (diffuseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef OPACITY\r\n vec4 opacityColor = texture2D(opacitySampler, vUV);\r\n float alpha = 1.0;\r\n\r\n #ifdef OPACITYRGB\r\n opacityColor.rgb = opacityColor.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityColor.x + opacityColor.y + opacityColor.z) * opacityLevel;\r\n #else\r\n alpha *= opacityColor.a * opacityLevel;\r\n #endif\r\n\r\n #if defined(BASIC_RENDER)\r\n gl_FragColor = vec4(diffuseColor.rgb, alpha);\r\n #elif defined(DIFFUSE_COLOR_RENDER)\r\n gl_FragColor = vec4(color.rgb, alpha);\r\n #else\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, alpha);\r\n #endif\r\n\r\n gl_FragColor.a = alpha;\r\n#else\r\n\r\n #if defined(BASIC_RENDER)\r\n gl_FragColor = diffuseColor;\r\n #elif defined(DIFFUSE_COLOR_RENDER)\r\n gl_FragColor = vec4(color.rgb, 1.0);\r\n #else\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n #endif\r\n#endif\r\n\r\n}\r\n",vrDistortionCorrectionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 LensCenter;\r\nuniform vec2 Scale;\r\nuniform vec2 ScaleIn;\r\nuniform vec4 HmdWarpParam;\r\n\r\nvec2 HmdWarp(vec2 in01) {\r\n\r\n vec2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1]\r\n float rSq = theta.x * theta.x + theta.y * theta.y;\r\n vec2 rvector = theta * (HmdWarpParam.x + HmdWarpParam.y * rSq + HmdWarpParam.z * rSq * rSq + HmdWarpParam.w * rSq * rSq * rSq);\r\n return LensCenter + Scale * rvector;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec2 tc = HmdWarp(vUV);\r\n if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n else{\r\n gl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);\r\n }\r\n}"},BABYLON.CollisionWorker='var BABYLON;!function(t){var e=function(t,e,o,i){return t.x>o.x+i?!1:o.x-i>e.x?!1:t.y>o.y+i?!1:o.y-i>e.y?!1:t.z>o.z+i?!1:o.z-i>e.z?!1:!0},o=function(t,e,o,i){var s=e*e-4*t*o,r={root:0,found:!1};if(0>s)return r;var n=Math.sqrt(s),c=(-e-n)/(2*t),h=(-e+n)/(2*t);if(c>h){var a=h;h=c,c=a}return c>0&&i>c?(r.root=c,r.found=!0,r):h>0&&i>h?(r.root=h,r.found=!0,r):r},i=function(){function i(){this.radius=new t.Vector3(1,1,1),this.retry=0,this.basePointWorld=t.Vector3.Zero(),this.velocityWorld=t.Vector3.Zero(),this.normalizedVelocity=t.Vector3.Zero(),this._collisionPoint=t.Vector3.Zero(),this._planeIntersectionPoint=t.Vector3.Zero(),this._tempVector=t.Vector3.Zero(),this._tempVector2=t.Vector3.Zero(),this._tempVector3=t.Vector3.Zero(),this._tempVector4=t.Vector3.Zero(),this._edge=t.Vector3.Zero(),this._baseToVertex=t.Vector3.Zero(),this._destinationPoint=t.Vector3.Zero(),this._slidePlaneNormal=t.Vector3.Zero(),this._displacementVector=t.Vector3.Zero()}return i.prototype._initialize=function(e,o,i){this.velocity=o,t.Vector3.NormalizeToRef(o,this.normalizedVelocity),this.basePoint=e,e.multiplyToRef(this.radius,this.basePointWorld),o.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=i,this.collisionFound=!1},i.prototype._checkPointInTriangle=function(e,o,i,s,r){o.subtractToRef(e,this._tempVector),i.subtractToRef(e,this._tempVector2),t.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var n=t.Vector3.Dot(this._tempVector4,r);return 0>n?!1:(s.subtractToRef(e,this._tempVector3),t.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),0>n?!1:(t.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),n>=0))},i.prototype._canDoCollision=function(o,i,s,r){var n=t.Vector3.Distance(this.basePointWorld,o),c=Math.max(this.radius.x,this.radius.y,this.radius.z);return n>this.velocityWorldLength+c+i?!1:e(s,r,this.basePointWorld,this.velocityWorldLength+c)?!0:!1},i.prototype._testTriangle=function(e,i,s,r,n,c){var h,a=!1;i||(i=[]),i[e]||(i[e]=new t.Plane(0,0,0,0),i[e].copyFromPoints(s,r,n));var l=i[e];if(c||l.isFrontFacingTo(this.normalizedVelocity,0)){var _=l.signedDistanceTo(this.basePoint),d=t.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(_)>=1)return;a=!0,h=0}else{h=(-1-_)/d;var V=(1-_)/d;if(h>V){var u=V;V=h,h=u}if(h>1||0>V)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var P=!1,p=1;if(a||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,s,r,n,l.normal)&&(P=!0,p=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!P){var m=this.velocity.lengthSquared(),f=m;this.basePoint.subtractToRef(s,this._tempVector);var T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p);y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(r,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(r)),this.basePoint.subtractToRef(n,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(n)),r.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex);var g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex);if(f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found){var D=(v*y.root-R)/g;D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),s.addToRef(this._edge,this._collisionPoint))}n.subtractToRef(r,this._edge),r.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),r.addToRef(this._edge,this._collisionPoint))),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),n.addToRef(this._edge,this._collisionPoint)))}if(P){var x=p*this.velocity.length();(!this.collisionFound||x<this.nearestDistance)&&(this.intersectionPoint?this.intersectionPoint.copyFrom(this._collisionPoint):this.intersectionPoint=this._collisionPoint.clone(),this.nearestDistance=x,this.collisionFound=!0)}}},i.prototype._collide=function(t,e,o,i,s,r,n){for(var c=i;s>c;c+=3){var h=e[o[c]-r],a=e[o[c+1]-r],l=e[o[c+2]-r];this._testTriangle(c,t,l,a,h,n)}},i.prototype._getResponse=function(e,o){e.addToRef(o,this._destinationPoint),o.scaleInPlace(this.nearestDistance/o.length()),this.basePoint.addToRef(o,e),e.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),e.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(t.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,o)},i}();t.Collider=i}(BABYLON||(BABYLON={}));var BABYLON;!function(o){o.WorkerIncluded=!0;var e=function(){function o(){this._meshes={},this._geometries={}}return o.prototype.getMeshes=function(){return this._meshes},o.prototype.getGeometries=function(){return this._geometries},o.prototype.getMesh=function(o){return this._meshes[o]},o.prototype.addMesh=function(o){this._meshes[o.uniqueId]=o},o.prototype.removeMesh=function(o){delete this._meshes[o]},o.prototype.getGeometry=function(o){return this._geometries[o]},o.prototype.addGeometry=function(o){this._geometries[o.id]=o},o.prototype.removeGeometry=function(o){delete this._geometries[o]},o}();o.CollisionCache=e;var i=function(){function e(e,i,r){this.collider=e,this._collisionCache=i,this.finalPosition=r,this.collisionsScalingMatrix=o.Matrix.Zero(),this.collisionTranformationMatrix=o.Matrix.Zero()}return e.prototype.collideWithWorld=function(o,e,i,r){var t=.01;if(this.collider.retry>=i)return void this.finalPosition.copyFrom(o);this.collider._initialize(o,e,t);for(var s,l=this._collisionCache.getMeshes(),n=Object.keys(l),a=n.length,c=0;a>c;++c)if(s=n[c],parseInt(s)!=r){var d=l[s];d.checkCollisions&&this.checkCollision(d)}return this.collider.collisionFound?((0!==e.x||0!==e.y||0!==e.z)&&this.collider._getResponse(o,e),e.length()<=t?void this.finalPosition.copyFrom(o):(this.collider.retry++,void this.collideWithWorld(o,e,i,r))):void o.addToRef(e,this.finalPosition)},e.prototype.checkCollision=function(e){if(this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))){o.Matrix.ScalingToRef(1/this.collider.radius.x,1/this.collider.radius.y,1/this.collider.radius.z,this.collisionsScalingMatrix);var i=o.Matrix.FromArray(e.worldMatrixFromCache);i.multiplyToRef(this.collisionsScalingMatrix,this.collisionTranformationMatrix),this.processCollisionsForSubMeshes(this.collisionTranformationMatrix,e)}},e.prototype.processCollisionsForSubMeshes=function(o,e){var i=e.subMeshes,r=i.length;if(!e.geometryId)return void console.log("no mesh geometry id");var t=this._collisionCache.getGeometry(e.geometryId);if(!t)return void console.log("couldn\'t find geometry",e.geometryId);for(var s=0;r>s;s++){var l=i[s];r>1&&!this.checkSubmeshCollision(l)||(this.collideForSubMesh(l,o,t),this.collider.collisionFound&&(this.collider.collidedMesh=e.uniqueId))}},e.prototype.collideForSubMesh=function(e,i,r){if(!r.positionsArray){r.positionsArray=[];for(var t=0,s=r.positions.length;s>t;t+=3){var l=o.Vector3.FromArray([r.positions[t],r.positions[t+1],r.positions[t+2]]);r.positionsArray.push(l)}}if(!e._lastColliderWorldVertices||!e._lastColliderTransformMatrix.equals(i)){e._lastColliderTransformMatrix=i.clone(),e._lastColliderWorldVertices=[],e._trianglePlanes=[];for(var n=e.verticesStart,a=e.verticesStart+e.verticesCount,t=n;a>t;t++)e._lastColliderWorldVertices.push(o.Vector3.TransformCoordinates(r.positionsArray[t],i))}this.collider._collide(e._trianglePlanes,e._lastColliderWorldVertices,r.indices,e.indexStart,e.indexStart+e.indexCount,e.verticesStart,e.hasMaterial)},e.prototype.checkSubmeshCollision=function(e){return this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))},e}();o.CollideWorker=i;var r=function(){function r(){}return r.prototype.onInit=function(i){this._collisionCache=new e;var r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.INIT};postMessage(r,void 0)},r.prototype.onUpdate=function(e){var i=this,r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.UPDATE};try{for(var t in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(t)&&this._collisionCache.addGeometry(e.updatedGeometries[t]);for(var s in e.updatedMeshes)e.updatedMeshes.hasOwnProperty(s)&&this._collisionCache.addMesh(e.updatedMeshes[s]);e.removedGeometries.forEach(function(o){i._collisionCache.removeGeometry(o)}),e.removedMeshes.forEach(function(o){i._collisionCache.removeMesh(o)})}catch(l){r.error=o.WorkerReplyType.UNKNOWN_ERROR}postMessage(r,void 0)},r.prototype.onCollision=function(e){var r=o.Vector3.Zero(),t=new o.Collider;t.radius=o.Vector3.FromArray(e.collider.radius);var s=new i(t,this._collisionCache,r);s.collideWithWorld(o.Vector3.FromArray(e.collider.position),o.Vector3.FromArray(e.collider.velocity),e.maximumRetry,e.excludedMeshUniqueId);var l={collidedMeshUniqueId:t.collidedMesh,collisionId:e.collisionId,newPosition:r.asArray()},n={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.COLLIDE,payload:l};postMessage(n,void 0)},r}();o.CollisionDetectorTransferable=r;try{if(self&&self instanceof WorkerGlobalScope){window={},o.Collider||(importScripts("./babylon.collisionCoordinator.js"),importScripts("./babylon.collider.js"),importScripts("../Math/babylon.math.js"));var t=new r,s=function(e){var i=e.data;switch(i.taskType){case o.WorkerTaskType.INIT:t.onInit(i.payload);break;case o.WorkerTaskType.COLLIDE:t.onCollision(i.payload);break;case o.WorkerTaskType.UPDATE:t.onUpdate(i.payload)}};self.onmessage=s}}catch(l){console.log("single worker init")}}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var o=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,t=function(){function t(){var r=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){r._addUpdateMeshesList[e.uniqueId]=t.SerializeMesh(e)},this.onGeometryUpdated=function(e){r._addUpdateGeometriesList[e.id]=t.SerializeGeometry(e)},this._afterRender=function(){if(r._init&&!(0==r._toRemoveGeometryArray.length&&0==r._toRemoveMeshesArray.length&&0==Object.keys(r._addUpdateGeometriesList).length&&0==Object.keys(r._addUpdateMeshesList).length||r._runningUpdated>4)){++r._runningUpdated;var e={updatedMeshes:r._addUpdateMeshesList,updatedGeometries:r._addUpdateGeometriesList,removedGeometries:r._toRemoveGeometryArray,removedMeshes:r._toRemoveMeshesArray},i={payload:e,taskType:o.UPDATE},t=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(t.push(i.payload.updatedGeometries[s].indices.buffer),t.push(i.payload.updatedGeometries[s].normals.buffer),t.push(i.payload.updatedGeometries[s].positions.buffer));r._worker.postMessage(i,t),r._addUpdateMeshesList={},r._addUpdateGeometriesList={},r._toRemoveGeometryArray=[],r._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(t){var s=t.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(s.taskType){case o.INIT:r._init=!0,r._scene.meshes.forEach(function(e){r.onMeshAdded(e)}),r._scene.getGeometries().forEach(function(e){r.onGeometryAdded(e)});break;case o.UPDATE:r._runningUpdated--;break;case o.COLLIDE:r._runningCollisionTask=!1;var n=s.payload;if(!r._collisionsCallbackArray[n.collisionId])return;r._collisionsCallbackArray[n.collisionId](n.collisionId,e.Vector3.FromArray(n.newPosition),r._scene.getMeshByUniqueID(n.collidedMeshUniqueId)),r._collisionsCallbackArray[n.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return t.prototype.getNewPosition=function(e,i,t,r,s,n,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(t.radius,this._scaledPosition),i.divideToRef(t.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=n;var d={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:t.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:r},l={payload:d,taskType:o.COLLIDE};this._worker.postMessage(l)}},t.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var t=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(t),this._worker.onmessage=this._onMessageFromWorker;var r={payload:{},taskType:o.INIT};this._worker.postMessage(r)},t.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},t.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},t.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},t.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},t.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},t.SerializeMesh=function(o){var i=[];o.subMeshes&&(i=o.subMeshes.map(function(e,o){return{position:o,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var t=null;return o instanceof e.Mesh?t=o.geometry?o.geometry.id:null:o instanceof e.InstancedMesh&&(t=o.sourceMesh&&o.sourceMesh.geometry?o.sourceMesh.geometry.id:null),{uniqueId:o.uniqueId,id:o.id,name:o.name,geometryId:t,sphereCenter:o.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:o.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:o.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:o.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:o.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:o.checkCollisions}},t.SerializeGeometry=function(o){return{id:o.id,positions:new Float32Array(o.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(o.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(o.getIndices()||[])}},t}();e.CollisionCoordinatorWorker=t;var r=function(){function o(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return o.prototype.getNewPosition=function(e,o,i,t,r,s,n){e.divideToRef(i.radius,this._scaledPosition),o.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,t,this._finalPosition,r),this._finalPosition.multiplyInPlace(i.radius),s(n,this._finalPosition,i.collidedMesh)},o.prototype.init=function(e){this._scene=e},o.prototype.destroy=function(){},o.prototype.onMeshAdded=function(e){},o.prototype.onMeshUpdated=function(e){},o.prototype.onMeshRemoved=function(e){},o.prototype.onGeometryAdded=function(e){},o.prototype.onGeometryUpdated=function(e){},o.prototype.onGeometryDeleted=function(e){},o.prototype._collideWithWorld=function(o,i,t,r,s,n){void 0===n&&(n=null);var a=10*e.Engine.CollisionsEpsilon;if(t.retry>=r)return void s.copyFrom(o);t._initialize(o,i,a);for(var d=0;d<this._scene.meshes.length;d++){var l=this._scene.meshes[d];l.isEnabled()&&l.checkCollisions&&l.subMeshes&&l!==n&&l._checkCollision(t)}return t.collisionFound?((0!==i.x||0!==i.y||0!==i.z)&&t._getResponse(o,i),i.length()<=a?void s.copyFrom(o):(t.retry++,void this._collideWithWorld(o,i,t,r,s,n))):void o.addToRef(i,s)},o}();e.CollisionCoordinatorLegacy=r}(BABYLON||(BABYLON={}));var BABYLON;!function(t){var i=1/2.2,n=2.2,r=function(){function r(t,i,n){void 0===t&&(t=0),void 0===i&&(i=0),void 0===n&&(n=0),this.r=t,this.g=i,this.b=n}return r.prototype.toString=function(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+"}"},r.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.r,t[i+1]=this.g,t[i+2]=this.b,this},r.prototype.toColor4=function(t){return void 0===t&&(t=1),new o(this.r,this.g,this.b,t)},r.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},r.prototype.toLuminance=function(){return.3*this.r+.59*this.g+.11*this.b},r.prototype.multiply=function(t){return new 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i=255*this.r|0,n=255*this.g|0,r=255*this.b|0,o=255*this.a|0;return"#"+t.Tools.ToHex(i)+t.Tools.ToHex(n)+t.Tools.ToHex(r)+t.Tools.ToHex(o)},i.FromHexString=function(n){if("#"!==n.substring(0,1)||9!==n.length)return t.Tools.Warn("Color4.FromHexString must be called with a string like #FFFFFFFF"),new i(0,0,0,0);var r=parseInt(n.substring(1,3),16),o=parseInt(n.substring(3,5),16),s=parseInt(n.substring(5,7),16),e=parseInt(n.substring(7,9),16);return i.FromInts(r,o,s,e)},i.Lerp=function(t,n,r){var o=new i(0,0,0,0);return i.LerpToRef(t,n,r,o),o},i.LerpToRef=function(t,i,n,r){r.r=t.r+(i.r-t.r)*n,r.g=t.g+(i.g-t.g)*n,r.b=t.b+(i.b-t.b)*n,r.a=t.a+(i.a-t.a)*n},i.FromArray=function(t,n){return void 0===n&&(n=0),new i(t[n],t[n+1],t[n+2],t[n+3])},i.FromInts=function(t,n,r,o){return new i(t/255,n/255,r/255,o/255)},i.CheckColors4=function(t,i){if(t.length===3*i){for(var n=[],r=0;r<t.length;r+=3){var o=r/3*4;n[o]=t[r],n[o+1]=t[r+1],n[o+2]=t[r+2],n[o+3]=1}return n}return t},i}();t.Color4=o;var s=function(){function i(t,i){this.x=t,this.y=i}return i.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+"}"},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,this},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this},i.prototype.copyFromFloats=function(t,i){return this.x=t,this.y=i,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y)},i.prototype.addVector3=function(t){return new i(this.x+t.x,this.y+t.y)},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y)},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,this},i.prototype.multiplyByFloats=function(t,n){return new i(this.x*t,this.y*n)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,this},i.prototype.negate=function(){return new i(-this.x,-this.y)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t)},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y},i.prototype.equalsWithEpsilon=function(i,n){return void 0===n&&(n=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,n)&&t.Tools.WithinEpsilon(this.y,i.y,n)},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y},i.prototype.normalize=function(){var t=this.length();if(0===t)return this;var i=1/t;return this.x*=i,this.y*=i,this},i.prototype.clone=function(){return new i(this.x,this.y)},i.Zero=function(){return new i(0,0)},i.FromArray=function(t,n){return void 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r=t.x*n.m[0]+t.y*n.m[4],o=t.x*n.m[1]+t.y*n.m[5];return new i(r,o)},i.Distance=function(t,n){return Math.sqrt(i.DistanceSquared(t,n))},i.DistanceSquared=function(t,i){var n=t.x-i.x,r=t.y-i.y;return n*n+r*r},i}();t.Vector2=s;var e=function(){function i(t,i,n){this.x=t,this.y=i,this.z=n}return i.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+"}"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,this},i.prototype.toQuaternion=function(){var t=new a(0,0,0,1),i=Math.cos(.5*(this.x+this.z)),n=Math.sin(.5*(this.x+this.z)),r=Math.cos(.5*(this.z-this.x)),o=Math.sin(.5*(this.z-this.x)),s=Math.cos(.5*this.y),e=Math.sin(.5*this.y);return t.x=r*e,t.y=-o*e,t.z=n*s,t.w=i*s,t},i.prototype.addInPlace=function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this},i.prototype.add=function(t){return new 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i.TransformNormalToRef(t,n,r),r},i.TransformNormalToRef=function(t,i,n){n.x=t.x*i.m[0]+t.y*i.m[4]+t.z*i.m[8],n.y=t.x*i.m[1]+t.y*i.m[5]+t.z*i.m[9],n.z=t.x*i.m[2]+t.y*i.m[6]+t.z*i.m[10]},i.TransformNormalFromFloatsToRef=function(t,i,n,r,o){o.x=t*r.m[0]+i*r.m[4]+n*r.m[8],o.y=t*r.m[1]+i*r.m[5]+n*r.m[9],o.z=t*r.m[2]+i*r.m[6]+n*r.m[10]},i.CatmullRom=function(t,n,r,o,s){var e=s*s,h=s*e,a=.5*(2*n.x+(-t.x+r.x)*s+(2*t.x-5*n.x+4*r.x-o.x)*e+(-t.x+3*n.x-3*r.x+o.x)*h),u=.5*(2*n.y+(-t.y+r.y)*s+(2*t.y-5*n.y+4*r.y-o.y)*e+(-t.y+3*n.y-3*r.y+o.y)*h),m=.5*(2*n.z+(-t.z+r.z)*s+(2*t.z-5*n.z+4*r.z-o.z)*e+(-t.z+3*n.z-3*r.z+o.z)*h);return new i(a,u,m)},i.Clamp=function(t,n,r){var o=t.x;o=o>r.x?r.x:o,o=o<n.x?n.x:o;var s=t.y;s=s>r.y?r.y:s,s=s<n.y?n.y:s;var e=t.z;return e=e>r.z?r.z:e,e=e<n.z?n.z:e,new i(o,s,e)},i.Hermite=function(t,n,r,o,s){var e=s*s,h=s*e,a=2*h-3*e+1,u=-2*h+3*e,m=h-2*e+s,y=h-e,c=t.x*a+r.x*u+n.x*m+o.x*y,p=t.y*a+r.y*u+n.y*m+o.y*y,f=t.z*a+r.z*u+n.z*m+o.z*y;return new i(c,p,f)},i.Lerp=function(t,n,r){var o=t.x+(n.x-t.x)*r,s=t.y+(n.y-t.y)*r,e=t.z+(n.z-t.z)*r;return new i(o,s,e)},i.Dot=function(t,i){return t.x*i.x+t.y*i.y+t.z*i.z},i.Cross=function(t,n){var r=i.Zero();return i.CrossToRef(t,n,r),r},i.CrossToRef=function(t,i,n){n.x=t.y*i.z-t.z*i.y,n.y=t.z*i.x-t.x*i.z,n.z=t.x*i.y-t.y*i.x},i.Normalize=function(t){var n=i.Zero();return i.NormalizeToRef(t,n),n},i.NormalizeToRef=function(t,i){i.copyFrom(t),i.normalize()},i.Project=function(t,n,r,o){var s=o.width,e=o.height,h=o.x,a=o.y,m=u.FromValues(s/2,0,0,0,0,-e/2,0,0,0,0,1,0,h+s/2,e/2+a,0,1),y=n.multiply(r).multiply(m);return i.TransformCoordinates(t,y)},i.UnprojectFromTransform=function(n,r,o,s,e){var h=s.multiply(e);h.invert(),n.x=n.x/r*2-1,n.y=-(n.y/o*2-1);var a=i.TransformCoordinates(n,h),u=n.x*h.m[3]+n.y*h.m[7]+n.z*h.m[11]+h.m[15];return t.Tools.WithinEpsilon(u,1)&&(a=a.scale(1/u)),a},i.Unproject=function(n,r,o,s,e,h){var a=s.multiply(e).multiply(h);a.invert();var u=new i(n.x/r*2-1,-(n.y/o*2-1),n.z),m=i.TransformCoordinates(u,a),y=u.x*a.m[3]+u.y*a.m[7]+u.z*a.m[11]+a.m[15];return t.Tools.WithinEpsilon(y,1)&&(m=m.scale(1/y)),m},i.Minimize=function(t,i){var n=t.clone();return n.MinimizeInPlace(i),n},i.Maximize=function(t,i){var n=t.clone();return n.MaximizeInPlace(i),n},i.Distance=function(t,n){return Math.sqrt(i.DistanceSquared(t,n))},i.DistanceSquared=function(t,i){var n=t.x-i.x,r=t.y-i.y,o=t.z-i.z;return n*n+r*r+o*o},i.Center=function(t,i){var n=t.add(i);return n.scaleInPlace(.5),n},i.RotationFromAxis=function(t,n,r){var o=i.Zero();return i.RotationFromAxisToRef(t,n,r,o),o},i.RotationFromAxisToRef=function(n,r,o,s){var e=n.normalize(),h=o.normalize(),a=f.X,u=f.Y,m=0,y=0,c=0,p=0,l=0,x=0,z=0,w=-1,v=0,g=M.Vector3[0],d=0,T=M.Vector3[1];t.Tools.WithinEpsilon(h.z,0,t.Engine.Epsilon)?x=1:t.Tools.WithinEpsilon(h.x,0,t.Engine.Epsilon)?p=1:(z=h.z/h.x,p=-z*Math.sqrt(1/(1+z*z)),x=Math.sqrt(1/(1+z*z))),T.x=p,T.y=l,T.z=x,T.normalize(),i.CrossToRef(e,T,g),g.normalize(),i.Dot(h,g)<0&&(w=1),d=i.Dot(e,T),d=Math.min(1,Math.max(-1,d)),c=Math.acos(d)*w,i.Dot(T,a)<0&&(c=Math.PI+c,T=T.scaleInPlace(-1),v++);var R=M.Vector3[2],_=M.Vector3[3];p=0,l=0,x=0,w=-1,t.Tools.WithinEpsilon(h.z,0,t.Engine.Epsilon)?p=1:(z=T.z/T.x,p=-z*Math.sqrt(1/(1+z*z)),x=Math.sqrt(1/(1+z*z))),R.x=p,R.y=l,R.z=x,R.normalize(),i.CrossToRef(R,T,_),_.normalize(),i.CrossToRef(h,R,g),g.normalize(),i.Dot(T,g)<0&&(w=1),d=i.Dot(h,R),d=Math.min(1,Math.max(-1,d)),y=Math.acos(d)*w,i.Dot(_,u)<0&&(y=Math.PI+y,v++),w=-1,i.CrossToRef(a,T,g),g.normalize(),i.Dot(g,u)<0&&(w=1),d=i.Dot(T,a),d=Math.min(1,Math.max(-1,d)),m=-Math.acos(d)*w,0>d&&2>v&&(m=Math.PI+m),s.x=y,s.y=m,s.z=c},i}();t.Vector3=e;var h=function(){function i(t,i,n,r){this.x=t,this.y=i,this.z=n,this.w=r}return i.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+"W:"+this.w+"}"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,t[i+3]=this.w,this},i.prototype.addInPlace=function(t){return 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i(this.x*t,this.y*n,this.z*r,this.w*o)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y,this.z/t.z,this.w/t.w)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,i.z=this.z/t.z,i.w=this.w/t.w,this},i.prototype.MinimizeInPlace=function(t){return t.x<this.x&&(this.x=t.x),t.y<this.y&&(this.y=t.y),t.z<this.z&&(this.z=t.z),t.w<this.w&&(this.w=t.w),this},i.prototype.MaximizeInPlace=function(t){return t.x>this.x&&(this.x=t.x),t.y>this.y&&(this.y=t.y),t.z>this.z&&(this.z=t.z),t.w>this.w&&(this.w=t.w),this},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},i.prototype.normalize=function(){var t=this.length();if(0===t)return this;var i=1/t;return this.x*=i,this.y*=i,this.z*=i,this.w*=i,this},i.prototype.clone=function(){return new i(this.x,this.y,this.z,this.w)},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},i.prototype.copyFromFloats=function(t,i,n,r){return this.x=t,this.y=i,this.z=n,this.w=r,this},i.FromArray=function(t,n){return n||(n=0),new i(t[n],t[n+1],t[n+2],t[n+3])},i.FromArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2],n.w=t[i+3]},i.FromFloatArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2],n.w=t[i+3]},i.FromFloatsToRef=function(t,i,n,r,o){o.x=t,o.y=i,o.z=n,o.w=r},i.Zero=function(){return new i(0,0,0,0)},i.Normalize=function(t){var n=i.Zero();return i.NormalizeToRef(t,n),n},i.NormalizeToRef=function(t,i){i.copyFrom(t),i.normalize()},i.Minimize=function(t,i){var n=t.clone();return n.MinimizeInPlace(i),n},i.Maximize=function(t,i){var n=t.clone();return n.MaximizeInPlace(i),n},i.Distance=function(t,n){return Math.sqrt(i.DistanceSquared(t,n))},i.DistanceSquared=function(t,i){var n=t.x-i.x,r=t.y-i.y,o=t.z-i.z,s=t.w-i.w;return n*n+r*r+o*o+s*s},i.Center=function(t,i){var n=t.add(i);return n.scaleInPlace(.5),n},i}();t.Vector4=h;var a=function(){function t(t,i,n,r){void 0===t&&(t=0),void 0===i&&(i=0),void 0===n&&(n=0),void 0===r&&(r=1),this.x=t,this.y=i,this.z=n,this.w=r}return t.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},t.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},t.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z&&this.w===t.w},t.prototype.clone=function(){return new t(this.x,this.y,this.z,this.w)},t.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},t.prototype.copyFromFloats=function(t,i,n,r){return this.x=t,this.y=i,this.z=n,this.w=r,this},t.prototype.add=function(i){return new t(this.x+i.x,this.y+i.y,this.z+i.z,this.w+i.w)},t.prototype.subtract=function(i){return new t(this.x-i.x,this.y-i.y,this.z-i.z,this.w-i.w)},t.prototype.scale=function(i){return new t(this.x*i,this.y*i,this.z*i,this.w*i)},t.prototype.multiply=function(i){var n=new t(0,0,0,1);return this.multiplyToRef(i,n),n},t.prototype.multiplyToRef=function(t,i){var n=this.x*t.w+this.y*t.z-this.z*t.y+this.w*t.x,r=-this.x*t.z+this.y*t.w+this.z*t.x+this.w*t.y,o=this.x*t.y-this.y*t.x+this.z*t.w+this.w*t.z,s=-this.x*t.x-this.y*t.y-this.z*t.z+this.w*t.w;return i.copyFromFloats(n,r,o,s),this},t.prototype.multiplyInPlace=function(t){return this.multiplyToRef(t,this),this},t.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},t.prototype.normalize=function(){var t=1/this.length();return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},t.prototype.toEulerAngles=function(t){void 0===t&&(t="YZX");var i=e.Zero();return this.toEulerAnglesToRef(i,t),i},t.prototype.toEulerAnglesToRef=function(t,i){void 0===i&&(i="YZX");var n,r,o,s=this.x,e=this.y,h=this.z,a=this.w;switch(i){case"YZX":var u=s*e+h*a;if(u>.499&&(n=2*Math.atan2(s,a),r=Math.PI/2,o=0),-.499>u&&(n=-2*Math.atan2(s,a),r=-Math.PI/2,o=0),isNaN(n)){var m=s*s,y=e*e,c=h*h;n=Math.atan2(2*e*a-2*s*h,1-2*y-2*c),r=Math.asin(2*u),o=Math.atan2(2*s*a-2*e*h,1-2*m-2*c)}break;default:throw new Error("Euler order "+i+" not supported yet.")}return t.y=n,t.z=r,t.x=o,this},t.prototype.toRotationMatrix=function(t){var i=this.x*this.x,n=this.y*this.y,r=this.z*this.z,o=this.x*this.y,s=this.z*this.w,e=this.z*this.x,h=this.y*this.w,a=this.y*this.z,u=this.x*this.w;return t.m[0]=1-2*(n+r),t.m[1]=2*(o+s),t.m[2]=2*(e-h),t.m[3]=0,t.m[4]=2*(o-s),t.m[5]=1-2*(r+i),t.m[6]=2*(a+u),t.m[7]=0,t.m[8]=2*(e+h),t.m[9]=2*(a-u),t.m[10]=1-2*(n+i),t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t.m[15]=1,this},t.prototype.fromRotationMatrix=function(i){return t.FromRotationMatrixToRef(i,this),this},t.FromRotationMatrix=function(i){var n=new t;return t.FromRotationMatrixToRef(i,n),n},t.FromRotationMatrixToRef=function(t,i){var n,r=t.m,o=r[0],s=r[4],e=r[8],h=r[1],a=r[5],u=r[9],m=r[2],y=r[6],c=r[10],p=o+a+c;p>0?(n=.5/Math.sqrt(p+1),i.w=.25/n,i.x=(y-u)*n,i.y=(e-m)*n,i.z=(h-s)*n):o>a&&o>c?(n=2*Math.sqrt(1+o-a-c),i.w=(y-u)/n,i.x=.25*n,i.y=(s+h)/n,i.z=(e+m)/n):a>c?(n=2*Math.sqrt(1+a-o-c),i.w=(e-m)/n,i.x=(s+h)/n,i.y=.25*n,i.z=(u+y)/n):(n=2*Math.sqrt(1+c-o-a),i.w=(h-s)/n,i.x=(e+m)/n,i.y=(u+y)/n,i.z=.25*n)},t.Inverse=function(i){return new t(-i.x,-i.y,-i.z,i.w)},t.Identity=function(){return new t(0,0,0,1)},t.RotationAxis=function(i,n){var r=new t,o=Math.sin(n/2);return i.normalize(),r.w=Math.cos(n/2),r.x=i.x*o,r.y=i.y*o,r.z=i.z*o,r},t.FromArray=function(i,n){return n||(n=0),new t(i[n],i[n+1],i[n+2],i[n+3])},t.RotationYawPitchRoll=function(i,n,r){var o=new t;return t.RotationYawPitchRollToRef(i,n,r,o),o},t.RotationYawPitchRollToRef=function(t,i,n,r){var o=.5*n,s=.5*i,e=.5*t,h=Math.sin(o),a=Math.cos(o),u=Math.sin(s),m=Math.cos(s),y=Math.sin(e),c=Math.cos(e);r.x=c*u*a+y*m*h,r.y=y*m*a-c*u*h,r.z=c*m*h-y*u*a,r.w=c*m*a+y*u*h},t.RotationAlphaBetaGamma=function(i,n,r){var o=new t;return t.RotationAlphaBetaGammaToRef(i,n,r,o),o},t.RotationAlphaBetaGammaToRef=function(t,i,n,r){var o=.5*(n+t),s=.5*(n-t),e=.5*i;r.x=Math.cos(s)*Math.sin(e),r.y=Math.sin(s)*Math.sin(e),r.z=Math.sin(o)*Math.cos(e),r.w=Math.cos(o)*Math.cos(e)},t.Slerp=function(i,n,r){var o,s,e=r,h=i.x*n.x+i.y*n.y+i.z*n.z+i.w*n.w,a=!1;if(0>h&&(a=!0,h=-h),h>.999999)s=1-e,o=a?-e:e;else{var u=Math.acos(h),m=1/Math.sin(u);s=Math.sin((1-e)*u)*m,o=a?-Math.sin(e*u)*m:Math.sin(e*u)*m}return new t(s*i.x+o*n.x,s*i.y+o*n.y,s*i.z+o*n.z,s*i.w+o*n.w)},t}();t.Quaternion=a;var u=function(){function i(){this.m=new Float32Array(16)}return i.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},i.prototype.determinant=function(){var t=this.m[10]*this.m[15]-this.m[11]*this.m[14],i=this.m[9]*this.m[15]-this.m[11]*this.m[13],n=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],o=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*t-this.m[6]*i+this.m[7]*n)-this.m[1]*(this.m[4]*t-this.m[6]*r+this.m[7]*o)+this.m[2]*(this.m[4]*i-this.m[5]*r+this.m[7]*s)-this.m[3]*(this.m[4]*n-this.m[5]*o+this.m[6]*s)},i.prototype.toArray=function(){return this.m},i.prototype.asArray=function(){return this.toArray()},i.prototype.invert=function(){return this.invertToRef(this),this},i.prototype.reset=function(){for(var t=0;16>t;t++)this.m[t]=0;return this},i.prototype.add=function(t){var n=new i;return this.addToRef(t,n),n},i.prototype.addToRef=function(t,i){for(var n=0;16>n;n++)i.m[n]=this.m[n]+t.m[n];return this},i.prototype.addToSelf=function(t){for(var i=0;16>i;i++)this.m[i]+=t.m[i];return this},i.prototype.invertToRef=function(t){var i=this.m[0],n=this.m[1],r=this.m[2],o=this.m[3],s=this.m[4],e=this.m[5],h=this.m[6],a=this.m[7],u=this.m[8],m=this.m[9],y=this.m[10],c=this.m[11],p=this.m[12],f=this.m[13],l=this.m[14],x=this.m[15],z=y*x-c*l,w=m*x-c*f,v=m*l-y*f,g=u*x-c*p,d=u*l-y*p,T=u*f-m*p,R=e*z-h*w+a*v,_=-(s*z-h*g+a*d),M=s*w-e*g+a*T,F=-(s*v-e*d+h*T),b=1/(i*R+n*_+r*M+o*F),A=h*x-a*l,P=e*x-a*f,C=e*l-h*f,Z=s*x-a*p,I=s*l-h*p,E=s*f-e*p,L=h*c-a*y,q=e*c-a*m,S=e*y-h*m,D=s*c-a*u,V=s*y-h*u,W=s*m-e*u;return t.m[0]=R*b,t.m[4]=_*b,t.m[8]=M*b,t.m[12]=F*b,t.m[1]=-(n*z-r*w+o*v)*b,t.m[5]=(i*z-r*g+o*d)*b,t.m[9]=-(i*w-n*g+o*T)*b,t.m[13]=(i*v-n*d+r*T)*b,t.m[2]=(n*A-r*P+o*C)*b,t.m[6]=-(i*A-r*Z+o*I)*b,t.m[10]=(i*P-n*Z+o*E)*b,t.m[14]=-(i*C-n*I+r*E)*b,t.m[3]=-(n*L-r*q+o*S)*b,t.m[7]=(i*L-r*D+o*V)*b,t.m[11]=-(i*q-n*D+o*W)*b,t.m[15]=(i*S-n*V+r*W)*b,this},i.prototype.setTranslation=function(t){return this.m[12]=t.x,this.m[13]=t.y,this.m[14]=t.z,this},i.prototype.multiply=function(t){var n=new i;return this.multiplyToRef(t,n),n},i.prototype.copyFrom=function(t){for(var i=0;16>i;i++)this.m[i]=t.m[i];return this},i.prototype.copyToArray=function(t,i){void 0===i&&(i=0);for(var n=0;16>n;n++)t[i+n]=this.m[n];return this},i.prototype.multiplyToRef=function(t,i){return this.multiplyToArray(t,i.m,0),this},i.prototype.multiplyToArray=function(t,i,n){var r=this.m[0],o=this.m[1],s=this.m[2],e=this.m[3],h=this.m[4],a=this.m[5],u=this.m[6],m=this.m[7],y=this.m[8],c=this.m[9],p=this.m[10],f=this.m[11],l=this.m[12],x=this.m[13],z=this.m[14],w=this.m[15],v=t.m[0],g=t.m[1],d=t.m[2],T=t.m[3],R=t.m[4],_=t.m[5],M=t.m[6],F=t.m[7],b=t.m[8],A=t.m[9],P=t.m[10],C=t.m[11],Z=t.m[12],I=t.m[13],E=t.m[14],L=t.m[15];return i[n]=r*v+o*R+s*b+e*Z,i[n+1]=r*g+o*_+s*A+e*I,i[n+2]=r*d+o*M+s*P+e*E,i[n+3]=r*T+o*F+s*C+e*L,i[n+4]=h*v+a*R+u*b+m*Z,i[n+5]=h*g+a*_+u*A+m*I,i[n+6]=h*d+a*M+u*P+m*E,i[n+7]=h*T+a*F+u*C+m*L,i[n+8]=y*v+c*R+p*b+f*Z,i[n+9]=y*g+c*_+p*A+f*I,i[n+10]=y*d+c*M+p*P+f*E,i[n+11]=y*T+c*F+p*C+f*L,i[n+12]=l*v+x*R+z*b+w*Z,i[n+13]=l*g+x*_+z*A+w*I,i[n+14]=l*d+x*M+z*P+w*E,i[n+15]=l*T+x*F+z*C+w*L,this},i.prototype.equals=function(t){return t&&this.m[0]===t.m[0]&&this.m[1]===t.m[1]&&this.m[2]===t.m[2]&&this.m[3]===t.m[3]&&this.m[4]===t.m[4]&&this.m[5]===t.m[5]&&this.m[6]===t.m[6]&&this.m[7]===t.m[7]&&this.m[8]===t.m[8]&&this.m[9]===t.m[9]&&this.m[10]===t.m[10]&&this.m[11]===t.m[11]&&this.m[12]===t.m[12]&&this.m[13]===t.m[13]&&this.m[14]===t.m[14]&&this.m[15]===t.m[15]},i.prototype.clone=function(){return i.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},i.prototype.decompose=function(n,r,o){o.x=this.m[12],o.y=this.m[13],o.z=this.m[14];var s=t.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,e=t.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,h=t.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(n.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),n.y=e*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),n.z=h*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===n.x||0===n.y||0===n.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var u=i.FromValues(this.m[0]/n.x,this.m[1]/n.x,this.m[2]/n.x,0,this.m[4]/n.y,this.m[5]/n.y,this.m[6]/n.y,0,this.m[8]/n.z,this.m[9]/n.z,this.m[10]/n.z,0,0,0,0,1);return a.FromRotationMatrixToRef(u,r),!0},i.FromArray=function(t,n){var r=new i;return n||(n=0),i.FromArrayToRef(t,n,r),r},i.FromArrayToRef=function(t,i,n){for(var r=0;16>r;r++)n.m[r]=t[r+i]},i.FromFloat32ArrayToRefScaled=function(t,i,n,r){for(var o=0;16>o;o++)r.m[o]=t[o+i]*n},i.FromValuesToRef=function(t,i,n,r,o,s,e,h,a,u,m,y,c,p,f,l,x){x.m[0]=t,x.m[1]=i,x.m[2]=n,x.m[3]=r,x.m[4]=o,x.m[5]=s,x.m[6]=e,x.m[7]=h,x.m[8]=a,x.m[9]=u,x.m[10]=m,x.m[11]=y,x.m[12]=c,x.m[13]=p,x.m[14]=f,x.m[15]=l},i.FromValues=function(t,n,r,o,s,e,h,a,u,m,y,c,p,f,l,x){var z=new i;return z.m[0]=t,z.m[1]=n,z.m[2]=r,z.m[3]=o,z.m[4]=s,z.m[5]=e,z.m[6]=h,z.m[7]=a,z.m[8]=u,z.m[9]=m,z.m[10]=y,z.m[11]=c,z.m[12]=p,z.m[13]=f,z.m[14]=l,z.m[15]=x,z},i.Compose=function(t,n,r){var o=i.FromValues(t.x,0,0,0,0,t.y,0,0,0,0,t.z,0,0,0,0,1),s=i.Identity();return n.toRotationMatrix(s),o=o.multiply(s),o.setTranslation(r),o},i.Identity=function(){return i.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},i.IdentityToRef=function(t){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,t)},i.Zero=function(){return i.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},i.RotationX=function(t){var n=new i;return i.RotationXToRef(t,n),n},i.Invert=function(t){var n=new i;return t.invertToRef(n),n},i.RotationXToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[0]=1,i.m[15]=1,i.m[5]=r,i.m[10]=r,i.m[9]=-n,i.m[6]=n,i.m[1]=0,i.m[2]=0,i.m[3]=0,i.m[4]=0,i.m[7]=0,i.m[8]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationY=function(t){var n=new i;return i.RotationYToRef(t,n),n},i.RotationYToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[5]=1,i.m[15]=1,i.m[0]=r,i.m[2]=-n,i.m[8]=n,i.m[10]=r,i.m[1]=0,i.m[3]=0,i.m[4]=0,i.m[6]=0,i.m[7]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationZ=function(t){var n=new i;return i.RotationZToRef(t,n),n},i.RotationZToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[10]=1,i.m[15]=1,i.m[0]=r,i.m[1]=n,i.m[4]=-n,i.m[5]=r,i.m[2]=0,i.m[3]=0,i.m[6]=0,i.m[7]=0,i.m[8]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0;\n},i.RotationAxis=function(t,n){var r=i.Zero();return i.RotationAxisToRef(t,n,r),r},i.RotationAxisToRef=function(t,i,n){var r=Math.sin(-i),o=Math.cos(-i),s=1-o;t.normalize(),n.m[0]=t.x*t.x*s+o,n.m[1]=t.x*t.y*s-t.z*r,n.m[2]=t.x*t.z*s+t.y*r,n.m[3]=0,n.m[4]=t.y*t.x*s+t.z*r,n.m[5]=t.y*t.y*s+o,n.m[6]=t.y*t.z*s-t.x*r,n.m[7]=0,n.m[8]=t.z*t.x*s-t.y*r,n.m[9]=t.z*t.y*s+t.x*r,n.m[10]=t.z*t.z*s+o,n.m[11]=0,n.m[15]=1},i.RotationYawPitchRoll=function(t,n,r){var o=new i;return i.RotationYawPitchRollToRef(t,n,r,o),o},i.RotationYawPitchRollToRef=function(t,i,n,r){a.RotationYawPitchRollToRef(t,i,n,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},i.Scaling=function(t,n,r){var o=i.Zero();return i.ScalingToRef(t,n,r,o),o},i.ScalingToRef=function(t,i,n,r){r.m[0]=t,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=i,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=n,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},i.Translation=function(t,n,r){var o=i.Identity();return i.TranslationToRef(t,n,r,o),o},i.TranslationToRef=function(t,n,r,o){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,t,n,r,1,o)},i.Lerp=function(t,n,r){var o=new e(0,0,0),s=new a,h=new e(0,0,0);t.decompose(o,s,h);var u=new e(0,0,0),m=new a,y=new e(0,0,0);n.decompose(u,m,y);var c=e.Lerp(o,u,r),p=a.Slerp(s,m,r),f=e.Lerp(h,y,r);return i.Compose(c,p,f)},i.LookAtLH=function(t,n,r){var o=i.Zero();return i.LookAtLHToRef(t,n,r,o),o},i.LookAtLHToRef=function(t,n,r,o){n.subtractToRef(t,this._zAxis),this._zAxis.normalize(),e.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),e.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-e.Dot(this._xAxis,t),h=-e.Dot(this._yAxis,t),a=-e.Dot(this._zAxis,t);return i.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,h,a,1,o)},i.OrthoLH=function(t,n,r,o){var s=i.Zero();return i.OrthoLHToRef(t,n,r,o,s),s},i.OrthoLHToRef=function(t,n,r,o,s){var e=2/t,h=2/n,a=1/(o-r),u=r/(r-o);i.FromValuesToRef(e,0,0,0,0,h,0,0,0,0,a,0,0,0,u,1,s)},i.OrthoOffCenterLH=function(t,n,r,o,s,e){var h=i.Zero();return i.OrthoOffCenterLHToRef(t,n,r,o,s,e,h),h},i.OrthoOffCenterLHToRef=function(t,i,n,r,o,s,e){e.m[0]=2/(i-t),e.m[1]=e.m[2]=e.m[3]=0,e.m[5]=2/(r-n),e.m[4]=e.m[6]=e.m[7]=0,e.m[10]=-1/(o-s),e.m[8]=e.m[9]=e.m[11]=0,e.m[12]=(t+i)/(t-i),e.m[13]=(r+n)/(n-r),e.m[14]=o/(o-s),e.m[15]=1},i.PerspectiveLH=function(t,n,r,o){var s=i.Zero();return s.m[0]=2*r/t,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*r/n,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-o/(r-o),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*o/(r-o),s},i.PerspectiveFovLH=function(t,n,r,o){var s=i.Zero();return i.PerspectiveFovLHToRef(t,n,r,o,s),s},i.PerspectiveFovLHToRef=function(i,n,r,o,s,e){void 0===e&&(e=t.Camera.FOVMODE_VERTICAL_FIXED);var h=1/Math.tan(.5*i),a=e===t.Camera.FOVMODE_VERTICAL_FIXED;a?s.m[0]=h/n:s.m[0]=h,s.m[1]=s.m[2]=s.m[3]=0,a?s.m[5]=h:s.m[5]=h*n,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-o/(r-o),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*o/(r-o)},i.GetFinalMatrix=function(t,n,r,o,s,e){var h=t.width,a=t.height,u=t.x,m=t.y,y=i.FromValues(h/2,0,0,0,0,-a/2,0,0,0,0,e-s,0,u+h/2,a/2+m,s,1);return n.multiply(r).multiply(o).multiply(y)},i.GetAsMatrix2x2=function(t){return new Float32Array([t.m[0],t.m[1],t.m[4],t.m[5]])},i.GetAsMatrix3x3=function(t){return new Float32Array([t.m[0],t.m[1],t.m[2],t.m[4],t.m[5],t.m[6],t.m[8],t.m[9],t.m[10]])},i.Transpose=function(t){var n=new i;return n.m[0]=t.m[0],n.m[1]=t.m[4],n.m[2]=t.m[8],n.m[3]=t.m[12],n.m[4]=t.m[1],n.m[5]=t.m[5],n.m[6]=t.m[9],n.m[7]=t.m[13],n.m[8]=t.m[2],n.m[9]=t.m[6],n.m[10]=t.m[10],n.m[11]=t.m[14],n.m[12]=t.m[3],n.m[13]=t.m[7],n.m[14]=t.m[11],n.m[15]=t.m[15],n},i.Reflection=function(t){var n=new i;return i.ReflectionToRef(t,n),n},i.ReflectionToRef=function(t,i){t.normalize();var n=t.normal.x,r=t.normal.y,o=t.normal.z,s=-2*n,e=-2*r,h=-2*o;i.m[0]=s*n+1,i.m[1]=e*n,i.m[2]=h*n,i.m[3]=0,i.m[4]=s*r,i.m[5]=e*r+1,i.m[6]=h*r,i.m[7]=0,i.m[8]=s*o,i.m[9]=e*o,i.m[10]=h*o+1,i.m[11]=0,i.m[12]=s*t.d,i.m[13]=e*t.d,i.m[14]=h*t.d,i.m[15]=1},i._tempQuaternion=new a,i._xAxis=e.Zero(),i._yAxis=e.Zero(),i._zAxis=e.Zero(),i}();t.Matrix=u;var m=function(){function t(t,i,n,r){this.normal=new e(t,i,n),this.d=r}return t.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},t.prototype.clone=function(){return new t(this.normal.x,this.normal.y,this.normal.z,this.d)},t.prototype.normalize=function(){var t=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),i=0;return 0!==t&&(i=1/t),this.normal.x*=i,this.normal.y*=i,this.normal.z*=i,this.d*=i,this},t.prototype.transform=function(i){var n=u.Transpose(i),r=this.normal.x,o=this.normal.y,s=this.normal.z,e=this.d,h=r*n.m[0]+o*n.m[1]+s*n.m[2]+e*n.m[3],a=r*n.m[4]+o*n.m[5]+s*n.m[6]+e*n.m[7],m=r*n.m[8]+o*n.m[9]+s*n.m[10]+e*n.m[11],y=r*n.m[12]+o*n.m[13]+s*n.m[14]+e*n.m[15];return new t(h,a,m,y)},t.prototype.dotCoordinate=function(t){return this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z+this.d},t.prototype.copyFromPoints=function(t,i,n){var r,o=i.x-t.x,s=i.y-t.y,e=i.z-t.z,h=n.x-t.x,a=n.y-t.y,u=n.z-t.z,m=s*u-e*a,y=e*h-o*u,c=o*a-s*h,p=Math.sqrt(m*m+y*y+c*c);return r=0!==p?1/p:0,this.normal.x=m*r,this.normal.y=y*r,this.normal.z=c*r,this.d=-(this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z),this},t.prototype.isFrontFacingTo=function(t,i){var n=e.Dot(this.normal,t);return i>=n},t.prototype.signedDistanceTo=function(t){return e.Dot(t,this.normal)+this.d},t.FromArray=function(i){return new t(i[0],i[1],i[2],i[3])},t.FromPoints=function(i,n,r){var o=new t(0,0,0,0);return o.copyFromPoints(i,n,r),o},t.FromPositionAndNormal=function(i,n){var r=new t(0,0,0,0);return n.normalize(),r.normal=n,r.d=-(n.x*i.x+n.y*i.y+n.z*i.z),r},t.SignedDistanceToPlaneFromPositionAndNormal=function(t,i,n){var r=-(i.x*t.x+i.y*t.y+i.z*t.z);return e.Dot(n,i)+r},t}();t.Plane=m;var y=function(){function t(t,i,n,r){this.x=t,this.y=i,this.width=n,this.height=r}return t.prototype.toGlobal=function(i){var n=i.getRenderWidth(),r=i.getRenderHeight();return new t(this.x*n,this.y*r,this.width*n,this.height*r)},t.prototype.toScreenGlobal=function(i){var n=i.getRenderWidth(!0),r=i.getRenderHeight(!0);return new t(this.x*n,this.y*r,this.width*n,this.height*r)},t}();t.Viewport=y;var c=function(){function t(){}return t.GetPlanes=function(i){for(var n=[],r=0;6>r;r++)n.push(new m(0,0,0,0));return t.GetPlanesToRef(i,n),n},t.GetPlanesToRef=function(t,i){i[0].normal.x=t.m[3]+t.m[2],i[0].normal.y=t.m[7]+t.m[6],i[0].normal.z=t.m[11]+t.m[10],i[0].d=t.m[15]+t.m[14],i[0].normalize(),i[1].normal.x=t.m[3]-t.m[2],i[1].normal.y=t.m[7]-t.m[6],i[1].normal.z=t.m[11]-t.m[10],i[1].d=t.m[15]-t.m[14],i[1].normalize(),i[2].normal.x=t.m[3]+t.m[0],i[2].normal.y=t.m[7]+t.m[4],i[2].normal.z=t.m[11]+t.m[8],i[2].d=t.m[15]+t.m[12],i[2].normalize(),i[3].normal.x=t.m[3]-t.m[0],i[3].normal.y=t.m[7]-t.m[4],i[3].normal.z=t.m[11]-t.m[8],i[3].d=t.m[15]-t.m[12],i[3].normalize(),i[4].normal.x=t.m[3]-t.m[1],i[4].normal.y=t.m[7]-t.m[5],i[4].normal.z=t.m[11]-t.m[9],i[4].d=t.m[15]-t.m[13],i[4].normalize(),i[5].normal.x=t.m[3]+t.m[1],i[5].normal.y=t.m[7]+t.m[5],i[5].normal.z=t.m[11]+t.m[9],i[5].d=t.m[15]+t.m[13],i[5].normalize()},t}();t.Frustum=c;var p=function(){function i(t,i,n){void 0===n&&(n=Number.MAX_VALUE),this.origin=t,this.direction=i,this.length=n}return i.prototype.intersectsBoxMinMax=function(t,i){var n,r,o,s,e=0,h=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.x<t.x||this.origin.x>i.x)return!1}else if(n=1/this.direction.x,r=(t.x-this.origin.x)*n,o=(i.x-this.origin.x)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.y<t.y||this.origin.y>i.y)return!1}else if(n=1/this.direction.y,r=(t.y-this.origin.y)*n,o=(i.y-this.origin.y)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.z<t.z||this.origin.z>i.z)return!1}else if(n=1/this.direction.z,r=(t.z-this.origin.z)*n,o=(i.z-this.origin.z)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;return!0},i.prototype.intersectsBox=function(t){return this.intersectsBoxMinMax(t.minimum,t.maximum)},i.prototype.intersectsSphere=function(t){var i=t.center.x-this.origin.x,n=t.center.y-this.origin.y,r=t.center.z-this.origin.z,o=i*i+n*n+r*r,s=t.radius*t.radius;if(s>=o)return!0;var e=i*this.direction.x+n*this.direction.y+r*this.direction.z;if(0>e)return!1;var h=o-e*e;return s>=h},i.prototype.intersectsTriangle=function(i,n,r){this._edge1||(this._edge1=e.Zero(),this._edge2=e.Zero(),this._pvec=e.Zero(),this._tvec=e.Zero(),this._qvec=e.Zero()),n.subtractToRef(i,this._edge1),r.subtractToRef(i,this._edge2),e.CrossToRef(this.direction,this._edge2,this._pvec);var o=e.Dot(this._edge1,this._pvec);if(0===o)return null;var s=1/o;this.origin.subtractToRef(i,this._tvec);var h=e.Dot(this._tvec,this._pvec)*s;if(0>h||h>1)return null;e.CrossToRef(this._tvec,this._edge1,this._qvec);var a=e.Dot(this.direction,this._qvec)*s;if(0>a||h+a>1)return null;var u=e.Dot(this._edge2,this._qvec)*s;return u>this.length?null:new t.IntersectionInfo(h,a,u)},i.CreateNew=function(t,n,r,o,s,h,a){var u=e.Unproject(new e(t,n,0),r,o,s,h,a),m=e.Unproject(new e(t,n,1),r,o,s,h,a),y=m.subtract(u);return y.normalize(),new i(u,y)},i.CreateNewFromTo=function(t,n,r){void 0===r&&(r=u.Identity());var o=n.subtract(t),s=Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z);return o.normalize(),i.Transform(new i(t,o,s),r)},i.Transform=function(t,n){var r=e.TransformCoordinates(t.origin,n),o=e.TransformNormal(t.direction,n);return new i(r,o,t.length)},i}();t.Ray=p,function(t){t[t.LOCAL=0]="LOCAL",t[t.WORLD=1]="WORLD"}(t.Space||(t.Space={}));var f=(t.Space,function(){function t(){}return t.X=new e(1,0,0),t.Y=new e(0,1,0),t.Z=new e(0,0,1),t}());t.Axis=f;var l=function(){function t(){}return t.interpolate=function(t,i,n,r,o){for(var s=1-3*r+3*i,e=3*r-6*i,h=3*i,a=t,u=0;5>u;u++){var m=a*a,y=m*a,c=s*y+e*m+h*a,p=1/(3*s*m+2*e*a+h);a-=(c-t)*p,a=Math.min(1,Math.max(0,a))}return 3*Math.pow(1-a,2)*a*n+3*(1-a)*Math.pow(a,2)*o+Math.pow(a,3)},t}();t.BezierCurve=l,function(t){t[t.CW=0]="CW",t[t.CCW=1]="CCW"}(t.Orientation||(t.Orientation={}));var x=t.Orientation,z=function(){function t(t){var i=this;this.degrees=function(){return 180*i._radians/Math.PI},this.radians=function(){return i._radians},this._radians=t,this._radians<0&&(this._radians+=2*Math.PI)}return t.BetweenTwoPoints=function(i,n){var r=n.subtract(i),o=Math.atan2(r.y,r.x);return new t(o)},t.FromRadians=function(i){return new t(i)},t.FromDegrees=function(i){return new t(i*Math.PI/180)},t}();t.Angle=z;var w=function(){function t(t,i,n){this.startPoint=t,this.midPoint=i,this.endPoint=n;var r=Math.pow(i.x,2)+Math.pow(i.y,2),o=(Math.pow(t.x,2)+Math.pow(t.y,2)-r)/2,e=(r-Math.pow(n.x,2)-Math.pow(n.y,2))/2,h=(t.x-i.x)*(i.y-n.y)-(i.x-n.x)*(t.y-i.y);this.centerPoint=new s((o*(i.y-n.y)-e*(t.y-i.y))/h,((t.x-i.x)*e-(i.x-n.x)*o)/h),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=z.BetweenTwoPoints(this.centerPoint,this.startPoint);var a=this.startAngle.degrees(),u=z.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),m=z.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();u-a>180&&(u-=360),-180>u-a&&(u+=360),m-u>180&&(m-=360),-180>m-u&&(m+=360),this.orientation=0>u-a?x.CW:x.CCW,this.angle=z.FromDegrees(this.orientation===x.CW?a-m:m-a)}return t}();t.Arc2=w;var v=function(){function t(t){this.path=t,this._onchange=new Array,this.value=0,this.animations=new Array}return t.prototype.getPoint=function(){var t=this.path.getPointAtLengthPosition(this.value);return new e(t.x,0,t.y)},t.prototype.moveAhead=function(t){return void 0===t&&(t=.002),this.move(t),this},t.prototype.moveBack=function(t){return void 0===t&&(t=.002),this.move(-t),this},t.prototype.move=function(t){if(Math.abs(t)>1)throw"step size should be less than 1.";return this.value+=t,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(t){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var t=this;return this._onchange.forEach(function(i){return i(t)}),this},t.prototype.onchange=function(t){return this._onchange.push(t),this},t}();t.PathCursor=v;var g=function(){function i(t,i){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new s(t,i))}return i.prototype.addLineTo=function(i,n){if(closed)return t.Tools.Error("cannot add lines to closed paths"),this;var r=new s(i,n),o=this._points[this._points.length-1];return this._points.push(r),this._length+=r.subtract(o).length(),this},i.prototype.addArcTo=function(i,n,r,o,e){if(void 0===e&&(e=36),closed)return t.Tools.Error("cannot add arcs to closed paths"),this;var h=this._points[this._points.length-1],a=new s(i,n),u=new s(r,o),m=new w(h,a,u),y=m.angle.radians()/e;m.orientation===x.CW&&(y*=-1);for(var c=m.startAngle.radians()+y,p=0;e>p;p++){var f=Math.cos(c)*m.radius+m.centerPoint.x,l=Math.sin(c)*m.radius+m.centerPoint.y;this.addLineTo(f,l),c+=y}return this},i.prototype.close=function(){return this.closed=!0,this},i.prototype.length=function(){var t=this._length;if(!this.closed){var i=this._points[this._points.length-1],n=this._points[0];t+=n.subtract(i).length()}return t},i.prototype.getPoints=function(){return this._points},i.prototype.getPointAtLengthPosition=function(i){if(0>i||i>1)return t.Tools.Error("normalized length position should be between 0 and 1."),s.Zero();for(var n=i*this.length(),r=0,o=0;o<this._points.length;o++){var e=(o+1)%this._points.length,h=this._points[o],a=this._points[e],u=a.subtract(h),m=u.length()+r;if(n>=r&&m>=n){var y=u.normalize(),c=n-r;return new s(h.x+y.x*c,h.y+y.y*c)}r=m}return t.Tools.Error("internal error"),s.Zero()},i.StartingAt=function(t,n){return new i(t,n)},i}();t.Path2=g;var d=function(){function i(t,i,n){this.path=t,this._curve=new Array,this._distances=new Array,this._tangents=new Array,this._normals=new Array,this._binormals=new Array;for(var r=0;r<t.length;r++)this._curve[r]=t[r].clone();this._raw=n||!1,this._compute(i)}return i.prototype.getCurve=function(){return this._curve},i.prototype.getTangents=function(){return this._tangents},i.prototype.getNormals=function(){return this._normals},i.prototype.getBinormals=function(){return this._binormals},i.prototype.getDistances=function(){return this._distances},i.prototype.update=function(t,i){for(var n=0;n<t.length;n++)this._curve[n].x=t[n].x,this._curve[n].y=t[n].y,this._curve[n].z=t[n].z;return this._compute(i),this},i.prototype._compute=function(t){var i=this._curve.length;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[i-1]=this._curve[i-1].subtract(this._curve[i-2]),this._raw||this._tangents[i-1].normalize();var n=this._tangents[0],r=this._normalVector(this._curve[0],n,t);this._normals[0]=r,this._raw||this._normals[0].normalize(),this._binormals[0]=e.Cross(n,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(var o,s,h,a,u=1;i>u;u++)o=this._getLastNonNullVector(u),i-1>u&&(s=this._getFirstNonNullVector(u),this._tangents[u]=o.add(s),this._tangents[u].normalize()),this._distances[u]=this._distances[u-1]+o.length(),h=this._tangents[u],a=this._binormals[u-1],this._normals[u]=e.Cross(a,h),this._raw||this._normals[u].normalize(),this._binormals[u]=e.Cross(h,this._normals[u]),this._raw||this._binormals[u].normalize()},i.prototype._getFirstNonNullVector=function(t){for(var i=1,n=this._curve[t+i].subtract(this._curve[t]);0===n.length()&&t+i+1<this._curve.length;)i++,n=this._curve[t+i].subtract(this._curve[t]);return n},i.prototype._getLastNonNullVector=function(t){for(var i=1,n=this._curve[t].subtract(this._curve[t-i]);0===n.length()&&t>i+1;)i++,n=this._curve[t].subtract(this._curve[t-i]);return n},i.prototype._normalVector=function(i,n,r){var o;if(void 0===r||null===r){var s;t.Tools.WithinEpsilon(n.y,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(n.x,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(n.z,1,t.Engine.Epsilon)||(s=new e(0,0,1)):s=new e(1,0,0):s=new e(0,-1,0),o=e.Cross(n,s)}else o=e.Cross(n,r),e.CrossToRef(o,n,o);return o.normalize(),o},i}();t.Path3D=d;var T=function(){function t(t){this._length=0,this._points=t,this._length=this._computeLength(t)}return t.CreateQuadraticBezier=function(i,n,r,o){o=o>2?o:3;for(var s=new Array,h=function(t,i,n,r){var o=(1-t)*(1-t)*i+2*t*(1-t)*n+t*t*r;return o},a=0;o>=a;a++)s.push(new e(h(a/o,i.x,n.x,r.x),h(a/o,i.y,n.y,r.y),h(a/o,i.z,n.z,r.z)));return new t(s)},t.CreateCubicBezier=function(i,n,r,o,s){s=s>3?s:4;for(var h=new Array,a=function(t,i,n,r,o){var s=(1-t)*(1-t)*(1-t)*i+3*t*(1-t)*(1-t)*n+3*t*t*(1-t)*r+t*t*t*o;return s},u=0;s>=u;u++)h.push(new e(a(u/s,i.x,n.x,r.x,o.x),a(u/s,i.y,n.y,r.y,o.y),a(u/s,i.z,n.z,r.z,o.z)));return new t(h)},t.CreateHermiteSpline=function(i,n,r,o,s){for(var h=new Array,a=1/s,u=0;s>=u;u++)h.push(e.Hermite(i,n,r,o,u*a));return new t(h)},t.prototype.getPoints=function(){return this._points},t.prototype.length=function(){return this._length},t.prototype["continue"]=function(i){for(var n=this._points[this._points.length-1],r=this._points.slice(),o=i.getPoints(),s=1;s<o.length;s++)r.push(o[s].subtract(o[0]).add(n));var e=new t(r);return e},t.prototype._computeLength=function(t){for(var i=0,n=1;n<t.length;n++)i+=t[n].subtract(t[n-1]).length();return i},t}();t.Curve3=T;var R=function(){function t(t,i){void 0===t&&(t=e.Zero()),void 0===i&&(i=e.Up()),this.position=t,this.normal=i}return t.prototype.clone=function(){return new t(this.position.clone(),this.normal.clone())},t}();t.PositionNormalVertex=R;var _=function(){function t(t,i,n){void 0===t&&(t=e.Zero()),void 0===i&&(i=e.Up()),void 0===n&&(n=s.Zero()),this.position=t,this.normal=i,this.uv=n}return t.prototype.clone=function(){return new t(this.position.clone(),this.normal.clone(),this.uv.clone())},t}();t.PositionNormalTextureVertex=_;var M=function(){function t(){}return t.Vector2=[s.Zero(),s.Zero(),s.Zero()],t.Vector3=[e.Zero(),e.Zero(),e.Zero(),e.Zero(),e.Zero(),e.Zero()],t.Vector4=[h.Zero(),h.Zero(),h.Zero()],t.Quaternion=[new a(0,0,0,0)],t.Matrix=[u.Zero(),u.Zero(),u.Zero(),u.Zero(),u.Zero(),u.Zero(),u.Zero(),u.Zero()],t}();t.Tmp=M}(BABYLON||(BABYLON={}));',
- ("undefined"!=typeof window&&window.module||"undefined"!=typeof module)&&"undefined"!=typeof module.exports&&(module.exports=BABYLON);
|